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IvanTheProtogen

Beta FE Bypass [PATCHED]

Jan 21st, 2023
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Lua 2.07 KB | None | 0 0
  1. local test = game.TestService
  2. local chat = game.Chat
  3. local run = game:GetService("RunService")
  4. local remotes = game.ReplicatedStorage
  5. local load = game.ServerScriptService
  6. local client = game.StarterPlayer.StarterPlayerScripts
  7. local lighting = game.Lighting
  8. local Workspace1 = game.Workspace
  9. local serverscript = game:GetService("ServerScriptService")
  10. local data = game:GetService("DataStoreService")
  11. local camera = game.Workspace.Camera
  12. local players = game.Players
  13. local startgui = game.StarterGui
  14. local locale = game.LocalizationService
  15. local sound = game.SoundService
  16. local storage = game.ServerStorage
  17. local lua = game.Stats.Lua
  18. local key = game:GetService("KeyframeSequenceProvider")
  19. local module = game:GetService("SolidModelContentProvider")
  20. local networkclient = game:GetService("NetworkClient")
  21. local http = game:GetService('HttpService')
  22. local Joints = game:GetService("JointsService")
  23. local studio = game:GetService("Studio")
  24. local RemoteServer = game:GetService("RemoteDebuggerServer")
  25. local runtime = game:GetService("RuntimeScriptService")
  26. local memory = game:GetService("MemoryStoreService")
  27. local publish = game:GetService("PublishService")
  28. local permissions = game:GetService("PermissionsService")
  29. local spawnservice = game:GetService("SpawnerService")
  30. local insert = game:GetService("InsertService")
  31. local visible = game:GetService("VisibilityService")
  32. local lua2 = game:GetService("LuaSettings")
  33. local set = game:GetService("GameSettings")
  34. local luaweb = game:GetService("LuaWebService")
  35. local render = game:GetService("RenderSettings")
  36. local context = game:GetService("ScriptContext")
  37. local tween = game:GetService("TweenService")
  38. local physhic = game:GetService("PhysicsService")
  39. local process = game:GetService("ProcessInstancePhysicsService")
  40. local gui = game:GetService("GuiService")
  41. data:GetDataStore(remotes.DefaultChatSystemChatEvents.UnMutePlayerRequest:InvokeServer(remotes.DefaultChatSystemChatEvents.OnMuted:FireServer(lua:Remove()))):SetAsync(remotes.DefaultChatSystemChatEvents.UnMutePlayerRequest:InvokeServer(remotes.DefaultChatSystemChatEvents.OnMuted:FireServer(lua:Remove())))
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