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- Cyclizar (A)
- Pros:
- -Shed Tail is very good for getting in dangerous threats essentially risk free due to Dragon/Normal typing
- -Very fast to get shed tails off quickly
- -Regenerator to heal off the shed tail recoil
- -Access to knock off
- -Access to rapid spin
- -Heavy Duty Boots to ignore hazards
- Cons:
- -Even with max hp, the sub often breaks, meaning nothing was gained that turn and Cyclizar lost hp for no reason
- -Taunt shuts this down very easily
- -Choice scarf is the only truly reliable pass, making it dead weight if its partner fails to do anything as it has no way to dump the scarf onto something
- -The only viable tera type is steel, but there's no reason to ever tera this; arguably dark to avoid prankster taunt, but it's too niche
- Flutter Mane (S)
- Pros:
- -Fairy/Ghost is an incredible defensive typing, only weak to Ghost and Steel (key being not weak to dark)
- -Booster energy is consumed upon switch in, making knock off even less useful vs it
- -405 speed is insanely high, and with a +1 from booster it is nigh impossible to outspeed
- -Tera Fairy and Ghost boost the STAB to incredible points
- -Normal Tera beats the mirror match
- -Almost forces a Tera from the opponent
- -Difficult to switch in
- -Dragapult + Lele
- Cons:
- -Very bad defensively, can die to priority pretty easily
- -Terastillizing to any resisted type usually beats it
- -Quick banned as of now
- Palafin (S+)
- Pros:
- -Very very easy to activate Hero mode, which does not wear off
- -160 base attack with a 60bp priority stab move...
- -Dracovish on crack
- -Scald doesn't exist to neuter this
- -Bulky as anything with 100/97/87 and 100 base speed
- -Best set is Taunt+Bulk up which arguably can't be beaten by anything
- -Choice set can easily push in unaware mons (non choice can too)
- -Wave crash is an incredible STAB move
- -Ah shit it can run boomburst too, which seems to eliminate its counters
- Cons:
- -Needs to switch out to activate its ability
- Roaring Moon (B? B+?)
- Pros:
- -Very high attack and speed
- -Booster energy + tera flying + acrobatics
- Cons:
- -Needs to tera under most situations as physical dragon/dark is a pretty bad typing
- -Tera blast doesn't give much help to coverage
- -Most of its moves are 80bp
- -idk man this thing is mid, it just looks awesome
- Chien-Pao (A)
- Pros:
- -Very high attack
- -Ability effectively gives it a life orb
- -Very fast
- -Strong priority options
- -Weavile+
- Cons:
- -Weak to most if not all priority
- -Doesn't really secure most kills
- -No knock off
- -Wants more moves in its moveslots
- Houndstone (C)
- Pros:
- -Last Respects is very strong with only a few allies fainted
- -Sand rush helps with its low speed
- -Fluffy is a solid ability
- Cons:
- -It's really slow, even with a scarf or sand rush active
- -Last respects requires a lot to get going, and with only 101 base attack it fails to break dark types
- -Normal types are rampant, meaning last Respects does nothing, and its only option vs them is body press from uninvested 100 base defense
- -Quickbanned for some reason
- -Rage fist is a better version than this
- Booster Energy
- Pros:
- - +1 to attack/Sp attack or speed without being locked into a move
- - consumed so Knock Off cannot stop it, nor can it ever be knocked off
- - Activate instantly, so it cannot be nullified, and is ignored by unaware as it is not a stat boost
- Cons:
- -Can only be used once
- Terastillizing in general
- Pros:
- - Can be used to make stabs stronger or provide a third stab
- - Can be used offensively to make moves hit harder or defensively to resist/block counters
- Cons:
- - Often predictable
- - Can only be used once
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