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- -- Update 5.0.9 --
- ### Major Features
- - Added a new focus tree for the Patrolmen!
- - Added a new focus tree for the Bayou Motors!
- - Added a new focus tree for the Gator Maws!
- - Removed, consolidated, or merged over 25 naval technologies, and made many navy techs available significantly earlier. Several naval modules are now unlocked through Engineering or Support techs.
- ### Added
- - Added opinion modifiers between NCR and Legion faction members.
- - Added a decision to the Order to integrate Belden after their wargoals.
- - Added namelists for Lanius’s Cohort and Nuevo Aztlán.
- - Added 11 events between Republic of the Rio Grande and various nations in the Mexico region, when Guerra leads the Republic.
- - Added ATA schematics, every nation that prior to this straight up got the ATA tech now gets the schematics and has to research it (except for Sons of Hayman).
- - Added a mission that makes Lanius declare war upon Painted Rock if he is in a forever war with Chained Choir.
- - Added the option for the TAA to refuse Texan integration once it forms.
- - Added a missing naval advisor in RRG meant to be unlocked via focus.
- - Added an event for Cowboy Country or Gente which prevents a stuck war should they capitulate Two Sun (while the Legion is not involved in the war) with a choice between a white peace or a war with the Legion faction.
- - Added several unique War names.
- ### Changed
- - Changed several river crossings so they produce fewer frontline splits.
- - Changed the ‘Two Nations, One System’ branch in the TEU focus trees over to the new Joint Focus system.
- - Changed many Provisional Republic of Texas focuses to significantly less time.
- - Changed some NCR unit leaders added via effects to be added on game start.
- - Changed two Unbound focuses to no longer require neighboring the Great Stampede.
- - Shrank several NCR foreign policy focus icons to more appropriate sizes.
- - Changed Lanius’s revolter tree to give claims on the Maxson Expedition if they don’t exist instead of attempting diplomacy first.
- - Changed size of leader and faction name textboxes on diplomacy screen to properly fill available space.
- - Changed several bypasses in the Texan Brotherhood tree to account for the Patrolmen being able to annex the Gatormaws.
- - Changed the A God Among Men focus to give 5% stability.
- - Changed one of the duplicate MacArthur focus names “The Wings Of Liberty”.
- - Changed several nation adjectives and definitions for clarity and grammar.
- ### Fixed
- - Fixed Downfall events having multiple options depending on your relationship to the one who took the capital.
- - Fixed NCR states having cores for Californian Way and Redding on gamestart before the civil war.
- - Fixed NCR news event "Kimball Removed from Office" firing twice.
- - Fixed Californian Way not annexing
- - Fixed several issues with the Caps ledger, including not accounting for support or tanks divisions, or the expense modifier.
- - Fixed AI not accounting for exponential army costs when determining the caps cost of new divisions.
- - Fixed the RRG’s decisions being able to puppet neighboring states that are already subjects.
- - Fixed the capitalization of country name DEF localization.
- - Fixed medium and small flags not being the right sizes.
- - Fixed medium and small flags that didn’t match their respective large flag.
- - Fixed numerous large flags that were missing their medium and small versions.
- - Fixed the Restore Blue Castle decision incorrectly requiring that Rancho Seco hasn’t been restored.
- - Fixed broken localisation in “Huitzilopochtli Energy Plant” ATE focus.
- - Fixed organisation opinion modifier localisation not showing properly.
- - Fixed numerous instances of Maxson being spelt as Maxon.
- - Fixed Surprise Attacks and Maxson’s Honor officer corps spirits not displaying GFX.
- - Fixed swapping augments from removing attack buff twice instead of the defense buff.
- - Fixed Caesar’s exile events for Lanius being swapped.
- - Fixed unique KHA namelist being overwritten by generic raider namelist.
- - Fixed White Legs ship names not appearing due to being assigned to Caesar’s Legion.
- - Fixed Legion Vassals with unique names not using those unique names.
- - Fixed Crazy Horns unit spawning in Ontario.
- - Fixed broken prereq on Ruminator army tree that allowed completion of final focus before finishing the middle branch.
- - Fixed Pretty Fly achievement checking for unique Shi tech, now actually completable by any advanced nation.
- - Fixed When Johnny Comes Marching Home achievement breaking due to use of create_country_leader instead of add_country_leader_role for Jack Johnson.
- - Fixed Reunited States achievement not properly assigning the flag that triggers the achievement.
- - Fixed several country leader checks using hardcoded English localization which broke when using translation patches.
- - Fixed several Canadian nations not being properly defined as such, most notably Passkeepers, Safehaven, and Unbound.
- - Fixed Rotpurgers being considered a Canadian Nation.
- - Fixed New Jerusalem renamings in Mormon trees not checking a unified global variable and not allowing for the creation of New New New New Jerusalem.
- - Fixed Loidminster’s Battleford puppet not being given any of Battleford’s core states.
- - Fixed numerous advisors being broken due to using duplicate idea tokens.
- - Fixed Allgood Murphy guaranteeing and sending expeditions to some factions in the Legion Civil War.
- - Fixed Eureka generals not having the flag set to trigger their special level-up events.
- - Fixed several advisor slot and production policy slots not having icons assigned.
- - Fixed fleet view having a scrollbar on the top portion due incorrect adjustment to avoid covering the cap count.
- - Fixed Assign Admiral screen having buttons that did not fit into menu.
- - Fixed numerous random_owned_state effects that only checked if the state was a valid target after the state was chosen.
- - Fixed Mojave Territories integrating itself into the NCR mid-war with the Legion and deleting its entire army in the process.
- - Fixed Kalomte not retiring if another ideology took over which caused him to show up as a puppet leader.
- - Fixed a TAA spirit that was lacking an infantry equipment bonus that the focus said it should have.
- - Fixed around 20 instances of puppets being able to be invited into another faction causing them to break free.
- - Fixed a non-functioning RRG event.
- - Fixed Eureka being able to click away the mission that made the NCR declare war on them.
- - Fixed Joshua not showing up as a army chief and general for Canaan if he gets burned under certain conditions.
- - Fixed post dam focus to account for puppeting Moj BoS or Vegas.
- - Fixed numerous broken idea icons, mostly for New Vegas, Free Fighters, Tlaloc, and Canadian Electorate countries.
- - Fixed most incorrect instances of its, it’s and its’.
- - Fixed Glow’s Cradle missing advisors.
- - Fixed several Steel Rangers focuses missing text.
- - Fixed the Steel Rangers not receiving caps or access to Organizations.
- ### Removed
- - Removed several remaining unneeded code/loc references to the Snowmads and Mad Trains.
- ### Technical Changes
- - Duplicate entries have been cleared from the namelist file, reducing its size by almost 50%.
- - Converted hardcoded state and province renamings, intelligence agencies, and characters into loc.
- - Integrated numerous create_country_leader, create_corps_commander and create_field_marshal effects into the character system.
- - Script for assigning puppet leader and cosmetic tags has been significantly optimized.
- - research_advisor has been renamed to theorist in code to function with base game ui elements.
- - The AI will now prioritize spending XP on upgrading templates over obtaining XP-based land doctrine buffs slightly more often.
- - Many changes to Texas, NCR, and Mexico AIs to allow for more consistent wars and less suicidal pushes.
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