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- SandboxVars =
- {
- Zombies = 3, --normal is at 3, ranges of insane to none [1-5]
- Distribution = 1, --no 0's as modifiers, urban focused is [1], the other option must be [2] for uniform
- WaterShutModifier = 365, --in-game days until shutdown, this is an in-game year.
- ElecShutModifier = 365,
- Alarm = 3, --never [1] "rare" as 3, to very often [6]
- LockedHouses = 4, --never [1] to very often [6]
- FoodRotSpeed = 5, --very fast [1] to very slow [5]
- FridgeFactor = 5, --very low [1] to very effective refridgeration [5]
- LootRespawn = 5, --from none, daily, weekly, monthly, to bi-monthly [5]
- ZombieRespawn = 3, --zombie respawn rate, none, everyday, every week [3], every month, every 2 months
- TimeSinceApo = 1, --I set this at 0 months since apocalypse, setting goes from 0 to 12.
- Temperature = 3, --temperature from very cold to very hot, [3] at normal
- Rain = 3, --rain from dry to very rainy, [3] at normal
- ErosionSpeed = 3, --veryfast (20 days), fast (50), [3] normal (100), slow (200), very slow (500)
- Farming = 1, --[1]veryfast, fast, normal[3], slow, veryslow
- NatureAbundance = 3, --very poor, poor, normal, abundant, very abundant
- FoodLoot = 4, --extremly rare, rare, normal, [4] common, abundant
- WeaponLoot = 3, --extremly rare, rare, [3] normal, common, abundant
- OtherLoot = 3, --extremly rare, rare, [3] normal, common, abundant
- XpMultiplier = 8, --seems like decimal point can be used, i chose 8.0
- StatsDecrease = 3, --very fast, fast, [3] normal, slow, very slow
- DayLength = 3, --[1]15min, 30min, [3]1hr, 2hr, 3hr, 4hr, 5hr, 12hr, [9]realtime
- StartMonth = 7, --[1]january --- [12] december
- StartTime = 2, --[1]7am, [2]9am, 12pm, 2pm, 5pm, 9pm, 12am, 2am, [9]5am
- ZombieLore =
- { --these are the default 'proper zombies' setting
- Speed = 3, --sprinters, fast shamblers, [3]shamblers
- Strength = 2, --superhuman, human, weak
- Toughness = 2, --tough, [2]normal, fragile
- Transmission = 1, --[1]blood+saliva, everyone is infected, none
- Mortality = 5, -- [1]instant, 0-30 sec, 0-1 min, 0-12 hr, [5]2-3 days, [6]1-2 weeks
- Reanimate = 3, -- instant, 0-30sec, [3]0-1min, 0-12 hrs, 2-3 days, 1-2 weeks
- Cognition = 3, -- navigate+use doors, navigate, [3]basic navigation
- Memory = 2, -- long, [2] normal, short, none
- Decomp = 1, -- [1] slow + weakens, slows, weakens, no effect
- Sight = 2, -- eagle-eyed, [2]normal, poor
- Hearing = 2, -- pinpoint, [2]normal, poor
- Smell = 2, -- bloodhound, [2]normal, poor
- }
- }
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