coboney

Jadir

Feb 8th, 2014
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  1. Jadir is a mechanical Jack who Fuses Flesh with Steel
  2.  
  3. Tier : 1
  4. XP : 0
  5. Effort: 1
  6. __________
  7.  
  8. Stat Pool Edge
  9. Might 16 1
  10. Speed 15 -
  11. Intellect 13 -
  12. __________
  13.  
  14. Skills T/S (Trained/Specialized)
  15. Identifying and understanding Numenera – Trained
  16. Repairing - Trained
  17. Defense (Speed) - Trained
  18. One Flex Skill
  19. Typically: Geography - Trained
  20. __________
  21.  
  22. Abilities
  23. Hedge Magic (1 Int)
  24. Sense Magic
  25. Practiced in Armor
  26.  
  27. Attacks Mod Dmg
  28. Quarterstaff 4
  29. Crossbow 4
  30.  
  31. Armor: 2
  32. Improved Body 1
  33. Leather Jerkin 1
  34. __________
  35.  
  36. Cyphers (Limit: 2)
  37. GM Choice
  38. GM Choice
  39. __________
  40.  
  41. Equipment
  42. Clothing
  43. Quarterstaff
  44. Crossbow
  45. 12 Bolts
  46. Explorer’s Pack
  47. Bag of Light Tools
  48. Pack of Light Tools
  49. Repair Parts
  50.  
  51. Shins:
  52. __________
  53.  
  54. Artifacts & Oddities
  55. 2 Oddities chosen by GM
  56. __________
  57.  
  58. Background
  59.  
  60. __________
  61.  
  62. Notes
  63.  
  64. Special Healing
  65.  
  66. Traditional healing skills, medicines, and techniques work only half as well for you. Each time you start at full health, the first 5 points of damage you take can never be healed in these ways or recovered normally. Instead, you must use repairing skills and abilities to restore those points. For example, if you start with a full Might Pool of 10 and take 8 points of damage, you can use recovery rolls to restore 3 points, but the remaining 5 points must be restored using repairing methods.
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