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MateusGamerBROficial

chill

Aug 16th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110. return typeof(s[k])=="function"
  111. and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151.  
  152. m = game.Players.LocalPlayer
  153. char = m.Character
  154.  
  155. function Random(num)
  156. local section=num % 1 * 3;
  157. local secondary=0.5 * math.pi * (section % 1);
  158. if section < 1 then
  159. return 1,1 - math.cos(secondary),1 - math.sin(secondary);
  160. elseif section < 2 then
  161. return 1 - math.sin(secondary),1,1 - math.cos(secondary);
  162. else
  163. return 1 - math.cos(secondary),1 - math.sin(secondary),1;
  164. end
  165. end
  166.  
  167. --//Lol try to figure this one out//
  168. function rainb(hue)
  169. local section = hue % 1 * 3
  170. local secondary = 0.5 * math.pi * (section % 1)
  171. if section < 1 then
  172. return Color3.new(1, 1 - math.cos(secondary), 1 - math.sin(secondary))
  173. elseif section < 2 then
  174. return Color3.new(1 - math.sin(secondary), 1, 1 - math.cos(secondary))
  175. else
  176. return Color3.new(1 - math.cos(secondary), 1 - math.sin(secondary), 1)
  177. end
  178. end
  179.  
  180. Chillmusic = Instance.new("Sound", workspace)
  181. Chillmusic.Parent = game.Chat
  182. Chillmusic.Volume = 8
  183. Chillmusic.SoundId = "rbxassetid://1221694420"
  184. Chillmusic.Looped = true
  185. Chillmusic:Play()
  186.  
  187. local txt = Instance.new("BillboardGui", char)
  188. txt.Adornee = char.Head
  189. txt.Name = "_status"
  190. txt.Size = UDim2.new(2, 0, 1.2, 0)
  191. txt.StudsOffset = Vector3.new(-9, 8, 0)
  192. local text = Instance.new("TextLabel", txt)
  193. text.Size = UDim2.new(10, 0, 7, 0)
  194. text.FontSize = "Size24"
  195. text.TextScaled = true
  196. text.TextTransparency = 0
  197. text.BackgroundTransparency = 1
  198. text.TextTransparency = 0
  199. text.TextStrokeTransparency = 0
  200. text.Font = "Arcade"
  201. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  202. v = Instance.new("Part")
  203. v.Name = "ColorBrick"
  204. v.Parent = m.Character
  205. v.FormFactor = "Symmetric"
  206. v.Anchored = true
  207. v.CanCollide = false
  208. v.BottomSurface = "Smooth"
  209. v.TopSurface = "Smooth"
  210. v.Size = Vector3.new(10, 5, 3)
  211. v.Transparency = 1
  212. v.CFrame = char.Torso.CFrame
  213. v.BrickColor = BrickColor.new("Really black")
  214. v.Transparency = 1
  215. spawn(function()
  216. TweenService = game:GetService("TweenService")
  217. Colours = {Color3.fromRGB(0,100,200),Color3.fromRGB(4, 175, 236)}
  218. Int = 0
  219. while wait(2) do
  220. if Int == #Colours then Int = 0 end
  221. Int = Int+1
  222. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  223. end
  224. end)
  225. v.Shape = "Block"
  226. text.Text = "~»Chill Af«~"
  227. Player = game:GetService("Players").LocalPlayer
  228. Character = Player.Character
  229. PlayerGui = Player.PlayerGui
  230. Backpack = Player.Backpack
  231. Torso = Character.Torso
  232. Head = Character.Head
  233. Humanoid = Character.Humanoid
  234. m = Instance.new("Model", Character)
  235. LeftArm = Character["Left Arm"]
  236. LeftLeg = Character["Left Leg"]
  237. RightArm = Character["Right Arm"]
  238. RightLeg = Character["Right Leg"]
  239. LS = Torso["Left Shoulder"]
  240. LH = Torso["Left Hip"]
  241. RS = Torso["Right Shoulder"]
  242. RH = Torso["Right Hip"]
  243. Face = Head.face
  244. Neck = Torso.Neck
  245. it = Instance.new
  246. attacktype = 1
  247. vt = Vector3.new
  248. cf = CFrame.new
  249. bc = BrickColor.new
  250. br = BrickColor.random
  251. it = Instance.new
  252. euler = CFrame.fromEulerAnglesXYZ
  253. angles = CFrame.Angles
  254. cloaked = false
  255. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  256. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  257. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  258. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  259. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  260. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  261. RootPart = Character.HumanoidRootPart
  262. RootJoint = RootPart.RootJoint
  263. RootCF = euler(-1.57, 0, 3.14)
  264. attack = false
  265. attackdebounce = false
  266. equipped = false
  267. trispeed = 0.2
  268. attackmode = "none"
  269. local idle = 0
  270. local Anim = "Idle"
  271. Head.face.Texture = "rbxassetid://206844132"
  272.  
  273. local Trail = Instance.new("Trail",char)
  274. local attachment0 = Instance.new("Attachment",char["Right Arm"])
  275. attachment0.Name = "TrailAttachment0"
  276. attachment0.CFrame = CFrame.new(-0.25,-1,0)
  277. local attachment1 = Instance.new("Attachment",char["Right Arm"])
  278. attachment1.CFrame = CFrame.new(0.25,-1,0)
  279. attachment1.Name = "TrailAttachment1"
  280. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  281. Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
  282. Trail.Lifetime = 0.5
  283. Trail.Attachment0 = attachment0
  284. Trail.Attachment1 = attachment1
  285.  
  286. local Trail = Instance.new("Trail",char)
  287. local attachment0 = Instance.new("Attachment",char["Left Arm"])
  288. attachment0.Name = "TrailAttachment0"
  289. attachment0.CFrame = CFrame.new(-0.25,-1,0)
  290. local attachment1 = Instance.new("Attachment",char["Left Arm"])
  291. attachment1.CFrame = CFrame.new(0.25,-1,0)
  292. attachment1.Name = "TrailAttachment1"
  293. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  294. Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
  295. Trail.Lifetime = 0.5
  296. Trail.Attachment0 = attachment0
  297. Trail.Attachment1 = attachment1
  298.  
  299. local Trail = Instance.new("Trail",char)
  300. local attachment0 = Instance.new("Attachment",char["Right Leg"])
  301. attachment0.Name = "TrailAttachment0"
  302. attachment0.CFrame = CFrame.new(-0.25,-1,0)
  303. local attachment1 = Instance.new("Attachment",char["Right Leg"])
  304. attachment1.CFrame = CFrame.new(0.25,-1,0)
  305. attachment1.Name = "TrailAttachment1"
  306. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  307. Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
  308. Trail.Lifetime = 0.5
  309. Trail.Attachment0 = attachment0
  310. Trail.Attachment1 = attachment1
  311.  
  312. local Trail = Instance.new("Trail",char)
  313. local attachment0 = Instance.new("Attachment",char["Left Leg"])
  314. attachment0.Name = "TrailAttachment0"
  315. attachment0.CFrame = CFrame.new(-0.25,-1,0)
  316. local attachment1 = Instance.new("Attachment",char["Left Leg"])
  317. attachment1.CFrame = CFrame.new(0.25,-1,0)
  318. attachment1.Name = "TrailAttachment1"
  319. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  320. Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
  321. Trail.Lifetime = 0.5
  322. Trail.Attachment0 = attachment0
  323. Trail.Attachment1 = attachment1
  324.  
  325.  
  326. Humanoid.Animator.Parent = nil
  327. Character.Animate.Parent = nil
  328. function FindNearestTorso(Position, Distance, SinglePlayer)
  329. if SinglePlayer then
  330. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  331. end
  332. local List = {}
  333. for i, v in pairs(workspace:GetChildren()) do
  334. if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and Distance >= (v.Torso.Position - Position).magnitude then
  335. table.insert(List, v)
  336. end
  337. end
  338. return List
  339. end
  340. function lerp(a, b, t)
  341. return a + (b - a) * t
  342. end
  343. function slerp(a, b, t)
  344. dot = a:Dot(b)
  345. if dot > 0.99999 or dot < -0.99999 then
  346. return t <= 0.5 and a or b
  347. else
  348. r = math.acos(dot)
  349. return (a * math.sin((1 - t) * r) + b * math.sin(t * r)) / math.sin(r)
  350. end
  351. end
  352. function matrixInterpolate(a, b, t)
  353. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  354. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  355. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx, by, bz), t)
  356. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t)
  357. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t)
  358. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t)
  359. local t = v1:Dot(v2)
  360. if not (t < 0) and t ~= 0 and not (t > 0) then
  361. return CFrame.new()
  362. end
  363. return CFrame.new(v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z)
  364. end
  365. function genWeld(a, b)
  366. local w = Instance.new("Weld", a)
  367. w.Part0 = a
  368. w.Part1 = b
  369. return w
  370. end
  371. function weld(a, b)
  372. local weld = Instance.new("Weld")
  373. weld.Name = "W"
  374. weld.Part0 = a
  375. weld.Part1 = b
  376. weld.C0 = a.CFrame:inverse() * b.CFrame
  377. weld.Parent = a
  378. return weld
  379. end
  380. function Lerp(c1, c2, al)
  381. local com1 = {
  382. c1.X,
  383. c1.Y,
  384. c1.Z,
  385. c1:toEulerAnglesXYZ()
  386. }
  387. local com2 = {
  388. c2.X,
  389. c2.Y,
  390. c2.Z,
  391. c2:toEulerAnglesXYZ()
  392. }
  393. for i, v in pairs(com1) do
  394. com1[i] = v + (com2[i] - v) * al
  395. end
  396. return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4, unpack(com1)))
  397. end
  398. function clerp(a, b, t)
  399. local qa = {
  400. QuaternionFromCFrame(a)
  401. }
  402. local qb = {
  403. QuaternionFromCFrame(b)
  404. }
  405. local ax, ay, az = a.x, a.y, a.z
  406. local bx, by, bz = b.x, b.y, b.z
  407. local _t = 1 - t
  408. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  409. end
  410. function QuaternionFromCFrame(cf)
  411. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  412. local trace = m00 + m11 + m22
  413. if trace > 0 then
  414. local s = math.sqrt(1 + trace)
  415. local recip = 0.5 / s
  416. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  417. else
  418. local i = 0
  419. if m00 < m11 then
  420. i = 1
  421. end
  422. if m22 > (i == 0 and m00 or m11) then
  423. i = 2
  424. end
  425. if i == 0 then
  426. local s = math.sqrt(m00 - m11 - m22 + 1)
  427. local recip = 0.5 / s
  428. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  429. elseif i == 1 then
  430. local s = math.sqrt(m11 - m22 - m00 + 1)
  431. local recip = 0.5 / s
  432. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  433. elseif i == 2 then
  434. local s = math.sqrt(m22 - m00 - m11 + 1)
  435. local recip = 0.5 / s
  436. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  437. end
  438. end
  439. end
  440. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  441. local xs, ys, zs = x + x, y + y, z + z
  442. local wx, wy, wz = w * xs, w * ys, w * zs
  443. local xx = x * xs
  444. local xy = x * ys
  445. local xz = x * zs
  446. local yy = y * ys
  447. local yz = y * zs
  448. local zz = z * zs
  449. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  450. end
  451. function QuaternionSlerp(a, b, t)
  452. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  453. local startInterp, finishInterp
  454. if cosTheta >= 1.0E-4 then
  455. if 1 - cosTheta > 1.0E-4 then
  456. local theta = math.acos(cosTheta)
  457. local invSinTheta = 1 / math.sin(theta)
  458. startInterp = math.sin((1 - t) * theta) * invSinTheta
  459. finishInterp = math.sin(t * theta) * invSinTheta
  460. else
  461. startInterp = 1 - t
  462. finishInterp = t
  463. end
  464. elseif 1 + cosTheta > 1.0E-4 then
  465. local theta = math.acos(-cosTheta)
  466. local invSinTheta = 1 / math.sin(theta)
  467. startInterp = math.sin((t - 1) * theta) * invSinTheta
  468. finishInterp = math.sin(t * theta) * invSinTheta
  469. else
  470. startInterp = t - 1
  471. finishInterp = t
  472. end
  473. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  474. end
  475. function rayCast(Pos, Dir, Max, Ignore)
  476. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  477. end
  478. function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  479. local fp = it("Part")
  480. fp.formFactor = formfactor
  481. fp.Parent = parent
  482. fp.Reflectance = reflectance
  483. fp.Transparency = transparency
  484. fp.CanCollide = false
  485. fp.Locked = true
  486. fp.BrickColor = brickcolor
  487. fp.Name = name
  488. fp.Size = size
  489. fp.Position = Torso.Position
  490. fp.BottomSurface = "Smooth"
  491. fp.TopSurface = "Smooth"
  492. fp:BreakJoints()
  493. return fp
  494. end
  495. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  496. local mesh = it(Mesh)
  497. mesh.Parent = part
  498. if Mesh == "SpecialMesh" then
  499. mesh.MeshType = meshtype
  500. mesh.MeshId = meshid
  501. end
  502. mesh.Offset = offset
  503. mesh.Scale = scale
  504. return mesh
  505. end
  506. function weld(parent, part0, part1, c0)
  507. local weld = it("Weld")
  508. weld.Parent = parent
  509. weld.Part0 = part0
  510. weld.Part1 = part1
  511. weld.C0 = c0
  512. return weld
  513. end
  514. function rayCast(Pos, Dir, Max, Ignore)
  515. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  516. end
  517. RSH, LSH = nil, nil
  518. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  519. RW.Name = "Right Shoulder"
  520. LW.Name = "Left Shoulder"
  521. LH = Torso["Left Hip"]
  522. RH = Torso["Right Hip"]
  523. TorsoColor = Torso.BrickColor
  524. function NoOutline(Part)
  525. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  526. end
  527. player = Player
  528. ch = Character
  529. RSH = ch.Torso["Right Shoulder"]
  530. LSH = ch.Torso["Left Shoulder"]
  531. RSH.Parent = nil
  532. LSH.Parent = nil
  533. RW.Name = "Right Shoulder"
  534. RW.Part0 = ch.Torso
  535. RW.C0 = cf(1.5, 0.5, 0)
  536. RW.C1 = cf(0, 0.5, 0)
  537. RW.Part1 = ch["Right Arm"]
  538. RW.Parent = ch.Torso
  539. LW.Name = "Left Shoulder"
  540. LW.Part0 = ch.Torso
  541. LW.C0 = cf(-1.5, 0.5, 0)
  542. LW.C1 = cf(0, 0.5, 0)
  543. LW.Part1 = ch["Left Arm"]
  544. LW.Parent = ch.Torso
  545. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  546. local wld = Instance.new("Weld", wp1)
  547. wld.Part0 = wp0
  548. wld.Part1 = wp1
  549. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  550. end
  551. newWeld(RootPart, Torso, 0, -1, 0)
  552. Torso.Weld.C1 = CFrame.new(0, -1, 0)
  553. newWeld(Torso, LeftLeg, -0.5, -1, 0)
  554. LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
  555. newWeld(Torso, RightLeg, 0.5, -1, 0)
  556. RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
  557. Player = game:GetService("Players").LocalPlayer
  558. Character = Player.Character
  559. mouse = Player:GetMouse()
  560. m = Instance.new("Model", Character)
  561. local weldBetween = function(a, b)
  562. local weldd = Instance.new("ManualWeld")
  563. weldd.Part0 = a
  564. weldd.Part1 = b
  565. weldd.C0 = CFrame.new()
  566. weldd.C1 = b.CFrame:inverse() * a.CFrame
  567. weldd.Parent = a
  568. return weldd
  569. end
  570. ArtificialHB = Instance.new("BindableEvent", script)
  571. ArtificialHB.Name = "Heartbeat"
  572. script:WaitForChild("Heartbeat")
  573. frame = 0.016666666666666666
  574. tf = 0
  575. allowframeloss = false
  576. tossremainder = false
  577. lastframe = tick()
  578. script.Heartbeat:Fire()
  579. game:GetService("RunService").Heartbeat:connect(function(s, p)
  580. tf = tf + s
  581. if tf >= frame then
  582. if allowframeloss then
  583. script.Heartbeat:Fire()
  584. lastframe = tick()
  585. else
  586. for i = 1, math.floor(tf / frame) do
  587. script.Heartbeat:Fire()
  588. end
  589. lastframe = tick()
  590. end
  591. if tossremainder then
  592. tf = 0
  593. else
  594. tf = tf - frame * math.floor(tf / frame)
  595. end
  596. end
  597. end)
  598. function swait(num)
  599. if num == 0 or num == nil then
  600. ArtificialHB.Event:wait()
  601. else
  602. for i = 0, num do
  603. ArtificialHB.Event:wait()
  604. end
  605. end
  606. end
  607. mouse.KeyDown:connect(function(key)
  608. if key == "c" then
  609. repeat
  610. swait()
  611. Chillmusic.Volume = Chillmusic.Volume - 0.05
  612. until Chillmusic.Volume == 0
  613. Chillmusic:Stop()
  614. swait()
  615. Chillmusic2:Play()
  616. Chillmusic.Volume = 1
  617. end
  618. end)
  619. mouse.KeyDown:connect(function(key)
  620. if key == "f" then
  621. text.Text = "Guys why not just chill?"
  622. wait(1)
  623. text.Text = "It's just the way life should be."
  624. wait(1)
  625. text.Text = "Chill is life."
  626. wait(1)
  627. text.Text = "Chill is love."
  628. wait(1)
  629. text.Text = "Chill is for the best."
  630. wait(1)
  631. text.Text = "Maybe if you were chill you wouldn't be a skid..."
  632. wait(3)
  633. text.Text = "But some people cant handle the chill can they."
  634. wait(3)
  635. text.Text = "Chill Af"
  636. end
  637. end)
  638. mouse.KeyDown:connect(function(key)
  639. if key == "v" then
  640. repeat
  641. swait()
  642. Chillmusic2.Volume = Chillmusic2.Volume - 0.05
  643. until Chillmusic2.Volume == 0
  644. Chillmusic2:Stop()
  645. swait()
  646. Chillmusic:Play()
  647. Chillmusic2.Volume = 1
  648. end
  649. end)
  650. mouse.KeyDown:connect(function(key)
  651. if key == "b" then
  652. text.Text = "Be back scrubs."
  653. wait(1)
  654. text.Text = "Afk nibba..."
  655. end
  656. end)
  657. mouse.KeyDown:connect(function(key)
  658. if key == "n" then
  659. text.Text = "K back you nubs's!"
  660. wait(1)
  661. text.Text = "Chill Af"
  662. end
  663. end)
  664. m = Instance.new("ForceField", Character)
  665. m.Visible = false
  666. Character.Humanoid.WalkSpeed = 4
  667. mouse.KeyDown:connect(function(key)
  668. if string.byte(key) == 48 then
  669. Swing = 2
  670. Character.Humanoid.WalkSpeed = 40
  671. end
  672. end)
  673. mouse.KeyUp:connect(function(key)
  674. if string.byte(key) == 48 then
  675. Swing = 1
  676. Character.Humanoid.WalkSpeed = 4
  677. end
  678. end)
  679. local sine = 0
  680. local change = 1
  681. local val = 0
  682. spawn(function()
  683. while true do
  684. swait()
  685. sine = sine + change
  686. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  687. local velderp = RootPart.Velocity.y
  688. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  689. if equipped == true or equipped == false then
  690. if attack == false then
  691. idle = idle + 1
  692. Character.Humanoid.MaxHealth = math.huge
  693. Character.Humanoid.Health = math.huge
  694. else
  695. idle = 0
  696. end
  697. if not (idle >= 500) or attack == false then
  698. end
  699. if torvel < 1 and hitfloor ~= nil then
  700. Anim = "Chill"
  701. if attack == false then
  702. Humanoid.CameraOffset = Vector3.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0)
  703. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0) * CFrame.Angles(math.rad(90 + 15 * math.sin(sine / 60)), math.rad(0), math.rad(0)), 0.8)
  704. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20 + 20 * math.cos(sine / 60)), math.rad(0 + 4 * math.sin(sine / 60)), math.rad(0)), 0.2)
  705. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(0 + 20 * math.sin(sine / 60)), math.rad(0 + 55 * math.sin(sine / 60))), 0.3)
  706. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(-20 - 20 * math.sin(sine / 60)), math.rad(0 - 55 * math.sin(sine / 60))), 0.3)
  707. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.86 + 0.03 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 45 * math.cos(sine / 70)), math.rad(3), math.rad(-4)), 0.8)
  708. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 35 * math.cos(sine / 65)), math.rad(-3), math.rad(4)), 0.8)
  709. end
  710. elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
  711. Anim = "Walk"
  712. if attack == false then
  713. Humanoid.CameraOffset = Vector3.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0)
  714. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.2)
  715. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0) * CFrame.Angles(math.rad(-90 + 5 * math.cos(sine / 45)), math.rad(180 * math.cos(sine / 48.5)), math.rad(0)), 0.8)
  716. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-4 + 2 * math.sin(sine / 48)), math.rad(0), math.rad(0)), 0.2)
  717. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(90 - 20.5 * math.cos(sine / 45))), 0.3)
  718. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(-90 + 20.5 * math.cos(sine / 45))), 0.3)
  719. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.8)
  720. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(4)), 0.8)
  721. end
  722. elseif torvel >= 22 and hitfloor ~= nil then
  723. Anim = "Run"
  724. if attack == false then
  725. Humanoid.CameraOffset = Vector3.new(0, 6 - 1.55 * math.cos(sine / 68.5), 0)
  726. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 6 - 1.55 * math.cos(sine / 68.5), -0.2) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.2)
  727. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 1.55 * math.cos(sine / 68.5), 0) * CFrame.Angles(math.rad(-40 + 20 * math.sin(sine / 68.5)), 0, 0), 0.8)
  728. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-12 + 17 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.2)
  729. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(40 - 20 * math.cos(sine / 68.5))), 0.2)
  730. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(-40 + 20 * math.cos(sine / 68.5))), 0.2)
  731. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.87, -0.25) * CFrame.Angles(math.rad(-45 - 10 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.8)
  732. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.1) * CFrame.Angles(math.rad(-35 - 10 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.8)
  733. end
  734. end
  735. end
  736. end
  737. end)
  738.  
  739.  
  740.  
  741. -- Objects
  742.  
  743. local Chill_Gui_Bro = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
  744. local Header = Instance.new("Frame")
  745. local BackGround = Instance.new("Frame")
  746. local Chill_Gui_Label = Instance.new("TextLabel")
  747. local Play_ID_Button = Instance.new("TextButton")
  748. local ID_Box = Instance.new("TextBox")
  749. local Set_Vol_Button = Instance.new("TextButton")
  750. local Vol_Box = Instance.new("TextBox")
  751. local Set_Tpos_Button = Instance.new("TextButton")
  752. local Tpos_Box = Instance.new("TextBox")
  753. local Set_Text_Button = Instance.new("TextButton")
  754. local Tpos_Box_2 = Instance.new("TextBox")
  755. local Toggle_Chat_Button = Instance.new("TextButton")
  756. local Chat_Toggle_Label = Instance.new("TextLabel")
  757. local Current_Song_Label = Instance.new("TextLabel")
  758.  
  759. -- Properties
  760.  
  761. Chill_Gui_Bro.Name = "Chill_Gui_Bro"
  762.  
  763. Header.Name = "Header"
  764. Header.Parent = Chill_Gui_Bro
  765. Header.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  766. Header.BorderSizePixel = 0
  767. Header.Draggable = true
  768. Header.Active = true
  769. Header.Selectable = true
  770. Header.Position = UDim2.new(0.469539374, 0, 0.147921771, 0)
  771. Header.Size = UDim2.new(0, 250, 0, 45)
  772.  
  773. BackGround.Name = "BackGround"
  774. BackGround.Parent = Header
  775. BackGround.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078)
  776. BackGround.BorderSizePixel = 0
  777. BackGround.Draggable = true
  778. BackGround.Position = UDim2.new(0, 0, 1, 0)
  779. BackGround.Size = UDim2.new(0, 250, 0, 299)
  780.  
  781. Chill_Gui_Label.Name = "Chill_Gui_Label"
  782. Chill_Gui_Label.Parent = Header
  783. Chill_Gui_Label.BackgroundColor3 = Color3.new(1, 1, 1)
  784. Chill_Gui_Label.BackgroundTransparency = 1
  785. Chill_Gui_Label.BorderSizePixel = 0
  786. Chill_Gui_Label.Draggable = true
  787. Chill_Gui_Label.Size = UDim2.new(0, 250, 0, 45)
  788. Chill_Gui_Label.Font = Enum.Font.Arcade
  789. Chill_Gui_Label.Text = "~»Chill Gui«~"
  790. Chill_Gui_Label.TextColor3 = Color3.new(1, 1, 1)
  791. Chill_Gui_Label.TextScaled = true
  792. Chill_Gui_Label.TextSize = 14
  793. Chill_Gui_Label.TextWrapped = true
  794.  
  795. Play_ID_Button.Name = "Play_ID_Button"
  796. Play_ID_Button.Parent = Header
  797. Play_ID_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  798. Play_ID_Button.BorderColor3 = Color3.new(0, 0, 0)
  799. Play_ID_Button.BorderSizePixel = 0
  800. Play_ID_Button.Position = UDim2.new(0.0520000011, 0, 1.22222221, 0)
  801. Play_ID_Button.Size = UDim2.new(0, 68, 0, 35)
  802. Play_ID_Button.Font = Enum.Font.Arcade
  803. Play_ID_Button.Text = "Play ID"
  804. Play_ID_Button.TextColor3 = Color3.new(1, 1, 1)
  805. Play_ID_Button.TextSize = 20
  806. Play_ID_Button.TextWrapped = true
  807.  
  808. ID_Box.Name = "ID_Box"
  809. ID_Box.Parent = Header
  810. ID_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  811. ID_Box.BorderColor3 = Color3.new(0, 0, 0)
  812. ID_Box.BorderSizePixel = 0
  813. ID_Box.Position = UDim2.new(0.356000006, 0, 1.22222221, 0)
  814. ID_Box.Size = UDim2.new(0, 140, 0, 35)
  815. ID_Box.Font = Enum.Font.Arcade
  816. ID_Box.Text = "ID here"
  817. ID_Box.TextColor3 = Color3.new(1, 1, 1)
  818. ID_Box.TextSize = 35
  819. ID_Box.TextWrapped = true
  820.  
  821. Set_Vol_Button.Name = "Set_Vol_Button"
  822. Set_Vol_Button.Parent = Header
  823. Set_Vol_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  824. Set_Vol_Button.BorderColor3 = Color3.new(0, 0, 0)
  825. Set_Vol_Button.BorderSizePixel = 0
  826. Set_Vol_Button.Position = UDim2.new(0.0520000011, 0, 2.20000005, 0)
  827. Set_Vol_Button.Size = UDim2.new(0, 68, 0, 35)
  828. Set_Vol_Button.Font = Enum.Font.Arcade
  829. Set_Vol_Button.Text = "Set Vol"
  830. Set_Vol_Button.TextColor3 = Color3.new(1, 1, 1)
  831. Set_Vol_Button.TextSize = 20
  832. Set_Vol_Button.TextWrapped = true
  833.  
  834. Vol_Box.Name = "Vol_Box"
  835. Vol_Box.Parent = Header
  836. Vol_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  837. Vol_Box.BorderColor3 = Color3.new(0, 0, 0)
  838. Vol_Box.BorderSizePixel = 0
  839. Vol_Box.Position = UDim2.new(0.356000006, 0, 2.20000005, 0)
  840. Vol_Box.Size = UDim2.new(0, 140, 0, 35)
  841. Vol_Box.Font = Enum.Font.Arcade
  842. Vol_Box.Text = "Volume"
  843. Vol_Box.TextColor3 = Color3.new(1, 1, 1)
  844. Vol_Box.TextSize = 35
  845. Vol_Box.TextWrapped = true
  846.  
  847. Set_Tpos_Button.Name = "Set_Tpos_Button"
  848. Set_Tpos_Button.Parent = Header
  849. Set_Tpos_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  850. Set_Tpos_Button.BorderColor3 = Color3.new(0, 0, 0)
  851. Set_Tpos_Button.BorderSizePixel = 0
  852. Set_Tpos_Button.Position = UDim2.new(0.0520000011, 0, 3.24444437, 0)
  853. Set_Tpos_Button.Size = UDim2.new(0, 68, 0, 35)
  854. Set_Tpos_Button.Font = Enum.Font.Arcade
  855. Set_Tpos_Button.Text = "Set Tpos"
  856. Set_Tpos_Button.TextColor3 = Color3.new(1, 1, 1)
  857. Set_Tpos_Button.TextSize = 18
  858. Set_Tpos_Button.TextWrapped = true
  859.  
  860. Tpos_Box.Name = "Tpos_Box"
  861. Tpos_Box.Parent = Header
  862. Tpos_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  863. Tpos_Box.BorderColor3 = Color3.new(0, 0, 0)
  864. Tpos_Box.BorderSizePixel = 0
  865. Tpos_Box.Position = UDim2.new(0.356000006, 0, 3.24444437, 0)
  866. Tpos_Box.Size = UDim2.new(0, 140, 0, 35)
  867. Tpos_Box.Font = Enum.Font.Arcade
  868. Tpos_Box.Text = "Time Position"
  869. Tpos_Box.TextColor3 = Color3.new(1, 1, 1)
  870. Tpos_Box.TextSize = 20
  871. Tpos_Box.TextWrapped = true
  872.  
  873. Set_Text_Button.Name = "Set_Text_Button"
  874. Set_Text_Button.Parent = Header
  875. Set_Text_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  876. Set_Text_Button.BorderColor3 = Color3.new(0, 0, 0)
  877. Set_Text_Button.BorderSizePixel = 0
  878. Set_Text_Button.Position = UDim2.new(0.0600000024, 0, 4.22222233, 0)
  879. Set_Text_Button.Size = UDim2.new(0, 68, 0, 35)
  880. Set_Text_Button.Font = Enum.Font.Arcade
  881. Set_Text_Button.Text = "Set Text"
  882. Set_Text_Button.TextColor3 = Color3.new(1, 1, 1)
  883. Set_Text_Button.TextSize = 18
  884. Set_Text_Button.TextWrapped = true
  885.  
  886. Tpos_Box_2.Name = "Tpos_Box"
  887. Tpos_Box_2.Parent = Header
  888. Tpos_Box_2.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  889. Tpos_Box_2.BorderColor3 = Color3.new(0, 0, 0)
  890. Tpos_Box_2.BorderSizePixel = 0
  891. Tpos_Box_2.Position = UDim2.new(0.356000006, 0, 4.22222233, 0)
  892. Tpos_Box_2.Size = UDim2.new(0, 140, 0, 35)
  893. Tpos_Box_2.Font = Enum.Font.Arcade
  894. Tpos_Box_2.Text = "Text"
  895. Tpos_Box_2.TextColor3 = Color3.new(1, 1, 1)
  896. Tpos_Box_2.TextSize = 20
  897. Tpos_Box_2.TextWrapped = true
  898.  
  899. Toggle_Chat_Button.Name = "Toggle_Chat_Button"
  900. Toggle_Chat_Button.Parent = Header
  901. Toggle_Chat_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  902. Toggle_Chat_Button.BorderColor3 = Color3.new(0, 0, 0)
  903. Toggle_Chat_Button.BorderSizePixel = 0
  904. Toggle_Chat_Button.Position = UDim2.new(0.0579999983, 0, 5.26666689, 0)
  905. Toggle_Chat_Button.Size = UDim2.new(0, 97, 0, 35)
  906. Toggle_Chat_Button.Font = Enum.Font.Arcade
  907. Toggle_Chat_Button.Text = "Toggle Chat"
  908. Toggle_Chat_Button.TextColor3 = Color3.new(1, 1, 1)
  909. Toggle_Chat_Button.TextSize = 20
  910. Toggle_Chat_Button.TextWrapped = true
  911.  
  912. Chat_Toggle_Label.Name = "Chat_Toggle_Label"
  913. Chat_Toggle_Label.Parent = Header
  914. Chat_Toggle_Label.BackgroundColor3 = Color3.new(1, 1, 1)
  915. Chat_Toggle_Label.BackgroundTransparency = 0.89999997615814
  916. Chat_Toggle_Label.BorderColor3 = Color3.new(1, 1, 1)
  917. Chat_Toggle_Label.Position = UDim2.new(0.540000021, 0, 5.26666689, 0)
  918. Chat_Toggle_Label.Size = UDim2.new(0, 94, 0, 35)
  919. Chat_Toggle_Label.Font = Enum.Font.Arcade
  920. Chat_Toggle_Label.Text = "~»False«~"
  921. Chat_Toggle_Label.TextColor3 = Color3.new(1, 1, 1)
  922. Chat_Toggle_Label.TextScaled = true
  923. Chat_Toggle_Label.TextSize = 14
  924. Chat_Toggle_Label.TextWrapped = true
  925.  
  926. Current_Song_Label.Name = "Current_Song_Label"
  927. Current_Song_Label.Parent = Header
  928. Current_Song_Label.BackgroundColor3 = Color3.new(1, 1, 1)
  929. Current_Song_Label.BackgroundTransparency = 0.89999997615814
  930. Current_Song_Label.BorderColor3 = Color3.new(1, 1, 1)
  931. Current_Song_Label.Position = UDim2.new(0.0520000011, 0, 6.64444447, 0)
  932. Current_Song_Label.Size = UDim2.new(0, 225, 0, 35)
  933. Current_Song_Label.Font = Enum.Font.Arcade
  934. Current_Song_Label.Text = "~»Current Song: None«~"
  935. Current_Song_Label.TextColor3 = Color3.new(1, 1, 1)
  936. Current_Song_Label.TextScaled = true
  937. Current_Song_Label.TextSize = 14
  938. Current_Song_Label.TextWrapped = true
  939.  
  940. Play_ID_Button.MouseButton1Down:Connect(function()
  941. if tonumber(ID_Box.Text) then
  942. Chillmusic:Stop()
  943. Chillmusic.SoundId='rbxassetid://'..tonumber(ID_Box.Text)
  944. Chillmusic:Play()
  945. currentsong = game:GetService("MarketplaceService"):GetProductInfo(tonumber(ID_Box.Text)).Name
  946. text.Text = "~»Chill Af«~ Now Playing: "..currentsong
  947. Current_Song_Label.Text = "~»Current Song: "..currentsong.."«~"
  948. wait(4)
  949. text.Text = "~»Fell Apart AF«~"
  950. end
  951. end)
  952. local ischatting = false
  953.  
  954. Set_Vol_Button.MouseButton1Down:Connect(function()
  955.  
  956. Chillmusic.Volume = tonumber(Vol_Box.Text)
  957. end)
  958.  
  959. Set_Tpos_Button.MouseButton1Down:Connect(function()
  960.  
  961. Chillmusic.TimePosition = tonumber(Tpos_Box.Text)
  962. end)
  963.  
  964. Set_Text_Button.MouseButton1Down:Connect(function()
  965.  
  966. text.Text = "~»"..Tpos_Box_2.Text.."«~"
  967. end)
  968.  
  969. Toggle_Chat_Button.MouseButton1Down:Connect(function()
  970. if ischatting == false then
  971. ischatting = true
  972. Chat_Toggle_Label.Text = "~»True«~"
  973. spawn(function()
  974. game.Players.LocalPlayer.Chatted:connect(function(msg)
  975. for i = 0, msg:len(), 1 do
  976. text.Text = "~»"..msg:sub(0, i).."«~"
  977. end
  978. wait(3)
  979. text.Text = "~»Fell Apart AF«~"
  980. end)
  981. end)
  982. else
  983. ischatting = false
  984. Chat_Toggle_Label.Text = "~»False«~"
  985. end
  986. end)
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