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- <skill id="4" levels="2" name="Dash">
- <table name="#abnormal_levels">1 2</table>
- <table name="#is_debuff">0 0</table>
- <table name="#abnormal_time">15 15</table>
- <table name="#spd">40 66</table>
- <table name="#effectPoint">204 438</table>
- <table name="#mpConsume2">10 21</table>
- <table name="#magicLevel">20 46</table>
- <set name="icon" val="icon.skill0004"/>
- <set name="reuseDelay" val="30000"/>
- <set name="magicLevel" val="#magicLevel"/>
- <set name="hitTime" val="1000"/>
- <set name="hitCancelTime" val="500"/>
- <set name="mpConsume2" val="#mpConsume2"/>
- <set name="effectPoint" val="#effectPoint"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="abnormal_time" val="#abnormal_time"/>
- <set name="debuff" val="#is_debuff"/>
- <set name="abnormal_level" val="#abnormal_levels"/>
- <set name="abnormal_type" val="speed_up_special"/>
- <for>
- <effect count="1" name="Buff" time="15" val="0">
- <add order="0x40" stat="runSpd" val="#spd"/>
- </effect>
- </for>
- </skill>
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