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Orangeplayer1431

op hulk

May 13th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152.  
  153. -------Radioactive party boi by goodguyaiden-------
  154. local p = game.Players.LocalPlayer
  155. local char = p.Character
  156. local mouse = p:GetMouse()
  157. local larm = char["Left Arm"]
  158. local rarm = char["Right Arm"]
  159. local lleg = char["Left Leg"]
  160. local rleg = char["Right Leg"]
  161. local hed = char.Head
  162. local torso = char.Torso
  163. local hum = char.Humanoid
  164. local cam = game.Workspace.CurrentCamera
  165. local root = char.HumanoidRootPart
  166. local deb = false
  167. local shot = 0
  168. local l = game:GetService("Lighting")
  169. local rs = game:GetService("RunService").RenderStepped
  170. local stanceToggle = "Normal"
  171. local rad = math.rad
  172. local GroundShake = false
  173. local GroundShake2 = false
  174. math.randomseed(os.time())
  175. hum.WalkSpeed = 5
  176. char.Health:Destroy()
  177. hum.MaxHealth = math.huge
  178. wait(0.1)
  179. hum.Health = math.huge
  180. ----------------------------------------------------
  181. Debounces = {
  182. on = false;
  183. ks = false;
  184. CanAttack = true;
  185. CanJoke = true;
  186. NoIdl = false;
  187. Slashing = false;
  188. Slashed = false;
  189. Grabbing = false;
  190. Grabbed = false;
  191. }
  192. local Touche = {char.Name, }
  193. ----------------------------------------------------
  194. function lerp(a, b, t) -- Linear interpolation
  195. return a + (b - a)*t
  196. end
  197.  
  198. function slerp(a, b, t) --Spherical interpolation
  199. dot = a:Dot(b)
  200. if dot > 0.99999 or dot < -0.99999 then
  201. return t <= 0.5 and a or b
  202. else
  203. r = math.acos(dot)
  204. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  205. end
  206. end
  207.  
  208. function matrixInterpolate(a, b, t)
  209. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  210. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  211. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
  212. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
  213. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
  214. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
  215. local t = v1:Dot(v2)
  216. if not (t < 0 or t == 0 or t > 0) then -- Failsafe
  217. return CFrame.new()
  218. end
  219. return CFrame.new(
  220. v0.x, v0.y, v0.z,
  221. v1.x, v1.y, v1.z,
  222. v2.x, v2.y, v2.z,
  223. v3.x, v3.y, v3.z)
  224. end
  225. ----------------------------------------------------
  226. function genWeld(a,b)
  227. local w = Instance.new("Weld",a)
  228. w.Part0 = a
  229. w.Part1 = b
  230. return w
  231. end
  232. function weld(a, b)
  233. local weld = Instance.new("Weld")
  234. weld.Name = "W"
  235. weld.Part0 = a
  236. weld.Part1 = b
  237. weld.C0 = a.CFrame:inverse() * b.CFrame
  238. weld.Parent = a
  239. return weld;
  240. end
  241. ----------------------------------------------------
  242. function Lerp(c1,c2,al)
  243. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  244. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  245. for i,v in pairs(com1) do
  246. com1[i] = v+(com2[i]-v)*al
  247. end
  248. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  249. end
  250. ----------------------------------------------------
  251. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  252. local wld = Instance.new("Weld", wp1)
  253. wld.Part0 = wp0
  254. wld.Part1 = wp1
  255. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  256. end
  257. ----------------------------------------------------
  258. for i,v in pairs(char:children()) do
  259. if v:IsA("Hat") then
  260. v:Destroy()
  261. end
  262. end
  263. for i,v in pairs(hed:children()) do
  264. if v:IsA("Sound") then
  265. v:Destroy()
  266. end
  267. end
  268. ----------------------------------------------------
  269. function HasntTouched(plrname)
  270. local ret = true
  271. for _, v in pairs(Touche) do
  272. if v == plrname then
  273. ret = false
  274. end
  275. end
  276. return ret
  277. end
  278. ----------------------------------------------------
  279. larm.Size = larm.Size * 2
  280. rarm.Size = rarm.Size * 2
  281. lleg.Size = lleg.Size * 2
  282. rleg.Size = rleg.Size * 2
  283. torso.Size = torso.Size * 2
  284. hed.Size = hed.Size * 2
  285. root.Size = root.Size * 2
  286. ----------------------------------------------------
  287. newWeld(torso, larm, -1.5, 0.5, 0)
  288. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  289. newWeld(torso, rarm, 1.5, 0.5, 0)
  290. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  291. newWeld(torso, hed, 0, 1.5, 0)
  292. newWeld(torso, lleg, -0.5, -1, 0)
  293. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  294. newWeld(torso, rleg, 0.5, -1, 0)
  295. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  296. newWeld(root, torso, 0, -1, 0)
  297. torso.Weld.C1 = CFrame.new(0, -1, 0)
  298. ----------------------------------------------------
  299. z = Instance.new("Sound", char)
  300. z.SoundId = "rbxassetid://590156873"--511077154
  301. z.Looped = true
  302. z.Pitch = 1
  303. z.Volume = 5
  304. wait(.01)
  305. z:Play()
  306. ----------------------------------------------------
  307.  
  308.  
  309. p:ClearCharacterAppearance()
  310. wait(0.1)
  311. p.Character.Head.BrickColor = BrickColor.new("Really black")
  312. p.Character.Torso.BrickColor = BrickColor.new("Really black")
  313. p.Character["Right Arm"].BrickColor = BrickColor.new("Really black")
  314. p.Character["Right Leg"].BrickColor = BrickColor.new("Really black")
  315. p.Character["Left Leg"].BrickColor = BrickColor.new("Really black")
  316. p.Character["Left Arm"].BrickColor = BrickColor.new("Really black")
  317.  
  318.  
  319. p.Character.Head.Material = "Ice"
  320. p.Character.Torso.Material = "Ice"
  321. p.Character["Right Arm"].Material = "Ice"
  322. p.Character["Right Leg"].Material = "Ice"
  323. p.Character["Left Leg"].Material = "Ice"
  324. p.Character["Left Arm"].Material = "Ice"
  325.  
  326.  
  327.  
  328.  
  329.  
  330. local m = Instance.new("Model")
  331. m.Name = "JackoAxe"
  332. p1 = Instance.new("Part", m)
  333. p1.BrickColor = BrickColor.new("Lime green")
  334. p1.Material = "Neon"
  335. p1.FormFactor = Enum.FormFactor.Custom
  336. p1.Size = Vector3.new(1, 0.600000024, 1.5)
  337. p1.CFrame = CFrame.new(67.4994888, 12.1560526, 73.0205841, 0.999972522, -3.59117985e-005, -8.00192356e-006, -1.39250187e-005, 0.358383715, -0.933530986, 5.28097153e-005, 0.933500648, 0.358406395)
  338. p1.CanCollide = false
  339. p1.Locked = true
  340. p1.Elasticity = 0
  341. p1.BottomSurface = Enum.SurfaceType.Smooth
  342. p1.TopSurface = Enum.SurfaceType.Smooth
  343. b1 = Instance.new("SpecialMesh", p1)
  344. b1.MeshType = Enum.MeshType.Wedge
  345. b1.Name = "Mesh"
  346. b1.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
  347. p2 = Instance.new("Part", m)
  348. p2.BrickColor = BrickColor.new("Lime green")
  349. p2.FormFactor = Enum.FormFactor.Custom
  350. p2.Size = Vector3.new(1, 2.9000001, 1)
  351. p2.CFrame = CFrame.new(67.4995728, 11.7633543, 74.2129135, -1.30959779e-005, 2.79811252e-006, 0.999972522, 0.961226642, 0.275612593, -7.50799518e-006, -0.275637805, 0.96119839, 1.01176247e-005)
  352. p2.CanCollide = false
  353. p2.Locked = true
  354. p2.Elasticity = 0
  355. p2.BottomSurface = Enum.SurfaceType.Smooth
  356. p2.TopSurface = Enum.SurfaceType.Smooth
  357. b2 = Instance.new("BlockMesh", p2)
  358. b2.Name = "Mesh"
  359. b2.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  360. p3 = Instance.new("Part", m)
  361. p3.BrickColor = BrickColor.new("Lime green")
  362. p3.Material = "Neon"
  363. p3.FormFactor = Enum.FormFactor.Custom
  364. p3.Size = Vector3.new(1, 1.20000005, 2.0999999)
  365. p3.CFrame = CFrame.new(67.4994965, 12.6401453, 73.9670334, 0.999972522, -3.52207899e-005, -8.10639358e-006, -1.61500211e-005, 0.309035271, -0.951007903, 5.24176576e-005, 0.950978875, 0.309059501)
  366. p3.CanCollide = false
  367. p3.Locked = true
  368. p3.Elasticity = 0
  369. p3.BottomSurface = Enum.SurfaceType.Smooth
  370. p3.TopSurface = Enum.SurfaceType.Smooth
  371. b3 = Instance.new("SpecialMesh", p3)
  372. b3.MeshType = Enum.MeshType.Wedge
  373. b3.Name = "Mesh"
  374. b3.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
  375. p4 = Instance.new("Part", m)
  376. p4.BrickColor = BrickColor.new("Lime green")
  377. p4.Material = "Neon"
  378. p4.FormFactor = Enum.FormFactor.Custom
  379. p4.Size = Vector3.new(1, 1.43999994, 2.05000019)
  380. p4.CFrame = CFrame.new(67.4995575, 11.8683414, 76.1565704, 0.999972522, -2.5085672e-005, -1.53700166e-005, -4.86194367e-005, -0.800831437, -0.598821938, 1.9131101e-005, 0.598835468, -0.800796151)
  381. p4.CanCollide = false
  382. p4.Locked = true
  383. p4.Elasticity = 0
  384. p4.BottomSurface = Enum.SurfaceType.Smooth
  385. p4.TopSurface = Enum.SurfaceType.Smooth
  386. b4 = Instance.new("SpecialMesh", p4)
  387. b4.MeshType = Enum.MeshType.Wedge
  388. b4.Name = "Mesh"
  389. b4.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  390. p5 = Instance.new("Part", m)
  391. p5.BrickColor = BrickColor.new("Lime green")
  392. p5.Material = "Neon"
  393. p5.FormFactor = Enum.FormFactor.Custom
  394. p5.Size = Vector3.new(1, 1.20000005, 3.20000005)
  395. p5.CFrame = CFrame.new(67.4995193, 13.241991, 74.8357468, 0.999972522, -3.59118021e-005, -8.00191992e-006, -1.39250224e-005, 0.358383656, -0.933530807, 5.2809708e-005, 0.933500469, 0.358406246)
  396. p5.CanCollide = false
  397. p5.Locked = true
  398. p5.Elasticity = 0
  399. p5.BottomSurface = Enum.SurfaceType.Smooth
  400. p5.TopSurface = Enum.SurfaceType.Smooth
  401. b5 = Instance.new("SpecialMesh", p5)
  402. b5.MeshType = Enum.MeshType.Wedge
  403. b5.Name = "Mesh"
  404. b5.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
  405. p6 = Instance.new("Part", m)
  406. p6.Name = "Handle"
  407. p6.BrickColor = BrickColor.new("Lime green")
  408. p6.FormFactor = Enum.FormFactor.Custom
  409. p6.Size = Vector3.new(1.5999999, 13.6000004, 1)
  410. p6.CFrame = CFrame.new(67.5017471, 11.2780685, 66.1421967, -1.18190947e-005, 6.28741009e-006, 0.999972522, 0.99995929, -1.39772892e-005, -7.50630716e-006, -1.79708004e-005, 0.999939024, 1.01296728e-005)
  411. p6.CanCollide = false
  412. p6.Locked = true
  413. p6.Elasticity = 0
  414. p6.BottomSurface = Enum.SurfaceType.Smooth
  415. p6.TopSurface = Enum.SurfaceType.Smooth
  416. b6 = Instance.new("BlockMesh", p6)
  417. b6.Name = "Mesh"
  418. b6.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  419. p7 = Instance.new("Part", m)
  420. p7.BrickColor = BrickColor.new("Lime green")
  421. p7.Material = "Neon"
  422. p7.FormFactor = Enum.FormFactor.Custom
  423. p7.Size = Vector3.new(1, 1.00999999, 1.05000019)
  424. p7.CFrame = CFrame.new(67.5174179, 10.5228004, 76.3114471, 0.999972522, -2.76626724e-005, -6.72184569e-006, -4.7347472e-005, -0.91489929, -0.403581172, 2.14323372e-005, 0.403602213, -0.914867818)
  425. p7.CanCollide = false
  426. p7.Locked = true
  427. p7.Elasticity = 0
  428. p7.BottomSurface = Enum.SurfaceType.Smooth
  429. p7.TopSurface = Enum.SurfaceType.Smooth
  430. b7 = Instance.new("SpecialMesh", p7)
  431. b7.MeshType = Enum.MeshType.Wedge
  432. b7.Name = "Mesh"
  433. b7.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  434. p8 = Instance.new("Part", m)
  435. p8.BrickColor = BrickColor.new("Lime green")
  436. p8.Material = "Neon"
  437. p8.FormFactor = Enum.FormFactor.Custom
  438. p8.Size = Vector3.new(1, 1.00999999, 1.05000019)
  439. p8.CFrame = CFrame.new(67.5074387, 8.51285458, 76.8714371, 0.999972522, -2.76626724e-005, -6.72184387e-006, -4.73474684e-005, -0.91489917, -0.403581113, 2.14323354e-005, 0.403602153, -0.914867699)
  440. p8.CanCollide = false
  441. p8.Locked = true
  442. p8.Elasticity = 0
  443. p8.BottomSurface = Enum.SurfaceType.Smooth
  444. p8.TopSurface = Enum.SurfaceType.Smooth
  445. b8 = Instance.new("SpecialMesh", p8)
  446. b8.MeshType = Enum.MeshType.Wedge
  447. b8.Name = "Mesh"
  448. b8.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  449. p9 = Instance.new("Part", m)
  450. p9.BrickColor = BrickColor.new("Lime green")
  451. p9.FormFactor = Enum.FormFactor.Custom
  452. p9.Size = Vector3.new(1, 1.07999957, 1)
  453. p9.CFrame = CFrame.new(67.5095749, 7.1092, 74.5051422, -2.60536999e-005, -5.21559741e-006, 0.999972522, 0.35323599, -0.935490847, -1.50012565e-005, 0.935460567, 0.353258699, 4.2632455e-005)
  454. p9.CanCollide = false
  455. p9.Locked = true
  456. p9.Elasticity = 0
  457. p9.BottomSurface = Enum.SurfaceType.Smooth
  458. p9.TopSurface = Enum.SurfaceType.Smooth
  459. b9 = Instance.new("BlockMesh", p9)
  460. b9.Name = "Mesh"
  461. b9.Scale = Vector3.new(0.550000012, 1, 0.550000012)
  462. p10 = Instance.new("Part", m)
  463. p10.BrickColor = BrickColor.new("Lime green")
  464. p10.FormFactor = Enum.FormFactor.Custom
  465. p10.Size = Vector3.new(1, 1.41999948, 1)
  466. p10.CFrame = CFrame.new(67.489624, 8.67401791, 72.7929764, -9.47785156e-006, -9.42233055e-006, 0.999972522, 0.292371064, 0.956263304, -7.54374832e-006, -0.956253231, 0.292334616, 1.01081387e-005)
  467. p10.CanCollide = false
  468. p10.Locked = true
  469. p10.Elasticity = 0
  470. p10.BottomSurface = Enum.SurfaceType.Smooth
  471. p10.TopSurface = Enum.SurfaceType.Smooth
  472. b10 = Instance.new("BlockMesh", p10)
  473. b10.Name = "Mesh"
  474. b10.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  475. p11 = Instance.new("Part", m)
  476. p11.BrickColor = BrickColor.new("Lime green")
  477. p11.FormFactor = Enum.FormFactor.Custom
  478. p11.Size = Vector3.new(1, 1.50999951, 1)
  479. p11.CFrame = CFrame.new(67.509552, 7.11887455, 70.3475952, -1.87569385e-005, 1.80455972e-005, 0.999972522, -0.36222899, -0.932047009, -9.30004444e-006, 0.932039678, -0.362191886, 4.04359016e-005)
  480. p11.CanCollide = false
  481. p11.Locked = true
  482. p11.Elasticity = 0
  483. p11.BottomSurface = Enum.SurfaceType.Smooth
  484. p11.TopSurface = Enum.SurfaceType.Smooth
  485. b11 = Instance.new("BlockMesh", p11)
  486. b11.Name = "Mesh"
  487. b11.Scale = Vector3.new(0.550000012, 1, 0.550000012)
  488. p12 = Instance.new("Part", m)
  489. p12.Name = "BladeCenter"
  490. p12.BrickColor = BrickColor.new("Lime green")
  491. p12.Material = Enum.Material.Concrete
  492. p12.FormFactor = Enum.FormFactor.Symmetric
  493. p12.Size = Vector3.new(1, 2, 2)
  494. p12.CFrame = CFrame.new(67.4995346, 6.83217764, 72.2514038, -0.999972522, 2.42275873e-005, 0.000103325896, -8.39982677e-005, 4.44650614e-005, -0.999960959, -4.06451727e-005, -0.999940753, -1.25430051e-005)
  495. p12.CanCollide = false
  496. p12.Locked = true
  497. p12.BottomSurface = Enum.SurfaceType.Smooth
  498. p12.TopSurface = Enum.SurfaceType.Smooth
  499. b12 = Instance.new("SpecialMesh", p12)
  500. b12.MeshType = Enum.MeshType.Brick
  501. b12.Name = "Mesh"
  502. b12.Scale = Vector3.new(0.499999911, 1, 0.699999928)
  503. p13 = Instance.new("Part", m)
  504. p13.BrickColor = BrickColor.new("Lime green")
  505. p13.FormFactor = Enum.FormFactor.Custom
  506. p13.Size = Vector3.new(2.91000009, 4.3300004, 1)
  507. p13.CFrame = CFrame.new(67.5096359, 9.31026554, 73.9751816, 7.60371313e-006, 1.0943455e-005, 0.999972522, -0.119072244, -0.99284631, -7.55448127e-006, 0.992830038, -0.119038157, 1.01703836e-005)
  508. p13.CanCollide = false
  509. p13.Locked = true
  510. p13.Elasticity = 0
  511. p13.BottomSurface = Enum.SurfaceType.Smooth
  512. p13.TopSurface = Enum.SurfaceType.Smooth
  513. b13 = Instance.new("BlockMesh", p13)
  514. b13.Name = "Mesh"
  515. b13.Scale = Vector3.new(1, 1, 0.400000006)
  516. p14 = Instance.new("Part", m)
  517. p14.BrickColor = BrickColor.new("Lime green")
  518. p14.FormFactor = Enum.FormFactor.Custom
  519. p14.Size = Vector3.new(2.5, 2.17999935, 1)
  520. p14.CFrame = CFrame.new(67.4896011, 10.1621294, 72.6420059, -1.55498967e-007, -1.33476442e-005, 0.999972522, -0.462319613, 0.886669755, -7.56198779e-006, -0.886637092, -0.462338567, 1.01078904e-005)
  521. p14.CanCollide = false
  522. p14.Locked = true
  523. p14.Elasticity = 0
  524. p14.BottomSurface = Enum.SurfaceType.Smooth
  525. p14.TopSurface = Enum.SurfaceType.Smooth
  526. b14 = Instance.new("BlockMesh", p14)
  527. b14.Name = "Mesh"
  528. b14.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  529. p15 = Instance.new("Part", m)
  530. p15.BrickColor = BrickColor.new("Lime green")
  531. p15.FormFactor = Enum.FormFactor.Custom
  532. p15.Size = Vector3.new(1.16999996, 4.2699995, 1)
  533. p15.CFrame = CFrame.new(67.5095901, 9.35303593, 70.6884613, -1.24399676e-005, -4.94209144e-006, 0.999972522, 0.645082474, 0.764063478, -7.52419282e-006, -0.764068604, 0.645045042, 1.0099785e-005)
  534. p15.CanCollide = false
  535. p15.Locked = true
  536. p15.Elasticity = 0
  537. p15.BottomSurface = Enum.SurfaceType.Smooth
  538. p15.TopSurface = Enum.SurfaceType.Smooth
  539. b15 = Instance.new("BlockMesh", p15)
  540. b15.Name = "Mesh"
  541. b15.Scale = Vector3.new(1, 1, 0.400000006)
  542. p16 = Instance.new("Part", m)
  543. p16.BrickColor = BrickColor.new("Lime green")
  544. p16.FormFactor = Enum.FormFactor.Custom
  545. p16.Size = Vector3.new(1.68999994, 4.76000023, 1)
  546. p16.CFrame = CFrame.new(67.4996033, 9.63990211, 75.3800278, 2.98175655e-006, 1.30014914e-005, 0.999972522, 0.258795738, -0.965893507, -7.53869244e-006, 0.965865672, 0.258821338, 1.01718706e-005)
  547. p16.CanCollide = false
  548. p16.Locked = true
  549. p16.Elasticity = 0
  550. p16.BottomSurface = Enum.SurfaceType.Smooth
  551. p16.TopSurface = Enum.SurfaceType.Smooth
  552. b16 = Instance.new("BlockMesh", p16)
  553. b16.Name = "Mesh"
  554. b16.Scale = Vector3.new(1, 1, 0.400000006)
  555. p17 = Instance.new("Part", m)
  556. p17.BrickColor = BrickColor.new("Lime green")
  557. p17.FormFactor = Enum.FormFactor.Custom
  558. p17.Size = Vector3.new(1.78999996, 4.21999979, 1)
  559. p17.CFrame = CFrame.new(67.499588, 9.28996372, 69.8789978, -9.50601952e-006, -9.41252802e-006, 0.999972522, 0.293352425, 0.955965877, -7.53842551e-006, -0.955955863, 0.293315947, 1.00904235e-005)
  560. p17.CanCollide = false
  561. p17.Locked = true
  562. p17.Elasticity = 0
  563. p17.BottomSurface = Enum.SurfaceType.Smooth
  564. p17.TopSurface = Enum.SurfaceType.Smooth
  565. b17 = Instance.new("BlockMesh", p17)
  566. b17.Name = "Mesh"
  567. b17.Scale = Vector3.new(1, 1, 0.400000006)
  568. p18 = Instance.new("WedgePart", m)
  569. p18.BrickColor = BrickColor.new("Lime green")
  570. p18.Name = "BladePart1"
  571. p18.Material = Enum.Material.Concrete
  572. p18.Name = "Wedge"
  573. p18.FormFactor = Enum.FormFactor.Symmetric
  574. p18.Size = Vector3.new(1, 4, 2)
  575. p18.CFrame = CFrame.new(67.499321, 6.83199787, 69.4816895, 0.999972522, -3.68033288e-005, -4.22928351e-005, 2.29664256e-005, -1.65102574e-005, 0.999963701, -2.03872096e-005, -0.999943435, -4.84290831e-005)
  576. p18.CanCollide = false
  577. p18.Locked = true
  578. p18.BottomSurface = Enum.SurfaceType.Smooth
  579. p18.TopSurface = Enum.SurfaceType.Smooth
  580. b18 = Instance.new("SpecialMesh", p18)
  581. b18.MeshType = Enum.MeshType.Wedge
  582. b18.Name = "Mesh"
  583. b18.Scale = Vector3.new(0.499999911, 0.899999976, 0.699999928)
  584. p19 = Instance.new("WedgePart", m)
  585. p19.BrickColor = BrickColor.new("Lime green")
  586. p19.Name = "BladePart2"
  587. p19.Material = Enum.Material.Concrete
  588. p19.Name = "Wedge"
  589. p19.FormFactor = Enum.FormFactor.Symmetric
  590. p19.Size = Vector3.new(1, 4, 2)
  591. p19.CFrame = CFrame.new(67.4994736, 6.83213568, 75.0314102, -0.999972522, 3.68059118e-005, -0.000103325001, -8.40002976e-005, -4.4521752e-005, 0.999963701, 2.03864402e-005, 0.999943435, 1.26029336e-005)
  592. p19.CanCollide = false
  593. p19.Locked = true
  594. p19.BottomSurface = Enum.SurfaceType.Smooth
  595. p19.TopSurface = Enum.SurfaceType.Smooth
  596. b19 = Instance.new("SpecialMesh", p19)
  597. b19.MeshType = Enum.MeshType.Wedge
  598. b19.Name = "Mesh"
  599. b19.Scale = Vector3.new(0.499999911, 0.899999976, 0.699999928)
  600. p20 = Instance.new("Part", m)
  601. p20.BrickColor = BrickColor.new("Lime green")
  602. p20.FormFactor = Enum.FormFactor.Custom
  603. p20.Size = Vector3.new(2.53000021, 2.39999938, 1)
  604. p20.CFrame = CFrame.new(67.4996414, 7.91898966, 71.4148178, -1.09432585e-005, 7.6432425e-006, 0.999972522, 0.992849231, -0.119072601, -7.55000656e-006, 0.119038492, 0.992832959, 1.01311334e-005)
  605. p20.CanCollide = false
  606. p20.Locked = true
  607. p20.Elasticity = 0
  608. p20.BottomSurface = Enum.SurfaceType.Smooth
  609. p20.TopSurface = Enum.SurfaceType.Smooth
  610. b20 = Instance.new("BlockMesh", p20)
  611. b20.Name = "Mesh"
  612. b20.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  613. p21 = Instance.new("Part", m)
  614. p21.BrickColor = BrickColor.new("Lime green")
  615. p21.Material = "Neon"
  616. p21.FormFactor = Enum.FormFactor.Custom
  617. p21.Size = Vector3.new(1, 1.43999994, 1.59000015)
  618. p21.CFrame = CFrame.new(67.509613, 9.57073689, 76.6228256, 0.999972522, -2.50856156e-005, -1.53699839e-005, -4.86196222e-005, -0.800835371, -0.598824739, 1.91311228e-005, 0.59883821, -0.800800025)
  619. p21.CanCollide = false
  620. p21.Locked = true
  621. p21.Elasticity = 0
  622. p21.BottomSurface = Enum.SurfaceType.Smooth
  623. p21.TopSurface = Enum.SurfaceType.Smooth
  624. b21 = Instance.new("SpecialMesh", p21)
  625. b21.MeshType = Enum.MeshType.Wedge
  626. b21.Name = "Mesh"
  627. b21.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  628. w1 = Instance.new("Weld", p1)
  629. w1.Name = "Part_Weld"
  630. w1.Part0 = p1
  631. w1.C0 = CFrame.new(-67.5030899, -72.5280457, -14.8209743, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
  632. w1.Part1 = p2
  633. w1.C1 = CFrame.new(9.14727688, -74.5847855, -67.5001221, -4.37113883e-008, 0.961261749, -0.27563718, 0, 0.27563718, 0.961261749, 1, 4.20180868e-008, -1.2048484e-008)
  634. w2 = Instance.new("Weld", p2)
  635. w2.Name = "Part_Weld"
  636. w2.Part0 = p2
  637. w2.C0 = CFrame.new(9.14727688, -74.5847855, -67.5001221, -4.37113883e-008, 0.961261749, -0.27563718, 0, 0.27563718, 0.961261749, 1, 4.20180868e-008, -1.2048484e-008)
  638. w2.Part1 = p3
  639. w2.C1 = CFrame.new(-67.5030823, -74.2541809, -10.8368053, 1, -8.59976626e-006, 4.22903977e-005, -3.75621021e-005, 0.30906105, 0.951042175, -2.12490559e-005, -0.951042175, 0.30906105)
  640. w3 = Instance.new("Weld", p3)
  641. w3.Name = "Part_Weld"
  642. w3.Part0 = p3
  643. w3.C0 = CFrame.new(-67.5030823, -74.2541809, -10.8368053, 1, -8.59976626e-006, 4.22903977e-005, -3.75621021e-005, 0.30906105, 0.951042175, -2.12490559e-005, -0.951042175, 0.30906105)
  644. w3.Part1 = p4
  645. w3.C1 = CFrame.new(-67.5002975, -36.1002579, 68.1035233, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
  646. w4 = Instance.new("Weld", p4)
  647. w4.Name = "Part_Weld"
  648. w4.Part0 = p4
  649. w4.C0 = CFrame.new(-67.5002975, -36.1002579, 68.1035233, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
  650. w4.Part1 = p5
  651. w4.C1 = CFrame.new(-67.5031891, -74.611969, -14.457736, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
  652. w5 = Instance.new("Weld", p5)
  653. w5.Name = "Part_Weld"
  654. w5.Part0 = p5
  655. w5.C0 = CFrame.new(-67.5031891, -74.611969, -14.457736, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
  656. w5.Part1 = p6
  657. w5.C1 = CFrame.new(-11.2799978, -66.1456223, -67.5023346, -4.37113883e-008, 1, 4.37113883e-008, 0, -4.37113883e-008, 1, 1, 4.37113883e-008, 1.91068547e-015)
  658. w6 = Instance.new("Weld", p6)
  659. w6.Name = "Part_Weld"
  660. w6.Part0 = p6
  661. w6.C0 = CFrame.new(-11.2799978, -66.1456223, -67.5023346, -4.37113883e-008, 1, 4.37113883e-008, 0, -4.37113883e-008, 1, 1, 4.37113883e-008, 1.91068547e-015)
  662. w6.Part1 = p7
  663. w6.C1 = CFrame.new(-67.5183792, -21.1694489, 74.0717163, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  664. w7 = Instance.new("Weld", p7)
  665. w7.Name = "Part_Weld"
  666. w7.Part0 = p7
  667. w7.C0 = CFrame.new(-67.5183792, -21.1694489, 74.0717163, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  668. w7.Part1 = p8
  669. w7.C1 = CFrame.new(-67.508461, -23.234499, 73.7728119, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  670. w8 = Instance.new("Weld", p8)
  671. w8.Name = "Part_Weld"
  672. w8.Part0 = p8
  673. w8.C0 = CFrame.new(-67.508461, -23.234499, 73.7728119, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  674. w8.Part1 = p9
  675. w8.C1 = CFrame.new(-72.2151413, -19.6674671, -67.5124359, -2.77766703e-005, 0.353263557, 0.935524285, -1.84533783e-005, -0.935524285, 0.353263557, 1, -7.4510931e-006, 3.25046385e-005)
  676. w9 = Instance.new("Weld", p9)
  677. w9.Name = "Part_Weld"
  678. w9.Part0 = p9
  679. w9.C0 = CFrame.new(-72.2151413, -19.6674671, -67.5124359, -2.77766703e-005, 0.353263557, 0.935524285, -1.84533783e-005, -0.935524285, 0.353263557, 1, -7.4510931e-006, 3.25046385e-005)
  680. w9.Part1 = p10
  681. w9.C1 = CFrame.new(67.0792923, -29.5803547, -67.4901428, -2.24114753e-008, 0.292369425, -0.956305802, 3.04095332e-010, 0.956305802, 0.292369425, 1, 6.26159258e-009, -2.15211493e-008)
  682. w10 = Instance.new("Weld", p10)
  683. w10.Name = "Part_Weld"
  684. w10.Part0 = p10
  685. w10.C0 = CFrame.new(67.0792923, -29.5803547, -67.4901428, -2.24114753e-008, 0.292369425, -0.956305802, 3.04095332e-010, 0.956305802, 0.292369425, 1, 6.26159258e-009, -2.15211493e-008)
  686. w10.Part1 = p11
  687. w10.C1 = CFrame.new(-62.9921722, 32.1197624, -67.5121918, -2.88835581e-005, -0.362230271, 0.932088912, 9.3476192e-006, -0.932088912, -0.362230271, 1, -1.74967965e-006, 3.03080251e-005)
  688. w11 = Instance.new("Weld", p11)
  689. w11.Name = "Part_Weld"
  690. w11.Part0 = p11
  691. w11.C0 = CFrame.new(-62.9921722, 32.1197624, -67.5121918, -2.88835581e-005, -0.362230271, 0.932088912, 9.3476192e-006, -0.932088912, -0.362230271, 1, -1.74967965e-006, 3.03080251e-005)
  692. w11.Part1 = p12
  693. w11.C1 = CFrame.new(67.5028763, 72.2527161, 6.8300252, -1, -9.15522687e-005, -3.05189751e-005, 3.05161811e-005, 3.05189751e-005, -1, 9.15532e-005, -1, -3.05161811e-005)
  694. w12 = Instance.new("Weld", p12)
  695. w12.Name = "Part_Weld"
  696. w12.Part0 = p12
  697. w12.C0 = CFrame.new(67.5028763, 72.2527161, 6.8300252, -1, -9.15522687e-005, -3.05189751e-005, 3.05161811e-005, 3.05189751e-005, -1, 9.15532e-005, -1, -3.05161811e-005)
  698. w12.Part1 = p13
  699. w12.C1 = CFrame.new(-72.3439255, 18.054121, -67.5101624, -4.09776035e-008, -0.11906305, 0.992886722, 4.05430745e-010, -0.992886722, -0.11906305, 1, -4.47637571e-009, 4.0734399e-008)
  700. w13 = Instance.new("Weld", p13)
  701. w13.Name = "Part_Weld"
  702. w13.Part0 = p13
  703. w13.C0 = CFrame.new(-72.3439255, 18.054121, -67.5101624, -4.09776035e-008, -0.11906305, 0.992886722, 4.05430745e-010, -0.992886722, -0.11906305, 1, -4.47637571e-009, 4.0734399e-008)
  704. w13.Part1 = p14
  705. w13.C1 = CFrame.new(69.1140671, 24.5752277, -67.4901428, -2.4837334e-008, -0.462350011, -0.886697888, 5.64353009e-010, 0.886697888, -0.462350011, 1, -1.19839818e-008, -2.17623022e-008)
  706. w14 = Instance.new("Weld", p14)
  707. w14.Name = "Part_Weld"
  708. w14.Part0 = p14
  709. w14.C0 = CFrame.new(69.1140671, 24.5752277, -67.4901428, -2.4837334e-008, -0.462350011, -0.886697888, 5.64353009e-010, 0.886697888, -0.462350011, 1, -1.19839818e-008, -2.17623022e-008)
  710. w14.Part1 = p15
  711. w14.C1 = CFrame.new(47.9809418, -52.7511749, -67.5101318, -3.94735267e-008, 0.64509654, -0.764101744, -4.55740418e-010, 0.764101744, 0.64509654, 1, 2.58124242e-008, -2.98677882e-008)
  712. w15 = Instance.new("Weld", p15)
  713. w15.Name = "Part_Weld"
  714. w15.Part0 = p15
  715. w15.C0 = CFrame.new(47.9809418, -52.7511749, -67.5101318, -3.94735267e-008, 0.64509654, -0.764101744, -4.55740418e-010, 0.764101744, 0.64509654, 1, 2.58124242e-008, -2.98677882e-008)
  716. w15.Part1 = p16
  717. w15.C1 = CFrame.new(-75.3105469, -10.1974039, -67.5001221, -4.37113883e-008, 0.258818924, 0.965925872, 0, -0.965925872, 0.258818924, 1, 1.13133343e-008, 4.22219593e-008)
  718. w16 = Instance.new("Weld", p16)
  719. w16.Name = "Part_Weld"
  720. w16.Part0 = p16
  721. w16.C0 = CFrame.new(-75.3105469, -10.1974039, -67.5001221, -4.37113883e-008, 0.258818924, 0.965925872, 0, -0.965925872, 0.258818924, 1, 1.13133343e-008, 4.22219593e-008)
  722. w16.Part1 = p17
  723. w16.C1 = CFrame.new(64.0820847, -29.3829937, -67.5001373, -4.09009289e-008, 0.293349952, -0.956005633, 4.38312497e-010, 0.956005633, 0.293349952, 1, 1.15792238e-008, -3.92300876e-008)
  724. w17 = Instance.new("Weld", p17)
  725. w17.Name = "Wedge_Weld"
  726. w17.Part0 = p17
  727. w17.C0 = CFrame.new(64.0820847, -29.3829937, -67.5001373, -4.09009289e-008, 0.293349952, -0.956005633, 4.38312497e-010, 0.956005633, 0.293349952, 1, 1.15792238e-008, -3.92300876e-008)
  728. w17.Part1 = p18
  729. w17.C1 = CFrame.new(-67.4979324, 69.4871521, -6.82958078, 1, 3.05171125e-005, -3.05180438e-005, -3.05171125e-005, -3.05180438e-005, -1, -3.05180438e-005, 1, -3.05171125e-005)
  730. w18 = Instance.new("Weld", p18)
  731. w18.Name = "Wedge_Weld"
  732. w18.Part0 = p18
  733. w18.C0 = CFrame.new(-67.4979324, 69.4871521, -6.82958078, 1, 3.05171125e-005, -3.05180438e-005, -3.05171125e-005, -3.05180438e-005, -1, -3.05180438e-005, 1, -3.05171125e-005)
  734. w18.Part1 = p19
  735. w18.C1 = CFrame.new(67.4982986, -75.0367737, -6.83008671, -1, -9.15532e-005, 3.05161811e-005, 3.05189751e-005, -3.05161811e-005, 1, -9.15522687e-005, 1, 3.05189751e-005)
  736. w19 = Instance.new("Weld", p19)
  737. w19.Name = "Part_Weld"
  738. w19.Part0 = p19
  739. w19.C0 = CFrame.new(67.4982986, -75.0367737, -6.83008671, -1, -9.15532e-005, 3.05161811e-005, 3.05189751e-005, -3.05161811e-005, 1, -9.15522687e-005, 1, 3.05189751e-005)
  740. w19.Part1 = p20
  741. w19.C1 = CFrame.new(-16.3677292, -69.9670334, -67.5001678, -1.77821063e-010, 0.992886961, 0.119063012, -1.46926671e-009, -0.119063012, 0.992886961, 1, 1.59595731e-012, 1.47997492e-009)
  742. w20 = Instance.new("Weld", p20)
  743. w20.Name = "Part_Weld"
  744. w20.Part0 = p20
  745. w20.C0 = CFrame.new(-16.3677292, -69.9670334, -67.5001678, -1.77821063e-010, 0.992886961, 0.119063012, -1.46926671e-009, -0.119063012, 0.992886961, 1, 1.59595731e-012, 1.47997492e-009)
  746. w20.Part1 = p21
  747. w20.C1 = CFrame.new(-67.5104218, -38.2193756, 67.100563, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
  748. m.Parent = char
  749. m:MakeJoints()
  750. ----------------------------------------------------
  751. local cor = Instance.new("Part", char.JackoAxe)
  752. cor.Name = "Thingy"
  753. cor.Locked = true
  754. cor.BottomSurface = 0
  755. cor.CanCollide = false
  756. cor.Size = Vector3.new(1, 13, 1)
  757. cor.Transparency = 1
  758. cor.TopSurface = 0
  759. corw = Instance.new("Weld", cor)
  760. corw.Part0 = rarm
  761. corw.Part1 = cor
  762. corw.C0 = CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  763. corw.C1 = CFrame.new(0, 0, 0)
  764. weld1 = Instance.new("Weld", char.JackoAxe)
  765. weld1.Part0 = cor
  766. weld1.Part1 = p6
  767. weld1.C0 = CFrame.new(0, 0, 0)
  768. ----------------------------------------------------
  769. hitb = Instance.new("Part", char.JackoAxe)
  770. hitb.Name = "Thingy2"
  771. hitb.Locked = true
  772. hitb.BottomSurface = 0
  773. hitb.CanCollide = false
  774. hitb.Size = Vector3.new(0, 8, 6)
  775. hitb.Transparency = 1
  776. hitb.TopSurface = 0
  777. weld2 = Instance.new("Weld", char.JackoAxe)
  778. weld2.Part0 = hitb
  779. weld2.Part1 = p12
  780. weld2.C0 = CFrame.new(0, .6, 1)
  781. -----------------------------------
  782. local m = Instance.new("Model")
  783. m.Name = "JackoAxe2"
  784. p1 = Instance.new("Part", m)
  785. p1.BrickColor = BrickColor.new("Lime green")
  786. p1.Material = "Neon"
  787. p1.FormFactor = Enum.FormFactor.Custom
  788. p1.Size = Vector3.new(1, 0.600000024, 1.5)
  789. p1.CFrame = CFrame.new(67.4994888, 12.1560526, 73.0205841, 0.999972522, -3.59117985e-005, -8.00192356e-006, -1.39250187e-005, 0.358383715, -0.933530986, 5.28097153e-005, 0.933500648, 0.358406395)
  790. p1.CanCollide = false
  791. p1.Locked = true
  792. p1.Elasticity = 0
  793. p1.BottomSurface = Enum.SurfaceType.Smooth
  794. p1.TopSurface = Enum.SurfaceType.Smooth
  795. b1 = Instance.new("SpecialMesh", p1)
  796. b1.MeshType = Enum.MeshType.Wedge
  797. b1.Name = "Mesh"
  798. b1.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
  799. p2 = Instance.new("Part", m)
  800. p2.BrickColor = BrickColor.new("Lime green")
  801. p2.FormFactor = Enum.FormFactor.Custom
  802. p2.Size = Vector3.new(1, 2.9000001, 1)
  803. p2.CFrame = CFrame.new(67.4995728, 11.7633543, 74.2129135, -1.30959779e-005, 2.79811252e-006, 0.999972522, 0.961226642, 0.275612593, -7.50799518e-006, -0.275637805, 0.96119839, 1.01176247e-005)
  804. p2.CanCollide = false
  805. p2.Locked = true
  806. p2.Elasticity = 0
  807. p2.BottomSurface = Enum.SurfaceType.Smooth
  808. p2.TopSurface = Enum.SurfaceType.Smooth
  809. b2 = Instance.new("BlockMesh", p2)
  810. b2.Name = "Mesh"
  811. b2.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  812. p3 = Instance.new("Part", m)
  813. p3.BrickColor = BrickColor.new("Lime green")
  814. p3.Material = "Neon"
  815. p3.FormFactor = Enum.FormFactor.Custom
  816. p3.Size = Vector3.new(1, 1.20000005, 2.0999999)
  817. p3.CFrame = CFrame.new(67.4994965, 12.6401453, 73.9670334, 0.999972522, -3.52207899e-005, -8.10639358e-006, -1.61500211e-005, 0.309035271, -0.951007903, 5.24176576e-005, 0.950978875, 0.309059501)
  818. p3.CanCollide = false
  819. p3.Locked = true
  820. p3.Elasticity = 0
  821. p3.BottomSurface = Enum.SurfaceType.Smooth
  822. p3.TopSurface = Enum.SurfaceType.Smooth
  823. b3 = Instance.new("SpecialMesh", p3)
  824. b3.MeshType = Enum.MeshType.Wedge
  825. b3.Name = "Mesh"
  826. b3.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
  827. p4 = Instance.new("Part", m)
  828. p4.BrickColor = BrickColor.new("Lime green")
  829. p4.Material = "Neon"
  830. p4.FormFactor = Enum.FormFactor.Custom
  831. p4.Size = Vector3.new(1, 1.43999994, 2.05000019)
  832. p4.CFrame = CFrame.new(67.4995575, 11.8683414, 76.1565704, 0.999972522, -2.5085672e-005, -1.53700166e-005, -4.86194367e-005, -0.800831437, -0.598821938, 1.9131101e-005, 0.598835468, -0.800796151)
  833. p4.CanCollide = false
  834. p4.Locked = true
  835. p4.Elasticity = 0
  836. p4.BottomSurface = Enum.SurfaceType.Smooth
  837. p4.TopSurface = Enum.SurfaceType.Smooth
  838. b4 = Instance.new("SpecialMesh", p4)
  839. b4.MeshType = Enum.MeshType.Wedge
  840. b4.Name = "Mesh"
  841. b4.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  842. p5 = Instance.new("Part", m)
  843. p5.BrickColor = BrickColor.new("Lime green")
  844. p5.Material = "Neon"
  845. p5.FormFactor = Enum.FormFactor.Custom
  846. p5.Size = Vector3.new(1, 1.20000005, 3.20000005)
  847. p5.CFrame = CFrame.new(67.4995193, 13.241991, 74.8357468, 0.999972522, -3.59118021e-005, -8.00191992e-006, -1.39250224e-005, 0.358383656, -0.933530807, 5.2809708e-005, 0.933500469, 0.358406246)
  848. p5.CanCollide = false
  849. p5.Locked = true
  850. p5.Elasticity = 0
  851. p5.BottomSurface = Enum.SurfaceType.Smooth
  852. p5.TopSurface = Enum.SurfaceType.Smooth
  853. b5 = Instance.new("SpecialMesh", p5)
  854. b5.MeshType = Enum.MeshType.Wedge
  855. b5.Name = "Mesh"
  856. b5.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
  857. p6 = Instance.new("Part", m)
  858. p6.Name = "Handle"
  859. p6.BrickColor = BrickColor.new("Lime green")
  860. p6.FormFactor = Enum.FormFactor.Custom
  861. p6.Size = Vector3.new(1.5999999, 13.6000004, 1)
  862. p6.CFrame = CFrame.new(67.5017471, 11.2780685, 66.1421967, -1.18190947e-005, 6.28741009e-006, 0.999972522, 0.99995929, -1.39772892e-005, -7.50630716e-006, -1.79708004e-005, 0.999939024, 1.01296728e-005)
  863. p6.CanCollide = false
  864. p6.Locked = true
  865. p6.Elasticity = 0
  866. p6.BottomSurface = Enum.SurfaceType.Smooth
  867. p6.TopSurface = Enum.SurfaceType.Smooth
  868. b6 = Instance.new("BlockMesh", p6)
  869. b6.Name = "Mesh"
  870. b6.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  871. p7 = Instance.new("Part", m)
  872. p7.BrickColor = BrickColor.new("Lime green")
  873. p7.Material = "Neon"
  874. p7.FormFactor = Enum.FormFactor.Custom
  875. p7.Size = Vector3.new(1, 1.00999999, 1.05000019)
  876. p7.CFrame = CFrame.new(67.5174179, 10.5228004, 76.3114471, 0.999972522, -2.76626724e-005, -6.72184569e-006, -4.7347472e-005, -0.91489929, -0.403581172, 2.14323372e-005, 0.403602213, -0.914867818)
  877. p7.CanCollide = false
  878. p7.Locked = true
  879. p7.Elasticity = 0
  880. p7.BottomSurface = Enum.SurfaceType.Smooth
  881. p7.TopSurface = Enum.SurfaceType.Smooth
  882. b7 = Instance.new("SpecialMesh", p7)
  883. b7.MeshType = Enum.MeshType.Wedge
  884. b7.Name = "Mesh"
  885. b7.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  886. p8 = Instance.new("Part", m)
  887. p8.BrickColor = BrickColor.new("Lime green")
  888. p8.Material = "Neon"
  889. p8.FormFactor = Enum.FormFactor.Custom
  890. p8.Size = Vector3.new(1, 1.00999999, 1.05000019)
  891. p8.CFrame = CFrame.new(67.5074387, 8.51285458, 76.8714371, 0.999972522, -2.76626724e-005, -6.72184387e-006, -4.73474684e-005, -0.91489917, -0.403581113, 2.14323354e-005, 0.403602153, -0.914867699)
  892. p8.CanCollide = false
  893. p8.Locked = true
  894. p8.Elasticity = 0
  895. p8.BottomSurface = Enum.SurfaceType.Smooth
  896. p8.TopSurface = Enum.SurfaceType.Smooth
  897. b8 = Instance.new("SpecialMesh", p8)
  898. b8.MeshType = Enum.MeshType.Wedge
  899. b8.Name = "Mesh"
  900. b8.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  901. p9 = Instance.new("Part", m)
  902. p9.BrickColor = BrickColor.new("Lime green")
  903. p9.FormFactor = Enum.FormFactor.Custom
  904. p9.Size = Vector3.new(1, 1.07999957, 1)
  905. p9.CFrame = CFrame.new(67.5095749, 7.1092, 74.5051422, -2.60536999e-005, -5.21559741e-006, 0.999972522, 0.35323599, -0.935490847, -1.50012565e-005, 0.935460567, 0.353258699, 4.2632455e-005)
  906. p9.CanCollide = false
  907. p9.Locked = true
  908. p9.Elasticity = 0
  909. p9.BottomSurface = Enum.SurfaceType.Smooth
  910. p9.TopSurface = Enum.SurfaceType.Smooth
  911. b9 = Instance.new("BlockMesh", p9)
  912. b9.Name = "Mesh"
  913. b9.Scale = Vector3.new(0.550000012, 1, 0.550000012)
  914. p10 = Instance.new("Part", m)
  915. p10.BrickColor = BrickColor.new("Lime green")
  916. p10.FormFactor = Enum.FormFactor.Custom
  917. p10.Size = Vector3.new(1, 1.41999948, 1)
  918. p10.CFrame = CFrame.new(67.489624, 8.67401791, 72.7929764, -9.47785156e-006, -9.42233055e-006, 0.999972522, 0.292371064, 0.956263304, -7.54374832e-006, -0.956253231, 0.292334616, 1.01081387e-005)
  919. p10.CanCollide = false
  920. p10.Locked = true
  921. p10.Elasticity = 0
  922. p10.BottomSurface = Enum.SurfaceType.Smooth
  923. p10.TopSurface = Enum.SurfaceType.Smooth
  924. b10 = Instance.new("BlockMesh", p10)
  925. b10.Name = "Mesh"
  926. b10.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  927. p11 = Instance.new("Part", m)
  928. p11.BrickColor = BrickColor.new("Lime green")
  929. p11.FormFactor = Enum.FormFactor.Custom
  930. p11.Size = Vector3.new(1, 1.50999951, 1)
  931. p11.CFrame = CFrame.new(67.509552, 7.11887455, 70.3475952, -1.87569385e-005, 1.80455972e-005, 0.999972522, -0.36222899, -0.932047009, -9.30004444e-006, 0.932039678, -0.362191886, 4.04359016e-005)
  932. p11.CanCollide = false
  933. p11.Locked = true
  934. p11.Elasticity = 0
  935. p11.BottomSurface = Enum.SurfaceType.Smooth
  936. p11.TopSurface = Enum.SurfaceType.Smooth
  937. b11 = Instance.new("BlockMesh", p11)
  938. b11.Name = "Mesh"
  939. b11.Scale = Vector3.new(0.550000012, 1, 0.550000012)
  940. p12 = Instance.new("Part", m)
  941. p12.Name = "BladeCenter"
  942. p12.BrickColor = BrickColor.new("Lime green")
  943. p12.Material = Enum.Material.Concrete
  944. p12.FormFactor = Enum.FormFactor.Symmetric
  945. p12.Size = Vector3.new(1, 2, 2)
  946. p12.CFrame = CFrame.new(67.4995346, 6.83217764, 72.2514038, -0.999972522, 2.42275873e-005, 0.000103325896, -8.39982677e-005, 4.44650614e-005, -0.999960959, -4.06451727e-005, -0.999940753, -1.25430051e-005)
  947. p12.CanCollide = false
  948. p12.Locked = true
  949. p12.BottomSurface = Enum.SurfaceType.Smooth
  950. p12.TopSurface = Enum.SurfaceType.Smooth
  951. b12 = Instance.new("SpecialMesh", p12)
  952. b12.MeshType = Enum.MeshType.Brick
  953. b12.Name = "Mesh"
  954. b12.Scale = Vector3.new(0.499999911, 1, 0.699999928)
  955. p13 = Instance.new("Part", m)
  956. p13.BrickColor = BrickColor.new("Lime green")
  957. p13.FormFactor = Enum.FormFactor.Custom
  958. p13.Size = Vector3.new(2.91000009, 4.3300004, 1)
  959. p13.CFrame = CFrame.new(67.5096359, 9.31026554, 73.9751816, 7.60371313e-006, 1.0943455e-005, 0.999972522, -0.119072244, -0.99284631, -7.55448127e-006, 0.992830038, -0.119038157, 1.01703836e-005)
  960. p13.CanCollide = false
  961. p13.Locked = true
  962. p13.Elasticity = 0
  963. p13.BottomSurface = Enum.SurfaceType.Smooth
  964. p13.TopSurface = Enum.SurfaceType.Smooth
  965. b13 = Instance.new("BlockMesh", p13)
  966. b13.Name = "Mesh"
  967. b13.Scale = Vector3.new(1, 1, 0.400000006)
  968. p14 = Instance.new("Part", m)
  969. p14.BrickColor = BrickColor.new("Lime green")
  970. p14.FormFactor = Enum.FormFactor.Custom
  971. p14.Size = Vector3.new(2.5, 2.17999935, 1)
  972. p14.CFrame = CFrame.new(67.4896011, 10.1621294, 72.6420059, -1.55498967e-007, -1.33476442e-005, 0.999972522, -0.462319613, 0.886669755, -7.56198779e-006, -0.886637092, -0.462338567, 1.01078904e-005)
  973. p14.CanCollide = false
  974. p14.Locked = true
  975. p14.Elasticity = 0
  976. p14.BottomSurface = Enum.SurfaceType.Smooth
  977. p14.TopSurface = Enum.SurfaceType.Smooth
  978. b14 = Instance.new("BlockMesh", p14)
  979. b14.Name = "Mesh"
  980. b14.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  981. p15 = Instance.new("Part", m)
  982. p15.BrickColor = BrickColor.new("Lime green")
  983. p15.FormFactor = Enum.FormFactor.Custom
  984. p15.Size = Vector3.new(1.16999996, 4.2699995, 1)
  985. p15.CFrame = CFrame.new(67.5095901, 9.35303593, 70.6884613, -1.24399676e-005, -4.94209144e-006, 0.999972522, 0.645082474, 0.764063478, -7.52419282e-006, -0.764068604, 0.645045042, 1.0099785e-005)
  986. p15.CanCollide = false
  987. p15.Locked = true
  988. p15.Elasticity = 0
  989. p15.BottomSurface = Enum.SurfaceType.Smooth
  990. p15.TopSurface = Enum.SurfaceType.Smooth
  991. b15 = Instance.new("BlockMesh", p15)
  992. b15.Name = "Mesh"
  993. b15.Scale = Vector3.new(1, 1, 0.400000006)
  994. p16 = Instance.new("Part", m)
  995. p16.BrickColor = BrickColor.new("Lime green")
  996. p16.FormFactor = Enum.FormFactor.Custom
  997. p16.Size = Vector3.new(1.68999994, 4.76000023, 1)
  998. p16.CFrame = CFrame.new(67.4996033, 9.63990211, 75.3800278, 2.98175655e-006, 1.30014914e-005, 0.999972522, 0.258795738, -0.965893507, -7.53869244e-006, 0.965865672, 0.258821338, 1.01718706e-005)
  999. p16.CanCollide = false
  1000. p16.Locked = true
  1001. p16.Elasticity = 0
  1002. p16.BottomSurface = Enum.SurfaceType.Smooth
  1003. p16.TopSurface = Enum.SurfaceType.Smooth
  1004. b16 = Instance.new("BlockMesh", p16)
  1005. b16.Name = "Mesh"
  1006. b16.Scale = Vector3.new(1, 1, 0.400000006)
  1007. p17 = Instance.new("Part", m)
  1008. p17.BrickColor = BrickColor.new("Lime green")
  1009. p17.FormFactor = Enum.FormFactor.Custom
  1010. p17.Size = Vector3.new(1.78999996, 4.21999979, 1)
  1011. p17.CFrame = CFrame.new(67.499588, 9.28996372, 69.8789978, -9.50601952e-006, -9.41252802e-006, 0.999972522, 0.293352425, 0.955965877, -7.53842551e-006, -0.955955863, 0.293315947, 1.00904235e-005)
  1012. p17.CanCollide = false
  1013. p17.Locked = true
  1014. p17.Elasticity = 0
  1015. p17.BottomSurface = Enum.SurfaceType.Smooth
  1016. p17.TopSurface = Enum.SurfaceType.Smooth
  1017. b17 = Instance.new("BlockMesh", p17)
  1018. b17.Name = "Mesh"
  1019. b17.Scale = Vector3.new(1, 1, 0.400000006)
  1020. p18 = Instance.new("WedgePart", m)
  1021. p18.BrickColor = BrickColor.new("Lime green")
  1022. p18.Name = "BladePart1"
  1023. p18.Material = Enum.Material.Concrete
  1024. p18.Name = "Wedge"
  1025. p18.FormFactor = Enum.FormFactor.Symmetric
  1026. p18.Size = Vector3.new(1, 4, 2)
  1027. p18.CFrame = CFrame.new(67.499321, 6.83199787, 69.4816895, 0.999972522, -3.68033288e-005, -4.22928351e-005, 2.29664256e-005, -1.65102574e-005, 0.999963701, -2.03872096e-005, -0.999943435, -4.84290831e-005)
  1028. p18.CanCollide = false
  1029. p18.Locked = true
  1030. p18.BottomSurface = Enum.SurfaceType.Smooth
  1031. p18.TopSurface = Enum.SurfaceType.Smooth
  1032. b18 = Instance.new("SpecialMesh", p18)
  1033. b18.MeshType = Enum.MeshType.Wedge
  1034. b18.Name = "Mesh"
  1035. b18.Scale = Vector3.new(0.499999911, 0.899999976, 0.699999928)
  1036. p19 = Instance.new("WedgePart", m)
  1037. p19.BrickColor = BrickColor.new("Lime green")
  1038. p19.Name = "BladePart2"
  1039. p19.Material = Enum.Material.Concrete
  1040. p19.Name = "Wedge"
  1041. p19.FormFactor = Enum.FormFactor.Symmetric
  1042. p19.Size = Vector3.new(1, 4, 2)
  1043. p19.CFrame = CFrame.new(67.4994736, 6.83213568, 75.0314102, -0.999972522, 3.68059118e-005, -0.000103325001, -8.40002976e-005, -4.4521752e-005, 0.999963701, 2.03864402e-005, 0.999943435, 1.26029336e-005)
  1044. p19.CanCollide = false
  1045. p19.Locked = true
  1046. p19.BottomSurface = Enum.SurfaceType.Smooth
  1047. p19.TopSurface = Enum.SurfaceType.Smooth
  1048. b19 = Instance.new("SpecialMesh", p19)
  1049. b19.MeshType = Enum.MeshType.Wedge
  1050. b19.Name = "Mesh"
  1051. b19.Scale = Vector3.new(0.499999911, 0.899999976, 0.699999928)
  1052. p20 = Instance.new("Part", m)
  1053. p20.BrickColor = BrickColor.new("Lime green")
  1054. p20.FormFactor = Enum.FormFactor.Custom
  1055. p20.Size = Vector3.new(2.53000021, 2.39999938, 1)
  1056. p20.CFrame = CFrame.new(67.4996414, 7.91898966, 71.4148178, -1.09432585e-005, 7.6432425e-006, 0.999972522, 0.992849231, -0.119072601, -7.55000656e-006, 0.119038492, 0.992832959, 1.01311334e-005)
  1057. p20.CanCollide = false
  1058. p20.Locked = true
  1059. p20.Elasticity = 0
  1060. p20.BottomSurface = Enum.SurfaceType.Smooth
  1061. p20.TopSurface = Enum.SurfaceType.Smooth
  1062. b20 = Instance.new("BlockMesh", p20)
  1063. b20.Name = "Mesh"
  1064. b20.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  1065. p21 = Instance.new("Part", m)
  1066. p21.BrickColor = BrickColor.new("Lime green")
  1067. p21.Material = "Neon"
  1068. p21.FormFactor = Enum.FormFactor.Custom
  1069. p21.Size = Vector3.new(1, 1.43999994, 1.59000015)
  1070. p21.CFrame = CFrame.new(67.509613, 9.57073689, 76.6228256, 0.999972522, -2.50856156e-005, -1.53699839e-005, -4.86196222e-005, -0.800835371, -0.598824739, 1.91311228e-005, 0.59883821, -0.800800025)
  1071. p21.CanCollide = false
  1072. p21.Locked = true
  1073. p21.Elasticity = 0
  1074. p21.BottomSurface = Enum.SurfaceType.Smooth
  1075. p21.TopSurface = Enum.SurfaceType.Smooth
  1076. b21 = Instance.new("SpecialMesh", p21)
  1077. b21.MeshType = Enum.MeshType.Wedge
  1078. b21.Name = "Mesh"
  1079. b21.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  1080. w1 = Instance.new("Weld", p1)
  1081. w1.Name = "Part_Weld"
  1082. w1.Part0 = p1
  1083. w1.C0 = CFrame.new(-67.5030899, -72.5280457, -14.8209743, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
  1084. w1.Part1 = p2
  1085. w1.C1 = CFrame.new(9.14727688, -74.5847855, -67.5001221, -4.37113883e-008, 0.961261749, -0.27563718, 0, 0.27563718, 0.961261749, 1, 4.20180868e-008, -1.2048484e-008)
  1086. w2 = Instance.new("Weld", p2)
  1087. w2.Name = "Part_Weld"
  1088. w2.Part0 = p2
  1089. w2.C0 = CFrame.new(9.14727688, -74.5847855, -67.5001221, -4.37113883e-008, 0.961261749, -0.27563718, 0, 0.27563718, 0.961261749, 1, 4.20180868e-008, -1.2048484e-008)
  1090. w2.Part1 = p3
  1091. w2.C1 = CFrame.new(-67.5030823, -74.2541809, -10.8368053, 1, -8.59976626e-006, 4.22903977e-005, -3.75621021e-005, 0.30906105, 0.951042175, -2.12490559e-005, -0.951042175, 0.30906105)
  1092. w3 = Instance.new("Weld", p3)
  1093. w3.Name = "Part_Weld"
  1094. w3.Part0 = p3
  1095. w3.C0 = CFrame.new(-67.5030823, -74.2541809, -10.8368053, 1, -8.59976626e-006, 4.22903977e-005, -3.75621021e-005, 0.30906105, 0.951042175, -2.12490559e-005, -0.951042175, 0.30906105)
  1096. w3.Part1 = p4
  1097. w3.C1 = CFrame.new(-67.5002975, -36.1002579, 68.1035233, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
  1098. w4 = Instance.new("Weld", p4)
  1099. w4.Name = "Part_Weld"
  1100. w4.Part0 = p4
  1101. w4.C0 = CFrame.new(-67.5002975, -36.1002579, 68.1035233, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
  1102. w4.Part1 = p5
  1103. w4.C1 = CFrame.new(-67.5031891, -74.611969, -14.457736, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
  1104. w5 = Instance.new("Weld", p5)
  1105. w5.Name = "Part_Weld"
  1106. w5.Part0 = p5
  1107. w5.C0 = CFrame.new(-67.5031891, -74.611969, -14.457736, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
  1108. w5.Part1 = p6
  1109. w5.C1 = CFrame.new(-11.2799978, -66.1456223, -67.5023346, -4.37113883e-008, 1, 4.37113883e-008, 0, -4.37113883e-008, 1, 1, 4.37113883e-008, 1.91068547e-015)
  1110. w6 = Instance.new("Weld", p6)
  1111. w6.Name = "Part_Weld"
  1112. w6.Part0 = p6
  1113. w6.C0 = CFrame.new(-11.2799978, -66.1456223, -67.5023346, -4.37113883e-008, 1, 4.37113883e-008, 0, -4.37113883e-008, 1, 1, 4.37113883e-008, 1.91068547e-015)
  1114. w6.Part1 = p7
  1115. w6.C1 = CFrame.new(-67.5183792, -21.1694489, 74.0717163, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  1116. w7 = Instance.new("Weld", p7)
  1117. w7.Name = "Part_Weld"
  1118. w7.Part0 = p7
  1119. w7.C0 = CFrame.new(-67.5183792, -21.1694489, 74.0717163, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  1120. w7.Part1 = p8
  1121. w7.C1 = CFrame.new(-67.508461, -23.234499, 73.7728119, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  1122. w8 = Instance.new("Weld", p8)
  1123. w8.Name = "Part_Weld"
  1124. w8.Part0 = p8
  1125. w8.C0 = CFrame.new(-67.508461, -23.234499, 73.7728119, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  1126. w8.Part1 = p9
  1127. w8.C1 = CFrame.new(-72.2151413, -19.6674671, -67.5124359, -2.77766703e-005, 0.353263557, 0.935524285, -1.84533783e-005, -0.935524285, 0.353263557, 1, -7.4510931e-006, 3.25046385e-005)
  1128. w9 = Instance.new("Weld", p9)
  1129. w9.Name = "Part_Weld"
  1130. w9.Part0 = p9
  1131. w9.C0 = CFrame.new(-72.2151413, -19.6674671, -67.5124359, -2.77766703e-005, 0.353263557, 0.935524285, -1.84533783e-005, -0.935524285, 0.353263557, 1, -7.4510931e-006, 3.25046385e-005)
  1132. w9.Part1 = p10
  1133. w9.C1 = CFrame.new(67.0792923, -29.5803547, -67.4901428, -2.24114753e-008, 0.292369425, -0.956305802, 3.04095332e-010, 0.956305802, 0.292369425, 1, 6.26159258e-009, -2.15211493e-008)
  1134. w10 = Instance.new("Weld", p10)
  1135. w10.Name = "Part_Weld"
  1136. w10.Part0 = p10
  1137. w10.C0 = CFrame.new(67.0792923, -29.5803547, -67.4901428, -2.24114753e-008, 0.292369425, -0.956305802, 3.04095332e-010, 0.956305802, 0.292369425, 1, 6.26159258e-009, -2.15211493e-008)
  1138. w10.Part1 = p11
  1139. w10.C1 = CFrame.new(-62.9921722, 32.1197624, -67.5121918, -2.88835581e-005, -0.362230271, 0.932088912, 9.3476192e-006, -0.932088912, -0.362230271, 1, -1.74967965e-006, 3.03080251e-005)
  1140. w11 = Instance.new("Weld", p11)
  1141. w11.Name = "Part_Weld"
  1142. w11.Part0 = p11
  1143. w11.C0 = CFrame.new(-62.9921722, 32.1197624, -67.5121918, -2.88835581e-005, -0.362230271, 0.932088912, 9.3476192e-006, -0.932088912, -0.362230271, 1, -1.74967965e-006, 3.03080251e-005)
  1144. w11.Part1 = p12
  1145. w11.C1 = CFrame.new(67.5028763, 72.2527161, 6.8300252, -1, -9.15522687e-005, -3.05189751e-005, 3.05161811e-005, 3.05189751e-005, -1, 9.15532e-005, -1, -3.05161811e-005)
  1146. w12 = Instance.new("Weld", p12)
  1147. w12.Name = "Part_Weld"
  1148. w12.Part0 = p12
  1149. w12.C0 = CFrame.new(67.5028763, 72.2527161, 6.8300252, -1, -9.15522687e-005, -3.05189751e-005, 3.05161811e-005, 3.05189751e-005, -1, 9.15532e-005, -1, -3.05161811e-005)
  1150. w12.Part1 = p13
  1151. w12.C1 = CFrame.new(-72.3439255, 18.054121, -67.5101624, -4.09776035e-008, -0.11906305, 0.992886722, 4.05430745e-010, -0.992886722, -0.11906305, 1, -4.47637571e-009, 4.0734399e-008)
  1152. w13 = Instance.new("Weld", p13)
  1153. w13.Name = "Part_Weld"
  1154. w13.Part0 = p13
  1155. w13.C0 = CFrame.new(-72.3439255, 18.054121, -67.5101624, -4.09776035e-008, -0.11906305, 0.992886722, 4.05430745e-010, -0.992886722, -0.11906305, 1, -4.47637571e-009, 4.0734399e-008)
  1156. w13.Part1 = p14
  1157. w13.C1 = CFrame.new(69.1140671, 24.5752277, -67.4901428, -2.4837334e-008, -0.462350011, -0.886697888, 5.64353009e-010, 0.886697888, -0.462350011, 1, -1.19839818e-008, -2.17623022e-008)
  1158. w14 = Instance.new("Weld", p14)
  1159. w14.Name = "Part_Weld"
  1160. w14.Part0 = p14
  1161. w14.C0 = CFrame.new(69.1140671, 24.5752277, -67.4901428, -2.4837334e-008, -0.462350011, -0.886697888, 5.64353009e-010, 0.886697888, -0.462350011, 1, -1.19839818e-008, -2.17623022e-008)
  1162. w14.Part1 = p15
  1163. w14.C1 = CFrame.new(47.9809418, -52.7511749, -67.5101318, -3.94735267e-008, 0.64509654, -0.764101744, -4.55740418e-010, 0.764101744, 0.64509654, 1, 2.58124242e-008, -2.98677882e-008)
  1164. w15 = Instance.new("Weld", p15)
  1165. w15.Name = "Part_Weld"
  1166. w15.Part0 = p15
  1167. w15.C0 = CFrame.new(47.9809418, -52.7511749, -67.5101318, -3.94735267e-008, 0.64509654, -0.764101744, -4.55740418e-010, 0.764101744, 0.64509654, 1, 2.58124242e-008, -2.98677882e-008)
  1168. w15.Part1 = p16
  1169. w15.C1 = CFrame.new(-75.3105469, -10.1974039, -67.5001221, -4.37113883e-008, 0.258818924, 0.965925872, 0, -0.965925872, 0.258818924, 1, 1.13133343e-008, 4.22219593e-008)
  1170. w16 = Instance.new("Weld", p16)
  1171. w16.Name = "Part_Weld"
  1172. w16.Part0 = p16
  1173. w16.C0 = CFrame.new(-75.3105469, -10.1974039, -67.5001221, -4.37113883e-008, 0.258818924, 0.965925872, 0, -0.965925872, 0.258818924, 1, 1.13133343e-008, 4.22219593e-008)
  1174. w16.Part1 = p17
  1175. w16.C1 = CFrame.new(64.0820847, -29.3829937, -67.5001373, -4.09009289e-008, 0.293349952, -0.956005633, 4.38312497e-010, 0.956005633, 0.293349952, 1, 1.15792238e-008, -3.92300876e-008)
  1176. w17 = Instance.new("Weld", p17)
  1177. w17.Name = "Wedge_Weld"
  1178. w17.Part0 = p17
  1179. w17.C0 = CFrame.new(64.0820847, -29.3829937, -67.5001373, -4.09009289e-008, 0.293349952, -0.956005633, 4.38312497e-010, 0.956005633, 0.293349952, 1, 1.15792238e-008, -3.92300876e-008)
  1180. w17.Part1 = p18
  1181. w17.C1 = CFrame.new(-67.4979324, 69.4871521, -6.82958078, 1, 3.05171125e-005, -3.05180438e-005, -3.05171125e-005, -3.05180438e-005, -1, -3.05180438e-005, 1, -3.05171125e-005)
  1182. w18 = Instance.new("Weld", p18)
  1183. w18.Name = "Wedge_Weld"
  1184. w18.Part0 = p18
  1185. w18.C0 = CFrame.new(-67.4979324, 69.4871521, -6.82958078, 1, 3.05171125e-005, -3.05180438e-005, -3.05171125e-005, -3.05180438e-005, -1, -3.05180438e-005, 1, -3.05171125e-005)
  1186. w18.Part1 = p19
  1187. w18.C1 = CFrame.new(67.4982986, -75.0367737, -6.83008671, -1, -9.15532e-005, 3.05161811e-005, 3.05189751e-005, -3.05161811e-005, 1, -9.15522687e-005, 1, 3.05189751e-005)
  1188. w19 = Instance.new("Weld", p19)
  1189. w19.Name = "Part_Weld"
  1190. w19.Part0 = p19
  1191. w19.C0 = CFrame.new(67.4982986, -75.0367737, -6.83008671, -1, -9.15532e-005, 3.05161811e-005, 3.05189751e-005, -3.05161811e-005, 1, -9.15522687e-005, 1, 3.05189751e-005)
  1192. w19.Part1 = p20
  1193. w19.C1 = CFrame.new(-16.3677292, -69.9670334, -67.5001678, -1.77821063e-010, 0.992886961, 0.119063012, -1.46926671e-009, -0.119063012, 0.992886961, 1, 1.59595731e-012, 1.47997492e-009)
  1194. w20 = Instance.new("Weld", p20)
  1195. w20.Name = "Part_Weld"
  1196. w20.Part0 = p20
  1197. w20.C0 = CFrame.new(-16.3677292, -69.9670334, -67.5001678, -1.77821063e-010, 0.992886961, 0.119063012, -1.46926671e-009, -0.119063012, 0.992886961, 1, 1.59595731e-012, 1.47997492e-009)
  1198. w20.Part1 = p21
  1199. w20.C1 = CFrame.new(-67.5104218, -38.2193756, 67.100563, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
  1200. m.Parent = char
  1201. m:MakeJoints()
  1202. ----------------------------------------------------
  1203. local cor2 = Instance.new("Part", char.JackoAxe2)
  1204. cor2.Name = "Thingy"
  1205. cor2.Locked = true
  1206. cor2.BottomSurface = 0
  1207. cor2.CanCollide = false
  1208. cor2.Size = Vector3.new(1, 13, 1)
  1209. cor2.Transparency = 1
  1210. cor2.TopSurface = 0
  1211. corw2 = Instance.new("Weld", cor2)
  1212. corw2.Part0 = larm
  1213. corw2.Part1 = cor2
  1214. corw2.C0 = CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1215. corw2.C1 = CFrame.new(0, 0, 0)
  1216. weld1 = Instance.new("Weld", char.JackoAxe2)
  1217. weld1.Part0 = cor2
  1218. weld1.Part1 = p6
  1219. weld1.C0 = CFrame.new(0, 0, 0)
  1220. ----------------------------------------------------
  1221. hitb = Instance.new("Part", char.JackoAxe2)
  1222. hitb.Name = "Thingy2"
  1223. hitb.Locked = true
  1224. hitb.BottomSurface = 0
  1225. hitb.CanCollide = false
  1226. hitb.Size = Vector3.new(0, 8, 6)
  1227. hitb.Transparency = 1
  1228. hitb.TopSurface = 0
  1229. weld2 = Instance.new("Weld", char.JackoAxe2)
  1230. weld2.Part0 = hitb
  1231. weld2.Part1 = p12
  1232. weld2.C0 = CFrame.new(0, .6, 1)
  1233.  
  1234.  
  1235. larm1 = Instance.new("Part",char)
  1236. larm1.Transparency = 0.5
  1237. larm1.BrickColor = BrickColor.new("Lime green")
  1238. larm1.Size = Vector3.new(2.1,4.1,2.1)
  1239. larm1.Position = Vector3.new(999,999,999)
  1240. larm1.Material = "SmoothPlastic"
  1241. larmhold = Instance.new("Weld",char)
  1242. larmhold.Part0 = larm
  1243. larmhold.Part1 = larm1
  1244. larmhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  1245. rarm1 = Instance.new("Part",char)
  1246. rarm1.Transparency = 0.5
  1247. rarm1.BrickColor = BrickColor.new("Lime green")
  1248. rarm1.Size = Vector3.new(2.1,4.1,2.1)
  1249. rarm1.Position = Vector3.new(999,999,999)
  1250. rarm1.Material = "SmoothPlastic"
  1251. rarmhold = Instance.new("Weld",char)
  1252. rarmhold.Part0 = rarm
  1253. rarmhold.Part1 = rarm1
  1254. rarmhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  1255. torso1 = Instance.new("Part",char)
  1256. torso1.Transparency = 0.5
  1257. torso1.BrickColor = BrickColor.new("Lime green")
  1258. torso1.Size = Vector3.new(4.1,4.1,2.1)
  1259. torso1.Position = Vector3.new(999,999,999)
  1260. torso1.Material = "SmoothPlastic"
  1261. torsohold = Instance.new("Weld",char)
  1262. torsohold.Part0 = torso
  1263. torsohold.Part1 = torso1
  1264. torsohold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  1265. lleg1 = Instance.new("Part",char)
  1266. lleg1.Transparency = 0.5
  1267. lleg1.BrickColor = BrickColor.new("Lime green")
  1268. lleg1.Size = Vector3.new(2.1,4.1,2.1)
  1269. lleg1.Position = Vector3.new(999,999,999)
  1270. lleg1.Material = "SmoothPlastic"
  1271. lleghold = Instance.new("Weld",char)
  1272. lleghold.Part0 = lleg
  1273. lleghold.Part1 = lleg1
  1274. lleghold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  1275. rleg1 = Instance.new("Part",char)
  1276. rleg1.Transparency = 0.5
  1277. rleg1.BrickColor = BrickColor.new("Lime green")
  1278. rleg1.Size = Vector3.new(2.1,4.1,2.1)
  1279. rleg1.Position = Vector3.new(999,999,999)
  1280. rleg1.Material = "SmoothPlastic"
  1281. rleghold = Instance.new("Weld",char)
  1282. rleghold.Part0 = rleg
  1283. rleghold.Part1 = rleg1
  1284. rleghold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  1285. rhed1 = Instance.new("Part",char)
  1286. rhed1.Transparency = 0.5
  1287. rhed1.BrickColor = BrickColor.new("Lime green")
  1288. rhed1.Size = Vector3.new(4.3,2.6,2.6)
  1289. rhed1.Position = Vector3.new(999,999,999)
  1290. rhed1.Material = "SmoothPlastic"
  1291. rhedhold = Instance.new("Weld",char)
  1292. rhedhold.Part0 = hed
  1293. rhedhold.Part1 = rhed1
  1294. rhedhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  1295. rhedmesh1 = Instance.new("SpecialMesh",rhed1)
  1296. rhedmesh1.MeshType = "Head"
  1297. rhedmesh1.Scale = Vector3.new(1,1,1)
  1298.  
  1299.  
  1300.  
  1301.  
  1302. function BurningEff(part)
  1303. local eff1 = Instance.new("ParticleEmitter",part)
  1304. eff1.Size = NumberSequence.new(.1)
  1305. eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
  1306. eff1.LightEmission = 1
  1307. eff1.Lifetime = NumberRange.new(1)
  1308. eff1.Speed = NumberRange.new(0)
  1309. eff1.Rate = 100
  1310. eff1.Texture = "rbxassetid://284205403"
  1311. eff1.Acceleration = Vector3.new(0,10,0)
  1312. eff1.Color = ColorSequence.new(Color3.new(0,255,0))
  1313. local eff2 = Instance.new("ParticleEmitter",part)
  1314. eff2.Size = NumberSequence.new(.1)
  1315. eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
  1316. eff2.LightEmission = 1
  1317. eff2.Lifetime = NumberRange.new(1)
  1318. eff2.Speed = NumberRange.new(0)
  1319. eff2.Rate = 100
  1320. eff2.Texture = "rbxassetid://347504259"
  1321. eff2.Acceleration = Vector3.new(0,10,0)
  1322. eff2.Color = ColorSequence.new(Color3.new(0,255,0))
  1323. local eff3 = Instance.new("ParticleEmitter",part)
  1324. eff3.Size = NumberSequence.new(1)
  1325. eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  1326. eff3.LightEmission = 1
  1327. eff3.Lifetime = NumberRange.new(1)
  1328. eff3.Speed = NumberRange.new(0)
  1329. eff3.Rate = 100
  1330. eff3.Texture = "rbxassetid://284205403"
  1331. eff3.Acceleration = Vector3.new(0,10,0)
  1332. eff3.Color = ColorSequence.new(Color3.new(0,255,0))
  1333. end
  1334.  
  1335. Face = 'rbxassetid://513836869'
  1336. local face=hed:FindFirstChild'face'
  1337. face.Texture = Face
  1338.  
  1339. face=Instance.new("Decal",hed)
  1340. face.Face="Front"
  1341. face.Texture="rbxassetid://513836869"
  1342.  
  1343. BurningEff(hed)
  1344. BurningEff(rarm)
  1345. BurningEff(larm)
  1346. BurningEff(torso)
  1347.  
  1348. LightOnBody = Instance.new("PointLight", hed)
  1349. LightOnBody.Brightness = 0.8
  1350. LightOnBody.Range = 20
  1351. LightOnBody.Color = Color3.new(0, 255, 0)
  1352.  
  1353.  
  1354. CV="Pastel blue"
  1355.  
  1356. local txt = Instance.new("BillboardGui", char)
  1357. txt.Adornee = hed
  1358. txt.Name = "_status"
  1359. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1360. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1361. local text = Instance.new("TextLabel", txt)
  1362. text.Size = UDim2.new(10, 0, 7, 0)
  1363. text.FontSize = "Size24"
  1364. text.TextScaled = true
  1365. text.TextTransparency = 0
  1366. text.BackgroundTransparency = 1
  1367. text.TextTransparency = 0
  1368. text.TextStrokeTransparency = 0
  1369. text.Font = "Antique"
  1370. text.TextStrokeColor3 = Color3.new(0,255,0)
  1371.  
  1372. v=Instance.new("Part")
  1373. v.Name = "ColorBrick"
  1374. v.Parent=p.Character
  1375. v.FormFactor="Symmetric"
  1376. v.Anchored=true
  1377. v.CanCollide=false
  1378. v.BottomSurface="Smooth"
  1379. v.TopSurface="Smooth"
  1380. v.Size=Vector3.new(10,5,3)
  1381. v.Transparency=1
  1382. v.CFrame=char.Torso.CFrame
  1383. v.BrickColor=BrickColor.new(CV)
  1384. v.Transparency=1
  1385. text.TextColor3 = Color3.new(0,0,0)
  1386. v.Shape="Block"
  1387. text.Text = "Critical Mass"
  1388.  
  1389.  
  1390.  
  1391.  
  1392. if GroundShake == true then
  1393. for i,v in pairs(workspace:GetChildren()) do
  1394. if v:IsA("Part") then
  1395. if v.Size.x > 150 then
  1396. v.CFrame = CFrame.new(v.Position) * CFrame.Angles(rad(math.random(-1,1)),rad(math.random(-1,1)),rad(math.random(-1,1)))
  1397. end
  1398. end
  1399. end
  1400.  
  1401.  
  1402.  
  1403.  
  1404. end
  1405. if GroundShake2 == true then
  1406.  
  1407. for i,v in pairs(workspace:GetChildren()) do
  1408. if v:IsA("Part") then
  1409. if v.Size.x > 150 then
  1410. v.CFrame = CFrame.new(v.Position) * CFrame.Angles(rad(math.random(-2,2)),rad(math.random(-2,2)),rad(math.random(-2,2)))
  1411. end
  1412. end
  1413. end
  1414.  
  1415. end
  1416.  
  1417.  
  1418.  
  1419. local num = 0
  1420.  
  1421.  
  1422.  
  1423. GroundWave2 = function()
  1424. local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1425. Colors = {"White", "White"}
  1426. local wave3 = Instance.new("Part", char)
  1427. wave3.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1428. wave3.Anchored = true
  1429. wave3.Name = "Wave"
  1430. wave3.CanCollide = false
  1431. wave3.Locked = true
  1432. wave3.Size = Vector3.new(1, 1, 1)
  1433. wave3.TopSurface = "Smooth"
  1434. wave3.BottomSurface = "Smooth"
  1435. wave3.Transparency = 0.35
  1436. wave3.CFrame = HandCF
  1437. wm1 = Instance.new("SpecialMesh", wave3)
  1438. wm1.MeshId = "rbxassetid://3270017"
  1439. coroutine.wrap(function()
  1440. for i = 1, 30, 1 do
  1441. wm1.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1442. wave3.Size = wm1.Scale
  1443. wave3.CFrame = HandCF
  1444. wave3.Transparency = i/30
  1445. wait()
  1446. end
  1447. wait()
  1448. wave3:Destroy()
  1449. end)()
  1450. end
  1451. GroundWave3 = function()
  1452. local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1453. Colors = {"White", "White"}
  1454. local wave2 = Instance.new("Part", char)
  1455. wave2.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1456. wave2.Anchored = true
  1457. wave2.Name = "Wave"
  1458. wave2.CanCollide = false
  1459. wave2.Locked = true
  1460. wave2.Size = Vector3.new(1, 1, 1)
  1461. wave2.TopSurface = "Smooth"
  1462. wave2.BottomSurface = "Smooth"
  1463. wave2.Transparency = 0.35
  1464. wave2.CFrame = HandCF
  1465. wm2 = Instance.new("SpecialMesh", wave2)
  1466. wm2.MeshId = "rbxassetid://3270017"
  1467. coroutine.wrap(function()
  1468. for i = 1, 30, 1 do
  1469. wm2.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1470. wave2.Size = wm2.Scale
  1471. wave2.CFrame = HandCF
  1472. wave2.Transparency = i/30
  1473. wait()
  1474. end
  1475. wait()
  1476. wave2:Destroy()
  1477. end)()
  1478. end
  1479. GroundWave4 = function()
  1480. local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1481. Colors = {"White", "White"}
  1482. local wave1 = Instance.new("Part", char)
  1483. wave1.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1484. wave1.Anchored = true
  1485. wave1.Name = "Wave"
  1486. wave1.CanCollide = false
  1487. wave1.Locked = true
  1488. wave1.Size = Vector3.new(1, 1, 1)
  1489. wave1.TopSurface = "Smooth"
  1490. wave1.BottomSurface = "Smooth"
  1491. wave1.Transparency = 0.35
  1492. wave1.CFrame = HandCF
  1493. wm3 = Instance.new("SpecialMesh", wave1)
  1494. wm3.MeshId = "rbxassetid://3270017"
  1495. coroutine.wrap(function()
  1496. for i = 1, 30, 1 do
  1497. wm3.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1498. wave1.Size = wm3.Scale
  1499. wave1.CFrame = HandCF
  1500. wave1.Transparency = i/30
  1501. wait()
  1502. end
  1503. wait()
  1504. wave1:Destroy()
  1505. end)()
  1506. end
  1507. --------------------------------------------------------------------------
  1508. --transform
  1509. GroundWave5 = function()
  1510. local HandCF = root.CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1511.  
  1512. Colors = {"Lime green", "Lime green"}
  1513.  
  1514.  
  1515. local wave11 = Instance.new("Part", char)
  1516. wave11.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1517. wave11.Anchored = true
  1518. wave11.Name = "Wave"
  1519. wave11.CanCollide = false
  1520. wave11.Locked = true
  1521. wave11.Size = Vector3.new(1, 1, 1)
  1522. wave11.TopSurface = "Smooth"
  1523. wave11.BottomSurface = "Smooth"
  1524. wave11.Transparency = 0.35
  1525. wave11.CFrame = HandCF
  1526. wm31 = Instance.new("SpecialMesh", wave11)
  1527. wm31.MeshId = "rbxassetid://3270017"
  1528. coroutine.wrap(function()
  1529. for i = 1, 30, 1 do
  1530. wm31.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1531. wave11.Size = wm31.Scale
  1532. wave11.CFrame = HandCF
  1533. wave11.Transparency = i/30
  1534. wait()
  1535. end
  1536. wait()
  1537. wave11:Destroy()
  1538. end)()
  1539. end
  1540. GroundWave6 = function()
  1541. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1542.  
  1543. Colors = {"Lime green", "Lime green"}
  1544.  
  1545. local wave111 = Instance.new("Part", char)
  1546. wave111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1547. wave111.Anchored = true
  1548. wave111.Name = "Wave"
  1549. wave111.CanCollide = false
  1550. wave111.Locked = true
  1551. wave111.Size = Vector3.new(1, 1, 1)
  1552. wave111.TopSurface = "Smooth"
  1553. wave111.BottomSurface = "Smooth"
  1554. wave111.Transparency = 0.35
  1555. wave111.CFrame = HandCF
  1556. wm311 = Instance.new("SpecialMesh", wave111)
  1557. wm311.MeshId = "rbxassetid://3270017"
  1558. coroutine.wrap(function()
  1559. for i = 1, 30, 1 do
  1560. wm311.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1561. wave111.Size = wm311.Scale
  1562. wave111.CFrame = HandCF
  1563. wave111.Transparency = i/30
  1564. wait()
  1565. end
  1566. wait()
  1567. wave111:Destroy()
  1568. end)()
  1569. end
  1570. GroundWave7 = function()
  1571. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1572.  
  1573. Colors = {"Lime green", "Lime green"}
  1574. local wave1111 = Instance.new("Part", char)
  1575. wave1111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1576. wave1111.Anchored = true
  1577. wave1111.Name = "Wave"
  1578. wave1111.CanCollide = false
  1579. wave1111.Locked = true
  1580. wave1111.Size = Vector3.new(1, 1, 1)
  1581. wave1111.TopSurface = "Smooth"
  1582. wave1111.BottomSurface = "Smooth"
  1583. wave1111.Transparency = 0.35
  1584. wave1111.CFrame = HandCF
  1585. wm3111 = Instance.new("SpecialMesh", wave1111)
  1586. wm3111.MeshId = "rbxassetid://3270017"
  1587. coroutine.wrap(function()
  1588. for i = 1, 30, 1 do
  1589. wm3111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1590. wave1111.Size = wm3111.Scale
  1591. wave1111.CFrame = HandCF
  1592. wave1111.Transparency = i/30
  1593. wait()
  1594. end
  1595. wait()
  1596. wave1111:Destroy()
  1597. end)()
  1598. end
  1599. GroundWave8 = function()
  1600. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1601.  
  1602. Colors = {"Lime green", "Lime green"}
  1603. local wave11111 = Instance.new("Part", char)
  1604. wave11111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1605. wave11111.Anchored = true
  1606. wave11111.Name = "Wave"
  1607. wave11111.CanCollide = false
  1608. wave11111.Locked = true
  1609. wave11111.Size = Vector3.new(1, 1, 1)
  1610. wave11111.TopSurface = "Smooth"
  1611. wave11111.BottomSurface = "Smooth"
  1612. wave11111.Transparency = 0.35
  1613. wave11111.CFrame = HandCF
  1614. wm31111 = Instance.new("SpecialMesh", wave11111)
  1615. wm31111.MeshId = "rbxassetid://3270017"
  1616. coroutine.wrap(function()
  1617. for i = 1, 30, 1 do
  1618. wm31111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1619. wave11111.Size = wm31111.Scale
  1620. wave11111.CFrame = HandCF
  1621. wave11111.Transparency = i/30
  1622. wait()
  1623. end
  1624. wait()
  1625. wave11111:Destroy()
  1626. end)()
  1627. end
  1628. GroundWave9 = function()
  1629. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1630.  
  1631. Colors = {"Lime green", "Lime green"}
  1632. local wave111111 = Instance.new("Part", char)
  1633. wave111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1634. wave111111.Anchored = true
  1635. wave111111.Name = "Wave"
  1636. wave111111.CanCollide = false
  1637. wave111111.Locked = true
  1638. wave111111.Size = Vector3.new(1, 1, 1)
  1639. wave111111.TopSurface = "Smooth"
  1640. wave111111.BottomSurface = "Smooth"
  1641. wave111111.Transparency = 0.35
  1642. wave111111.CFrame = HandCF
  1643. wm311111 = Instance.new("SpecialMesh", wave111111)
  1644. wm311111.MeshId = "rbxassetid://3270017"
  1645. coroutine.wrap(function()
  1646. for i = 1, 30, 1 do
  1647. wm311111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1648. wave111111.Size = wm311111.Scale
  1649. wave111111.CFrame = HandCF
  1650. wave111111.Transparency = i/30
  1651. wait()
  1652. end
  1653. wait()
  1654. wave111111:Destroy()
  1655. end)()
  1656. end
  1657. GroundWave10 = function()
  1658. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1659.  
  1660. Colors = {"Lime green", "Lime green"}
  1661. local wave1111111 = Instance.new("Part", char)
  1662. wave1111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1663. wave1111111.Anchored = true
  1664. wave1111111.Name = "Wave"
  1665. wave1111111.CanCollide = false
  1666. wave1111111.Locked = true
  1667. wave1111111.Size = Vector3.new(1, 1, 1)
  1668. wave1111111.TopSurface = "Smooth"
  1669. wave1111111.BottomSurface = "Smooth"
  1670. wave1111111.Transparency = 0.35
  1671. wave1111111.CFrame = HandCF
  1672. wm3111111 = Instance.new("SpecialMesh", wave1111111)
  1673. wm3111111.MeshId = "rbxassetid://3270017"
  1674. coroutine.wrap(function()
  1675. for i = 1, 30, 1 do
  1676. wm3111111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1677. wave1111111.Size = wm3111111.Scale
  1678. wave1111111.CFrame = HandCF
  1679. wave1111111.Transparency = i/30
  1680. wait()
  1681. end
  1682. wait()
  1683. wave1111111:Destroy()
  1684. end)()
  1685. end
  1686.  
  1687.  
  1688. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1689.  
  1690. function nooutline(part)
  1691. part.TopSurface, part.BottomSurface, part.RightSurface, part.LeftSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1692. end
  1693.  
  1694. function debris(cfremz, thepart, amt)
  1695. for j = 1, amt do
  1696. do
  1697. local pr = Instance.new("Part")
  1698. nooutline(pr)
  1699. pr.Name = "debrisobeb"
  1700. pr.Anchored = true
  1701. pr.BrickColor = thepart.BrickColor
  1702. pr.CanCollide = true
  1703. pr.Material = thepart.Material
  1704. pr.Transparency = thepart.Transparency
  1705. pr.Size = Vector3.new(math.random(16, 24), math.random(12, 16), math.random(16, 24))
  1706. pr.CFrame = cfremz * CFrame.Angles(0, math.rad(amt * j), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
  1707. pr.Parent = workspace
  1708. game.Debris:AddItem(pr, 25)
  1709. delay(15, function()
  1710. if pr then
  1711. pr.CanCollide = false
  1712. pr.Anchored = false
  1713. end
  1714. end)
  1715. end
  1716. end
  1717. for c = 1, amt do
  1718. do
  1719. local pr2 = Instance.new("Part")
  1720. nooutline(pr2)
  1721. pr2.Name = "moredebr"
  1722. pr2.Anchored = false
  1723. pr2.BrickColor = thepart.BrickColor
  1724. pr2.CanCollide = false
  1725. pr2.Material = thepart.Material
  1726. pr2.Transparency = thepart.Transparency
  1727. pr2.Size = Vector3.new(math.random(8, 18), math.random(6, 18), math.random(8, 18))
  1728. pr2.CFrame = cfremz * CFrame.Angles(0, math.rad(30 * c), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
  1729. pr2.Parent = workspace
  1730. pr2.Velocity = Vector3.new(math.random(-75, 75), math.random(120, 240), math.random(-75, 75))
  1731. pr2.RotVelocity = Vector3.new(math.random(-35, 35), math.random(-35, 35), math.random(-35, 35))
  1732. game.Debris:AddItem(pr2, 45)
  1733. delay(2, function()
  1734. pr2.CanCollide = true
  1735. wait(10)
  1736. if pr2 then
  1737. pr2.CanCollide = false
  1738. end
  1739. end)
  1740. end
  1741. end
  1742. end
  1743.  
  1744.  
  1745. function weld5(part0, part1, c0, c1)
  1746. weeld=Instance.new("Weld", part0)
  1747. weeld.Part0=part0
  1748. weeld.Part1=part1
  1749. weeld.C0=c0
  1750. weeld.C1=c1
  1751. return weeld
  1752. end
  1753.  
  1754.  
  1755. par,loc=workspace:FindPartOnRay(Ray.new(root.Position,(root.Position-(root.Position-Vector3.new(0,2,0))).unit*-500),root)
  1756.  
  1757.  
  1758. local acos = math.acos
  1759. local sqrt = math.sqrt
  1760. local Vec3 = Vector3.new
  1761. local fromAxisAngle = CFrame.fromAxisAngle
  1762.  
  1763. local function toAxisAngle(CFr)
  1764. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  1765. local Angle = math.acos((R00+R11+R22-1)/2)
  1766. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  1767. A = A == 0 and 0.00001 or A
  1768. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  1769. B = B == 0 and 0.00001 or B
  1770. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  1771. C = C == 0 and 0.00001 or C
  1772. local x = (R21-R12)/sqrt(A)
  1773. local y = (R02-R20)/sqrt(B)
  1774. local z = (R10-R01)/sqrt(C)
  1775. return Vec3(x,y,z),Angle
  1776. end
  1777.  
  1778. function ApplyTrig(Num,Func)
  1779. local Min,Max = Func(0),Func(1)
  1780. local i = Func(Num)
  1781. return (i-Min)/(Max-Min)
  1782. end
  1783.  
  1784. function LerpCFrame(CFrame1,CFrame2,Num)
  1785. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  1786. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  1787. end
  1788.  
  1789. function Crater(Torso,Radius)
  1790. Spawn(function()
  1791. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  1792. local Ignore = {}
  1793. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1794. if v.Character ~= nil then
  1795. Ignore[#Ignore+1] = v.Character
  1796. end
  1797. end
  1798. local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  1799. if Hit == nil then return end
  1800. local Parts = {}
  1801. for i = 1,360,10 do
  1802. local P = Instance.new("Part",Torso.Parent)
  1803. P.Anchored = true
  1804. P.FormFactor = "Custom"
  1805. P.BrickColor = Hit.BrickColor
  1806. P.Material = Hit.Material
  1807. P.TopSurface = "Smooth"
  1808. P.BottomSurface = "Smooth"
  1809. P.CanCollide = false
  1810. P.Size = Vector3.new(10,20,20)*(math.random(80,100)/100)
  1811. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  1812. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  1813. if math.random(0,5) == 0 then -- rubble
  1814. local P = Instance.new("Part",Torso.Parent)
  1815. P.Anchored = true
  1816. P.FormFactor = "Custom"
  1817. P.BrickColor = Hit.BrickColor
  1818. P.Material = Hit.Material
  1819. P.TopSurface = "Smooth"
  1820. P.CanCollide = false
  1821. P.BottomSurface = "Smooth"
  1822. P.Size = Vector3.new(4,4,4)*(math.random(80,100)/100)
  1823. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  1824. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  1825. end
  1826. end
  1827. for i = 0,1,0.05 do
  1828. for i2,v in pairs(Parts) do
  1829. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  1830. end
  1831. wait(0.02)
  1832. end
  1833. for i,v in pairs(Parts) do
  1834. if v[1].Size.X > 2.1 then
  1835. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  1836. end
  1837. v[1].Anchored = false
  1838. end
  1839. for i = 0,1,0.05 do
  1840. for i2,v in pairs(Parts) do
  1841. v[1].Transparency = i
  1842. if i == 1 then
  1843. v[1]:Destroy()
  1844. elseif i >= 0.25 then
  1845. v[1].CanCollide = false
  1846. end
  1847. end
  1848. wait(0.02)
  1849. end
  1850. Parts = nil
  1851. end)
  1852. end
  1853.  
  1854.  
  1855.  
  1856.  
  1857.  
  1858. function FindNearestTorso(Position,Distance,SinglePlayer)
  1859. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  1860. local List = {}
  1861. for i,v in pairs(workspace:GetChildren())do
  1862. if v:IsA("Model")then
  1863. if v:findFirstChild("Torso")then
  1864. if v ~= char then
  1865. if(v.Torso.Position -Position).magnitude <= Distance then
  1866. table.insert(List,v)
  1867. end
  1868. end
  1869. end
  1870. end
  1871. end
  1872. return List
  1873. end
  1874.  
  1875.  
  1876.  
  1877. function FindNearestHead(Position,Distance,SinglePlayer)
  1878. if SinglePlayer then return(SinglePlayer.Head.CFrame.p -Position).magnitude < Distance end
  1879. local List = {}
  1880. for i,v in pairs(workspace:GetChildren())do
  1881. if v:IsA("Model")then
  1882. if v:findFirstChild("Head")then
  1883. if v ~= char then
  1884. if(v.Head.Position -Position).magnitude <= Distance then
  1885. table.insert(List,v)
  1886. end
  1887. end
  1888. end
  1889. end
  1890. end
  1891. return List
  1892. end
  1893.  
  1894.  
  1895.  
  1896. function FindNearestRightArm(Position,Distance,SinglePlayer)
  1897. if SinglePlayer then return(SinglePlayer.RightArm.CFrame.p -Position).magnitude < Distance end
  1898. local List = {}
  1899. for i,v in pairs(workspace:GetChildren())do
  1900. if v:IsA("Model")then
  1901. if v:findFirstChild("Right Arm")then
  1902. if v ~= char then
  1903. if(v.RightArm.Position -Position).magnitude <= Distance then
  1904. table.insert(List,v)
  1905. end
  1906. end
  1907. end
  1908. end
  1909. end
  1910. return List
  1911. end
  1912.  
  1913.  
  1914. function FindNearestLeftArm(Position,Distance,SinglePlayer)
  1915. if SinglePlayer then return(SinglePlayer.LeftArm.CFrame.p -Position).magnitude < Distance end
  1916. local List = {}
  1917. for i,v in pairs(workspace:GetChildren())do
  1918. if v:IsA("Model")then
  1919. if v:findFirstChild("Left Arm")then
  1920. if v ~= char then
  1921. if(v.LeftArm.Position -Position).magnitude <= Distance then
  1922. table.insert(List,v)
  1923. end
  1924. end
  1925. end
  1926. end
  1927. end
  1928. return List
  1929. end
  1930.  
  1931.  
  1932.  
  1933. function FindNearestRightLeg(Position,Distance,SinglePlayer)
  1934. if SinglePlayer then return(SinglePlayer.RightLeg.CFrame.p -Position).magnitude < Distance end
  1935. local List = {}
  1936. for i,v in pairs(workspace:GetChildren())do
  1937. if v:IsA("Model")then
  1938. if v:findFirstChild("Right Leg")then
  1939. if v ~= char then
  1940. if(v.RightLeg.Position -Position).magnitude <= Distance then
  1941. table.insert(List,v)
  1942. end
  1943. end
  1944. end
  1945. end
  1946. end
  1947. return List
  1948. end
  1949.  
  1950.  
  1951. function FindNearestLeftLeg(Position,Distance,SinglePlayer)
  1952. if SinglePlayer then return(SinglePlayer.LeftLeg.CFrame.p -Position).magnitude < Distance end
  1953. local List = {}
  1954. for i,v in pairs(workspace:GetChildren())do
  1955. if v:IsA("Model")then
  1956. if v:findFirstChild("Left Leg")then
  1957. if v ~= char then
  1958. if(v.LeftLeg.Position -Position).magnitude <= Distance then
  1959. table.insert(List,v)
  1960. end
  1961. end
  1962. end
  1963. end
  1964. end
  1965. return List
  1966. end
  1967.  
  1968.  
  1969.  
  1970.  
  1971.  
  1972.  
  1973. mouse.KeyDown:connect(function(key)--------------------------------------------Roar
  1974. if key == "q" then
  1975. hum.WalkSpeed = 0
  1976. if Debounces.CanAttack == true then
  1977. Debounces.CanAttack = false
  1978. Debounces.NoIdl = true
  1979. Debounces.on = true
  1980. for i = 1, 30 do
  1981. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-34)), 0.2)
  1982. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(34)), 0.2)
  1983. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.2)
  1984. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.2)
  1985. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  1986. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  1987. if Debounces.on == false then break end
  1988. rs:wait(6)
  1989. end
  1990. v = Instance.new("Sound")
  1991. v.SoundId = "rbxassetid://800952230"
  1992. v.Parent = char
  1993. v.Looped = false
  1994. v.Pitch = 1
  1995. v.Volume = 500
  1996. wait(.01)
  1997. v:Play()
  1998.  
  1999.  
  2000. local Shockwave = function()
  2001. local rng1 = Instance.new("Part", char)
  2002. rng1.Anchored = true
  2003. rng1.BrickColor = BrickColor.new("Lime green")
  2004. rng1.CanCollide = false
  2005. rng1.FormFactor = 3
  2006. rng1.Name = "Ring"
  2007. rng1.Size = Vector3.new(1, 1, 1)
  2008. rng1.Transparency = 0.35
  2009. rng1.TopSurface = 0
  2010. rng1.BottomSurface = 0
  2011. local rngm1 = Instance.new("SpecialMesh", rng1)
  2012. rngm1.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2013. rngm1.Scale = Vector3.new(10, 10, 1)
  2014. rng1.CFrame = CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  2015. local Wave = Instance.new("Part", game.Workspace--[[?]])
  2016. Wave.Name = "Shockwave"
  2017. Wave.BrickColor = BrickColor.new("Lime green")
  2018. Wave.Size = Vector3.new(1, 1, 1)
  2019. Wave.Shape = "Ball"
  2020. Wave.CanCollide = false
  2021. Wave.Anchored = true
  2022. Wave.TopSurface = 0
  2023. Wave.BottomSurface = 0
  2024. Wave.Touched:connect(function(hit)
  2025. if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
  2026. local Occlude = true
  2027. local NotOccludes = {
  2028. char.Name;
  2029. "Wings";
  2030. "Scythe";
  2031. "Thingy";
  2032. "Thingy2"; -- put all of the names in a table pls
  2033. }
  2034. for i,v in pairs(NotOccludes) do
  2035. if hit.Parent.Name == v then
  2036. Occlude = false
  2037. end
  2038. end
  2039. --if hit.Parent.Name ~= char.Name and hit.Name ~= "Wings" and hit.Name ~= "Scythe" and hit.Name ~= "Thingy" and hit.Name ~= "Thingy2" and hit.Parent.Name ~= "Wings" and hit.Parent.Name ~= "Scythe" and hit.Parent.Name ~= "Thingy" and hit.Parent.Name ~= "Thingy2" then
  2040. if Occlude then
  2041. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 1
  2042. hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * -120
  2043. end
  2044. end
  2045. end)
  2046.  
  2047. Instance.new("SpecialMesh", Wave).MeshType = "Sphere"
  2048.  
  2049. coroutine.wrap(function()
  2050. for i = 1, 20, 0.2 do
  2051. rngm1.Scale = Vector3.new(10 + i*2, 10 + i*2, 1)
  2052. rng1.Transparency = i/20
  2053. rng1.CFrame = Wave.CFrame
  2054. wait()
  2055. end
  2056. wait()
  2057. rng1:Destroy()
  2058. end)()
  2059.  
  2060. Delay(0, function()
  2061.  
  2062.  
  2063. for i = 1, 50, 1 do
  2064. Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
  2065. Wave.CFrame = char.Torso.CFrame
  2066. local t = i / 50
  2067. Wave.Transparency = t
  2068. wait()
  2069. end
  2070.  
  2071. Wave:Destroy()
  2072. end)
  2073. Delay(0, function()
  2074. while wait() do
  2075. if Wave ~= nil then
  2076. Wave.CFrame = char.Torso.CFrame
  2077. else
  2078. break
  2079. end
  2080. end
  2081. end)
  2082. end
  2083.  
  2084.  
  2085. new = Instance.new
  2086.  
  2087. v3 = Vector3.new
  2088.  
  2089.  
  2090. a21e = new("Part",char)
  2091. a21e.Name = "Beam"..num
  2092. a21e.Locked = true
  2093. a21e.Size = v3(1,1,1)
  2094. a21e.CanCollide = false
  2095. a21e.Position = v3(999,999,999)
  2096. a21e.BrickColor = BrickColor.new("Lime green")
  2097. a21e.Material = "Neon"
  2098. a21e.Transparency = 0
  2099. aa21e = new("SpecialMesh",a21e)
  2100. a21e.Anchored = true
  2101. a21e.Position = root.Position
  2102. aa21e.MeshType = "Sphere"
  2103. aa21e.Scale = v3(1,1,1)
  2104.  
  2105.  
  2106. coroutine.resume(coroutine.create(function()
  2107. BurningEff(FindNearestTorso(root.CFrame.p,35))
  2108. BurningEff(FindNearestHead(root.CFrame.p,35))
  2109. BurningEff(FindNearestRightArm(root.CFrame.p,35))
  2110. BurningEff(FindNearestLeftArm(root.CFrame.p,35))
  2111. BurningEff(FindNearestRightLeg(root.CFrame.p,35))
  2112. BurningEff(FindNearestLeftLeg(root.CFrame.p,35))
  2113.  
  2114. end))
  2115.  
  2116. for i,v in pairs(FindNearestTorso(root.CFrame.p,25))do
  2117. if v:FindFirstChild('Humanoid') then
  2118. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  2119. v.Humanoid.PlatformStand = true
  2120. v:FindFirstChild("Torso").Velocity = torso.CFrame.lookVector * 200
  2121. BurningEff(v:FindFirstChild('Torso'))
  2122.  
  2123. end
  2124. end
  2125.  
  2126.  
  2127. coroutine.resume(coroutine.create(function()
  2128.  
  2129. for i,v in pairs(workspace:children()) do
  2130. charr = v:FindFirstChild('Character')
  2131. for i = 1, 40 do
  2132. charr.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  2133. wait()
  2134. end
  2135.  
  2136. charr.Humanoid.CameraOffset = Vector3.new(0,0,0)
  2137. end
  2138. end))
  2139.  
  2140.  
  2141.  
  2142.  
  2143. coroutine.resume(coroutine.create(function()
  2144. for i = 1, 40 do
  2145. char.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  2146. wait()
  2147. end
  2148. char.Humanoid.CameraOffset = Vector3.new(0,0,0)
  2149. end))
  2150.  
  2151. coroutine.resume(coroutine.create(function()
  2152. par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
  2153. if par then
  2154. local cfremz = CFrame.new(loc)
  2155. debris(cfremz, par, 50)
  2156. end
  2157. end))
  2158.  
  2159.  
  2160. Crater(root,155)
  2161. GroundWave5()
  2162. GroundWave6()
  2163. GroundWave7()
  2164. GroundWave8()
  2165. GroundWave9()
  2166. GroundWave10()
  2167.  
  2168. coroutine.resume(coroutine.create(function()
  2169. for i = 1,25 do
  2170. wait()
  2171. aa21e.Scale = aa21e.Scale + v3(5,5,5)
  2172. a21e.Transparency = a21e.Transparency + 0.04
  2173. end
  2174. end))
  2175.  
  2176.  
  2177.  
  2178.  
  2179. for i = 1, 30 do
  2180. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.3)
  2181. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
  2182. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .4)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(28)), 0.3)
  2183. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, .4)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(-28)), 0.3)
  2184. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  2185. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3.2, .3) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2186. if Debounces.on == false then break end
  2187. rs:wait()
  2188. end
  2189. wait(4.4)
  2190. Debounces.NoIdl = false
  2191. hum.WalkSpeed = 5
  2192. Debounces.on = false
  2193. wait()
  2194. if Debounces.CanAttack == false then
  2195. Debounces.CanAttack = true
  2196. v:Destroy()
  2197. end
  2198. end
  2199. end
  2200. end)
  2201.  
  2202.  
  2203.  
  2204.  
  2205.  
  2206.  
  2207.  
  2208. ----------------------------------------------------
  2209. function weld5(part0, part1, c0, c1)
  2210. weeld=Instance.new("Weld", part0)
  2211. weeld.Part0=part0
  2212. weeld.Part1=part1
  2213. weeld.C0=c0
  2214. weeld.C1=c1
  2215. return weeld
  2216. end
  2217.  
  2218.  
  2219.  
  2220.  
  2221.  
  2222. Grab = false
  2223. mouse.KeyDown:connect(function(key)-----------------------------------------Grab
  2224. if key == "z" then
  2225. Debounces.on = true
  2226. Debounces.NoIdl = true
  2227. if Grab == false then
  2228. gp = nil
  2229. con1=larm.Touched:connect(function(hit) -- this is grab
  2230. ht = hit.Parent
  2231. hum1=ht:FindFirstChild('Humanoid')
  2232. if hum1 ~= nil then
  2233. hum1.PlatformStand=true
  2234. gp = ht
  2235. Grab = true
  2236. asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-3.3,0),CFrame.new(0,0,0))
  2237. asd.Parent = larm
  2238. asd.Name = "asd"
  2239. asd.C0=asd.C0*CFrame.Angles(math.rad(-90),0,0)
  2240. elseif hum1 == nil then
  2241. con1:disconnect()
  2242. wait() return
  2243. end
  2244. end)
  2245.  
  2246.  
  2247. for i = 1, 18 do
  2248. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(36)), 0.2)
  2249. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.65,.9,-.5)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
  2250. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
  2251. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.8, 0) * CFrame.Angles(math.rad(-60), math.rad(0), 0), 0.2)
  2252. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -.6) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.2)
  2253. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, -.6) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.2)
  2254. if Debounces.on == false then break end
  2255. wait()
  2256. end
  2257. con1:disconnect()
  2258. Debounces.on = false
  2259. Debounces.NoIdl = false
  2260. wait(0.1)
  2261. ht:FindFirstChild("Torso").CanCollide = true
  2262. ht:FindFirstChild("RightArm").CanCollide = true
  2263. ht:FindFirstChild("LeftArm").CanCollide = true
  2264. ht:FindFirstChild("RightLeg").CanCollide = true
  2265. ht:FindFirstChild("LeftLeg").CanCollide = true
  2266. ht:FindFirstChild("Head").CanCollide = true elseif Grab == true then
  2267. Grab = false
  2268. for i = 1, 20 do
  2269. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.2)
  2270. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.4)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-20)), 0.1)
  2271. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
  2272. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
  2273. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
  2274. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
  2275. if Debounces.on == false then end
  2276. wait()
  2277. end
  2278. if gp ~= nil then
  2279. for i,v in pairs(larm:GetChildren()) do
  2280. if v.Name == "asd" and v:IsA("Weld") then
  2281. v:Remove()
  2282. end
  2283. end
  2284. bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
  2285. bv.maxForce = Vector3.new(400000, 400000, 400000)
  2286. bv.P = 125000000000000
  2287. bv.velocity = char.Head.CFrame.lookVector * 1000
  2288. for i = 1, 12 do
  2289. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.75)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(20)), 0.5)
  2290. if Debounces.on == false then end
  2291. wait()
  2292. end
  2293. ht=nil
  2294. Spawn(function()
  2295. wait(0.5)
  2296. bv:Destroy()
  2297. end)
  2298. Debounces.on = false
  2299. Debounces.NoIdl = false
  2300. elseif ht == nil then wait()
  2301. Grab = false
  2302. Debounces.on = false
  2303. Debounces.NoIdl = false
  2304. end
  2305. end
  2306. end
  2307. end)
  2308.  
  2309.  
  2310.  
  2311.  
  2312. mouse.KeyDown:connect(function(key)
  2313. if key == "c" then
  2314. if Debounces.CanAttack == true then
  2315. Debounces.CanAttack = false
  2316. Debounces.NoIdl = true
  2317. Debounces.on = true
  2318.  
  2319.  
  2320.  
  2321.  
  2322. GroundWaves5 = function()
  2323. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2324.  
  2325. Colors = {"Lime green", "Lime green"}
  2326.  
  2327.  
  2328. local wave11 = Instance.new("Part", char)
  2329. wave11.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  2330. wave11.Anchored = true
  2331. wave11.Name = "Wave"
  2332. wave11.CanCollide = false
  2333. wave11.Locked = true
  2334. wave11.Size = Vector3.new(1, 1, 1)
  2335. wave11.TopSurface = "Smooth"
  2336. wave11.BottomSurface = "Smooth"
  2337. wave11.Transparency = 0.35
  2338. wave11.CFrame = HandCF
  2339. wm31 = Instance.new("SpecialMesh", wave11)
  2340. wm31.MeshId = "rbxassetid://3270017"
  2341. coroutine.wrap(function()
  2342. for i = 1, 30, 1 do
  2343. wm31.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  2344. wave11.Size = wm31.Scale
  2345. wave11.CFrame = HandCF
  2346. wave11.Transparency = i/30
  2347. wait()
  2348. end
  2349. wait()
  2350. wave11:Destroy()
  2351. end)()
  2352. end
  2353. GroundWaves6 = function()
  2354. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2355.  
  2356. Colors = {"Lime green", "Lime green"}
  2357.  
  2358. local wave111 = Instance.new("Part", char)
  2359. wave111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  2360. wave111.Anchored = true
  2361. wave111.Name = "Wave"
  2362. wave111.CanCollide = false
  2363. wave111.Locked = true
  2364. wave111.Size = Vector3.new(1, 1, 1)
  2365. wave111.TopSurface = "Smooth"
  2366. wave111.BottomSurface = "Smooth"
  2367. wave111.Transparency = 0.35
  2368. wave111.CFrame = HandCF
  2369. wm311 = Instance.new("SpecialMesh", wave111)
  2370. wm311.MeshId = "rbxassetid://3270017"
  2371. coroutine.wrap(function()
  2372. for i = 1, 30, 1 do
  2373. wm311.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  2374. wave111.Size = wm311.Scale
  2375. wave111.CFrame = HandCF
  2376. wave111.Transparency = i/30
  2377. wait()
  2378. end
  2379. wait()
  2380. wave111:Destroy()
  2381. end)()
  2382. end
  2383. GroundWaves7 = function()
  2384. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2385.  
  2386. Colors = {"Lime green", "Lime green"}
  2387. local wave1111 = Instance.new("Part", char)
  2388. wave1111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  2389. wave1111.Anchored = true
  2390. wave1111.Name = "Wave"
  2391. wave1111.CanCollide = false
  2392. wave1111.Locked = true
  2393. wave1111.Size = Vector3.new(1, 1, 1)
  2394. wave1111.TopSurface = "Smooth"
  2395. wave1111.BottomSurface = "Smooth"
  2396. wave1111.Transparency = 0.35
  2397. wave1111.CFrame = HandCF
  2398. wm3111 = Instance.new("SpecialMesh", wave1111)
  2399. wm3111.MeshId = "rbxassetid://3270017"
  2400. coroutine.wrap(function()
  2401. for i = 1, 30, 1 do
  2402. wm3111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  2403. wave1111.Size = wm3111.Scale
  2404. wave1111.CFrame = HandCF
  2405. wave1111.Transparency = i/30
  2406. wait()
  2407. end
  2408. wait()
  2409. wave1111:Destroy()
  2410. end)()
  2411. end
  2412. GroundWaves8 = function()
  2413. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2414.  
  2415. Colors = {"Lime green", "Lime green"}
  2416. local wave11111 = Instance.new("Part", char)
  2417. wave11111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  2418. wave11111.Anchored = true
  2419. wave11111.Name = "Wave"
  2420. wave11111.CanCollide = false
  2421. wave11111.Locked = true
  2422. wave11111.Size = Vector3.new(1, 1, 1)
  2423. wave11111.TopSurface = "Smooth"
  2424. wave11111.BottomSurface = "Smooth"
  2425. wave11111.Transparency = 0.35
  2426. wave11111.CFrame = HandCF
  2427. wm31111 = Instance.new("SpecialMesh", wave11111)
  2428. wm31111.MeshId = "rbxassetid://3270017"
  2429. coroutine.wrap(function()
  2430. for i = 1, 30, 1 do
  2431. wm31111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  2432. wave11111.Size = wm31111.Scale
  2433. wave11111.CFrame = HandCF
  2434. wave11111.Transparency = i/30
  2435. wait()
  2436. end
  2437. wait()
  2438. wave11111:Destroy()
  2439. end)()
  2440. end
  2441. GroundWaves9 = function()
  2442. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2443.  
  2444. Colors = {"Lime green", "Lime green"}
  2445. local wave111111 = Instance.new("Part", char)
  2446. wave111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  2447. wave111111.Anchored = true
  2448. wave111111.Name = "Wave"
  2449. wave111111.CanCollide = false
  2450. wave111111.Locked = true
  2451. wave111111.Size = Vector3.new(1, 1, 1)
  2452. wave111111.TopSurface = "Smooth"
  2453. wave111111.BottomSurface = "Smooth"
  2454. wave111111.Transparency = 0.35
  2455. wave111111.CFrame = HandCF
  2456. wm311111 = Instance.new("SpecialMesh", wave111111)
  2457. wm311111.MeshId = "rbxassetid://3270017"
  2458. coroutine.wrap(function()
  2459. for i = 1, 30, 1 do
  2460. wm311111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  2461. wave111111.Size = wm311111.Scale
  2462. wave111111.CFrame = HandCF
  2463. wave111111.Transparency = i/30
  2464. wait()
  2465. end
  2466. wait()
  2467. wave111111:Destroy()
  2468. end)()
  2469. end
  2470. GroundWaves10 = function()
  2471. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2472.  
  2473. Colors = {"Lime green", "Lime green"}
  2474. local wave1111111 = Instance.new("Part", char)
  2475. wave1111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  2476. wave1111111.Anchored = true
  2477. wave1111111.Name = "Wave"
  2478. wave1111111.CanCollide = false
  2479. wave1111111.Locked = true
  2480. wave1111111.Size = Vector3.new(1, 1, 1)
  2481. wave1111111.TopSurface = "Smooth"
  2482. wave1111111.BottomSurface = "Smooth"
  2483. wave1111111.Transparency = 0.35
  2484. wave1111111.CFrame = HandCF
  2485. wm3111111 = Instance.new("SpecialMesh", wave1111111)
  2486. wm3111111.MeshId = "rbxassetid://3270017"
  2487. coroutine.wrap(function()
  2488. for i = 1, 30, 1 do
  2489. wm3111111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  2490. wave1111111.Size = wm3111111.Scale
  2491. wave1111111.CFrame = HandCF
  2492. wave1111111.Transparency = i/30
  2493. wait()
  2494. end
  2495. wait()
  2496. wave1111111:Destroy()
  2497. end)()
  2498. end
  2499.  
  2500.  
  2501.  
  2502. for i = 1, 40 do
  2503. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2504. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2505. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2506. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2507. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2508. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2509. if Debounces.on == false then break end
  2510. wait()
  2511. end
  2512.  
  2513.  
  2514.  
  2515.  
  2516. coroutine.resume(coroutine.create(function()
  2517. for i=1, 5 do
  2518. p=Instance.new("Part")
  2519. p.FrontSurface=par.TopSurface
  2520. p.Material=par.Material
  2521. p.BottomSurface=0
  2522. p.Anchored=true p.CanCollide=false
  2523. p.BrickColor=par.BrickColor
  2524. p.Size=Vector3.new(math.random(15,35)/5,math.random(15,35)/5,math.random(4,5))
  2525. p.CFrame=CFrame.new(ht.Position-Vector3.new(math.random(-i,i)/1,3,math.random(-i,i)/1),loc+Vector3.new(0,1000-i*20,0))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
  2526. p.Parent=char
  2527. game:GetService("Debris"):AddItem(p,2+i*.1)
  2528. if math.random(1,5)==5 then
  2529. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=30 f.RiseVelocity=0 f.Opacity=.025 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  2530. end
  2531. end
  2532. for i=1, 5 do
  2533. for i=1, 1 do
  2534. p=Instance.new("Part")
  2535. p.TopSurface=par.TopSurface
  2536. p.BottomSurface=par.BottomSurface
  2537. p.Material=par.Material
  2538. p.BottomSurface=0
  2539. p.Anchored=false p.CanCollide=true
  2540. p.BrickColor=par.BrickColor
  2541. p.formFactor="Custom"
  2542. p.Size=Vector3.new(math.random(15,35)/12,math.random(13,35)/12,math.random(15,35)/12)
  2543. p.CFrame=CFrame.new(ht.Position-Vector3.new(math.random(-4,4),-2,math.random(-4,4)))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/5,math.random(-10,10)/20)
  2544. p.Parent=char
  2545. game:GetService("Debris"):AddItem(p,3+i*.1)
  2546. p.Velocity=Vector3.new(math.random(-10,10)*4,math.random(40,80),math.random(-10,10)*4)
  2547. p.RotVelocity=p.Velocity
  2548. if math.random(1,5)==5 then
  2549. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=15 f.RiseVelocity=10 f.Opacity=.1 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  2550. end
  2551. end
  2552. end
  2553. end))
  2554.  
  2555.  
  2556.  
  2557.  
  2558. coroutine.resume(coroutine.create(function()
  2559. wait(0.2)
  2560. for i,v in pairs(FindNearestTorso(torso.CFrame.p,25))do
  2561. if v:FindFirstChild('Humanoid') then
  2562. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  2563. v.Humanoid.PlatformStand = true
  2564. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
  2565. end
  2566. end
  2567.  
  2568. GroundWaves5()
  2569. GroundWaves6()
  2570. GroundWaves7()
  2571. GroundWaves8()
  2572. GroundWaves9()
  2573. GroundWaves10()
  2574. end))
  2575. for i = 1, 20 do
  2576. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.6)
  2577. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.6)
  2578. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2579. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2580. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2581. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2582. if Debounces.on == false then break end
  2583. wait()
  2584. end
  2585.  
  2586.  
  2587.  
  2588.  
  2589. if Debounces.CanAttack == false then
  2590. Debounces.CanAttack = true
  2591. Debounces.on = false
  2592. Debounces.NoIdl = false
  2593.  
  2594. end
  2595. end
  2596. end
  2597. end)
  2598.  
  2599.  
  2600. function newRay(start,face,range,wat)
  2601. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  2602. hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat)
  2603. return rey,hit,pos
  2604. end
  2605.  
  2606.  
  2607.  
  2608. fat = Instance.new("BindableEvent",script)
  2609. fat.Name = "Heartbeat"
  2610.  
  2611. script:WaitForChild("Heartbeat")
  2612.  
  2613. frame = 1/30
  2614. tf = 0
  2615. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
  2616. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  2617. lastframe = tick()
  2618. script.Heartbeat:Fire() --ayy lmao
  2619.  
  2620. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  2621. tf = tf + s
  2622. if tf >= frame then
  2623. if allowframeloss then
  2624. script.Heartbeat:Fire()
  2625. lastframe=tick()
  2626. else
  2627. --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
  2628. for i=1, math.floor(tf/frame) do
  2629. script.Heartbeat:Fire()
  2630. end
  2631. lastframe=tick()
  2632. end
  2633. if tossremainder then
  2634. tf = 0
  2635. else
  2636. tf = tf - frame * math.floor(tf/frame)
  2637. end
  2638. end
  2639. end)
  2640.  
  2641. function Swait(NUMBER)
  2642. if NUMBER == 0 or NUMBER == nil then
  2643. fat.Event:wait()
  2644. else
  2645. for i = 1, NUMBER do
  2646. fat.Event:wait()
  2647. end
  2648. end
  2649. end
  2650.  
  2651. function Landing2()
  2652. local rng = Instance.new("Part", char)
  2653. rng.Anchored = true
  2654. rng.BrickColor = BrickColor.new("Lime green")
  2655. rng.CanCollide = false
  2656. rng.FormFactor = 3
  2657. rng.Name = "Ring"
  2658. rng.Size = Vector3.new(1, 1, 1)
  2659. rng.Transparency = 0
  2660. rng.TopSurface = 0
  2661. rng.BottomSurface = 0
  2662. rng.Position = root.Position
  2663. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2664. local rngm = Instance.new("SpecialMesh", rng)
  2665. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2666. local rng2 = rng:Clone()
  2667. rng2.Parent = char
  2668. local rng2m = rng2.Mesh
  2669. local rng3 = rng:Clone()
  2670. rng3.Parent = char
  2671. local rng3m = rng3.Mesh
  2672. local rng4 = rng:Clone()
  2673. rng4.Parent = char
  2674. local rng4m = rng4.Mesh
  2675. local rng5 = rng:Clone()
  2676. rng5.Parent = char
  2677. local rng5m = rng5.Mesh
  2678. for i,v in pairs(FindNearestTorso(torso.CFrame.p,905))do
  2679. if v:FindFirstChild('Humanoid') then
  2680. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  2681. v.Humanoid.PlatformStand = true
  2682. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
  2683. end
  2684. end
  2685. --MagicBlock(BrickColor.new("Lime green"),root.CFrame,15,15,15,5,5,5,0.015)
  2686. -- CFuncs["Sound"].Create("rbxassetid://187137517", rng, 10, 1)
  2687. --CFuncs["Sound"].Create("rbxassetid://597291504", rng, 5, 0.85)
  2688. ---CFuncs["Sound"].Create("rbxassetid://144699494", rng, 10, 1)
  2689. wait()
  2690. local scaler = 10
  2691. local scaler2 = 10
  2692. for i = 0,10,0.1 do
  2693. Swait()
  2694. rng.Transparency = rng.Transparency + 0.01
  2695. rng2.Transparency = rng2.Transparency + 0.01
  2696. rng3.Transparency = rng3.Transparency + 0.01
  2697. rng4.Transparency = rng4.Transparency + 0.01
  2698. rng5.Transparency = rng5.Transparency + 0.01
  2699. scaler = scaler - 0.125
  2700. scaler2 = scaler2 - 0.1
  2701. rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/1.75, scaler2/1.75, 4)
  2702. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 3)
  2703. rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.25, scaler2/1.25, 2)
  2704. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 1)
  2705. rng5.Size = rng5m.Scale
  2706. rng5.CFrame = rng.CFrame
  2707. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2, scaler2/2, 5)
  2708. end
  2709. end
  2710. function Landing()
  2711. Grabee = torso
  2712. par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
  2713. if par then
  2714. local cfremz = CFrame.new(loc)
  2715. debris(cfremz, par, 50)
  2716. end
  2717. for i=1, 50 do
  2718. p=Instance.new("Part")
  2719. p.FrontSurface=par.TopSurface
  2720. p.Material=par.Material
  2721. p.BottomSurface=0
  2722. p.Anchored=true p.CanCollide=false
  2723. p.BrickColor=par.BrickColor
  2724. p.Size=Vector3.new(math.random(15,35)/5,math.random(15,35)/5,math.random(4,5))
  2725. p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-i,i)/1,3,math.random(-i,i)/1),loc+Vector3.new(0,1000-i*20,0))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
  2726. p.Parent=char
  2727. game:GetService("Debris"):AddItem(p,2+i*.1)
  2728. if math.random(1,5)==5 then
  2729. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=30 f.RiseVelocity=0 f.Opacity=.025 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  2730. end
  2731. end
  2732. for i=1, 50 do
  2733. for i=1, 1 do
  2734. p=Instance.new("Part")
  2735. p.TopSurface=par.TopSurface
  2736. p.BottomSurface=par.BottomSurface
  2737. p.Material=par.Material
  2738. p.BottomSurface=0
  2739. p.Anchored=false p.CanCollide=true
  2740. p.BrickColor=par.BrickColor
  2741. p.formFactor="Custom"
  2742. p.Size=Vector3.new(math.random(15,35)/12,math.random(13,35)/12,math.random(15,35)/12)
  2743. p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-4,4),-2,math.random(-4,4)))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/5,math.random(-10,10)/20)
  2744. p.Parent=char
  2745. game:GetService("Debris"):AddItem(p,3+i*.1)
  2746. p.Velocity=Vector3.new(math.random(-10,10)*4,math.random(40,80),math.random(-10,10)*4)
  2747. p.RotVelocity=p.Velocity
  2748. if math.random(1,5)==5 then
  2749. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=15 f.RiseVelocity=10 f.Opacity=.1 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  2750. end
  2751. end
  2752. Swait(.025)
  2753. end
  2754. end
  2755.  
  2756.  
  2757.  
  2758.  
  2759.  
  2760.  
  2761.  
  2762.  
  2763.  
  2764.  
  2765. mouse.KeyDown:connect(function(key)
  2766. if key == "m" then
  2767. hum.WalkSpeed = 0
  2768. if Debounces.CanAttack == true then
  2769. Debounces.CanAttack = false
  2770. Debounces.on = true
  2771. Debounces.NoIdl = true
  2772.  
  2773. for i = 1, 20 do
  2774. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,0.6,-.2) *CFrame.Angles (math.rad (45),math.rad(0),math.rad(32)), 0.2)
  2775. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,1,0)*CFrame.Angles(math.rad (0),math.rad(0),math.rad(-20)), 0.2)
  2776. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.4)*CFrame.Angles(math.rad (- 8),math.rad(-40), math.rad(-8)),0.2)
  2777. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3.2, 0) * CFrame.Angles (math.rad (-50), math.rad(40), math.rad(0)), 0.2)
  2778. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, .4, -1.6) * CFrame.Angles (math.rad (30), 0, math.rad(20)), 0.2)
  2779. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.6, -2, 0) * CFrame.Angles (math.rad(- 10), math.rad(-40), math.rad(0)), 0.2)
  2780. if Debounces.on == false then break end
  2781. wait()
  2782.  
  2783. end
  2784. wait(1)
  2785. local rng = Instance.new("Part", char)
  2786. rng.Anchored = true
  2787. rng.BrickColor = BrickColor.new("Lime green")
  2788. rng.CanCollide = false
  2789. rng.FormFactor = 3
  2790. rng.Name = "Ring"
  2791. rng.Size = Vector3.new(1, 1, 1)
  2792. rng.Transparency = 0.35
  2793. rng.TopSurface = 0
  2794. rng.BottomSurface = 0
  2795. rng.Position = torso.Position - Vector3.new(0,2,0)
  2796. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2797. local rngm = Instance.new("SpecialMesh", rng)
  2798. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2799. rngm.Scale = Vector3.new(1, 1, 2)
  2800. l = Instance.new("Sound",char)
  2801. l.SoundId = "http://www.roblox.com/asset/?id=169445602"
  2802. l.Looped = false
  2803. l.Pitch = .7
  2804. l.Volume = 1
  2805. l:Play()
  2806. coroutine.wrap(function()
  2807. for i = 1, 60, 2 do
  2808. rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
  2809. rng.Transparency = i/60
  2810. wait()
  2811. end
  2812. wait()
  2813. rng:Destroy()
  2814. end)()
  2815. hum.WalkSpeed = 50
  2816. BV = Instance.new("BodyVelocity", torso)
  2817. BV.maxForce = Vector3.new(0,100000,0)
  2818. BV.P = 100000
  2819. BV.velocity = Vector3.new(0,999999,0)
  2820. for i = 1, 145 do
  2821. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.7)
  2822. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7)
  2823. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7)
  2824. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
  2825. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -2, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
  2826. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, 0, -2) * CFrame.Angles(math.rad(0), 0, 0), 0.7)
  2827. if Debounces.on == false then break end
  2828. wait()
  2829. end
  2830. l:Destroy()
  2831. BV:Destroy()
  2832. coroutine.resume(coroutine.create(function()
  2833. wait(0.01)
  2834. l = Instance.new("Sound",char)
  2835. l.SoundId = "http://www.roblox.com/asset/?id=938838122"
  2836. l.Looped = false
  2837. l.Pitch = 1
  2838. l.Volume = 80
  2839. l:Play()
  2840. end))
  2841. for i = 1, 60 do
  2842. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-10)), 0.4)
  2843. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(10)), 0.4)
  2844. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.4)
  2845. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.4)
  2846. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
  2847. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
  2848. if Debounces.on == false then break end
  2849. wait()
  2850. end
  2851. if (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 1 then
  2852. for i = 1, 30 do
  2853. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 3.2, -.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(-10)), 0.6)
  2854. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 3.2, -.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), 0.6)
  2855. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.6)
  2856. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -5, 0) * CFrame.Angles(math.rad(-90), math.rad(0), 0), 0.6)
  2857. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, .4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.6)
  2858. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, .4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.6)
  2859. if Debounces.on == false then break end
  2860. wait()
  2861. end
  2862. end
  2863. Debounces.on = false
  2864. Debounces.NoIdl = false
  2865. local ry,ht,ps=nil,nil,nil
  2866. while ht==nil do
  2867. ry,ht,ps=newRay(root.CFrame*CFrame.new(0,-2,0),root.CFrame*CFrame.new(0,-3,0),4.1,{char})
  2868. wait()
  2869. end
  2870.  
  2871.  
  2872. coroutine.resume(coroutine.create(function()
  2873.  
  2874. for i,v in pairs(workspace:children()) do
  2875. charr = v:FindFirstChild('Character')
  2876. for i = 1, 15 do
  2877. charr.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  2878. wait()
  2879. end
  2880.  
  2881. charr.Humanoid.CameraOffset = Vector3.new(0,0,0)
  2882. end
  2883. end))
  2884.  
  2885.  
  2886.  
  2887.  
  2888. coroutine.resume(coroutine.create(function()
  2889. for i = 1, 15 do
  2890. char.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  2891. wait()
  2892. end
  2893. char.Humanoid.CameraOffset = Vector3.new(0,0,0)
  2894. end))
  2895.  
  2896.  
  2897. coroutine.resume(coroutine.create(function()
  2898. Landing2()
  2899. end))
  2900. Landing()
  2901. game:GetService("Debris"):AddItem(rng, 1)
  2902. game:GetService("Debris"):AddItem(rng2, 1)
  2903. game:GetService("Debris"):AddItem(rng3, 1)
  2904. game:GetService("Debris"):AddItem(rng4, 1)
  2905. game:GetService("Debris"):AddItem(rng5, 1)
  2906. hum.WalkSpeed = 5
  2907. if Debounces.CanAttack == false then
  2908. Debounces.CanAttack = true
  2909. end
  2910. end
  2911. end
  2912. end)
  2913.  
  2914.  
  2915.  
  2916. ptez = {0.7, 0.8, 0.9, 1}
  2917.  
  2918. function GroundPound()
  2919. local rng = Instance.new("Part", char)
  2920. rng.Anchored = true
  2921. rng.BrickColor = BrickColor.new("Lime green")
  2922. rng.CanCollide = false
  2923. rng.FormFactor = 3
  2924. rng.Name = "Ring"
  2925. rng.Size = Vector3.new(1, 1, 1)
  2926. rng.Transparency = 0.35
  2927. rng.TopSurface = 0
  2928. rng.BottomSurface = 0
  2929. rng.Position = larm.Position - Vector3.new(0,4,0)
  2930. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2931. local rngm = Instance.new("SpecialMesh", rng)
  2932. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2933. rngm.Scale = Vector3.new(1, 1, 2)
  2934. coroutine.resume(coroutine.create(function()
  2935. t = Instance.new("Sound",char)
  2936. t.SoundId = "http://www.roblox.com/asset/?id=142070127"
  2937. t.Pitch = ptez[math.random(1,#ptez)]
  2938. t.Volume = 1
  2939. wait(.1)
  2940. t:Play()
  2941. end))
  2942. coroutine.wrap(function()
  2943. for i = 1, 60, 2 do
  2944. rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
  2945. rng.Transparency = i/60
  2946. wait()
  2947. end
  2948. wait()
  2949. rng:Destroy()
  2950. end)()
  2951.  
  2952. end
  2953.  
  2954.  
  2955. function GroundPound2()
  2956. local rng = Instance.new("Part", char)
  2957. rng.Anchored = true
  2958. rng.BrickColor = BrickColor.new("Lime green")
  2959. rng.CanCollide = false
  2960. rng.FormFactor = 3
  2961. rng.Name = "Ring"
  2962. rng.Size = Vector3.new(1, 1, 1)
  2963. rng.Transparency = 0.35
  2964. rng.TopSurface = 0
  2965. rng.BottomSurface = 0
  2966. rng.Position = rarm.Position - Vector3.new(0,4,0)
  2967. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2968. local rngm = Instance.new("SpecialMesh", rng)
  2969. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2970. rngm.Scale = Vector3.new(1, 1, 2)
  2971. coroutine.resume(coroutine.create(function()
  2972. t = Instance.new("Sound",char)
  2973. t.SoundId = "http://www.roblox.com/asset/?id=142070127"
  2974. t.Pitch = ptez[math.random(1,#ptez)]
  2975. t.Volume = 1
  2976. wait(.1)
  2977. t:Play()
  2978. end))
  2979. coroutine.wrap(function()
  2980. for i = 1, 60, 2 do
  2981. rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
  2982. rng.Transparency = i/60
  2983. wait()
  2984. end
  2985. wait()
  2986. rng:Destroy()
  2987. end)()
  2988. end
  2989.  
  2990.  
  2991.  
  2992.  
  2993. mouse.KeyDown:connect(function(key)
  2994. if key == "e" then
  2995. if Debounces.CanAttack == true then
  2996. Debounces.CanAttack = false
  2997. Debounces.NoIdl = true
  2998. Debounces.on = true
  2999.  
  3000.  
  3001.  
  3002.  
  3003. coroutine.resume(coroutine.create(function()
  3004.  
  3005. for i,v in pairs(workspace:children()) do
  3006. charr = v:FindFirstChild('Character')
  3007. for i = 1, 48 do
  3008. charr.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  3009. wait()
  3010. end
  3011.  
  3012. charr.Humanoid.CameraOffset = Vector3.new(0,0,0)
  3013. end
  3014. end))
  3015.  
  3016.  
  3017.  
  3018.  
  3019. coroutine.resume(coroutine.create(function()
  3020. for i = 1, 78 do
  3021. char.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  3022. wait()
  3023. end
  3024. char.Humanoid.CameraOffset = Vector3.new(0,0,0)
  3025. end))
  3026.  
  3027.  
  3028. coroutine.resume(coroutine.create(function()
  3029. wait(0.1)
  3030. for i = 1,78 do
  3031. for i,v in pairs(FindNearestTorso(torso.CFrame.p,25))do
  3032. if v:FindFirstChild('Humanoid') then
  3033. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  3034. v.Humanoid.PlatformStand = true
  3035. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
  3036. end
  3037. end
  3038. end
  3039. end))
  3040.  
  3041. GroundPound()
  3042. for i = 1, 5 do
  3043. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  3044. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  3045. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  3046. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  3047. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  3048. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3049. if Debounces.on == false then break end
  3050. wait()
  3051. end
  3052. GroundPound2()
  3053. for i = 1, 5 do
  3054. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  3055. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  3056. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  3057. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  3058. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3059. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  3060. if Debounces.on == false then break end
  3061. wait()
  3062. end
  3063. GroundPound()
  3064. for i = 1, 5 do
  3065. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  3066. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  3067. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  3068. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  3069. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  3070. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3071. if Debounces.on == false then break end
  3072. wait()
  3073. end
  3074. GroundPound2()
  3075. for i = 1, 5 do
  3076. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  3077. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  3078. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  3079. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  3080. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3081. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  3082. if Debounces.on == false then break end
  3083. wait()
  3084. end
  3085. GroundPound()
  3086. for i = 1, 5 do
  3087. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  3088. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  3089. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  3090. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  3091. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  3092. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3093. if Debounces.on == false then break end
  3094. wait()
  3095. end
  3096. GroundPound2()
  3097. for i = 1, 5 do
  3098. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  3099. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  3100. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  3101. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  3102. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3103. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  3104. if Debounces.on == false then break end
  3105. wait()
  3106. end
  3107. GroundPound()
  3108. for i = 1, 5 do
  3109. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  3110. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  3111. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  3112. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  3113. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  3114. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3115. if Debounces.on == false then break end
  3116. wait()
  3117. end
  3118. GroundPound2()
  3119. for i = 1, 5 do
  3120. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  3121. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  3122. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  3123. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  3124. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3125. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  3126. if Debounces.on == false then break end
  3127. wait()
  3128. end
  3129. GroundPound()
  3130. for i = 1, 5 do
  3131. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  3132. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  3133. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  3134. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  3135. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  3136. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3137. if Debounces.on == false then break end
  3138. wait()
  3139. end
  3140. GroundPound2()
  3141. for i = 1, 5 do
  3142. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  3143. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  3144. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  3145. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  3146. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3147. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  3148. if Debounces.on == false then break end
  3149. wait()
  3150. end
  3151. GroundPound()
  3152. for i = 1, 5 do
  3153. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  3154. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  3155. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  3156. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  3157. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  3158. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3159. if Debounces.on == false then break end
  3160. wait()
  3161. end
  3162. GroundPound2()
  3163. for i = 1, 5 do
  3164. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  3165. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  3166. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  3167. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  3168. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3169. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  3170. if Debounces.on == false then break end
  3171. wait()
  3172. end
  3173. GroundPound()
  3174. for i = 1, 5 do
  3175. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  3176. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  3177. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  3178. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  3179. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  3180. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3181. if Debounces.on == false then break end
  3182. wait()
  3183. end
  3184. GroundPound2()
  3185. for i = 1, 5 do
  3186. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  3187. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  3188. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  3189. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  3190. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3191. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  3192. if Debounces.on == false then break end
  3193. wait()
  3194. end
  3195. GroundPound()
  3196. for i = 1, 5 do
  3197. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  3198. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  3199. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  3200. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  3201. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  3202. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3203. if Debounces.on == false then break end
  3204. wait()
  3205. end
  3206. GroundPound2()
  3207. for i = 1, 5 do
  3208. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  3209. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  3210. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  3211. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  3212. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3213. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  3214. if Debounces.on == false then break end
  3215. wait()
  3216. end
  3217.  
  3218.  
  3219.  
  3220. if Debounces.CanAttack == false then
  3221. Debounces.CanAttack = true
  3222. Debounces.on = false
  3223. Debounces.NoIdl = false
  3224.  
  3225. end
  3226. end
  3227. end
  3228. end)
  3229.  
  3230.  
  3231.  
  3232.  
  3233. local animpose = "Idle"
  3234. local lastanimpose = "Idle"
  3235. local sine = 0
  3236. local change = 1
  3237. local val = 0
  3238. local ffing = false
  3239. ----------------------------------------------------
  3240. x = Instance.new("Sound", char)
  3241. x.SoundId = "http://www.roblox.com/asset/?id=187922823"
  3242. x.Looped = true
  3243. x.Volume = 30
  3244. x.Pitch = 1
  3245. local footsteps = false
  3246. -------------------------------
  3247. game:GetService("RunService").RenderStepped:connect(function()
  3248. if char.Humanoid.Jump == true then
  3249. jump = true
  3250. else
  3251. jump = false
  3252. end
  3253. char.Humanoid.FreeFalling:connect(function(f)
  3254. if f then
  3255. ffing = true
  3256. else
  3257. ffing = false
  3258. end
  3259. end)
  3260. sine = sine + change
  3261. if jumpn == true then
  3262. animpose = "Jumping"
  3263. elseif ffing == true then
  3264. animpose = "Freefalling"
  3265. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
  3266. animpose = "Idle"
  3267. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
  3268. animpose = "Walking"
  3269. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
  3270. animpose = "Running"
  3271. end
  3272. if animpose ~= lastanimpose then
  3273. sine = 0
  3274. if Debounces.NoIdl == false then
  3275. if animpose == "Idle" then
  3276. for i = 1, 2 do
  3277. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  3278. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  3279. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
  3280. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
  3281. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
  3282. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
  3283. end
  3284. elseif animpose == "Walking" then
  3285. for i = 1, 2 do
  3286. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(0)), 0.2)
  3287. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9, 0)*CFrame.Angles(0, math.rad(1), math.rad(-10)), 0.2)
  3288. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(-8), math.rad(0), math.rad(0)),0.2)
  3289. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-4), 0, math.rad(0)), 0.2)
  3290. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4)
  3291. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4)
  3292. end
  3293. elseif animpose == "Running" then
  3294. for i = 1, 2 do
  3295. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .5) * CFrame.Angles(math.rad(-0), math.rad(-40), math.rad(0)), 0.2)
  3296. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1.2, 0-1*math.cos(sine/4)/2)*CFrame.Angles(math.rad(50-80*math.cos(sine/8)/2), math.rad(0), math.rad(0-70*math.cos(sine/8)/2)), 0.2)
  3297. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(6+8*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2)
  3298. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+4*math.cos(sine/4)/2), 0, math.rad(0)), 0.2)
  3299. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4)
  3300. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.44*math.cos(sine/8)/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4)
  3301. end
  3302. wait()
  3303. end
  3304. else
  3305. end
  3306. end
  3307. lastanimpose = animpose
  3308. if Debounces.NoIdl == false then
  3309. if animpose == "Idle" then
  3310. if stanceToggle == "Normal" then
  3311. change = 0.5
  3312. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(88+2*math.cos(sine/14)),math.rad(50),math.rad(0)), 0.2)
  3313. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(50),math.rad(-30),math.rad(-40-2*math.cos(sine/14))), 0.2)
  3314. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(40),0), 0.2)
  3315. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(-40), 0), 0.2)
  3316. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.15, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
  3317. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.15, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
  3318. cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.9, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  3319. cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(0, -1.9, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  3320. elseif stanceToggle == "Sitting" then
  3321. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(100-1*math.cos(sine/14)), math.rad(0), math.rad(20)), 0.2)
  3322. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2, .9, -1)*CFrame.Angles(math.rad(78+1*math.cos(sine/14)), math.rad(0), math.rad(50)), 0.2)
  3323. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, -.3) * CFrame.Angles(math.rad(-14+1*math.cos(sine/14)), math.rad(0), math.rad(0)),0.2)
  3324. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3, 0) * CFrame.Angles(math.rad(-10+1*math.cos(sine/14)), 0, math.rad(0)), 0.2)
  3325. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, -2) * CFrame.Angles(math.rad(-10-1*math.cos(sine/14)), 0, 0), 0.2)
  3326. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, .6) * CFrame.Angles(math.rad(-50-1*math.cos(sine/14)), 0, 0), 0.2)
  3327. end
  3328. elseif animpose == "Walking" then
  3329. if stanceToggle == "Normal" then
  3330. change = 1
  3331. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9+.1*math.cos(sine/7), -math.sin(sine/14)/2)*CFrame.Angles(math.sin(sine/14)/-4, math.rad(1) + -math.sin(sine/14)/2, math.rad(30)), 0.1)
  3332. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9+.1*math.cos(sine/7), -math.sin(sine/14)/2)*CFrame.Angles(math.sin(sine/14)/4, math.rad(1) + -math.sin(sine/14)/2, math.rad(-30)), 0.1)
  3333. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/7)), math.rad(0), math.rad(0)),0.2)
  3334. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.1*math.cos(sine/7), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/7)), 0, math.rad(0)), 0.2)
  3335. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.3*math.cos(sine/14)/2, -.05 + math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + -math.sin(sine/14)/2.3, 0, 0), .1)
  3336. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.3*math.cos(sine/14)/2, -.05 + -math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + math.sin(sine/14)/2.3, 0, 0), .1)
  3337. cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.9, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  3338. cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(0, -1.9, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  3339. end
  3340. elseif animpose == "Running" then
  3341. change = 1
  3342. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .5) * CFrame.Angles(math.rad(-10-20*math.cos(sine/4)/2), math.rad(-40+10*math.cos(sine/4)/2), math.rad(50-10*math.cos(sine/4)/2)), 0.2)
  3343. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, .5)*CFrame.Angles(math.rad(10+20*math.cos(sine/4)/2), math.rad(40-10*math.cos(sine/4)/2), math.rad(-50+10*math.cos(sine/4)/2)), 0.2)
  3344. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(6+6*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2)
  3345. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/4)/2), 0, math.rad(0)), 0.2)
  3346. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4)
  3347. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.44*math.cos(sine/8)/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4)
  3348. cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  3349. cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  3350. end
  3351. end
  3352. if animpose == "Walking" then
  3353. if footsteps == false then
  3354. x:Play()
  3355. footsteps = true
  3356. end
  3357. x.Pitch = 0.9
  3358. elseif animpose == "Idle" then
  3359. x:Stop()
  3360. footsteps = false
  3361. elseif animpose == "Running" then
  3362. x.Pitch = 1.2
  3363. if footsteps == false then
  3364. x:Play()
  3365. footsteps = true
  3366. end
  3367. end
  3368. end)
  3369. -------Radioactive party boi by goodguyaiden-------
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