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- To Whom It May Concern,
- Please find the enclosed "Tokyo Millennium" Civilian Passport. Review the
- articles contained within it, as careful study of them will greatly increase
- your chances of survival in Millennium. Do note, however, that this passport
- is a forgery, and will not pass for the real thing if a Temple Knight requests
- it of you. If you are caught with it, you will be executed. You have been
- warned. Thank you, and enjoy your stay in "Tokyo Millennium"!
- Sincerely,
- Gideon Zhi
- _______________________________________________________________________________
- The once great city known as "Tokyo" was beset by an onslaught of catastrophes,
- but still survives today as "Tokyo Millennium."
- ....Tokyo Millennium is a city governed by the Mesian Church, as a place to
- assemble the faithful and preach their message of the impending arrival of the
- Messiah. It was originally built as an attempt to bring about the Thousand Year
- Kingdom in reality, but neither the Messiah nor God has appeared yet to
- actualize it. With the authoritarian nature of its government, striking class
- distinctions between the citizens of the town slowly formed:
- 1) The reigning area of "Millennium" that controls the others is nicknamed the
- "Center."
- 2) The elite members of the "Center" that serve as the city's police force are
- called the "Temple Knights."
- 3) Those that are allowed to live in the "Center," the First-Class Citizens.
- 4) Those that are allowed to own "Arm Terminals," the Second-Class Citizens.
- 5) Everyone else that is just allowed to live in "Millennium," the General
- Citizens.
- This story begins in the most populous district of "Tokyo Millennium," the
- "Valhalla Area." The residents of Valhalla enthusiastically embrace the
- life-or-death battles that take place there in the Colloseum. Recently, a new
- fighter, "Hawk" appeared there and rose to greatness overnight. The masses
- witnessed his great fighting prowess in the Colloseum, and after watching his
- string of victories became even more wild about the duels. But nobody knew
- anything about him--who he was or where he came from. Not even Hawk himself...
- HISTORY OF TOKYO:
- -----------------
- 199X:
- -----
- * The Great Destruction of Tokyo
- Thorman presses the button to launch nuclear-warhead-tipped ICBMs at Tokyo.
- Global nuclear holocaust ensues.
- 203X:
- -----
- * The Great Tokyo Flood
- After the rebuilding of Tokyo, a tectonic plate movement of massive
- proportions causes the ocean to rush into Tokyo and decimate the area
- around it. Even after the waters receded, the suburbs of Tokyo remained
- submerged.
- * Establishment of a Communal Cooperative Society
- After the destruction of the Cathedral, a free society and government is
- established, where anyone, both Mesian and Gaian alike, are welcomed warmly.
- 204X:
- -----
- * Rise of the Mesian Church
- Through political machinations, the Mesian Church takes over the government
- and converts it to a theocracy.
- * Gaian Revolt
- Angry and opposed to the Mesian rise to power, several groups of Gaians start
- riots, but they are quickly quelled by the Temple Knights.
- 205X:
- -----
- * Completion of the Center
- Using a huge amount of funding, a massive structure is built on the former
- site of the Cathedral and named the "Center." The plan to create a municipal
- government called "Millennium" is announced.
- * Demonoids developed
- In order to ensure a source of labor, artifical life forms called "Demonoids"
- are developed.
- 206X:
- -----
- * Millennium nearly completed
- Facilities designed to accomodate the people like Valhalla and the Factory
- (a production/industrial area) are designed and nearly complete.
- Entertainment facilities like the Casino are also built.
- * Environmental Contamination
- Through global warming, radioactive contamination, and the deterioration of
- the ozone layer, most of the world outside of Millennium is rendered
- uninhabitable. Large numbers of people from around the world flock to
- Millennium, as its environment is entirely self-contained.
- * Temple Knights become Special Police Forces
- After putting an end to several Gaian demonstrations and revolts, the Temple
- Knights are evaluated by the Center and are promoted to Elite status. They
- are declared the official police force of the city. Their increase in power
- tightens the control the Center has on the rest of the city.
- 20XX:
- -----
- And the Messiah is born...
- -------------------------------------------------------------------------------
- STARTING THE GAME
- -------------------------------------------------------------------------------
- When you press the Start button at the title screen, the save/load screen will
- appear. There pick "NEW GAME" or "LOAD" and press the A button.
- [NEW GAME]
- Start the game from the beginning
- [LOAD]
- Start from where you last saved the game. You can save the game in two places,
- [File 1] and [File 2]. Below the File name, the hero's name and level will
- displayed.
- [GAME OVER]
- If the humans in the party all are afflicted with DEAD, DYING, or STONE status
- at any point, the game is over. When the game is over, you can reload from your
- last save spot.
- -------------------------------------------------------------------------------
- TOKYO
- MILLENNIUM
- CIVILIAN
- PASSPORT
- -------------------------------------------------------------------------------
- MILLENNIUM PROOF OF RESIDENCE
- _____________________
- | |
- | |
- | PLACE |
- | |
- | |
- | PHOTO |
- | |
- | |
- | HERE |
- | |
- | |
- |____________________|
- __________________________________________________________________
- ADDRESS:
- __________________________________________________________________
- NAME:
- __________________________________________________________________
- DATE OF BIRTH:
- __________________________________________________________________
- SEX:
- __________________________________________________________________
- DDS-NET CODE:
- __________________________________________________________________
- The above person is an official Second-Class Citizen of Millennium.
- _______
- | --- |
- TOKYO Millenium Adminstration Center ||-+-|| |||||||||
- | | | 931171659
- \ V /
- \_/
- This document proves that you are an official resident of Millenium.
- Millenium Citizens should carry this document with them at all times.
- If a Temple Knight asks to see this document, be sure to show it to them.
- If you leave home without this document, you may be executed.
- In the case that you lose this document, notify the Center immediately.
- ARM TERMINAL & CONTROLLER
- -----------------------------------------------
- ARM TERMINAL:
- -------------
- Second-Class Millenium Citizens are permitted to own an Arm Terminal. Arm
- Terminals are equipped with many functions that will prove useful to a resident
- of Millenium. Also, with an Arm Terminal, you can use many facilities around
- the city specifically designed to interface with it.
- NOTE: Use of Arm Terminals by resident aliens or non-citizens is strictly
- prohibited.
- CONTROLLER:
- -----------
- Arm terminals distributed by the Center can all be controlled remotely by the
- Controller. The Controller is equipped with one motion key and 8 buttons. They
- function as follows:
- A Button: Change to Command Mode, Confirm Command, Scroll Messages
- B Button: Cancel Command, Scroll Messages
- X Button: Auto-Recover (See attached section)
- Y Button: All-Cancel (Cancel Command Mode completely)
- R Button: Installed command ("Read My Note--Steven" is scrawled here)
- L Button: Auto-Mapping (One-touch display)
- Motion Key: Move, select command, scroll messages.
- (The above is the default control scheme, and can be changed with the
- Configuration program installed in all Arm Terminals)
- USING TERMINALS
- -----------------------------------------------
- Terminals are operated by the TOKYO Millenium Terminal Service. (TMTS)
- Citizens that own Arm Terminals may use any TMTS terminal.
- Please refrain from using any functions other than Transport (Teleportation
- between Terminals), and Record (Recording progress) unless authorized to do
- so.
- When you enter a terminal, it will send a signal to your arm terminal, which
- will display "Transport" and "Record."
- Use your Arm Terminal and Controller as normal to select your choice.
- TRANSPORT: You can use this function to instantly transport to any terminal
- of your choice. Only Terminals that you have visited and registered
- in your Arm Terminal will be available as destinations.
- RECORD: Using this function, you can record your progress into Millenium's
- public databanks. Each citizen is permitted use of up to two files.
- When recording, choose the file you wish to use. You can restart from
- any point recorded in your files.
- (There is a note taped into your passport here)
- _______________________________________________________________________________
- ABOUT YOUR NAME
- Greetings. Right now you are in a state of amnesia and cannot remember anything
- from the past. You may find this inconvenient, but believe me when I tell you
- that it is for your own good.
- Your memory loss is not entirely permanent, and as time passes you should
- remember bits and pieces of it. Your consciousness will most likely drift away
- on a "rhythm" and you will remember the names of people that are close to you.
- Be prepared for this to happen.
- When it is time for you to remember the names of those close to you, use your
- controller to select the letters of their names and pres the A button. By
- pressing up and down you can scroll through the available letters. If you make
- a mistake you can press B to cancel what you have done.
- When you have picked up to 6 letters, move your cursor to [END]. Then you will
- be able to remember the true name of the person you are recalling.
- I only pray that you will be able to survive that long...
- Mekata
- _______________________________________________________________________________
- ABOUT YOUR GOGGLES
- -----------------------------------------------
- When you received your Arm Terminal, it came with a pair of goggles. These are
- connected to your Arm Terminal by two wires, and display your Arm Terminal's
- information through a video feed.
- 3D DUNGEON DISPLAY
- ------------------
- ____________________________________
- Moon Phase--->|5/8 /\\| |DIR:N 1F|<---Direction/Floor
- |MOON \//| |MAG50000|<---MAG
- |-------- |& 50000|<---Money
- | --------|
- | |
- | ______________________________ |
- | |COMP|MAGIC|ITEM|STATUS|CHANGE| |<--Commands
- |-----------------------------------|
- E.A----->| [|||||||||||||||||||||||] |
- |-----------------------------------|
- |Atlus |Beth | |
- MEMBERS --->| _O_ H 21| _O_ H 10| EMPTY |
- | _|_ M ---| _|_ M 6| |
- |-----------|-----------|-----------|
- | | | |
- | EMPTY | EMPTY | EMPTY |
- |___________|___________|___________|
- Moon Phase: Displays the current phase of the moon. Demon activity and
- strength varies according to moon phase, so be aware of it.
- Direction/Floor: Displays your current floor and the direction that you are
- facing. Use this to get your bearings.
- MAG: Your current level of Magnetite. Its magnetic strength will
- be picked up by your arm terminal and recorded. Your Arm
- Terminal can run on extremely low levels of Magnetite, so you
- will probably not need to worry about this level.
- Money: Your current level of money. The normal currency is & (Makka)
- E.A.: Enemy Appearance Indicator. By detecting residual levels of
- Magnetite in the area, your Arm Terminal will display the
- level of danger you are in from enemy (in other words, demon)
- attack. While the gauge's color changes from blue to green, you
- are safe, but if the color turns from yellow to red, you are at
- reasonably high risk of meeting demons. In the case that your
- E.A. turns red, you should leave the immediate area at once.
- Members: This displays the current status of the party of people
- travelling with you. Your members' Names, HP, MP and condition
- will be displayed here.
- Commands: By pressing the A button onyour controller, you can enter
- Arm Terminal Command Mode. The default commands of your
- Terminal are displayed here.
- 2D FIELD DISPLAY:
- ----------------
- Outside, an overhead display of the area will be fed to your goggles. In
- addition, moon phase and E.A. are also displayed. If you wish to return to a
- normal view, simply enter Command Mode and the overhead map will turn itself
- off automatically. As soon as you leave Command Mode, the overhead map will
- return.
- ARM TERMINAL COMMAND MODE
- -----------------------------------------------
- If you wish to use the advanced functions of your Arm Terminal, you can do so
- by entering Command Mode. Press the A button on your Controller to do so. Use
- the control key on your controller to select a command, and use the A button
- to choose one.
- [COMP]
- ------
- This command activates the mini-computer within your Arm Terminal. Through this
- command you can use any of the programs installed within your computer. Please
- refer below for instructions on using the programs installed by default on your
- computer.
- * AUTO-MAPPING
- If you are in a building or underground, your Arm Terminal will keep a record
- of all the places that you have been. Using this program, you can create an
- overhead display map of these recroded areas. The Auto-Mapping program only
- stores data in two dimensions, so it will only display one floor at a time.
- In addition, it will display your current position, and any exits, stairways,
- elevators, terminals, churches, or other facilities you may have been in.
- You can set the map to either "Fixed" or "Free" in the Configuration menu.
- See below to see your map's Key:
- O: Entrance/Exit U: Stairs up
- D: Stairs down ^: Your current position
- E: Elevator J: The Jakyo Manor
- R: Churches and other healing facilities
- * MARKER SET
- With this command, your Auto-map will display, and you can place up to eight
- markers anywhere you wish on the map. If there is an area you wish to make a
- note of, you can leave a marker there, and a small orange diamond will appear
- on the map to mark its position.
- * CONFIG
- Here you can change various settings, like those of your controller.
- A) Battle Message Speed
- Changes the speed at which messages appear in battle.
- Normal: This is the default setting of your computer.
- Fast: Messages are displayed more quickly.
- None: Messages are not displayed at all.
- B) Auto Mapping
- Changes the method of your Auto-map's display.
- Fixed: North will always be displayed at the top of the map.
- Free: The direction you face will always be displayed at the top of the map.
- C) Auto-Battle
- Change settings for Auto-Battle
- Normal: Has your party use normal attacks over and over.
- Repeat: Has your party use the last commands you gave it over and over.
- D) Item/Magic switching
- Turns on or off auto-reorganization of your Item and Magic lists.
- On: The last spell or item you used will appear first on menus.
- Off: Magic and item menu positions do not change.
- E) Party Panel
- Allows your party's condition to be displayed with marks or words.
- Mark: Your condition will be displayed with an icon
- Word: Your condition will be displayed in words.
- F) Controller Operation
- Changes the settings of your Arm Terminal Controller.
- Normal: The default setting of your controller
- Easy: You can use all functions of the controller with just your left hand.
- Custom: Customize your controller. The functions of the first and second
- buttons you press will be swapped.
- * AUTO-RECOVER
- Automatically refills the HP of your party. Items will be used for healing
- before spells.
- * ANALYZE ITEM
- Displays detailed information on any item that you are carrying.
- * ANALYZE MAGIC
- Displayes detailed information on any spell that you can cast.
- [MAGIC]
- -------
- If you wish to cast any spells while travelling, please select this function.
- If you want one of your party members to cast a spell, also use this function.
- You will be asked to choose whose spells you wish to cast.
- * USE: Cast any spell that member knows. You cannot cast combat spells though.
- * REORDER: Change the order in which that party member's spells are displayed.
- [ITEM]
- ------
- This command deals with the operation and use of items.
- * USE: Use any item that you can use during travel.
- * REORDER: Change the display order of any items you are carrying.
- * ORGANIZE: Reorganize all your items by type
- * DISCARD: Throw away any item you are carrying
- * EQUIP: First you must pick a party member you wish to equip. Next, you must
- pick which weapons or armor you wish to equip. Whatever you pick will
- automatically be equipped in the correct slot. In addition, if any of
- your statistics are changed through equipping items, it will be
- displayed on the right side of the screen. Note that you cannot use
- any guns unless you have ammunition equipped as well.
- * UNEQUIP: Remove any equipped item. You must pick your member and what item
- you wish to remove.
- [STATUS]
- --------
- This command displays your current status in one screen. Keep tabs on it to
- make sure that you are healthy. You can also use this function to check the
- status of any other party members. In the case that your computer tells you
- that you are ailing, please go to the closest Mesia Church for healing.
- * LV: Your current level. Through gaining experience, this value will raise.
- * HP: Your current health. Displayed as Current HP/Max HP. If this reaches 0
- you will die, so be careful.
- * MP: Your level of energy needed to cast spells. When you cast spells, this
- value will deplete. When it hits 0 you will not be able to use magic any
- more. You can refill your MP at Mesia churches.
- * EXP: Your experience. You gain experience defeating enemies in battle.
- * NEXT: The amount of experience you need to gain before you will gain a level.
- * CONDITION:
- GOOD: You are in normal health.
- -------
- DEAD: You are dead.
- DYING: You are unconscious and close to death.
- -------
- STONE: You are petrified, and cannot move.
- PALYZE: You are paralzyed and cannot move. You will take damage as you walk.
- -------
- CHARM: You are enthralled by a demon, and are under its control.
- PANIC: You are striken with panic, confused and unsure what to do.
- HAPPY: You are filled with joy and may not obey orders.
- -------
- SLEEP: You are asleep.
- -------
- CLOSE: Your magic abilities are sealed off and you cannot use them.
- -------
- POISON: Afflicted with poison, you will take damage as you walk.
- -------
- CURSE: You are cursed, and will take damage as you walk.
- -------
- UNDEAD: You are dead, but are being animated; your basic Zombie state.
- -------
- BAT: You are cursed and turned into a vampire bat. As you walk you will
- drain the blood of all your party members.
- -------
- FLY: You are cursed, and are turned into a fly. While being difficult to
- hit, flies do little damage, but take quite a lot.
- * ABILITIES:
- Your basic statistics. When you gain a level, you can allocate a single point
- to add to them.
- Power: Your physical strength. Affects attack damage.
- Intelligence: Your intelligence affects magic power and effectiveness,
- aptitude in demon negotiations, and ability to evade attacks.
- Magic: Magic power. Affects magic power, magic resistance, and max MP.
- Endurance: Ability to resist physical attacks. Affects defense and max HP.
- Speed: Speed affects how soon you act in battle, your evasion, and the
- accuracy of your own attacks.
- Luck: Has minor effects in lots of various things you do.
- * STATISTICS:
- Statistics are generated from your abilities, and directly affect your
- actions. They can also be affected by your equipment.
- (Sword) Attack: Attack power. The strength of your melee attack.
- Accuracy: Accuracy. How well you can hit your target in melee.
- (Gun) Attack: Attack power. The strength of your gun attack.
- Accuracy: Accuracy. How well you can hit your target with your gun.
- Defense: Your defense. Your ability to withstand physical damage.
- Evasion: How well you can dodge incoming attacks.
- Magic Power: Indicates how powerful the spells that you cast will be.
- Magic Effect: Indicates how often or how well your spells will work.
- * EQUIP
- Press the A button once more and your equipment display will be shown. It
- shows what weapons and armor you are currently equipping.
- From top to bottom:
- Sword:
- Gun:
- Bullets:
- Head:
- Chest:
- Arms:
- Legs:
- If you press the A button again...
- * ITEM
- The items in your current inventory are diplayed.
- * SPECIAL ITEMS
- Especially important items that you do not normally use are displayed here
- * GEMSTONES
- The gemstones you currently carry are displayed here.
- (Pressing the B button will return you to the previous screen, and the
- A button will return you to the Member Select Screen)
- [CHANGE]
- --------
- This command allows you to change the formation of your party. Select the
- position you want to change with the cursor and press A, and the member
- indicated by an aroow will be moved.
- ARM TERMINAL COMBAT MODE
- -----------------------------------------------
- In the off chance that any demons get into Millenium, the Temple Knights
- will dispose of them. However, there may be times where especially crafty
- demons escape from the Temple Knights and go into hiding within the city.
- You must not let your guard down. It is the responsibility of all citizens
- of Millenium to be prepared at all times to defend themselves should the
- need arise. Your Arm Terminal's Combat Mode will help you should you come
- into conflict with a demon. Whenever a demon comes near, your Arm Terminal
- will switch to Combat Mode, and any necessary commands will be displayed in
- your goggles.
- ____________________________________
- |2/8 /\\| _O_ |
- |MOON \//| _|_ <--------------+--Enemy number and
- |-------- __ | status
- | _/OO\ |
- | /___n_\ |
- | ______________________________ |
- | |FIGHT|TALK|ESCAPE|AUTO| | |<--Combat commands
- |-----------------------------------|
- Message----->| [What will you do? ] |
- |-----------------------------------|
- |Hawk |Rai | |
- | _O_ H 162| _O_ H 10| EMPTY |
- | _|_ M ---| _|_ M 6| |
- |-----------|-----------|-----------|
- | | | |
- | EMPTY | EMPTY | EMPTY |
- |___________|___________|___________|
- ENEMY CONDITIONS:
- ------------------------------------------------------------------------------
- |Arms up, White: | Arms down, White: |
- |Normal Condition | STONE or PALYZE |
- |-----------------------------------|----------------------------------------|
- |Arms down, Green: | Arms up, torso to one side: |
- |FREEZE, BIND, or SHOCK | PANIC, CHARM, or HAPPY |
- |-----------------------------------|----------------------------------------|
- |Body slumped over, red: | Body slumped over, White: |
- |HP are at 1/4 or less | POISON |
- |-----------------------------------|----------------------------------------|
- |Lying horizontally: | Arms down, transparent: |
- |SLEEP | CURSE |
- |-----------------------------------|----------------------------------------|
- |Hands over mouth: | Fly shape: |
- |CLOSE | FLY |
- |-----------------------------------|----------------------------------------|
- |Bat Shape: | Arms up, Black: |
- |BAT | UNDEAD |
- ----------------------------------------------------------------------------
- [FIGHT]
- Fight the demons that are facing you. When you pick this command, either the
- following sets of commands will appear:
- SWORD, GUN, COMP, ITEM, DEFEND: Fighter commands
- SWORD, GUN, MAGIC, ITEM, DEFEND: Non-fighter commands
- SWORD: Attack with your melee weapon
- GUN: Attack with your gun
- COMP: Use your computer
- MAGIC: Use magic
- ITEM: Use an Item
- DEFEND: Guard yourself from attacks
- [ESCAPE]
- Break away from combat. However, depending on your or your enemies' "Speed" or
- "Luck", you might fail.
- [AUTO]
- Turn on Autobattle. Use normal attacks over and over. If you set it to "Repeat"
- on the Config menu, the actions you took in the previous fight will repeat. If
- you hold down the B button during autobattle, it will stop. Once it does,
- return to normal command entry.
- (There are several pages taped into your passport here)
- ________________________________________________________________________________
- TO THE PERSON I HAVE GIVEN THE DEMON SUMMONING PROGRAM TO:
- ----------------------------------------------------------
- This program has been installed into your Arm Terminal's memory, so you can use
- it with your [COMP] command easily. The menu choices in your [COMP] function
- will have increased, as you will probably notice.
- Summon Minion:
- --------------
- This is the command you'll use to summon any demons you've bound to your will.
- Summoning demons takes Makka. Also, keeping demons manifested requires a
- constant supply of MAG, so keep an eye on how much you have left.
- Return Minion:
- --------------
- This command returns a summoned minion to your Stock.
- Dismiss Minion:
- ---------------
- This command dismisses a minion from your Stock.
- Dismissed minions are gone for good. You'll need to either recruit them again
- or create them via fusion, so be careful.
- With the [Magic] Command, you can have your minions cast spells, or cast spells
- on your minions.
- With the [Item] Command, you can use items on your minions as well.
- If you look at your [Status], you can also see that a "Minions" item has been
- added below your NEXT value. This shows your current stock of minions and the
- maximum number of minions you can possibly have in total. In addition, you can
- use Status to see the status of any of your minions.
- When looking at a demon's status, you will note the additional "CP" value in
- its stats. This indicates how much MAG it will consume as you walk with it
- summoned. In addition, the demon's alignment will be displayed.
- With the [Change] Command, you can change your minions' marching order.
- With this program, when any demon confronts you, you can use the [TALK] command
- to talk to it. If you negotiate will, it may join you as a minion.
- The conversations you have with the demons will be translated into a language
- you can understand and displayed in your goggles.
- Of course, if you wish to fight any demons you meet up with, you can have your
- minions participate in the battle as well. The demons you summon will loyally
- obey your orders.
- [ATTACK] will have your minion attack normally.
- If your minion possesses a special physical or magical attack, then you can
- have them use it by selecting the [EXTRA] command. However, Special physical
- attacks take HP to use, and special magic attacks take MP to use, so make a
- note of this.
- With the [RETURN] command, you can return a minion to your computer's Stock.
- As indicated above, the program I gave you is completely compatible with your
- Arm Terminal and will work seamlessly with it. Use it without worry. I look
- forward to seeing you again.
- STEVEN
- P.S.
- Later, I think I'll give you my Devil Analyze program. With this program, you
- can analyze the status of any demon you've ever fought or summoned, in and out
- of battle. I've set it up so you can access it automatically with the R button
- of your controller, so it should be useful. Right now it's in the final stages
- of debugging.
- ________________________________________________________________________________
- GUIDE TO MILLENNIUM'S FACILITIES
- --------------------------------
- There are many facilities in Milennium for the convenience of its citizens.
- TERMINALS:
- ----------
- Here you can travel throughout Milennium or record your travels. Please refer to
- the earlier section on rules and regulations regarding their use.
- MESIAN CHURCHES:
- ----------------
- Here you can be cured or healed. The churches are all subsidized by the taxes of
- the citizens of Millenium, so you can use them for relatively low cost.
- REPAIR GARAGES:
- ---------------
- These stores are run by healers authorized by the Center. As they are not
- operated by Millennium, their fees are somewhat high.
- VIRTUAL BATTLERS:
- -----------------
- Here you can train yourself and gain battle experience by fighting in a safe,
- virtual environment.
- APPRAISAL STORES:
- -----------------
- In these stores, you can have the details of any of your items identified. In
- case you have something but do not know its function, you can have it checked
- out here before you use it.
- FORTUNE TELLER:
- ---------------
- The Fortune Tellers are authorized by the center to fortell your future in
- these stores. If you do not know where to go, you should visit them and have
- your fortune told.
- BARS:
- -----
- The many bars throughout the city are here to provide citizens with a place to
- drink and talk. People come in and out frequently, so if you want to pick up
- new information, this is a good place to do it. Stop by every so often.
- DISCO:
- ------
- Like the bars, the discos in Millennium operate under authorization of the
- Center.
- CASINOS:
- -------
- The Casinos are authorized to operate by the Center, but as many citizens have
- been driven to bankruptcy here, whether or not their permits will be renewed
- are currently under consideration by the central government. Either way, take
- care not to spend too much of your money.
- GAIAN TEMPLES:
- --------------
- These are heathen temples that are outlawed. Should you find one, immediately
- contact the Center and let them know.
- RULES OF THE CASINO
- -------------------------
- By exchanging your Makka for Coins at the Cashier, you can play the games in
- the Casino. Once you accumulate more coins, you can exchange them at the
- Cashier for items.
- SUPER 27:
- ---------
- 1 Play costs 1 coin.
- Super 27 has three reels, and if three of the same symbol matches up on the
- center line, it counts as a win.
- The R button starts the game. If after the reels stop spinning the 3 symbols
- don't line up, you can choose to hold up to 2 of them and play again. The left
- reel can be held with the Y button, the center with the B button, and the right
- with the A button. Once you've picked the reels to hold, press the R button to
- play again. If you win, you can choose whether or not to keep your winnings or
- to play the bonus game. Press up to pick the Bonus Game, Down to pick Take
- Score, and press A to make your decision. The L button ends the game.
- One play of the bonus game costs 5 Coins out of your winnings from the main
- game. The R button starts the game. If three symbols match up in any combination
- on the three reels--vertically, horizontally, diagonally--it counts as a win.
- If you win, you can either press down to pick Take Score, or continue to play
- until your winnings run out. Also, if you win 1000 coins, the game will
- automatically stop.
- LUCKY SYMBOL:
- -------------
- 1 Play costs 1 Coin.
- Lucky Symbol has four Reels, and if three or four of the same symbol line up on
- the center line, it counts as a win.
- The R button starts the game. 3 or 4 of the same symbol on the center line
- counts as a win. If you get 3 of the same symbol, they don't have to be all
- adjacent to one another. If on the window the numbers 1-3 appear, the sum of
- the numbers will give you various bonuses.
- 12: 100 Coins
- 11: 20 Coins
- 10: 10 Coins
- 9: 5 Coins
- 8-7: Lucky Symbol--At this point, the symbols on the center line will become
- "Lucky Symbols," and the next time you get a win with them your winnings
- will be multiplied by 2 to 5.
- 6: Double--Your winnings will be doubled
- 4-5: Hold: You can hold up to 3 of the reels. From the left, use the X, Y, B,
- and A buttons to hold the reels. If you get a Hold and a win at the same
- time, you can use this function to win multiple times in a row.
- 3: Raise--The value of the Lucky Symbols will be raised. They start at 2x, then
- are raised to 3x, 4x, and finally 5x for each time you get this.
- 0-2: Nothing.
- L button ends the game.
- JOKERS & STARS:
- ---------------
- 1 Play costs 1-8 Coins
- Jokers & Stars uses 9 Reels, and if three of the same symbols line up
- vertically, horizontally, or diagonally, it counts as a win. If large numbers
- of the same symbol appear that also counts as a win.
- You can bet anywhere from 1 to 8 coins. Pressing the A button increases your
- bet, and as your bet increases, so do the number of lines that can count toward
- a win. You can reduce your bets with the B button. R button starts the game. If
- more than 4 stars appear, you get to replay--press the R button again. Depending
- on the number of stars, the content of the replay changes:
- 9 Stars: Win 200 Coins
- 8 Stars: Corner Joker--The four corners reels will become Jokers for the next
- play.
- 7 Stars: Cross Joker--Using the center reel as a "cross", the top, bottom,
- left, and right reels will become Jokers for the next play
- 6 Stars: Center Joker--The center reel will become a Joker for the next play.
- Jokers are wild and can count as any of the other symbols.
- 5 Stars: Seven Hold--All "7"s will be held for the replay.
- 4 Stars: Star Hold--All the Star symbols will be held for the replay.
- If 4 or more of the same symbol appear in a single play, you will earn Coins
- based on the type of symbol and how much you bet initially. The L button ends
- the game.
- BACCARAT:
- ---------
- 1 Play costs 1-100 Coins
- In Baccarat, you bet on whether the BANKER or the PLAYER will win. You don't
- bet on the cards, rather you try and guess who will win each match.
- At first, you can bet whether the BANKER or the PLAYER will win, or if it will
- be a TIE. However, you cannot bet on both the BANKER and the PLAYER at the same
- time. (You can, however, bet on one of them and a TIE at the same time) Pick
- someone to bet on--the A button bets 1 coin, the X button bets 10 coins. The B
- button will reduce your bets. Once you've placed your bets, start the game with
- the R button.
- For the Card values, Ace counts as 1, and 10 through King all count as 0.
- Whichever player has a value closer to 9 wins. (10 counts as zero) At first,
- 2 cards are dealt to each player, and one is shown. With the R button, you can
- turn over the other card. If the two cards are 5 or below, the player will hit
- and another card will be drawn. 6 or above means the player will Stand. If the
- value is 8 or 9 that's a "Natural" and neither player will drawn a card--both
- players will play with two cards alone.
- The Banker will decided whether to hit or stand based on the Players cards, so
- he has a slightly better chance of winning. Betting on a Banker win gets you
- 1.95x your bet, and betting on a Player win gets you 2x your bet. If you bet
- on a tie and win, you'll get 9x your bet. If there is a tie and you bet on
- either the Banker or the Player you'll get your bet back.
- RESULT displays the results of the game, so you can consult it when making
- your bet. Blue means the Banker won, Red indicates the Player won, and the
- middle number shows the value they won with. L button ends the game. Also, all
- fractions of a Coin when calculating wins are discarded.
- KENO:
- -----
- 1 Play costs 1-100 Coins.
- In Keno, 16 numbers will be chosen from a list of 64, and you bet on which ones
- will be chosen.
- If you press A when No. SEL is selected, a cursor will appear on the number
- board. Use the controller to move the cursor to a number you think will be
- picked, and press the A button to choose it. You can pick up to 16 numbers,
- and bet up to 100 Coins.
- BET allows you to bet Coins. A button adds one coin, and the X button adds 10
- coins to your bet, up to 100 Coins.
- RESULT shows the results of the last 16 plays. Ranging from Blue (low) to Red
- (high) it displays the frequency with which each number has been picked.
- ERASE clears all the numbers that you picked before.
- After a single play, the numbers you picked will remain. You can to continue
- to play using those numbers. If you want to to change any of the numbers, you
- can pick No. SEL and cancel numbers you picked with the B button, and rechoose
- them. If you want to rechoose them all, pick ERASE, and then pick new numbers
- with No. SEL.
- Once you've picked your numbers and placed your bet, you can start the game
- with the R button. Depending on the number of numbers you picked correctly,
- the amount of Coins you win will increase.
- L button ends the game.
- BIG & SMALL:
- ------------
- 1 Play costs 10 Coins.
- In Big & Small, numbers from 0-9 will be chosen. 5 and above is BIG, and 4 and
- below is SMALL. You bet on whether you think the number chosen will be BIG or
- SMALL.
- First, with the controller, you can pick whether you think the next number will
- be BIG or SMALL.
- If you win, then you can use the R button to "DOUBLE CHALLENGE" or the L button
- to "TAKE SCORE." If you Take Score then you'll collect your winnings.
- With "Double Challenge," you can play double-or-nothing games to increase your
- winnings greatly. The more times you win, the greater number of Coins you'll
- gain, and you can win good items as well. If you lose at any time during a
- Double Challenge, you'll lose all your winnings.
- RESULT displays the results of the game so far. Take a look at it before
- placing your bets. Blue indicates Small, Red indicates Big.
- L button ends the game.
- CODE BREAKER:
- -------------
- 1 Play costs 1 Metal Card.
- In Code Breaker, you try to deduce the hidden number of 3-5 digits, based on
- the hints you'll get.
- Code Breaker is located in places other than the Casino. R button starts the
- game. With the controller you can pick numbers for each of the digits of the
- secret number. Once you've picked numbers for all the digits, press the A
- button to confirm your choice.
- JUDGE displays how close you were to getting the right answer. H is a Hit. It
- means you got the right number for a digit, and it's in the right place as
- well. B is a Blow. That means you guessed a number correctly, but it's in the
- wrong place.
- HINT displays hints as to whether or not each number is in a certain spot or
- not. X means that number is not in that column. O means that that number might
- be in that Column. A double O means that number is definitely in that column.
- If you guess the number within 8 tries, you will win an item.
- L button ends the game.
- SHOPPING GUIDE
- --------------------
- WEAPON SHOPS:
- -------------
- In order to defend yourself if attacked by a demon, make sure you're always
- equipped with at least the minimum amount of weaponry that you need. Within
- the weapon stores in Millennium, you can buy different types of weapons for
- personal use. Warrior-types will want to make sure they equip extra-quality
- weapons.
- MELEE WEAPONS:
- --------------
- Attack Knife: A knife designed for close combat.
- Spike Rod: A club with spiky, sharp protusions on it.
- Queen Bute: The Queen's Whip, will humiliate anyone struck with it.
- Slicer: A slim sword with a sharp edge.
- GUNS:
- -----
- Beretta 92F: The most common type of handgun used before the Great Destruction.
- Desert Eagle: A large automatic pisotl that uses Magnum ammunition.
- M16 Rifle: An assault Rifle used by the Americans before the Great Destruction.
- Dominator: A handgun specially customized to use powerful rifle ammunition.
- AMMUNITION:
- -----------
- Bullets: Standard lead bullets.
- Poisoned Bullets: Bullets tipped with a poisoned needle, to poison their
- target.
- Shotgun Shells: Small bullets that spread out when fired.
- Cursed Bullets: They look normal, but their curse can inflict mortal wounds.
- ARMORERS:
- ---------
- If you do not raise your overall level of protection, you will not be able to
- handle any problematic situations that may arise. Better armor will save your
- life. Do not neglect taking care of your defense in buying armor.
- HEAD ARMOR:
- -----------
- Headgear: A head protector used in some sports before the Great Destruction.
- Fritz Helm: A Kevlar helm that covers the ears and rear of your head.
- Nape Guard: Armor that guards the back of your neck.
- Metal Turban: A turban made from a special cloth of metal fibers.
- CHEST ARMOR:
- ------------
- Survival Vest: A vest made for outdoor travel. It is not designed for combat
- so it only affords light protection.
- High Leg Armor: Armor that comes in at a high angle at the groin, allowing
- for easy leg movement.
- Kaiser Armor: Armor designed after the armor used by an ancient emperor.
- Armor of the Sun: Armor made to capture the sunlight. Lousy protection.
- ARM ARMOR:
- ----------
- Leather Gloves: Gloves made from strong leather. Low protection.
- Rivet Knuckles: Leather Gloves with rivets in the knuckles, helps with attack.
- Jamming Arm: Emits an electromagnetic pluse to confuse the senses.
- Arm Bridge: Looks like a suspension bridge when it's equipped, hence the name.
- LEG ARMOR:
- ----------
- Leather Boots: Regular leather boots.
- Leggerslam: Shoes designed to absorb impact so you can move easily.
- Aero Jet: Propelled by compresssed air, these shoes allow you to run swiftly.
- Titanium Boots: Boots with titanium plates at the toe and shin.
- JUNK SHOP:
- ----------
- Useful items are sold here. If you can afford them, then it will be helpful to
- buy things here.
- Ointment: Heals your HP.
- Muscle Drink: Heals your HP above its maximum level. Careful not to drink too
- much of it.
- Kintan: Heals DEAD status.
- Dis-poison: Heals POISON status.
- In addition, you can buy useful items at the Mesia Churches and Repair Garages.
- MESIA CHURCHES:
- ---------------
- Segaki Rice: Has the effect of Hanma on an enemy of lower level than you.
- Soul Incense: Heals Dead and Dying status
- Angel Hair: Heals all your allies. However, it can do terrible things to the
- unfaithful...
- Rosary: Automatically heals your HP to half max if they hit zero. However, for
- the unfaithful...
- REPAIR GARAGE:
- --------------
- Hiko-Bari: Kills several enemies that face you.
- Hamaya: Does great damage to all enemies facing you.
- Amida Beads: Unknown effect.
- Nyorai-Statue: They tell us this heals your HP to half maximum if they reach
- zero, but we don't know for sure.
- (below a note is taped into the passport)
- _______________________________________________________________________________
- LOOKING FOR GEMSTONES! WILL TRADE FOR RARE ITEMS!
- RAG'S SHOP
- We will exchange any gemstones you have for rare artifacts. What we'll trade
- will depend on the gemstones you're willing to give us.
- Also, if you have at least 2 different types of gemstones, we'll exchange even
- rarer things for them!
- The gemstones we're willing to trade for are:
- Amethysts Sapphires
- Aquamarines Diamonds
- Emeralds Turquoises
- Onyxes Topazes
- Opals Pearls
- Garnets Rubies
- Bring all enquiries to Rag's Shop
- _______________________________________________________________________________
- MAGIC GUIDE
- -----------------
- The Center is constantly researching magic. We can arrange for those citizens
- gifted with magical abilities to be elevated to Center Resident status.
- Here we will explain the types of spells we have already deciphered.
- ATTACK MAGIC:
- -------------
- NAME MP EFFECT
- --------------------------------------------------------
- Agi 3 Deals flame damage to a single enemy
- Agirao 7 A stronger version of Agi
- Maharagi 5 Deals flame damage to multiple enemies
- Maharagion 9 A stronger version of Maharagi
- Bufu 3 FREEZEs a single enemy
- Bufula 8 A stronger version of Bufu
- Mahabufu 6 FREEZEs multiple enemies
- Mahabufura 11 A stronger version of Bufura
- Jio 4 SHOCKs a single enemy
- Jionga 9 A stronger version of Jio
- Mahajio 7 SHOCKs several enemies
- Mahajionga 12 A stronger version of Jio
- Zan 2 Damages a single enemy with a shockwave
- Zanma 5 A stronger version of Zan
- Mahazan 4 Damages multiple enemies with a shockwave
- Mahazanma 7 A stronger version of Mahazan
- Tentarafu 14 PANICs multiple enemies
- Megido 15 Damages enemies regardless of their affinities
- Megidoraon 30 A stronger version of Megido--only enemy bosses can cast it
- Mudo 3 Kills two enemies with a curse
- Mudo-on 9 Kills multiple enemies with a curse--Only demons can cast it.
- Hanma 5 Kills two undead enemies
- Mahanma 10 Kills multiple undead enemies
- ATTACK SUPPORT MAGIC:
- ---------------------
- NAME MP EFFECT
- --------------------------------------------------------
- Dorminer 3 Puts multiple enemies to SLEEP
- Shibabu 3 BINDs multiple enemies
- Plinpa 2 PANICs multiple enemies
- Hapilma 2 Makes multiple enemies HAPPY
- Marin-Karin 6 CHARMs multiple enemies
- Makajama 4 CLOSEs multiple enemies
- Taru-Nda 4 Lowers enemy attack power--can be stacked
- Raku-Nda 4 Lowers enemy defense--can be stacked
- Suku-Nda 2 Lowers enemy accuracy--can be stacked
- Eltora 6 Makes enemies leave--effect is reduced after the second enemy
- De-Kaja 10 Negates all -Kaja effects
- Ri-Kaja 5 Returns all lowered stats to their normal levels
- Tetra 8 Negates enemy magic and special attacks for one turn
- ATTACK SUPPORT MAGIC:
- ---------------------
- NAME MP EFFECT
- --------------------------------------------------------
- Taru-Kaja 4 Raises ally attack power--can be stacked
- Raku-Kaja 4 Raises ally defense--can be stacked
- Suku-Kaja 2 Raises ally accuracy--can be stacked
- Maka-Kaja 4 Raises ally magic power--can be stacked
- Tetraja 5 Guards against energy drain attacks
- Makalakarn 6 Reflects enemy magic for one turn
- Tetrakarn 6 Reflects enemy direct attacks for one turn
- HEALING MAGIC:
- --------------
- NAME MP EFFECT
- --------------------------------------------------------
- Dia 2 Heals an ally a little bit
- Diarama 4 A more powerful version of Dia
- Diarahan 8 Heals an ally to max
- Media 6 Heals all allies a little bit
- Medirama 10 A more powerful version of Media
- Mediarahan 13 Heals all allies to max
- Patra 2 Heals one ally's minor ailments
- Penpatra 4 Heals all allies' minor ailments
- Posumdi 4 Cures an ally's POISON
- Paraladi 6 Cures an ally's PALYZE
- Petradi 10 Cures an ally's STONE
- Recarm 12 Heals a DEAD or DYING ally, but fails often
- Samarecarm 24 Heals a DEAD or DYING ally, but sometimes fails
- Recarmdora 8 Heals your allies HP to max, in exchange for your life.
- SPECIAL MAGIC:
- --------------
- NAME MP EFFECT
- --------------------------------------------------------
- Mapper 2 Displays the surrounding area. Doesn't work during a new moon
- Toraest 6 Teleports out of a 3D dungeon to the 2D field
- Toraport 6 Warps to the last place you saved
- Torafulee 2 Teleports you out of a (non-boss) battle
- Estma 6 Keeps low-level enemies away. Works for one lunar rotation
- Sabatma 8 Summons a demon ally without having to spend Makka
- Necroma 20 Summons a DEAD ally as UNDEAD for the duration of one battle
- DEMON RACES
- -------------------------
- Our demon research has progressed quite far, and we have analyzed both the
- genus and species of most demons. Here we will list the various species and
- alignments of the races we know about.
- GENUS
- -----
- Shinzoku: Shinrei, Majin, Megami, Amatsukami
- Kishinzoku: Hakaishin, Jiboshin, Jashin, Shinsho, Kunitsukami
- Mazoku: Maou, Yoma, Yama, Yosei
- Hiten: Daitenshi, Tenshi, Datenshi
- Ryuzoku: Ryujin, Ryuo, Jaryu
- Chozoku: Reicho, Yocho, Kyocho
- Juzoku: Shinju, Seiju, Maju, Yojuu
- Kizoku: Kijo, Yoki, Chirei, Jaki
- Seirei: Seirei
- Shuzoku: Yoju
- Jarei: Yuki, Akuryo, Shiki
- Gedo: Gedo, Demonoid
- Human: Mesian, Gaian
- Machine: Machin, Virus, Vaccine
- ALIGNMENTS
- ----------
- LAW: Values order and hierarchy
- CHAOS: Values freedom and passion
- LIGHT: Demons loved by their pantheons
- DARK: Demons hated by their pantheons
- RACE AND ALIGNMENT ASSOCIATIONS:
- --------------------------------
- | LIGHT |
- Shinrei |Megami | | Hakaishin
- Daitenshi | Majin | Shinju | Ryujin
- Reicho | | | Jiboshin
- | | Shinsho |
- Amatsukami|Seiju Seirei| |Kunitsukami
- -------------------+-------------------+-------------------+--------------------
- Mesian Tenshi | | Ryuo|
- | Yoma | |
- | | |
- | |Yosei | Gaian
- LAW----------------+----------------NEUTRAL----------------+---------------CHAOS
- Yocho | Demonoid | |
- | | |Yoki
- | Chirei | |Datenshi
- | | Maju | Kijo
- | | Yama |
- -------------------+-------------------+-------------------+--------------------
- Vaccine Machine| Yoju | Shiki |Akuryo Virus
- | Jaki | Yojuu |Gedo
- Kyocho | | | Yuki
- | | | Jaryu
- Jashin | | | Maou
- | DARK |
- LIGHT/LAW
- ---------
- SHINREI:
- The faces of YHVH, the One God of the Judeo-Christian tradition. One
- intrinsically without form.
- DAITENSHI:
- The Daitenshi are the top-ranking angels in the Hebrew god YHVH's army. They
- are like a Law version of the Hakaishin. They command all of the lower-ranking
- angels.
- REICHO:
- Reicho are bird gods, and usually serve as messengers or mounts of more
- powerful deities. They are still quite powerful in their own right.
- AMATSUKAMI:
- The Gods of Heaven from Japanese tradition, the guardian deities of Japan.
- LIGHT/CHAOS:
- ------------
- HAKAISHIN:
- The Hakaishin serve as a counterbalance to the Majin, and in comparison to the
- easy-goingness of the Majin, are strict with both themselves and others. The
- Hakaishin often wield the power of destruction and rebirth.
- JIBOSHIN:
- Goddesses of the mother earth. They have the sides of both a mother's love and
- the fierceness of nature. They are rather old dieties.
- KUNITSUKAMI:
- Allies of the Kishin, the old Gods of Earth from Japanese tradition.
- RYUJIN:
- The Ryujin are ancient dragon gods. Powerful and intelligent, they rank among
- the oldest of the gods, and their wisdom surpasses that of humanity with the
- experience they have by quite a good margin.
- LIGHT/NEUTRAL:
- --------------
- MAJIN:
- These are very powerful gods, often the heads of their pantheons and wielding
- awesome power. Usually they're benevolent, widely-loved gods.
- MEGAMI:
- Megami are powerful and benevolent goddesses. They are most often gods of love,
- fertility, and the like, and are among the kindest of the deities.
- SHINSHO:
- The Twelve Shinsho from Hindu/Buddhist tradition that guard the directions of
- the compass.
- SHINJU:
- Very powerful gods that have the form of beasts or animals. They are strong and
- fierce, and dedicated to rooting out and destroying evil.
- SEIREI:
- The Seirei are spirits of the four elements: Earth, Water, Fire, and Air.
- SEIJU:
- The Seiju are like a rank below that of the Shinju. They are holy beasts and
- often have their own worshippers, but more often serve as the steeds for more
- powerful gods, much like the Reicho.
- NEUTRAL/LAW:
- ------------
- TENSHI:
- These are all of the lower angels that fall under the command of the Daitenshi.
- They are mostly messengers and foot-soldiers that operate and carry out all the
- menial tasks of those angels ranking higher than they.
- YOCHO:
- These demons are dangerous in the sense that they tempt humans and kidnap those
- they take a liking to, but are primarily carriers of souls.
- MESIAN:
- The Mesians are humans that belong to the Church of Mesia, and believe strongly
- in the tenets of Law. They fight for freedom from the demons, believing that a
- savior will come to destroy them and bring about the rule of their god. The
- Mesians hate the Gaians with a passion.
- TRUE NEUTRAL:
- -------------
- YAMA:
- Demons of the night that are usually very much like humans. While not evil per
- se, a lot of them have the power to drain humans of their life energy--things
- like vampires and succubi fall into this category.
- MAJU:
- Maju are your general-purpose animal demons. Dangerous, but not malicious.
- Supernatural animals and monsters that are not gods or demons fall into this
- category.
- YOMA:
- Yoma are usually powerful but low-ranking gods in their pantheons. They are
- usually benevolent and helpful, but do not attract large numbers of followers
- like the major deities in their pantheons.
- CHIREI:
- The Chirei are low-ranking demons that get their power from the earth, and are
- often earth spirits. Many are powerful, the top Chirei even being deity-level,
- but lack divine power that the other gods have.
- YOSEI:
- Yosei are fairies, sprites, and other such supernatural creatures--usually
- rather benign and indifferent to the conflicts of the gods. Usually they're
- just interested in having fun and pay little attention to more serious matters.
- DEMONOID:
- Demon-based, artificially created lifeforms.
- NEUTRAL/CHAOS:
- --------------
- RYUO:
- Dragons that are like a step-down from the Ryujin. They are still quite
- powerful in their own right.
- KIJO:
- The Kijo are warrior goddesses that cut down their enemies mercilessly. They
- usually do not have enough worshippers to become major figures in their
- pantheons, but can be quite powerful nonetheless.
- YOKI:
- Yoki are general purpose humanoid monsters--supernatural, but usually neither
- god nor demon. They are similar to the Toki in that they are humanoid and
- intelligent, but not as driven to fight.
- DATENSHI:
- Datenshi are fallen angels that sided with Lucifer in his rebellion, whose
- bodies were twisted and made ugly upon their defeat. While powerful, they are
- lower-ranking and lack the power to become Maou that Lucifer's top generals
- did.
- GAIANS:
- The Gaians are humans that belong to the Church of Gaia, which believes
- strongly in the tenets of Chaos. Rather than destroy the demons, the Gaians
- welcome them, and hope to establish a society where humans and demons can
- coexist happily. The Gaians despise the Church of Mesia.
- DARK/LAW:
- ---------
- JASHIN:
- The Jashin are among the most evil and cruel of the gods, often spreading fear,
- death, and pestilence among humanity. Often they are gods of death or the "evil
- deity" in the "Good God-Evil God" pantheons.
- KYOCHO:
- The Kyocho are mostly demon birds that are bringers of ill-omens to humanity.
- Often they abduct humans to eat their souls or turn them into more of their
- kind.
- MACHINE:
- Mechanical robots. Also, puppet-like beings controlled by magical power.
- VACCINE:
- Physical manifestations of programs designed to kill computer viruses.
- DARK/CHAOS:
- -----------
- MAOU:
- Led by Lucifer himself, the Maou are mostly powerful ancient gods that were
- turned into demons and thrown into the Abyss by YHVH. They are constantly
- plotting to overthrow YHVH and his minions and restore the old order.
- JARYU:
- The Jaryu are mostly dragons of low intelligence that cannot think of much
- more than satisfying their own hunger and greed. They leave a trail of death
- and destruction in their wake wherever they go.
- YUKI:
- The Yuki are undead humans whose spirits were so strong that even in death they
- manage to retain their bodies (or some sort of physical form) with their minds
- more or less intact.
- AKURYO:
- The Akuryo are undead, whose spirits were not as strong as those of the Yuki
- and thus they could not keep a hold on their bodies. They travel about as
- semi-corporeal ghosts or spirits, not being able to pass on.
- GEDO:
- Gedo are those demons and monsters that don't really fit into any other
- category very well. Often weird things like blobs or slimes end up in this
- category. Also, living people who are possessed by demons or spirits fall
- into the Gedo category as well.
- VIRUS:
- Physical manifestations of computer viruses.
- DARK/NEUTRAL:
- -------------
- YOJUU:
- The Yoju are very similar to the Jaryu in that they are constantly afflicted
- with an all-consuming hunger. They will attack and kill anything and everything
- in order to consume it in a vain attempt at satiation.
- SHIKI:
- The Shiki are undead monsters, people or animals whose bodies were animated by
- magic upon death. They are mindless drones with no intelligence or memories of
- their former life--your basic zombies.
- JAKI:
- The Jaki are more or less your perfect example of a malevolent low-level demon.
- They hate their lot in life and are filled with the need for revenge, and lash
- out to bring others down with them.
- YOJU:
- Trees that have become sentient and attack people. Some think that they are
- expressions of the Earth's anger.
- (there is a final note taped into the back of your passport here)
- ________________________________________________________________________________
- WELCOME TO THE JAKYO MANOR, WHERE DEMONS ASSEMBLE!
- To those of you that can control and summon demonic menions, here is some
- useful information.
- Here at my Jakyo Manor, you can fuse the demon minions you have together, and
- create even more powerful, new demons. It's not an exaggeration to say that I
- have come close to perfecting the techniques of demon fusion.
- Therefore, if you have demonic allies, then I will fuse them together for you.
- As my goal is to achieve true perfection in the art of demon fusion, I will
- perform all of these services at absolutely no cost to you.
- You can get even more powerful demons than the ones you have, and I can perfect
- my fusion techniques--it works out to be mutually beneficial for both of us.
- You're unlikely to get any better deal than this!
- Come to my Manors! I'll be waiting!
- DETAILS:
- If you have at least two minions, we can fuse them for you. You can fuse either
- two or three demons together.
- No matter which option you pick, you will see a fusion result list, and can
- select from it to see your options. After you see the result, you can decide
- whether or not you truly wish to perform the fusion.
- As the demons you fuse will be stored in your Computer's stock, you can summon
- them with the "COMP" command.
- In addition, you cannot fuse any demons that you already have with you, or are
- of higher level than you are.
- Also, dead demons cannot be fused, so resurrect them before you bring them to
- the Manor.
- HOW TO READ THE FUSION RESULT LIST:
- ------------------------------------
- Blue Circle: A normal fusion. The resulting demon's alignment will be LAW.
- Red Circle: A normal fusion. The resulting demon's alignment will be CHAOS.
- White Circle: A normal fusion. The resulting demon's alignment will be NEUTRAL.
- Asterisk: This will produce a Seirei Fusion
- Blue 1: This will create a demon one rank higher than the base demon in the
- fusion. The resulting demon's alignment will be LAW.
- Red 1: This will create a demon one rank higher than the base demon in the
- fusion. The resulting demon's alignment will be CHAOS.
- White 1: This will create a demon one rank higher than the base demon in the
- fusion. The resulting demon's alignment will be NEUTRAL.
- Blue 2: This will create a demon two ranks higher than the base demon in the
- fusion. The resulting demon's alignment will be LAW.
- Red 2: This will create a demon two ranks higher than the base demon in the
- fusion. The resulting demon's alignment will be CHAOS.
- White 2: This will create a demon two ranks higher than the base demon in the
- fusion. The resulting demon's alignment will be NEUTRAL.
- Blue X: This will create a demon one rank lower than the base demon in the
- fusion. The resulting demon's alignment will be LAW.
- Red X: This will create a demon one rank lower than the base demon in the
- fusion. The resulting demon's alignment will be CHAOS.
- White X: This will create a demon one rank lower than the base demon in the
- fusion. The resulting demon's alignment will be NEUTRAL.
- ?: Not even I know what will be the result of this fusion.
- White Dot: Unfortunately, this is a combination that cannot be fused.
- Blue D: A fusion that will produce a Dark demon. The resulting demon's alignment
- will be LAW.
- Red D: A fusion that will produce a Dark demon. The resulting demon's alignment
- will be CHAOS.
- White D: A fusion that will produce a Dark demon. The resulting demon's
- alignment will be NEUTRAL.
- --Master of the Jakyo Manor
- ________________________________________________________________________________
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