Bland-Aid

Adeleine & Ribbon Moveset

Mar 15th, 2023 (edited)
143
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.13 KB | None | 0 0
  1. Adeleine and Ribbon
  2.  
  3. Introduction:
  4.  
  5. She made her debut in Kirby's Dream Land 3*, where she went by Ado and battled Kirby as the boss of the fourth world. I use the term "battled" loosely here, as her primary strategy was to send out painted monsters to fight for her. When all her minions are defeated, Adeleine took up arms against Kirby herself, to...
  6.  
  7. ...unfortunate results
  8.  
  9. Her second appearance was as a supporting character (and boss, again) in Kirby 64. Kirby 64 is also the game Ribbon comes from
  10.  
  11. *Unless you're one of those "people" who still think Ado and Adeleine are separate characters who just so happen to share a similar name, occupation, attire, and fighting style
  12.  
  13.  
  14. Stats:
  15.  
  16. Weight:??
  17. Walk Speed: ???
  18. Initial Dash: ???
  19. Run Speed: ???
  20. Air Speed: ???
  21. Fall Speed: ???
  22.  
  23. ???
  24.  
  25.  
  26. Mechanic:
  27.  
  28. Adeleine's paintbrush can be tipped with one of three colors of paint: red, blue, and yellow. Normals that use the brush will have their hitboxes slightly extended when there's paint on it. Not by very much, mind you, but as a fighter who prefers to keep opponents at a healthy distance, Ado appreciates the extra reach. More importantly, the paint's color determines the effects of Ado's special moves (sans up special) and smashes! The exact properties of these will be detailed in the moves themselves, but to put it briefly here, Adeleine's multicolor mechanic gives her even more options against her foes, letting her take control of the match with by choosing the right color to use at the right time. That's almost sort of what being a painter in real life is like, I think.
  29.  
  30. However, with all this potential comes a drawback: after using a particular color of paint for a special or a smash attack, that color will be expended, leaving Ado unable to use it. This doesn't last forever, thankfully: after 10 seconds, an expended color will be restored. As a little ease-of-use feature, when a color is used up, the next color in the cycle will automatically be equipped. It goes Red -> Blue -> Yellow, returning to red after yellow, and skipping over unavailable colors in the cycle. If all the colors have been used up, Adeleine's paintbrush will be left colorless, preventing the use of her smashes and her Neutral, Side, and Down Specials. It also removes the paint hitboxes from her brush-based normal attacks, reducing their effective range. Obviously it's in your best interest to not run out of paint.
  31.  
  32. Resource management is an important part of being an artist, right?
  33.  
  34.  
  35.  
  36. Specials:
  37.  
  38. Shield Special - Color Wheel
  39.  
  40. Like Inkling, Adeleine has an extra special movement dedicated to managing her unique resource, but her's is a bit more involved.
  41.  
  42. Holding Shield Special causes a color wheel consisting of the three primary colors to appear around Ado. From here, you can choose which color of paint to set your brush to, with controls not unlike Shulk's Monado Arts wheel: just flick the control stick in the direction of the color you want to select it.
  43.  
  44. For the sake of clarity, the color Adeleine is currently using will be highlighted in the wheel, and any unavailable colors will be grey. Like the Monado Arts wheel, the menu comes out nearly instantaneously, so making a selection is super fast as long as you know what you're doing. If you want something even faster than that, tapping Shield Special will immediately switch to the next color in the cycle without even opening the menu! Unlike the Monado Arts, both versions of this move can only be used while Adeleine's feet are planted on the ground, making this far more committal to use. You've got some flexibility, but don't overdo it, alright?
  45.  
  46. I probably could've made a clever art-related joke while comparing this move to Monado Arts. Oh well
  47.  
  48.  
  49. Neutral Special - Painted Galbo
  50.  
  51. A canvas appears in the background behind Adeleine, and she immediately begins painting. The animation and speed of this move are nearly identical to how it is in Star Allies, minus the pose Ado does between the painting process and the monster being sent out. It takes a little more than a full second for the entire move to be completed, and your reward for this painfully long process is a guy that sits in place and does nothing.
  52.  
  53. Adeleine's monster of choice for her neutral special is a Galbo, a stumpy little limbless dragon that's about the size of Kirby. As mentioned before, it will remain stationary for its lifespan, its eyes closed as if its asleep. If an oppoenents gets within a certain radius of the Galbo, it will wake up and open its maw to launch an attack at the enemy! The properties of this attack vary based on the color of the Galbo. However, regardless of its color, a Galbo will have 20 HP and take knockback as if it were Jigglypuff at 50%.
  54.  
  55. A red Galbo has a trigger radius of about ?? units--the shortest of all the variants--and its attack is a continuous stream of flame. This is essentially a downsized version of Bowser and Charizard's neutral specials. The fire has a horizontal range of 1.5 Battlefield platforms, and is as tall as the Galbo itself. It deals continuous hits of 2% damage, with flinching knockback that pushes opponents to the end of the stream. Galbo will continue this attack for 2 seconds, and can deal a maximum of 26% damage with it! Of course, that's assuming the enemy is caught at point-blank range right as the attack begins, which most likely won't be a common occurence.
  56.  
  57. Red Galbo makes up for its smallish activation range with the fastest startup of its bretheren, only taking the briefest of moments between waking up and breathing fire. It will even turn around to target enemies that enter its range behind it! It cannot do this after it has actually started its attack, though. This trait is shared between all the Galbo variants, by the way.
  58.  
  59. A blue Galbo has a trigger radius of ?? units, and it takes a bit longer to use its attack when someone gets within range. Instead of fire, this one shoots a blast of water similar in size, shape, and speed to the ones that come from Pac-Man's Fire Hydrant. These have far more range however, traveling about half the length of Final Destination before dissipating. As you might expect from a water-based attack, it deals no damage, instead simply pushing along anything it in its way, including Adeleine herself and any of her other summons! This is the only one of Adeleine's paintings that can affect her with its attacks, and this can be either a help or a hinderance.
  60.  
  61. Finally, a yellow Galbo--
  62.  
  63. (Adeleine can footstool jump off of Galbos, which causes them to attack immediately)
  64.  
  65.  
  66. Side Special - Painted Flamer
  67.  
  68. All three of Adeleine's painting specials share the exact same animation and frame data, with the only differences between them being the paintings themselves.
  69.  
  70. For her side special, Adeleine paints a Flamer, a one-eyed... thing that spews fire from the holes in its body. When it's finished being painted, the Flamer will fall straight down from the canvas at Adeleine's feet and begin moving along the first surface it makes contact with, very similar to the way the Hothead item does. It travels along the sides and underside of the part of the stage it's attached to (including drop-through platforms) at a constant rate of Mario's dashing speed. Like Hotheads, a Flamer will also change direction if it go offscreen on stages with walkoff blast zones. It deals a paltry 3% damage and very small set horizontal knockback if it touches an opponent. This will never be enough to kill traditionally, but could potentially result in a cheeky gimp if it happens offstage, say, if the Flamer happens to bump into a recovering opponent while its traveling along a wall. Of course, this underwhelming "attack" isn't the only thing this monster will do.
  71.  
  72. The moment it makes contact with an enemy (even if it just touches a shield), Flamer will go airborne and begin hovering 2 grids in front of its target. It will maintain this distance consistently, flying around as fast as it needs to and even phasing through parts of the stage if necessary. You know how Staryu works when it first comes out of a Pokeball? It's like that
  73.  
  74. (travels along the platform its on like a Hothead. if it takes damage or comes into any sort of contact with an enemy, it will rise into the air and begin tracking that fighter at a constant distance, like the Staryu Pokeball summon. after a couple of seconds of this, it will launch itself forward, charging all the way across the screen until it passes the blast zone, destroying itself in the process. red flamers will do a fiery charge with decent speed and high power. blue flamers will do an icy charge with slow speed and continuous hits that pull the opponent along. yellow flamers will do an electrical charge that instantly crosses the length of the screen, creating a very brief hitbox that will stun opponents that get hit by it)
  75.  
  76. Up Special - Fairy Flight
  77.  
  78. ????
  79.  
  80.  
  81. Down Special - Painted Burnis
  82.  
  83. ????
  84.  
  85. Listen, I'm aware the bird in that image is yellow, but just pretend it's like, reddish-orange, okay?
  86.  
  87. #
  88.  
  89. There is no electricity-based variant of this enemy in Kirby 64 or any future game in the series, so this is essentially complete fanfiction. Making stuff up for a Smash moveset? It's heresy, I know, but we can get through this
Advertisement
Add Comment
Please, Sign In to add comment