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Paladin_Tim

House Tybald

Feb 25th, 2014
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  1. House Tybald
  2.  
  3. Realm: Westerlands
  4. Current Lord: Luc Tybald
  5. Banner to: House Lannister
  6. Arms: An argent panther sejant on gules (a seated white panther on a red field)
  7. Words: "Bide"
  8. Age: Very Old
  9. Events: Infrastructure, Decline, Treachery, Ascent, Infrastructure, Infrastructure, Favor
  10.  
  11. Defense 31, Influence 44, Land 25, Law 25, Population 21, Power 40, Wealth 43
  12.  
  13. HISTORY:
  14. -Infrastructure: Founded during a time of peace and prosperity, shortly after the Andal invasion, when a period of expansion allowed lands to be freely distributed to loyal followers.
  15. -Decline: ...That period did not last forever, however, and their influence dwindled with their land as the Casterlys found other favorites.
  16. -Treachery: Disgruntled, the Tybalds gave their support to Lann the Clever and the nascent Lannisters.
  17. -Ascent: This shift in masters led to a rise in their fortunes, claiming more land and more importantly influence with the Lannisters
  18. -Infrastructure: Taking advantage of another time of peace and expansion, the Tybalds tended their own garden. The Panther's Den, a small castle and seat to the family, is built upon the ruins of the ancient family hall.
  19. -Infrastructure: This time, peace lasted. Claims were fabricated on neighboring land, resulting in the taking of a patch of hilly land that proved to have gold in the soil.
  20. -Favor: A spendthrift Lannister lord combined with the upswing in profit allows the Tybalds to arrange a marriage between their heir and a younger Lannister daughter. This is used to leverage further expansion and a fine sept was constructed specifically for the ceremony.
  21.  
  22. HOLDINGS:
  23. -Defense: Small Castle (the Panther's Den), 1 unspent
  24. -Influence: Alain Tybald (Firstborn Son), Clarisse Tybald (Firstborn Daughter), Bessomy Tybald (Secondborn Daughter), 9 unspent
  25. -Land: Grassland (Small Town, Road), Hills, 0 unspent
  26. -Law: -2 House Fortunes
  27. -Population: +1 House Fortunes
  28. -Power: Trained Garrison, Trained Cavalry x3, Veteran Personal Guard
  29. -Wealth: Sept, Mine, Maester, 8 unspent
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