Dancer_A

Gen 9 Initial Thoughts

Nov 20th, 2022 (edited)
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  1. Cyclizar (A)
  2. Pros:
  3. -Shed Tail is very good for getting in dangerous threats essentially risk free due to Dragon/Normal typing
  4. -Very fast to get shed tails off quickly
  5. -Regenerator to heal off the shed tail recoil
  6. -Access to knock off
  7. -Access to rapid spin
  8. -Heavy Duty Boots to ignore hazards
  9.  
  10. Cons:
  11. -Even with max hp, the sub often breaks, meaning nothing was gained that turn and Cyclizar lost hp for no reason
  12. -Taunt shuts this down very easily
  13. -Choice scarf is the only truly reliable pass, making it dead weight if its partner fails to do anything as it has no way to dump the scarf onto something
  14. -The only viable tera type is steel, but there's no reason to ever tera this; arguably dark to avoid prankster taunt, but it's too niche
  15.  
  16. Flutter Mane (S)
  17. Pros:
  18. -Fairy/Ghost is an incredible defensive typing, only weak to Ghost and Steel (key being not weak to dark)
  19. -Booster energy is consumed upon switch in, making knock off even less useful vs it
  20. -405 speed is insanely high, and with a +1 from booster it is nigh impossible to outspeed
  21. -Tera Fairy and Ghost boost the STAB to incredible points
  22. -Normal Tera beats the mirror match
  23. -Almost forces a Tera from the opponent
  24. -Difficult to switch in
  25. -Dragapult + Lele
  26.  
  27. Cons:
  28. -Very bad defensively, can die to priority pretty easily
  29. -Terastillizing to any resisted type usually beats it
  30. -Quick banned as of now
  31.  
  32. Palafin (S+)
  33. Pros:
  34. -Very very easy to activate Hero mode, which does not wear off
  35. -160 base attack with a 60bp priority stab move...
  36. -Dracovish on crack
  37. -Scald doesn't exist to neuter this
  38. -Bulky as anything with 100/97/87 and 100 base speed
  39. -Best set is Taunt+Bulk up which arguably can't be beaten by anything
  40. -Choice set can easily push in unaware mons (non choice can too)
  41. -Wave crash is an incredible STAB move
  42. -Ah shit it can run boomburst too, which seems to eliminate its counters
  43.  
  44. Cons:
  45. -Needs to switch out to activate its ability
  46.  
  47. Roaring Moon (B? B+?)
  48. Pros:
  49. -Very high attack and speed
  50. -Booster energy + tera flying + acrobatics
  51.  
  52. Cons:
  53. -Needs to tera under most situations as physical dragon/dark is a pretty bad typing
  54. -Tera blast doesn't give much help to coverage
  55. -Most of its moves are 80bp
  56. -idk man this thing is mid, it just looks awesome
  57.  
  58. Chien-Pao (A)
  59. Pros:
  60. -Very high attack
  61. -Ability effectively gives it a life orb
  62. -Very fast
  63. -Strong priority options
  64. -Weavile+
  65.  
  66. Cons:
  67. -Weak to most if not all priority
  68. -Doesn't really secure most kills
  69. -No knock off
  70. -Wants more moves in its moveslots
  71.  
  72. Houndstone (C)
  73. Pros:
  74. -Last Respects is very strong with only a few allies fainted
  75. -Sand rush helps with its low speed
  76. -Fluffy is a solid ability
  77.  
  78. Cons:
  79. -It's really slow, even with a scarf or sand rush active
  80. -Last respects requires a lot to get going, and with only 101 base attack it fails to break dark types
  81. -Normal types are rampant, meaning last Respects does nothing, and its only option vs them is body press from uninvested 100 base defense
  82. -Quickbanned for some reason
  83. -Rage fist is a better version than this
  84.  
  85. Booster Energy
  86. Pros:
  87. - +1 to attack/Sp attack or speed without being locked into a move
  88. - consumed so Knock Off cannot stop it, nor can it ever be knocked off
  89. - Activate instantly, so it cannot be nullified, and is ignored by unaware as it is not a stat boost
  90.  
  91. Cons:
  92. -Can only be used once
  93.  
  94. Terastillizing in general
  95. Pros:
  96. - Can be used to make stabs stronger or provide a third stab
  97. - Can be used offensively to make moves hit harder or defensively to resist/block counters
  98.  
  99. Cons:
  100. - Often predictable
  101. - Can only be used once
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