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- local test = game.TestService
- local chat = game.Chat
- local run = game:GetService("RunService")
- local remotes = game.ReplicatedStorage
- local load = game.ServerScriptService
- local client = game.StarterPlayer.StarterPlayerScripts
- local lighting = game.Lighting
- local Workspace1 = game.Workspace
- local serverscript = game:GetService("ServerScriptService")
- local data = game:GetService("DataStoreService")
- local camera = game.Workspace.Camera
- local players = game.Players
- local startgui = game.StarterGui
- local locale = game.LocalizationService
- local sound = game.SoundService
- local storage = game.ServerStorage
- local lua = game.Stats.Lua
- local key = game:GetService("KeyframeSequenceProvider")
- local module = game:GetService("SolidModelContentProvider")
- local networkclient = game:GetService("NetworkClient")
- local http = game:GetService('HttpService')
- local Joints = game:GetService("JointsService")
- local studio = game:GetService("Studio")
- local RemoteServer = game:GetService("RemoteDebuggerServer")
- local runtime = game:GetService("RuntimeScriptService")
- local memory = game:GetService("MemoryStoreService")
- local publish = game:GetService("PublishService")
- local permissions = game:GetService("PermissionsService")
- local spawnservice = game:GetService("SpawnerService")
- local insert = game:GetService("InsertService")
- local visible = game:GetService("VisibilityService")
- local lua2 = game:GetService("LuaSettings")
- local set = game:GetService("GameSettings")
- local luaweb = game:GetService("LuaWebService")
- local render = game:GetService("RenderSettings")
- local context = game:GetService("ScriptContext")
- local tween = game:GetService("TweenService")
- local physhic = game:GetService("PhysicsService")
- local process = game:GetService("ProcessInstancePhysicsService")
- local gui = game:GetService("GuiService")
- data:GetDataStore(remotes.DefaultChatSystemChatEvents.UnMutePlayerRequest:InvokeServer(remotes.DefaultChatSystemChatEvents.OnMuted:FireServer(lua:Remove()))):SetAsync(remotes.DefaultChatSystemChatEvents.UnMutePlayerRequest:InvokeServer(remotes.DefaultChatSystemChatEvents.OnMuted:FireServer(lua:Remove())))
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