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- -- Gui to Lua
- -- Version: 3.2
- -- Instances:
- local ScreenGui = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local equipmysword = Instance.new("TextButton")
- local FEbypass1 = Instance.new("TextButton")
- local FEbypass2 = Instance.new("TextButton")
- --Properties:
- ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- ScreenGui.ResetOnSpawn = false
- Frame.Parent = ScreenGui
- Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Frame.Position = UDim2.new(0.667636335, 0, 0.138297871, 0)
- Frame.Size = UDim2.new(0, 397, 0, 141)
- equipmysword.Name = "equip my sword"
- equipmysword.Parent = Frame
- equipmysword.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- equipmysword.Position = UDim2.new(0.496221662, 0, -0.00188794732, 0)
- equipmysword.Size = UDim2.new(0, 200, 0, 50)
- equipmysword.Font = Enum.Font.SourceSans
- equipmysword.Text = "equip my sword"
- equipmysword.TextColor3 = Color3.fromRGB(0, 0, 0)
- equipmysword.TextSize = 14.000
- FEbypass1.Name = "FE bypass 1"
- FEbypass1.Parent = Frame
- FEbypass1.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- FEbypass1.Position = UDim2.new(0.496221662, 0, 0.352721989, 0)
- FEbypass1.Size = UDim2.new(0, 200, 0, 50)
- FEbypass1.Font = Enum.Font.SourceSans
- FEbypass1.Text = "FE bypass 1"
- FEbypass1.TextColor3 = Color3.fromRGB(0, 0, 0)
- FEbypass1.TextSize = 14.000
- FEbypass2.Name = "FE bypass 2"
- FEbypass2.Parent = Frame
- FEbypass2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- FEbypass2.Position = UDim2.new(0.496221662, 0, 0.643502116, 0)
- FEbypass2.Size = UDim2.new(0, 200, 0, 50)
- FEbypass2.Font = Enum.Font.SourceSans
- FEbypass2.Text = "FE bypass 2"
- FEbypass2.TextColor3 = Color3.fromRGB(0, 0, 0)
- FEbypass2.TextSize = 14.000
- -- Scripts:
- local function YJHUKO_fake_script() -- equipmysword.LocalScript
- local script = Instance.new('LocalScript', equipmysword)
- script.Parent.MouseButton1Click:connect(function()
- loadstring(game:HttpGet("https://pastebin.com/raw/ympKCD3D", true))()
- end)
- end
- coroutine.wrap(YJHUKO_fake_script)()
- local function HSOXEY_fake_script() -- FEbypass1.LocalScript
- local script = Instance.new('LocalScript', FEbypass1)
- script.Parent.MouseButton1Click:connect(function()
- game["Run Service"].Stepped:connect(function()
- game.Players.LocalPlayer.Character.Tors.CanCollide = false
- game.Players.LocalPlayer.Character.Head.CanCollide = false
- end)
- game.Players.LocalPlayer.CharacterAdded:connect(function()
- wait(0.1)
- game.Players.LocalPlayer.Character:WaitForChild("Right Arm")
- wait(0.1)
- rs = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Destroy()
- rs.Parent = game.Players.LocalPlayer.Character.Torso
- rs.Part0 = game.Players.LocalPlayer.Character.Torso
- rs.Part1 = game.Players.LocalPlayer.Character["Right Arm"]:Clone()
- game.Players.LocalPlayer.Character["Right Arm"].Name = "ra"
- rs.Part1.Parent = game.Players.LocalPlayer.Character
- local Attachment0 = Instance.new("Attachment", game.Players.LocalPlayer.Character["Right Arm"])
- local rightarm = Instance.new("Attachment", game.Players.LocalPlayer.Character["ra"])
- local ol = Instance.new("HingeConstraint", game.Players.LocalPlayer.Character["Right Arm"])
- ol.Attachment0 = Attachment0
- ol.Attachment1 = rightarm
- ol.LimitsEnabled = true
- ol.LowerAngle = 0
- ol.Restitution = 0
- ol.UpperAngle = 0
- ls = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Destroy()
- ls.Parent = game.Players.LocalPlayer.Character.Torso
- ls.Part0 = game.Players.LocalPlayer.Character.Torso
- ls.Part1 = game.Players.LocalPlayer.Character["Left Arm"]:Clone()
- game.Players.LocalPlayer.Character["Left Arm"].Name = "la"
- ls.Part1.Parent = game.Players.LocalPlayer.Character
- local Attachment0 = Instance.new("Attachment", game.Players.LocalPlayer.Character["Left Arm"])
- local rightarm = Instance.new("Attachment", game.Players.LocalPlayer.Character["la"])
- local ol = Instance.new("HingeConstraint", game.Players.LocalPlayer.Character["Left Arm"])
- ol.Attachment0 = Attachment0
- ol.Attachment1 = rightarm
- ol.LimitsEnabled = true
- ol.LowerAngle = 0
- ol.Restitution = 0
- ol.UpperAngle = 0
- rh = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Right Hip"]:Destroy()
- rh.Parent = game.Players.LocalPlayer.Character.Torso
- rh.Part0 = game.Players.LocalPlayer.Character.Torso
- rh.Part1 = game.Players.LocalPlayer.Character["Right Leg"]:Clone()
- game.Players.LocalPlayer.Character["Right Leg"].Name = "rh"
- rh.Part1.Parent = game.Players.LocalPlayer.Character
- local Attachment0 = Instance.new("Attachment", game.Players.LocalPlayer.Character["Right Leg"])
- local rightarm = Instance.new("Attachment", game.Players.LocalPlayer.Character["rh"])
- local ol = Instance.new("HingeConstraint", game.Players.LocalPlayer.Character["Right Leg"])
- ol.Attachment0 = Attachment0
- ol.Attachment1 = rightarm
- ol.LimitsEnabled = true
- ol.LowerAngle = 0
- ol.Restitution = 0
- ol.UpperAngle = 0
- lh = game.Players.LocalPlayer.Character.Torso["Left Hip"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Left Hip"]:Destroy()
- lh.Parent = game.Players.LocalPlayer.Character.Torso
- lh.Part0 = game.Players.LocalPlayer.Character.Torso
- lh.Part1 = game.Players.LocalPlayer.Character["Left Leg"]:Clone()
- game.Players.LocalPlayer.Character["Left Leg"].Name = "lh"
- lh.Part1.Parent = game.Players.LocalPlayer.Character
- local Attachment0 = Instance.new("Attachment", game.Players.LocalPlayer.Character["Left Leg"])
- local rightarm = Instance.new("Attachment", game.Players.LocalPlayer.Character["lh"])
- local ol = Instance.new("HingeConstraint", game.Players.LocalPlayer.Character["Left Leg"])
- ol.Attachment0 = Attachment0
- ol.Attachment1 = rightarm
- ol.LimitsEnabled = true
- ol.LowerAngle = 0
- ol.Restitution = 0
- ol.UpperAngle = 0
- r = game.Players.LocalPlayer.Character.HumanoidRootPart["RootJoint"]:Clone()
- game.Players.LocalPlayer.Character.HumanoidRootPart["RootJoint"]:Destroy()
- r.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- r.Part0 = game.Players.LocalPlayer.Character.HumanoidRootPart
- r.Part1 = Instance.new("Part", game.Players.LocalPlayer.Character)
- r.Part1.Size = Vector3.new(2,2,1)
- r.Part1.Name = "Tors"
- r.Part1.Parent = game.Players.LocalPlayer.Character
- local Attachment0 = Instance.new("Attachment", game.Players.LocalPlayer.Character.Tors)
- local rightarm = Instance.new("Attachment", game.Players.LocalPlayer.Character.Torso)
- local ol = Instance.new("HingeConstraint", game.Players.LocalPlayer.Character.Tors)
- ol.Attachment0 = Attachment0
- ol.Attachment1 = rightarm
- ol.LimitsEnabled = true
- ol.LowerAngle = 0
- ol.Restitution = 0
- ol.UpperAngle = 0
- char = game.Players.LocalPlayer.Character
- repeat wait()until char:FindFirstChildOfClass("Accessory")
- wait(0.1)
- for i,v in pairs (char:GetChildren()) do
- if v:IsA("Accessory") and v:FindFirstChild("Handle") and v:FindFirstChild("Handle"):FindFirstChild("AccessoryWeld").Part1 == char.Head then
- local Attachment0 = Instance.new("Attachment", char.Head)
- local rightarm = Instance.new("Attachment", v.Handle)
- local ol = Instance.new("HingeConstraint", char.Head)
- ol.Attachment0 = Attachment0
- ol.Attachment1 = rightarm
- ol.LimitsEnabled = true
- ol.LowerAngle = 0
- ol.Restitution = 0
- ol.UpperAngle = 0
- rightarm.CFrame = v.AttachmentPoint + Vector3.new(0, -0.5, 0)
- v.Handle.AccessoryWeld:Destroy()
- end
- end
- spawn(function()
- repeat
- game:GetService("RunService").RenderStepped:Wait()
- char.Torso.CFrame = char.Tors.CFrame
- char.lh.CFrame = char["Left Leg"].CFrame
- char.rh.CFrame = char["Right Leg"].CFrame
- char.la.CFrame = char["Left Arm"].CFrame
- char.ra.CFrame = char["Right Arm"].CFrame
- until char.Humanoid.Health <= 0
- end)
- end)
- game.Players.LocalPlayer.Character.Humanoid.Health = 0
- while wait() do
- repeat wait() until game.Players.LocalPlayer.Character
- char = game.Players.LocalPlayer.Character
- for i,v in pairs (char:GetDescendants()) do
- if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then
- v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0,0,0)
- v.Massless = true
- end
- end
- end
- end)
- end
- coroutine.wrap(HSOXEY_fake_script)()
- local function SECCUWW_fake_script() -- FEbypass2.LocalScript
- local script = Instance.new('LocalScript', FEbypass2)
- function invis()
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "Left Arm" then
- v.Transparency = 1
- end
- end
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "Left Leg" then
- v.Transparency = 1
- end
- end
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "Right Arm" then
- v.Transparency = 1
- end
- end
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "Right Leg" then
- v.Transparency = 1
- end
- end
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "Torso" then
- v.Transparency = 1
- end
- end
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "lh" then
- v.Transparency = 0
- end
- end
- end
- script.Parent.MouseButton1Click:connect(function()
- while wait() do
- wait(2)
- invis()
- end
- end)
- end
- coroutine.wrap(SECCUWW_fake_script)()
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