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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
- plr = game:GetService("Players").LocalPlayer
- mouse = plr:GetMouse()
- script.Parent = plr.Character.Head
- local Angle = Instance.new("NumberValue", plr.Character.Head)
- Angle.Name = "Angle"
- local Object = Instance.new("Part", plr.Character)
- Object.Material = "Neon"
- Object.Anchored = true
- Object.CanCollide = false
- Object.Size = Vector3.new(1, 1, 1)
- Object.Shape = "Ball"
- local Objec = Instance.new("Part", plr.Character)
- Objec.Material = "Neon"
- Objec.Anchored = true
- Objec.CanCollide = false
- Objec.Size = Vector3.new(1, 1, 1)
- Objec.Shape = "Ball"
- -- Variables
- local i = 0
- local Speed = 0.05
- local Host = script.Parent
- local Distance = 6
- -- Orbiting
- move = coroutine.wrap(function()
- while true do
- game:GetService("RunService").Stepped:wait()
- i = i + 1
- local Angle = script.Parent.Angle.Value
- Object.CFrame = Host.CFrame - CFrame.fromEulerAnglesXYZ(Angle, i * Speed, 0) * Vector3.new(0, 0, Distance)
- Objec.CFrame = Host.CFrame + CFrame.fromEulerAnglesXYZ(Angle, i * Speed, 0) * Vector3.new(0, 0, Distance)
- end
- end)move()
- -- Color
- color = coroutine.wrap(function()
- while true do
- game:GetService("RunService").Stepped:wait()
- Object.BrickColor = BrickColor.Random()
- Objec.BrickColor = Object.BrickColor
- end
- end)color()
- mouse.Button1Down:connect(function()
- local ray = Ray.new(Object.CFrame.p, (mouse.Hit.p - Object.CFrame.p).unit*300)
- local hit, position = game.Workspace:FindPartOnRay(ray, plr.Character)
- local ra = Ray.new(Objec.CFrame.p, (mouse.Hit.p - Objec.CFrame.p).unit*300)
- local hi, positio = game.Workspace:FindPartOnRay(ra, plr.Character)
- local humanoid = hit and hit.Parent and hit.Parent:FindFirstChildOfClass("Humanoid")
- if humanoid then
- if hit.Parent:findFirstChild("Torso") then
- Instance.new("Explosion",hit.Parent).Position = hit.Parent:findFirstChild("Torso").Position--<
- humanoid:TakeDamage(30)
- end
- if hit.Parent:findFirstChild("UpperTorso") then
- Instance.new("Explosion",hit.Parent).Position = hit.Parent:findFirstChild("UpperTorso").Position--<
- humanoid:TakeDamage(30)
- end
- end
- local distance = (position - Object.CFrame.p).magnitude
- local rayPart = Instance.new("Part", plr.Character)
- rayPart.Name = "RayPart"
- rayPart.BrickColor = Object.BrickColor
- rayPart.Material = "Neon"
- rayPart.Anchored = true
- rayPart.CanCollide = false
- rayPart.TopSurface = Enum.SurfaceType.Smooth
- rayPart.BottomSurface = Enum.SurfaceType.Smooth
- rayPart.formFactor = Enum.FormFactor.Custom
- rayPart.Size = Vector3.new(0.2, 0.2, distance)
- rayPart.CFrame = CFrame.new(position, Object.CFrame.p) * CFrame.new(0, 0, -distance/2)
- local distanc = (position - Objec.CFrame.p).magnitude
- local rayPar = Instance.new("Part", plr.Character)
- rayPar.Name = "RayPart"
- rayPar.BrickColor = Object.BrickColor
- rayPar.Material = "Neon"
- rayPar.Anchored = true
- rayPar.CanCollide = false
- rayPar.TopSurface = Enum.SurfaceType.Smooth
- rayPar.BottomSurface = Enum.SurfaceType.Smooth
- rayPar.formFactor = Enum.FormFactor.Custom
- rayPar.Size = Vector3.new(0.2, 0.2, distance)
- rayPar.CFrame = CFrame.new(position, Objec.CFrame.p) * CFrame.new(0, 0, -distance/2)
- game.Debris:AddItem(rayPart, 0.1)
- game.Debris:AddItem(rayPar, 0.1)
- end)
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