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KSP 1.1 Pre Release OS X Settings

Mar 30th, 2016
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  1. // KSP Game Settings
  2.  
  3. SETTINGS_FILE_VERSION = 1.1.0
  4. TUTORIALS_EDITOR_ENABLE = False
  5. TUTORIALS_FLIGHT_ENABLE = False
  6. VAB_USE_CLICK_PLACE = True
  7. VAB_USE_ANGLE_SNAP = False
  8. VAB_ANGLE_SNAP_INCLUDE_VERTICAL = False
  9. VAB_CAMERA_ORBIT_SENS = 0.04
  10. VAB_CAMERA_ZOOM_SENS = 0.1
  11. FLT_CAMERA_ORBIT_SENS = 0.04
  12. FLT_CAMERA_ZOOM_SENS = 0.5
  13. FLT_CAMERA_WOBBLE = 0.1
  14. FLT_CAMERA_CHASE_SHARPNESS = 1.5
  15. FLT_CAMERA_CHASE_USEVELOCITYVECTOR = True
  16. FLT_VESSEL_LABELS = True
  17. SPACENAV_CAMERA_SENS_ROT = 30
  18. SPACENAV_CAMERA_SENS_LIN = 20
  19. SPACENAV_CAMERA_SHARPNESS_LIN = 8
  20. SPACENAV_CAMERA_SHARPNESS_ROT = 10
  21. CAMERA_DOUBLECLICK_MOUSELOOK = True
  22. DOUBLECLICK_MOUSESPEED = 0.2
  23. IVA_RESETS_CONTROL_POINT = True
  24. CAMERA_FX_EXTERNAL = 1
  25. CAMERA_FX_INTERNAL = 1
  26. SIMULATE_IN_BACKGROUND = True
  27. PHYSICS_FRAME_DT_LIMIT = 0.04
  28. MAX_VESSELS_BUDGET = 250
  29. DECLUTTER_KSC = True
  30. CONIC_PATCH_DRAW_MODE = 3
  31. CONIC_PATCH_LIMIT = 3
  32. SHOW_PWARP_WARNING = False
  33. EVA_ROTATE_ON_MOVE = True
  34. SPACENAV_FLIGHT_SENS_ROT = 5
  35. SPACENAV_FLIGHT_SENS_LIN = 1
  36. KERBIN_TIME = True
  37. SHOW_VERSION_NUMBER = True
  38. CALL_HOME_PROMPT = False
  39. DONT_SEND_IP = True
  40. SEND_PROGRESS_DATA = False
  41. CHECK_FOR_UPDATES = True
  42. VERBOSE_DEBUG_LOG = False
  43. SHOW_CONSOLE_ON_ERROR = False
  44. AUTOSAVE_INTERVAL = 300
  45. AUTOSAVE_SHORT_INTERVAL = 30
  46. SAVE_BACKUPS = 5
  47. SHOW_SPACE_CENTER_CREW = True
  48. UI_SCALE = 1
  49. UI_OPACITY = 0.5
  50. TEMPERATURE_GAUGES_MODE = 3
  51. MASTER_VOLUME = 0.5
  52. SHIP_VOLUME = 0.5
  53. AMBIENCE_VOLUME = 0.5
  54. MUSIC_VOLUME = 0.08807133
  55. UI_VOLUME = 0.5
  56. VOICE_VOLUME = 0.5
  57. SOUND_NORMALIZER_ENABLED = True
  58. SOUND_NORMALIZER_THRESHOLD = 1
  59. SOUND_NORMALIZER_RESPONSIVENESS = 16
  60. SOUND_NORMALIZER_SKIPSAMPLES = 0
  61. SCREEN_RESOLUTION_WIDTH = 1600
  62. SCREEN_RESOLUTION_HEIGHT = 900
  63. FULLSCREEN = False
  64. QUALITY_PRESET = 5
  65. ANTI_ALIASING = 1
  66. TEXTURE_QUALITY = 1
  67. SYNC_VBL = 1
  68. LIGHT_QUALITY = 4
  69. SHADOWS_QUALITY = 2
  70. FRAMERATE_LIMIT = 60
  71. PLANET_SCATTER = False
  72. PLANET_SCATTER_FACTOR = 0.5
  73. WATERLEVEL_BASE_OFFSET = 1.5
  74. WATERLEVEL_MAXLEVEL_MULT = 0.1
  75. UNSUPPORTED_LEGACY_SHADER_TERRAIN = False
  76. AERO_FX_QUALITY = 3
  77. SURFACE_FX = True
  78. INFLIGHT_HIGHLIGHT = True
  79. FALLBACK_UNDERWATER_MODE = 1
  80. EDGE_HIGHLIGHTING_PPFX = True
  81. SCREENSHOT_SUPERSIZE = 0
  82. ALLOW_NEGATIVE_FUNDS = False
  83. ALLOW_NEGATIVE_SCIENCE = False
  84. INPUT_KEYBOARD_SENSIVITITY = 2
  85. dontShowLauncher = False
  86. TRACKIR_ENABLED = False
  87. FEMALE_EYE_OFFSET_X = 0
  88. FEMALE_EYE_OFFSET_Y = 0.009083331
  89. FEMALE_EYE_OFFSET_Z = 0.03378779
  90. FEMALE_EYE_OFFSET_SCALE = 2.03
  91. FI_LOG_TEMP_ERROR = False
  92. FI_LOG_OVERTEMP = False
  93. LOG_INSTANT_FLUSH = False
  94. CAN_ALWAYS_QUICKSAVE = False
  95. INPUT_DEVICES
  96. {
  97. }
  98. PITCH_DOWN
  99. {
  100. primary = W
  101. secondary = None
  102. group = 0
  103. modeMask = 5
  104. modeMaskSec = -1
  105. }
  106. PITCH_UP
  107. {
  108. primary = S
  109. secondary = None
  110. group = 0
  111. modeMask = 5
  112. modeMaskSec = -1
  113. }
  114. YAW_LEFT
  115. {
  116. primary = A
  117. secondary = None
  118. group = 0
  119. modeMask = 5
  120. modeMaskSec = -1
  121. }
  122. YAW_RIGHT
  123. {
  124. primary = D
  125. secondary = None
  126. group = 0
  127. modeMask = 5
  128. modeMaskSec = -1
  129. }
  130. ROLL_LEFT
  131. {
  132. primary = Q
  133. secondary = None
  134. group = 0
  135. modeMask = -1
  136. modeMaskSec = -1
  137. }
  138. ROLL_RIGHT
  139. {
  140. primary = E
  141. secondary = None
  142. group = 0
  143. modeMask = -1
  144. modeMaskSec = -1
  145. }
  146. THROTTLE_UP
  147. {
  148. primary = LeftShift
  149. secondary = None
  150. group = 0
  151. modeMask = 1
  152. modeMaskSec = -1
  153. }
  154. THROTTLE_DOWN
  155. {
  156. primary = LeftControl
  157. secondary = None
  158. group = 0
  159. modeMask = 1
  160. modeMaskSec = -1
  161. }
  162. SAS_HOLD
  163. {
  164. primary = F
  165. secondary = None
  166. group = 0
  167. modeMask = -1
  168. modeMaskSec = -1
  169. }
  170. SAS_TOGGLE
  171. {
  172. primary = T
  173. secondary = None
  174. group = 0
  175. modeMask = -1
  176. modeMaskSec = -1
  177. }
  178. LAUNCH_STAGES
  179. {
  180. primary = Space
  181. secondary = None
  182. group = 0
  183. modeMask = 1
  184. modeMaskSec = -1
  185. }
  186. Docking_toggleRotLin
  187. {
  188. primary = Space
  189. secondary = None
  190. group = 0
  191. modeMask = 6
  192. modeMaskSec = -1
  193. }
  194. CAMERA_MODE
  195. {
  196. primary = C
  197. secondary = None
  198. group = 0
  199. modeMask = -1
  200. modeMaskSec = -1
  201. }
  202. CAMERA_NEXT
  203. {
  204. primary = V
  205. secondary = None
  206. group = 0
  207. modeMask = -1
  208. modeMaskSec = -1
  209. }
  210. PAUSE
  211. {
  212. primary = Escape
  213. secondary = None
  214. group = 0
  215. modeMask = -1
  216. modeMaskSec = -1
  217. }
  218. PRECISION_CTRL
  219. {
  220. primary = CapsLock
  221. secondary = None
  222. group = 0
  223. modeMask = -1
  224. modeMaskSec = -1
  225. }
  226. ZOOM_IN
  227. {
  228. primary = KeypadPlus
  229. secondary = None
  230. group = 0
  231. modeMask = -1
  232. modeMaskSec = -1
  233. }
  234. ZOOM_OUT
  235. {
  236. primary = KeypadMinus
  237. secondary = None
  238. group = 0
  239. modeMask = -1
  240. modeMaskSec = -1
  241. }
  242. SCROLL_VIEW_UP
  243. {
  244. primary = PageUp
  245. secondary = None
  246. group = 0
  247. modeMask = -1
  248. modeMaskSec = -1
  249. }
  250. SCROLL_VIEW_DOWN
  251. {
  252. primary = PageDown
  253. secondary = None
  254. group = 0
  255. modeMask = -1
  256. modeMaskSec = -1
  257. }
  258. SCROLL_ICONS_UP
  259. {
  260. primary = Home
  261. secondary = None
  262. group = 0
  263. modeMask = -1
  264. modeMaskSec = -1
  265. }
  266. SCROLL_ICONS_DOWN
  267. {
  268. primary = End
  269. secondary = None
  270. group = 0
  271. modeMask = -1
  272. modeMaskSec = -1
  273. }
  274. CAMERA_ORBIT_UP
  275. {
  276. primary = UpArrow
  277. secondary = None
  278. group = 0
  279. modeMask = -1
  280. modeMaskSec = -1
  281. }
  282. CAMERA_ORBIT_DOWN
  283. {
  284. primary = DownArrow
  285. secondary = None
  286. group = 0
  287. modeMask = -1
  288. modeMaskSec = -1
  289. }
  290. CAMERA_ORBIT_LEFT
  291. {
  292. primary = LeftArrow
  293. secondary = None
  294. group = 0
  295. modeMask = -1
  296. modeMaskSec = -1
  297. }
  298. CAMERA_ORBIT_RIGHT
  299. {
  300. primary = RightArrow
  301. secondary = None
  302. group = 0
  303. modeMask = -1
  304. modeMaskSec = -1
  305. }
  306. CAMERA_RESET
  307. {
  308. primary = Backspace
  309. secondary = None
  310. group = 0
  311. modeMask = -1
  312. modeMaskSec = -1
  313. }
  314. CAMERA_MOUSE_TOGGLE
  315. {
  316. primary = Backslash
  317. secondary = None
  318. group = 0
  319. modeMask = -1
  320. modeMaskSec = -1
  321. }
  322. TIME_WARP_INCREASE
  323. {
  324. primary = Period
  325. secondary = None
  326. group = 0
  327. modeMask = -1
  328. modeMaskSec = -1
  329. }
  330. TIME_WARP_DECREASE
  331. {
  332. primary = Comma
  333. secondary = None
  334. group = 0
  335. modeMask = -1
  336. modeMaskSec = -1
  337. }
  338. TIME_WARP_STOP
  339. {
  340. primary = Slash
  341. secondary = None
  342. group = 0
  343. modeMask = -1
  344. modeMaskSec = -1
  345. }
  346. MAP_VIEW_TOGGLE
  347. {
  348. primary = M
  349. secondary = None
  350. group = 0
  351. modeMask = -1
  352. modeMaskSec = -1
  353. }
  354. NAVBALL_TOGGLE
  355. {
  356. primary = KeypadPeriod
  357. secondary = None
  358. group = 0
  359. modeMask = -1
  360. modeMaskSec = -1
  361. }
  362. UIMODE_STAGING
  363. {
  364. primary = Insert
  365. secondary = None
  366. group = 0
  367. modeMask = -1
  368. modeMaskSec = -1
  369. }
  370. UIMODE_DOCKING
  371. {
  372. primary = Delete
  373. secondary = None
  374. group = 0
  375. modeMask = -1
  376. modeMaskSec = -1
  377. }
  378. TRANSLATE_DOWN
  379. {
  380. primary = I
  381. secondary = W
  382. group = 0
  383. modeMask = -1
  384. modeMaskSec = 2
  385. }
  386. TRANSLATE_UP
  387. {
  388. primary = K
  389. secondary = S
  390. group = 0
  391. modeMask = -1
  392. modeMaskSec = 2
  393. }
  394. TRANSLATE_LEFT
  395. {
  396. primary = J
  397. secondary = A
  398. group = 0
  399. modeMask = -1
  400. modeMaskSec = 2
  401. }
  402. TRANSLATE_RIGHT
  403. {
  404. primary = L
  405. secondary = D
  406. group = 0
  407. modeMask = -1
  408. modeMaskSec = 2
  409. }
  410. TRANSLATE_FWD
  411. {
  412. primary = H
  413. secondary = LeftShift
  414. group = 0
  415. modeMask = -1
  416. modeMaskSec = 6
  417. }
  418. TRANSLATE_BACK
  419. {
  420. primary = N
  421. secondary = LeftControl
  422. group = 0
  423. modeMask = -1
  424. modeMaskSec = 6
  425. }
  426. RCS_TOGGLE
  427. {
  428. primary = R
  429. secondary = None
  430. group = 0
  431. modeMask = -1
  432. modeMaskSec = -1
  433. }
  434. FOCUS_NEXT_VESSEL
  435. {
  436. primary = RightBracket
  437. secondary = None
  438. group = 0
  439. modeMask = -1
  440. modeMaskSec = -1
  441. }
  442. FOCUS_PREV_VESSEL
  443. {
  444. primary = LeftBracket
  445. secondary = None
  446. group = 0
  447. modeMask = -1
  448. modeMaskSec = -1
  449. }
  450. TOGGLE_UI
  451. {
  452. primary = F2
  453. secondary = None
  454. group = 0
  455. modeMask = -1
  456. modeMaskSec = -1
  457. }
  458. TOGGLE_STATUS_SCREEN
  459. {
  460. primary = F3
  461. secondary = None
  462. group = 0
  463. modeMask = -1
  464. modeMaskSec = -1
  465. }
  466. TAKE_SCREENSHOT
  467. {
  468. primary = F1
  469. secondary = None
  470. group = 0
  471. modeMask = -1
  472. modeMaskSec = -1
  473. }
  474. TOGGLE_LABELS
  475. {
  476. primary = F4
  477. secondary = None
  478. group = 0
  479. modeMask = -1
  480. modeMaskSec = -1
  481. }
  482. TOGGLE_TEMP_GAUGES
  483. {
  484. primary = F10
  485. secondary = None
  486. group = 0
  487. modeMask = -1
  488. modeMaskSec = -1
  489. }
  490. TOGGLE_TEMP_OVERLAY
  491. {
  492. primary = F11
  493. secondary = None
  494. group = 0
  495. modeMask = -1
  496. modeMaskSec = -1
  497. }
  498. TOGGLE_FLIGHT_FORCES
  499. {
  500. primary = F12
  501. secondary = None
  502. group = 0
  503. modeMask = -1
  504. modeMaskSec = -1
  505. }
  506. QUICKSAVE
  507. {
  508. primary = F5
  509. secondary = None
  510. group = 0
  511. modeMask = -1
  512. modeMaskSec = -1
  513. }
  514. QUICKLOAD
  515. {
  516. primary = F9
  517. secondary = None
  518. group = 0
  519. modeMask = -1
  520. modeMaskSec = -1
  521. }
  522. THROTTLE_CUTOFF
  523. {
  524. primary = X
  525. secondary = None
  526. group = 0
  527. modeMask = -1
  528. modeMaskSec = -1
  529. }
  530. THROTTLE_FULL
  531. {
  532. primary = Z
  533. secondary = None
  534. group = 0
  535. modeMask = -1
  536. modeMaskSec = -1
  537. }
  538. LANDING_GEAR
  539. {
  540. primary = G
  541. secondary = None
  542. group = 0
  543. modeMask = -1
  544. modeMaskSec = -1
  545. }
  546. HEADLIGHT_TOGGLE
  547. {
  548. primary = U
  549. secondary = None
  550. group = 0
  551. modeMask = -1
  552. modeMaskSec = -1
  553. }
  554. BRAKES
  555. {
  556. primary = B
  557. secondary = None
  558. group = 0
  559. modeMask = -1
  560. modeMaskSec = -1
  561. }
  562. TOGGLE_SPACENAV_FLIGHT_CONTROL
  563. {
  564. primary = ScrollLock
  565. secondary = None
  566. group = 0
  567. modeMask = -1
  568. modeMaskSec = -1
  569. }
  570. TOGGLE_SPACENAV_ROLL_LOCK
  571. {
  572. primary = None
  573. secondary = None
  574. group = 0
  575. modeMask = -1
  576. modeMaskSec = -1
  577. }
  578. WHEEL_STEER_LEFT
  579. {
  580. primary = A
  581. secondary = None
  582. group = 0
  583. modeMask = 5
  584. modeMaskSec = -1
  585. }
  586. WHEEL_STEER_RIGHT
  587. {
  588. primary = D
  589. secondary = None
  590. group = 0
  591. modeMask = 5
  592. modeMaskSec = -1
  593. }
  594. WHEEL_THROTTLE_DOWN
  595. {
  596. primary = S
  597. secondary = None
  598. group = 0
  599. modeMask = 5
  600. modeMaskSec = -1
  601. }
  602. WHEEL_THROTTLE_UP
  603. {
  604. primary = W
  605. secondary = None
  606. group = 0
  607. modeMask = 5
  608. modeMaskSec = -1
  609. }
  610. EVA_forward
  611. {
  612. primary = W
  613. secondary = None
  614. group = 268435456
  615. modeMask = -1
  616. modeMaskSec = -1
  617. }
  618. EVA_back
  619. {
  620. primary = S
  621. secondary = None
  622. group = 268435456
  623. modeMask = -1
  624. modeMaskSec = -1
  625. }
  626. EVA_left
  627. {
  628. primary = A
  629. secondary = None
  630. group = 268435456
  631. modeMask = -1
  632. modeMaskSec = -1
  633. }
  634. EVA_right
  635. {
  636. primary = D
  637. secondary = None
  638. group = 268435456
  639. modeMask = -1
  640. modeMaskSec = -1
  641. }
  642. EVA_yaw_left
  643. {
  644. primary = Q
  645. secondary = None
  646. group = 268435456
  647. modeMask = -1
  648. modeMaskSec = -1
  649. }
  650. EVA_yaw_right
  651. {
  652. primary = E
  653. secondary = None
  654. group = 268435456
  655. modeMask = -1
  656. modeMaskSec = -1
  657. }
  658. EVA_Pack_forward
  659. {
  660. primary = W
  661. secondary = None
  662. group = 268435456
  663. modeMask = -1
  664. modeMaskSec = -1
  665. }
  666. EVA_Pack_back
  667. {
  668. primary = S
  669. secondary = None
  670. group = 268435456
  671. modeMask = -1
  672. modeMaskSec = -1
  673. }
  674. EVA_Pack_left
  675. {
  676. primary = A
  677. secondary = None
  678. group = 268435456
  679. modeMask = -1
  680. modeMaskSec = -1
  681. }
  682. EVA_Pack_right
  683. {
  684. primary = D
  685. secondary = None
  686. group = 268435456
  687. modeMask = -1
  688. modeMaskSec = -1
  689. }
  690. EVA_Pack_up
  691. {
  692. primary = LeftShift
  693. secondary = None
  694. group = 268435456
  695. modeMask = -1
  696. modeMaskSec = -1
  697. }
  698. EVA_Pack_down
  699. {
  700. primary = LeftControl
  701. secondary = None
  702. group = 268435456
  703. modeMask = -1
  704. modeMaskSec = -1
  705. }
  706. EVA_Jump
  707. {
  708. primary = Space
  709. secondary = None
  710. group = 268435456
  711. modeMask = -1
  712. modeMaskSec = -1
  713. }
  714. EVA_Run
  715. {
  716. primary = LeftShift
  717. secondary = None
  718. group = 268435456
  719. modeMask = -1
  720. modeMaskSec = -1
  721. }
  722. EVA_ToggleMovementMode
  723. {
  724. primary = LeftAlt
  725. secondary = None
  726. group = 268435456
  727. modeMask = -1
  728. modeMaskSec = -1
  729. }
  730. EVA_TogglePack
  731. {
  732. primary = R
  733. secondary = None
  734. group = 268435456
  735. modeMask = -1
  736. modeMaskSec = -1
  737. }
  738. EVA_Use
  739. {
  740. primary = F
  741. secondary = None
  742. group = 268435456
  743. modeMask = -1
  744. modeMaskSec = -1
  745. }
  746. EVA_Board
  747. {
  748. primary = B
  749. secondary = None
  750. group = 268435456
  751. modeMask = -1
  752. modeMaskSec = -1
  753. }
  754. EVA_Orient
  755. {
  756. primary = Space
  757. secondary = None
  758. group = 268435456
  759. modeMask = -1
  760. modeMaskSec = -1
  761. }
  762. EVA_Lights
  763. {
  764. primary = L
  765. secondary = None
  766. group = 268435456
  767. modeMask = -1
  768. modeMaskSec = -1
  769. }
  770. Editor_pitchUp
  771. {
  772. primary = S
  773. secondary = None
  774. group = 0
  775. modeMask = -1
  776. modeMaskSec = -1
  777. }
  778. Editor_pitchDown
  779. {
  780. primary = W
  781. secondary = None
  782. group = 0
  783. modeMask = -1
  784. modeMaskSec = -1
  785. }
  786. Editor_yawLeft
  787. {
  788. primary = A
  789. secondary = None
  790. group = 0
  791. modeMask = -1
  792. modeMaskSec = -1
  793. }
  794. Editor_yawRight
  795. {
  796. primary = D
  797. secondary = None
  798. group = 0
  799. modeMask = -1
  800. modeMaskSec = -1
  801. }
  802. Editor_rollLeft
  803. {
  804. primary = Q
  805. secondary = None
  806. group = 0
  807. modeMask = -1
  808. modeMaskSec = -1
  809. }
  810. Editor_rollRight
  811. {
  812. primary = E
  813. secondary = None
  814. group = 0
  815. modeMask = -1
  816. modeMaskSec = -1
  817. }
  818. Editor_resetRotation
  819. {
  820. primary = Space
  821. secondary = None
  822. group = 0
  823. modeMask = -1
  824. modeMaskSec = -1
  825. }
  826. Editor_modePlace
  827. {
  828. primary = Alpha1
  829. secondary = None
  830. group = 0
  831. modeMask = -1
  832. modeMaskSec = -1
  833. }
  834. Editor_modeOffset
  835. {
  836. primary = Alpha2
  837. secondary = None
  838. group = 0
  839. modeMask = -1
  840. modeMaskSec = -1
  841. }
  842. Editor_modeRotate
  843. {
  844. primary = Alpha3
  845. secondary = None
  846. group = 0
  847. modeMask = -1
  848. modeMaskSec = -1
  849. }
  850. Editor_modeRoot
  851. {
  852. primary = Alpha4
  853. secondary = None
  854. group = 0
  855. modeMask = -1
  856. modeMaskSec = -1
  857. }
  858. Editor_coordSystem
  859. {
  860. primary = F
  861. secondary = None
  862. group = 0
  863. modeMask = -1
  864. modeMaskSec = -1
  865. }
  866. Editor_toggleSymMethod
  867. {
  868. primary = R
  869. secondary = None
  870. group = 0
  871. modeMask = -1
  872. modeMaskSec = -1
  873. }
  874. Editor_toggleSymMode
  875. {
  876. primary = X
  877. secondary = None
  878. group = 0
  879. modeMask = -1
  880. modeMaskSec = -1
  881. }
  882. Editor_toggleAngleSnap
  883. {
  884. primary = C
  885. secondary = None
  886. group = 0
  887. modeMask = -1
  888. modeMaskSec = -1
  889. }
  890. Editor_fineTweak
  891. {
  892. primary = LeftShift
  893. secondary = None
  894. group = 0
  895. modeMask = -1
  896. modeMaskSec = -1
  897. }
  898. Editor_partSearch
  899. {
  900. primary = BackQuote
  901. secondary = None
  902. group = 0
  903. modeMask = -1
  904. modeMaskSec = -1
  905. }
  906. AXIS_PITCH
  907. {
  908. PRIMARY
  909. {
  910. name = None
  911. axis = -1
  912. inv = False
  913. sensitivity = 1
  914. deadzone = 5
  915. scale = 1
  916. group = 0
  917. modeMask = -1
  918. }
  919. SECONDARY
  920. {
  921. name = None
  922. axis = -1
  923. inv = False
  924. sensitivity = 1
  925. deadzone = 5
  926. scale = 1
  927. group = 0
  928. modeMask = -1
  929. }
  930. }
  931. AXIS_ROLL
  932. {
  933. PRIMARY
  934. {
  935. name = None
  936. axis = -1
  937. inv = False
  938. sensitivity = 1
  939. deadzone = 5
  940. scale = 1
  941. group = 0
  942. modeMask = -1
  943. }
  944. SECONDARY
  945. {
  946. name = None
  947. axis = -1
  948. inv = False
  949. sensitivity = 1
  950. deadzone = 5
  951. scale = 1
  952. group = 0
  953. modeMask = -1
  954. }
  955. }
  956. AXIS_YAW
  957. {
  958. PRIMARY
  959. {
  960. name = None
  961. axis = -1
  962. inv = False
  963. sensitivity = 1
  964. deadzone = 5
  965. scale = 1
  966. group = 0
  967. modeMask = -1
  968. }
  969. SECONDARY
  970. {
  971. name = None
  972. axis = -1
  973. inv = False
  974. sensitivity = 1
  975. deadzone = 5
  976. scale = 1
  977. group = 0
  978. modeMask = -1
  979. }
  980. }
  981. AXIS_THROTTLE
  982. {
  983. PRIMARY
  984. {
  985. name = None
  986. axis = -1
  987. inv = False
  988. sensitivity = 1
  989. deadzone = 5
  990. scale = 1
  991. group = 0
  992. modeMask = -1
  993. }
  994. SECONDARY
  995. {
  996. name = None
  997. axis = -1
  998. inv = False
  999. sensitivity = 1
  1000. deadzone = 5
  1001. scale = 1
  1002. group = 0
  1003. modeMask = -1
  1004. }
  1005. }
  1006. AXIS_THROTTLE_INC
  1007. {
  1008. PRIMARY
  1009. {
  1010. name = None
  1011. axis = -1
  1012. inv = False
  1013. sensitivity = 1
  1014. deadzone = 5
  1015. scale = 1
  1016. group = 0
  1017. modeMask = -1
  1018. }
  1019. SECONDARY
  1020. {
  1021. name = None
  1022. axis = -1
  1023. inv = False
  1024. sensitivity = 1
  1025. deadzone = 5
  1026. scale = 1
  1027. group = 0
  1028. modeMask = -1
  1029. }
  1030. }
  1031. AXIS_CAMERA_HDG
  1032. {
  1033. PRIMARY
  1034. {
  1035. name = None
  1036. axis = -1
  1037. inv = False
  1038. sensitivity = 1
  1039. deadzone = 5
  1040. scale = 1
  1041. group = 0
  1042. modeMask = -1
  1043. }
  1044. SECONDARY
  1045. {
  1046. name = None
  1047. axis = -1
  1048. inv = False
  1049. sensitivity = 1
  1050. deadzone = 5
  1051. scale = 1
  1052. group = 0
  1053. modeMask = -1
  1054. }
  1055. }
  1056. AXIS_CAMERA_PITCH
  1057. {
  1058. PRIMARY
  1059. {
  1060. name = None
  1061. axis = -1
  1062. inv = False
  1063. sensitivity = 1
  1064. deadzone = 5
  1065. scale = 1
  1066. group = 0
  1067. modeMask = -1
  1068. }
  1069. SECONDARY
  1070. {
  1071. name = None
  1072. axis = -1
  1073. inv = False
  1074. sensitivity = 1
  1075. deadzone = 5
  1076. scale = 1
  1077. group = 0
  1078. modeMask = -1
  1079. }
  1080. }
  1081. AXIS_TRANSLATE_X
  1082. {
  1083. PRIMARY
  1084. {
  1085. name = None
  1086. axis = -1
  1087. inv = False
  1088. sensitivity = 1
  1089. deadzone = 5
  1090. scale = 1
  1091. group = 0
  1092. modeMask = -1
  1093. }
  1094. SECONDARY
  1095. {
  1096. name = None
  1097. axis = -1
  1098. inv = False
  1099. sensitivity = 1
  1100. deadzone = 5
  1101. scale = 1
  1102. group = 0
  1103. modeMask = -1
  1104. }
  1105. }
  1106. AXIS_TRANSLATE_Y
  1107. {
  1108. PRIMARY
  1109. {
  1110. name = None
  1111. axis = -1
  1112. inv = False
  1113. sensitivity = 1
  1114. deadzone = 5
  1115. scale = 1
  1116. group = 0
  1117. modeMask = -1
  1118. }
  1119. SECONDARY
  1120. {
  1121. name = None
  1122. axis = -1
  1123. inv = False
  1124. sensitivity = 1
  1125. deadzone = 5
  1126. scale = 1
  1127. group = 0
  1128. modeMask = -1
  1129. }
  1130. }
  1131. AXIS_TRANSLATE_Z
  1132. {
  1133. PRIMARY
  1134. {
  1135. name = None
  1136. axis = -1
  1137. inv = False
  1138. sensitivity = 1
  1139. deadzone = 5
  1140. scale = 1
  1141. group = 0
  1142. modeMask = -1
  1143. }
  1144. SECONDARY
  1145. {
  1146. name = None
  1147. axis = -1
  1148. inv = False
  1149. sensitivity = 1
  1150. deadzone = 5
  1151. scale = 1
  1152. group = 0
  1153. modeMask = -1
  1154. }
  1155. }
  1156. AXIS_WHEEL_STEER
  1157. {
  1158. PRIMARY
  1159. {
  1160. name = None
  1161. axis = -1
  1162. inv = False
  1163. sensitivity = 1
  1164. deadzone = 5
  1165. scale = 1
  1166. group = 0
  1167. modeMask = -1
  1168. }
  1169. SECONDARY
  1170. {
  1171. name = None
  1172. axis = -1
  1173. inv = False
  1174. sensitivity = 1
  1175. deadzone = 5
  1176. scale = 1
  1177. group = 0
  1178. modeMask = -1
  1179. }
  1180. }
  1181. AXIS_WHEEL_THROTTLE
  1182. {
  1183. PRIMARY
  1184. {
  1185. name = None
  1186. axis = -1
  1187. inv = False
  1188. sensitivity = 1
  1189. deadzone = 5
  1190. scale = 1
  1191. group = 0
  1192. modeMask = -1
  1193. }
  1194. SECONDARY
  1195. {
  1196. name = None
  1197. axis = -1
  1198. inv = False
  1199. sensitivity = 1
  1200. deadzone = 5
  1201. scale = 1
  1202. group = 0
  1203. modeMask = -1
  1204. }
  1205. }
  1206. axis_EVA_translate_x
  1207. {
  1208. PRIMARY
  1209. {
  1210. name = None
  1211. axis = -1
  1212. inv = False
  1213. sensitivity = 1
  1214. deadzone = 5
  1215. scale = 1
  1216. group = 0
  1217. modeMask = -1
  1218. }
  1219. SECONDARY
  1220. {
  1221. name = None
  1222. axis = -1
  1223. inv = False
  1224. sensitivity = 1
  1225. deadzone = 5
  1226. scale = 1
  1227. group = 0
  1228. modeMask = -1
  1229. }
  1230. }
  1231. axis_EVA_translate_y
  1232. {
  1233. PRIMARY
  1234. {
  1235. name = None
  1236. axis = -1
  1237. inv = False
  1238. sensitivity = 1
  1239. deadzone = 5
  1240. scale = 1
  1241. group = 0
  1242. modeMask = -1
  1243. }
  1244. SECONDARY
  1245. {
  1246. name = None
  1247. axis = -1
  1248. inv = False
  1249. sensitivity = 1
  1250. deadzone = 5
  1251. scale = 1
  1252. group = 0
  1253. modeMask = -1
  1254. }
  1255. }
  1256. axis_EVA_translate_z
  1257. {
  1258. PRIMARY
  1259. {
  1260. name = None
  1261. axis = -1
  1262. inv = False
  1263. sensitivity = 1
  1264. deadzone = 5
  1265. scale = 1
  1266. group = 0
  1267. modeMask = -1
  1268. }
  1269. SECONDARY
  1270. {
  1271. name = None
  1272. axis = -1
  1273. inv = False
  1274. sensitivity = 1
  1275. deadzone = 5
  1276. scale = 1
  1277. group = 0
  1278. modeMask = -1
  1279. }
  1280. }
  1281. axis_EVA_pitch
  1282. {
  1283. PRIMARY
  1284. {
  1285. name = None
  1286. axis = -1
  1287. inv = False
  1288. sensitivity = 1
  1289. deadzone = 5
  1290. scale = 1
  1291. group = 0
  1292. modeMask = -1
  1293. }
  1294. SECONDARY
  1295. {
  1296. name = None
  1297. axis = -1
  1298. inv = False
  1299. sensitivity = 1
  1300. deadzone = 5
  1301. scale = 1
  1302. group = 0
  1303. modeMask = -1
  1304. }
  1305. }
  1306. axis_EVA_yaw
  1307. {
  1308. PRIMARY
  1309. {
  1310. name = None
  1311. axis = -1
  1312. inv = False
  1313. sensitivity = 1
  1314. deadzone = 5
  1315. scale = 1
  1316. group = 0
  1317. modeMask = -1
  1318. }
  1319. SECONDARY
  1320. {
  1321. name = None
  1322. axis = -1
  1323. inv = False
  1324. sensitivity = 1
  1325. deadzone = 5
  1326. scale = 1
  1327. group = 0
  1328. modeMask = -1
  1329. }
  1330. }
  1331. axis_EVA_roll
  1332. {
  1333. PRIMARY
  1334. {
  1335. name = None
  1336. axis = -1
  1337. inv = False
  1338. sensitivity = 1
  1339. deadzone = 5
  1340. scale = 1
  1341. group = 0
  1342. modeMask = -1
  1343. }
  1344. SECONDARY
  1345. {
  1346. name = None
  1347. axis = -1
  1348. inv = False
  1349. sensitivity = 1
  1350. deadzone = 5
  1351. scale = 1
  1352. group = 0
  1353. modeMask = -1
  1354. }
  1355. }
  1356. AXIS_MOUSEWHEEL
  1357. {
  1358. PRIMARY
  1359. {
  1360. name = Mouse ScrollWheel
  1361. axis = -1
  1362. inv = False
  1363. sensitivity = 1
  1364. deadzone = 0
  1365. scale = 1
  1366. group = 0
  1367. modeMask = -1
  1368. }
  1369. SECONDARY
  1370. {
  1371. name = None
  1372. axis = -1
  1373. inv = False
  1374. sensitivity = 1
  1375. deadzone = 5
  1376. scale = 1
  1377. group = 0
  1378. modeMask = -1
  1379. }
  1380. }
  1381. MODIFIER_KEY
  1382. {
  1383. primary = LeftAlt
  1384. secondary = RightAlt
  1385. group = 0
  1386. modeMask = -1
  1387. modeMaskSec = -1
  1388. }
  1389. AbortActionGroup
  1390. {
  1391. primary = Backspace
  1392. secondary = None
  1393. group = 0
  1394. modeMask = -1
  1395. modeMaskSec = -1
  1396. }
  1397. CustomActionGroup1
  1398. {
  1399. primary = Alpha1
  1400. secondary = None
  1401. group = 0
  1402. modeMask = -1
  1403. modeMaskSec = -1
  1404. }
  1405. CustomActionGroup2
  1406. {
  1407. primary = Alpha2
  1408. secondary = None
  1409. group = 0
  1410. modeMask = -1
  1411. modeMaskSec = -1
  1412. }
  1413. CustomActionGroup3
  1414. {
  1415. primary = Alpha3
  1416. secondary = None
  1417. group = 0
  1418. modeMask = -1
  1419. modeMaskSec = -1
  1420. }
  1421. CustomActionGroup4
  1422. {
  1423. primary = Alpha4
  1424. secondary = None
  1425. group = 0
  1426. modeMask = -1
  1427. modeMaskSec = -1
  1428. }
  1429. CustomActionGroup5
  1430. {
  1431. primary = Alpha5
  1432. secondary = None
  1433. group = 0
  1434. modeMask = -1
  1435. modeMaskSec = -1
  1436. }
  1437. CustomActionGroup6
  1438. {
  1439. primary = Alpha6
  1440. secondary = None
  1441. group = 0
  1442. modeMask = -1
  1443. modeMaskSec = -1
  1444. }
  1445. CustomActionGroup7
  1446. {
  1447. primary = Alpha7
  1448. secondary = None
  1449. group = 0
  1450. modeMask = -1
  1451. modeMaskSec = -1
  1452. }
  1453. CustomActionGroup8
  1454. {
  1455. primary = Alpha8
  1456. secondary = None
  1457. group = 0
  1458. modeMask = -1
  1459. modeMaskSec = -1
  1460. }
  1461. CustomActionGroup9
  1462. {
  1463. primary = Alpha9
  1464. secondary = None
  1465. group = 0
  1466. modeMask = -1
  1467. modeMaskSec = -1
  1468. }
  1469. CustomActionGroup10
  1470. {
  1471. primary = Alpha0
  1472. secondary = None
  1473. group = 0
  1474. modeMask = -1
  1475. modeMaskSec = -1
  1476. }
  1477. TRACKIR
  1478. {
  1479. activeFlight = True
  1480. activeIVA = True
  1481. activeEVA = True
  1482. activeMap = True
  1483. activeKSC = True
  1484. activeTrackingStation = True
  1485. activeEditors = True
  1486. LinX
  1487. {
  1488. upperClamp = 1
  1489. lowerClamp = -1
  1490. factor = 0.0001
  1491. }
  1492. LinY
  1493. {
  1494. upperClamp = 1
  1495. lowerClamp = -1
  1496. factor = 0.0001
  1497. }
  1498. LinZ
  1499. {
  1500. upperClamp = 1
  1501. lowerClamp = -1
  1502. factor = 0.0001
  1503. }
  1504. Pitch
  1505. {
  1506. upperClamp = 1
  1507. lowerClamp = -1
  1508. factor = 0.0001
  1509. }
  1510. Yaw
  1511. {
  1512. upperClamp = 1
  1513. lowerClamp = -1
  1514. factor = 0.0001
  1515. }
  1516. Roll
  1517. {
  1518. upperClamp = 1
  1519. lowerClamp = -1
  1520. factor = 0.0001
  1521. }
  1522. }
  1523. TERRAIN
  1524. {
  1525. preset = Default
  1526. version = 1.0.4
  1527. PRESET
  1528. {
  1529. name = Low
  1530. PLANET
  1531. {
  1532. name = Kerbin
  1533. minDistance = 4
  1534. minSubdivision = 1
  1535. maxSubdivision = 6
  1536. }
  1537. PLANET
  1538. {
  1539. name = KerbinOcean
  1540. minDistance = 4
  1541. minSubdivision = 1
  1542. maxSubdivision = 6
  1543. }
  1544. PLANET
  1545. {
  1546. name = Mun
  1547. minDistance = 4
  1548. minSubdivision = 1
  1549. maxSubdivision = 6
  1550. }
  1551. PLANET
  1552. {
  1553. name = Minmus
  1554. minDistance = 4
  1555. minSubdivision = 1
  1556. maxSubdivision = 5
  1557. }
  1558. PLANET
  1559. {
  1560. name = Bop
  1561. minDistance = 4
  1562. minSubdivision = 1
  1563. maxSubdivision = 5
  1564. }
  1565. PLANET
  1566. {
  1567. name = Duna
  1568. minDistance = 4
  1569. minSubdivision = 1
  1570. maxSubdivision = 6
  1571. }
  1572. PLANET
  1573. {
  1574. name = Eve
  1575. minDistance = 4
  1576. minSubdivision = 1
  1577. maxSubdivision = 6
  1578. }
  1579. PLANET
  1580. {
  1581. name = EveOcean
  1582. minDistance = 4
  1583. minSubdivision = 1
  1584. maxSubdivision = 6
  1585. }
  1586. PLANET
  1587. {
  1588. name = Gilly
  1589. minDistance = 4
  1590. minSubdivision = 1
  1591. maxSubdivision = 5
  1592. }
  1593. PLANET
  1594. {
  1595. name = Ike
  1596. minDistance = 4
  1597. minSubdivision = 1
  1598. maxSubdivision = 6
  1599. }
  1600. PLANET
  1601. {
  1602. name = Laythe
  1603. minDistance = 4
  1604. minSubdivision = 1
  1605. maxSubdivision = 6
  1606. }
  1607. PLANET
  1608. {
  1609. name = LaytheOcean
  1610. minDistance = 4
  1611. minSubdivision = 1
  1612. maxSubdivision = 6
  1613. }
  1614. PLANET
  1615. {
  1616. name = Moho
  1617. minDistance = 4
  1618. minSubdivision = 1
  1619. maxSubdivision = 6
  1620. }
  1621. PLANET
  1622. {
  1623. name = Tylo
  1624. minDistance = 4
  1625. minSubdivision = 1
  1626. maxSubdivision = 6
  1627. }
  1628. PLANET
  1629. {
  1630. name = Vall
  1631. minDistance = 4
  1632. minSubdivision = 1
  1633. maxSubdivision = 6
  1634. }
  1635. PLANET
  1636. {
  1637. name = Dres
  1638. minDistance = 4
  1639. minSubdivision = 1
  1640. maxSubdivision = 6
  1641. }
  1642. PLANET
  1643. {
  1644. name = Pol
  1645. minDistance = 4
  1646. minSubdivision = 1
  1647. maxSubdivision = 6
  1648. }
  1649. PLANET
  1650. {
  1651. name = Eeloo
  1652. minDistance = 4
  1653. minSubdivision = 1
  1654. maxSubdivision = 6
  1655. }
  1656. }
  1657. PRESET
  1658. {
  1659. name = Default
  1660. PLANET
  1661. {
  1662. name = Kerbin
  1663. minDistance = 6
  1664. minSubdivision = 1
  1665. maxSubdivision = 9
  1666. }
  1667. PLANET
  1668. {
  1669. name = KerbinOcean
  1670. minDistance = 6
  1671. minSubdivision = 1
  1672. maxSubdivision = 7
  1673. }
  1674. PLANET
  1675. {
  1676. name = Mun
  1677. minDistance = 6
  1678. minSubdivision = 1
  1679. maxSubdivision = 8
  1680. }
  1681. PLANET
  1682. {
  1683. name = Minmus
  1684. minDistance = 6
  1685. minSubdivision = 1
  1686. maxSubdivision = 6
  1687. }
  1688. PLANET
  1689. {
  1690. name = Bop
  1691. minDistance = 6
  1692. minSubdivision = 1
  1693. maxSubdivision = 6
  1694. }
  1695. PLANET
  1696. {
  1697. name = Duna
  1698. minDistance = 6
  1699. minSubdivision = 1
  1700. maxSubdivision = 8
  1701. }
  1702. PLANET
  1703. {
  1704. name = Eve
  1705. minDistance = 6
  1706. minSubdivision = 1
  1707. maxSubdivision = 9
  1708. }
  1709. PLANET
  1710. {
  1711. name = EveOcean
  1712. minDistance = 6
  1713. minSubdivision = 1
  1714. maxSubdivision = 7
  1715. }
  1716. PLANET
  1717. {
  1718. name = Gilly
  1719. minDistance = 6
  1720. minSubdivision = 1
  1721. maxSubdivision = 6
  1722. }
  1723. PLANET
  1724. {
  1725. name = Ike
  1726. minDistance = 6
  1727. minSubdivision = 1
  1728. maxSubdivision = 6
  1729. }
  1730. PLANET
  1731. {
  1732. name = Laythe
  1733. minDistance = 6
  1734. minSubdivision = 1
  1735. maxSubdivision = 9
  1736. }
  1737. PLANET
  1738. {
  1739. name = LaytheOcean
  1740. minDistance = 6
  1741. minSubdivision = 1
  1742. maxSubdivision = 7
  1743. }
  1744. PLANET
  1745. {
  1746. name = Moho
  1747. minDistance = 6
  1748. minSubdivision = 1
  1749. maxSubdivision = 8
  1750. }
  1751. PLANET
  1752. {
  1753. name = Tylo
  1754. minDistance = 6
  1755. minSubdivision = 1
  1756. maxSubdivision = 8
  1757. }
  1758. PLANET
  1759. {
  1760. name = Vall
  1761. minDistance = 6
  1762. minSubdivision = 1
  1763. maxSubdivision = 8
  1764. }
  1765. PLANET
  1766. {
  1767. name = Dres
  1768. minDistance = 6
  1769. minSubdivision = 1
  1770. maxSubdivision = 8
  1771. }
  1772. PLANET
  1773. {
  1774. name = Pol
  1775. minDistance = 6
  1776. minSubdivision = 1
  1777. maxSubdivision = 8
  1778. }
  1779. PLANET
  1780. {
  1781. name = Eeloo
  1782. minDistance = 6
  1783. minSubdivision = 1
  1784. maxSubdivision = 8
  1785. }
  1786. }
  1787. PRESET
  1788. {
  1789. name = High
  1790. PLANET
  1791. {
  1792. name = Kerbin
  1793. minDistance = 8
  1794. minSubdivision = 1
  1795. maxSubdivision = 10
  1796. }
  1797. PLANET
  1798. {
  1799. name = KerbinOcean
  1800. minDistance = 8
  1801. minSubdivision = 1
  1802. maxSubdivision = 7
  1803. }
  1804. PLANET
  1805. {
  1806. name = Mun
  1807. minDistance = 8
  1808. minSubdivision = 1
  1809. maxSubdivision = 9
  1810. }
  1811. PLANET
  1812. {
  1813. name = Minmus
  1814. minDistance = 8
  1815. minSubdivision = 1
  1816. maxSubdivision = 7
  1817. }
  1818. PLANET
  1819. {
  1820. name = Bop
  1821. minDistance = 8
  1822. minSubdivision = 1
  1823. maxSubdivision = 6
  1824. }
  1825. PLANET
  1826. {
  1827. name = Duna
  1828. minDistance = 8
  1829. minSubdivision = 1
  1830. maxSubdivision = 9
  1831. }
  1832. PLANET
  1833. {
  1834. name = Eve
  1835. minDistance = 8
  1836. minSubdivision = 1
  1837. maxSubdivision = 10
  1838. }
  1839. PLANET
  1840. {
  1841. name = EveOcean
  1842. minDistance = 8
  1843. minSubdivision = 1
  1844. maxSubdivision = 7
  1845. }
  1846. PLANET
  1847. {
  1848. name = Gilly
  1849. minDistance = 8
  1850. minSubdivision = 1
  1851. maxSubdivision = 7
  1852. }
  1853. PLANET
  1854. {
  1855. name = Ike
  1856. minDistance = 8
  1857. minSubdivision = 1
  1858. maxSubdivision = 7
  1859. }
  1860. PLANET
  1861. {
  1862. name = Laythe
  1863. minDistance = 8
  1864. minSubdivision = 1
  1865. maxSubdivision = 10
  1866. }
  1867. PLANET
  1868. {
  1869. name = LaytheOcean
  1870. minDistance = 8
  1871. minSubdivision = 1
  1872. maxSubdivision = 7
  1873. }
  1874. PLANET
  1875. {
  1876. name = Moho
  1877. minDistance = 8
  1878. minSubdivision = 1
  1879. maxSubdivision = 9
  1880. }
  1881. PLANET
  1882. {
  1883. name = Tylo
  1884. minDistance = 8
  1885. minSubdivision = 1
  1886. maxSubdivision = 9
  1887. }
  1888. PLANET
  1889. {
  1890. name = Vall
  1891. minDistance = 8
  1892. minSubdivision = 1
  1893. maxSubdivision = 9
  1894. }
  1895. PLANET
  1896. {
  1897. name = Dres
  1898. minDistance = 8
  1899. minSubdivision = 1
  1900. maxSubdivision = 9
  1901. }
  1902. PLANET
  1903. {
  1904. name = Pol
  1905. minDistance = 8
  1906. minSubdivision = 1
  1907. maxSubdivision = 9
  1908. }
  1909. PLANET
  1910. {
  1911. name = Eeloo
  1912. minDistance = 8
  1913. minSubdivision = 1
  1914. maxSubdivision = 9
  1915. }
  1916. }
  1917. }
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