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AM2R 1.5.1 Full Changelog

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Aug 1st, 2020
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  1. 1.5.1
  2. - Added widescreen support.
  3. - MASSIVE thanks to Wanderer for getting the backbone of widescreen figured out before he left.
  4. - Special thanks to ChloePlz for extending the animated Title Screen!
  5. - Toggleable via the Display options menu. Requires moving through a room transition to apply the setting if changed in-game.
  6. - May impact performance on especially weak devices.
  7. If you're playing AM2R on a potato, this setting probably isn't for you!
  8. - Refined the Serris battle.
  9. - Added conduits on the sides of the arena that can be blasted open and short-circuited!
  10. - Destructable with Missiles and Bombs.
  11. - If Serris swims through an active conduit, it will take some damage and (if boosting)
  12. reduce the remaining boost patterns in a phase by 1.
  13. - AI fixes
  14. - Fixed bug that occasionally locked Serris into a permanent spiral.
  15. - Fixed bug that made Samus immune to contact damage with Serris while close to the walls of the arena.
  16. - Refined the Tank battle.
  17. - The Tank's initial pause has been shortened by 3 seconds.
  18. - The Tank moves faster based on difficulty; Easy and Normal are unchanged.
  19. - Improved a few animated aspects of the Omega Metroid.
  20. - Now blinks when Power Bombs are set off.
  21. - Now opens and closes mouth while roaring and breathing fire.
  22. - Fixed the Zeta Metroid's swipe cooldown. For real this time, we promise.
  23. - Increased the Gamma Metroid's hurtbox size and slightly modified the shell hitbox to make them easier to hit.
  24. - Added the Gameplay Options menu.
  25. - Only accessible through the title screen.
  26. - Controls RandomGame+ seeds, Insanity Mode, and Extreme Lab Metroids.
  27. - Removed Insanity Mode from modifiers.ini. It is now toggled in-game.
  28. - Added a scaling option for touch controls on Android devices.
  29. - Implemented Japanese characters to two more fonts and added Japanese translation to default distribution.
  30. - Special thanks to gponys, Nanassshy and kitronmacaron!
  31. - Added Italian translation to default distribution.
  32. - Enabled custom Area Intro Scan animations to be externally loadable.
  33. - See the FaQ at the top of this file for instructions on file format and loading.
  34. - Created full Area Intro sets for the following language distributions:
  35. - English
  36. - German
  37. - Japanese
  38. - Spanish (Castellano)
  39. - French
  40. - Russian
  41. - Italian
  42. - Added Sensitivity Mode to the Display options menu.
  43. - Lowers the intensity of some flashing/flickering light effects. When enabled:
  44. - The red Power Plant escape flash is halved in opacity and speed.
  45. - The Power Bomb explosion effect does not flicker.
  46. - The Tower activation lights flickers much less.
  47. - Fixed numerous issues with dinput controllers on Linux.
  48. - Compatibility mode has been enabled. If your controller does not work, enabling this
  49. setting will likely fix the issue.
  50. - Allowed remapping of controller stick axes to mitigate the unpredictability
  51. of Linux controller IDs.
  52. - Tested on DualShock 4 and 8bitdo SN30 Pro controllers.
  53. - Added item collection percentage to the HUD if the In-Game Time display and map screen item count settings are both enabled.
  54. - The small turbines in A2 now draw bombs towards them.
  55. - Added an item pickup that will appear if the main Power Plant item is not obtained before the explosion.
  56. - Updated Gawron sprite.
  57. - Updated Yumee sprite.
  58. - Updated the Power Plant elevator to look destroyed after the explosion.
  59. - The 100% post-credits cutscene will now display after completing Fusion Difficulty in addition to the other three difficulties.
  60. - Re-implemented controller screen text that was accidentally removed in 1.5.
  61. - Added a few names to the credits text that were accidentally missed in 1.5.
  62. - Modified wall-crawling enemy code to behave nicer in previously buggy circumstances. Enemies should no longer randomly fall off slopes.
  63. - Thanks Wanderer!
  64. - Added proper lava states to the new Save Room. Adjusted collision geometry accordingly.
  65. - Added two Septoggs to the Cordite Mines to prevent softlocks in RandomGame+ and NewGame+.
  66. - Tower activation room door no longer locks behind Samus once the Tester has been defeated.
  67. - Modified Halzyn lava glow sprites to function based on distance from the lava surface.
  68. - Set game to not boot in fullscreen on first launch; this should fix some display issues on Linux.
  69. - Removed Item Room music from the Spiderball room for thematic consistency.
  70. - Slightly modified geometry of one room in the Cordite Mines to prevent a clipping error with speedball.
  71. - Updated normal suit palette files to include a few missing colors.
  72. - Gamma Metroids will now never drop more than one Super Missile on death.
  73. - Modfied a set of Septogg logic to prevent a hardlock in NewGame+.
  74. - Added tubes to the back of the Queen body sprite to bring it in-line with other canonical appearances.
  75. - Optimized the Landing Site. Slightly. (Removed the unused Speed Booster blocks)
  76. - Nerfed base Air Blob damage from 10 to 7.
  77. - Nerfed the Shirk's health by a missile... again.
  78. - Improved accuracy of Missile and Bomb explosion spawn positions.
  79. - Improved EMP Sphere collision with Missile and Bomb explosions.
  80. - Updated Autodoc minigame Super Missile pit to reflect the new ammo sprites.
  81. - Slightly modified collision in the Waterfalls to reflect the 1.2 Dev Stream.
  82. - Fixed a minor bug with Serris' health on RandomGame+.
  83. - Fixed a long-standing issue in an A3 Gamma room that forced Samus to move to the right.
  84. - Fixed a bug in the new A6 terrain that allowed Samus to build up a Shinespark by running in place.
  85. - Fixed bug where IGT display setting was not saved to file.
  86. - Fixed a bug where the Queen Metroid's stomach could not be entered while using analog input.
  87. - Fixed a bug where Samus clipped through the Queen Metroid's jaw during the final phase.
  88. - Fixed a bug with several enemy flashing draw routines.
  89. - Fixed pre-A2 Alpha Metroid/Wave Beam collision bug.
  90. - Fixed minor graphical issue with the Subscreen Fusion Varia Suit.
  91. - Fixed minor graphical issue where a Warp Pipe animation would draw over Swimming Moheek.
  92. - Fixed minor graphical issue with the 100% ending cutscene egg crush animation.
  93. - Fixed residual tile in Area 3 entrance on Bombless Randomizer runs.
  94. - Fixed a few Varia suit sprites that were missing pixels.
  95. - Fixed a RandomGame+ hardlock in lower Area 3 on Hard/Fusion difficulties.
  96. - Fixed an incredibly rare collision bug with the Chute Leech and Octroll creatures.
  97. - Fixed a bug where Meboid barriers could be destroyed while not frozen.
  98. - Fixed a minor Fusion Gravity Suit palette bug.
  99. - Fixed the [Default] button in the joypad options menu.
  100. - Fixed an issue that allowed the Extras menu to be manipulated while unpausing.
  101. - Fixed an issue that caused the liquid distortion filter to not move with the retracting lava after killing the first Alpha Metroid.
  102. - Fixed a visual issue with the log screen transition.
  103. - Fixed an issue with certain looping sounds not ending properly. (Hopefully)
  104. - Fixed a rare crash related to the fullscreen/windowed display mode toggle.
  105. - Fixed an error in the Omega spiderball AI.
  106. - Fixed a camera issue with warp pipe transitions.
  107. - Fixed a rare bug where picking up a suit in RandomGame+ would temporarily disable Save Stations.
  108. - Fixed a post-Gravity Loop music bug in RandomGame+.
  109. - Fixed an issue in the refill drop system that made Power Bombs needlessly rare.
  110. - Fixed an issue in Fusion Difficulty that caused mechanical enemies to drop health/Missiles in invalid conditions.
  111. - Fixed the Autoad Doublejump and Autrack Death Laser stunlock bugs.
  112. - Fixed an OOB in the Power Plant escape sequence.
  113. - BladeBots now despawn when outside of a room.
  114. - Other minor fixes.
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