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baconhack_263

DOORS ENTITY NOTIFY

Nov 10th, 2023
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  1. local library = loadstring(game:HttpGet('https://pastebin.com/raw/vPWzQEC8'))()
  2. local plr = game.Players.LocalPlayer
  3. local char = plr.Character or plr.CharacterAdded:Wait()
  4. local hum = char:FindFirstChildOfClass("Humanoid") or char:WaitForChild("Humanoid")
  5.  
  6. local window_misc = library.window("misc")
  7.  
  8. window_misc.toggle("notify entities",false,function(val)
  9. flags.hintrush = val
  10.  
  11. if val then
  12. local addconnect
  13. addconnect = workspace.ChildAdded:Connect(function(v)
  14. if table.find(entitynames,v.Name) then
  15. repeat task.wait() until plr:DistanceFromCharacter(v:GetPivot().Position) < 1000 or not v:IsDescendantOf(workspace)
  16.  
  17. if v:IsDescendantOf(workspace) then
  18. message(v.Name:gsub("Moving",""):lower().." is coming go hide")
  19. end
  20. end
  21. end)
  22.  
  23. repeat task.wait() until not flags.hintrush
  24. addconnect:Disconnect()
  25. end
  26. end)
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