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- smalldoornum:
- type: task
- script:
- - region add cu@12,3,21,newworld|-7,3,-8,newworld id:startregions
- - if <location[0,3,0,newworld].material> == m@orange_wool:
- - define randomdoors1 <util.random.int[1].to[4]>
- - if <def[randomdoors1]> == 1:
- - modifyblock <location[1,3,0,newworld]> green_wool
- - if <def[randomdoors1]> == 2:
- - modifyblock <location[1,3,0,newworld]> yellow_wool
- - if <def[randomdoors1]> == 3:
- - modifyblock <location[1,3,0,newworld]> red_wool
- - if <def[randomdoors1]> == 4:
- - modifyblock <location[1,3,0,newworld]> black_wool
- - define randomdoors1 <util.random.int[1].to[4]>
- - if <def[randomdoors1]> == 1:
- - modifyblock <location[-1,3,0,newworld]> green_wool
- - if <def[randomdoors1]> == 2:
- - modifyblock <location[-1,3,0,newworld]> yellow_wool
- - if <def[randomdoors1]> == 3:
- - modifyblock <location[-1,3,0,newworld]> red_wool
- - if <def[randomdoors1]> == 4:
- - modifyblock <location[-1,3,0,newworld]> black_wool
- - define randomdoors1 <util.random.int[1].to[4]>
- - if <def[randomdoors1]> == 1:
- - modifyblock <location[0,3,1,newworld]> green_wool
- - if <def[randomdoors1]> == 2:
- - modifyblock <location[0,3,1,newworld]> yellow_wool
- - if <def[randomdoors1]> == 3:
- - modifyblock <location[0,3,1,newworld]> red_wool
- - if <def[randomdoors1]> == 4:
- - modifyblock <location[0,3,1,newworld]> black_wool
- - define randomdoors1 <util.random.int[1].to[4]>
- - if <def[randomdoors1]> == 1:
- - modifyblock <location[0,3,-1,newworld]> green_wool
- - if <def[randomdoors1]> == 2:
- - modifyblock <location[0,3,-1,newworld]> yellow_wool
- - if <def[randomdoors1]> == 3:
- - modifyblock <location[0,3,-1,newworld]> red_wool
- - if <def[randomdoors1]> == 4:
- - modifyblock <location[0,3,-1,newworld]> black_wool
- - run layer2 instantly
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