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- ac130
- ac130_inverted
- af_caves_indoors
- af_caves_indoors_breachroom
- af_caves_indoors_overlook
- af_caves_indoors_skylight
- af_caves_indoors_steamroom
- af_caves_indoors_steamroom_dark
- af_caves_outdoors
- af_caves_outdoors_airstrip
- af_chase_ending_noshock
- af_chase_indoors
- af_chase_indoors_2
- af_chase_indoors_3
- af_chase_outdoors
- af_chase_outdoors_2
- af_chase_outdoors_3
- aftermath
- aftermath_dying
- aftermath_hurt
- aftermath_nodesat
- aftermath_pain
- aftermath_walking
- airplane
- airport
- airport_death
- airport_exterior
- airport_green
- airport_intro
- airport_stairs
- ambush
- arcadia
- arcadia_checkpoint
- arcadia_golfcourse
- arcadia_house2
- arcadia_house
- arcadia_secondbridge
- arcadia_secondstreet
- arcadia_wrekage
- armada
- armada_ground
- armada_sound
- armada_tvs
- armada_water
- bigcity_destroyed
- black_bw
- blackout
- blackout_darkness
- blackout_nvg
- blacktest
- bog
- bog_a
- bog_a_sunrise
- bog_b
- boneyard
- boneyard_flyby
- boneyard_ride
- boneyard_steer
- bridge
- cargoship
- cargoship_blast //The explosion on CoD4 in the container ship, turns everything red
- cargoship_indoor2
- cargoship_indoor
- //Here starts the campaign cheats for CoD4. I imaging they are loads of fun
- cheat_bw
- cheat_bw_contrast
- cheat_bw_invert
- cheat_bw_invert_contrast
- cheat_chaplinnight
- cheat_contrast
- cheat_invert
- cheat_invert_contrast
- cliffhanger
- cliffhanger_extreme
- cliffhanger_heavy
- cliffhanger_snowmobile
- co_break
- co_overgrown
- cobra_down
- cobra_sunset1
- cobra_sunset2
- cobra_sunset3
- cobrapilot
- contingency
- contingency_thermal_inverted
- coup
- coup_hit
- coup_sunblind
- dc_whitehouse_interior
- dc_whitehouse_lawn
- dc_whitehouse_roof
- dc_whitehouse_tunnel
- dcburning_bunker
- dcburning_commerce
- dcburning_crash
- dcburning_heliride
- dcburning_rooftops
- dcburning_trnches
- dcemp
- dcemp_emp
- dcemp_iss
- dcemp_iss
- dcemp_iss_death
- dcemp_office
- dcemp_parking
- dcemp_parking_lighting
- dcemp_postemp2
- dcemp_postemp
- dcemp_tunnels
- default //Use this to reset any vision you've used
- default_night
- default_night_mp
- downtown_la
- end_game2
- end_game
- estate
- estate_ambush_clearing
- estate_birchfield
- estate_dragplayer
- estate_finalfield
- estate_forest
- estate_forset_clearing
- estate_hilltop
- estate_house_approach
- estate_house_backyard
- estate_house_interior
- estate_throwplayer
- exterior_concept
- favela
- favela_alleys
- favela_chase
- favela_ending
- favela_escape
- favela_escape_chopperjump
- favela_escape_market
- favela_escape_playerfall_recovery
- favela_escape_radiotower
- favela_escape_rooftops
- favela_escape_soccerfield
- favela_escape_soccerfield_buildings
- favela_escape_solorun_buildings
- favela_escape_solorun_nearend
- favela_escape_street
- favela_hill
- favela_shanty
- favela_torture
- firingrange
- grayscale //black and white, ftw
- gulag
- gulag_circle
- gulag_ending
- gulag_flyin
- gulag_hallways
- gulag_nvg
- helicopter_ride
- hunted
- hunted_crash
- icbm
- icbm_interior
- icbm_launch
- icbm_sunrise0
- icbm_sunrise1
- icbm_sunrise2
- icbm_sunrise3
- icbm_sunrise4
- interior_concept
- introscreen
- invasion
- invasion_alley
- invasion_nates_roof
- invasion_near_convoy
- invasion_stripmall
- invasion_suburban_streets
- invasion_yards
- jeepride
- jeepride_cobra
- jeepride_flyaway
- jeepride_tunnel
- jeepride_zak
- killhouse
- launchfacility
- launchfacility_a
- launchfacility_b
- missilecam
- mp_backlot
- mp_bloc
- mp_bog
- mp_brecourt
- mp_broadcase
- mp_carentan
- mp_cargoship
- mp_citystreets
- mp_convoy
- mp_countdown
- mp_crash
- mp_crash_damage
- mp_creek
- mp_creek_ss
- mp_crossfire
- mp_derail
- mp_downtown_la
- mp_dusk
- mp_farm
- mp_favela
- mp_firingrange
- mp_highrise
- mp_hill
- mp_killhouse
- mp_nightshift
- mp_oilrig
- mp_overgrown
- mp_pipeline
- mp_quarry
- mp_riverwalk
- mp_shipment
- mp_showdown
- mp_skidrow
- mp_strike
- mp_suburbia
- mp_trailer
- mp_vacant
- mp_verdict
- mpintro
- mpnuke
- mpnuke_aftermath
- mpoutro
- nate_test
- near_death
- near_death_mp
- oilrig_exterior_deck0
- oilrig_exterior_deck1
- oilrig_exterior_deck2
- oilrig_exterior_deck3
- oilrig_exterior_deck4
- oilrig_exterior_heli
- oilrig_interior2
- oilrig_interior
- oilrig_underwater
- overwatch
- overwatch_nv
- parabolic
- roadkill
- roadkill_ambush
- roadkill_dismount_building
- roadkill_ending
- roadkill_inside_school
- roadkill_left_school
- roadkill_town_normal
- roadkill_town_smokey
- roadkill_walking_to_school
- school
- scoutsniper
- seaknight_assault
- sepia //This one could be cool
- slomo_breach
- sniperescape
- sniperescape_glow_off
- sniperescape_outside
- so_bridge
- strike
- thermal_mp
- trainer_pit
- trainer_start
- tulsa
- village_assauilt
- village_defend
- wetwork
- whitehouse
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