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- Ocarina of Time, Beta Quest by mzxrules
- Download here: http://bit.ly/BetaQuest
- What is this:
- The Beta Quest mod is an entrance randomizer built from the NTSC 1.0 release.
- It works like this:
- Your file name is used to seed the random number generator, used to shuffle
- entrances. Every time you are spawned into the game, the mod intercepts your next
- entrance id, and compares it to a master entrance id table.
- The bulk of all valid entrance ids are shuffled amongst themselves, meaning that
- if you touch an exit that takes you into an entrance index within this list,
- you will only ever end up at a spawn within this list.
- A much smaller subset of valid entrance ids are randomly given an id by picking a
- random entrance id from the master table. Entrance Ids randomized this way are
- able to send you to a duplicate location. For example, entry points into the
- "generic" and Fairy Fountain grottos are randomized in this way.
- An even smaller subset of valid entrance ids are not randomized to make it possible
- to obtain certain items.
- Which version should I use?
- Due to issues with emulation, there are three different versions of the mod.
- "Fix" has a hack applied that is intended to eliminate the delay that occurs when
- pausing or game overing in emulators like Project 64 1.6. This will cause a trippy
- graphical glitch, but is otherwise harmless.
- "No Fix" does not have the above hack. This version is packed into the Wii wad.
- "Hardware" is a hardware compatable version of the mod. This version also does not
- have the above hack. The only difference is that the rom's files have been
- decompressed. For whatever reason, graphical exceptions and crashes will occur
- when running this version on emulators like Project 64 1.6 and MupenPlus.
- Other Changes:
- * Added a special mode where entrances are are constantly being shuffled. To play this
- mode, simply set your filename to "RNG-Only", case specific.
- * Added a special check to prevent wrong warps, as they cannot be safely randomized.
- Attempting to wrong warp will ruin your game.
- Note: Cutscene skips should not be affected (Forest/Water/Shadow/Spirit medallions,
- warp songs, etc.)
- * Shortened several key quest cutscenes, and made it possible to press start to skip
- the final cutscene. A side effect of this is that you can no longer BA off of the
- Light Arrow cs.
- * Entrances that crash as a Child or Adult have been tweaked to not crash. As a result,
- all dungeons can be beaten as a child
- * The Nabooru Knuckle fight now also triggers as a child, preventing you from becoming
- trapped in the room.
- * Child Link is now able to equip all 3 tunics, and the Mirror Shield
- * Added a secret area that can only be reached by entering a grotto. It will disappear
- once you open the chest at the end.
- Note: Although the possibility is very small, beating the secret area may be mandatory
- for beating the game.
- * Until you obtain magic, Great Fairy Fountains will always take you to the magic one.
- The Magic Great Fairy Fountain's exit will depend on the initial entrance used
- * Ganon's Castle (outside area) spawns have been tweaked to keep you in bounds
- * All of Tower Collapse's temporary events (except for the collapse cutscene itself) have
- been made permanent
- * Farore's Wind restore points are retained when going through time
- * The Song of Time door will now open when spawning from all entrances
- * Imported 1.2's Kakariko Graveyard to eliminate sticky graves
- * Whatever you do, don't hold L (Dpad-Up on Wii) and definitely attempt to press different
- combinations of these buttons while holding L (Dpad-Up) when going through a loading zone:
- * Z, C-Up, C-Down, C-Left, C-Right
- * Start
- * R
- Known Issues:
- * When walking around (especially as an adult), you will trigger the infamous fog glitch.
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