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- 03/23/2022 11:15:35.967: dxgi.log created
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- 03/23/2022 11:15:36.067: >> (FFX.exe) [dxgi.dll] <<
- 03/23/2022 11:15:36.067: Loading user preferences from dxgi.ini... done!
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- 03/23/2022 11:15:36.097: Working Directory: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY FFX&FFX-2 HD Remaster
- 03/23/2022 11:15:36.097: System Directory: C:\windows\SysWOW64
- 03/23/2022 11:15:36.097: Loading default dxgi.dll: (C:\windows\SysWOW64\dxgi.dll)
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- 03/23/2022 11:15:36.097: [ Input ] Game uses DirectInput, installing input hooks...
- 03/23/2022 11:15:36.117: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
- 03/23/2022 11:15:36.117: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
- 03/23/2022 11:15:37.540: [DLL Loader] ( steam_api.dll ) loaded ' C:\Program Files (x86)\Steam\steamclient.dll' <LoadLibraryExW> { 'SteamAPI_SetTryCatchCallbacks' }
- 03/23/2022 11:15:37.557: [DLL Loader] ( dxgi.dll ) loaded ' C:\windows\system32\Setupapi.dll' <LoadLibraryExW> { ' nvGetDriverRegkeyW' }
- 03/23/2022 11:15:37.560: [ NvAPI ] NvAPI Init { Failed }
- 03/23/2022 11:15:37.560: [DisplayLib] Initializing AMD Display Library (ADL)...
- 03/23/2022 11:15:37.561: [DisplayLib] ADL Init { Failed }
- 03/23/2022 11:15:37.561: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED
- 03/23/2022 11:15:37.561: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED
- 03/23/2022 11:15:37.561: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
- 03/23/2022 11:15:37.561: [ DXGI ] Importing CreateDXGIFactory{1|2}
- 03/23/2022 11:15:37.561: [ DXGI ] ================================
- 03/23/2022 11:15:37.561: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\windows\System32\dxgi.dll ) + 2eaf0h
- 03/23/2022 11:15:37.561: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\windows\System32\dxgi.dll ) + 2c930h
- 03/23/2022 11:15:37.561: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\windows\System32\dxgi.dll ) + 301f0h
- 03/23/2022 11:15:37.561: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
- 03/23/2022 11:15:37.561: [ D3D 11 ] =========================================
- 03/23/2022 11:15:37.581: [ D3D 11 ] D3D11CreateDevice: ( C:\windows\SYSTEM32\d3d11.dll ) + 31510h { Hooked }
- 03/23/2022 11:15:37.581: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\windows\SYSTEM32\d3d11.dll ) + 31590h { Hooked }
- 03/23/2022 11:15:37.581: [ DXGI ] Installing DXGI Hooks
- 03/23/2022 11:15:37.582: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
- 03/23/2022 11:15:37.584: [Window Mgr] [!] > First Call: SetWindowLongW_Detour
- 03/23/2022 11:15:37.586: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 056FF8ACh) -- [ d3d11.dll < D3D11CoreCreateLayeredDevice>, tid=0x6228 ]
- 03/23/2022 11:15:37.592: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2_Import (Flags, riid, ppFactory) >
- 03/23/2022 11:15:37.592: [DLL Loader] ( igd10iumd32.dll ) loaded ' C:\windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_e2e84a5bea6773d5\igdgmm32.dll' <LoadLibraryExA> { ' OpenAdapter10_2' }
- 03/23/2022 11:15:37.608: [DLL Loader] ( igd10iumd32.dll ) loaded ' C:\windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_e2e84a5bea6773d5\igc32.dll' <LoadLibraryExA> { ' OpenAdapter10_2' }
- 03/23/2022 11:15:37.639: [DLL Loader] ( steam_api.dll ) loaded ' C:\Program Files (x86)\Steam\steam.dll' <LoadLibraryExW> { 'SteamAPI_SetTryCatchCallbacks' }
- 03/23/2022 11:15:37.639: [DLL Loader] ( steam.dll ) loaded ' C:\Program Files (x86)\Steam\CSERHelper.dll' <LoadLibraryA> { ' SteamWriteFile' }
- 03/23/2022 11:15:37.655: [DLL Loader] ( steam_api.dll ) loaded ' C:\Program Files (x86)\Steam\gameoverlayrenderer.dll' <LoadLibraryExW> { 'SteamAPI_SetTryCatchCallbacks' }
- 03/23/2022 11:15:37.657: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
- 03/23/2022 11:15:37.680: [Input Mgr.] [!] > First Call: GetKeyboardState_Detour
- 03/23/2022 11:15:37.690: [ D3D 11 ] Hooking D3D11
- 03/23/2022 11:15:37.698: [Window Mgr] [!] > First Call: SetWindowPos_Detour
- 03/23/2022 11:15:37.702: [Window Mgr] [!] > First Call: SetWindowLongA_Detour
- 03/23/2022 11:15:37.702: [XInput_Hot] [!] > First Call: RegisterDeviceNotificationA_Detour
- 03/23/2022 11:15:37.705: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ FFX.exe , tid=0x7bac ]
- 03/23/2022 11:15:37.714: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dxgi.dll < D3D11CreateDevice_Detour>, tid=0x7bac ]
- 03/23/2022 11:15:37.714: [ D3D 11 ] <~> Preferred Feature Level(s): <0> - N/A
- 03/23/2022 11:15:37.715: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 02D3E98Ch) -- [ d3d11.dll < D3D11CoreCreateLayeredDevice>, tid=0x7bac ]
- 03/23/2022 11:15:37.718: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2_Import (Flags, riid, ppFactory) >
- 03/23/2022 11:15:37.755: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) >
- 03/23/2022 11:15:37.755: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ FFX.exe , tid=0x7bac ]
- 03/23/2022 11:15:37.755: [ D3D 11 ] <~> Preferred Feature Level(s): <3> - 11_0 10_1 10_0
- 03/23/2022 11:15:37.755: [ DXGI ] SwapChain: (1680x1050@60.0 Hz - Scaling: Unspecified) - [1 Buffers] :: Flags=0x0002, SwapEffect: Discard
- 03/23/2022 11:15:37.756: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 02D3E9DCh) -- [ d3d11.dll < D3D11CoreCreateLayeredDevice>, tid=0x7bac ]
- 03/23/2022 11:15:37.761: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2_Import (Flags, riid, ppFactory) >
- 03/23/2022 11:15:37.779: [ SpecialK ] * Loading Special K Plug-In unx.dll... success!
- 03/23/2022 11:15:37.783: [ SpecialK ] [*] Initializing Plug-In: unx.dll...
- 03/23/2022 11:15:37.785: [DX11TexMgr] Enumerating injectable... 0 files (0.0 MiB)
- 03/23/2022 11:15:37.785: [DX11TexMgr] Enumerating FFX inject... 0 files (0.0 MiB)
- 03/23/2022 11:15:37.790: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (4B261974h, 02D3F130h, 00EC4F74h) -- [ d3d11.dll <D3DKMTWaitForVerticalBlankEvent>, tid=0x7bac ]
- 03/23/2022 11:15:38.231: [ SpecialK ] [*] Plug-In Init Success (unx.dll)!
- 03/23/2022 11:15:38.306: [ DXGI ] SwapChain: (1680x1050 @ 60.0 Hz - Scaling: Unspecified - Scanlines: Unspecified) - {Windowed} [1 Buffers] :: Flags=0x0002, SwapEffect: Discard
- 03/23/2022 11:15:38.306: [ DXGI ] >> Buffer Count Override: 5 buffers
- 03/23/2022 11:15:38.306: [ DXGI 1.5 ] >> Tearing Option: Enable
- 03/23/2022 11:15:38.306: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms]
- 03/23/2022 11:15:38.316: [ Timing ] Kernel resolution.: 5.000000 ms
- 03/23/2022 11:15:38.318: [ Timing ] New resolution....: 0.496600 ms
- 03/23/2022 11:15:38.318: [ SpecialK ] === Initialization Finished! ===
- 03/23/2022 11:15:38.320: [ DXGI ] [@] Return: S_OK - < CreateSwapChain_Original (This, pDevice, pDesc, ppSwapChain) >
- 03/23/2022 11:15:38.320: [ DXGI ] Setting Swapchain Frame Latency: 4
- 03/23/2022 11:15:38.320: [ DXGI ] Setting Device Frame Latency: 4
- 03/23/2022 11:15:38.320: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) >
- 03/23/2022 11:15:38.320: [Window Mgr] Hooking the Window Procedure for ANSI Window Class ('PhyreFrameworkClass') :: (ClassProc: 008552F0, WndProc: 008552F0)
- 03/23/2022 11:15:38.320: [Window Mgr] >> Hooked ClassProc.
- 03/23/2022 11:15:38.324: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' ext-ms-win-mininput-inputhost-l1-1-1.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
- 03/23/2022 11:15:38.332: [ Input ] Game uses XInput, installing input hooks...
- 03/23/2022 11:15:38.332: [ Input ] >> Hooking XInput9_1_0
- 03/23/2022 11:15:38.356: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x6464
- 03/23/2022 11:15:38.456: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x00000448, cookie=1
- 03/23/2022 11:15:38.456: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Graphics Primitive)
- 03/23/2022 11:15:38.456: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 3835 MiB - Budget: 5 / 7415 MiB)
- 03/23/2022 11:15:38.456: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 0 MiB - Budget: 0 / 0 MiB)
- 03/23/2022 11:15:38.468: [ DInput 8 ] [!] DirectInput8Create (00630000h, 2048, {...}, ppvOut=02D3F23C, 00000000) - [ gameoverlayrenderer.dll < OverlayHookD3D3>, tid=0x7bac ]
- 03/23/2022 11:15:38.471: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' HID.DLL' <LoadLibraryW> { ' OverlayHookD3D3' }
- 03/23/2022 11:15:38.471: [ Input ] Game uses HID, installing input hooks...
- 03/23/2022 11:15:38.501: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour
- 03/23/2022 11:15:38.708: [ Input ][!] IDirectInput8A::CreateDevice (4B0785C4h, Default System Mouse, 02D3E658h, 00000000h)
- 03/23/2022 11:15:38.708: [ Input ] Calling original function: (ret=S_OK)
- 03/23/2022 11:15:38.730: [Input Mgr.] [!] > First Call: GetAsyncKeyState_Detour
- 03/23/2022 11:15:38.734: [Input Mgr.] [!] > First Call: RegisterRawInputDevices_Detour
- 03/23/2022 11:15:38.735: [Window Mgr] [!] > First Call: PeekMessageW_Detour
- 03/23/2022 11:15:38.735: [Window Mgr] [!] > First Call: DispatchMessageW_Detour
- 03/23/2022 11:15:38.736: [ Input ][!] IDirectInput8A::CreateDevice (4B0785C4h, Default System Keyboard, 02D3E664h, 00000000h)
- 03/23/2022 11:15:38.736: [ Input ] Calling original function: (ret=S_OK)
- 03/23/2022 11:15:39.031: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' DSOUND.DLL' <LoadLibraryA> { ' OverlayHookD3D3' }
- 03/23/2022 11:15:39.227: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' avrt.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 03/23/2022 11:15:39.252: [Input Mgr.] [!] > First Call: IDirectInputDevice8_GetDeviceState_Detour
- 03/23/2022 11:15:39.252: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
- 03/23/2022 11:15:39.260: [ CEGUI ] Enabling CEGUI: (C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\Win32\CEGUIBase-0.dll)
- 03/23/2022 11:15:39.266: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' CEGUIBase-0.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
- 03/23/2022 11:15:39.288: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
- 03/23/2022 11:15:39.339: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' XInput1_4.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 03/23/2022 11:15:39.339: [ Input ] >> Hooking XInput 1.4
- 03/23/2022 11:15:39.363: [Input Mgr.] [!] > First Call: XInputGetState1_4_Detour
- 03/23/2022 11:15:39.367: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 063BB968h) -- [ dxgi.dll < CreateDXGIFactory>, tid=0x24d0 ]
- 03/23/2022 11:15:39.369: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
- 03/23/2022 11:15:39.392: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\Win32\CEGUIRapidXMLParser.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 03/23/2022 11:15:39.396: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\Win32\CEGUISTBImageCodec.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 03/23/2022 11:15:39.411: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\Win32\CEGUICoreWindowRendererSet.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 03/23/2022 11:15:39.529: [Input Mgr.] [!] > First Call: D3D11_DrawIndexed_Override
- 03/23/2022 11:15:39.544: [Input Mgr.] [!] > First Call: D3D11_Draw_Override
- 03/23/2022 11:15:39.865: [Window Mgr] [!] > First Call: ClipCursor_Detour
- 03/23/2022 11:15:41.275: [Input Mgr.] [!] > First Call: GetRawInputData_Detour
- 03/23/2022 11:15:44.089: [Input Mgr.] [!] > First Call: GetKeyState_Detour
- 03/23/2022 11:15:48.104: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList (69C5DA10h, 28, 00, NumModes=66, 16708DD0h)) -- [ FFX.exe , tid=0x7bac ]
- 03/23/2022 11:15:48.104: [ DXGI ] >> 66 modes (0 removed)
- 03/23/2022 11:15:48.238: [Window Mgr] [!] > First Call: PeekMessageA_Detour
- 03/23/2022 11:15:48.239: [Window Mgr] [!] > First Call: DispatchMessageA_Detour
- 03/23/2022 11:15:48.240: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (1,1680,1050,fmt=28,0x00000002) -- [ gameoverlayrenderer.dll < OverlayHookD3D3>, tid=0x7bac ]
- 03/23/2022 11:15:48.249: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (1,1680,1050,fmt=28,0x00000002) -- [ gameoverlayrenderer.dll < OverlayHookD3D3>, tid=0x7bac ]
- 03/23/2022 11:15:56.421: [Perf Stats] At shutdown: 0.23 seconds and 6.70 MiB of CPU->GPU I/O avoided by 144 texture cache hits.
- 03/23/2022 11:15:56.422: [ SpecialK ] *** Initiating DLL Shutdown ***
- 03/23/2022 11:15:56.422: [Window Mgr] [!] > First Call: ChangeDisplaySettingsExA_Detour
- 03/23/2022 11:15:56.426: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... done!
- 03/23/2022 11:15:56.430: [ GPU Stat ] Shutting down Prognostics Thread... done! ( 0 ms)
- 03/23/2022 11:15:56.430: [ WMI Perf ] Shutting down Process Monitor... done! ( 0 ms)
- 03/23/2022 11:15:56.430: [ WMI Perf ] Shutting down CPU Monitor... done! ( 0 ms)
- 03/23/2022 11:15:56.430: [ WMI Perf ] Shutting down Disk Monitor... done! ( 0 ms)
- 03/23/2022 11:15:56.430: [ WMI Perf ] Shutting down Pagefile Monitor... done! ( 0 ms)
- 03/23/2022 11:15:56.430: [ SpecialK ] Saving user preferences to dxgi.ini... done! ( 3 ms)
- 03/23/2022 11:15:56.433: [ SpecialK ] Unloading Custom Import unx.dll...
- -------------------------[ Free Lib ] success! ( 1 ms)
- 03/23/2022 11:15:56.461: [ SpecialK ] Shutting down MinHook... done! ( 23 ms)
- 03/23/2022 11:15:56.484: [ WMI Perf ] Shutting down WMI WbemLocator... done! ( 0 ms)
- 03/23/2022 11:15:56.485: [ SpecialK ] Custom dxgi.dll Detached (pid=0x1f44)
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