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  1. Gin Ichimaru
  2. Current Affiliations: Rangiku, Sosuke Aizen, Aintza Basrah, "Mister Blonde"
  3. Rank: By the Grace of Kubo and the will of the QM King of Lesser Antarctica and Outer Mongolia, Grand Viceroy of Monte Carlo, Arch Duke of inner Arizona, Viscount of Saint Louis & Waterloo and protector of Rangiku & Aspull. Seriously you guys read this? You did? Wow.
  4.  
  5. Stats: Each stat costs 10xp to move up 5 points.
  6. Offense: 10
  7. Defense: 10
  8. Mobility: 10
  9. Kido & Reiatsu: 10
  10. Intelligence: 70
  11. Physical Strength: 10
  12. Charisma 60 (He's such a charming little guy!)
  13. Potential: 110- This is a Gin only stat. Gin can move any of his potential to any other stat for free at will. You can put as much as you want into here up to 200.
  14.  
  15. Kubo's Stolen Wallet: Gin can hold some of those rolls for you! Three to be exact.
  16.  
  17.  
  18.  
  19. NOTE: Gin cannot get over a 50 except in potential and charisma until he turns 15. He is currently 7. His intelligence doesn't count as he is a child genius and was already this smart.
  20.  
  21. Paths-- Gin has not chose his path yet. This is free, but it determines what he will attempt to do in his life. Gin can pick two paths.
  22. Shinigami: Gin can pick the path of Shinigami like Aizen. He is most likely to be captain
  23. Espada: Gin can pick the path of the Arrancar and Espada learning from them as well.
  24. Asgardian: Gin can pick the path of the Asgardian Warrior. He can learn from Thor, Loki and Odin.
  25. Science!: Gin can choose the way of study and science. He can learn this just about anywhere.
  26. Monk: Gin can choose the path of enlightenment, study, and dedication. He will travel the real world if he picks this.
  27. Jiyū: Gin does what he wants! This is shaped by how you raise him and his experience. This is the only path that opens up more paths, however they are random. Also this becomes the only chose. But it gives you a bonus 200xp to dump wherever.
  28. Kakusa remashita: What's this? A Mystery Box path?! Who knows what the hell it will do? Gin, that's who!
  29.  
  30. Weapon -- Gin can take three weapons with the exception of the Heroicos Arma, which costs 300xp and doesn't go towards the total. Each other one costs 100xp plus the paths for it.
  31.  
  32. Zanpakto: NONE YET- The signature soul cutter of the Shinigami. Must Enroll in Shinigami Academy, Aintza's Academy, or Have Aizen or Grimjow make one
  33.  
  34. Sunaipā: NONE YET - Careful! Gin may shoot his eye out. No not really, he is a responsible young lad. Must Enroll in Aintza's academy and ask Grimmjow to make one politely with permission from Aintza and Sosuke
  35.  
  36. Tekken: NONE YET- Iron Fists of Fury. Must Take CQC classes from Yourichi, Aintza and Sosuke!
  37.  
  38. Ulkā: NONE YET- Infinite Cosmic power in a tiny rock. Must read all of Aizen's books, his grandfather's journal, find a meteorite, meditate for three days straight
  39.  
  40. آتش: NONE YET- A holy flame given by Ahura Mazda that can do really awesome things. Must read all of Aizen's books, All of
  41. Aintza's books, grandfather's jounral, two from alexandria must light a pyre on every continent on the real world in the mirror universe
  42.  
  43. Runervåpen: NONE YET- Forged by Heimdallr himself just for Gin! Requires Asgardian Training. Gin scours the globe for the parts for his weapon.
  44.  
  45. Heroicos Arma: NONE YET - Gin scours the earth for the parts to a weapon forged by the greatest of masters and is completely unique. This weapon has no restrictions, and can in fact be made of multiple weapons.
  46.  
  47. Upbringing -- Gin's upbringing can help him later in his life. These upbringings unlock several additional abilities. You can only pick one however. And each cost 500xp
  48.  
  49. Militaristic style upbringing: Gin is brought up in a militaristic disciplined environment, this greatly increases his stats and skills. This however does cause problems and if done to strictly it can cause him to be rebellious, when paired with the Shingami path, Gin becomes a strategic mastermind.
  50.  
  51. A Real Life: Instead of doing what /tg/ does normally and brainwashing the child you can grant gin a real life, by yourichi and you or Aintza and you raising him. Doing this grants Gin a bit of autonomy, and allows him to gain a higher potential score without xp along with several other bonuses access to several mystery stats and skills.
  52.  
  53. Noble Upbringing: You raise Gin to become the Heir of the Hidden House and he becomes your protege. He learns everything you do about hidden kido, cryptography, fighting and your general knowledge base. He becomes your son and your bond with him becomes extremely strong. It allows for you and him to share certain stats and abilities. However, damage to you or gin can cause issues to happen.
  54.  
  55. Aintza's Angel: ... Let's just say putting an eager young mind in the hands of a three thousand year old being who has mastered the art of war, magic, sword play and other adult things is worse than creating a monster. Highest boosts of stats. Also Aintza raises him as her child, so he is less shinigami and human and more of a djinn or arrancar. Also Aintza might grant him certain powers. This however makes him extremely alien among other shinigami and humans.
  56.  
  57. CHILD SERVICES BOX: You aint the only one who goes to hell and back Sosuke... You train Gin in the art of self sufficiency, self discipline by dropping him into the real world (During a world war for fuck sake), the wilderness, hell and several other places throughout his childhood. This route causes Gin to potentially surpass even you. But Gin will probably not like you. But this is the only route that guarantees a character will not only be able to defeat the king of the quincy, but whatever your opponents are. This box also gives you 500xp. So that way at least Rangiku can get a proper upbringing. This unlocks a shit ton of abilities, Gin will stil think of you as father- but he will always know your a son of a bitch.
  58.  
  59. Abilities: Each ability cost 50 points to upgrade. Certain abilities unlock other abilities.
  60. Stealthy like the shadow: Gin can hide his reiatsu exceptionally well in addition to hiding himself physically. Gin has one rank in this. Ten Ranks in this
  61.  
  62. Kido-- sort of: Gin can use his reishi in a Kido like matter to do several kido like spells or abilities. Gin has one rank in this. At rank ten Gin can start taking actual Kido lessons. Gin can get free ranks in this by having Gin take Kido lessons.
  63.  
  64. Combative: Gin can fight well for his age. Gin has two ranks in this. At ten Ranks Combative turns into Hand to hand, sword fighting, and a few other abilities.
  65.  
  66. Mysterious Kid: Gin is exceptionally mysterious, which causes his motives to be hidden. This allows him to alter roles slightly to in his favor. He has one rank in this. At ten ranks- you obtain as mysterious as the dark side of the moon.
  67.  
  68. Child Genius: Gin is smarter than several adult shinigami and is smarter than all his age. Gin can use his immense intellect as a roll bonus when handling any situation he deals with. Additionally he can use his intelligence in negotiations and add it to his charm (It's so cute that he's so smart! Though it's mildly disturbing he is reading The art of war at the age of seven...) At the age of 15 this turns into just normal Genius.
  69.  
  70. Bond: Gin has a strong bond with Rangiku. Any Stat he raises Rangiku may also raise and vice versa. Any ability, skill or weapon she takes he can also take- as well as her taking anything Gin does.
  71.  
  72. Deathsworn: Don't fuck with Rangiku. If anything happens to Rangiku that displeases gin- he will swear vengeance. This gives him bonuses equal to his potential (so plus 110) to anyone that harms her. He does not lose this buff until the slight is resolved.
  73.  
  74. BOXES: Gin loves boxes. He even has one that he plays in Rangiku with.
  75.  
  76. Abilities
  77. [???] 10 XP
  78. [???] 100 XP
  79. [???] 50XP
  80. [???] 100 kubo points
  81.  
  82. Skills
  83. [???] 10 XP
  84. [???] 1 Kubo Point, 1 Suspicion Point, 1 Build Point, 1 XP, 1 Mate, 1 Nacho, 1 Sacrificed Mystery Box and a Smile from Rangiku :)
  85. [???] Can only be unlocked by choosing the Child Services Box
  86. [???] Can be unlocked by opening any OTHER box besides the child services box
  87. [???] 50 Nachos and 10 Mate
  88. Other
  89. [???] 10 XP
  90. [!¿?!] Blood transfusion from a Quincy, 10 Kubo Points, Blood from Aintza, 30 Mate, 30 Nachos, 100xp & 50 suspicion points
  91. [???] 10 Nachos
  92. [??] 10 Mate
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