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Nov 16th, 2019
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  1. echo Config Loaded! (1/2) //This confirms that the config has been loaded
  2.  
  3. // Content
  4. // Main Settings
  5. // Bindings
  6. // Crosshair
  7. // Hud
  8. // Radar
  9. // Mouse
  10. // Viewmodel
  11. // Rates
  12. // Video
  13. // Sound
  14. // Other
  15.  
  16. // Main Settings:
  17.  
  18. con_enable "1" //Enables Console
  19. gameinstructor_enable "0" //Removes in-game instructions
  20. cl_showhelp "0" //Removes on-screen help
  21. cl_autohelp "0" //Removes automatic help
  22. cl_autowepswitch "0" //Disable auto-weapon switch
  23. cl_forcepreload "0" //Disabled for higher FPS, and a smoother experience (thanks John McDonald)
  24. cl_join_advertise "2" //Let friends join your community servers
  25. lobby_default_privacy_bits2 "0" //Set default lobby permissions to "friends need invite"
  26.  
  27. // Bindings:
  28.  
  29. bind "q" "drop"
  30.  
  31. bind "4" "slot6"
  32. bind "f" "slot7"
  33. bind "g" "slot8"
  34. bind "x" "slot9"
  35. bind "c" "slot10"
  36.  
  37. bind "v" "+voicerecord"
  38.  
  39. bind "t" "+spray_menu"
  40.  
  41. bind "j" "radio1"
  42. bind "k" "radio2"
  43. bind "l" "radio3"
  44.  
  45. bind "mouse3" "+lookatweapon"
  46. bind "mwheeldown" "+jump"
  47.  
  48. unbind "mwheelup"
  49. unbind "z"
  50.  
  51. // Crosshair: (Last Updated 2019-11-16)
  52.  
  53. cl_crosshair_drawoutline "0"
  54. cl_crosshair_dynamic_maxdist_splitratio "0.35"
  55. cl_crosshair_dynamic_splitalpha_innermod "1"
  56. cl_crosshair_dynamic_splitalpha_outermod "0.5"
  57. cl_crosshair_dynamic_splitdist "7"
  58. cl_crosshair_friendly_warning "0"
  59. cl_crosshair_outlinethickness "1"
  60. cl_crosshair_sniper_show_normal_inaccuracy "0"
  61. cl_crosshair_sniper_width "1"
  62. cl_crosshair_t "0"
  63. cl_crosshairalpha "255"
  64. cl_crosshaircolor "2"
  65. cl_crosshaircolor_b "255"
  66. cl_crosshaircolor_g "0"
  67. cl_crosshaircolor_r "255"
  68. cl_crosshairdot "0"
  69. cl_crosshairgap "-2"
  70. cl_crosshairgap_useweaponvalue "0"
  71. cl_crosshairscale "0"
  72. cl_crosshairsize "3"
  73. cl_crosshairstyle "4"
  74. cl_crosshairthickness "1.15"
  75. cl_crosshairusealpha "1"
  76. cl_fixedcrosshairgap "-4.5"
  77.  
  78. // Hud:
  79.  
  80. hud_scaling "0.85" //Scales hud elements to default value
  81. hud_showtargetid "1" //Enables display of target names, important
  82. cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
  83. cl_hud_color "0" //Makes the hud color default
  84. cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left
  85. cl_hud_playercount_pos "0" //Puts player information on top instead of bottom
  86. cl_hud_healthammo_style "0" //Reverted hud style due to hidden burst mode
  87. cl_hud_background_alpha "0.6" //Hidden but still visible black bars, easy on the eyes
  88. cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
  89. cl_teamid_overhead_mode "1" //Always show team color behind walls
  90. safezonex "1" //Screen width percentage for the hud
  91. safezoney "1" //Screen height percentage for the hud
  92. cl_show_clan_in_death_notice "1" //Steamtag name will show next to player names
  93.  
  94. // Radar:
  95.  
  96. cl_teammate_colors_show "2" //Show teammates as separate colors with letter
  97. cl_hud_radar_scale "1" //Radar size, not too big and not too small
  98. cl_radar_scale "0.5" //Radar map scale size, 0.5 works on all maps
  99. cl_radar_always_centered "1" //Centers player instead of map
  100. cl_radar_icon_scale_min "0.6" //Default player icon scale
  101.  
  102. // Mouse:
  103.  
  104. sensitivity 1.7
  105. m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
  106. zoom_sensitivity_ratio_mouse "1" //Default value
  107.  
  108. // Viewmodel:
  109.  
  110. viewmodel_fov "68" //Highest viewmodel FOV
  111. viewmodel_offset_x "2.5" //Changes viewmodel view in X scale
  112. viewmodel_offset_y "0" //Changes viewmodel view in Y scale
  113. viewmodel_offset_z "-1.5" //Changes viewmodel view in Z scale
  114. viewmodel_recoil "0" //Disables viewmodel reactions to weapon recoil & aimpunch (from Update: 2018-03-01)
  115. cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
  116. cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
  117. cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
  118. cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
  119. cl_viewmodel_shift_left_amt "0.5" //Lowers the crouching animation of the viewmodel
  120. cl_viewmodel_shift_right_amt "0.25" //Lowers the crouching animation of the viewmodel
  121.  
  122. // Rates:
  123.  
  124. rate "375000" // Your download rate to the server. Max rate: "786432"
  125. cl_cmdrate "128" //Max number of command packets sent to server per second
  126. cl_updaterate "128" //Number of packets per second you are requesting from the server
  127. cl_interp "0" //Sets the interpolation amount, always set this to 0
  128. cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
  129. cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
  130. cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
  131. cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
  132.  
  133. // Video:
  134.  
  135. fps_max "300" //Frames per second, default value
  136. fps_max_menu "120" //Frames per second in main-menu, default value
  137. mat_monitorgamma "1.6" //Sets Brightness on highest amount
  138. mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
  139. mat_powersavingsmode "0" //Disables power saving mode
  140. mat_queue_mode "2" //The queue/thread mode the material system should use, setting this to 2 gave me an FPS boost
  141. r_dynamic "1" //Affects dynamic lighting
  142. r_drawtracers_firstperson "0" //Remove first person tracers, does not impact gameplay, just makes it easier to spray
  143.  
  144. // Sound:
  145.  
  146. volume "0.15"
  147. snd_hwcompat "0" //Enables "Advanced 3D Audio Processing"
  148. snd_musicvolume_multiplier_inoverlay "0" // Disable music volume when Steam Overlay is active
  149. voice_scale "1" //Volume of other players voice turned to 100%
  150. snd_deathcamera_volume "0" //Volume of the death camera music
  151. snd_dzmusic_volume "0.2" //Volume of the Danger Zone victory music
  152. snd_mapobjective_volume "0" //Volume of map objective music
  153. snd_menumusic_volume "0" //Volume of the main menu music
  154. snd_music_selection "2" //Tracking rotating music for players with no music packs equipped
  155. snd_musicvolume_multiplier_inoverlay "0" //Music volume multiplier when Steam Overlay is active
  156. snd_mute_mvp_music_live_players "0" //MVP music is muted if players from both teams are still alive
  157. snd_mvp_volume "0" //Volume of the MVP music
  158. snd_roundend_volume "0" //Volume of round end music
  159. snd_roundstart_volume "0" //Volume of round start music
  160. snd_tensecondwarning_volume "0.05" //10 Second warning music
  161.  
  162. // Other:
  163.  
  164. cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
  165. mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking
  166.  
  167. echo Config Loaded! (2/2) //This just confirms that the config has ended successfully
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