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  1. WebCore config: library(C:\TOME Source\te4-web.dll) spawn(C:\TOME Source\cef3spawn.exe)
  2. Loading WebCore: loaded!
  3. [CPU] Detected 4 CPUs
  4. OpenAL device available: OpenAL Soft (default OpenAL Soft)
  5. Available video driver: windows
  6. Available video driver: dummy
  7. NO SELFEXE: bootstrapping from CWD
  8. Creating save thread
  9. Loading discord rpc: library(C:\TOME Source\discord-rpc.dll) => loaded
  10. ===top 0
  11. Booting T-Engine from: C:\TOME Source\t-engine.exe
  12. SelfExe gave us app directory of: C:\TOME Source\
  13. LuaVM: LuaJIT 2.0.2 x86
  14. Creating particles thread 0
  15. Creating particles thread 1
  16. Creating particles thread 2
  17. [DO RESIZE] Requested: 800x600 (0, 0); zoom 100%
  18. LuaVM: LuaJIT 2.0.2 x86
  19. LuaVM: LuaJIT 2.0.2 x86
  20. LuaVM: LuaJIT 2.0.2 x86
  21. [GAMMA] Getting desktop gamma of 1.000000
  22. [DO RESIZE] Got: 800x600 (0, 0)
  23. OpenGL max texture size: 32768
  24. OpenGL max texture size: 32768
  25. Upgrading black texture to size 64
  26. Running lua loader code...
  27. Reboot using te4 LATEST boot player false
  28. [ENGINE LOADER] available from dir: te4-1.6.0
  29. [ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=6.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_dir"]="/engines/default/" , } , } __byname={["te4-1.6.0"]=true , }
  30. [ENGINE LOADER] looked in:
  31. C:\TOME Save\T-Engine\4.0
  32. C:\TOME Source\\game\thirdparty
  33. C:\TOME Source\\game
  34. [ENGINE LOADER] sorted: te4 1 6 0
  35. [ENGINE LOADER] loading engine: 1 6 0 te4
  36. [ENGINE LOADER] using directory engine: /engines/default/
  37. Available resolutions: 1920x1080x32
  38. Available resolutions: 1680x1050x32
  39. Available resolutions: 1600x1024x32
  40. Available resolutions: 1600x900x32
  41. Available resolutions: 1440x900x32
  42. Available resolutions: 1366x768x32
  43. Available resolutions: 1360x768x32
  44. Available resolutions: 1280x1024x32
  45. Available resolutions: 1280x960x32
  46. Available resolutions: 1280x800x32
  47. Available resolutions: 1280x768x32
  48. Available resolutions: 1280x720x32
  49. Available resolutions: 1152x864x32
  50. Available resolutions: 1024x768x32
  51. Available resolutions: 800x600x32
  52. Available resolutions: 720x576x32
  53. Available resolutions: 720x480x32
  54. Available resolutions: 640x480x32
  55. 0==WRITEPATH==allowed== C:\TOME Source\game\addons\
  56. 1==WRITEPATH==allowed== C:\TOME Source\game\modules\
  57. 2==WRITEPATH==allowed== C:\TOME Save\T-Engine\4.0\
  58. 3==WRITEPATH==allowed== C:\TOME Source\game\addons\
  59. 4==WRITEPATH==allowed== C:\TOME Source\game\engines\default\modules\
  60. 0==READPATH==allowed== C:\TOME Source\game\
  61. 1==READPATH==allowed== C:\TOME Source\game\engines\
  62. 2==READPATH==allowed== C:\TOME Source\game\thirdparty\
  63. 3==READPATH==allowed== C:\TOME Source\game\addons\
  64. 4==READPATH==allowed== C:\TOME Source\game\modules\
  65. 5==READPATH==allowed== C:\TOME Save\T-Engine\4.0\
  66. 6==READPATH==allowed== C:\TOME Source\game\addons\
  67. 7==READPATH==allowed== C:\TOME Source\game\engines\default\modules\
  68. 8==READPATH==allowed== C:\TOME Source\game\engines\default\
  69. 9==READPATH==allowed== C:\TOME Source\game\thirdparty\
  70. 10==READPATH==allowed== C:\TOME Source\game\
  71. [KEYBINDER] Loaded keybinds: move
  72. [KEYBINDER] Loaded keybinds: hotkeys
  73. [KEYBINDER] Loaded keybinds: inventory
  74. [KEYBINDER] Loaded keybinds: actions
  75. [KEYBINDER] Loaded keybinds: interface
  76. [KEYBINDER] Loaded keybinds: debug
  77. Remapping RUN_LEFT table: 0x13499500
  78. Remapping DROP_FLOOR table: 0x134774b0
  79. Remapping HOTKEY_10 table: 0x13477500
  80. Remapping HOTKEY_7 table: 0x134775b8
  81. Remapping SWITCH_PARTY table: 0x13498e68
  82. Remapping SHOW_MAP table: 0x13472038
  83. Remapping HOTKEY_11 table: 0x134720b8
  84. Remapping MOVE_STAY table: 0x13472108
  85. Remapping RUN_RIGHT_UP table: 0x1349ebe0
  86. Remapping RUN_UP table: 0x134721a8
  87. Remapping REST table: 0x13472228
  88. Remapping HOTKEY_5 table: 0x13477550
  89. Remapping HOTKEY_SECOND_11 table: 0x13498eb0
  90. Remapping WEAR_ITEM table: 0x13498f00
  91. Remapping HOTKEY_4 table: 0x13471fa8
  92. Remapping HOTKEY_9 table: 0x134acb08
  93. Remapping RUN table: 0x134acb58
  94. Remapping USERCHAT_SWITCH_CHANNEL table: 0x134acba8
  95. Remapping TOGGLE_BUMP_ATTACK table: 0x134acbf0
  96. Remapping HOTKEY_SECOND_12 table: 0x134ac980
  97. Remapping SHOW_INVENTORY table: 0x134ac9d0
  98. Remapping HOTKEY_8 table: 0x134aca20
  99. Remapping MOVE_LEFT table: 0x134aca70
  100. Remapping HOTKEY_1 table: 0x13472158
  101. Remapping HOTKEY_SECOND_7 table: 0x1349e9b8
  102. Remapping HOTKEY_SECOND_8 table: 0x134ad498
  103. Remapping HOTKEY_3 table: 0x134ad448
  104. Remapping HOTKEY_SECOND_10 table: 0x1349ea90
  105. Remapping RUN_LEFT_DOWN table: 0x1349eae0
  106. Remapping LOOK_AROUND table: 0x134ad3c8
  107. Remapping SCREENSHOT table: 0x1349e968
  108. Remapping MOVE_UP table: 0x1348d4d8
  109. Remapping DEBUG_MODE table: 0x1348d528
  110. Remapping HOTKEY_2 table: 0x1348d578
  111. Remapping RUN_LEFT_UP table: 0x1348d5c8
  112. Remapping MOVE_DOWN table: 0x134ad2f8
  113. Remapping MOVE_RIGHT table: 0x1348d698
  114. Remapping SHOW_EQUIPMENT table: 0x1348d738
  115. Remapping HOTKEY_SECOND_9 table: 0x1348d6e8
  116. Remapping RUN_AUTO table: 0x134ad2a8
  117. Remapping USE_ITEM table: 0x1348d648
  118. Remapping RUN_RIGHT_DOWN table: 0x134ad348
  119. Remapping TAKEOFF_ITEM table: 0x1349eb60
  120. Remapping QUICK_SWITCH_WEAPON table: 0x1349ea40
  121. Remapping RUN_DOWN table: 0x134acac0
  122. Remapping HOTKEY_12 table: 0x134ad4e8
  123. Remapping RUN_RIGHT table: 0x134ad538
  124. setResolution: switching resolution to 1920x1017 Windowed 1920 1017 false false (forced)
  125. Setting resolution to 1920x1017 (windowed, with borders)
  126. [DO RESIZE] Requested: 1920x1017 (0, 0); zoom 100%
  127. [DO RESIZE] Got: 1920x1017 (0, 0)
  128. OpenGL max texture size: 32768
  129. setResolution: performing onResolutionChange...
  130.  
  131. onResolutionChange: resolution changed to 1920 1017 from nil nil
  132. onResolutionChange: no game yet!
  133. Creating profile thread
  134. [ONLINE PROFILE] fun facts nil
  135. [PROFILE] mounted online on /current-profile
  136. LuaVM: LuaJIT 2.0.2 x86
  137. TE4Online starting...
  138. [PROFILE] unmounted online from /current-profile
  139. [ONLINE PROFILE] auth
  140. [PROFILE] waiting for first auth
  141. [PlayerProfile] eventDisconnected
  142. [PROFILE] waiting cancelled, got disconnect event
  143. [ENGINE] Setting requested FPS to 60 (16 ms)
  144. [ENGINE] Switching to turn based
  145. [SAVEFILE PIPE] force waiting
  146. Creating module boot :: (as dir) true :: (as team) nil
  147. Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
  148. Loaded module definition for boot-1.0.0 using engine te4-1.0.1
  149. Creating module example :: (as dir) true :: (as team) nil
  150. Module mismatch engine version example-1.1.5 using engine te4-1.1.5
  151. Loaded module definition for example-1.1.5 using engine te4-1.1.5
  152. Creating module example_realtime :: (as dir) true :: (as team) nil
  153. Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
  154. Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
  155. Creating module tome :: (as dir) true :: (as team) nil
  156. Loaded module definition for tome-1.6.0 using engine te4-1.6.0
  157. * Module: tome
  158. ** 1.6.0
  159. * Module: boot
  160. ** 1.0.0
  161. * Module: example
  162. ** 1.1.5
  163. * Module: example_realtime
  164. ** 1.1.5
  165. After fs.reset
  166. [1] = {
  167. [path] = C:\TOME Source\\game\engines\default\
  168. }
  169. [MODULE] booting module version boot-1.0.0
  170. [ENGINE] Switching to turn based
  171. Loading savefile /save//
  172. Loading savefile /save/player/
  173. Make wait background texture 2 : 0x1084096512 (0, 1083164672)
  174. [add_backgrounds] = {
  175. [1] = {
  176. [logo] = logo.png
  177. [name] = ashes1.png
  178. [chance] = 100
  179. }
  180. }
  181. [for_modules] = {
  182. [1] = boot
  183. [2] = tome
  184. }
  185. [add_backgrounds] = {
  186. [1] = {
  187. [logo] = logo.png
  188. [name] = cults1.png
  189. [chance] = 100
  190. }
  191. }
  192. [for_modules] = {
  193. [1] = boot
  194. [2] = tome
  195. }
  196. [add_backgrounds] = {
  197. [1] = {
  198. [logo] = logo.png
  199. [name] = orcs1.png
  200. [chance] = 100
  201. }
  202. }
  203. [for_modules] = {
  204. [1] = boot
  205. [2] = tome
  206. }
  207. Upgrading black texture to size 1048576
  208. Upgrading black texture to size 16777216
  209. [PROFILE] Got metaserver infos
  210. [PROFILE] Thread connecting to profiles.te4.org on ports 2257 2258
  211. table: 0x134a3c60 normal
  212. table: 0x134a3cf0 normal
  213. Post-processing hooks.
  214. [MODULE] All hashes validation: nil no online profile active
  215. [PROFILE] mounted online on /current-profile
  216. [PROFILE] unmounted online from /current-profile
  217. table: 0x134a3cf0 normal
  218. Using cached font /data/font/Salsa-Regular.ttf 16
  219. table: 0x134a3d80 normal
  220. Using cached font /data/font/Salsa-Regular.ttf 16
  221. table: 0x132b5f20 normal
  222. [ActorResource] Defined Resource: power
  223. [ENGINE] Switching to realtime, interval 125 ms
  224. [PROFILE] Thread connected to profiles.te4.org
  225. [MODULE LOADER] loading module Tales of Maj'Eyal Main Menu [mod.load] :: nil nil
  226. [GAMMA] Not setting gamma correction yet, no fullscreen shader found 1
  227. table: 0x134a3cf0 normal
  228. Using cached font /data/font/Salsa-Regular.ttf 16
  229. Using cached font /data/font/DroidSans.ttf 14
  230. [ENGINE] Switching to turn based
  231. [GAMMA] Not setting gamma correction yet, no fullscreen shader found 1
  232. [Discord] updating state: "Main Menu" / "Thinking about which character to die with!" / default / --
  233. Loading savefile /save/player/
  234. table: 0x132b64c8 normal
  235. [MAP] Reseting tiles caches
  236. Using cached font /data/font/DroidSansMono.ttf 22
  237. Using cached font /data/font/DroidSansMono.ttf 22
  238. Using cached font /data/font/DroidSansMono.ttf 22
  239. Using cached font /data/font/DroidSansMono.ttf 22
  240. Using cached font /data/font/DroidSansMono.ttf 22
  241. Using cached font /data/font/DroidSansMono.ttf 22
  242. Using cached font /data/font/DroidSansMono.ttf 22
  243. [SHADER] Loading from /data/gfx/shaders/main_fbo.lua
  244. [SHADER] Loaded shader with totalname main_fbo[]
  245. New GL Shader program 1
  246. New GL Shader 2 of type 35632
  247. [SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
  248. *p 1: Uniform: 0: 1406 blur
  249. *p 1: Uniform: 1: 8B52 colorize
  250. *p 1: Uniform: 2: 1406 hp_warning
  251. *p 1: Uniform: 3: 1406 motionblur
  252. *p 1: Uniform: 4: 8B5E noisevol
  253. *p 1: Uniform: 5: 8B5E tex
  254. *p 1: Uniform: 6: 8B50 texSize
  255. *p 1: Uniform: 7: 1406 tick
  256. [SHADER] Loading from /data/gfx/shaders/full_fbo.lua
  257. [SHADER] Loaded shader with totalname full_fbo[]
  258. New GL Shader program 3
  259. New GL Shader 4 of type 35632
  260. [SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
  261. *p 3: Uniform: 0: 1406 gamma
  262. *p 3: Uniform: 1: 8B5E sceneBuffer
  263. [GAMMA] Setting gamma correction using fullscreen shader 1
  264. Loading savefile /save/player/
  265. Loading entities file from file /data/zones/dungeon/npcs.lua
  266. Loading entities file from file /data/general/npcs/skeleton.lua
  267. Loading entities file from file /data/general/npcs/canine.lua
  268. Loading entities file from file /data/general/npcs/troll.lua
  269. Loading entities file from file /data/zones/dungeon/grids.lua
  270. Loading entities file from file /data/general/grids/basic.lua
  271. Loading entities file from file /data/general/grids/forest.lua
  272. Loading entities file from file /data/general/grids/water.lua
  273. Loading entities file from file /data/general/grids/underground.lua
  274. Loading entities file from file /data/zones/dungeon/objects.lua
  275. Loading entities file from file /data/zones/dungeon/traps.lua
  276. Initiated zone Forest with base_level 1
  277. Creating level dungeon 1
  278. [Zone:newLevel] dungeon beginning level generation, count: 1
  279. C Map size 40:21 :: 840
  280. C Map seens texture: 43 (60x60)
  281. [Forest] generating map: 0 rooms
  282. End Room: nil
  283. [Forest] placed 0 rooms
  284. Loading tile terrain/grass.png
  285. Loading tile terrain/tree.png
  286. Loading tile terrain/flower.png
  287. Loading tile terrain/water_grass_5_1.png
  288. [SHADER] Loading from /data/gfx/shaders/water.lua
  289. [SHADER] Loaded shader with totalname water[]
  290. New GL Shader program 5
  291. New GL Shader 6 of type 35632
  292. [SHADER] created fragment shader from /data/gfx/shaders/water.frag
  293. *p 5: Uniform: 0: 8B50 mapCoord
  294. *p 5: Uniform: 1: 8B5E tex
  295. *p 5: Uniform: 2: 8B52 texCoord
  296. *p 5: Uniform: 3: 8B50 texSize
  297. *p 5: Uniform: 4: 1406 tick
  298. Loading tile npc/troll_s.png
  299. Loading tile npc/degenerated_skeleton_warrior.png
  300. Loading tile npc/canine_ww.png
  301. Loading tile npc/canine_warg.png
  302. Loading tile npc/troll_m.png
  303. Loading tile npc/skeleton_warrior.png
  304. Loading tile npc/canine_w.png
  305. Loading tile npc/skeleton_mage.png
  306. Loading tile npc/troll_c.png
  307. Loading tile npc/troll_f.png
  308. Level unconnected, no way from entrance 0 5 to exit 49 26
  309. [Zone:newLevel] dungeon beginning level generation, count: 2
  310. C Map size 40:21 :: 840
  311. C Map seens texture: 57 (60x60)
  312. [Forest] generating map: 0 rooms
  313. End Room: nil
  314. [Forest] placed 0 rooms
  315. Loading tile npc/troll_mt.png
  316. Loading tile npc/canine_fox.png
  317. Discord: ready
  318. Loading tile invis.png
  319. Loading tile terrain/trees/light_small_wider_pine_shadow.png
  320. Loading tile terrain/trees/light_small_wider_pine_trunk.png
  321. Loading tile terrain/trees/elm_shadow.png
  322. Loading tile terrain/trees/elm_trunk.png
  323. Loading tile terrain/trees/light_small_wider_pine_foliage_04.png
  324. [SHADER] Loading from /data/gfx/shaders/tree.lua
  325. [SHADER] Loaded shader with totalname tree[]
  326. New GL Shader program 7
  327. New GL Shader 8 of type 35632
  328. [SHADER] created fragment shader from /data/gfx/shaders/tree.frag
  329. *p 7: Uniform: 0: 1406 attenuation
  330. *p 7: Uniform: 1: 8B50 mapCoord
  331. *p 7: Uniform: 2: 8B5E tex
  332. *p 7: Uniform: 3: 8B52 texCoord
  333. *p 7: Uniform: 4: 1406 tick
  334. Loading tile terrain/trees/elm_foliage_summer.png
  335. Loading tile terrain/grass/grass_main_10.png
  336. Loading tile terrain/trees/small_oak_shadow.png
  337. Loading tile terrain/trees/small_oak_trunk_02.png
  338. Loading tile terrain/trees/oak_shadow.png
  339. Loading tile terrain/trees/oak_trunk_02.png
  340. Loading tile terrain/trees/small_oak_foliage_summer_04.png
  341. Loading tile terrain/trees/oak_foliage_summer_04.png
  342. Loading tile terrain/trees/small_cypress_shadow.png
  343. Loading tile terrain/trees/small_cypress_trunk.png
  344. Loading tile terrain/trees/cypress_shadow.png
  345. Loading tile terrain/trees/cypress_trunk.png
  346. Loading tile terrain/trees/small_cypress_foliage_03.png
  347. Loading tile terrain/trees/cypress_foliage_04.png
  348. Loading tile terrain/grass/grass_main_08.png
  349. Loading tile terrain/grass/grass_main_01.png
  350. Loading tile terrain/grass/grass_main_02.png
  351. Loading tile terrain/trees/light_pine_shadow.png
  352. Loading tile terrain/trees/light_pine_trunk.png
  353. Loading tile terrain/trees/oak_foliage_summer_03.png
  354. Loading tile terrain/trees/light_pine_foliage_03.png
  355. Loading tile terrain/grass/grass_main_14.png
  356. Loading tile terrain/trees/small_oak_foliage_summer_03.png
  357. Loading tile terrain/trees/tiny_cypress_shadow.png
  358. Loading tile terrain/trees/tiny_cypress_trunk.png
  359. Loading tile terrain/trees/small_elm_shadow.png
  360. Loading tile terrain/trees/small_elm_trunk.png
  361. Loading tile terrain/trees/tiny_cypress_foliage_01.png
  362. Loading tile terrain/trees/small_elm_foliage_summer.png
  363. Loading tile terrain/grass/grass_main_06.png
  364. Loading tile terrain/grass/grass_main_03.png
  365. Loading tile terrain/trees/small_cypress_foliage_02.png
  366. Loading tile terrain/grass/grass_main_11.png
  367. Loading tile terrain/grass/grass_main_05.png
  368. Loading tile terrain/grass/grass_main_13.png
  369. Loading tile terrain/grass/grass_main_09.png
  370. Loading tile terrain/trees/small_oak_trunk_01.png
  371. Loading tile terrain/trees/small_oak_foliage_summer_02.png
  372. Loading tile terrain/trees/small_oak_foliage_summer_01.png
  373. Loading tile terrain/trees/small_cypress_foliage_01.png
  374. Loading tile terrain/trees/oak_trunk_01.png
  375. Loading tile terrain/trees/oak_foliage_summer_01.png
  376. Loading tile terrain/grass/grass_main_07.png
  377. Loading tile terrain/trees/small_cypress_foliage_04.png
  378. Loading tile terrain/grass/grass_main_12.png
  379. Loading tile terrain/grass.png
  380. Loading tile terrain/flower_02.png
  381. Loading tile terrain/grass/grass_main_04.png
  382. Loading tile terrain/mushroom_02.png
  383. Loading tile terrain/mushroom_07.png
  384. Loading tile terrain/trees/light_pine_foliage_02.png
  385. Loading tile terrain/trees/cypress_foliage_01.png
  386. Loading tile terrain/mushroom_06.png
  387. Loading tile terrain/trees/light_small_narrow_pine_shadow.png
  388. Loading tile terrain/trees/light_small_narrow_pine_trunk.png
  389. Loading tile terrain/trees/light_small_narrow_pine_foliage_03.png
  390. Loading tile terrain/flower_06.png
  391. Loading tile terrain/trees/light_pine_foliage_01.png
  392. Loading tile terrain/trees/light_small_narrow_pine_foliage_01.png
  393. Loading tile terrain/trees/light_small_narrow_pine_foliage_04.png
  394. Loading tile terrain/flower_05.png
  395. Loading tile terrain/mushroom_01.png
  396. Loading tile terrain/mushroom_03.png
  397. Loading tile terrain/flower_03.png
  398. Loading tile terrain/mushroom_05.png
  399. Loading tile terrain/mushroom_04.png
  400. Loading tile terrain/flower_04.png
  401. Loading tile terrain/flower_01.png
  402. Loading tile player/humanoid_elf_high_chronomancer_zemekkys.png
  403. table: 0x134a3cf0 normal
  404. table: 0x134a3cf0 normal
  405. Using cached font /data/font/Salsa-Regular.ttf 16
  406. [KEYBINDER] Loaded keybinds: chat
  407. [PROFILE] logged in! Shibari
  408. [PROFILE] Pull socket connected to profiles.te4.org
  409. [ONLINE PROFILE] reconnecting to channels
  410. [MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
  411. [MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
  412. [COROUTINE] registering getnews thread: 0x167e7bf0
  413. [ENGINE] Setting requested FPS to 60 (16 ms)
  414. [MODULE LOADER] done loading module Tales of Maj'Eyal Main Menu
  415. [PROFILE] mounted online on /current-profile
  416. [PROFILE] unmounted online from /current-profile
  417. [PROFILE] waiting for first auth
  418. [PROFILE] waiting cancelled, connected = false
  419. Wait finished, counted 2415, 1222 ticks
  420. Command line: --home
  421. Command line: C:\TOME Save
  422. Command line: --flush-stdout
  423. [PROFILE] Main thread got authed Shibari
  424. Joining selected channels
  425. table: 0x134a3cf0 normal
  426. Using cached font /data/font/Salsa-Regular.ttf 10
  427. table: 0x134a3cf0 normal
  428. Using cached font /data/font/Salsa-Regular.ttf 16
  429. [PlayerProfile] eventConnected
  430. Creating WebView with url https://te4.org/tooltip-ingame?steam=0&vM=1&vm=6&vp=0&_te4ah=be19aaa8-a332-4d04-9cd0-6efde60de291&_te4ad=41814&_te4
  431. table: 0x134a3cf0 normal
  432. Using cached font /data/font/Salsa-Regular.ttf 10
  433. table: 0x134a3cf0 normal
  434. Using cached font /data/font/Salsa-Regular.ttf 16
  435. [WEBCORE] Browser count 1
  436. [ONLINE PROFILE] get news
  437. [ENGINE] Setting requested FPS to 2 (500 ms)
  438. [PROFILE THREAD] batching CSETs
  439. [PROFILE THREAD] flushing CSETs
  440. [PROFILE THREAD] flushing CSETs ignored, empty dataset
  441. [ONLINE PROFILE] connected to channel tome
  442. [PROFILE] mounted online on /current-profile
  443. [PROFILE] unmounted online from /current-profile
  444. [PROFILE] mounted online on /current-profile
  445. [PROFILE] unmounted online from /current-profile
  446. [PROFILE THREAD] batching CSETs
  447. [PROFILE THREAD] flushing CSETs
  448. [PROFILE THREAD] flushing CSETs ignored, empty dataset
  449. [PROFILE THREAD] batching CSETs
  450. [PROFILE THREAD] flushing CSETs
  451. [PROFILE THREAD] batching CSETs
  452. [PROFILE THREAD] flushing CSETs
  453. [PROFILE THREAD] flushing CSETs ignored, empty dataset
  454. [COROUTINE] dead getnews
  455. [ENGINE] Setting requested FPS to 60 (16 ms)
  456. [SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
  457. Creating module boot :: (as dir) true :: (as team) nil
  458. Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
  459. Creating module example :: (as dir) true :: (as team) nil
  460. Module mismatch engine version example-1.1.5 using engine te4-1.1.5
  461. Creating module example_realtime :: (as dir) true :: (as team) nil
  462. Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
  463. Creating module tome :: (as dir) true :: (as team) nil
  464. Loaded module definition for tome-1.6.0 using engine te4-1.6.0
  465. * Module: tome
  466. ** 1.6.0
  467. After fs.reset
  468. [1] = {
  469. [path] = C:\TOME Source\\game\engines\default\
  470. }
  471. Listing saves for module tome
  472. * save /tmp/listsaves/tome/save/1_5_6_wo_test_1
  473. * save /tmp/listsaves/tome/save/Bugged
  474. * save /tmp/listsaves/tome/save/Terighan
  475. * save /tmp/listsaves/tome/save/abtest
  476. * save /tmp/listsaves/tome/save/advancetest
  477. * save /tmp/listsaves/tome/save/advancetestskele
  478. * save /tmp/listsaves/tome/save/advancetestyeek
  479. * save /tmp/listsaves/tome/save/advancethaloretest
  480. * save /tmp/listsaves/tome/save/alaertto
  481. * save /tmp/listsaves/tome/save/alchtest
  482. * save /tmp/listsaves/tome/save/aldadan
  483. * save /tmp/listsaves/tome/save/amtest
  484. * save /tmp/listsaves/tome/save/amtest2
  485. * save /tmp/listsaves/tome/save/anorithiltest
  486. * save /tmp/listsaves/tome/save/anotest
  487. * save /tmp/listsaves/tome/save/archerbug
  488. * save /tmp/listsaves/tome/save/archertest
  489. * save /tmp/listsaves/tome/save/attackwith
  490. * save /tmp/listsaves/tome/save/berserkertest
  491. * save /tmp/listsaves/tome/save/bulwarktest
  492. * save /tmp/listsaves/tome/save/celestialtest
  493. * save /tmp/listsaves/tome/save/clonevisualtest
  494. * save /tmp/listsaves/tome/save/coe_test_1
  495. * save /tmp/listsaves/tome/save/corr
  496. * save /tmp/listsaves/tome/save/corruptendgame
  497. * save /tmp/listsaves/tome/save/corruptortest
  498. * save /tmp/listsaves/tome/save/cultest
  499. * save /tmp/listsaves/tome/save/cultest2
  500. * save /tmp/listsaves/tome/save/cursed
  501. * save /tmp/listsaves/tome/save/cursedtest
  502. * save /tmp/listsaves/tome/save/curtest
  503. * save /tmp/listsaves/tome/save/dbvimtest
  504. * save /tmp/listsaves/tome/save/defilertest
  505. * save /tmp/listsaves/tome/save/disruption
  506. * save /tmp/listsaves/tome/save/doomedtest
  507. * save /tmp/listsaves/tome/save/dro
  508. * save /tmp/listsaves/tome/save/duplicatetest
  509. * save /tmp/listsaves/tome/save/dvtest
  510. * save /tmp/listsaves/tome/save/dwarfstance
  511. * save /tmp/listsaves/tome/save/dwarftest
  512. * save /tmp/listsaves/tome/save/dwarouge
  513. * save /tmp/listsaves/tome/save/endgameab
  514. * save /tmp/listsaves/tome/save/endgamebrawler
  515. * save /tmp/listsaves/tome/save/endgamecultist
  516. * save /tmp/listsaves/tome/save/endgamecursed
  517. * save /tmp/listsaves/tome/save/endgamemindslayer
  518. * save /tmp/listsaves/tome/save/endgameooze
  519. * save /tmp/listsaves/tome/save/endgamepaladin
  520. * save /tmp/listsaves/tome/save/endgamerogue
  521. * save /tmp/listsaves/tome/save/endgameshadowblade
  522. * save /tmp/listsaves/tome/save/endgameskirmisher
  523. * save /tmp/listsaves/tome/save/endgamesolipsist
  524. * save /tmp/listsaves/tome/save/endgamesummoner
  525. * save /tmp/listsaves/tome/save/endgamewo
  526. * save /tmp/listsaves/tome/save/fixedbosstest
  527. * save /tmp/listsaves/tome/save/forgerytest
  528. * save /tmp/listsaves/tome/save/fraudo
  529. * save /tmp/listsaves/tome/save/ghoulreaver
  530. * save /tmp/listsaves/tome/save/ghoultest
  531. * save /tmp/listsaves/tome/save/goer
  532. * save /tmp/listsaves/tome/save/gstest
  533. * save /tmp/listsaves/tome/save/hanrazi
  534. * save /tmp/listsaves/tome/save/hechda
  535. * save /tmp/listsaves/tome/save/hechda2
  536. * save /tmp/listsaves/tome/save/high_on_entropy
  537. * save /tmp/listsaves/tome/save/innocencetester
  538. * save /tmp/listsaves/tome/save/khorne
  539. * save /tmp/listsaves/tome/save/kinky
  540. * save /tmp/listsaves/tome/save/krog
  541. * save /tmp/listsaves/tome/save/krogtest
  542. * save /tmp/listsaves/tome/save/krogue
  543. * save /tmp/listsaves/tome/save/lagtest
  544. * save /tmp/listsaves/tome/save/madnesstest
  545. * save /tmp/listsaves/tome/save/malyrand
  546. * save /tmp/listsaves/tome/save/minmaycantstopme
  547. * save /tmp/listsaves/tome/save/mrshootythe4th
  548. * save /tmp/listsaves/tome/save/naturopathic
  549. * save /tmp/listsaves/tome/save/normalfixedboss
  550. * save /tmp/listsaves/tome/save/notcorreaver
  551. * save /tmp/listsaves/tome/save/oldbump
  552. * save /tmp/listsaves/tome/save/orangedoomed
  553. * save /tmp/listsaves/tome/save/osmosistest
  554. * save /tmp/listsaves/tome/save/pittest
  555. * save /tmp/listsaves/tome/save/player2
  556. * save /tmp/listsaves/tome/save/playererewrwrwerawe
  557. * save /tmp/listsaves/tome/save/playerrerawrwera
  558. * save /tmp/listsaves/tome/save/pmlogtest
  559. * save /tmp/listsaves/tome/save/powerisyeek
  560. * save /tmp/listsaves/tome/save/projectilenerf
  561. * save /tmp/listsaves/tome/save/projectiletest
  562. * save /tmp/listsaves/tome/save/reavertest
  563. * save /tmp/listsaves/tome/save/reavertest2
  564. * save /tmp/listsaves/tome/save/roguetest
  565. * save /tmp/listsaves/tome/save/rouge
  566. * save /tmp/listsaves/tome/save/rover
  567. * save /tmp/listsaves/tome/save/sbtest
  568. * save /tmp/listsaves/tome/save/shadowbug
  569. * save /tmp/listsaves/tome/save/shalogist
  570. * save /tmp/listsaves/tome/save/soliptest
  571. * save /tmp/listsaves/tome/save/speedtest
  572. * save /tmp/listsaves/tome/save/stealth
  573. * save /tmp/listsaves/tome/save/summonertest
  574. * save /tmp/listsaves/tome/save/swtest
  575. * save /tmp/listsaves/tome/save/toll - Copy
  576. * save /tmp/listsaves/tome/save/traps
  577. * save /tmp/listsaves/tome/save/twtest
  578. * save /tmp/listsaves/tome/save/twtest2
  579. * save /tmp/listsaves/tome/save/twtest3
  580. * save /tmp/listsaves/tome/save/ubertester
  581. * save /tmp/listsaves/tome/save/viewtest
  582. * save /tmp/listsaves/tome/save/weapontest
  583. * save /tmp/listsaves/tome/save/wogre
  584. * save /tmp/listsaves/tome/save/wotest
  585. * save /tmp/listsaves/tome/save/wyrmictest
  586. After fs.reset
  587. [1] = {
  588. [path] = C:\TOME Source\\game\engines\default\
  589. }
  590. Checking addon tome-ashes-urhrok :: (as dir) true :: (as teaa) nil
  591. Checking addon tome-cults.git :: (as dir) true :: (as teaa) nil
  592. Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17
  593. Checking addon tome-orcs.git :: (as dir) true :: (as teaa) nil
  594. Checking addon tome-possessors :: (as dir) true :: (as teaa) nil
  595. [ENGINE] Switching to turn based
  596. [SAVEFILE PIPE] force waiting
  597. [PROFILE] mounted online on /current-profile
  598. [PROFILE] unmounted online from /current-profile
  599. [MAIN] rebooting lua state: te4 1.6.0 tome-1.6.0 corruptortest false
  600. [ENGINE] Switching to turn based
  601. Deleting shader 7 (is clone 0)
  602. Deleting shader 5 (is clone 0)
  603. Deleting shader 3 (is clone 0)
  604. Deleting shader 1 (is clone 0)
  605. NO SELFEXE: bootstrapping from CWD
  606. ===top 0
  607. Booting T-Engine from: C:\TOME Source\t-engine.exe
  608. SelfExe gave us app directory of: C:\TOME Source\
  609. LuaVM: LuaJIT 2.0.2 x86
  610. Destroying particle thread 0 (waiting for mutex)
  611. Destroying particle thread 0
  612. Destroying particle thread 0 (waiting for thread 3d4c318)
  613. Cleaning up particle thread 0
  614. Cleaned up particle thread 0
  615. Destroyed particle thread 0 (0)
  616. Destroying particle thread 1 (waiting for mutex)
  617. Destroying particle thread 1
  618. Destroying particle thread 1 (waiting for thread 3d4c640)
  619. Cleaning up particle thread 1
  620. Cleaned up particle thread 1
  621. Destroyed particle thread 1 (0)
  622. Destroying particle thread 2 (waiting for mutex)
  623. Destroying particle thread 2
  624. Destroying particle thread 2 (waiting for thread 3d4c9d0)
  625. Cleaning up particle thread 2
  626. Cleaned up particle thread 2
  627. Destroyed particle thread 2 (0)
  628. Creating particles thread 0
  629. Creating particles thread 1
  630. Creating particles thread 2
  631. Running lua loader code...
  632. LuaVM: LuaJIT 2.0.2 x86
  633. LuaVM: LuaJIT 2.0.2 x86
  634. LuaVM: LuaJIT 2.0.2 x86
  635. ===
  636. Reboot using te4 1.6.0 tome-1.6.0 corruptortest false
  637. [ENGINE LOADER] available from dir: te4-1.6.0
  638. [ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=6.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_dir"]="/engines/default/" , } , } __byname={["te4-1.6.0"]=true , }
  639. [ENGINE LOADER] looked in:
  640. C:\TOME Save\T-Engine\4.0
  641. C:\TOME Source\\game\thirdparty
  642. C:\TOME Source\\game
  643. [ENGINE LOADER] loading engine: 1 6 0 te4
  644. [ENGINE LOADER] using directory engine: /engines/default/
  645. Available resolutions: 1920x1080x32
  646. Available resolutions: 1680x1050x32
  647. Available resolutions: 1600x1024x32
  648. Available resolutions: 1600x900x32
  649. Available resolutions: 1440x900x32
  650. Available resolutions: 1366x768x32
  651. Available resolutions: 1360x768x32
  652. Available resolutions: 1280x1024x32
  653. Available resolutions: 1280x960x32
  654. Available resolutions: 1280x800x32
  655. Available resolutions: 1280x768x32
  656. Available resolutions: 1280x720x32
  657. Available resolutions: 1152x864x32
  658. Available resolutions: 1024x768x32
  659. Available resolutions: 800x600x32
  660. Available resolutions: 720x576x32
  661. Available resolutions: 720x480x32
  662. Available resolutions: 640x480x32
  663. 0==WRITEPATH==allowed== C:\TOME Source\game\addons\
  664. 1==WRITEPATH==allowed== C:\TOME Source\game\modules\
  665. 2==WRITEPATH==allowed== C:\TOME Save\T-Engine\4.0\
  666. 3==WRITEPATH==allowed== C:\TOME Source\game\addons\
  667. 4==WRITEPATH==allowed== C:\TOME Source\game\engines\default\modules\
  668. 0==READPATH==allowed== C:\TOME Source\game\
  669. 1==READPATH==allowed== C:\TOME Source\game\engines\
  670. 2==READPATH==allowed== C:\TOME Source\game\thirdparty\
  671. 3==READPATH==allowed== C:\TOME Source\game\addons\
  672. 4==READPATH==allowed== C:\TOME Source\game\modules\
  673. 5==READPATH==allowed== C:\TOME Save\T-Engine\4.0\
  674. 6==READPATH==allowed== C:\TOME Source\game\addons\
  675. 7==READPATH==allowed== C:\TOME Source\game\engines\default\modules\
  676. 8==READPATH==allowed== C:\TOME Source\game\engines\default\
  677. 9==READPATH==allowed== C:\TOME Source\game\thirdparty\
  678. 10==READPATH==allowed== C:\TOME Source\game\
  679. [KEYBINDER] Loaded keybinds: move
  680. [KEYBINDER] Loaded keybinds: hotkeys
  681. [KEYBINDER] Loaded keybinds: inventory
  682. [KEYBINDER] Loaded keybinds: actions
  683. [KEYBINDER] Loaded keybinds: interface
  684. [KEYBINDER] Loaded keybinds: debug
  685. Remapping RUN_LEFT table: 0x0a5bdd88
  686. Remapping DROP_FLOOR table: 0x0a5c7808
  687. Remapping HOTKEY_10 table: 0x0a5c7858
  688. Remapping HOTKEY_7 table: 0x0a5c7910
  689. Remapping SWITCH_PARTY table: 0x0a5c7960
  690. Remapping SHOW_MAP table: 0x0a5951c0
  691. Remapping HOTKEY_11 table: 0x0a595240
  692. Remapping MOVE_STAY table: 0x0a595290
  693. Remapping RUN_RIGHT_UP table: 0x0a5c1358
  694. Remapping RUN_UP table: 0x0a595330
  695. Remapping REST table: 0x0a5953b0
  696. Remapping HOTKEY_5 table: 0x0a5c78a8
  697. Remapping HOTKEY_SECOND_11 table: 0x0a5c79a8
  698. Remapping WEAR_ITEM table: 0x0a5c79f8
  699. Remapping HOTKEY_4 table: 0x0a595130
  700. Remapping HOTKEY_9 table: 0x0a5c2060
  701. Remapping RUN table: 0x0a5c20b0
  702. Remapping USERCHAT_SWITCH_CHANNEL table: 0x0a5c2100
  703. Remapping TOGGLE_BUMP_ATTACK table: 0x0a5c2148
  704. Remapping HOTKEY_SECOND_12 table: 0x0a5c2190
  705. Remapping SHOW_INVENTORY table: 0x0a5c1ed8
  706. Remapping HOTKEY_8 table: 0x0a5c1f28
  707. Remapping MOVE_LEFT table: 0x0a5c1f78
  708. Remapping HOTKEY_1 table: 0x0a5952e0
  709. Remapping HOTKEY_SECOND_7 table: 0x0a5c1130
  710. Remapping HOTKEY_SECOND_8 table: 0x0a5c7168
  711. Remapping HOTKEY_3 table: 0x0a5c7118
  712. Remapping HOTKEY_SECOND_10 table: 0x0a5c1208
  713. Remapping RUN_LEFT_DOWN table: 0x0a5c1258
  714. Remapping LOOK_AROUND table: 0x0a5c7098
  715. Remapping SCREENSHOT table: 0x0a5c1fc8
  716. Remapping MOVE_UP table: 0x0a5c13d8
  717. Remapping DEBUG_MODE table: 0x0a5c1428
  718. Remapping HOTKEY_2 table: 0x0a5bd940
  719. Remapping RUN_LEFT_UP table: 0x0a5bd990
  720. Remapping MOVE_DOWN table: 0x0a5bdbd0
  721. Remapping MOVE_RIGHT table: 0x0a5bda60
  722. Remapping SHOW_EQUIPMENT table: 0x0a5bdb00
  723. Remapping HOTKEY_SECOND_9 table: 0x0a5bdab0
  724. Remapping RUN_AUTO table: 0x0a5bdb80
  725. Remapping USE_ITEM table: 0x0a5bda10
  726. Remapping RUN_RIGHT_DOWN table: 0x0a5c7018
  727. Remapping TAKEOFF_ITEM table: 0x0a5c12d8
  728. Remapping QUICK_SWITCH_WEAPON table: 0x0a5c11b8
  729. Remapping RUN_DOWN table: 0x0a5c2018
  730. Remapping HOTKEY_12 table: 0x0a5c71b8
  731. Remapping RUN_RIGHT table: 0x0a5c7208
  732. setResolution: switching resolution to 1920x1017 Windowed 1920 1017 false false (forced)
  733. Setting resolution to 1920x1017 (windowed, with borders)
  734. [DO RESIZE] Requested: 1920x1017 (0, 0); zoom 100%
  735. [DO RESIZE] Got: 1920x1017 (0, 0)
  736. OpenGL max texture size: 32768
  737. setResolution: performing onResolutionChange...
  738.  
  739. onResolutionChange: resolution changed to 1920 1017 from nil nil
  740. onResolutionChange: no game yet!
  741. [ONLINE PROFILE] fun facts nil
  742. [PROFILE] mounted online on /current-profile
  743. [PROFILE] unmounted online from /current-profile
  744. [ONLINE PROFILE] auth
  745. [PROFILE] waiting for first auth
  746. [PROFILE] reusing login Shibari
  747. [ONLINE PROFILE] forwarding friends to client
  748. [PlayerProfile] eventConnected
  749. [PROFILE] Main thread got authed Shibari
  750. [ENGINE] Setting requested FPS to 60 (16 ms)
  751. [ENGINE] Switching to turn based
  752. [SAVEFILE PIPE] force waiting
  753. Creating module boot :: (as dir) true :: (as team) nil
  754. Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
  755. Loaded module definition for boot-1.0.0 using engine te4-1.0.1
  756. Creating module example :: (as dir) true :: (as team) nil
  757. Module mismatch engine version example-1.1.5 using engine te4-1.1.5
  758. Loaded module definition for example-1.1.5 using engine te4-1.1.5
  759. Creating module example_realtime :: (as dir) true :: (as team) nil
  760. Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
  761. Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
  762. Creating module tome :: (as dir) true :: (as team) nil
  763. Loaded module definition for tome-1.6.0 using engine te4-1.6.0
  764. * Module: tome
  765. ** 1.6.0
  766. * Module: boot
  767. ** 1.0.0
  768. * Module: example
  769. ** 1.1.5
  770. * Module: example_realtime
  771. ** 1.1.5
  772. After fs.reset
  773. [1] = {
  774. [path] = C:\TOME Source\\game\engines\default\
  775. }
  776. [MODULE] booting module version tome-1.6.0
  777. [ENGINE] Switching to turn based
  778. Loading savefile /save//
  779. Loading savefile /save/corruptortest/
  780. * save /save/corruptortest/
  781. Make wait background texture 2 : 0x1084096512 (0, 1083164672)
  782. [add_backgrounds] = {
  783. [1] = {
  784. [logo] = logo.png
  785. [name] = ashes1.png
  786. [chance] = 100
  787. }
  788. }
  789. [for_modules] = {
  790. [1] = boot
  791. [2] = tome
  792. }
  793. [add_backgrounds] = {
  794. [1] = {
  795. [logo] = logo.png
  796. [name] = cults1.png
  797. [chance] = 100
  798. }
  799. }
  800. [for_modules] = {
  801. [1] = boot
  802. [2] = tome
  803. }
  804. [add_backgrounds] = {
  805. [1] = {
  806. [logo] = logo.png
  807. [name] = orcs1.png
  808. [chance] = 100
  809. }
  810. }
  811. [for_modules] = {
  812. [1] = boot
  813. [2] = tome
  814. }
  815. table: 0x0a5d1e70 normal
  816. table: 0x0a5d1f00 normal
  817. Computing fun facts
  818. true
  819. Checking addon tome-ashes-urhrok :: (as dir) true :: (as teaa) nil
  820. Checking addon tome-cults.git :: (as dir) true :: (as teaa) nil
  821. Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17
  822. Checking addon tome-orcs.git :: (as dir) true :: (as teaa) nil
  823. Checking addon tome-possessors :: (as dir) true :: (as teaa) nil
  824. Binding addon Possessor Bonus Class nil tome-possessors-1.5.4
  825. * with data
  826. * with superload
  827. * with overload
  828. * with hooks
  829. Binding addon Items Vault /addons/tome-items-vault.teaa tome-items-vault-1.4.8
  830. * with data
  831. * with overload
  832. * with hooks
  833. Binding addon Ashes of Urh'Rok nil tome-ashes-urhrok-1.5.0
  834. * with data
  835. * with superload
  836. * with overload
  837. * with hooks
  838. Binding addon Forbidden Cults nil tome-cults-1.5.10
  839. * with data
  840. * with superload
  841. * with overload
  842. * with hooks
  843. Binding addon Embers of Rage nil tome-orcs-1.5.0
  844. * with data
  845. * with superload
  846. * with overload
  847. * with hooks
  848. Post-processing hooks.
  849. FROM /mod/addons/cults/superload/engine/Map.lua loading previous!
  850. [MODULE] All hashes validation: nil cheat mode active
  851. [PROFILE] mounted offline on /current-profile
  852. [PROFILE] filtering load of achievements from profile offline => allowed
  853. [PROFILE THREAD] batching CSETs
  854. [PROFILE] filtering load of allow_build from profile offline => allowed
  855. [PROFILE] filtering load of donations from profile offline => allowed
  856. [PROFILE] unmounted offline from /current-profile
  857. [PROFILE] mounted online on /current-profile
  858. [PROFILE] filtering load of achievements from profile online => allowed
  859. [PROFILE] filtering load of allow_build from profile online => allowed
  860. [PROFILE] filtering load of artifacts from profile online => allowed
  861. [PROFILE] Old non incremental data for artifacts: discarding
  862. [PROFILE] filtering load of characters from profile online => allowed
  863. [PROFILE] Old non incremental data for characters: discarding
  864. [PROFILE] filtering load of deaths from profile online => allowed
  865. [PROFILE] Old non incremental data for deaths: discarding
  866. [PROFILE] filtering load of escorts from profile online => allowed
  867. [PROFILE] Old non incremental data for escorts: discarding
  868. [PROFILE] filtering load of lore from profile online => allowed
  869. [PROFILE] filtering load of scores from profile online => allowed
  870. [PROFILE] filtering load of uniques from profile online => allowed
  871. [PROFILE] Old non incremental data for uniques: discarding
  872. [PROFILE] unmounted online from /current-profile
  873. [PROFILE] mounted online on /current-profile
  874. [PROFILE] unmounted online from /current-profile
  875. [ONLINE PROFILE] current character game did not tell us
  876. [TOME] Loaded default settings
  877. table: 0x0a5d1f00 normal
  878. Using cached font /data/font/Salsa-Regular.ttf 16
  879. table: 0x0a5d1f90 normal
  880. Using cached font /data/font/Salsa-Regular.ttf 16
  881. table: 0x0a5d2020 normal
  882. [INVENTORY] define slot 1 In inventory
  883. FROM /mod/addons/cults/superload/engine/Birther.lua loading previous!
  884. [PROFILE THREAD] batching CSETs
  885. Made 44 last hope graveyard stones
  886. [KEYBINDER] Loaded keybinds: tome
  887. [KEYBINDER] Loaded keybinds: mtxn
  888. [INVENTORY] define slot 2 In main hand
  889. [INVENTORY] define slot 3 In off hand
  890. [INVENTORY] define slot 4 Psionic focus
  891. [INVENTORY] define slot 5 On fingers
  892. [INVENTORY] define slot 6 Around neck
  893. [INVENTORY] define slot 7 Light source
  894. [INVENTORY] define slot 8 Main armor
  895. [INVENTORY] define slot 9 Cloak
  896. [INVENTORY] define slot 10 On head
  897. [INVENTORY] define slot 11 Around waist
  898. [INVENTORY] define slot 12 On hands
  899. [INVENTORY] define slot 13 On feet
  900. [INVENTORY] define slot 14 Tool
  901. [INVENTORY] define slot 15 Quiver
  902. [INVENTORY] define slot 16 Socketed Gems
  903. [INVENTORY] define slot 17 Second weapon set: In main hand
  904. [INVENTORY] define slot 18 Second weapon set: In off hand
  905. [INVENTORY] define slot 19 Second weapon set: psionic focus
  906. [INVENTORY] define slot 20 Second weapon set: Quiver
  907. FROM /mod/addons/orcs/superload/mod/class/interface/Archery.lua loading previous!
  908. [Talents] Defined 50 ActorObjectUse Talents base_name: Activate Object
  909. FROM /mod/addons/orcs/superload/mod/class/Object.lua loading previous!
  910. FROM /mod/addons/cults/superload/mod/class/Object.lua loading previous!
  911. FROM /mod/addons/orcs/superload/mod/class/interface/Combat.lua loading previous!
  912. FROM /mod/addons/cults/superload/mod/class/interface/Combat.lua loading previous!
  913. FROM /mod/addons/ashes-urhrok/superload/mod/class/interface/Combat.lua loading previous!
  914. === magical LIGHT_BURST
  915. === magical GLYPH_OF_MOONLIGHT
  916. === physical SKIRMISHER_STUN_INCREASE
  917. === physical STONE_VINE
  918. === physical MAIM
  919. === mental MALIGNED
  920. === other AEONS_STASIS
  921. === other FLARE
  922. === other DEMI_GODMODE
  923. === other GODMODE
  924. [Resources] Defining Actor Resources
  925. [ActorResource] Defined Resource: air
  926. [ActorResource] Defined Resource: stamina
  927. [ActorResource] Defined Resource: mana
  928. [ActorResource] Defined Resource: equilibrium
  929. [ActorResource] Defined Resource: vim
  930. [ActorResource] Defined Resource: positive
  931. [ActorResource] Defined Resource: negative
  932. [ActorResource] Defined Resource: hate
  933. [ActorResource] Defined Resource: paradox
  934. [ActorResource] Defined Resource: psi
  935. [ActorResource] Defined Resource: soul
  936. Tileset file /data/gfx/ts-gfx-npc.lua does not exists.
  937. Tileset file /data/gfx/ts-gfx-object.lua does not exists.
  938. Tileset file /data/gfx/ts-gfx-trap.lua does not exists.
  939. Tileset file /data/gfx/ts-gfx-terrain.lua does not exists.
  940. Tileset file /data/gfx/ts-gfx-talents-effects.lua does not exists.
  941. [FACTION] tried to redefine Enemies
  942. [FACTION] added enemies Enemies
  943. [FACTION] added undead Undead
  944. [FACTION] added allied-kingdoms Allied Kingdoms
  945. [FACTION] added shalore Shalore
  946. [FACTION] added thalore Thalore
  947. [FACTION] added iron-throne Iron Throne
  948. [FACTION] added the-way The Way
  949. [FACTION] added angolwen Angolwen
  950. [FACTION] added keepers-of-reality Keepers of Reality
  951. [FACTION] added dreadfell Dreadfell
  952. [FACTION] added temple-of-creation Temple of Creation
  953. [FACTION] added water-lair Water lair
  954. [FACTION] added assassin-lair Assassin lair
  955. [FACTION] added rhalore Rhalore
  956. [FACTION] added zigur Zigur
  957. [FACTION] added vargh-republic Vargh Republic
  958. [FACTION] added sunwall Sunwall
  959. [FACTION] added orc-pride Orc Pride
  960. [FACTION] added sandworm-burrowers Sandworm Burrowers
  961. [FACTION] added victim Victim
  962. [FACTION] added slavers Slavers
  963. [FACTION] added sorcerers Sorcerers
  964. [FACTION] added fearscape Fearscape
  965. [FACTION] added sher'tul Sher'Tul
  966. [FACTION] added cosmic-fauna Cosmic Fauna
  967. [FACTION] added horrors Horrors
  968. FROM /mod/addons/orcs/superload/mod/class/Actor.lua loading previous!
  969. FROM /mod/addons/cults/superload/mod/class/Actor.lua loading previous!
  970. FROM /mod/addons/ashes-urhrok/superload/mod/class/Actor.lua loading previous!
  971. FROM /mod/addons/possessors/superload/mod/class/Actor.lua loading previous!
  972. Loading entities file from file /data/general/stores/basic.lua
  973. === other POSSESS
  974. === magical FIERY_TORMENT
  975. === magical ACIDIC_BATH
  976. === magical BLACKICE
  977. === magical BLACKICE_DET
  978. [ActorResource] Defined Resource: insanity
  979. === mental PERSISTANT_WILL
  980. Loading entities file from file /data-cults/general/stores/cults.lua
  981. Achievement with default image not found ORCS_DOUBLE_ANNIHILATOR /data/gfx/achievements/orcs_double_annihilator.png
  982. Achievement with default image not found NORMAL_ROGUELIKE_ORCS_DOUBLE_ANNIHILATOR /data/gfx/achievements/normal_roguelike_orcs_double_annihilator.png
  983. Achievement with default image not found EXPLORATION_ORCS_DOUBLE_ANNIHILATOR /data/gfx/achievements/exploration_orcs_double_annihilator.png
  984. Achievement with default image not found NIGHTMARE_ADVENTURE_ORCS_DOUBLE_ANNIHILATOR /data/gfx/achievements/nightmare_adventure_orcs_double_annihilator.png
  985. Achievement with default image not found NIGHTMARE_ORCS_DOUBLE_ANNIHILATOR /data/gfx/achievements/nightmare_orcs_double_annihilator.png
  986. Achievement with default image not found INSANE_ADVENTURE_ORCS_DOUBLE_ANNIHILATOR /data/gfx/achievements/insane_adventure_orcs_double_annihilator.png
  987. Achievement with default image not found INSANE_ORCS_DOUBLE_ANNIHILATOR /data/gfx/achievements/insane_orcs_double_annihilator.png
  988. Achievement with default image not found MADNESS_ADVENTURE_ORCS_DOUBLE_ANNIHILATOR /data/gfx/achievements/madness_adventure_orcs_double_annihilator.png
  989. Achievement with default image not found MADNESS_ORCS_DOUBLE_ANNIHILATOR /data/gfx/achievements/madness_orcs_double_annihilator.png
  990. Loading entities file from file /data-orcs/general/stores/orcs.lua
  991. === physical IRON_GRIP
  992. === physical LIGHTNING_WEB
  993. === physical SCORCHED
  994. === magical STARSCAPE
  995. === other OUTSIDE_THE_STARSCAPE
  996. === other CAPACITOR_DISCHARGE
  997. === other UPGRADE
  998. === other GUARDIAN_SHIELD
  999. === other AUTOMATED_REPAIR_SYSTEM
  1000. [ActorResource] Defined Resource: steam
  1001. [INVENTORY] define slot 21 Tail
  1002. [AI_InitializeData] updating talent definitions and data for AIs
  1003. [aiParseTalent] FAILED TO PARSE tactical table function for T_THERMAL_AURA nil nil
  1004. [aiParseTalent] FAILED TO PARSE tactical table function for T_ROLL_WITH_IT nil nil
  1005. [aiParseTalent] FAILED TO PARSE tactical table function for T_HYMN_OF_SHADOWS nil nil
  1006. [aiParseTalent] FAILED TO PARSE tactical table function for T_CHARGED_AURA nil nil
  1007. [aiParseTalent] FAILED TO PARSE tactical table function for T_SUN_BEAM nil nil
  1008. [aiParseTalent] FAILED TO PARSE tactical table function for T_HIGHBORN_S_BLOOM nil nil
  1009. [aiParseTalent] FAILED TO PARSE tactical table function for T_VENOMOUS_STRIKE nil nil
  1010. [aiParseTalent] FAILED TO PARSE tactical table function for T_HYMN_OF_DETECTION nil nil
  1011. [aiParseTalent] FAILED TO PARSE tactical table function for T_HIDDEN_RESOURCES nil nil
  1012. [aiParseTalent] FAILED TO PARSE tactical table function for T_FRENZIED_FOCUS nil nil
  1013. [aiParseTalent] FAILED TO PARSE tactical table function for T_KINETIC_AURA nil nil
  1014. [aiParseTalent] FAILED TO PARSE tactical table function for T_HYMN_OF_PERSEVERANCE nil nil
  1015. [AI_InitializeData] DETECTED TALENT TACTICS:
  1016. TACTIC BENEFIT WANT CALCULATION
  1017. * cure 1 AI auto
  1018. * mana 1 AI auto
  1019. * heal 1 AI auto
  1020. * debuff -1 AI auto
  1021. * special 1 AI auto
  1022. * paradox 1 AI auto
  1023. * protect 1 AI auto
  1024. * hate 1 AI auto
  1025. * ammo 1 AI auto
  1026. * steam 1 AI auto
  1027. * positive 1 AI auto
  1028. * stamina 1 AI auto
  1029. * areaattack -1 AI auto
  1030. * closein -1 AI auto
  1031. * close_in -1 AI auto
  1032. * negative 1 AI auto
  1033. * attack -1 AI auto
  1034. * escape -1 AI auto
  1035. * disable -1 AI auto
  1036. * feedback 1 AI auto
  1037. * psi 1 AI auto
  1038. * defend 1 AI auto
  1039. * annoy -1 AI auto
  1040. * vim 1 AI auto
  1041. * surrounded -1 AI auto
  1042. * buff 1 AI auto
  1043. * equilibrium 1 AI auto
  1044. * __wt_cache_turns false AI auto
  1045. * attackarea -1 AI auto
  1046. [Tome:load] Updated AI tactics list:
  1047. [cure] = 1
  1048. [mana] = 1
  1049. [paradox] = 1
  1050. [attackarea] = -1
  1051. [none] = 0
  1052. [areaattack] = -1
  1053. [psi] = 1
  1054. [negative] = 1
  1055. [insanity] = 1
  1056. [vim] = 1
  1057. [attackall] = -1
  1058. [disable] = -1
  1059. [heal] = 1
  1060. [steam] = 1
  1061. [special] = 1
  1062. [feedback] = 1
  1063. [protect] = 1
  1064. [ammo] = 1
  1065. [positive] = 1
  1066. [stamina] = 1
  1067. [closein] = -1
  1068. [annoy] = -1
  1069. [attack] = -1
  1070. [escape] = -1
  1071. [close_in] = -1
  1072. [debuff] = -1
  1073. [soul] = 1
  1074. [defend] = 1
  1075. [hate] = 1
  1076. [air] = 1
  1077. [surrounded] = -1
  1078. [buff] = 1
  1079. [equilibrium] = 1
  1080. [__wt_cache_turns] = false
  1081. [_no_tp_cache] = false
  1082. FROM /mod/addons/orcs/superload/mod/class/Game.lua loading previous!
  1083. FROM /mod/addons/cults/superload/mod/class/Game.lua loading previous!
  1084. FROM /mod/addons/ashes-urhrok/superload/mod/class/Game.lua loading previous!
  1085. FROM /mod/addons/orcs/superload/mod/dialogs/Birther.lua loading previous!
  1086. FROM /mod/addons/cults/superload/mod/dialogs/Birther.lua loading previous!
  1087. FROM /mod/addons/ashes-urhrok/superload/mod/dialogs/Birther.lua loading previous!
  1088. FROM /mod/addons/orcs/superload/mod/class/NicerTiles.lua loading previous!
  1089. FROM /mod/addons/cults/superload/mod/class/NicerTiles.lua loading previous!
  1090. FROM /mod/addons/orcs/superload/mod/class/Party.lua loading previous!
  1091. FROM /mod/addons/cults/superload/mod/class/Player.lua loading previous!
  1092. FROM /mod/addons/ashes-urhrok/superload/mod/class/Player.lua loading previous!
  1093. [MODULE LOADER] loading module Tales of Maj'Eyal: Age of Ascendancy [mod.load] :: nil nil
  1094. [GAMMA] Not setting gamma correction yet, no fullscreen shader found 1
  1095. FROM /mod/addons/orcs/superload/mod/class/interface/TooltipsData.lua loading previous!
  1096. table: 0x0a5d1ad0 normal
  1097. table: 0x0a5c3928 normal
  1098. [Minimalist] resource ui: air gfx file /data/gfx/dark-ui/minimalist/resources/front_air.png found
  1099. [Minimalist] resource ui: air gfx file /data/gfx/dark-ui/minimalist/resources/front_air_dark.png found
  1100. [Minimalist] resource ui: stamina gfx file /data/gfx/dark-ui/minimalist/resources/front_stamina.png found
  1101. [Minimalist] resource ui: stamina gfx file /data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png found
  1102. [Minimalist] resource ui: mana gfx file /data/gfx/dark-ui/minimalist/resources/front_mana.png found
  1103. [Minimalist] resource ui: mana gfx file /data/gfx/dark-ui/minimalist/resources/front_mana_dark.png found
  1104. [Minimalist] resource ui: equilibrium gfx file /data/gfx/dark-ui/minimalist/resources/front_nature.png found
  1105. [Minimalist] resource ui: equilibrium gfx file /data/gfx/dark-ui/minimalist/resources/front_nature_dark.png found
  1106. [Minimalist] resource ui: vim gfx file /data/gfx/dark-ui/minimalist/resources/front_vim.png found
  1107. [Minimalist] resource ui: vim gfx file /data/gfx/dark-ui/minimalist/resources/front_vim_dark.png found
  1108. [Minimalist] resource ui: positive gfx file /data/gfx/dark-ui/minimalist/resources/front_positive.png found
  1109. [Minimalist] resource ui: positive gfx file /data/gfx/dark-ui/minimalist/resources/front_positive_dark.png found
  1110. [Minimalist] resource ui: negative gfx file /data/gfx/dark-ui/minimalist/resources/front_negative.png found
  1111. [Minimalist] resource ui: negative gfx file /data/gfx/dark-ui/minimalist/resources/front_negative_dark.png found
  1112. [Minimalist] resource ui: hate gfx file /data/gfx/dark-ui/minimalist/resources/front_hate.png found
  1113. [Minimalist] resource ui: hate gfx file /data/gfx/dark-ui/minimalist/resources/front_hate_dark.png found
  1114. [Minimalist] resource ui: paradox gfx file /data/gfx/dark-ui/minimalist/resources/front_paradox.png found
  1115. [Minimalist] resource ui: paradox gfx file /data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png found
  1116. [Minimalist] resource ui: psi gfx file /data/gfx/dark-ui/minimalist/resources/front_psi.png found
  1117. [Minimalist] resource ui: psi gfx file /data/gfx/dark-ui/minimalist/resources/front_psi_dark.png found
  1118. [Minimalist] resource ui: soul gfx file /data/gfx/dark-ui/minimalist/resources/front_souls.png found
  1119. [Minimalist] resource ui: soul gfx file /data/gfx/dark-ui/minimalist/resources/front_souls_dark.png found
  1120. [Minimalist] resource ui: insanity gfx file /data/gfx/dark-ui/minimalist/resources/front_insanity.png found
  1121. [Minimalist] resource ui: insanity gfx file /data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png found
  1122. [Minimalist] resource ui: steam gfx file /data/gfx/dark-ui/minimalist/resources/front_steam.png found
  1123. [Minimalist] resource ui: steam gfx file /data/gfx/dark-ui/minimalist/resources/front_steam_dark.png found
  1124. Using cached font /data/font/DroidSansMono.ttf 14
  1125. Using cached font /data/font/DroidSansMono.ttf 14
  1126. Using cached font /data/font/DroidSansMono.ttf 14
  1127. Using cached font /data/font/DroidSansMono.ttf 14
  1128. [DISPLAY MODE] Tileset: shockbolt
  1129. [DISPLAY MODE] Size: 48x48
  1130. Loading tileset attachements from /data/gfx/shockbolt/attachements.lua
  1131. Loading tileset attachements from /data/gfx/shockbolt/attachements-orcs.lua
  1132. Loading tileset facings from /data/gfx/shockbolt/facings.lua
  1133. Loading tileset facings from /data/gfx/shockbolt/facings-orcs.lua
  1134. [MAP] Reseting tiles caches
  1135. Using cached font /data/font/DroidSansMono.ttf 51
  1136. Using cached font /data/font/DroidSansMono.ttf 51
  1137. Using cached font /data/font/DroidSansMono.ttf 51
  1138. [SHADER] Loading from /data/gfx/shaders/cults_book.lua
  1139. [SHADER] Loaded shader with totalname cults_book[]
  1140. New GL Shader program 1
  1141. New GL Shader 2 of type 35632
  1142. [SHADER] created fragment shader from /data/gfx/shaders/cults_book.frag
  1143. *p 1: Uniform: 0: 8B5E booktex
  1144. *p 1: Uniform: 1: 8B5E tex
  1145. [SHADER] Loading from /data/gfx/shaders/cults_book_seens.lua
  1146. [SHADER] Loaded shader with totalname cults_book_seens[]
  1147. New GL Shader program 3
  1148. New GL Shader 4 of type 35632
  1149. [SHADER] created fragment shader from /data/gfx/shaders/cults_book_seens.frag
  1150. *p 3: Uniform: 0: 8B5E tex
  1151. [GAME] Creating FBOs
  1152. [SHADER] Loading from /data/gfx/shaders/main_fbo.lua
  1153. [SHADER] Loaded shader with totalname main_fbo[]
  1154. New GL Shader program 5
  1155. New GL Shader 6 of type 35632
  1156. [SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
  1157. *p 5: Uniform: 0: 1406 air_warning
  1158. *p 5: Uniform: 1: 8B52 colorize
  1159. *p 5: Uniform: 2: 1406 hp_warning
  1160. *p 5: Uniform: 3: 8B52 intensify
  1161. *p 5: Uniform: 4: 1406 solipsism_warning
  1162. *p 5: Uniform: 5: 8B5E tex
  1163. [SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
  1164. [SHADER] Loaded shader with totalname main_fbo/wobbling[]
  1165. New GL Shader program 7
  1166. New GL Shader 8 of type 35632
  1167. [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
  1168. *p 7: Uniform: 0: 8B5E tex
  1169. *p 7: Uniform: 1: 8B50 texSize
  1170. *p 7: Uniform: 2: 1406 tick
  1171. *p 7: Uniform: 3: 1406 wobbling
  1172. [SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
  1173. [SHADER] Loaded shader with totalname main_fbo/underwater[]
  1174. New GL Shader program 9
  1175. New GL Shader 10 of type 35632
  1176. [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
  1177. *p 9: Uniform: 0: 8B50 mapCoord
  1178. *p 9: Uniform: 1: 8B5E tex
  1179. *p 9: Uniform: 2: 8B50 texSize
  1180. *p 9: Uniform: 3: 1406 tick
  1181. [SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
  1182. [SHADER] Loaded shader with totalname main_fbo/motionblur[]
  1183. New GL Shader program 11
  1184. New GL Shader 12 of type 35632
  1185. [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
  1186. *p 11: Uniform: 0: 1406 motionblur
  1187. *p 11: Uniform: 1: 8B5E noisevol
  1188. *p 11: Uniform: 2: 8B5E tex
  1189. *p 11: Uniform: 3: 8B50 texSize
  1190. *p 11: Uniform: 4: 1406 tick
  1191. [SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
  1192. [SHADER] Loaded shader with totalname main_fbo/blur[]
  1193. New GL Shader program 13
  1194. New GL Shader 14 of type 35632
  1195. [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
  1196. *p 13: Uniform: 0: 1406 blur
  1197. *p 13: Uniform: 1: 8B5E tex
  1198. *p 13: Uniform: 2: 8B50 texSize
  1199. [SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua
  1200. [SHADER] Loaded shader with totalname main_fbo/timestop[]
  1201. New GL Shader program 15
  1202. New GL Shader 16 of type 35632
  1203. [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag
  1204. *p 15: Uniform: 0: 1406 growSpeed
  1205. *p 15: Uniform: 1: 1406 innerRadius
  1206. *p 15: Uniform: 2: 1406 outerRadius
  1207. *p 15: Uniform: 3: 8B50 playerPos
  1208. *p 15: Uniform: 4: 8B5E tex
  1209. *p 15: Uniform: 5: 8B50 texSize
  1210. *p 15: Uniform: 6: 1406 tick_real
  1211. *p 15: Uniform: 7: 1406 tick_start
  1212. [SHADER] Loading from /data/gfx/shaders/main_fbo/line_grids.lua
  1213. [SHADER] Loaded shader with totalname main_fbo/line_grids[]
  1214. New GL Shader program 17
  1215. New GL Shader 18 of type 35632
  1216. [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/line_grids.frag
  1217. *p 17: Uniform: 0: 8B5E tex
  1218. [SHADER] Loading from /data/gfx/shaders/main_fbo/gestures.lua
  1219. [SHADER] Loaded shader with totalname main_fbo/gestures[]
  1220. New GL Shader program 19
  1221. New GL Shader 20 of type 35632
  1222. [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/gestures.frag
  1223. *p 19: Uniform: 0: 1406 fade
  1224. *p 19: Uniform: 1: 1406 intensity
  1225. *p 19: Uniform: 2: 8B5E tex
  1226. [SHADER] Loading from /data/gfx/shaders/main_fbo/sharpen.lua
  1227. [SHADER] Loaded shader with totalname main_fbo/sharpen[]
  1228. New GL Shader program 21
  1229. New GL Shader 22 of type 35632
  1230. [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/sharpen.frag
  1231. *p 21: Uniform: 0: 1406 sharpen_power
  1232. *p 21: Uniform: 1: 8B5E tex
  1233. *p 21: Uniform: 2: 8B50 texSize
  1234. [SHADER] Loading from /data/gfx/shaders/full_fbo.lua
  1235. [SHADER] Loaded shader with totalname full_fbo[]
  1236. New GL Shader program 23
  1237. New GL Shader 24 of type 35632
  1238. [SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
  1239. *p 23: Uniform: 0: 1406 gamma
  1240. *p 23: Uniform: 1: 8B5E sceneBuffer
  1241. [SHADER] Loading from /data/gfx/shaders/target_fbo.lua
  1242. [SHADER] Loaded shader with totalname target_fbo[]
  1243. New GL Shader program 25
  1244. New GL Shader 26 of type 35632
  1245. [SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
  1246. *p 25: Uniform: 0: 8B5E fboTex
  1247. *p 25: Uniform: 1: 8B50 mapCoord
  1248. *p 25: Uniform: 2: 8B50 scrollOffset
  1249. *p 25: Uniform: 3: 8B5E targetSkin
  1250. *p 25: Uniform: 4: 8B50 tileSize
  1251. [GAMMA] Setting gamma correction using fullscreen shader 1
  1252. [Minimalist] resource ui: air gfx file /data/gfx/dark-ui/minimalist/resources/front_air.png found
  1253. [Minimalist] resource ui: air gfx file /data/gfx/dark-ui/minimalist/resources/front_air_dark.png found
  1254. [Minimalist] resource ui: stamina gfx file /data/gfx/dark-ui/minimalist/resources/front_stamina.png found
  1255. [Minimalist] resource ui: stamina gfx file /data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png found
  1256. [Minimalist] resource ui: mana gfx file /data/gfx/dark-ui/minimalist/resources/front_mana.png found
  1257. [Minimalist] resource ui: mana gfx file /data/gfx/dark-ui/minimalist/resources/front_mana_dark.png found
  1258. [Minimalist] resource ui: equilibrium gfx file /data/gfx/dark-ui/minimalist/resources/front_nature.png found
  1259. [Minimalist] resource ui: equilibrium gfx file /data/gfx/dark-ui/minimalist/resources/front_nature_dark.png found
  1260. [Minimalist] resource ui: vim gfx file /data/gfx/dark-ui/minimalist/resources/front_vim.png found
  1261. [Minimalist] resource ui: vim gfx file /data/gfx/dark-ui/minimalist/resources/front_vim_dark.png found
  1262. [Minimalist] resource ui: positive gfx file /data/gfx/dark-ui/minimalist/resources/front_positive.png found
  1263. [Minimalist] resource ui: positive gfx file /data/gfx/dark-ui/minimalist/resources/front_positive_dark.png found
  1264. [Minimalist] resource ui: negative gfx file /data/gfx/dark-ui/minimalist/resources/front_negative.png found
  1265. [Minimalist] resource ui: negative gfx file /data/gfx/dark-ui/minimalist/resources/front_negative_dark.png found
  1266. [Minimalist] resource ui: hate gfx file /data/gfx/dark-ui/minimalist/resources/front_hate.png found
  1267. [Minimalist] resource ui: hate gfx file /data/gfx/dark-ui/minimalist/resources/front_hate_dark.png found
  1268. [Minimalist] resource ui: paradox gfx file /data/gfx/dark-ui/minimalist/resources/front_paradox.png found
  1269. [Minimalist] resource ui: paradox gfx file /data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png found
  1270. [Minimalist] resource ui: psi gfx file /data/gfx/dark-ui/minimalist/resources/front_psi.png found
  1271. [Minimalist] resource ui: psi gfx file /data/gfx/dark-ui/minimalist/resources/front_psi_dark.png found
  1272. [Minimalist] resource ui: soul gfx file /data/gfx/dark-ui/minimalist/resources/front_souls.png found
  1273. [Minimalist] resource ui: soul gfx file /data/gfx/dark-ui/minimalist/resources/front_souls_dark.png found
  1274. [Minimalist] resource ui: insanity gfx file /data/gfx/dark-ui/minimalist/resources/front_insanity.png found
  1275. [Minimalist] resource ui: insanity gfx file /data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png found
  1276. [Minimalist] resource ui: steam gfx file /data/gfx/dark-ui/minimalist/resources/front_steam.png found
  1277. [Minimalist] resource ui: steam gfx file /data/gfx/dark-ui/minimalist/resources/front_steam_dark.png found
  1278. Using cached font /data/font/DroidSansMono.ttf 51
  1279. Using cached font /data/font/DroidSansMono.ttf 51
  1280. Using cached font /data/font/DroidSansMono.ttf 51
  1281. Using cached font /data/font/DroidSansMono.ttf 51
  1282. [DISPLAY MODE] Tileset: shockbolt
  1283. [DISPLAY MODE] Size: 48x48
  1284. Loading tileset attachements from /data/gfx/shockbolt/attachements.lua
  1285. Loading tileset attachements from /data/gfx/shockbolt/attachements-orcs.lua
  1286. Loading tileset facings from /data/gfx/shockbolt/facings.lua
  1287. Loading tileset facings from /data/gfx/shockbolt/facings-orcs.lua
  1288. [GAME] Creating FBOs
  1289. Loading savefile /save//
  1290. [SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
  1291. [SHADER] Loaded shader with totalname rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
  1292. New GL Shader program 27
  1293. New GL Shader 28 of type 35632
  1294. [SHADER] created fragment shader from /data/gfx/shaders/rotatingshield.frag
  1295. *p 27: Uniform: 0: 1406 appearTime
  1296. *p 27: Uniform: 1: 1406 cylinderHeight
  1297. *p 27: Uniform: 2: 1406 cylinderRadius
  1298. *p 27: Uniform: 3: 1406 cylinderRotationSpeed
  1299. *p 27: Uniform: 4: 1406 cylinderVerticalPos
  1300. *p 27: Uniform: 5: 1406 noup
  1301. *p 27: Uniform: 6: 1406 repeatTimes
  1302. *p 27: Uniform: 7: 8B5E tex
  1303. *p 27: Uniform: 8: 1406 tick
  1304. *p 27: Uniform: 9: 1406 tick_start
  1305. *p 27: Uniform: 10: 1406 time_factor
  1306. *p 27: Uniform: 11: 1406 unbalancedSize
  1307. [SHADER] setting reset param tick_start 9929
  1308. [SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
  1309. [SHADER] Loaded shader with totalname rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
  1310. New GL Shader program 29
  1311. *p 29: Uniform: 0: 1406 appearTime
  1312. *p 29: Uniform: 1: 1406 cylinderHeight
  1313. *p 29: Uniform: 2: 1406 cylinderRadius
  1314. *p 29: Uniform: 3: 1406 cylinderRotationSpeed
  1315. *p 29: Uniform: 4: 1406 cylinderVerticalPos
  1316. *p 29: Uniform: 5: 1406 noup
  1317. *p 29: Uniform: 6: 1406 repeatTimes
  1318. *p 29: Uniform: 7: 8B5E tex
  1319. *p 29: Uniform: 8: 1406 tick
  1320. *p 29: Uniform: 9: 1406 tick_start
  1321. *p 29: Uniform: 10: 1406 time_factor
  1322. *p 29: Uniform: 11: 1406 unbalancedSize
  1323. [SHADER] setting reset param tick_start 9929
  1324. [SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
  1325. [SHADER] Loaded shader with totalname rotatingshield[appearTime=0.2,noup=1,time_factor=600]
  1326. New GL Shader program 30
  1327. *p 30: Uniform: 0: 1406 appearTime
  1328. *p 30: Uniform: 1: 1406 cylinderHeight
  1329. *p 30: Uniform: 2: 1406 cylinderRadius
  1330. *p 30: Uniform: 3: 1406 cylinderRotationSpeed
  1331. *p 30: Uniform: 4: 1406 cylinderVerticalPos
  1332. *p 30: Uniform: 5: 1406 noup
  1333. *p 30: Uniform: 6: 1406 repeatTimes
  1334. *p 30: Uniform: 7: 8B5E tex
  1335. *p 30: Uniform: 8: 1406 tick
  1336. *p 30: Uniform: 9: 1406 tick_start
  1337. *p 30: Uniform: 10: 1406 time_factor
  1338. *p 30: Uniform: 11: 1406 unbalancedSize
  1339. [SHADER] setting reset param tick_start 9929
  1340. [SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
  1341. [SHADER] Loaded shader with totalname rotatingshield[appearTime=0.2,noup=2,time_factor=600]
  1342. New GL Shader program 31
  1343. *p 31: Uniform: 0: 1406 appearTime
  1344. *p 31: Uniform: 1: 1406 cylinderHeight
  1345. *p 31: Uniform: 2: 1406 cylinderRadius
  1346. *p 31: Uniform: 3: 1406 cylinderRotationSpeed
  1347. *p 31: Uniform: 4: 1406 cylinderVerticalPos
  1348. *p 31: Uniform: 5: 1406 noup
  1349. *p 31: Uniform: 6: 1406 repeatTimes
  1350. *p 31: Uniform: 7: 8B5E tex
  1351. *p 31: Uniform: 8: 1406 tick
  1352. *p 31: Uniform: 9: 1406 tick_start
  1353. *p 31: Uniform: 10: 1406 time_factor
  1354. *p 31: Uniform: 11: 1406 unbalancedSize
  1355. [SHADER] setting reset param tick_start 9929
  1356. [SHADER] Loading from /data/gfx/shaders/flamewings.lua
  1357. [SHADER] Loaded shader with totalname flamewings[]
  1358. New GL Shader program 32
  1359. New GL Shader 33 of type 35632
  1360. [SHADER] created fragment shader from /data/gfx/shaders/flamewings.frag
  1361. *p 32: Uniform: 0: 1406 deploy_factor
  1362. *p 32: Uniform: 1: 1406 ellipsoidalFactor
  1363. *p 32: Uniform: 2: 1406 flap
  1364. *p 32: Uniform: 3: 8B5E tex
  1365. *p 32: Uniform: 4: 1406 tick
  1366. *p 32: Uniform: 5: 1406 tick_start
  1367. *p 32: Uniform: 6: 1406 time_factor
  1368. [SHADER] setting reset param tick_start 9929
  1369. [QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
  1370. [QUICK HOTKEYS] Successfully loaded quick hotkey settings.
  1371. Loading savefile /save/corruptortest/
  1372. [GAMMA] Not setting gamma correction yet, no fullscreen shader found 1
  1373. [Minimalist] resource ui: air gfx file /data/gfx/dark-ui/minimalist/resources/front_air.png found
  1374. [Minimalist] resource ui: air gfx file /data/gfx/dark-ui/minimalist/resources/front_air_dark.png found
  1375. [Minimalist] resource ui: stamina gfx file /data/gfx/dark-ui/minimalist/resources/front_stamina.png found
  1376. [Minimalist] resource ui: stamina gfx file /data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png found
  1377. [Minimalist] resource ui: mana gfx file /data/gfx/dark-ui/minimalist/resources/front_mana.png found
  1378. [Minimalist] resource ui: mana gfx file /data/gfx/dark-ui/minimalist/resources/front_mana_dark.png found
  1379. [Minimalist] resource ui: equilibrium gfx file /data/gfx/dark-ui/minimalist/resources/front_nature.png found
  1380. [Minimalist] resource ui: equilibrium gfx file /data/gfx/dark-ui/minimalist/resources/front_nature_dark.png found
  1381. [Minimalist] resource ui: vim gfx file /data/gfx/dark-ui/minimalist/resources/front_vim.png found
  1382. [Minimalist] resource ui: vim gfx file /data/gfx/dark-ui/minimalist/resources/front_vim_dark.png found
  1383. [Minimalist] resource ui: positive gfx file /data/gfx/dark-ui/minimalist/resources/front_positive.png found
  1384. [Minimalist] resource ui: positive gfx file /data/gfx/dark-ui/minimalist/resources/front_positive_dark.png found
  1385. [Minimalist] resource ui: negative gfx file /data/gfx/dark-ui/minimalist/resources/front_negative.png found
  1386. [Minimalist] resource ui: negative gfx file /data/gfx/dark-ui/minimalist/resources/front_negative_dark.png found
  1387. [Minimalist] resource ui: hate gfx file /data/gfx/dark-ui/minimalist/resources/front_hate.png found
  1388. [Minimalist] resource ui: hate gfx file /data/gfx/dark-ui/minimalist/resources/front_hate_dark.png found
  1389. [Minimalist] resource ui: paradox gfx file /data/gfx/dark-ui/minimalist/resources/front_paradox.png found
  1390. [Minimalist] resource ui: paradox gfx file /data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png found
  1391. [Minimalist] resource ui: psi gfx file /data/gfx/dark-ui/minimalist/resources/front_psi.png found
  1392. [Minimalist] resource ui: psi gfx file /data/gfx/dark-ui/minimalist/resources/front_psi_dark.png found
  1393. [Minimalist] resource ui: soul gfx file /data/gfx/dark-ui/minimalist/resources/front_souls.png found
  1394. [Minimalist] resource ui: soul gfx file /data/gfx/dark-ui/minimalist/resources/front_souls_dark.png found
  1395. [Minimalist] resource ui: insanity gfx file /data/gfx/dark-ui/minimalist/resources/front_insanity.png found
  1396. [Minimalist] resource ui: insanity gfx file /data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png found
  1397. [Minimalist] resource ui: steam gfx file /data/gfx/dark-ui/minimalist/resources/front_steam.png found
  1398. [Minimalist] resource ui: steam gfx file /data/gfx/dark-ui/minimalist/resources/front_steam_dark.png found
  1399. Using cached font /data/font/DroidSansMono.ttf 51
  1400. Using cached font /data/font/DroidSansMono.ttf 51
  1401. Using cached font /data/font/DroidSansMono.ttf 51
  1402. Using cached font /data/font/DroidSansMono.ttf 51
  1403. [DISPLAY MODE] Tileset: shockbolt
  1404. [DISPLAY MODE] Size: 48x48
  1405. Loading tileset attachements from /data/gfx/shockbolt/attachements.lua
  1406. Loading tileset attachements from /data/gfx/shockbolt/attachements-orcs.lua
  1407. Loading tileset facings from /data/gfx/shockbolt/facings.lua
  1408. Loading tileset facings from /data/gfx/shockbolt/facings-orcs.lua
  1409. [GAME] Creating FBOs
  1410. C Map size 40:1 :: 40
  1411. C Map seens texture: 194 (60x60)
  1412. Loading tile terrain/granite_wall1.png
  1413. Loading tile terrain/marble_floor.png
  1414. Loading tile terrain/granite_door1.png
  1415. Loading tile npc/humanoid_shalore_elven_tempest.png
  1416. Loading tile invis.png
  1417. Loading tile terrain/marble_floor.png
  1418. Loading tile object/chest3.png
  1419. Loading tile player/human_male/base_shadow_01.png
  1420. Loading tile player/human_male/cloak_behind_07.png
  1421. Loading tile player/human_male/base_01.png
  1422. Loading tile player/human_male/feet_06.png
  1423. Loading tile player/human_male/lower_body_01.png
  1424. Loading tile player/human_male/special/iron_mail_of_bloodletting.png
  1425. Loading tile player/human_male/cloak_shoulder_07.png
  1426. Loading tile player/human_male/hair_cornac_01.png
  1427. Loading tile player/human_male/head_21.png
  1428. Loading tile player/human_male/special/sludgegrip.png
  1429. Loading tile player/human_male/special/right_staff_kors_fall.png
  1430. [SHADER] Loading from /data/gfx/shaders/boneshield.lua
  1431. [SHADER] Loaded shader with totalname boneshield[chargesCount=1]
  1432. New GL Shader program 34
  1433. New GL Shader 35 of type 35632
  1434. [SHADER] created fragment shader from /data/gfx/shaders/boneshield.frag
  1435. *p 34: Uniform: 0: 1406 chargesCount
  1436. *p 34: Uniform: 1: 8B50 ellipsoidalFactor
  1437. *p 34: Uniform: 2: 1406 scrollingSpeed
  1438. *p 34: Uniform: 3: 1406 side
  1439. *p 34: Uniform: 4: 8B5E tex
  1440. *p 34: Uniform: 5: 1406 tick
  1441. [SHADER] setting reset param chargesCount 1
  1442. [SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
  1443. [SHADER] Loaded shader with totalname rotatingshield[appearTime=0.4,noup=2]
  1444. New GL Shader program 36
  1445. *p 36: Uniform: 0: 1406 appearTime
  1446. *p 36: Uniform: 1: 1406 cylinderHeight
  1447. *p 36: Uniform: 2: 1406 cylinderRadius
  1448. *p 36: Uniform: 3: 1406 cylinderRotationSpeed
  1449. *p 36: Uniform: 4: 1406 cylinderVerticalPos
  1450. *p 36: Uniform: 5: 1406 noup
  1451. *p 36: Uniform: 6: 1406 repeatTimes
  1452. *p 36: Uniform: 7: 8B5E tex
  1453. *p 36: Uniform: 8: 1406 tick
  1454. *p 36: Uniform: 9: 1406 tick_start
  1455. *p 36: Uniform: 10: 1406 time_factor
  1456. *p 36: Uniform: 11: 1406 unbalancedSize
  1457. [SHADER] setting reset param tick_start 9929
  1458. [SHADER] Loading from /data/gfx/shaders/shield.lua
  1459. [SHADER] Loaded shader with totalname shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
  1460. New GL Shader program 37
  1461. New GL Shader 38 of type 35632
  1462. [SHADER] created fragment shader from /data/gfx/shaders/shield.frag
  1463. *p 37: Uniform: 0: 1406 aadjust
  1464. *p 37: Uniform: 1: 1406 antialiasingRadius
  1465. *p 37: Uniform: 2: 8B51 color
  1466. *p 37: Uniform: 3: 1406 ellipsoidalFactor
  1467. *p 37: Uniform: 4: 1406 horizontalScrollingSpeed
  1468. *p 37: Uniform: 5: 8B50 impact
  1469. *p 37: Uniform: 6: 8B51 impact_color
  1470. *p 37: Uniform: 7: 1406 impact_tick
  1471. *p 37: Uniform: 8: 1406 impact_time
  1472. *p 37: Uniform: 9: 1406 oscillationSpeed
  1473. *p 37: Uniform: 10: 1406 shieldIntensity
  1474. *p 37: Uniform: 11: 8B5E tex
  1475. *p 37: Uniform: 12: 1406 tick
  1476. *p 37: Uniform: 13: 1406 tick_start
  1477. *p 37: Uniform: 14: 1406 time_factor
  1478. *p 37: Uniform: 15: 1406 verticalScrollingSpeed
  1479. *p 37: Uniform: 16: 1406 wobblingPower
  1480. *p 37: Uniform: 17: 1406 wobblingSpeed
  1481. [SHADER] setting reset param tick_start 9929
  1482. [SHADER] Loading from /data/gfx/shaders/lightningshield.lua
  1483. [SHADER] Loaded shader with totalname lightningshield[]
  1484. New GL Shader program 39
  1485. New GL Shader 40 of type 35632
  1486. [SHADER] created fragment shader from /data/gfx/shaders/lightningshield.frag
  1487. *p 39: Uniform: 0: 8B50 ellipsoidalFactor
  1488. *p 39: Uniform: 1: 8B5E tex
  1489. *p 39: Uniform: 2: 1406 tick
  1490. *p 39: Uniform: 3: 1406 time_factor
  1491. [SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
  1492. [SHADER] Loaded shader with totalname rotatingshield[appearTime=0.4,noup=1]
  1493. New GL Shader program 41
  1494. *p 41: Uniform: 0: 1406 appearTime
  1495. *p 41: Uniform: 1: 1406 cylinderHeight
  1496. *p 41: Uniform: 2: 1406 cylinderRadius
  1497. *p 41: Uniform: 3: 1406 cylinderRotationSpeed
  1498. *p 41: Uniform: 4: 1406 cylinderVerticalPos
  1499. *p 41: Uniform: 5: 1406 noup
  1500. *p 41: Uniform: 6: 1406 repeatTimes
  1501. *p 41: Uniform: 7: 8B5E tex
  1502. *p 41: Uniform: 8: 1406 tick
  1503. *p 41: Uniform: 9: 1406 tick_start
  1504. *p 41: Uniform: 10: 1406 time_factor
  1505. *p 41: Uniform: 11: 1406 unbalancedSize
  1506. [SHADER] setting reset param tick_start 9929
  1507. Loading tile npc/humanoid_shalore_elven_warrior.png
  1508. [SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
  1509. [SHADER] Loaded shader with totalname volumetric_aura[]
  1510. New GL Shader program 42
  1511. New GL Shader 43 of type 35632
  1512. [SHADER] created fragment shader from /data/gfx/shaders/volumetric_aura.frag
  1513. *p 42: Uniform: 0: 8B5E tex
  1514. *p 42: Uniform: 1: 1406 tick
  1515. Loading tile terrain/marble_floor.png
  1516. Loading tile terrain/granite_door1_open_vert.png
  1517. Loading tile terrain/granite_door1_open_vert_north.png
  1518. Loading tile npc/humanoid_shalore_elven_guard.png
  1519. Loading tile npc/immovable_molds_brown_mold.png
  1520. Loading tile object/staff_elm.png
  1521. Loading tile terrain/granite_door1_open.png
  1522. Loading tile terrain/granite_wall3.png
  1523. Loading tile object/scroll-lore.png
  1524. Loading tile npc/humanoid_shalore_rhaloren_inquisitor.png
  1525. Loading tile terrain/marble_floor.png
  1526. Loading tile terrain/stair_up.png
  1527. Loading tile object/wizardhat_linen.png
  1528. Loading tile npc/humanoid_shalore_mean_looking_elven_guard.png
  1529. Loading tile object/boots_rough.png
  1530. [SHADER] Loading from /data/gfx/shaders/volumetric/conic_cylinder.lua
  1531. [SHADER] Loaded shader with totalname volumetric/conic_cylinder[density=40,growSpeed=0.006,shininess=20]
  1532. New GL Shader program 44
  1533. New GL Shader 45 of type 35632
  1534. [SHADER] created fragment shader from /data/gfx/shaders/volumetric/volumetric.frag
  1535. *p 44: Uniform: 0: 1406 coneAngle
  1536. *p 44: Uniform: 1: 1406 cylinderHeight
  1537. *p 44: Uniform: 2: 1406 cylinderRadius
  1538. *p 44: Uniform: 3: 1406 density
  1539. *p 44: Uniform: 4: 1406 growSpeed
  1540. *p 44: Uniform: 5: 1406 isSphere
  1541. *p 44: Uniform: 6: 1406 scrollingSpeed
  1542. *p 44: Uniform: 7: 1406 shininess
  1543. *p 44: Uniform: 8: 1406 side
  1544. *p 44: Uniform: 9: 8B5E tex
  1545. *p 44: Uniform: 10: 1406 tick
  1546. *p 44: Uniform: 11: 1406 tick_start
  1547. *p 44: Uniform: 12: 1406 topTransperency
  1548. *p 44: Uniform: 13: 1406 twist
  1549. [SHADER] setting reset param tick_start 9929
  1550. Cloned shader 44
  1551. [SHADER] setting reset param tick_start 9929
  1552. Cloned shader 44
  1553. [SHADER] setting reset param tick_start 9929
  1554. Cloned shader 44
  1555. [SHADER] setting reset param tick_start 9929
  1556. Cloned shader 44
  1557. [SHADER] setting reset param tick_start 9929
  1558. Cloned shader 44
  1559. [SHADER] setting reset param tick_start 9929
  1560. Cloned shader 44
  1561. [SHADER] setting reset param tick_start 9929
  1562. [SHADER] Loading from /data/gfx/shaders/flames.lua
  1563. [SHADER] Loaded shader with totalname flames[aam=0.1,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=4,time_factor=2000,zoom=7]
  1564. New GL Shader program 46
  1565. New GL Shader 47 of type 35632
  1566. [SHADER] created fragment shader from /data/gfx/shaders/sparks.frag
  1567. *p 46: Uniform: 0: 1406 aam
  1568. *p 46: Uniform: 1: 8B52 color1
  1569. *p 46: Uniform: 2: 8B52 color2
  1570. *p 46: Uniform: 3: 1406 hide_center
  1571. *p 46: Uniform: 4: 1406 npow
  1572. *p 46: Uniform: 5: 8B5E tex
  1573. *p 46: Uniform: 6: 1406 tick
  1574. *p 46: Uniform: 7: 1406 time_factor
  1575. *p 46: Uniform: 8: 8B50 xy
  1576. *p 46: Uniform: 9: 1406 zoom
  1577. Loading entities file from file /data/zones/rhaloren-camp/npcs.lua
  1578. Loading entities file from file /data/general/npcs/rodent.lua
  1579. Loading entities file from file /data/general/npcs/vermin.lua
  1580. Loading entities file from file /data/general/npcs/molds.lua
  1581. Loading entities file from file /data/general/npcs/elven-warrior.lua
  1582. Loading entities file from file /data/general/npcs/elven-caster.lua
  1583. Loading entities file from file /data/general/npcs/all.lua
  1584. Loading entities file from file /data/general/npcs/ant.lua
  1585. Loading entities file from file /data/general/npcs/bear.lua
  1586. Loading entities file from file /data/general/npcs/bird.lua
  1587. Loading entities file from file /data/general/npcs/canine.lua
  1588. Loading entities file from file /data/general/npcs/cold-drake.lua
  1589. Loading entities file from file /data/general/npcs/fire-drake.lua
  1590. Loading entities file from file /data/general/npcs/ghost.lua
  1591. Loading entities file from file /data/general/npcs/ghoul.lua
  1592. Loading entities file from file /data/general/npcs/horror.lua
  1593. Loading entities file from file /data-cults/general/npcs/horror.lua
  1594. [SHADER] Loading from /data/gfx/shaders/tentacles.lua
  1595. [SHADER] Loaded shader with totalname tentacles[time_factor=500,wobblingType=1]
  1596. New GL Shader program 48
  1597. New GL Shader 49 of type 35632
  1598. [SHADER] created fragment shader from /data/gfx/shaders/tentacles.frag
  1599. *p 48: Uniform: 0: 1406 appearTime
  1600. *p 48: Uniform: 1: 1406 backgroundLayersCount
  1601. *p 48: Uniform: 2: 1406 noup
  1602. *p 48: Uniform: 3: 8B5E tex
  1603. *p 48: Uniform: 4: 1406 tick
  1604. *p 48: Uniform: 5: 1406 tick_start
  1605. *p 48: Uniform: 6: 1406 time_factor
  1606. *p 48: Uniform: 7: 1406 wobblingType
  1607. [SHADER] setting reset param tick_start 9929
  1608. [SHADER] Loading from /data/gfx/shaders/tentacles.lua
  1609. [SHADER] Loaded shader with totalname tentacles[time_factor=2500,wobblingType=1]
  1610. New GL Shader program 50
  1611. *p 50: Uniform: 0: 1406 appearTime
  1612. *p 50: Uniform: 1: 1406 backgroundLayersCount
  1613. *p 50: Uniform: 2: 1406 noup
  1614. *p 50: Uniform: 3: 8B5E tex
  1615. *p 50: Uniform: 4: 1406 tick
  1616. *p 50: Uniform: 5: 1406 tick_start
  1617. *p 50: Uniform: 6: 1406 time_factor
  1618. *p 50: Uniform: 7: 1406 wobblingType
  1619. [SHADER] setting reset param tick_start 9929
  1620. Loading entities file from file /data-orcs/general/npcs/horror.lua
  1621. Loading entities file from file /data/general/npcs/horror_temporal.lua
  1622. Loading entities file from file /data/general/npcs/jelly.lua
  1623. Loading entities file from file /data/general/npcs/lich.lua
  1624. Loading entities file from file /data/general/npcs/minor-demon.lua
  1625. Loading entities file from file /data/general/npcs/major-demon.lua
  1626. Loading entities file from file /data-ashes-urhrok/general/npcs/major-demon.lua
  1627. Loading entities file from file /data/general/npcs/minotaur.lua
  1628. Loading entities file from file /data/general/npcs/multihued-drake.lua
  1629. Loading entities file from file /data/general/npcs/naga.lua
  1630. Loading entities file from file /data/general/npcs/ooze.lua
  1631. Loading entities file from file /data/general/npcs/orc-grushnak.lua
  1632. Loading entities file from file /data/general/npcs/orc-gorbat.lua
  1633. Loading entities file from file /data/general/npcs/orc.lua
  1634. Loading entities file from file /data/general/npcs/orc-rak-shor.lua
  1635. Loading entities file from file /data/general/npcs/orc-vor.lua
  1636. Loading entities file from file /data/general/npcs/plant.lua
  1637. Loading entities file from file /data/general/npcs/sandworm.lua
  1638. Loading entities file from file /data/general/npcs/skeleton.lua
  1639. Loading entities file from file /data/general/npcs/snake.lua
  1640. Loading entities file from file /data/general/npcs/snow-giant.lua
  1641. Loading entities file from file /data/general/npcs/spider.lua
  1642. Loading entities file from file /data/general/npcs/storm-drake.lua
  1643. Loading entities file from file /data/general/npcs/swarm.lua
  1644. Loading entities file from file /data/general/npcs/thieve.lua
  1645. Loading entities file from file /data/general/npcs/troll.lua
  1646. Loading entities file from file /data/general/npcs/vampire.lua
  1647. Loading entities file from file /data/general/npcs/venom-drake.lua
  1648. Loading entities file from file /data/general/npcs/wight.lua
  1649. Loading entities file from file /data/general/npcs/wild-drake.lua
  1650. Loading entities file from file /data/general/npcs/xorn.lua
  1651. Loading entities file from file /data/general/npcs/humanoid_random_boss.lua
  1652. Loading entities file from file /data-cults/general/npcs/humanoid_random_boss.lua
  1653. Loading entities file from file /data/zones/rhaloren-camp/grids.lua
  1654. Loading entities file from file /data/general/grids/basic.lua
  1655. Loading entities file from file /data/general/grids/forest.lua
  1656. Loading entities file from file /data/zones/rhaloren-camp/objects.lua
  1657. Loading entities file from file /data/general/objects/objects-maj-eyal.lua
  1658. Loading entities file from file /data/general/objects/objects.lua
  1659. Loading entities file from file /data/general/objects/money.lua
  1660. Loading entities file from file /data/general/objects/gem.lua
  1661. Loading entities file from file /data/general/objects/lites.lua
  1662. Loading entities file from file /data/general/objects/potions.lua
  1663. Loading entities file from file /data/general/objects/scrolls.lua
  1664. Loading entities file from file /data/general/objects/rods.lua
  1665. Loading entities file from file /data/general/objects/wands.lua
  1666. Loading entities file from file /data/general/objects/totems.lua
  1667. Loading entities file from file /data/general/objects/torques.lua
  1668. Loading entities file from file /data/general/objects/digger.lua
  1669. Loading entities file from file /data/general/objects/misc-tools.lua
  1670. Loading entities file from file /data/general/objects/jewelry.lua
  1671. Loading entities file from file /data/general/objects/staves.lua
  1672. Loading entities file from file /data/general/objects/mindstars.lua
  1673. Loading entities file from file /data/general/objects/knifes.lua
  1674. Loading entities file from file /data/general/objects/whips.lua
  1675. Loading entities file from file /data/general/objects/swords.lua
  1676. Loading entities file from file /data/general/objects/2hswords.lua
  1677. Loading entities file from file /data/general/objects/maces.lua
  1678. Loading entities file from file /data/general/objects/2hmaces.lua
  1679. Loading entities file from file /data/general/objects/axes.lua
  1680. Loading entities file from file /data/general/objects/2haxes.lua
  1681. Loading entities file from file /data/general/objects/2htridents.lua
  1682. Loading entities file from file /data/general/objects/bows.lua
  1683. Loading entities file from file /data/general/objects/slings.lua
  1684. Loading entities file from file /data/general/objects/shields.lua
  1685. Loading entities file from file /data/general/objects/cloth-armors.lua
  1686. Loading entities file from file /data/general/objects/light-armors.lua
  1687. Loading entities file from file /data/general/objects/heavy-armors.lua
  1688. Loading entities file from file /data/general/objects/massive-armors.lua
  1689. Loading entities file from file /data/general/objects/leather-caps.lua
  1690. Loading entities file from file /data/general/objects/helms.lua
  1691. Loading entities file from file /data/general/objects/wizard-hat.lua
  1692. Loading entities file from file /data/general/objects/leather-boots.lua
  1693. Loading entities file from file /data/general/objects/heavy-boots.lua
  1694. Loading entities file from file /data/general/objects/gloves.lua
  1695. Loading entities file from file /data/general/objects/gauntlets.lua
  1696. Loading entities file from file /data/general/objects/cloak.lua
  1697. Loading entities file from file /data/general/objects/leather-belt.lua
  1698. Loading entities file from file /data/general/objects/world-artifacts.lua
  1699. Importing Striketorrent the steel greatmaul into world artifacts
  1700. Importing stralite dagger 'Beteranne' into world artifacts
  1701. Importing dwarven-steel mace 'Galewyrd' into world artifacts
  1702. Importing Fogstone the stralite greatmaul into world artifacts
  1703. Importing elven-wood longbow 'Kekhad' into world artifacts
  1704. Importing Glora the Shockrupture into world artifacts
  1705. Importing Flashstinger the hardened leather gloves into world artifacts
  1706. Importing Sleetwither into world artifacts
  1707. Importing Amilathadar the Moldmark into world artifacts
  1708. Importing Wildbraid into world artifacts
  1709. Importing pair of dwarven-steel boots 'Toxinhash' into world artifacts
  1710. Importing Porana into world artifacts
  1711. Importing quiver of elven-wood arrows 'Eilinynne' into world artifacts
  1712. Importing Isodata the Dourrip into world artifacts
  1713. Importing Coalmight into world artifacts
  1714. Importing Lightsear the steel waraxe into world artifacts
  1715. Importing voratun mace 'Dazzlemonster' into world artifacts
  1716. Importing Xywen into world artifacts
  1717. Importing Ce'Nassra the Startouch into world artifacts
  1718. Importing Blindslicer the voratun greatsword into world artifacts
  1719. Importing voratun ring 'Dagurach' into world artifacts
  1720. Importing Silydheletta into world artifacts
  1721. Importing Anoroddadin the elven-silk robe into world artifacts
  1722. Importing Dayoath into world artifacts
  1723. Importing Siladhetha the Healwyrd into world artifacts
  1724. Importing silk robe 'Hettigorn' into world artifacts
  1725. Importing steel shield 'Arthyrafang' into world artifacts
  1726. Importing Zubeyath the steel dagger into world artifacts
  1727. Importing Stokebliss into world artifacts
  1728. Importing Stormstinger into world artifacts
  1729. Importing Hazeprophet the elven-silk cloak into world artifacts
  1730. Importing Getiharatir the stralite longsword into world artifacts
  1731. Importing stralite torque of gale force 'Cloudpeal' into world artifacts
  1732. Importing stralite dagger 'Nuntir' into world artifacts
  1733. Importing Ivyba the Infernosweeper into world artifacts
  1734. Importing dwarven-steel dagger 'Dazzlequeller' into world artifacts
  1735. Importing Duskgrit into world artifacts
  1736. Importing Toxinspitter the elven-wood vilestaff into world artifacts
  1737. Importing hardened leather armour 'Rotradiance' into world artifacts
  1738. Importing Umbrafoe the voratun waraxe into world artifacts
  1739. Importing pair of hardened leather boots 'Stormbringer' into world artifacts
  1740. Importing Fulythel the cashmere cloak into world artifacts
  1741. Importing Lorimarain into world artifacts
  1742. Importing Flowervortex the elven-wood longbow into world artifacts
  1743. Importing Haloran into world artifacts
  1744. Importing Neretha the thorny mindstar into world artifacts
  1745. Importing hardened leather belt 'Emeloyawe' into world artifacts
  1746. Importing Beichik the hardened leather cap into world artifacts
  1747. Importing Eilinatira into world artifacts
  1748. Importing Shimmerdredge the dwarven-steel dagger into world artifacts
  1749. Loading entities file from file /data/general/objects/boss-artifacts.lua
  1750. Loading entities file from file /data/general/objects/quest-artifacts.lua
  1751. Loading entities file from file /data/general/objects/special-artifacts.lua
  1752. Loading entities file from memory /data/general/objects/staves.lua
  1753. Loading entities file from file /data-ashes-urhrok/general/objects/world-artifacts.lua
  1754. Loading entities file from file /data-cults/general/objects/world-artifacts.lua
  1755. Loading entities file from file /data-cults/general/objects/forbidden-tomes-base.lua
  1756. [UNIQUE MODDABLE] auto moddable failed for Spinal Cage
  1757. [UNIQUE MODDABLE] auto moddable failed for Infused Cerebrum
  1758. [UNIQUE MODDABLE] auto moddable failed for Staff of Bones
  1759. [UNIQUE MODDABLE] auto moddable failed for Monolith Armour
  1760. [UNIQUE MODDABLE] auto moddable failed for Perseverance
  1761. [UNIQUE MODDABLE] auto moddable failed for Dedication
  1762. [UNIQUE MODDABLE] auto moddable failed for Worm Nest
  1763. [UNIQUE MODDABLE] auto moddable failed for Shoes of Moving Slowly
  1764. [UNIQUE MODDABLE] auto moddable failed for Seeds of the Black Tree
  1765. Loading entities file from file /data/general/objects/lore/spellhunt.lua
  1766. Loading entities file from file /data/general/objects/lore/fun.lua
  1767. Loading entities file from file /data/general/objects/lore/misc.lua
  1768. Loading entities file from file /data/general/objects/lore/maj-eyal.lua
  1769. Loading entities file from file /data-cults/general/objects/lore/eyal.lua
  1770. Loading entities file from file /data/general/objects/world-artifacts-maj-eyal.lua
  1771. Loading entities file from file /data/general/objects/boss-artifacts-maj-eyal.lua
  1772. Loading entities file from file /data/zones/rhaloren-camp/traps.lua
  1773. Loading entities file from file /data/general/traps/complex.lua
  1774. C Map size 40:1 :: 40
  1775. C Map seens texture: 133 (60x60)
  1776. Loading tile terrain/grass.png
  1777. Loading tile terrain/tree.png
  1778. Loading tile terrain/grass.png
  1779. Loading tile terrain/way_next_4.png
  1780. Loading tile terrain/granite_door1_open.png
  1781. Loading tile object/chestopen3.png
  1782. Loading tile terrain/way_next_6.png
  1783. Cloned shader 44
  1784. [SHADER] setting reset param tick_start 9929
  1785. C Map size 40:1 :: 40
  1786. C Map seens texture: 142 (60x60)
  1787. Loading tile terrain/grass.png
  1788. Loading tile terrain/worldmap.png
  1789. Cloned shader 44
  1790. [SHADER] setting reset param tick_start 9929
  1791. Cloned shader 44
  1792. [SHADER] setting reset param tick_start 9929
  1793. Cloned shader 44
  1794. [SHADER] setting reset param tick_start 9929
  1795. Cloned shader 44
  1796. [SHADER] setting reset param tick_start 9929
  1797. [SHADER] Loading from /data/gfx/shaders/textoutline.lua
  1798. [SHADER] Loaded shader with totalname textoutline[]
  1799. New GL Shader program 51
  1800. New GL Shader 52 of type 35632
  1801. [SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
  1802. *p 51: Uniform: 0: 1406 intensity
  1803. *p 51: Uniform: 1: 8B52 outlineColor
  1804. *p 51: Uniform: 2: 8B50 outlineSize
  1805. *p 51: Uniform: 3: 8B5E tex
  1806. *p 51: Uniform: 4: 8B50 textSize
  1807. table: 0x0a5d1f00 normal
  1808. table: 0x0a5d20b0 normal
  1809. Using cached font /data/font/Salsa-Regular.ttf 16
  1810. Using cached font /data/font/Salsa-Mono.ttf 14
  1811. Using cached font /data/font/Salsa-Mono.ttf 14
  1812. Using cached font /data/font/Salsa-Mono.ttf 14
  1813. Using cached font /data/font/Salsa-Regular.ttf 16
  1814. Using cached font /data/font/Salsa-Regular.ttf 16
  1815. Using cached font /data/font/Salsa-Mono.ttf 14
  1816. table: 0x0a5d1970 normal
  1817. Using cached font /data/font/Salsa-Mono.ttf 14
  1818. Using cached font /data/font/Salsa-Mono.ttf 14
  1819. table: 0x0a5d1a70 normal
  1820. [DISPLAY MODE] Tileset: shockbolt
  1821. [DISPLAY MODE] Size: 48x48
  1822. Loading tileset attachements from /data/gfx/shockbolt/attachements.lua
  1823. Loading tileset attachements from /data/gfx/shockbolt/attachements-orcs.lua
  1824. Loading tileset facings from /data/gfx/shockbolt/facings.lua
  1825. Loading tileset facings from /data/gfx/shockbolt/facings-orcs.lua
  1826. C Map size 40:20 :: 800
  1827. C Map seens texture: 248 (60x60)
  1828. [GAME] Creating FBOs
  1829. Using cached font /data/font/DroidSans.ttf 12
  1830. [SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
  1831. [SHADER] Loaded shader with totalname objectsoutline[]
  1832. New GL Shader program 53
  1833. New GL Shader 54 of type 35632
  1834. [SHADER] created fragment shader from /data/gfx/shaders/objectsoutline.frag
  1835. *p 53: Uniform: 0: 1406 intensity
  1836. *p 53: Uniform: 1: 8B52 outlineColor
  1837. *p 53: Uniform: 2: 8B50 outlineSize
  1838. *p 53: Uniform: 3: 8B5E tex
  1839. *p 53: Uniform: 4: 8B52 texCoord
  1840. *p 53: Uniform: 5: 8B50 textSize
  1841. table: 0x0a5d1a70 normal
  1842. table: 0x0a5d1f00 normal
  1843. Using cached font /data/font/Salsa-Regular.ttf 16
  1844. Loading tile terrain/granite_wall1_4.png
  1845. Loading tile terrain/granite_wall1_1.png
  1846. Loading tile terrain/granite_wall1_2.png
  1847. Loading tile terrain/granite_wall1_5.png
  1848. Loading tile terrain/granite_wall1_3.png
  1849. Loading tile terrain/granite_wall2.png
  1850. Loading tile terrain/granite_wall_pillar_8.png
  1851. Loading tile terrain/granite_wall2_5.png
  1852. Loading tile terrain/granite_wall2_7.png
  1853. Loading tile terrain/marble_floor.png
  1854. Loading tile terrain/granite_wall_pillar_1.png
  1855. Loading tile terrain/granite_wall_pillar_7.png
  1856. Loading tile terrain/granite_wall_pillar_small.png
  1857. Loading tile terrain/granite_wall_pillar_small_top.png
  1858. Loading tile terrain/granite_wall_pillar_3.png
  1859. Loading tile terrain/granite_wall_pillar_9.png
  1860. Loading tile terrain/granite_wall_pillar_2.png
  1861. Loading tile terrain/granite_wall2_6.png
  1862. Loading tile terrain/marble_floor.png
  1863. Loading tile terrain/granite_door1_vert.png
  1864. Loading tile terrain/granite_door1_vert_north.png
  1865. Loading tile terrain/granite_wall2_10.png
  1866. Loading tile terrain/granite_wall2_13.png
  1867. Loading tile terrain/granite_wall2_4.png
  1868. Loading tile terrain/granite_wall2_14.png
  1869. Loading tile terrain/granite_wall2_16.png
  1870. Loading tile terrain/granite_wall2_12.png
  1871. Loading tile terrain/granite_wall2_17.png
  1872. Loading tile terrain/granite_wall2_2.png
  1873. Loading tile terrain/granite_wall2_15.png
  1874. Loading tile terrain/granite_wall2_9.png
  1875. [KEYBINDER] Loaded keybinds: chat
  1876. Joining selected channels
  1877. [LOG] #LIGHT_RED#Online profile disabled(switching to offline profile) due to cheat mode active.
  1878. [MODULE LOADER] done loading module Tales of Maj'Eyal: Age of Ascendancy
  1879. [PROFILE] mounted online on /current-profile
  1880. [PROFILE] unmounted online from /current-profile
  1881. Wait finished, counted 4537, 9526 ticks
  1882. Loading tile tactical_self.png
  1883. Loading tile tactical_powerful.png
  1884. Loading tile tactical_danger.png
  1885. Loading tile tactical_enemy_strong.png
  1886. Loading tile tactical_friend.png
  1887. Loading tile tactical_enemy.png
  1888. Loading tile tactical_neutral.png
  1889. Loading tile npc/boss_indicators/unique_circle_back.png
  1890. Loading tile npc/boss_indicators/unique_circle_front.png
  1891. Updating zone name Rhaloren Camp (3)
  1892. C Map minimap texture: 328 (50x50; 64x64)
  1893. Shader delayed load running for resources
  1894. [SHADER] Loading from /data/gfx/shaders/resources.lua
  1895. [SHADER] Loaded shader with totalname resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
  1896. New GL Shader program 55
  1897. New GL Shader 56 of type 35632
  1898. [SHADER] created fragment shader from /data/gfx/shaders/resources.frag
  1899. *p 55: Uniform: 0: 1406 a
  1900. *p 55: Uniform: 1: 1406 amp
  1901. *p 55: Uniform: 2: 8B51 color
  1902. *p 55: Uniform: 3: 8B50 p2
  1903. *p 55: Uniform: 4: 1406 speed
  1904. *p 55: Uniform: 5: 8B5E tex
  1905. *p 55: Uniform: 6: 1406 tick
  1906. Shader delayed load running for resources
  1907. [SHADER] Loading from /data/gfx/shaders/resources.lua
  1908. [SHADER] Loaded shader with totalname resources[a=0.5,color=vec3(0.5,0.5,0.5),distort=vec2(0.5,0.5),require_shader=4,speed=5000]
  1909. New GL Shader program 57
  1910. *p 57: Uniform: 0: 1406 a
  1911. *p 57: Uniform: 1: 1406 amp
  1912. *p 57: Uniform: 2: 8B51 color
  1913. *p 57: Uniform: 3: 8B50 p2
  1914. *p 57: Uniform: 4: 1406 speed
  1915. *p 57: Uniform: 5: 8B5E tex
  1916. *p 57: Uniform: 6: 1406 tick
  1917. Shader delayed load running for resources
  1918. [SHADER] Loading from /data/gfx/shaders/resources.lua
  1919. [SHADER] Loaded shader with totalname resources[color=vec3(0.56470588235294,0.25098039215686,0.062745098039216),distort=vec2(0.4,0.4),require_shader=4,speed=1000]
  1920. New GL Shader program 58
  1921. *p 58: Uniform: 0: 1406 a
  1922. *p 58: Uniform: 1: 1406 amp
  1923. *p 58: Uniform: 2: 8B51 color
  1924. *p 58: Uniform: 3: 8B50 p2
  1925. *p 58: Uniform: 4: 1406 speed
  1926. *p 58: Uniform: 5: 8B5E tex
  1927. *p 58: Uniform: 6: 1406 tick
  1928. Loading tile talents/blood_vengeance.png
  1929. Loading tile talents/overkill.png
  1930. Loading tile talents/blood_fury.png
  1931. Loading tile talents/bone_shield.png
  1932. Loading tile talents/barrier.png
  1933. Loading tile talents/blood_grasp.png
  1934. Loading tile effects/rune_cooldown.png
  1935. Loading tile effects/infusion_cooldown.png
  1936. Loading tile effects/dazed.png
  1937. Loading tile talents/cyst_burst.png
  1938. Loading tile talents/drain.png
  1939. Loading tile talents/infusion__wild.png
  1940. Loading tile talents/infusion__healing.png
  1941. Loading tile talents/infusion__regeneration.png
  1942. Loading tile talents/warp_mine_away.png
  1943. Loading tile talents/curse_of_defenselessness.png
  1944. Loading tile talents/blood_boil.png
  1945. Loading tile talents/bone_spear.png
  1946. Loading tile talents/dark_portal.png
  1947. Loading tile talents/soul_rot.png
  1948. Loading tile talents/blood_spray.png
  1949. Loading tile talents/corrupted_negation.png
  1950. Loading tile talents/curse_of_death.png
  1951. Loading tile talents/dark_ritual.png
  1952. Loading tile talents/willful_tormenter.png
  1953. Loading tile talents/bone_grab.png
  1954. Loading tile talents/curse_of_impotence.png
  1955. Loading tile object/wand_elm.png
  1956. Loading tile talents/pacification_hex.png
  1957. Loading tile talents/virulent_disease.png
  1958. Loading tile talents/burning_hex.png
  1959. Loading tile talents/blood_lock.png
  1960. Loading tile talents/command_staff.png
  1961. Loading tile talents/empathic_hex.png
  1962. Loading tile object/chest4.png
  1963. Loading tile object/artifact/rod_of_recall.png
  1964. [PROFILE] mounted online on /current-profile
  1965. [PROFILE] unmounted online from /current-profile
  1966. [PROFILE] mounted online on /current-profile
  1967. [PROFILE] unmounted online from /current-profile
  1968. [PROFILE] filtering save of allow_build to profile offline
  1969. [PROFILE] mounted offline on /current-profile
  1970. [PROFILE] unmounted offline from /current-profile
  1971. [PROFILE] filtering save of lore to profile online
  1972. [PROFILE] mounted online on /current-profile
  1973. [PROFILE] unmounted online from /current-profile
  1974. [PROFILE] filtering save of achievements to profile offline
  1975. [PROFILE] mounted offline on /current-profile
  1976. [PROFILE] unmounted offline from /current-profile
  1977. [ENGINE] Setting requested FPS to 2 (500 ms)
  1978. [ENGINE] Setting requested FPS to 60 (16 ms)
  1979. [ONLINE PROFILE] current character CorruptorTest the level 15 Cornac Corruptor
  1980. [Discord] updating state: "Rhaloren Camp (3)" / "Lvl 15 Cornac Corruptor" / default / corruptor
  1981. [PROFILE THREAD] flushing CSETs
  1982. [MUSIC] loading Broken.ogg sound "/data/music/Broken.ogg" : <static>
  1983. [MUSIC] playing Broken.ogg sound "/data/music/Broken.ogg" : <static>
  1984. [PROFILE THREAD] batching CSETs
  1985. [PROFILE THREAD] flushing CSETs
  1986. [PROFILE THREAD] flushing CSETs ignored, empty dataset
  1987. [PROFILE THREAD] batching CSETs
  1988. [PROFILE THREAD] flushing CSETs
  1989. [PROFILE THREAD] flushing CSETs ignored, empty dataset
  1990. [PROFILE THREAD] batching CSETs
  1991. [PROFILE THREAD] flushing CSETs
  1992. [PROFILE THREAD] flushing CSETs ignored, empty dataset
  1993. [PROFILE THREAD] batching CSETs
  1994. [PROFILE THREAD] flushing CSETs
  1995. [PROFILE THREAD] flushing CSETs ignored, empty dataset
  1996. [PROFILE THREAD] batching CSETs
  1997. [PROFILE THREAD] flushing CSETs
  1998. [PROFILE THREAD] flushing CSETs ignored, empty dataset
  1999. [SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
  2000. [PROFILE] filtering save of scores to profile online
  2001. [PROFILE] mounted online on /current-profile
  2002. [PROFILE] unmounted online from /current-profile
  2003. [GAMMA] Setting gamma correction using fullscreen shader 1
  2004. [GAMMA] Setting gamma correction using fullscreen shader 1
  2005. [COROUTINE] registering savefilepipe thread: 0x18ff1888
  2006. [LOG] CorruptorTest deactivates #{bold}##ORANGE#Overkill#LAST#.
  2007. [LOG] CorruptorTest deactivates #{bold}##ORANGE#Bone Shield#LAST#.
  2008. [LOG] CorruptorTest deactivates #{bold}##ORANGE#Blood Vengeance#LAST#.
  2009. [LOG] CorruptorTest is not dazed anymore.
  2010. [LOG] The shield around CorruptorTest crumbles.
  2011. [LOG] CorruptorTest deactivates #{bold}##ORANGE#Blood Fury#LAST#.
  2012. Saving JSON true
  2013. [LOG] Saving game...
  2014. [SAVEFILE PIPE] force waiting
  2015. Make wait background texture 388 : 0x1084096512 (0, 1083164672)
  2016. [SAVEFILE PIPE] new save running in the pipe: CorruptorTest game :: game.teag :: table: 0x14d91c30 => table: 0x14aaef98 (7318)
  2017. Loading savefile /save/corruptortest/
  2018. [SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 0x14b09fb8 => table: 0x18ff1ad8 (811)
  2019. Loading savefile /save//
  2020. [SAVEFILE PIPE] unleashing save thread
  2021. Saving zipname /save/corruptortest/game.teag.tmp
  2022. Saved zipname /save/corruptortest/game.teag.tmp
  2023. [SAVEFILE PIPE] Checking save CorruptorTest game /save/corruptortest/game.teag.tmp
  2024. Loading savefile /save/corruptortest/
  2025. Saved zipname /save//world.teaw.tmp
  2026. [SAVEFILE] checked validity of type game => all fine
  2027. [SAVEFILE PIPE] Checking save world /save//world.teaw.tmp
  2028. Loading savefile /save//
  2029. [SAVEFILE] checked validity of type world => all fine
  2030. [LOG] Saving done.
  2031. [SAVEFILE PIPE] on end saveGame_md5
  2032. [SAVEFILE PIPE] on end saveWorld_md5
  2033. [SAVEFILE PIPE] saving took 1 seconds
  2034. Wait finished, counted 3580, 1008 ticks
  2035. [ENGINE] Setting requested FPS to 2 (500 ms)
  2036. stack traceback:
  2037. [COROUTINE] error cannot resume dead coroutine
  2038. [COROUTINE] dead savefilepipe
  2039. Cleaning up!
  2040. Terminating!
  2041. [USERCHAT] channel serial data mikr123 tome 696
  2042. Server latency 97
  2043. [USERCHAT] channel achievement Miseriae tome Orbituary (Roguelike) false false
  2044. [USERCHAT] channel achievement CirnoBaka tome Rescuer of the lost false false
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