Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // Use isto como um GAMEMODE
- // Criado por Kuddy
- #include <a_samp>
- new
- OBDATAM[1000],
- Float:OBDATAX[1000],
- Float:OBDATAY[1000],
- Float:OBDATAZ[1000],
- Float:OBDATARX[1000],
- Float:OBDATARY[1000],
- Float:OBDATARZ[1000];
- #define DIALOG_WELCOME 1
- new CreatedObjects, Current;
- main()
- {
- for(new i; i < 5; i++) print(" ");
- print(" SA-MP Object Debug coded by KomanZ Team");
- print(" Version: 0.1.2 BETA");
- for(new i; i < 5; i++) print(" ");
- }
- /*
- native DebugObject(Object_ID, Float:X, Float:Y, Float:Z, Float:RotX, Float:RotY, Float:RotZ);
- */
- public OnGameModeInit()
- {
- SetGameModeText("Kz Object Debug"); // You have not permission to change this
- AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
- // TESTE DE MAPAS
- // Coloque os objetos em DebugObject abaixo, como no exemplo:
- DebugObject(13099,3481.50000000,417.29998779,2000.00000000,0.00000000,0.00000000,0.00000000); //object(ce_groundpalo06) (1)
- DebugObject(13099,3440.69995117,452.29998779,2000.00000000,0.00000000,0.00000000,336.00000000); //object(ce_groundpalo06) (4)
- DebugObject(13099,3449.09960938,445.39941406,1995.00000000,0.00000000,0.00000000,313.99475098); //object(ce_groundpalo06) (5)
- // Apague os objetos acima para um resultado preciso
- return 1;
- }
- new DBC;
- stock DebugObject(OBM, Float:OBX, Float:OBY, Float:OBZ,Float:OBRX,Float:OBRY,Float:OBRZ)
- {
- OBDATAM[DBC] = OBM;
- OBDATAX[DBC] = OBX;
- OBDATAY[DBC] = OBY;
- OBDATAZ[DBC] = OBZ;
- OBDATARX[DBC] = OBRX;
- OBDATARY[DBC] = OBRY;
- OBDATARZ[DBC] = OBRZ;
- DBC ++;
- return 1;
- }
- new OBID;
- stock CarregarObjetos(playerid)
- {
- //CreatePlayerObject(playerid, OBDATAM[playerid], OBDATAX[playerid],OBDATAY[playerid],OBDATAZ[playerid],OBDATARX[playerid],OBDATRY[playerid],OBDATRZ[playerid]);
- for(new DestroyCount; DestroyCount < Current; DestroyCount ++)
- {
- DestroyPlayerObject(playerid, DestroyCount);
- }
- for(new CreateCount; CreateCount < Current; CreateCount ++)
- {
- CreatePlayerObject(playerid, OBDATAM[CreateCount], OBDATAX[CreateCount],OBDATAY[CreateCount],OBDATAZ[CreateCount],
- OBDATARX[CreateCount],OBDATARY[CreateCount],OBDATARZ[CreateCount]);
- CreatedObjects ++;
- }
- OBID = Current;
- Current = CreatedObjects + 1;
- CreatedObjects = 0;
- new string[248];
- format(string,sizeof(string),"DebugObject(%d, %f, %f, %f, %f, %f, %f);",
- OBDATAM[OBID], OBDATAX[OBID], OBDATAY[OBID], OBDATAZ[OBID], OBDATARX[OBID], OBDATARY[OBID], OBDATARZ[OBID]);
- ShowPlayerDialog(playerid, DIALOG_WELCOME, DIALOG_STYLE_MSGBOX, "Kz Debug", string, "Avançar", "Fechar");
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- new string[248];
- format(string,sizeof(string),"DebugObject(%d, %f, %f, %f, %f, %f, %f);",
- OBDATAM[OBID], OBDATAX[OBID], OBDATAY[OBID], OBDATAZ[OBID], OBDATARX[OBID], OBDATARY[OBID], OBDATARZ[OBID]);
- print(string);
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/comecar", cmdtext, true, 10) == 0)
- {
- CarregarObjetos(playerid);
- return 1;
- }
- return 0;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid == DIALOG_WELCOME)
- {
- if(!response) return 1;
- CarregarObjetos(playerid);
- }
- return 1;
- }
- // Criado por Kuddy
- // Acesse: http://forum.sa-mp.com/member.php?u=129339 // Minha conta no forum do SA-MP
- // Youtube.com/KuddyTV // Meu canal no youtube
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement