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- ////SKYRIM ENHANCED SHADERS -- HDRv1.1 -- ENBSeries.ini Preset
- //Pogo Settings for HDR v1-1
- [PROXY]
- EnableProxyLibrary=0
- InitProxyFunctions=0
- ProxyLibrary=
- [GLOBAL]
- UseEffect=1
- AlternativeDepth=0
- AllowAntialias=0
- BugFixMode=0
- SkipShaderOptimization=0
- QuadVertexBuffer=0
- EnableShaders_3_0=1
- UseMRTRendering=0
- AdditionalConfigFile=enbseries2.ini
- CycleConfigReading=True
- [EFFECT]
- EnableBloom=1
- EnableOcclusion=0
- EnableReflection=0
- EnableMotionBlur=0
- EnableWater=0
- EnableShadow=0
- DepthBias=0
- EnableDepthOfField=0
- [INPUT]
- KeyUseEffect=123
- KeyBloom=120
- KeyOcclusion=121
- KeyReflection=122
- KeyCombination=16
- KeyScreenshot=44
- KeyShadow=119
- KeyWater=118
- KeyShowFPS=106
- [REFLECTION]
- ReflectionPower=15
- ChromePower=10
- UseCurrentFrameReflection=0
- ReflectionQuality=0
- ReflectionSourceSpecular=50
- ReflectionSourceTFactor=50
- UseAdditiveReflection=0
- ReflectionDepthBias=0
- UseLowResReflection=0
- ReflectionSinglePass=1
- UseEnvBump=1
- EnvBumpAmount=100
- EnvBumpOffset=100
- ReflectionFlip=0
- [BLOOM]
- BloomPowerDay=14 // Power of bloom intensity as screen brightness approaches BloomScreen LevelDay (0 to 100)
- BloomFadeTime=600 // the timein miliseconds allowed for bloom adaptation to occur, i.e. when moving from dark to bright areas
- BloomConstantDay=2 // Increase this to increase daytime 'constant' bloom, i.e. haziness (0 to 100)
- BloomQuality=0 // 0 is highest quality, 2 is lowest quality
- BloomScreenLevelDay=35 // Screen brightness threshold that determines when 'day' settings should be used
- BloomCurveDay=3 // Contrast level of bloom effect during 'day' scenes. (-10 to 10)
- BloomPowerNight=16 // Power of bloom intensity as screen brightness approaches Bloom Screen Level Night (0 to 100)
- BloomConstantNight=3 // Increase this to increase nighttime 'constant' bloom, i.e. haziness (0 to 100)
- BloomCurveNight=3 // Contrast level of bloom effect during 'night' scenes (-10 to 10)
- BloomScreenLevelNight=5 // Screen brightness threshold that determines when 'night' settings should be used (0 to 100)
- BloomAdaptationScreenLevel=65 // Screen brightness threshold that above which bloom is disabled entirely (0 to 100)
- BloomAdaptationMultiplier=50 // Percentage of bloom amount that comprises the adaptation range (0 to 100)
- BloomAllowOversaturation=0 // Allows 'oversaturation' effect of bloom. If set to '0', just 'hazy' bloom (0, 1)
- BloomMaxLimit=75 // Maximum bloom intensity ceiling (0 to 100)
- [COLORCORRECTION]
- DarkeningAmountDay=7 // Amount to darken game image during day time scenes, negative values lighten the image (-100 to 100)
- ScreenLevelDay=40 // Overall screen brightness level that determines the daytime settings (0 to 100)
- ScreenLevelNight=1 // Overall screen brightness level that determines the nighttime settings (0 to 100)
- DarkeningAmountNight=18 // Amount to darken game image during night time scenes, negative values lighten the image (-100 to 100)
- GammaCurveDay=2 // Contrast intensity during day scenes. (-10 to 10)
- GammaCurveNight=-2 // Contrast intensity during night scenes. (-10 to 10)
- ColorSaturationDay=2 // Color saturation as screen brightness approaches ScreenLevelDay (0 to 10)
- ColorSaturationNight=1 // Color saturation as screen brightness approaches ScreenLevelNight (0 to 10)
- UsePaletteTexture=0 // This MUST be set to 0 for most of the above settings to take effect (0, 1)
- [SSAO]
- UseFilter=1
- OcclusionQuality=2
- FilterQuality=1
- DarkeningLevel=30
- BrighteningLevel=30
- IlluminationLevel=30
- AdditiveIlluminationLevel=30
- UseAmbientOcclusion=1
- UseIndirectLighting=1
- FadeDistance=50
- UseForAlphaTest=1
- UseForAlphaBlend=1
- [WATER]
- UseWaterDeep=1
- WaterDeepness=20
- WaterQuality=0
- [SHADOW]
- ShadowFadeStart=40
- ShadowFadeEnd=80
- ShadowAmountDay=60
- ShadowAmountNight=30
- ShadowScreenLevelDay=60
- ShadowScreenLevelNight=20
- ShadowQuality=0
- UseShadowFilter=0
- FilterQuality=2
- ShadowBlurRange=30
- [ENGINE]
- ForceAnisotropicFiltering=0
- MaxAnisotropy=8
- ForceDisplayRefreshRate=0
- DisplayRefreshRateHz=60
- [MOTIONBLUR]
- MotionBlurQuality=1
- MotionBlurVelocity=40
- MotionBlurRotation=40
- [PERPIXELLIGHTING]
- SpecularColorMin=0
- SpecularColorMax=100
- SpecularColorMultiplier=100
- SpecularGlossinessMin=0
- SpecularGlossinessMax=100
- SpecularGlossinessMultiplier=100
- [DEPTHOFFIELD]
- DOFQuality=0
- DOFNumberOfPasses=1
- DOFFocusRange=50
- DOFBlurinessRange=5
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