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- Jadir is a mechanical Jack who Fuses Flesh with Steel
- Tier : 1
- XP : 0
- Effort: 1
- __________
- Stat Pool Edge
- Might 16 1
- Speed 15 -
- Intellect 13 -
- __________
- Skills T/S (Trained/Specialized)
- Identifying and understanding Numenera – Trained
- Repairing - Trained
- Defense (Speed) - Trained
- One Flex Skill
- Typically: Geography - Trained
- __________
- Abilities
- Hedge Magic (1 Int)
- Sense Magic
- Practiced in Armor
- Attacks Mod Dmg
- Quarterstaff 4
- Crossbow 4
- Armor: 2
- Improved Body 1
- Leather Jerkin 1
- __________
- Cyphers (Limit: 2)
- GM Choice
- GM Choice
- __________
- Equipment
- Clothing
- Quarterstaff
- Crossbow
- 12 Bolts
- Explorer’s Pack
- Bag of Light Tools
- Pack of Light Tools
- Repair Parts
- Shins:
- __________
- Artifacts & Oddities
- 2 Oddities chosen by GM
- __________
- Background
- __________
- Notes
- Special Healing
- Traditional healing skills, medicines, and techniques work only half as well for you. Each time you start at full health, the first 5 points of damage you take can never be healed in these ways or recovered normally. Instead, you must use repairing skills and abilities to restore those points. For example, if you start with a full Might Pool of 10 and take 8 points of damage, you can use recovery rolls to restore 3 points, but the remaining 5 points must be restored using repairing methods.
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