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- on death:
- if name of victim is set:
- if name of attacker is set:
- if name of attacker's tool is not set:
- broadcast "&7[&6Death&7]&b%name of victim%(%victim%)は%name of attacker%に%attacker's tool%で殺された。"
- stop
- broadcast "&7[&6Death&7]&b%name of victim%(%victim%)は%name of attacker%に%name of attacker's tool%&bで殺された。"
- stop
- if attacker is not set:
- broadcast "&7[&6Death&7]&b%name of victim%(%victim%)は死んだ。"
- stop
- if name of attacker's tool is not set:
- broadcast "&7[&6Death&7]&b%name of victim%(%victim%)は%attacker%に%attacker's tool%で殺された。"
- stop
- broadcast "&7[&6Death&7]&b%name of victim%(%victim%)は%attacker%に%name of attacker's tool%&bで殺された。"
- stop
- if name of victim is not set:
- if attacker is not set:
- victim is a player
- broadcast "&7[&6Death&7]&b%victim%は死んだ。"
- stop
- if name of attacker's tool is not set:
- broadcast "&7[&6Death&7]&b%victim%は%attacker%に%attacker's tool%で殺された。"
- stop
- broadcast "&7[&6Death&7]&b%victim%は%attacker%に%name of attacker's tool%&bで殺された。"
- on damage:
- wait 1 ticks
- if name of victim is not set:
- send "&7%victim%の残りHP:&c%victim's health * 2%&7/&c%victim's max health*2%&7(&c%victim's health/victim's max health*100% &7パーセント&7)" to attacker
- stop
- send "&7%name of victim%の残りHP:&c%victim's health * 2%&7/&c%victim's max health*2%&7(&c%victim's health/victim's max health*100% &7パーセント&7)" to attacker
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