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- <Definition xsi:type="MyObjectBuilder_AssemblerDefinition">
- <Id>
- <TypeId>Assembler</TypeId>
- <SubtypeId>Kitchen</SubtypeId> <!-- Unique block subtypeId -->
- </Id>
- <DisplayName>Food Processing Module</DisplayName> <!-- Name visible in game -->
- <Icon>Textures\GUI\Kitchen.dds</Icon> <!-- Lets use window icon for our sphere -->
- <CubeSize>Large</CubeSize> <!-- We're making large block -->
- <BlockTopology>TriangleMesh</BlockTopology> <!-- Use TriangleMesh (unless you want to make new deformable armor) -->
- <Size x="2" y="1" z="1" /> <!-- Size in blocks is 1x1x1 (just one block) -->
- <ModelOffset x="0" y="0" z="0" />
- <Model>Models\Kitchen.mwm</Model> <!-- Model path -->
- <Components>
- <Component Subtype="SteelPlate" Count="40" />
- <Component Subtype="Construction" Count="50" />
- <Component Subtype="SmallTube" Count="16" />
- <Component Subtype="Girder" Count="4" />
- <Component Subtype="Motor" Count="4" />
- <Component Subtype="Display" Count="2" />
- <Component Subtype="BulletproofGlass" Count="8" />
- <Component Subtype="Computer" Count="30" />
- <Component Subtype="SteelPlate" Count="20" />
- </Components>
- <CriticalComponent Subtype="Computer" Index="0" />
- <BuildProgressModels>
- <Model BuildPercentUpperBound="0.33" File="Models\KitchenCon1.mwm" />
- <Model BuildPercentUpperBound="0.66" File="Models\KitchenCon2.mwm" />
- <Model BuildPercentUpperBound="1.00" File="Models\KitchenCon3.mwm" />
- </BuildProgressModels>
- <BlockPairName>KitchenBlockPairName</BlockPairName>
- <EdgeType>Light</EdgeType>
- <InventoryMaxVolume>1</InventoryMaxVolume>
- <InventorySize>
- <X>1</X>
- <Y>1</Y>
- <Z>1</Z>
- </InventorySize>
- <StandbyPowerConsumption>0.001</StandbyPowerConsumption>
- <OperationalPowerConsumption>0.56</OperationalPowerConsumption>
- <BuildTimeSeconds>60</BuildTimeSeconds>
- <BlueprintClasses>
- <Class>Cook</Class>
- </BlueprintClasses>
- </Definition>
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