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Jan 12th, 2019
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  1. Psi Script
  2.  
  3. -- Equipment
  4. if (%1 + (GetVariable("tier") * 10)) == 41 then
  5. print("Change Gear: dinv snapshot wear war-41")
  6. elseif (%1 + (GetVariable("tier") * 10)) == 80 then
  7. print("Change Weapon: dinv snapshot wear war-80")
  8. elseif (%1 + (GetVariable("tier") * 10)) == 91 then
  9. print("Change Gear: dinv snapshot wear war-91")
  10. elseif (%1 + (GetVariable("tier") * 10)) == 100 then
  11. print("Change Weapon: dinv snapshot wear war-100")
  12. elseif (%1 + (GetVariable("tier") * 10)) == 120 then
  13. print("Change Weapon: dinv snapshot wear war-120")
  14. elseif (%1 + (GetVariable("tier") * 10)) == 131 then
  15. print("Change Gear: dinv snapshot wear war-131")
  16. elseif (%1 + (GetVariable("tier") * 10)) == 140 then
  17. print("Change Weapon: dinv snapshot wear war-140")
  18. elseif (%1 + (GetVariable("tier") * 10)) == 160 then
  19. print("Change Weapon: dinv snapshot wear war-160")
  20. elseif (%1 + (GetVariable("tier") * 10)) == 171 then
  21. print("Change Gear: dinv snapshot wear war-171")
  22. elseif (%1 + (GetVariable("tier") * 10)) == 180 then
  23. print("Change Weapon: dinv snapshot wear war-180")
  24. elseif (%1 + (GetVariable("tier") * 10)) == 201 then
  25. print("Change Gear: dinv snapshot wear war-201")
  26. end
  27.  
  28. -- Main Attacks
  29. if (%1 + (GetVariable("tier") * 10)) < 59 then
  30. SetVariable("mainattack2", "cast 122")
  31. -- print("Main Attack Set to: Inflict Pain")
  32. elseif (%1 + (GetVariable("tier") * 10)) == 60 then
  33. SetVariable("mainattack2", "cast 354")
  34. print("Main Attack Set to: Neural Burn")
  35. elseif (%1 + (GetVariable("tier") * 10)) == 65 then
  36. SetVariable("mainattack2", "cast 128")
  37. print("Main Attack Set to: Project Force")
  38. elseif (%1 + (GetVariable("tier") * 10)) == 94 then
  39. SetVariable("mainattack2", "cast 357")
  40. print("Main Attack Set to: Trauma")
  41. elseif (%1 + (GetVariable("tier") * 10)) == 108 then
  42. SetVariable("mainattack2", "cast 356")
  43. print("Main Attack Set to: Psychosis")
  44. elseif (%1 + (GetVariable("tier") * 10)) == 151 then
  45. SetVariable("mainattack2", "cast 360")
  46. print("Main Attack Set to: Neural Overload")
  47. elseif (%1 + (GetVariable("tier") * 10)) == 179 then
  48. SetVariable("mainattack2", "cast 362")
  49. print("Main Attack Set to: Desolation")
  50. end
  51.  
  52. -- AOE Attacks
  53. if (%1 + (GetVariable("tier") * 10)) == 73 then
  54. SetVariable("aoespell", "cast 136")
  55. print("Area Effect Spell Set: Ultrablast")
  56. end
  57.  
  58. -- Bypass Automation
  59. if %1 == 5 then
  60. world.Execute("bypass clear;bypass gauntlet;bypass chasm")
  61. elseif %1 == 21 then
  62. world.Execute("bypass clear;bypass gauntlet;bypass maelstrom")
  63. elseif %1 == 46 then
  64. world.Execute("bypass clear;bypass zangar;bypass reach")
  65. elseif %1 == 61 then
  66. world.Execute("bypass clear;bypass reach;bypass nenukon")
  67. elseif %1 == 101 then
  68. world.Execute("bypass clear;bypass reach;bypass damned")
  69. elseif %1 == 116 then
  70. world.Execute("bypass clear;bypass deadlight;bypass ninehells")
  71. elseif %1 == 180 then
  72. world.Execute("bypass clear;bypass deadlight;bypass ninehells;bypass partroxis")
  73. end
  74.  
  75. -- Heal Spell Set
  76. if (%1 + (GetVariable("tier") * 10)) < 108 then
  77. SetVariable("selfheal", "54")
  78. print("Self-Heal set to: Heal")
  79. elseif (%1 + (GetVariable("tier") * 10)) == 108 then
  80. SetVariable("selfheal", "503")
  81. print("Self-Heal set to: Renew")
  82. elseif (%1 + (GetVariable("tier") * 10)) == 164 then
  83. SetVariable("selfheal", "504")
  84. print("Self-Heal set to: Restore Life")
  85. elseif (%1 + (GetVariable("tier") * 10)) == 190 then
  86. SetVariable("selfheal", "106")
  87. print("Self-Heal set to: Incomplete Healing")
  88. end
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