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- -- Decompiled with the Synapse X Luau decompiler.
- local l__CoinAssets__1 = game.ReplicatedStorage:WaitForChild("Assets"):FindFirstChild("CoinAssets");
- local l__Massive_Comet__2 = l__CoinAssets__1:FindFirstChild("Massive Comet");
- local v3 = {
- health = 5E+21,
- scaleHealth = false,
- textureID = "",
- currencyType = "Diamonds",
- disableScaling = true,
- totalMult = 1,
- diamondsMult = 1,
- specialBonus = {
- enabled = false
- },
- orbsRandom = {
- rewardMult = 1,
- amountMult = 1,
- speedMult = 1
- },
- orbsBreak = {
- rewardMult = 1,
- amountMult = 1
- },
- landSound = "coin",
- breakSound = "special",
- model = l__CoinAssets__1:FindFirstChild("Massive Comet"):FindFirstChildWhichIsA("BasePart"),
- modelHasStages = l__Massive_Comet__2:FindFirstChild("Stages") ~= nil
- };
- local v4 = false;
- if l__Massive_Comet__2:FindFirstChild("Stages") ~= nil then
- v4 = l__Massive_Comet__2:FindFirstChild("Stages"):FindFirstChild("Mid");
- end;
- v3.modelMidHealth = v4;
- local v5 = false;
- if l__Massive_Comet__2:FindFirstChild("Stages") ~= nil then
- v5 = l__Massive_Comet__2:FindFirstChild("Stages"):FindFirstChild("Low");
- end;
- v3.modelLowHealth = v5;
- v3.world = string.match(script.Parent.Parent.Name, "%a+");
- return v3;
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