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- 1.5.1
- - Added widescreen support.
- - MASSIVE thanks to Wanderer for getting the backbone of widescreen figured out before he left.
- - Special thanks to ChloePlz for extending the animated Title Screen!
- - Toggleable via the Display options menu. Requires moving through a room transition to apply the setting if changed in-game.
- - May impact performance on especially weak devices.
- If you're playing AM2R on a potato, this setting probably isn't for you!
- - Refined the Serris battle.
- - Added conduits on the sides of the arena that can be blasted open and short-circuited!
- - Destructable with Missiles and Bombs.
- - If Serris swims through an active conduit, it will take some damage and (if boosting)
- reduce the remaining boost patterns in a phase by 1.
- - AI fixes
- - Fixed bug that occasionally locked Serris into a permanent spiral.
- - Fixed bug that made Samus immune to contact damage with Serris while close to the walls of the arena.
- - Refined the Tank battle.
- - The Tank's initial pause has been shortened by 3 seconds.
- - The Tank moves faster based on difficulty; Easy and Normal are unchanged.
- - Improved a few animated aspects of the Omega Metroid.
- - Now blinks when Power Bombs are set off.
- - Now opens and closes mouth while roaring and breathing fire.
- - Fixed the Zeta Metroid's swipe cooldown. For real this time, we promise.
- - Increased the Gamma Metroid's hurtbox size and slightly modified the shell hitbox to make them easier to hit.
- - Added the Gameplay Options menu.
- - Only accessible through the title screen.
- - Controls RandomGame+ seeds, Insanity Mode, and Extreme Lab Metroids.
- - Removed Insanity Mode from modifiers.ini. It is now toggled in-game.
- - Added a scaling option for touch controls on Android devices.
- - Implemented Japanese characters to two more fonts and added Japanese translation to default distribution.
- - Special thanks to gponys, Nanassshy and kitronmacaron!
- - Added Italian translation to default distribution.
- - Enabled custom Area Intro Scan animations to be externally loadable.
- - See the FaQ at the top of this file for instructions on file format and loading.
- - Created full Area Intro sets for the following language distributions:
- - English
- - German
- - Japanese
- - Spanish (Castellano)
- - French
- - Russian
- - Italian
- - Added Sensitivity Mode to the Display options menu.
- - Lowers the intensity of some flashing/flickering light effects. When enabled:
- - The red Power Plant escape flash is halved in opacity and speed.
- - The Power Bomb explosion effect does not flicker.
- - The Tower activation lights flickers much less.
- - Fixed numerous issues with dinput controllers on Linux.
- - Compatibility mode has been enabled. If your controller does not work, enabling this
- setting will likely fix the issue.
- - Allowed remapping of controller stick axes to mitigate the unpredictability
- of Linux controller IDs.
- - Tested on DualShock 4 and 8bitdo SN30 Pro controllers.
- - Added item collection percentage to the HUD if the In-Game Time display and map screen item count settings are both enabled.
- - The small turbines in A2 now draw bombs towards them.
- - Added an item pickup that will appear if the main Power Plant item is not obtained before the explosion.
- - Updated Gawron sprite.
- - Updated Yumee sprite.
- - Updated the Power Plant elevator to look destroyed after the explosion.
- - The 100% post-credits cutscene will now display after completing Fusion Difficulty in addition to the other three difficulties.
- - Re-implemented controller screen text that was accidentally removed in 1.5.
- - Added a few names to the credits text that were accidentally missed in 1.5.
- - Modified wall-crawling enemy code to behave nicer in previously buggy circumstances. Enemies should no longer randomly fall off slopes.
- - Thanks Wanderer!
- - Added proper lava states to the new Save Room. Adjusted collision geometry accordingly.
- - Added two Septoggs to the Cordite Mines to prevent softlocks in RandomGame+ and NewGame+.
- - Tower activation room door no longer locks behind Samus once the Tester has been defeated.
- - Modified Halzyn lava glow sprites to function based on distance from the lava surface.
- - Set game to not boot in fullscreen on first launch; this should fix some display issues on Linux.
- - Removed Item Room music from the Spiderball room for thematic consistency.
- - Slightly modified geometry of one room in the Cordite Mines to prevent a clipping error with speedball.
- - Updated normal suit palette files to include a few missing colors.
- - Gamma Metroids will now never drop more than one Super Missile on death.
- - Modfied a set of Septogg logic to prevent a hardlock in NewGame+.
- - Added tubes to the back of the Queen body sprite to bring it in-line with other canonical appearances.
- - Optimized the Landing Site. Slightly. (Removed the unused Speed Booster blocks)
- - Nerfed base Air Blob damage from 10 to 7.
- - Nerfed the Shirk's health by a missile... again.
- - Improved accuracy of Missile and Bomb explosion spawn positions.
- - Improved EMP Sphere collision with Missile and Bomb explosions.
- - Updated Autodoc minigame Super Missile pit to reflect the new ammo sprites.
- - Slightly modified collision in the Waterfalls to reflect the 1.2 Dev Stream.
- - Fixed a minor bug with Serris' health on RandomGame+.
- - Fixed a long-standing issue in an A3 Gamma room that forced Samus to move to the right.
- - Fixed a bug in the new A6 terrain that allowed Samus to build up a Shinespark by running in place.
- - Fixed bug where IGT display setting was not saved to file.
- - Fixed a bug where the Queen Metroid's stomach could not be entered while using analog input.
- - Fixed a bug where Samus clipped through the Queen Metroid's jaw during the final phase.
- - Fixed a bug with several enemy flashing draw routines.
- - Fixed pre-A2 Alpha Metroid/Wave Beam collision bug.
- - Fixed minor graphical issue with the Subscreen Fusion Varia Suit.
- - Fixed minor graphical issue where a Warp Pipe animation would draw over Swimming Moheek.
- - Fixed minor graphical issue with the 100% ending cutscene egg crush animation.
- - Fixed residual tile in Area 3 entrance on Bombless Randomizer runs.
- - Fixed a few Varia suit sprites that were missing pixels.
- - Fixed a RandomGame+ hardlock in lower Area 3 on Hard/Fusion difficulties.
- - Fixed an incredibly rare collision bug with the Chute Leech and Octroll creatures.
- - Fixed a bug where Meboid barriers could be destroyed while not frozen.
- - Fixed a minor Fusion Gravity Suit palette bug.
- - Fixed the [Default] button in the joypad options menu.
- - Fixed an issue that allowed the Extras menu to be manipulated while unpausing.
- - Fixed an issue that caused the liquid distortion filter to not move with the retracting lava after killing the first Alpha Metroid.
- - Fixed a visual issue with the log screen transition.
- - Fixed an issue with certain looping sounds not ending properly. (Hopefully)
- - Fixed a rare crash related to the fullscreen/windowed display mode toggle.
- - Fixed an error in the Omega spiderball AI.
- - Fixed a camera issue with warp pipe transitions.
- - Fixed a rare bug where picking up a suit in RandomGame+ would temporarily disable Save Stations.
- - Fixed a post-Gravity Loop music bug in RandomGame+.
- - Fixed an issue in the refill drop system that made Power Bombs needlessly rare.
- - Fixed an issue in Fusion Difficulty that caused mechanical enemies to drop health/Missiles in invalid conditions.
- - Fixed the Autoad Doublejump and Autrack Death Laser stunlock bugs.
- - Fixed an OOB in the Power Plant escape sequence.
- - BladeBots now despawn when outside of a room.
- - Other minor fixes.
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