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- # ------------------------------------ #
- #
- # FeatherBoard 5
- # Runs like a feather on your server
- # (c) Maxim Van de Wynckel
- #
- # ------------------------------------ #
- # Plugin requirements:
- # (Required) MVdWPlaceholderAPI 3 or higher
- # Permissions: To use the action groups give them the permission
- # featherboard.group.<group>
- # Make sure to remove them from the other groups
- # when giving a new permission.
- # Variables: These variables can be used in the TEXT section
- # of both the header as the footer.
- # PlaceholderAPI is used for placeholders.
- #
- # %player_name% - Player name
- # Formatting: These are formatting tags allowing you to format the animations
- # or placeholders.
- #
- # Substring: This allows you to split a word (even a placeholder) in lines
- # example: <substring begin=0 end=3>Hello World</substring> = Hel
- # usage: This can be used to split placeholders when creating a typewriter
- # or to split the colors in a placeholder.
- #
- # Scroll: This creates a scrolling animation of the text inside it. It accepts
- # two arguments (the length and space between scrolls).
- # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
- #
- # PLENTY MORE! See spigot page
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
- # GENERAL PLUGIN SETTINGS
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
- ## Config version (DO NOT EDIT)
- config: 7
- ## Language file
- lang: 'en'
- ## Debug mode
- debug: false
- ## Log to file
- log:
- enabled: false
- # Reset log on startup
- reset: true
- ## Update checking
- update:
- # RECOMMENDED YOU LEAVE THIS TRUE
- # Support for older versions is not provided
- check: true
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
- # PLUGIN SPECIFIC SETTINGS
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
- # Toggling allows you to disable the scoreboard
- database:
- # If you want the toggle to stay even when your users
- # log off you can enable this. Keep in mind that this requires a
- # MySQL or SQLite database.
- # If you are configuring the plugin for the first time it is advised
- # to stay away from these settings until you managed the scoreboard
- # set up.
- persistent: false
- # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
- # with isolation, url, driver, ...
- # Database name
- database: "featherboard"
- # Database username
- username: bukkit
- # Database password
- password: walrus
- # Database driver URL
- # {DIR} will be replaced with the plugin directory
- # {NAME} will be replaced wit the plugin name
- url: jdbc:sqlite:{DIR}{NAME}.db
- # Save interval in ticks
- save-interval: 6000
- # Disabled worlds. Add your world name in this list to disable it.
- disabled-worlds: []
- # Scoreboard assigning. The boards can be assigned by various ways.
- # default the scoreboards will be assigned by permissions.
- # You can have multiple ways of assigning a scoreboard, but
- # keep in mind that it uses a "first come first served" principal
- # Multiple assign methods is only recommended when using things like
- # TIME or WORLD in combination with something else.
- #
- # PERMISSION - Assign scoreboards based on permissions
- # This is the default setting (since 2014)
- # featherboard.group.<scoreboard>
- #
- # PERMISSION_CACHED - Assign scoreboards based on permissions
- # Unlike "PERMISSION" this method is cached.
- # It will require a toggle or relog to update.
- # Use this for permission plugins that do not cache
- # permissions and contact a database every time.
- #
- # GROUP - Assign scoreboards based on Vault groups
- # this means the scoreboard name has to
- # have the name of your Vault group.
- #
- # WORLD - Assign scoreboards based on the world
- # the player is in.
- #
- # TIME - Assign the scoreboard based on the day.
- # "day" for Day and "night" for night.
- #
- # NONE - Do no assign scoreboards and just rely on
- # manual assigning (triggers, etc...)
- #
- # LANGUAGE - Client language (en,nl,fr) Two letter language code
- # name your scoreboard "en.yml", "nl.yml" , ...
- #
- # PLACEHOLDER:* - Assign the scoreboard based on a placeholder
- # this method can be very intensive for certain non cached
- # placeholders.
- # It will look for scoreboardname.yml files matching the result
- # of the placeholder.
- # Replace "*" with an actual placeholder (ex. "PLACEHOLDER:%player_is_flying%" )
- # KEEP IN MIND: Fast switching scoreboards is not a good thing.
- #
- # SPAWN_DISTANCE - Assign the scoreboard based on the distance to the world's spawn
- # Name your scoreboard: "spawn_distance_*" where * is a number
- # representing the distance. (ex. "spawn_distance_10")
- # The example would math the scoreboard if you are within 10 blocks
- # to the spawn.
- assigning:
- - 'PERMISSION'
- # GUI: This is a feature enabling a GUI to select a specific scoreboard
- # The GUI will show all scoreboards you have permission to. It is not very
- # configurable in the way you can't control the location or order of the scoreboards
- # For a more configurable GUI I recommend DeluxeMenus
- gui:
- # This is the title of the GUI
- title: "Scoreboards"
- # Size of the GUI (leave to -1 to make it dynamic)
- # Sizes: 9,27,54
- size: -1
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
- # ADVANCED SETTINGS
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
- # Placeholder settings
- placeholder:
- # Automatically attempt to download eCloud placeholders when used
- auto-download: false
- # Tweaks to increase or tune performance
- tweaks:
- # Hide the scoreboard by default
- # This requires players to manually toggle the scoreboard
- default-hidden: false
- # Reset all scoreboard on startup
- # this is similar to manually deleting the scoreboard.dat
- reset-scoreboard-data: false
- # This option does not send scoreboard remove packets
- # to the client on join.
- keep-scoreboard-join: false
- # This option does not send scoreboard remove packets
- # to the client on quit. This can increase performance on servers
- # where players quit a lot (hubs, ...)
- #
- # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
- # /data folder
- #
- # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
- keep-scoreboard-quit: false
- # Trust or do not trust scoreboard scripts.
- # Normally you leave this to true
- # When disabled scoreboard scripts will be disabled
- trust-scoreboard-scripts: true
- # Some placeholders have a slow process behind them. Meaning they might contact a database
- # and take a while to 'resolve'. This will never cause lag since the placeholders are loaded
- # separate from the sending. But can slow down the animation because it has to wait
- # for the placeholder to be loaded. When having multiple lines like a text that shows
- # the information about the placeholders you put below it, this can cause problems.
- # Enabling this will output a message in the console and ingame to operators
- # saying when a placeholder is causing delays.
- detect-animation-lag: false
- # Putting this to true will SPAM your console with timings report per placeholder/animation
- # refresh. Used for debugging purposes.
- # This requires detect-placeholderdelay to true
- verbose-animation-timings: false
- # Show delay on join. Useful if you wish to let the user
- # enjoy a Title MOTD without having the scoreboard obstructing
- # the view.
- # Please note that there is a static show-delay build in of 5 ticks that you can
- # not change. This is because a lot of data is send in the first moment a player
- # joins.
- show-delay: 0
- # The update speed multiplier can increase the update speed of the scoreboard
- # A normal scoreboard would have a max refresh rate of 20 ticks per second
- # When changing this multiplier you can make this slower or faster.
- # Support for faster multipliers is not provided as it depends on your server
- # hardware if it can handle it.
- # This feature is mostly meant for advanced users that want to create something unique
- # or when stress testing.
- speed-multiplier: 1.0
- scoreboard-update:
- # Scoreboard update method
- # This is the method used to send the scoreboard.
- # NOTE: Are you using ViaRewind and you have cut lines?
- # try 'ANTI_FLICKER_V3_LEGACY' instead of 'RECOMMENDED'
- method: 'RECOMMENDED'
- animation-update:
- # Animation update method
- # This is the method used to update the line animations
- # (Updating the frames, placeholders ,...)
- # EFFICIENT - Will update the scoreboards using X workers.
- # The advantage is that it makes optimal use of the
- # processor to update the animations.
- # The downside is that some placeholders
- # may delay the scoreboard.
- # Use this if you have many different scoreboards
- # OPTIMAL - This default option will assign a dedicated worker
- # per scoreboard config. Lines are therefor synchronized.
- # If you have no idea what the other strategies do, use this
- # SYNCHRONOUS - This option will update all scoreboard lines of all
- # scoreboards in a single worker. Meaning that for many
- # boards this can cause delays.
- # Use this if you have no more than 2 different scoreboards
- # ASYNCHRONOUS - This option will create a task for each scoreboard line
- # it was default for FeatherBoard 3 and previous versions.
- # However it is not really optimized.
- method: 'OPTIMAL'
- # Directory where you want to store/load scoreboards
- scoreboard-directory: "scoreboards"
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