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- function HandleAttack(attackstatus)
- if attackstatus == -1 then
- -- player pressed fight but didn't press Z afterwards
- else
- if fightcounter == 0 then
- Audio.stop()
- currentdialogue = {"[noskip][func:SetSprite,genocideoreo]w-why \nyou...","[noskip][waitall:x]you..\ntried to...","[noskip]kill... \nme[func:SetSprite,genocideoreo1]","[noskip]now... \n[waitall:x][color:ff0000]ima kill u[func:SetSprite,genocideoreo2]"}
- hp = 1
- def = 15
- Player.name = "chara"
- canspare = false
- check = "he wanna [color:ff0000]kill u"
- comments = {"[color:ff0000]Lets kill he and get xp","[color:ff0000]you can kill he"}
- if not SongIsPlaying then
- SongIsPlaying=true
- Audio.LoadFile("megalovania")
- end
- if fightcounter == 1 then
- currentdialogue = {"[noskip]you kil \nled sans"}
- end
- if fightcounter == 2 then
- currentdialogue = {"[noskip]and then \npapyrus"}
- end
- if fightcounter == 3 then
- currentdialogue = {"[noskip]but i \nwill dont \ndie"}
- end
- if fightcounter == 4 then
- currentdialogue = {"[noskip]..."}
- end
- elseif fightcounter == 5 then
- currentdialogue = {"[noskip]huh... \nyou st \nill trying"}
- end
- fightcounter = fightcounter + 1
- end
- end
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