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- Available renderers:
- * OpenGL 1 BASE (1.1)
- * OpenGL 1 (1.1)
- * OpenGL 2 (2.0)
- * OpenGL 3 (3.0)
- * OpenGL 4 (4.0)
- Renderer init order:
- 1) OpenGL 4 (4.0)
- 2) OpenGL 3 (3.0)
- 3) OpenGL 2 (2.0)
- 4) OpenGL 1 (1.1)
- Using renderer: OpenGL 3 (3.0)
- Shader versions supported: 110 to 330
- Enabled Features: 0x00000FDF:
- - GPU_FEATURE_NON_POWER_OF_TWO
- - GPU_FEATURE_RENDER_TARGETS
- - GPU_FEATURE_BLEND_EQUATIONS
- - GPU_FEATURE_BLEND_FUNC_SEPARATE
- - GPU_FEATURE_BLEND_EQUATIONS_SEPARATE
- - GPU_FEATURE_GL_BGRA
- - GPU_FEATURE_GL_ABGR
- - GPU_FEATURE_VERTEX_SHADER
- - GPU_FEATURE_FRAGMENT_SHADER
- - GPU_FEATURE_PIXEL_SHADER
- - GPU_FEATURE_GEOMETRY_SHADER
- - GPU_FEATURE_WRAP_REPEAT_MIRRORED
- OS: Win10 V. 1670 OS build 14393
- Asus K52JK 2009 with two HDDs.
- Both of them are noise so are at their end of life.
- Frame rate ~220 fps in windowed mode, with fraps recording on other disk - 60-70fps
- With disco on and random moves of the grit the frame rate drop like ~20 (from 220 to ~200)
- Pseudo full screen is same FPS, however in fulscreen the FPS goes a little above 250fps.
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