TTHelvianTT

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Jun 25th, 2021
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  1. Campaign Plot 1 (A Cold Road)
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  3. The party is actually a group of merchants, or mercenaries and sellswords that just so happen to actually be part of a merchant caravan. This adventuring caravan of merchants will actually have a little bit of playful emphasis on selling products and making profits at first.
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  5. Though it will steadily progress into something much more meaningful by the time the party begins unknowingly shipping a cursed gemstone, actually the piece of a malignant, eldritch entity.
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  7. Party basically winds up being dragged in to be actual adventurers after some silly hijinx involving a Kenku, leaving them to slowly uncover an ancient curse corrupts victims to an eldritch truth. Lots of undead, emphasis in cold survival, the like.
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  12. Campaign Plot 2 (Purged by Fire)
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  14. A ravaging curse spreads across the land, causing those afflicted by it to be twisted and reshaped into monstrous beasts that slaughter anything and anyone unfortunate enough to be caught in their path. As the beasts kill, they begin to mutate, growing stronger with each victim that falls victim to their wrath.
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  16. While this curse plays a key theme, the real villain of this setting is actually a man set to purging the curse from the world through fire; a violent cause that leaves him slaughtering countless innocent people in his warpath.
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  20. Campaign Plot 3 (Devil's Bargain)
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  22. Demons! A classic enemy, though this takes place in a desert, arabian-nights esque setting where demons are beginning to plot a siege upon the desert. The demons are not all unjustified though; their plot for claiming the desert is actually being done with the intent of facing off against a common enemy that the players will soon discover later on within the campaign.
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  24. Campaign Plot 4 (The Pit)
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  26. Takes place in the Pit of Llyne, a massive hole in the ground that is divided into several rings that descend deeper and deeper. With each descending level, the rings grow more dangerous, but filled with more relics and artifacts that adventurers happily bring back to the surface for profit. People either don't walk out of the pit, or return with riches -- there's no in between.
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  28. The Pit's fairly massive, but is secretly a conglomeration of different places throughout Veska's timeline, condensed into a massive, ringed sinkhole. It was created by a deranged deity, obsessed with bringing things together into an ant-farm like environment for his own amusement.
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