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- EAST_PROTECTED_ZONES = [West_Base_Protect, West_FOB_Protect];
- WEST_PROTECTED_ZONES = [East_Base_Protect, East_FOB_Protect];
- switch (playerSide) do {
- case WEST: {
- SPY_Talker globalChat format ["*** %1 IN EAST PROTECTED ZONE ***", (name player)];
- sleep 10;
- if (playerSide == west && {player in list _x} count EAST_PROTECTED_ZONES > 0) then {player setDamage 1};
- };
- case EAST : {
- SPY_Talker globalChat format ["*** %1 IN WEST PROTECTED ZONE ***", (name player)];
- sleep 10;
- if (playerSide == east && {player in list _x} count WEST_PROTECTED_ZONES > 0) then {player setDamage 1};
- };
- };
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