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  1. $cd "C:\Users\Zach\Desktop"
  2. $modelname "Humans\Group01\Female_01.mdl"
  3. $model "Akigawa" "akigawa.smd" {
  4. $collisionmodel "akigawa_collision.smd"
  5.  
  6.  
  7. // If you uncomment the following lines the eyes will be closed
  8. // I'm including it anyway in case anyone wants to experiment
  9. // eyelid upper_right "mdldecompiler_expressions.vta" lowerer 1 -0.242600 neutral 1 0.198100 raiser 1 0.281200 split 0.1 eyeball righteye
  10. // eyelid lower_right "mdldecompiler_expressions.vta" lowerer 2 -0.343100 neutral 2 -0.252200 raiser 2 -0.042200 split 0.1 eyeball righteye
  11. // If you uncomment the following lines the eyes will be closed
  12. // I'm including it anyway in case anyone wants to experiment
  13. // eyelid upper_left "mdldecompiler_expressions.vta" lowerer 3 -0.242600 neutral 3 0.198100 raiser 3 0.281200 split -0.1 eyeball lefteye
  14. // eyelid lower_left "mdldecompiler_expressions.vta" lowerer 4 -0.343100 neutral 4 -0.252200 raiser 4 -0.042200 split -0.1 eyeball lefteye
  15.  
  16. $cdmaterials "models\player\akigawa\"
  17.  
  18. $hboxset "default"
  19. $hbox 1 "ValveBiped.Bip01_Head1" -2.250 -5.000 -3.150 7.250 5.000 3.350
  20. $hbox 4 "ValveBiped.Bip01_L_UpperArm" -0.810 -2.250 -3.050 11.190 2.750 1.200
  21. $hbox 4 "ValveBiped.Bip01_L_Forearm" -1.250 -1.880 -2.000 11.750 1.620 1.000
  22. $hbox 4 "ValveBiped.Bip01_L_Hand" 0.000 -1.070 -1.500 6.000 0.680 3.000
  23. $hbox 5 "ValveBiped.Bip01_R_UpperArm" -1.500 -2.250 -1.250 11.500 2.750 2.750
  24. $hbox 5 "ValveBiped.Bip01_R_Forearm" -0.820 -1.900 -1.150 11.180 1.600 1.850
  25. $hbox 5 "ValveBiped.Bip01_R_Hand" -0.500 -1.130 -3.250 5.500 0.630 1.750
  26. $hbox 6 "ValveBiped.Bip01_L_Thigh" 0.500 -3.500 -3.250 17.500 4.500 3.250
  27. $hbox 6 "ValveBiped.Bip01_L_Calf" 0.740 -2.350 -2.150 17.740 3.650 2.350
  28. $hbox 6 "ValveBiped.Bip01_L_Foot" -2.000 -1.800 -1.450 6.000 3.200 2.050
  29. $hbox 6 "ValveBiped.Bip01_L_Toe0" -0.170 -1.500 -1.300 2.570 0.300 1.700
  30. $hbox 7 "ValveBiped.Bip01_R_Thigh" 0.500 -3.500 -3.000 17.500 4.500 3.000
  31. $hbox 7 "ValveBiped.Bip01_R_Calf" 0.740 -2.350 -2.350 17.740 3.650 2.150
  32. $hbox 7 "ValveBiped.Bip01_R_Foot" -2.000 -1.750 -2.150 6.000 3.250 1.350
  33. $hbox 7 "ValveBiped.Bip01_R_Toe0" 0.000 -1.380 -1.630 2.740 0.380 1.630
  34. $hbox 3 "ValveBiped.Bip01_Pelvis" -5.250 -3.880 -6.250 5.750 4.120 3.750
  35. $hbox 3 "ValveBiped.Bip01_Spine1" -4.500 -2.000 -4.980 3.500 6.000 4.970
  36. $hbox 2 "ValveBiped.Bip01_Spine2" -0.500 -2.500 -6.000 10.500 7.500 6.000
  37. // Model uses material "fmouth.vmt"
  38. // Model uses material "eyeball_l.vmt"
  39. // Model uses material "citizen_sheet.vmt"
  40. // Model uses material "eyeball_r.vmt"
  41. // Model uses material "joey_facemap.vmt"
  42. // Model uses material "pupil_r.vmt"
  43. // Model uses material "glint.vmt"
  44. // Model uses material "pupil_l.vmt"
  45. $attachment "eyes" "ValveBiped.Bip01_Head1" 2.63 -4.13 0.04 rotate 0.00 -80.10 -90.00
  46. $attachment "mouth" "ValveBiped.Bip01_Head1" -0.20 -5.80 0.00 rotate 0.00 -80.00 -90.00
  47. $attachment "chest" "ValveBiped.Bip01_Spine2" 4.00 4.00 -0.00 rotate -0.00 95.00 90.00
  48. $attachment "forward" "ValveBiped.forward" 0.00 -0.00 0.00 rotate 0.00 0.00 -0.00
  49. $attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" -0.00 -0.00 0.00 rotate -90.00 -90.00 0.00
  50. $attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" 0.00 -0.00 -0.00 rotate -90.00 -90.00 0.00
  51. $includemodel "f_anm.mdl"
  52. $includemodel "f_gst.mdl"
  53. $includemodel "f_pst.mdl"
  54. $includemodel "f_shd.mdl"
  55. $includemodel "f_ss.mdl"
  56.  
  57. $surfaceprop "flesh"
  58. $eyeposition -0.000 0.000 70.000
  59. $illumposition 1.165 -0.000 34.196
  60. $sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00
  61. $ikchain rhand ValveBiped.Bip01_R_Hand knee 0.707 0.707 0.000
  62. $ikchain lhand ValveBiped.Bip01_L_Hand knee 0.707 0.707 0.000
  63. $ikchain rfoot ValveBiped.Bip01_R_Foot knee 0.707 -0.707 0.000
  64. $ikchain lfoot ValveBiped.Bip01_L_Foot knee 0.707 -0.707 0.000
  65. $collisionjoints "ragdoll.smd" {
  66.  
  67. $mass 70.0
  68. $inertia 10.00
  69. $damping 0.01
  70. $rotdamping 1.50
  71. $rootbone "valvebiped.bip01_pelvis"
  72. $jointmerge "ValveBiped.Bip01_Pelvis" "ValveBiped.Bip01_Spine1"
  73.  
  74. $jointconstrain "valvebiped.bip01_spine2" x limit -48.00 48.00 0.00
  75. $jointconstrain "valvebiped.bip01_spine2" y limit -25.00 25.00 0.00
  76. $jointconstrain "valvebiped.bip01_spine2" z limit -25.00 50.00 0.00
  77.  
  78. $jointconstrain "valvebiped.bip01_r_upperarm" x limit -39.00 39.00 0.00
  79. $jointconstrain "valvebiped.bip01_r_upperarm" y limit -79.00 95.00 0.00
  80. $jointconstrain "valvebiped.bip01_r_upperarm" z limit -93.00 23.00 0.00
  81.  
  82. $jointconstrain "valvebiped.bip01_l_upperarm" x limit -30.00 30.00 0.00
  83. $jointconstrain "valvebiped.bip01_l_upperarm" y limit -95.00 84.00 0.00
  84. $jointconstrain "valvebiped.bip01_l_upperarm" z limit -86.00 26.00 0.00
  85.  
  86. $jointconstrain "valvebiped.bip01_l_forearm" x limit 0.00 0.00 0.00
  87. $jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00
  88. $jointconstrain "valvebiped.bip01_l_forearm" z limit -149.00 4.00 0.00
  89.  
  90. $jointconstrain "valvebiped.bip01_l_hand" x limit -37.00 37.00 0.00
  91. $jointconstrain "valvebiped.bip01_l_hand" y limit 0.00 0.00 0.00
  92. $jointconstrain "valvebiped.bip01_l_hand" z limit -57.00 59.00 0.00
  93.  
  94. $jointconstrain "valvebiped.bip01_r_forearm" x limit 0.00 0.00 0.00
  95. $jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.00
  96. $jointconstrain "valvebiped.bip01_r_forearm" z limit -149.00 4.00 0.00
  97.  
  98. $jointconstrain "valvebiped.bip01_r_hand" x limit -60.00 60.00 0.00
  99. $jointconstrain "valvebiped.bip01_r_hand" y limit 0.00 0.00 0.00
  100. $jointconstrain "valvebiped.bip01_r_hand" z limit -57.00 70.00 0.00
  101.  
  102. $jointconstrain "valvebiped.bip01_r_thigh" x limit -12.00 12.00 0.00
  103. $jointconstrain "valvebiped.bip01_r_thigh" y limit -8.00 75.00 0.00
  104. $jointconstrain "valvebiped.bip01_r_thigh" z limit -97.00 32.00 0.00
  105.  
  106. $jointconstrain "valvebiped.bip01_r_calf" x limit 0.00 0.00 0.00
  107. $jointconstrain "valvebiped.bip01_r_calf" y limit 0.00 0.00 0.00
  108. $jointconstrain "valvebiped.bip01_r_calf" z limit -12.00 126.00 0.00
  109.  
  110. $jointconstrain "valvebiped.bip01_head1" x limit -20.00 20.00 0.00
  111. $jointconstrain "valvebiped.bip01_head1" y limit -25.00 25.00 0.00
  112. $jointconstrain "valvebiped.bip01_head1" z limit -13.00 30.00 0.00
  113.  
  114. $jointconstrain "valvebiped.bip01_l_thigh" x limit -12.00 12.00 0.00
  115. $jointconstrain "valvebiped.bip01_l_thigh" y limit -73.00 6.00 0.00
  116. $jointconstrain "valvebiped.bip01_l_thigh" z limit -93.00 30.00 0.00
  117.  
  118. $jointconstrain "valvebiped.bip01_l_calf" x limit 0.00 0.00 0.00
  119. $jointconstrain "valvebiped.bip01_l_calf" y limit 0.00 0.00 0.00
  120. $jointconstrain "valvebiped.bip01_l_calf" z limit -8.00 126.00 0.00
  121.  
  122. $jointconstrain "valvebiped.bip01_l_foot" x limit 0.00 0.00 0.00
  123. $jointconstrain "valvebiped.bip01_l_foot" y limit -19.00 19.00 0.00
  124. $jointconstrain "valvebiped.bip01_l_foot" z limit -15.00 35.00 0.00
  125.  
  126. $jointconstrain "valvebiped.bip01_r_foot" x limit 0.00 0.00 0.00
  127. $jointconstrain "valvebiped.bip01_r_foot" y limit -25.00 6.00 0.00
  128. $jointconstrain "valvebiped.bip01_r_foot" z limit -15.00 35.00 0.00
  129. $animatedfriction 1.000 400.000 0.500 0.300 0.000
  130. }
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