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a guest Jan 12th, 2019 104 Never
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  1. Psi Script
  2.  
  3. -- Equipment
  4. if (%1 + (GetVariable("tier") * 10)) == 41 then
  5.  print("Change Gear: dinv snapshot wear war-41")
  6. elseif (%1 + (GetVariable("tier") * 10)) == 80 then
  7.  print("Change Weapon: dinv snapshot wear war-80")
  8. elseif (%1 + (GetVariable("tier") * 10)) == 91 then
  9.  print("Change Gear: dinv snapshot wear war-91")
  10. elseif (%1 + (GetVariable("tier") * 10)) == 100 then
  11.  print("Change Weapon: dinv snapshot wear war-100")
  12. elseif (%1 + (GetVariable("tier") * 10)) == 120 then
  13.  print("Change Weapon: dinv snapshot wear war-120")
  14. elseif (%1 + (GetVariable("tier") * 10)) == 131 then
  15.  print("Change Gear: dinv snapshot wear war-131")
  16. elseif (%1 + (GetVariable("tier") * 10)) == 140 then
  17.  print("Change Weapon: dinv snapshot wear war-140")
  18. elseif (%1 + (GetVariable("tier") * 10)) == 160 then
  19.  print("Change Weapon: dinv snapshot wear war-160")
  20. elseif (%1 + (GetVariable("tier") * 10)) == 171 then
  21.  print("Change Gear: dinv snapshot wear war-171")
  22. elseif (%1 + (GetVariable("tier") * 10)) == 180 then
  23.  print("Change Weapon: dinv snapshot wear war-180")
  24. elseif (%1 + (GetVariable("tier") * 10)) == 201 then
  25.  print("Change Gear: dinv snapshot wear war-201")
  26. end
  27.  
  28. -- Main Attacks
  29. if (%1 + (GetVariable("tier") * 10)) < 59 then
  30.     SetVariable("mainattack2", "cast 122")
  31.     -- print("Main Attack Set to: Inflict Pain")
  32. elseif (%1 + (GetVariable("tier") * 10)) == 60 then
  33.     SetVariable("mainattack2", "cast 354")
  34.     print("Main Attack Set to: Neural Burn")
  35. elseif (%1 + (GetVariable("tier") * 10)) == 65 then
  36.     SetVariable("mainattack2", "cast 128")
  37.     print("Main Attack Set to: Project Force")
  38. elseif (%1 + (GetVariable("tier") * 10)) == 94 then
  39.     SetVariable("mainattack2", "cast 357")
  40.     print("Main Attack Set to: Trauma")
  41. elseif (%1 + (GetVariable("tier") * 10)) == 108 then
  42.     SetVariable("mainattack2", "cast 356")
  43.     print("Main Attack Set to: Psychosis")
  44. elseif (%1 + (GetVariable("tier") * 10)) == 151 then
  45.     SetVariable("mainattack2", "cast 360")
  46.     print("Main Attack Set to: Neural Overload")
  47. elseif (%1 + (GetVariable("tier") * 10)) == 179 then
  48.     SetVariable("mainattack2", "cast 362")
  49.     print("Main Attack Set to: Desolation")
  50. end
  51.  
  52. -- AOE Attacks
  53. if (%1 + (GetVariable("tier") * 10)) == 73 then
  54.     SetVariable("aoespell", "cast 136")
  55.     print("Area Effect Spell Set: Ultrablast")
  56. end
  57.  
  58.  -- Bypass Automation
  59. if %1 == 5 then
  60.  world.Execute("bypass clear;bypass gauntlet;bypass chasm")
  61. elseif %1 == 21 then
  62.  world.Execute("bypass clear;bypass gauntlet;bypass maelstrom")
  63. elseif %1 == 46 then
  64.  world.Execute("bypass clear;bypass zangar;bypass reach")
  65. elseif %1 == 61 then
  66.  world.Execute("bypass clear;bypass reach;bypass nenukon")
  67. elseif %1 == 101 then
  68.  world.Execute("bypass clear;bypass reach;bypass damned")
  69. elseif %1 == 116 then
  70.  world.Execute("bypass clear;bypass deadlight;bypass ninehells")
  71. elseif %1 == 180 then
  72.  world.Execute("bypass clear;bypass deadlight;bypass ninehells;bypass partroxis")
  73. end
  74.  
  75.  -- Heal Spell Set
  76. if (%1 + (GetVariable("tier") * 10)) < 108 then
  77.   SetVariable("selfheal", "54")
  78.    print("Self-Heal set to: Heal")
  79. elseif (%1 + (GetVariable("tier") * 10)) == 108 then
  80.   SetVariable("selfheal", "503")
  81.   print("Self-Heal set to: Renew")
  82. elseif (%1 + (GetVariable("tier") * 10)) == 164 then
  83.   SetVariable("selfheal", "504")
  84.   print("Self-Heal set to: Restore Life")
  85. elseif (%1 + (GetVariable("tier") * 10)) == 190 then
  86.   SetVariable("selfheal", "106")
  87.   print("Self-Heal set to: Incomplete Healing")
  88. end
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