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SuzukazeK

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Jun 25th, 2019
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  1. on damage:
  2. attacker is holding tnt
  3. push victim in direction of attacker at speed 3
  4. play sound "entity.tnt.primed" with volume 1 and pitch 1 at attacker
  5. wait a tick
  6. push victim upwards at speed 1
  7. wait a second
  8. make a safe explosion of force 2 at victim
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