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Cdent

Paper mario any% cdent route

Apr 9th, 2018
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  1. Any% no Jr. Troopa Skip, no Parakarryless seed, no Time Out Hallway, and an extra life shroom.
  2.  
  3. Initial Routing done by imglower with edits and modifications by kidnomor
  4. Edited again by cdent
  5.  
  6. --Prologue--
  7.  
  8. - 3 bush coins [3 coins]
  9. - 2 coins from double coin bush [5 coins]
  10. - 10 coins from hammer block [15 coins]
  11. - Coin Block [16 coins]
  12. - Get Fire Flower and trampoline coins [20 coins]
  13. - Equip Power Jump
  14. - Hit two coins blocks on next screen [22 coins]
  15. - Get Close Call
  16.  
  17. Goomba Bros:
  18. T1: Power Jump Red; Headbonk Red
  19. T2: Power Jump Blue; Do Nothing
  20. T3: Fire Flower
  21.  
  22. - Hit heart block on previous screen
  23.  
  24. Goomba King:
  25. T1: Power Jump; Headbonk the tree
  26. T2: Power Jump; Headbonk
  27.  
  28. - (Backup if missing one coins) Get 1 coin from tree on other side of bridge
  29. - Go to Shooting Star Summit
  30.  
  31. Magikoopa: 8 HP
  32. T1: Power Jump; Headbonk (Blocking will save frames)
  33. T2: Jump
  34.  
  35. - Black Toad Skip
  36.  
  37. --Chapter 1--
  38.  
  39. - Get 1 coin block [23 coins]
  40. - Fright Jar
  41. - POW Block
  42. - 10 coins from coin block [33 coins]
  43.  
  44. Fuzzy Fight:
  45. T1: POW Block [Mash A]; Untimed Power Shell
  46.  
  47. - Get 5 coins on the ground [38 coins]
  48. - Thunder Bolt
  49. - Hit Heart Block
  50.  
  51. Koopa Fight 1: Key
  52. T1: Power Jump; Power Shell (Do not charge this attack)
  53. (If you can first strike him with a jump, power jump; uncharged shell toss)
  54.  
  55. Level Up: FP
  56. 10, 10, 3
  57.  
  58. - Get Power Bounce
  59. - Staircase Skip
  60.  
  61. Jail Fight:
  62. T1: Fright Jar [Down 1]
  63.  
  64. - Get all 9 coins from Jail Fight [47 coins]
  65. - Go to Toad Town
  66. - Log Skip
  67. - Get 1st Flower Seed in south room from the Bul-ulb
  68. - Take Train to Chapter 2
  69.  
  70. -- Blue House Skip --
  71.  
  72. - Find Parakarry's Letters and bring them to him
  73. - Get 2 Whacka Bumps while doing that
  74. - (3 if you are not going for an extra life shroom, you will go back and hit the heart block after defeating Jr Troopa in chapter 8)
  75. - Get Parakarry
  76. - Get 2nd Flower Seed
  77. - Get 3 coins on slide [50 coins]
  78. - Get Speedy Spin
  79. - Take off Power Jump
  80. - Equip Speedy Spin and Power Bounce
  81. - Blue House Skip
  82. - Switch to Parakarry
  83.  
  84. Blooper: 30 HP
  85. T1: Power Bounce; Sky Dive
  86. T2: Power Bounce; Shell Shot
  87.  
  88. Recommended:
  89. If you get 12 bounces on Turn 1, blooper will have 18 HP left, so doing a Shell Shot on Turn 1 will leave him/her at 13 HP. Turn 2 would then be another bounce and if you get 11 or 12 you will get a 2 Turn. If you get 13 you will kill him/her in 1.5 Turns.
  90.  
  91. -- Chapter 5 --
  92.  
  93. - Raphael Raven Skip
  94. - Get Fire Shield
  95. - Get Life Shroom
  96. - Get Ultra Hammer
  97. - Beat Chapter 5
  98.  
  99. Peach Scene: 1, 1, 1, 1, 1, 1, 1, 1, 1, 2
  100.  
  101. -- Enter Flower Fields --
  102.  
  103. - Get Jammin' Jelly
  104. - Get Volcano Vase
  105. - Talk to Kolorado to get 3rd Seed from him
  106. - Get repel gel hidden in screen to left
  107. - Go to Forever Forest
  108.  
  109. Forever Forest:
  110. - Right 2x
  111. - Left 1x
  112. - Left 1x
  113. - Go left for Flower Seed 4
  114. From the Seed:
  115. - Right 1x
  116. - Give all seeds to Toad girl
  117.  
  118. -- Flower Fields --
  119.  
  120. - Early Lakilester
  121. - Get Shooting Star
  122. - Bomb rock
  123. - Talk to the Sun
  124. - Switch to Parakarry
  125.  
  126. Spike Fight: 50 HP Block (2/4)
  127. T1: Thunder Bolt [Up 1]; Shell Shot
  128. T2: Shooting Star; Shell Shot
  129. T3: Refresh; Shell Shot
  130. T4: Star Storm; Shell Shot
  131. T5: Star Storm; Shell Shot
  132.  
  133. - Go to Volcano and Peach warp (Get Ultra Boots if you're going risky, don't forget hidden Life Shroom)
  134.  
  135. Peach Scene: Sneaky Parasol
  136.  
  137. -- Chapter 7 --
  138.  
  139. - Get S. Jump Charge
  140. - Get Ultra Boots (or don't if you have them already)
  141. - Get hidden Life Shroom
  142. - Go to Volcano and Peach Warp
  143.  
  144. Peach Scene: Hold B
  145.  
  146. -- Chapter 8 --
  147.  
  148. - Get Thunder Rage in Pillar
  149. - Upgrade Parakarry [Up 2]
  150. - Get Ultra Shroom (above brick block, ultra jump)
  151. - Get Repel Gel behind tree
  152. - Sell Ultra Shroom in the shop in Shiver City for 50 coins
  153. - Buy a Life Shroom in Shiver City for 40 coins (optional: you will only need a 4 cap on final bowser with this extra shroom)
  154. - Upgrade Bombette [Down 2]
  155. - Go to Shooting Star Summit
  156.  
  157. -- Bowser's Castle --
  158.  
  159. Koopatrols:
  160. T1: Thunder Rage; Power Bomb
  161.  
  162. - Get Jail Life Shroom
  163. - Get block Life Shroom
  164. - Quiz answers: 1, 1, 2, 1, 1
  165. - Maze Hallway: Up, Down, Down, Up, Down, Up
  166.  
  167. Duplighosts: Block (3/4)
  168. T1: Power Shell; Switch to Bombette [Down 1]
  169. T2: Star Storm; Power Bomb
  170.  
  171. If 3/4 Transform:
  172. T1: Power Shell; Switch to Bombette [Down 1]
  173. T2: Jump the one that didn't transform; Power Bomb
  174. T3: Untimed Jump
  175.  
  176. ~ You need at least one to transform
  177. ~ If all transform into Bombette just Power Bomb
  178.  
  179. Level Up: BP
  180. 10, 10, 6
  181.  
  182. - Equip S. Jump Charge and Close Call
  183. - Switch to Parakarry
  184.  
  185. Jr Troopa:
  186. T1: Chill Out; Shell Shot
  187. T2: S. Jump Charge; Shell Shot
  188. T3: Whacka Bump [Up 1]; Shell Shot
  189. T4: S. Jump Charge; Shell Shot
  190. T5: Whacka Bump [Up 1]; Shell Shot
  191. T6: S. Jump Charge; Do Nothing
  192. T7: Bounce x5; Do Nothing
  193. T8: Star Storm if 4 capped
  194.  
  195. - Go back into the previous room and hit the heartblock (or if you collected 3 whackas instead of an extra life shroom eat one here)
  196. - Get Last Stand
  197. - Get Life Shroom
  198. - Get Power Rush
  199. - Take off S. Jump Charge and Power Bounce
  200. - Equip Last Stand, Power Rush and Fire Shield
  201.  
  202. Hallway Bowser:
  203. T1: Star Storm; Shell Shot
  204. T2: Jump x2; Shell Shot
  205. T3: Peach Beam; Shell Shot
  206. T4: Jump 2x; Sky Dive
  207. T5: Jump 2x; Sky Dive
  208. -He has a significant chance to Shield again on Turn 5. According to r0bd0g if you have 3 hp and under you can do this
  209. T5: Peach Beam; Sky Dive without a chance of healing
  210. T6: Jump 2x (dead)
  211. -however if you have 4-5 hp then do this
  212. T5: Peach Beam; Do Nothing (little to no chance of heal if 4-5 hp)
  213. T6: Jump 2x, Sky Dive
  214.  
  215. Time out strat Hallway Bowser:
  216. T1: Star Storm [Down 3]; Shell Shot
  217. T2: Time Out [Up 3]; Shell Shot
  218. T3: Jump x2; Shell Shot
  219. T4: Jump x2; Sky Dive
  220. T5: Jump x2; Sky Dive
  221.  
  222. (If Bowser heals then keep Jumping 2x or Starstorm, and Sky Diving until he's dead. If you have an extra lifeshroom you can still continue, but will need a 5 cap on Final)
  223. Level Up: FP
  224. 10, 15, 6
  225.  
  226. - Take off Last Stand, Fire Shield and Speedy Spin
  227. - Equip S. Jump Charge and Power Bounce
  228.  
  229. Final Bowser: Phase 1
  230. T1: S. Jump Charge; Shell Shot
  231. T2: Power Bounce x3; Shell Shot (Purposely fail on 3 bounces otherwise he will heal)
  232. T3: Star Beam
  233.  
  234. ~ Bowser is always going to be at 76 HP meaning that 5 cap will kill, 4 cap + close call will kill, 4 cap = lose extra life shroom will kill, or you die to a 3 cap the bounce damage starts at 18
  235.  
  236. Final Bowser: Phase 2
  237. 1. Peach Beam / Do Nothing / Block
  238. 2. Super Charge / Do Nothing / Lose a Life Shroom
  239. 3. Super Charge / Do Nothing / Block
  240. 4. Super Charge / Do Nothing / Star Shield
  241. 5. Repel Gel / Do Nothing / Wave Miss
  242. 6. Jammin' Jelly / Do Nothing / Miss
  243. 7. Super Charge / Do Nothing / Lose a Life Shroom
  244. 8. Repel Gel / Do Nothing / Wave Miss
  245. 9. Super Charge / Do Nothing / Miss
  246. 10. Peach Beam / Do Nothing / Block
  247. 11. Power Bounce 18-17-16-15-14 / 4 Cap: Shell Shot / Lose a Life Shroom
  248.  
  249. 12. Starstorm [Jump, if Close Call]
  250.  
  251. If 5 Life Shrooms:
  252. 1. Super Charge / Do Nothing / Lose a Life Shroom
  253. 2. Super Charge / Do Nothing / Lose a Life Shroom
  254. 3. Super Charge / Do Nothing / Lose a Life Shroom
  255. 4. Repel Gel / Do Nothing / Wave Miss
  256. 5. Jammin' Jelly / Do Nothing / Miss
  257. 6. Super Charge / Do Nothing / Lose a Life Shroom
  258. 7. Repel Gel / Do Nothing / Wave Miss
  259. 8. Super Charge / Do Nothing / Miss
  260. 9. Peach Beam / Do Nothing / Block
  261. 10. Power Bounce 18-17-16-15-14 / 4 Cap: Shell Shot / Lose a Life Shroom
  262.  
  263. 11. Starstorm [Jump, if Close Call]
  264.  
  265. 3 cap = 51 -------- 3 cap = 76 - 51 = 25 HP (Get lots of close calls and spam Star Storm)
  266. 4 cap = 66 -------- 4 cap = 76 - 66 = 10 HP (Star Storm + Shell Shot) If in danger use Jump x2 + Sky Dive instead)
  267. 5 cap = 80 -------- 5 cap = 76 - 80 = 0 HP
  268.  
  269. - Luigi Skip :)
  270.  
  271.  
  272. - THE E N D
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