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- echo Config Loaded! (1/2) //This confirms that the config has been loaded
- // Content
- // Main Settings
- // Bindings
- // Crosshair
- // Hud
- // Radar
- // Mouse
- // Viewmodel
- // Rates
- // Video
- // Sound
- // Other
- // Main Settings:
- con_enable "1" //Enables Console
- gameinstructor_enable "0" //Removes in-game instructions
- cl_showhelp "0" //Removes on-screen help
- cl_autohelp "0" //Removes automatic help
- cl_autowepswitch "0" //Disable auto-weapon switch
- cl_forcepreload "0" //Disabled for higher FPS, and a smoother experience (thanks John McDonald)
- cl_join_advertise "2" //Let friends join your community servers
- lobby_default_privacy_bits2 "0" //Set default lobby permissions to "friends need invite"
- // Bindings:
- bind "q" "drop"
- bind "4" "slot6"
- bind "f" "slot7"
- bind "g" "slot8"
- bind "x" "slot9"
- bind "c" "slot10"
- bind "v" "+voicerecord"
- bind "t" "+spray_menu"
- bind "j" "radio1"
- bind "k" "radio2"
- bind "l" "radio3"
- bind "mouse3" "+lookatweapon"
- bind "mwheeldown" "+jump"
- unbind "mwheelup"
- unbind "z"
- // Crosshair: (Last Updated 2019-11-16)
- cl_crosshair_drawoutline "0"
- cl_crosshair_dynamic_maxdist_splitratio "0.35"
- cl_crosshair_dynamic_splitalpha_innermod "1"
- cl_crosshair_dynamic_splitalpha_outermod "0.5"
- cl_crosshair_dynamic_splitdist "7"
- cl_crosshair_friendly_warning "0"
- cl_crosshair_outlinethickness "1"
- cl_crosshair_sniper_show_normal_inaccuracy "0"
- cl_crosshair_sniper_width "1"
- cl_crosshair_t "0"
- cl_crosshairalpha "255"
- cl_crosshaircolor "2"
- cl_crosshaircolor_b "255"
- cl_crosshaircolor_g "0"
- cl_crosshaircolor_r "255"
- cl_crosshairdot "0"
- cl_crosshairgap "-2"
- cl_crosshairgap_useweaponvalue "0"
- cl_crosshairscale "0"
- cl_crosshairsize "3"
- cl_crosshairstyle "4"
- cl_crosshairthickness "1.15"
- cl_crosshairusealpha "1"
- cl_fixedcrosshairgap "-4.5"
- // Hud:
- hud_scaling "0.85" //Scales hud elements to default value
- hud_showtargetid "1" //Enables display of target names, important
- cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
- cl_hud_color "0" //Makes the hud color default
- cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left
- cl_hud_playercount_pos "0" //Puts player information on top instead of bottom
- cl_hud_healthammo_style "0" //Reverted hud style due to hidden burst mode
- cl_hud_background_alpha "0.6" //Hidden but still visible black bars, easy on the eyes
- cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
- cl_teamid_overhead_mode "1" //Always show team color behind walls
- safezonex "1" //Screen width percentage for the hud
- safezoney "1" //Screen height percentage for the hud
- cl_show_clan_in_death_notice "1" //Steamtag name will show next to player names
- // Radar:
- cl_teammate_colors_show "2" //Show teammates as separate colors with letter
- cl_hud_radar_scale "1" //Radar size, not too big and not too small
- cl_radar_scale "0.5" //Radar map scale size, 0.5 works on all maps
- cl_radar_always_centered "1" //Centers player instead of map
- cl_radar_icon_scale_min "0.6" //Default player icon scale
- // Mouse:
- sensitivity 1.7
- m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
- zoom_sensitivity_ratio_mouse "1" //Default value
- // Viewmodel:
- viewmodel_fov "68" //Highest viewmodel FOV
- viewmodel_offset_x "2.5" //Changes viewmodel view in X scale
- viewmodel_offset_y "0" //Changes viewmodel view in Y scale
- viewmodel_offset_z "-1.5" //Changes viewmodel view in Z scale
- viewmodel_recoil "0" //Disables viewmodel reactions to weapon recoil & aimpunch (from Update: 2018-03-01)
- cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
- cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
- cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
- cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
- cl_viewmodel_shift_left_amt "0.5" //Lowers the crouching animation of the viewmodel
- cl_viewmodel_shift_right_amt "0.25" //Lowers the crouching animation of the viewmodel
- // Rates:
- rate "375000" // Your download rate to the server. Max rate: "786432"
- cl_cmdrate "128" //Max number of command packets sent to server per second
- cl_updaterate "128" //Number of packets per second you are requesting from the server
- cl_interp "0" //Sets the interpolation amount, always set this to 0
- cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
- cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
- cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
- cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
- // Video:
- fps_max "300" //Frames per second, default value
- fps_max_menu "120" //Frames per second in main-menu, default value
- mat_monitorgamma "1.6" //Sets Brightness on highest amount
- mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
- mat_powersavingsmode "0" //Disables power saving mode
- mat_queue_mode "2" //The queue/thread mode the material system should use, setting this to 2 gave me an FPS boost
- r_dynamic "1" //Affects dynamic lighting
- r_drawtracers_firstperson "0" //Remove first person tracers, does not impact gameplay, just makes it easier to spray
- // Sound:
- volume "0.15"
- snd_hwcompat "0" //Enables "Advanced 3D Audio Processing"
- snd_musicvolume_multiplier_inoverlay "0" // Disable music volume when Steam Overlay is active
- voice_scale "1" //Volume of other players voice turned to 100%
- snd_deathcamera_volume "0" //Volume of the death camera music
- snd_dzmusic_volume "0.2" //Volume of the Danger Zone victory music
- snd_mapobjective_volume "0" //Volume of map objective music
- snd_menumusic_volume "0" //Volume of the main menu music
- snd_music_selection "2" //Tracking rotating music for players with no music packs equipped
- snd_musicvolume_multiplier_inoverlay "0" //Music volume multiplier when Steam Overlay is active
- snd_mute_mvp_music_live_players "0" //MVP music is muted if players from both teams are still alive
- snd_mvp_volume "0" //Volume of the MVP music
- snd_roundend_volume "0" //Volume of round end music
- snd_roundstart_volume "0" //Volume of round start music
- snd_tensecondwarning_volume "0.05" //10 Second warning music
- // Other:
- cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
- mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking
- echo Config Loaded! (2/2) //This just confirms that the config has ended successfully
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