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Dec 10th, 2018
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  1. class SecVest01aHatItem: InventoryItem_Base_F
  2. { allowedSlots[] = {701};
  3. type = 701;
  4. hiddenSelections[] = {"camo1"};
  5. uniformModel = "\ervez_clothing\hats\vests\secourity_vest_001\sec_vest_01.p3d";
  6. modelSides[] = {6};
  7. mass = 1;
  8. hitpointName = "HitHead";
  9.  
  10. class HitpointsProtectionInfo
  11. {
  12. class Neck
  13. {
  14. hitpointName = "HitNeck";
  15. armor = 8;
  16. passThrough = 0.5;
  17. };
  18. class Arms
  19. {
  20. hitpointName = "HitArms";
  21. armor = 8;
  22. passThrough = 0.5;
  23. };
  24. class Chest
  25. {
  26. hitpointName = "HitChest";
  27. armor = 24;
  28. passThrough = 0.1;
  29. };
  30. class Diaphragm
  31. {
  32. hitpointName = "HitDiaphragm";
  33. armor = 24;
  34. passThrough = 0.1;
  35. };
  36. class Abdomen
  37. {
  38. hitpointName = "HitAbdomen";
  39. armor = 24;
  40. passThrough = 0.1;
  41. };
  42. class Body
  43. {
  44. hitpointName = "HitBody";
  45. passThrough = 0.1;
  46. };
  47. };
  48. };
  49. };
  50. class sec_vest_01_a: ItemCore
  51. {
  52. scope = 2;
  53. displayName = "SECOURITY VEST";
  54. picture = "\A3\characters_f\Data\UI\icon_H_Cap_blk_CA.paa";
  55. model = "\ervez_clothing\hats\vests\secourity_vest_001\sec_vest_01.p3d";
  56. hiddenSelections[] = {"camo1"};
  57. hiddenSelectionsTextures[] = {"\ervez_clothing\hats\vests\secourity_vest_001\tex\sec_vest_01_a_co.paa"};
  58. class ItemInfo: SecVest01aHatItem
  59. {
  60. hiddenSelectionsTextures[] = {"\ervez_clothing\hats\vests\secourity_vest_001\tex\sec_vest_01_a_co.paa};
  61. };
  62.  
  63. };
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