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  1. # Display (String) (No spaces or enchantment will break)
  2. # Determines how will enchantment look in item lore
  3.  
  4. # Applies-to (String)
  5. # Display used in Custom Enchantment books for %description% variable
  6.  
  7. # Group (Setting)
  8. # INFO: Create enchantment groups in config.yml under enchanter configuration.
  9. # Enchantment groups are used for enchanter, to sell specific type books. You can group them
  10. # and add a group-wide color, then obtain it with variable %group-color% (shown in example enchantments below).
  11.  
  12. # Type (Setting)
  13. # Decides type of the enchantment. Types:
  14. # - EFFECT_STATIC : Gives permanent potion effect (as long as armor piece is worn)
  15. # - ATTACK : Effects run only when attacking another player
  16. # - DEFENSE : Effects run only when being attacked
  17. # - DEFENSE_BOW : Effects run only when player gets shot by a bow
  18. # - MINING : Gives effects when block is mined
  19. # - HELD : Effects given when item is held
  20. # - ATTACK_MOB : Gives effects when player attacks mob
  21. # - KILL_MOB : Effects given when attacked mob is killed
  22. # - BOW : Effects given when player is shot by another player
  23. # - KILL_PLAYER : Effects given when attacker kills a player
  24. # - DEATH : Runs when player dies due to another player.
  25. # - RIGHT_CLICK : Runs when player right clicks held item
  26. # - BOW_MOB : Effects given when mob is shot by player
  27. # - FIRE : Effects given when player is on fire
  28. # - EXPLOSION : Effects given when player gets hit by explosion
  29. # - SWING : Enchant runs when player swings
  30. # - FALL_DAMAGE : Enchant runs when player takes fall damage
  31. # - DEFENSE_MOB : Enchant runs when mob attacks a player
  32. # - REPEATING : Repeating enchantments
  33.  
  34. # Applies (Material)
  35. # Determines which items will have the effects
  36. # Latest Materials list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  37. # NOTICE: You can use "LEATHER_ARMOR, IRON_ARMOR, CHAIN_ARMOR, GOLD_ARMOR or DIAMOND_ARMOR" to
  38. # to instantly add availability for all specific armor type pieces.
  39. # Use "ALL_ARMOR" to add all armor pieces.
  40. # Use "ALL_HELMET" to add all helmets
  41. # Use "ALL_CHESTPLATE" to add all chestplates
  42. # Use "ALL_BOOTS" to add all boots
  43. # Use "ALL_SWORD" to add all swords
  44. # Use "ALL_PICKAXE" to add all pickaxes
  45. # Use "ALL_AXE" to add all axes
  46. # And so on, but make sure to use non plural names of items!
  47.  
  48. # Levels (Numbers)
  49. # Effects for each level, use as display in examples.
  50.  
  51. # Effects (Custom Effects, Potion Effects)
  52. # List of effects enchantment will have
  53.  
  54. # Chance (Number)
  55. # Chance of effect occurring
  56.  
  57. # Cooldown (number)
  58. # Number of effect cooldown, in seconds.
  59.  
  60. # Conditions
  61. # Conditions let you choose under what circumstances enchantment should be activated/stopped or chance increased/descreased
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