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Pogo Settings for HDR v1-1 Final

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Nov 30th, 2011
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  1. ////SKYRIM ENHANCED SHADERS -- HDRv1.1 -- ENBSeries.ini Preset
  2. //Pogo Settings for HDR v1-1
  3.  
  4. [PROXY]
  5. EnableProxyLibrary=0
  6. InitProxyFunctions=0
  7. ProxyLibrary=
  8.  
  9. [GLOBAL]
  10. UseEffect=1
  11. AlternativeDepth=0
  12. AllowAntialias=0
  13. BugFixMode=0
  14. SkipShaderOptimization=0
  15. QuadVertexBuffer=0
  16. EnableShaders_3_0=1
  17. UseMRTRendering=0
  18. AdditionalConfigFile=enbseries2.ini
  19. CycleConfigReading=True
  20.  
  21. [EFFECT]
  22. EnableBloom=1
  23. EnableOcclusion=0
  24. EnableReflection=0
  25. EnableMotionBlur=0
  26. EnableWater=0
  27. EnableShadow=0
  28. DepthBias=0
  29. EnableDepthOfField=0
  30. [INPUT]
  31. KeyUseEffect=123
  32. KeyBloom=120
  33. KeyOcclusion=121
  34. KeyReflection=122
  35. KeyCombination=16
  36. KeyScreenshot=44
  37. KeyShadow=119
  38. KeyWater=118
  39. KeyShowFPS=106
  40. [REFLECTION]
  41. ReflectionPower=15
  42. ChromePower=10
  43. UseCurrentFrameReflection=0
  44. ReflectionQuality=0
  45. ReflectionSourceSpecular=50
  46. ReflectionSourceTFactor=50
  47. UseAdditiveReflection=0
  48. ReflectionDepthBias=0
  49. UseLowResReflection=0
  50. ReflectionSinglePass=1
  51. UseEnvBump=1
  52. EnvBumpAmount=100
  53. EnvBumpOffset=100
  54. ReflectionFlip=0
  55.  
  56. [BLOOM]
  57. BloomPowerDay=14 // Power of bloom intensity as screen brightness approaches BloomScreen LevelDay (0 to 100)
  58. BloomFadeTime=600 // the timein miliseconds allowed for bloom adaptation to occur, i.e. when moving from dark to bright areas
  59. BloomConstantDay=2 // Increase this to increase daytime 'constant' bloom, i.e. haziness (0 to 100)
  60. BloomQuality=0 // 0 is highest quality, 2 is lowest quality
  61. BloomScreenLevelDay=35 // Screen brightness threshold that determines when 'day' settings should be used
  62. BloomCurveDay=3 // Contrast level of bloom effect during 'day' scenes. (-10 to 10)
  63. BloomPowerNight=16 // Power of bloom intensity as screen brightness approaches Bloom Screen Level Night (0 to 100)
  64. BloomConstantNight=3 // Increase this to increase nighttime 'constant' bloom, i.e. haziness (0 to 100)
  65. BloomCurveNight=3 // Contrast level of bloom effect during 'night' scenes (-10 to 10)
  66. BloomScreenLevelNight=5 // Screen brightness threshold that determines when 'night' settings should be used (0 to 100)
  67. BloomAdaptationScreenLevel=65 // Screen brightness threshold that above which bloom is disabled entirely (0 to 100)
  68. BloomAdaptationMultiplier=50 // Percentage of bloom amount that comprises the adaptation range (0 to 100)
  69. BloomAllowOversaturation=0 // Allows 'oversaturation' effect of bloom. If set to '0', just 'hazy' bloom (0, 1)
  70. BloomMaxLimit=75 // Maximum bloom intensity ceiling (0 to 100)
  71.  
  72.  
  73. [COLORCORRECTION]
  74. DarkeningAmountDay=7 // Amount to darken game image during day time scenes, negative values lighten the image (-100 to 100)
  75. ScreenLevelDay=40 // Overall screen brightness level that determines the daytime settings (0 to 100)
  76. ScreenLevelNight=1 // Overall screen brightness level that determines the nighttime settings (0 to 100)
  77. DarkeningAmountNight=18 // Amount to darken game image during night time scenes, negative values lighten the image (-100 to 100)
  78. GammaCurveDay=2 // Contrast intensity during day scenes. (-10 to 10)
  79. GammaCurveNight=-2 // Contrast intensity during night scenes. (-10 to 10)
  80. ColorSaturationDay=2 // Color saturation as screen brightness approaches ScreenLevelDay (0 to 10)
  81. ColorSaturationNight=1 // Color saturation as screen brightness approaches ScreenLevelNight (0 to 10)
  82. UsePaletteTexture=0 // This MUST be set to 0 for most of the above settings to take effect (0, 1)
  83.  
  84. [SSAO]
  85. UseFilter=1
  86. OcclusionQuality=2
  87. FilterQuality=1
  88. DarkeningLevel=30
  89. BrighteningLevel=30
  90. IlluminationLevel=30
  91. AdditiveIlluminationLevel=30
  92. UseAmbientOcclusion=1
  93. UseIndirectLighting=1
  94. FadeDistance=50
  95. UseForAlphaTest=1
  96. UseForAlphaBlend=1
  97.  
  98. [WATER]
  99. UseWaterDeep=1
  100. WaterDeepness=20
  101. WaterQuality=0
  102. [SHADOW]
  103. ShadowFadeStart=40
  104. ShadowFadeEnd=80
  105. ShadowAmountDay=60
  106. ShadowAmountNight=30
  107. ShadowScreenLevelDay=60
  108. ShadowScreenLevelNight=20
  109. ShadowQuality=0
  110. UseShadowFilter=0
  111. FilterQuality=2
  112. ShadowBlurRange=30
  113. [ENGINE]
  114. ForceAnisotropicFiltering=0
  115. MaxAnisotropy=8
  116. ForceDisplayRefreshRate=0
  117. DisplayRefreshRateHz=60
  118. [MOTIONBLUR]
  119. MotionBlurQuality=1
  120. MotionBlurVelocity=40
  121. MotionBlurRotation=40
  122. [PERPIXELLIGHTING]
  123. SpecularColorMin=0
  124. SpecularColorMax=100
  125. SpecularColorMultiplier=100
  126. SpecularGlossinessMin=0
  127. SpecularGlossinessMax=100
  128. SpecularGlossinessMultiplier=100
  129. [DEPTHOFFIELD]
  130. DOFQuality=0
  131. DOFNumberOfPasses=1
  132. DOFFocusRange=50
  133. DOFBlurinessRange=5
  134.  
  135.  
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