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- # Display (String) (No spaces or enchantment will break)
- # Determines how will enchantment look in item lore
- # Applies-to (String)
- # Display used in Custom Enchantment books for %description% variable
- # Group (Setting)
- # INFO: Create enchantment groups in config.yml under enchanter configuration.
- # Enchantment groups are used for enchanter, to sell specific type books. You can group them
- # and add a group-wide color, then obtain it with variable %group-color% (shown in example enchantments below).
- # Type (Setting)
- # Decides type of the enchantment. Types:
- # - EFFECT_STATIC : Gives permanent potion effect (as long as armor piece is worn)
- # - ATTACK : Effects run only when attacking another player
- # - DEFENSE : Effects run only when being attacked
- # - DEFENSE_BOW : Effects run only when player gets shot by a bow
- # - MINING : Gives effects when block is mined
- # - HELD : Effects given when item is held
- # - ATTACK_MOB : Gives effects when player attacks mob
- # - KILL_MOB : Effects given when attacked mob is killed
- # - BOW : Effects given when player is shot by another player
- # - KILL_PLAYER : Effects given when attacker kills a player
- # - DEATH : Runs when player dies due to another player.
- # - RIGHT_CLICK : Runs when player right clicks held item
- # - BOW_MOB : Effects given when mob is shot by player
- # - FIRE : Effects given when player is on fire
- # - EXPLOSION : Effects given when player gets hit by explosion
- # - SWING : Enchant runs when player swings
- # - FALL_DAMAGE : Enchant runs when player takes fall damage
- # - DEFENSE_MOB : Enchant runs when mob attacks a player
- # - REPEATING : Repeating enchantments
- # Applies (Material)
- # Determines which items will have the effects
- # Latest Materials list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- # NOTICE: You can use "LEATHER_ARMOR, IRON_ARMOR, CHAIN_ARMOR, GOLD_ARMOR or DIAMOND_ARMOR" to
- # to instantly add availability for all specific armor type pieces.
- # Use "ALL_ARMOR" to add all armor pieces.
- # Use "ALL_HELMET" to add all helmets
- # Use "ALL_CHESTPLATE" to add all chestplates
- # Use "ALL_BOOTS" to add all boots
- # Use "ALL_SWORD" to add all swords
- # Use "ALL_PICKAXE" to add all pickaxes
- # Use "ALL_AXE" to add all axes
- # And so on, but make sure to use non plural names of items!
- # Levels (Numbers)
- # Effects for each level, use as display in examples.
- # Effects (Custom Effects, Potion Effects)
- # List of effects enchantment will have
- # Chance (Number)
- # Chance of effect occurring
- # Cooldown (number)
- # Number of effect cooldown, in seconds.
- # Conditions
- # Conditions let you choose under what circumstances enchantment should be activated/stopped or chance increased/descreased
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