Advertisement
Fr3ak8239

VClasses PB7 Changelog

Dec 14th, 2021 (edited)
1,716
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 16.53 KB | None | 0 0
  1. NEW CLASSES: Bass, Junk Man, Spring Man, Slash Man, Shade Man, Duo, Sword Man, Clown Man, Frost Man, Aqua Man, Dynamo Man, Ground Man, Pirate Man, Magic Man, Tornado Man, Jewel Man, Micro Devil, Dr. Wily
  2.  
  3.  
  4. =UNIVERSAL=
  5.  
  6. -Mega Ball now appears in maps
  7. -Taller hurtboxes added to the following classes: Air Man, Dive Man, Gravity Man, Stone Man, Blizzard Man, Burst Man, Cloud Man, Tengu Man, Concrete Man, King, Hyper Storm H
  8. -All classes now come with mugshots which animate when Ult ammo is full, can be turned off in VC menu
  9. -Walking animations tweaked to better match the source games
  10. -Party Ball will no longer drop blank items
  11. -Invincible players can no longer be command grabbed
  12. -Counter shields can no longer be triggered by (most) Ults
  13. -Duel mode now has a switch in the VC menu which allows for duels between the Terminator classes
  14. -In a Deathmatch game, scoring 12 frags in a row will now grant an item for morphing into the Terminator with 100 HP and no Ult
  15.  
  16.  
  17. =HEROES=
  18.  
  19. Mega Man:
  20. -Altfire slide speed decreased: 24 > 18, sliding once now grants a cooldown during which your slide speed is lowered
  21. -Mega Upper height gain decreased: 70 > 40, 90 > 60 (Power Gear)
  22. -Time Slow infinite loop crash fixed
  23.  
  24. Proto Man:
  25. -Synthfire direct damage decreased: 45 > 38
  26. -Altfire slide speed decreased: 24 > 18, sliding once now grants a cooldown during which your slide speed is lowered
  27. -Ult invincibility now takes longer to activate: 0 > 6
  28.  
  29.  
  30. =MM1=
  31.  
  32. Cut Man:
  33. -Mainfire travel speed increased: 30 > 40
  34.  
  35. Guts Man:
  36. -Thirdfire into altfire now breaks over user's head, boulder fragment angle and bouncing behavior changed
  37. -Ult form now has 50% knockback resistance
  38.  
  39. Elec Man:
  40. -Charged mainfire melee now hits after altfire shield stun, damage per hit in this context is 1 instead of 3
  41. -Ult bolt now repels projectiles, startup decreased: 9 > 3, charge tier decreased: 3 > 2
  42.  
  43. Time Man:
  44. -Mainfire damage increased: 8 > 9
  45. -Thirdfire now has 4 seconds of cooldown on use
  46.  
  47. Oil Man:
  48. -Mainfire puddle debuff no longer allows enemies to gain additional speed
  49.  
  50.  
  51. =MM2=
  52.  
  53. Metal Man:
  54. -Thirdfire Mole damage increased: 7 > 9
  55. -Altfire ride gear can now be controlled manually and cancelled by tapping the jump key, thirdfire can now be used while riding, damage decreased: 14 > 9, now moves 1.2x faster while riding
  56.  
  57. Air Man:
  58. -Charged mainfire deals full hitstun to enemies in the air
  59. -Altfire tornadoes spread out less
  60. -Thirdfire now grants 50% armor
  61.  
  62. Quick Man:
  63. -Health tier increased: Glass > Semi-weak (80 > 92)
  64. -Altfire now gains knockback with no pit protect at the max damage range
  65. -Ult altfire now has knockback with no pit protect
  66.  
  67. Crash Man:
  68. -Mainfire now has full hitstun on stuck bombs
  69. -Ult mainfire now has full hitstun
  70. -Altfire timed explosion damage increased: 24 > 28, now gives the weaker explosion if landed on someone with a bomb attached
  71. -Thirdfire rapid missile ammo gain on kill increased: 28 > 42, giant bomb maximum damage explosion range increased: 0 > 64
  72.  
  73. Flash Man:
  74. -Ult grants a 2x boost to speed and damage while active
  75.  
  76. Heat Man:
  77. -Mainfire no longer stops altfire ammo regen
  78. -Altfire lunge no longer has flinch immunity, now causes an explosion which loses damage with more distance if touching a wall while dragging someone, can now hit mainfire during the charge for a spread of ripping flames in a + shape
  79.  
  80. Wood Man:
  81. -Mainfire shield activation ammo cost increased: 0 > 2
  82. -Ult fireballs now fired in a rising arc and rip through enemies
  83.  
  84. Alien:
  85. -Health tier increased: Normal > Semi-strong (100 > 116)
  86. -Getting to level 6 now grants 50% armor
  87. -Altfire drops hit the ground faster
  88.  
  89.  
  90. =MM3=
  91.  
  92. Needle Man:
  93. -Mainfire damage decreased: 3 > 2, cooldown between shots decreased: 3 > 2, cooldown after release decreased: 7 > 1, ammo cost removed, now has its own overlay meter that gradually decreases accuracy with each 1/4 lost and can be completely regained by landing any type of hit with altfire
  94. -Altfire can no longer reel in teammates
  95.  
  96. Magnet Man:
  97. -Altfire suction radius increased: 238 > 256
  98.  
  99. Gemini Man:
  100. -Mainfire laser travel speed increased: 40 > 45
  101. -Altfire reworked: Now counters with two ripping orbs in a double helix pattern
  102.  
  103. Top Man:
  104. -Altfire parry now automatically sends Top Man spinning forward, now knocks opponents up on hit and randomizes their aim direction
  105. -Ult movement speed now increases by 0.4 with each altfire parry, sends out of spinning spiked tops at 9 parries
  106.  
  107. Snake Man:
  108. -Can no longer be command grabbed during Ult
  109.  
  110. Spark Man:
  111. -Mainfire fully charged shock damage increased: 10 > 33, now hits once
  112. -Altfire now creates an electric field when used underwater
  113. -Now has a thirdfire: Perform a slash that knocks back and partially stuns enemies while refilling all your ammo below max charge, launch a spread of electric crosses that stuns and creates an electric field to damage enemies nearby on hit at max charge
  114.  
  115. Shadow Man:
  116. -Uncharged mainfire gains an extra 7 damage when done out of a thirdfire cloak (no extra poison damage)
  117. -Grounded altfire gains an extra 12 damage when done out of a thirdfire cloak
  118. -Aerial altfire gains an extra 7 damage when done out of a thirdfire cloak
  119.  
  120. Doc Robot:
  121. -Assist active time decreased: 1050 > 525, can now have more than one active at a time, now hugs floors
  122. -Altfire now charges 1.5x faster, now has 18 tics of protection after getting hit during which he cannot lose a level of charge
  123.  
  124.  
  125. =MM4=
  126.  
  127. Toad Man:
  128. -Thirdfire can now be used during Ult
  129. -Ult AoE now has knockback on hit
  130.  
  131. Drill Man:
  132. -Altfire no longer halts movement on activation
  133. -Now has a thirdfire: Launch three ripping drills that split apart from each other then jet forward
  134. -New Ult: Launch drills into the air to then converge onto an opponent from all sides
  135.  
  136. Pharaoh Man:
  137. -Ammo regenerates 1 tic slower
  138. -Defense mode mainfire shield now launches a weaker shot upon blocking stagnant floor projectiles/lingering hitboxes), counter no longer works against certain large AoEs
  139. -Defense mode altfire now applies a debuff on hit which lowers attack power by 75% for 10 seconds
  140.  
  141. Ring Man:
  142. -Charged mainfire damage increased: 22 > 27
  143.  
  144. Dust Man:
  145. -Health tier increased: Semi-weak > Normal (92 > 100)
  146. -Mainfire max capacity shot is now done with thirdfire
  147. -Altfire ammo use increased: 1 > 2
  148.  
  149. Skull Man:
  150. -Using the speed key during altfire now forces the blue barrier
  151. -Altfire invincibility duration increased after blue barrier is destroyed: 3 > 10
  152. -Thirdfire ammo refund on hit increased: 56 > 112
  153. -Ult bones now ignore shields
  154.  
  155.  
  156. =MM5=
  157.  
  158. Gravity Man:
  159. -Altfire now grants a 2.5x speed boost while walking on the ceiling
  160.  
  161. Wave Man:
  162. -Altfire damage now decreases with charge rather than increasing, all damage values reversed
  163.  
  164. Gyro Man:
  165. -Mainfire damage increased: 13 > 17
  166. -Altfire can now pass through enemies
  167.  
  168. Star Man:
  169. -Ult duration slightly shortened
  170.  
  171. Charge Man:
  172. -Altfire cooldown increased: 30 > 38
  173. -Ult charge tier increased: 3 > 4
  174.  
  175. Crystal Man:
  176. -Charged mainfire speed increased: 70 > 90
  177. -Altfire spreads out less in front and behind you, now costs half your ammo instead of running on a cooldown, can now be charged for larger crystals that split
  178.  
  179. Napalm Man:
  180. -Altfire head rocket maximum damage explosion range increased: 48 > 96
  181. -Thirdfire now deals light contact damage and knockback on hit while traveling forward
  182.  
  183. Dark Man 2:
  184. -Altfire now charges faster, can now be steered perfectly, now stops for a bit on hit, damage increased: 15 > 25
  185.  
  186. Dark Man 3:
  187. -Assist enemy spawns decreased: 17 > 7, no longer has any hitstun
  188.  
  189. Dark Man 4:
  190. -Altfire shield shot travel speed increased: 30 > 40, shield shot now blocks projectiles
  191. -Disguised Ult Stone Man jump sequence is overall faster
  192. -Ult shots now spread out less
  193.  
  194.  
  195. =MM6=
  196.  
  197. Blizzard Man:
  198. -Mainfire cooldown decreased: 20 > 16
  199. -Altfire loses invincibility at half charge (LMS/TLMS only)
  200. -Thirdfire speed increased: 30 > 40, damage increased: 24 > 28
  201.  
  202. Centaur Man:
  203. -Mainfire full charge sound can no longer be heard by opponents while invisible
  204. -Altfire freeze duration halved (LMS/TLMS only)
  205. -Ult duration slightly shortened
  206.  
  207. Knight Man:
  208. -Mainfire returning hitbox size increased to match its sprite: 10x10 > 16x16, now regenerates secondary ammo while in use
  209. -Ult mainfire startup decreased: 7 > 4
  210. -Altfire now powers up your mainfire (normal and Ult versions) by 4 damage for each 1/4 charge bar if mainfire is pressed while holding altfire, doing this right when power reaches the max performs a Perfect Crush with stun on hit (normal mainfire) or double stun and knockback with no pit protect (Ult mainfire)
  211. -Thirdfire can no longer gain Ult charge from allies
  212.  
  213. Plant Man:
  214. -Altfire turret flowers can now attach to teammates, flowered teammates gain 42 health over time, health gained from touching grounded turret flowers in team modes increased: 2 > 10 (user), 8 > 20 (teammates)
  215. -Thirdfire can now be held for a back-and-forth volley
  216. -Ult duration doubled
  217.  
  218. Yamato Man:
  219. -M1 spearhead damage increased: 37 > 42
  220. -M2 spread shots now fire faster, ammo use decreased: 3 > 2
  221. -Thirdfire walking speed increased: 0.5 > 0.75
  222.  
  223.  
  224. =MM7=
  225.  
  226. Freeze Man:
  227. -Altfire icicle fall speed increased: 1.1 > 1.3
  228. -Aerial Ult lag issue fixed
  229.  
  230. Burst Man:
  231. -Now always drops bombs after taking 30 damage within 10 tics, bombs from this now have 3 tics of protection
  232. -Now has a thirdfire: Shoot three bubbles in a line which push opponents away
  233. -Ult bubble shot can now also be done with altfire
  234.  
  235. Cloud Man:
  236. -Aerial altfire damage increased: 10 > 15
  237. -Thirdfire ammo gain increased: 1 > 2, charging bolt fall speed increased: 30 > 80, charging animation duration decreased: 16 > 14
  238.  
  239. Turbo Man:
  240. -Mainfire wheel is now stronger on the first hit, damage on other hits tweaked to compensate
  241.  
  242.  
  243. =MM8=
  244.  
  245. Astro Man:
  246. -Altfire aiming clone timing made slightly easier
  247.  
  248. Search Man:
  249. -Altfire damage increased: 7 > 11, speed increased: 70 > 90
  250.  
  251. Grenade Man:
  252. -Assist movement speed decreased: 5, 13 (chasing) > 4, 10 (chasing)
  253.  
  254.  
  255. =MM&B=
  256.  
  257. Cold Man:
  258. -Mainfire can now be charged for more launch speed
  259.  
  260. Burner Man:
  261. -Now has a thirdfire: Perform the intro pose and power up your next move
  262.  
  263. King:
  264. -Thirdfire cancel window increased to avoid early misinput cancels, damage decreased: 3 > 2
  265. -Ult charge tier increased: 4 > 5
  266.  
  267.  
  268. =MM9=
  269.  
  270. Concrete Man:
  271. -Altfire can be charged for a forwards leap and pressed again during the leap to drop downwards, stomp now rips through enemies
  272. -Ult Paozo can now turn to face targets
  273.  
  274. Plug Man:
  275. -Assist enemy spawns decreased: 17 > 7, no longer has any hitstun
  276. -Now has a thirdfire: Lunge forward and plug yourself into enemies for a melee shock, at full ammo this applies a debuff which lowers jump height, debuff timer can be extended by landing hits with altfire
  277.  
  278. Magma Man:
  279. -Now has a thirdfire: Spray flames in front of you which apply an afterburn effect on hit
  280.  
  281. Galaxy Man:
  282. -Altfire swoop damage increased: 25 > 32
  283.  
  284.  
  285. =MM10=
  286.  
  287. Blade Man:
  288. -Assist now has 35 tics of cooldown after a bullet spray during which it cannot be attacked again
  289. -Wall stick now only cancels within 2 tics of pressing the jump key
  290. -Mainfire spread is now horizontal when grounded
  291. -Altfire now stops and slashes targets ahead after a set time and now drags opponents during lunge
  292.  
  293. Pump Man:
  294. -Mainfire handle now drags opponents in on return, returning hitbox size increased: 16 > 32, returning damage decreased: 10 > 5, bubble shot now spreads out more
  295. -Altfire now has some cooldown after being launched out
  296.  
  297. Commando Man:
  298. -Mainfire shockwave damage decreased: 2 > 1
  299. -Altfire is now a floor hugger, no longer gets stuck on steep slopes
  300.  
  301. Sheep Man:
  302. -Assist now grants 2-second refreeze immunity on hit
  303.  
  304. Strike Man:
  305. -Mainfire initial damage increased: 12 > 15 (damage still caps at 27)
  306. -Aerial altfire restores movement while falling if all six shots are used, sixth shot now deals double damage
  307.  
  308. Nitro Man:
  309. -New passive ability, Road Rage: Landing hits with altfire or its braking attack grants 1 and 2 stacks respectively (amount doubles on kill), at 6 stacks your mainfire now throws two parallel wheels with minor meatshot protection and has 5 tics less cooldown
  310.  
  311. Solar Man:
  312. -Altfire now grants 1 Solar Power upon repeated hits and upon kill
  313. -Thirdfire now leaves flames on the ground
  314.  
  315.  
  316. =MM11=
  317.  
  318. Fuse Man:
  319. -Mainfire damage after altfire recall increased: 18 > 22
  320. -Altfire now spawns four orbs, orb damage increased: 4 > 6, speed increased: 9 > 12
  321.  
  322. Blast Man:
  323. -Mainfire explosion damage decreased: 13 > 12
  324. -Altfire Chain Blast initial explosion damage decreased: 17 > 11 (LMS/TLMS only)
  325. -Ult charge tier increased: 3 > 4
  326.  
  327. Acid Man:
  328. -Thirdfire cooldown increased: 125 > 195, now grants an upwards boost to teammates nearby at its time of activation
  329. -Ult can no longer be used during Acid Barrier
  330.  
  331.  
  332. =STARDROIDS=
  333.  
  334. Mercury:
  335. -Altfire now allows user to pass through and damage enemies
  336.  
  337. Venus:
  338. -Altfire now charges 1.5x faster, now travels forward for some time after firing, can now hit mainfire during charge to detonate all Bubble Mines
  339. -Now has a thirdfire: Summon a line of grounded suds in a wave pattern that lowers jump height and movement speed on hit
  340. -Ult reworked: Now gets three uses at max, now has a range cap of 600, each waterfall now lasts for 3 seconds, now has stronger downwards knockback, charge tier increased: 1 > 2
  341.  
  342. Terra:
  343. -Mainfire zip count decreased: 6 > 5, 6 > 2 (LMS/TLMS only), now goes through shields during initial launch
  344. -Altfire cooldown increased: 13 > 23, base damage decreased: 22 > 20, damage now scales down by 1 per 8 tics with a minimum of 12, freeze time halved (LMS/TLMS only)
  345. -Ult charge tier decreased: 4 > 3
  346.  
  347. Mars:
  348. -New passive ability, Violence Meter: Gaining frags fills a meter which repeatedly buffs ammo regen rate after 2 stacks and movement speed by 5% after 1 stack, can now hit altfire during mainfire animation for homing missiles, all moves except the homing missiles grant 1 meter stack on frag
  349.  
  350. Jupiter:
  351. -Mainfire damage decreased: 7 > 5
  352. -Ult charge tier increased: 3 > 4
  353.  
  354. Saturn:
  355. -Mainfire ring now has an ammo bar for bounce duration, can now be recalled with altfire, ring damage changed: 5 ripping > 22 single-hit, ring speed decreased: 40 > 30, slide damage increased: 10 > 24, slide speed increased: 40 > 50
  356. -Altfire spiral shot damage increased: 15 > 20, now has protection on hit, suction force decreased: 4 > 3, rehit rate decreased: 1 > 2, suction force now gets weaker after every second while held
  357. -Now has a thirdfire: Summon a field of heavy gravity that lowers the jump height of foes inside, detonates when another is summoned
  358.  
  359. Uranus:
  360. -Altfire grab now grants stun immunity until the grab ends
  361. -Ult wall dimensions changed: 15x2 > 7x7
  362.  
  363. Pluto:
  364. -Mainfire wall homing shot detection radius decreased: 1280 > 256
  365. -Altfire now grants 50% armor
  366. -Using the speed key during Ult now forces forwards movement
  367.  
  368. Neptune:
  369. -Mainfire cooldown decreased: 22 > 21
  370.  
  371.  
  372. =KILLERS=
  373.  
  374. Enker:
  375. -Altfire now ends the stance and grants brief invincibility if max charge is reached while holding, cooldown increased: 56 > 77
  376. -Thirdfire now reflects projectiles straight back ahead, now grants ammo on kill
  377.  
  378. Punk:
  379. -Altfire first hit damage increased: 60 > 75, now damages during the initial bounces
  380. -Ult now refills ammo on use, now grants higher movement speed
  381.  
  382. Ra Thor:
  383. -Charged mainfire cooldown decreased: 12 > 6
  384. -Synthfire cooldown decreased: 30 > 22
  385. -Altfire now restores 30 health on kill
  386. -Thirdfire cooldown decreased: 13 > 8, travel speed increased: 37 > 41
  387.  
  388.  
  389. =GENESIS UNIT=
  390.  
  391. Mega Water S:
  392. -Mainfire cooldown increased: 16 > 24, travel speed increased: 50 > 100, initial damage increased: 3 > 4, damage now scales faster
  393. -Altfire no longer vanishes in the air, now loses knockback and starts falling to the ground and after a set time
  394. -Ult altfire now has infinite range, now uses half ammo, damage increased: 3 > 6, no longer has pit protect
  395. -Now has a thirdfire: Blast opponents up and away at close range
  396. -Ult charge tier decreased: 3 > 2
  397.  
  398. Hyper Storm H:
  399. -Now has 25% knockback resistance
  400. -Mainfire bullet damage increased: 15 > 18
  401. -Altfire suction force is now briefly stronger on use, with a 1-second cooldown before it can be done again
  402.  
  403.  
  404. =BONUS=
  405.  
  406. Metool:
  407. -Suited form now has 25% knockback resistance
  408. -Health tier decreased: Semi-strong > Normal (116 > 100) (LMS/TLMS only)
  409. -Altfire Spinning Met now fires faster, now fires more shots before vanishing, now bounces off opponents on hit
  410. -Altfire Mommy Met starts up in less time: 7 > 3, split damage increased: 9 > 12
  411. -Thirdfire damage decreased: 17 > 12, now can only fire four shots, now has a 3-second cooldown once gone
  412. -Ult now drops eight Chaser Mets on landing
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement