SkyHighGam3r

CVBS Sideways Scanlines

Dec 21st, 2018
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  1. alias0 = ""
  2. alias1 = ""
  3. alias2 = ""
  4. alias3 = ""
  5. alias4 = ""
  6. alias5 = ""
  7. alias6 = ""
  8. alias7 = ""
  9. blackLevel = "0.000000"
  10. compositeConnection = "1.000000"
  11. contrast = "1.000000"
  12. cornersize = "0.050000"
  13. cornersmooth = "80.000000"
  14. CRTgamma = "2.400000"
  15. CURVATURE = "0.000000"
  16. d = "1.600000"
  17. DOTMASK = "0.000000"
  18. DOTMASK_STRENGTH = "0.300000"
  19. enable_480i = "1.000000"
  20. filter_linear0 = "false"
  21. filter_linear1 = "false"
  22. filter_linear2 = "false"
  23. filter_linear3 = "false"
  24. filter_linear4 = "false"
  25. filter_linear6 = "false"
  26. filter_linear7 = "true"
  27. float_framebuffer0 = "true"
  28. float_framebuffer1 = "true"
  29. float_framebuffer2 = "false"
  30. float_framebuffer3 = "false"
  31. float_framebuffer4 = "false"
  32. float_framebuffer5 = "false"
  33. float_framebuffer6 = "false"
  34. float_framebuffer7 = "false"
  35. ia_B = "1.000000"
  36. ia_black_level = "0.000000"
  37. ia_BOTMASK = "0.000000"
  38. ia_bright_boost = "0.000000"
  39. ia_contrast = "1.000000"
  40. ia_FLIP_HORZ = "0.000000"
  41. ia_FLIP_VERT = "0.000000"
  42. ia_G = "1.000000"
  43. ia_GRAIN_STR = "12.000000"
  44. ia_LMASK = "0.000000"
  45. ia_luminance = "1.000000"
  46. ia_monitor_gamma = "2.200000"
  47. ia_overscan_percent_x = "0.000000"
  48. ia_overscan_percent_y = "0.000000"
  49. ia_R = "1.000000"
  50. ia_RMASK = "0.000000"
  51. ia_saturation = "1.000000"
  52. ia_SHARPEN = "0.000000"
  53. ia_target_gamma = "2.400000"
  54. ia_TOPMASK = "0.000000"
  55. ia_XPOS = "0.000000"
  56. ia_YPOS = "0.000000"
  57. ia_ZOOM = "1.000000"
  58. intensity = "0.500000"
  59. lum = "0.000000"
  60. maskDark = "1.000000"
  61. maskLight = "2.000000"
  62. mipmap_input0 = "false"
  63. mipmap_input1 = "false"
  64. mipmap_input2 = "false"
  65. mipmap_input3 = "false"
  66. mipmap_input4 = "false"
  67. mipmap_input5 = "false"
  68. mipmap_input6 = "false"
  69. mipmap_input7 = "false"
  70. monitorgamma = "2.200000"
  71. noScanlines = "1.000000"
  72. overscan_x = "102.000000"
  73. overscan_y = "102.000000"
  74. parameters = "intensity;compositeConnection;signalResolution;signalResolutionI;signalResolutionQ;noScanlines;tvVerticalResolution;blackLevel;contrast;ia_target_gamma;ia_monitor_gamma;ia_overscan_percent_x;ia_overscan_percent_y;ia_saturation;ia_contrast;ia_luminance;ia_black_level;ia_bright_boost;ia_R;ia_G;ia_B;ia_ZOOM;ia_XPOS;ia_YPOS;ia_TOPMASK;ia_BOTMASK;ia_LMASK;ia_RMASK;ia_GRAIN_STR;ia_SHARPEN;ia_FLIP_HORZ;ia_FLIP_VERT;CRTgamma;monitorgamma;d;CURVATURE;R;cornersize;cornersmooth;x_tilt;y_tilt;overscan_x;overscan_y;DOTMASK;SHARPER;scanline_weight;lum;percent;enable_480i;top_field_first;shadowMask;DOTMASK_STRENGTH;maskDark;maskLight"
  75. percent = "0.350000"
  76. R = "2.000000"
  77. scale_type_x0 = "source"
  78. scale_type_x1 = "viewport"
  79. scale_type_x2 = "viewport"
  80. scale_type_x3 = "source"
  81. scale_type_x4 = "source"
  82. scale_type_x6 = "source"
  83. scale_type_y0 = "source"
  84. scale_type_y1 = "source"
  85. scale_type_y2 = "viewport"
  86. scale_type_y3 = "source"
  87. scale_type_y4 = "source"
  88. scale_type_y6 = "source"
  89. scale_x0 = "1.000000"
  90. scale_x1 = "1.000000"
  91. scale_x2 = "1.000000"
  92. scale_x3 = "1.000000"
  93. scale_x4 = "1.000000"
  94. scale_x6 = "2.000000"
  95. scale_y0 = "1.000000"
  96. scale_y1 = "1.000000"
  97. scale_y2 = "1.000000"
  98. scale_y3 = "1.000000"
  99. scale_y4 = "1.000000"
  100. scale_y6 = "2.000000"
  101. scanline_weight = "0.500000"
  102. shader0 = "W:\Emulators\RetroArch\shaders\shaders_glsl\misc\ntsc-colors.glsl"
  103. shader1 = "W:\Emulators\RetroArch\shaders\shaders_glsl\crt\shaders\gtu-v050\pass1.glsl"
  104. shader2 = "W:\Emulators\RetroArch\shaders\shaders_glsl\crt\shaders\gtu-v050\pass2.glsl"
  105. shader3 = "W:\Emulators\RetroArch\shaders\shaders_glsl\crt\shaders\gtu-v050\pass3.glsl"
  106. shader4 = "W:\Emulators\RetroArch\shaders\shaders_glsl\misc\image-adjustment.glsl"
  107. shader5 = "W:\Emulators\RetroArch\shaders\shaders_glsl\crt\shaders\crt-geom.glsl"
  108. shader6 = "W:\Emulators\RetroArch\shaders\shaders_glsl\misc\interlacing.glsl"
  109. shader7 = "W:\Emulators\RetroArch\shaders\shaders_glsl\crt\shaders\dotmask.glsl"
  110. shaders = "8"
  111. shadowMask = "1.000000"
  112. SHARPER = "1.000000"
  113. signalResolution = "256.000000"
  114. signalResolutionI = "83.000000"
  115. signalResolutionQ = "25.000000"
  116. srgb_framebuffer0 = "false"
  117. srgb_framebuffer1 = "false"
  118. srgb_framebuffer2 = "false"
  119. srgb_framebuffer3 = "false"
  120. srgb_framebuffer4 = "false"
  121. srgb_framebuffer5 = "false"
  122. srgb_framebuffer6 = "false"
  123. srgb_framebuffer7 = "false"
  124. top_field_first = "0.000000"
  125. tvVerticalResolution = "250.000000"
  126. wrap_mode0 = "clamp_to_border"
  127. wrap_mode1 = "clamp_to_border"
  128. wrap_mode2 = "clamp_to_border"
  129. wrap_mode3 = "clamp_to_border"
  130. wrap_mode4 = "clamp_to_border"
  131. wrap_mode5 = "clamp_to_border"
  132. wrap_mode6 = "clamp_to_border"
  133. wrap_mode7 = "clamp_to_border"
  134. x_tilt = "0.000000"
  135. y_tilt = "0.000000"
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