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TF2 items_game Extra Content

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Oct 9th, 2020
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  1. "attribute_controlled_attached_particles"
  2. {
  3. "cosmetic_unusual_effects"
  4. {
  5. //Possible attachments I've seen are root, unusual, cig_drg_smoke, muzzle1, halopoint1, and muzzle
  6. //The attachment "muzzle" seems to exist on weapons, but it's used on cosmetic unusual effects and not just weapon unusual effects?
  7. //Though, it seems to always be paired with "attach_to_rootbone" "1" so I suppose it's being ignored in favor of appearing on the root bone or root attachment?
  8. //Some hats seem to lack a defined attachment like "unusual" and instead just have a bone defined, typically "bip_head" it seems.
  9. //Some hats with the "unusual" attachment defined seem to use the "bip_head" bone as the attachment point.
  10. //Also seen "attach_to_rootbone" "1" and "draw_in_viewmodel" "1"
  11. //These might exist: "attach_to_hands" "attach_to_hands_vm_only"
  12. "1337"
  13. {
  14. "system" "coin_spin"
  15. "attachment" "root"
  16. }
  17. "1338"
  18. {
  19. "system" "teleporter_red_entrance_level3"
  20. "attachment" "unusual"
  21. }
  22. "1339"
  23. {
  24. "system" "cart_flashinglight_red"
  25. "attachment" "unusual"
  26. }
  27. }
  28.  
  29. "weapon_unusual_effects"
  30. {
  31. "705"
  32. {
  33. "system" "weapon_unusual_hot"
  34. "draw_in_viewmodel" "1"
  35. "use_suffix_name" "1"
  36.  
  37. "attachment" "muzzle"
  38. "control_point_1" "muzzle"
  39. "control_point_2" "muzzle"
  40. "control_point_3" "muzzle"
  41. "control_point_4" "muzzle"
  42. "control_point_5" "muzzle"
  43. }
  44. }
  45. }
  46.  
  47. // "item_sets"
  48. // {
  49. //
  50. // "polycount_pyro"
  51. // {
  52. // "name" "#TF_Set_Polycount_Pyro"
  53. // "items"
  54. // {
  55. // "The Degreaser" "1"
  56. // "The Powerjack" "1"
  57. // "The Attendant" "1"
  58. // }
  59. // "attributes"
  60. // {
  61. // "SET BONUS: calling card on kill"
  62. // {
  63. // "attribute_class" "calling_card_on_kill"
  64. // "value" "4"
  65. // }
  66. // }
  67. // "store_bundle" "Polycount Pyro Bundle"
  68. // }
  69. // }
  70.  
  71. "items"
  72. {
  73. "50000"
  74. {
  75. "name" "Revolver"
  76. "prefab" "valve weapon_revolver"
  77. "first_sale_date" "2020/10/08"
  78. "visuals"
  79. {
  80. "material_override" "models/weapons/c_items/c_revolver_xmas"
  81. }
  82. }
  83. }
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