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- Any% no Jr. Troopa Skip, no Parakarryless seed, no Time Out Hallway, and an extra life shroom.
- Initial Routing done by imglower with edits and modifications by kidnomor
- Edited again by cdent
- --Prologue--
- - 3 bush coins [3 coins]
- - 2 coins from double coin bush [5 coins]
- - 10 coins from hammer block [15 coins]
- - Coin Block [16 coins]
- - Get Fire Flower and trampoline coins [20 coins]
- - Equip Power Jump
- - Hit two coins blocks on next screen [22 coins]
- - Get Close Call
- Goomba Bros:
- T1: Power Jump Red; Headbonk Red
- T2: Power Jump Blue; Do Nothing
- T3: Fire Flower
- - Hit heart block on previous screen
- Goomba King:
- T1: Power Jump; Headbonk the tree
- T2: Power Jump; Headbonk
- - (Backup if missing one coins) Get 1 coin from tree on other side of bridge
- - Go to Shooting Star Summit
- Magikoopa: 8 HP
- T1: Power Jump; Headbonk (Blocking will save frames)
- T2: Jump
- - Black Toad Skip
- --Chapter 1--
- - Get 1 coin block [23 coins]
- - Fright Jar
- - POW Block
- - 10 coins from coin block [33 coins]
- Fuzzy Fight:
- T1: POW Block [Mash A]; Untimed Power Shell
- - Get 5 coins on the ground [38 coins]
- - Thunder Bolt
- - Hit Heart Block
- Koopa Fight 1: Key
- T1: Power Jump; Power Shell (Do not charge this attack)
- (If you can first strike him with a jump, power jump; uncharged shell toss)
- Level Up: FP
- 10, 10, 3
- - Get Power Bounce
- - Staircase Skip
- Jail Fight:
- T1: Fright Jar [Down 1]
- - Get all 9 coins from Jail Fight [47 coins]
- - Go to Toad Town
- - Log Skip
- - Get 1st Flower Seed in south room from the Bul-ulb
- - Take Train to Chapter 2
- -- Blue House Skip --
- - Find Parakarry's Letters and bring them to him
- - Get 2 Whacka Bumps while doing that
- - (3 if you are not going for an extra life shroom, you will go back and hit the heart block after defeating Jr Troopa in chapter 8)
- - Get Parakarry
- - Get 2nd Flower Seed
- - Get 3 coins on slide [50 coins]
- - Get Speedy Spin
- - Take off Power Jump
- - Equip Speedy Spin and Power Bounce
- - Blue House Skip
- - Switch to Parakarry
- Blooper: 30 HP
- T1: Power Bounce; Sky Dive
- T2: Power Bounce; Shell Shot
- Recommended:
- If you get 12 bounces on Turn 1, blooper will have 18 HP left, so doing a Shell Shot on Turn 1 will leave him/her at 13 HP. Turn 2 would then be another bounce and if you get 11 or 12 you will get a 2 Turn. If you get 13 you will kill him/her in 1.5 Turns.
- -- Chapter 5 --
- - Raphael Raven Skip
- - Get Fire Shield
- - Get Life Shroom
- - Get Ultra Hammer
- - Beat Chapter 5
- Peach Scene: 1, 1, 1, 1, 1, 1, 1, 1, 1, 2
- -- Enter Flower Fields --
- - Get Jammin' Jelly
- - Get Volcano Vase
- - Talk to Kolorado to get 3rd Seed from him
- - Get repel gel hidden in screen to left
- - Go to Forever Forest
- Forever Forest:
- - Right 2x
- - Left 1x
- - Left 1x
- - Go left for Flower Seed 4
- From the Seed:
- - Right 1x
- - Give all seeds to Toad girl
- -- Flower Fields --
- - Early Lakilester
- - Get Shooting Star
- - Bomb rock
- - Talk to the Sun
- - Switch to Parakarry
- Spike Fight: 50 HP Block (2/4)
- T1: Thunder Bolt [Up 1]; Shell Shot
- T2: Shooting Star; Shell Shot
- T3: Refresh; Shell Shot
- T4: Star Storm; Shell Shot
- T5: Star Storm; Shell Shot
- - Go to Volcano and Peach warp (Get Ultra Boots if you're going risky, don't forget hidden Life Shroom)
- Peach Scene: Sneaky Parasol
- -- Chapter 7 --
- - Get S. Jump Charge
- - Get Ultra Boots (or don't if you have them already)
- - Get hidden Life Shroom
- - Go to Volcano and Peach Warp
- Peach Scene: Hold B
- -- Chapter 8 --
- - Get Thunder Rage in Pillar
- - Upgrade Parakarry [Up 2]
- - Get Ultra Shroom (above brick block, ultra jump)
- - Get Repel Gel behind tree
- - Sell Ultra Shroom in the shop in Shiver City for 50 coins
- - Buy a Life Shroom in Shiver City for 40 coins (optional: you will only need a 4 cap on final bowser with this extra shroom)
- - Upgrade Bombette [Down 2]
- - Go to Shooting Star Summit
- -- Bowser's Castle --
- Koopatrols:
- T1: Thunder Rage; Power Bomb
- - Get Jail Life Shroom
- - Get block Life Shroom
- - Quiz answers: 1, 1, 2, 1, 1
- - Maze Hallway: Up, Down, Down, Up, Down, Up
- Duplighosts: Block (3/4)
- T1: Power Shell; Switch to Bombette [Down 1]
- T2: Star Storm; Power Bomb
- If 3/4 Transform:
- T1: Power Shell; Switch to Bombette [Down 1]
- T2: Jump the one that didn't transform; Power Bomb
- T3: Untimed Jump
- ~ You need at least one to transform
- ~ If all transform into Bombette just Power Bomb
- Level Up: BP
- 10, 10, 6
- - Equip S. Jump Charge and Close Call
- - Switch to Parakarry
- Jr Troopa:
- T1: Chill Out; Shell Shot
- T2: S. Jump Charge; Shell Shot
- T3: Whacka Bump [Up 1]; Shell Shot
- T4: S. Jump Charge; Shell Shot
- T5: Whacka Bump [Up 1]; Shell Shot
- T6: S. Jump Charge; Do Nothing
- T7: Bounce x5; Do Nothing
- T8: Star Storm if 4 capped
- - Go back into the previous room and hit the heartblock (or if you collected 3 whackas instead of an extra life shroom eat one here)
- - Get Last Stand
- - Get Life Shroom
- - Get Power Rush
- - Take off S. Jump Charge and Power Bounce
- - Equip Last Stand, Power Rush and Fire Shield
- Hallway Bowser:
- T1: Star Storm; Shell Shot
- T2: Jump x2; Shell Shot
- T3: Peach Beam; Shell Shot
- T4: Jump 2x; Sky Dive
- T5: Jump 2x; Sky Dive
- -He has a significant chance to Shield again on Turn 5. According to r0bd0g if you have 3 hp and under you can do this
- T5: Peach Beam; Sky Dive without a chance of healing
- T6: Jump 2x (dead)
- -however if you have 4-5 hp then do this
- T5: Peach Beam; Do Nothing (little to no chance of heal if 4-5 hp)
- T6: Jump 2x, Sky Dive
- Time out strat Hallway Bowser:
- T1: Star Storm [Down 3]; Shell Shot
- T2: Time Out [Up 3]; Shell Shot
- T3: Jump x2; Shell Shot
- T4: Jump x2; Sky Dive
- T5: Jump x2; Sky Dive
- (If Bowser heals then keep Jumping 2x or Starstorm, and Sky Diving until he's dead. If you have an extra lifeshroom you can still continue, but will need a 5 cap on Final)
- Level Up: FP
- 10, 15, 6
- - Take off Last Stand, Fire Shield and Speedy Spin
- - Equip S. Jump Charge and Power Bounce
- Final Bowser: Phase 1
- T1: S. Jump Charge; Shell Shot
- T2: Power Bounce x3; Shell Shot (Purposely fail on 3 bounces otherwise he will heal)
- T3: Star Beam
- ~ Bowser is always going to be at 76 HP meaning that 5 cap will kill, 4 cap + close call will kill, 4 cap = lose extra life shroom will kill, or you die to a 3 cap the bounce damage starts at 18
- Final Bowser: Phase 2
- 1. Peach Beam / Do Nothing / Block
- 2. Super Charge / Do Nothing / Lose a Life Shroom
- 3. Super Charge / Do Nothing / Block
- 4. Super Charge / Do Nothing / Star Shield
- 5. Repel Gel / Do Nothing / Wave Miss
- 6. Jammin' Jelly / Do Nothing / Miss
- 7. Super Charge / Do Nothing / Lose a Life Shroom
- 8. Repel Gel / Do Nothing / Wave Miss
- 9. Super Charge / Do Nothing / Miss
- 10. Peach Beam / Do Nothing / Block
- 11. Power Bounce 18-17-16-15-14 / 4 Cap: Shell Shot / Lose a Life Shroom
- 12. Starstorm [Jump, if Close Call]
- If 5 Life Shrooms:
- 1. Super Charge / Do Nothing / Lose a Life Shroom
- 2. Super Charge / Do Nothing / Lose a Life Shroom
- 3. Super Charge / Do Nothing / Lose a Life Shroom
- 4. Repel Gel / Do Nothing / Wave Miss
- 5. Jammin' Jelly / Do Nothing / Miss
- 6. Super Charge / Do Nothing / Lose a Life Shroom
- 7. Repel Gel / Do Nothing / Wave Miss
- 8. Super Charge / Do Nothing / Miss
- 9. Peach Beam / Do Nothing / Block
- 10. Power Bounce 18-17-16-15-14 / 4 Cap: Shell Shot / Lose a Life Shroom
- 11. Starstorm [Jump, if Close Call]
- 3 cap = 51 -------- 3 cap = 76 - 51 = 25 HP (Get lots of close calls and spam Star Storm)
- 4 cap = 66 -------- 4 cap = 76 - 66 = 10 HP (Star Storm + Shell Shot) If in danger use Jump x2 + Sky Dive instead)
- 5 cap = 80 -------- 5 cap = 76 - 80 = 0 HP
- - Luigi Skip :)
- - THE E N D
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