Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- WebCore config: library(C:\TOME Source\te4-web.dll) spawn(C:\TOME Source\cef3spawn.exe)
- Loading WebCore: loaded!
- [CPU] Detected 4 CPUs
- OpenAL device available: OpenAL Soft (default OpenAL Soft)
- Available video driver: windows
- Available video driver: dummy
- NO SELFEXE: bootstrapping from CWD
- Creating save thread
- Loading discord rpc: library(C:\TOME Source\discord-rpc.dll) => loaded
- ===top 0
- Booting T-Engine from: C:\TOME Source\t-engine.exe
- SelfExe gave us app directory of: C:\TOME Source\
- LuaVM: LuaJIT 2.0.2 x86
- Creating particles thread 0
- Creating particles thread 1
- Creating particles thread 2
- [DO RESIZE] Requested: 800x600 (0, 0); zoom 100%
- LuaVM: LuaJIT 2.0.2 x86
- LuaVM: LuaJIT 2.0.2 x86
- LuaVM: LuaJIT 2.0.2 x86
- [GAMMA] Getting desktop gamma of 1.000000
- [DO RESIZE] Got: 800x600 (0, 0)
- OpenGL max texture size: 32768
- OpenGL max texture size: 32768
- Upgrading black texture to size 64
- Running lua loader code...
- Reboot using te4 LATEST boot player false
- [ENGINE LOADER] available from dir: te4-1.6.0
- [ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=6.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_dir"]="/engines/default/" , } , } __byname={["te4-1.6.0"]=true , }
- [ENGINE LOADER] looked in:
- C:\TOME Save\T-Engine\4.0
- C:\TOME Source\\game\thirdparty
- C:\TOME Source\\game
- [ENGINE LOADER] sorted: te4 1 6 0
- [ENGINE LOADER] loading engine: 1 6 0 te4
- [ENGINE LOADER] using directory engine: /engines/default/
- Available resolutions: 1920x1080x32
- Available resolutions: 1680x1050x32
- Available resolutions: 1600x1024x32
- Available resolutions: 1600x900x32
- Available resolutions: 1440x900x32
- Available resolutions: 1366x768x32
- Available resolutions: 1360x768x32
- Available resolutions: 1280x1024x32
- Available resolutions: 1280x960x32
- Available resolutions: 1280x800x32
- Available resolutions: 1280x768x32
- Available resolutions: 1280x720x32
- Available resolutions: 1152x864x32
- Available resolutions: 1024x768x32
- Available resolutions: 800x600x32
- Available resolutions: 720x576x32
- Available resolutions: 720x480x32
- Available resolutions: 640x480x32
- 0==WRITEPATH==allowed== C:\TOME Source\game\addons\
- 1==WRITEPATH==allowed== C:\TOME Source\game\modules\
- 2==WRITEPATH==allowed== C:\TOME Save\T-Engine\4.0\
- 3==WRITEPATH==allowed== C:\TOME Source\game\addons\
- 4==WRITEPATH==allowed== C:\TOME Source\game\engines\default\modules\
- 0==READPATH==allowed== C:\TOME Source\game\
- 1==READPATH==allowed== C:\TOME Source\game\engines\
- 2==READPATH==allowed== C:\TOME Source\game\thirdparty\
- 3==READPATH==allowed== C:\TOME Source\game\addons\
- 4==READPATH==allowed== C:\TOME Source\game\modules\
- 5==READPATH==allowed== C:\TOME Save\T-Engine\4.0\
- 6==READPATH==allowed== C:\TOME Source\game\addons\
- 7==READPATH==allowed== C:\TOME Source\game\engines\default\modules\
- 8==READPATH==allowed== C:\TOME Source\game\engines\default\
- 9==READPATH==allowed== C:\TOME Source\game\thirdparty\
- 10==READPATH==allowed== C:\TOME Source\game\
- [KEYBINDER] Loaded keybinds: move
- [KEYBINDER] Loaded keybinds: hotkeys
- [KEYBINDER] Loaded keybinds: inventory
- [KEYBINDER] Loaded keybinds: actions
- [KEYBINDER] Loaded keybinds: interface
- [KEYBINDER] Loaded keybinds: debug
- Remapping RUN_LEFT table: 0x13499500
- Remapping DROP_FLOOR table: 0x134774b0
- Remapping HOTKEY_10 table: 0x13477500
- Remapping HOTKEY_7 table: 0x134775b8
- Remapping SWITCH_PARTY table: 0x13498e68
- Remapping SHOW_MAP table: 0x13472038
- Remapping HOTKEY_11 table: 0x134720b8
- Remapping MOVE_STAY table: 0x13472108
- Remapping RUN_RIGHT_UP table: 0x1349ebe0
- Remapping RUN_UP table: 0x134721a8
- Remapping REST table: 0x13472228
- Remapping HOTKEY_5 table: 0x13477550
- Remapping HOTKEY_SECOND_11 table: 0x13498eb0
- Remapping WEAR_ITEM table: 0x13498f00
- Remapping HOTKEY_4 table: 0x13471fa8
- Remapping HOTKEY_9 table: 0x134acb08
- Remapping RUN table: 0x134acb58
- Remapping USERCHAT_SWITCH_CHANNEL table: 0x134acba8
- Remapping TOGGLE_BUMP_ATTACK table: 0x134acbf0
- Remapping HOTKEY_SECOND_12 table: 0x134ac980
- Remapping SHOW_INVENTORY table: 0x134ac9d0
- Remapping HOTKEY_8 table: 0x134aca20
- Remapping MOVE_LEFT table: 0x134aca70
- Remapping HOTKEY_1 table: 0x13472158
- Remapping HOTKEY_SECOND_7 table: 0x1349e9b8
- Remapping HOTKEY_SECOND_8 table: 0x134ad498
- Remapping HOTKEY_3 table: 0x134ad448
- Remapping HOTKEY_SECOND_10 table: 0x1349ea90
- Remapping RUN_LEFT_DOWN table: 0x1349eae0
- Remapping LOOK_AROUND table: 0x134ad3c8
- Remapping SCREENSHOT table: 0x1349e968
- Remapping MOVE_UP table: 0x1348d4d8
- Remapping DEBUG_MODE table: 0x1348d528
- Remapping HOTKEY_2 table: 0x1348d578
- Remapping RUN_LEFT_UP table: 0x1348d5c8
- Remapping MOVE_DOWN table: 0x134ad2f8
- Remapping MOVE_RIGHT table: 0x1348d698
- Remapping SHOW_EQUIPMENT table: 0x1348d738
- Remapping HOTKEY_SECOND_9 table: 0x1348d6e8
- Remapping RUN_AUTO table: 0x134ad2a8
- Remapping USE_ITEM table: 0x1348d648
- Remapping RUN_RIGHT_DOWN table: 0x134ad348
- Remapping TAKEOFF_ITEM table: 0x1349eb60
- Remapping QUICK_SWITCH_WEAPON table: 0x1349ea40
- Remapping RUN_DOWN table: 0x134acac0
- Remapping HOTKEY_12 table: 0x134ad4e8
- Remapping RUN_RIGHT table: 0x134ad538
- setResolution: switching resolution to 1920x1017 Windowed 1920 1017 false false (forced)
- Setting resolution to 1920x1017 (windowed, with borders)
- [DO RESIZE] Requested: 1920x1017 (0, 0); zoom 100%
- [DO RESIZE] Got: 1920x1017 (0, 0)
- OpenGL max texture size: 32768
- setResolution: performing onResolutionChange...
- onResolutionChange: resolution changed to 1920 1017 from nil nil
- onResolutionChange: no game yet!
- Creating profile thread
- [ONLINE PROFILE] fun facts nil
- [PROFILE] mounted online on /current-profile
- LuaVM: LuaJIT 2.0.2 x86
- TE4Online starting...
- [PROFILE] unmounted online from /current-profile
- [ONLINE PROFILE] auth
- [PROFILE] waiting for first auth
- [PlayerProfile] eventDisconnected
- [PROFILE] waiting cancelled, got disconnect event
- [ENGINE] Setting requested FPS to 60 (16 ms)
- [ENGINE] Switching to turn based
- [SAVEFILE PIPE] force waiting
- Creating module boot :: (as dir) true :: (as team) nil
- Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
- Loaded module definition for boot-1.0.0 using engine te4-1.0.1
- Creating module example :: (as dir) true :: (as team) nil
- Module mismatch engine version example-1.1.5 using engine te4-1.1.5
- Loaded module definition for example-1.1.5 using engine te4-1.1.5
- Creating module example_realtime :: (as dir) true :: (as team) nil
- Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
- Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
- Creating module tome :: (as dir) true :: (as team) nil
- Loaded module definition for tome-1.6.0 using engine te4-1.6.0
- * Module: tome
- ** 1.6.0
- * Module: boot
- ** 1.0.0
- * Module: example
- ** 1.1.5
- * Module: example_realtime
- ** 1.1.5
- After fs.reset
- [1] = {
- [path] = C:\TOME Source\\game\engines\default\
- }
- [MODULE] booting module version boot-1.0.0
- [ENGINE] Switching to turn based
- Loading savefile /save//
- Loading savefile /save/player/
- Make wait background texture 2 : 0x1084096512 (0, 1083164672)
- [add_backgrounds] = {
- [1] = {
- [logo] = logo.png
- [name] = ashes1.png
- [chance] = 100
- }
- }
- [for_modules] = {
- [1] = boot
- [2] = tome
- }
- [add_backgrounds] = {
- [1] = {
- [logo] = logo.png
- [name] = cults1.png
- [chance] = 100
- }
- }
- [for_modules] = {
- [1] = boot
- [2] = tome
- }
- [add_backgrounds] = {
- [1] = {
- [logo] = logo.png
- [name] = orcs1.png
- [chance] = 100
- }
- }
- [for_modules] = {
- [1] = boot
- [2] = tome
- }
- Upgrading black texture to size 1048576
- Upgrading black texture to size 16777216
- [PROFILE] Got metaserver infos
- [PROFILE] Thread connecting to profiles.te4.org on ports 2257 2258
- table: 0x134a3c60 normal
- table: 0x134a3cf0 normal
- Post-processing hooks.
- [MODULE] All hashes validation: nil no online profile active
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- table: 0x134a3cf0 normal
- Using cached font /data/font/Salsa-Regular.ttf 16
- table: 0x134a3d80 normal
- Using cached font /data/font/Salsa-Regular.ttf 16
- table: 0x132b5f20 normal
- [ActorResource] Defined Resource: power
- [ENGINE] Switching to realtime, interval 125 ms
- [PROFILE] Thread connected to profiles.te4.org
- [MODULE LOADER] loading module Tales of Maj'Eyal Main Menu [mod.load] :: nil nil
- [GAMMA] Not setting gamma correction yet, no fullscreen shader found 1
- table: 0x134a3cf0 normal
- Using cached font /data/font/Salsa-Regular.ttf 16
- Using cached font /data/font/DroidSans.ttf 14
- [ENGINE] Switching to turn based
- [GAMMA] Not setting gamma correction yet, no fullscreen shader found 1
- [Discord] updating state: "Main Menu" / "Thinking about which character to die with!" / default / --
- Loading savefile /save/player/
- table: 0x132b64c8 normal
- [MAP] Reseting tiles caches
- Using cached font /data/font/DroidSansMono.ttf 22
- Using cached font /data/font/DroidSansMono.ttf 22
- Using cached font /data/font/DroidSansMono.ttf 22
- Using cached font /data/font/DroidSansMono.ttf 22
- Using cached font /data/font/DroidSansMono.ttf 22
- Using cached font /data/font/DroidSansMono.ttf 22
- Using cached font /data/font/DroidSansMono.ttf 22
- [SHADER] Loading from /data/gfx/shaders/main_fbo.lua
- [SHADER] Loaded shader with totalname main_fbo[]
- New GL Shader program 1
- New GL Shader 2 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
- *p 1: Uniform: 0: 1406 blur
- *p 1: Uniform: 1: 8B52 colorize
- *p 1: Uniform: 2: 1406 hp_warning
- *p 1: Uniform: 3: 1406 motionblur
- *p 1: Uniform: 4: 8B5E noisevol
- *p 1: Uniform: 5: 8B5E tex
- *p 1: Uniform: 6: 8B50 texSize
- *p 1: Uniform: 7: 1406 tick
- [SHADER] Loading from /data/gfx/shaders/full_fbo.lua
- [SHADER] Loaded shader with totalname full_fbo[]
- New GL Shader program 3
- New GL Shader 4 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
- *p 3: Uniform: 0: 1406 gamma
- *p 3: Uniform: 1: 8B5E sceneBuffer
- [GAMMA] Setting gamma correction using fullscreen shader 1
- Loading savefile /save/player/
- Loading entities file from file /data/zones/dungeon/npcs.lua
- Loading entities file from file /data/general/npcs/skeleton.lua
- Loading entities file from file /data/general/npcs/canine.lua
- Loading entities file from file /data/general/npcs/troll.lua
- Loading entities file from file /data/zones/dungeon/grids.lua
- Loading entities file from file /data/general/grids/basic.lua
- Loading entities file from file /data/general/grids/forest.lua
- Loading entities file from file /data/general/grids/water.lua
- Loading entities file from file /data/general/grids/underground.lua
- Loading entities file from file /data/zones/dungeon/objects.lua
- Loading entities file from file /data/zones/dungeon/traps.lua
- Initiated zone Forest with base_level 1
- Creating level dungeon 1
- [Zone:newLevel] dungeon beginning level generation, count: 1
- C Map size 40:21 :: 840
- C Map seens texture: 43 (60x60)
- [Forest] generating map: 0 rooms
- End Room: nil
- [Forest] placed 0 rooms
- Loading tile terrain/grass.png
- Loading tile terrain/tree.png
- Loading tile terrain/flower.png
- Loading tile terrain/water_grass_5_1.png
- [SHADER] Loading from /data/gfx/shaders/water.lua
- [SHADER] Loaded shader with totalname water[]
- New GL Shader program 5
- New GL Shader 6 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/water.frag
- *p 5: Uniform: 0: 8B50 mapCoord
- *p 5: Uniform: 1: 8B5E tex
- *p 5: Uniform: 2: 8B52 texCoord
- *p 5: Uniform: 3: 8B50 texSize
- *p 5: Uniform: 4: 1406 tick
- Loading tile npc/troll_s.png
- Loading tile npc/degenerated_skeleton_warrior.png
- Loading tile npc/canine_ww.png
- Loading tile npc/canine_warg.png
- Loading tile npc/troll_m.png
- Loading tile npc/skeleton_warrior.png
- Loading tile npc/canine_w.png
- Loading tile npc/skeleton_mage.png
- Loading tile npc/troll_c.png
- Loading tile npc/troll_f.png
- Level unconnected, no way from entrance 0 5 to exit 49 26
- [Zone:newLevel] dungeon beginning level generation, count: 2
- C Map size 40:21 :: 840
- C Map seens texture: 57 (60x60)
- [Forest] generating map: 0 rooms
- End Room: nil
- [Forest] placed 0 rooms
- Loading tile npc/troll_mt.png
- Loading tile npc/canine_fox.png
- Discord: ready
- Loading tile invis.png
- Loading tile terrain/trees/light_small_wider_pine_shadow.png
- Loading tile terrain/trees/light_small_wider_pine_trunk.png
- Loading tile terrain/trees/elm_shadow.png
- Loading tile terrain/trees/elm_trunk.png
- Loading tile terrain/trees/light_small_wider_pine_foliage_04.png
- [SHADER] Loading from /data/gfx/shaders/tree.lua
- [SHADER] Loaded shader with totalname tree[]
- New GL Shader program 7
- New GL Shader 8 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/tree.frag
- *p 7: Uniform: 0: 1406 attenuation
- *p 7: Uniform: 1: 8B50 mapCoord
- *p 7: Uniform: 2: 8B5E tex
- *p 7: Uniform: 3: 8B52 texCoord
- *p 7: Uniform: 4: 1406 tick
- Loading tile terrain/trees/elm_foliage_summer.png
- Loading tile terrain/grass/grass_main_10.png
- Loading tile terrain/trees/small_oak_shadow.png
- Loading tile terrain/trees/small_oak_trunk_02.png
- Loading tile terrain/trees/oak_shadow.png
- Loading tile terrain/trees/oak_trunk_02.png
- Loading tile terrain/trees/small_oak_foliage_summer_04.png
- Loading tile terrain/trees/oak_foliage_summer_04.png
- Loading tile terrain/trees/small_cypress_shadow.png
- Loading tile terrain/trees/small_cypress_trunk.png
- Loading tile terrain/trees/cypress_shadow.png
- Loading tile terrain/trees/cypress_trunk.png
- Loading tile terrain/trees/small_cypress_foliage_03.png
- Loading tile terrain/trees/cypress_foliage_04.png
- Loading tile terrain/grass/grass_main_08.png
- Loading tile terrain/grass/grass_main_01.png
- Loading tile terrain/grass/grass_main_02.png
- Loading tile terrain/trees/light_pine_shadow.png
- Loading tile terrain/trees/light_pine_trunk.png
- Loading tile terrain/trees/oak_foliage_summer_03.png
- Loading tile terrain/trees/light_pine_foliage_03.png
- Loading tile terrain/grass/grass_main_14.png
- Loading tile terrain/trees/small_oak_foliage_summer_03.png
- Loading tile terrain/trees/tiny_cypress_shadow.png
- Loading tile terrain/trees/tiny_cypress_trunk.png
- Loading tile terrain/trees/small_elm_shadow.png
- Loading tile terrain/trees/small_elm_trunk.png
- Loading tile terrain/trees/tiny_cypress_foliage_01.png
- Loading tile terrain/trees/small_elm_foliage_summer.png
- Loading tile terrain/grass/grass_main_06.png
- Loading tile terrain/grass/grass_main_03.png
- Loading tile terrain/trees/small_cypress_foliage_02.png
- Loading tile terrain/grass/grass_main_11.png
- Loading tile terrain/grass/grass_main_05.png
- Loading tile terrain/grass/grass_main_13.png
- Loading tile terrain/grass/grass_main_09.png
- Loading tile terrain/trees/small_oak_trunk_01.png
- Loading tile terrain/trees/small_oak_foliage_summer_02.png
- Loading tile terrain/trees/small_oak_foliage_summer_01.png
- Loading tile terrain/trees/small_cypress_foliage_01.png
- Loading tile terrain/trees/oak_trunk_01.png
- Loading tile terrain/trees/oak_foliage_summer_01.png
- Loading tile terrain/grass/grass_main_07.png
- Loading tile terrain/trees/small_cypress_foliage_04.png
- Loading tile terrain/grass/grass_main_12.png
- Loading tile terrain/grass.png
- Loading tile terrain/flower_02.png
- Loading tile terrain/grass/grass_main_04.png
- Loading tile terrain/mushroom_02.png
- Loading tile terrain/mushroom_07.png
- Loading tile terrain/trees/light_pine_foliage_02.png
- Loading tile terrain/trees/cypress_foliage_01.png
- Loading tile terrain/mushroom_06.png
- Loading tile terrain/trees/light_small_narrow_pine_shadow.png
- Loading tile terrain/trees/light_small_narrow_pine_trunk.png
- Loading tile terrain/trees/light_small_narrow_pine_foliage_03.png
- Loading tile terrain/flower_06.png
- Loading tile terrain/trees/light_pine_foliage_01.png
- Loading tile terrain/trees/light_small_narrow_pine_foliage_01.png
- Loading tile terrain/trees/light_small_narrow_pine_foliage_04.png
- Loading tile terrain/flower_05.png
- Loading tile terrain/mushroom_01.png
- Loading tile terrain/mushroom_03.png
- Loading tile terrain/flower_03.png
- Loading tile terrain/mushroom_05.png
- Loading tile terrain/mushroom_04.png
- Loading tile terrain/flower_04.png
- Loading tile terrain/flower_01.png
- Loading tile player/humanoid_elf_high_chronomancer_zemekkys.png
- table: 0x134a3cf0 normal
- table: 0x134a3cf0 normal
- Using cached font /data/font/Salsa-Regular.ttf 16
- [KEYBINDER] Loaded keybinds: chat
- [PROFILE] logged in! Shibari
- [PROFILE] Pull socket connected to profiles.te4.org
- [ONLINE PROFILE] reconnecting to channels
- [MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
- [MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
- [COROUTINE] registering getnews thread: 0x167e7bf0
- [ENGINE] Setting requested FPS to 60 (16 ms)
- [MODULE LOADER] done loading module Tales of Maj'Eyal Main Menu
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [PROFILE] waiting for first auth
- [PROFILE] waiting cancelled, connected = false
- Wait finished, counted 2415, 1222 ticks
- Command line: --home
- Command line: C:\TOME Save
- Command line: --flush-stdout
- [PROFILE] Main thread got authed Shibari
- Joining selected channels
- table: 0x134a3cf0 normal
- Using cached font /data/font/Salsa-Regular.ttf 10
- table: 0x134a3cf0 normal
- Using cached font /data/font/Salsa-Regular.ttf 16
- [PlayerProfile] eventConnected
- Creating WebView with url https://te4.org/tooltip-ingame?steam=0&vM=1&vm=6&vp=0&_te4ah=be19aaa8-a332-4d04-9cd0-6efde60de291&_te4ad=41814&_te4
- table: 0x134a3cf0 normal
- Using cached font /data/font/Salsa-Regular.ttf 10
- table: 0x134a3cf0 normal
- Using cached font /data/font/Salsa-Regular.ttf 16
- [WEBCORE] Browser count 1
- [ONLINE PROFILE] get news
- [ENGINE] Setting requested FPS to 2 (500 ms)
- [PROFILE THREAD] batching CSETs
- [PROFILE THREAD] flushing CSETs
- [PROFILE THREAD] flushing CSETs ignored, empty dataset
- [ONLINE PROFILE] connected to channel tome
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [PROFILE THREAD] batching CSETs
- [PROFILE THREAD] flushing CSETs
- [PROFILE THREAD] flushing CSETs ignored, empty dataset
- [PROFILE THREAD] batching CSETs
- [PROFILE THREAD] flushing CSETs
- [PROFILE THREAD] batching CSETs
- [PROFILE THREAD] flushing CSETs
- [PROFILE THREAD] flushing CSETs ignored, empty dataset
- [COROUTINE] dead getnews
- [ENGINE] Setting requested FPS to 60 (16 ms)
- [SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
- Creating module boot :: (as dir) true :: (as team) nil
- Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
- Creating module example :: (as dir) true :: (as team) nil
- Module mismatch engine version example-1.1.5 using engine te4-1.1.5
- Creating module example_realtime :: (as dir) true :: (as team) nil
- Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
- Creating module tome :: (as dir) true :: (as team) nil
- Loaded module definition for tome-1.6.0 using engine te4-1.6.0
- * Module: tome
- ** 1.6.0
- After fs.reset
- [1] = {
- [path] = C:\TOME Source\\game\engines\default\
- }
- Listing saves for module tome
- * save /tmp/listsaves/tome/save/1_5_6_wo_test_1
- * save /tmp/listsaves/tome/save/Bugged
- * save /tmp/listsaves/tome/save/Terighan
- * save /tmp/listsaves/tome/save/abtest
- * save /tmp/listsaves/tome/save/advancetest
- * save /tmp/listsaves/tome/save/advancetestskele
- * save /tmp/listsaves/tome/save/advancetestyeek
- * save /tmp/listsaves/tome/save/advancethaloretest
- * save /tmp/listsaves/tome/save/alaertto
- * save /tmp/listsaves/tome/save/alchtest
- * save /tmp/listsaves/tome/save/aldadan
- * save /tmp/listsaves/tome/save/amtest
- * save /tmp/listsaves/tome/save/amtest2
- * save /tmp/listsaves/tome/save/anorithiltest
- * save /tmp/listsaves/tome/save/anotest
- * save /tmp/listsaves/tome/save/archerbug
- * save /tmp/listsaves/tome/save/archertest
- * save /tmp/listsaves/tome/save/attackwith
- * save /tmp/listsaves/tome/save/berserkertest
- * save /tmp/listsaves/tome/save/bulwarktest
- * save /tmp/listsaves/tome/save/celestialtest
- * save /tmp/listsaves/tome/save/clonevisualtest
- * save /tmp/listsaves/tome/save/coe_test_1
- * save /tmp/listsaves/tome/save/corr
- * save /tmp/listsaves/tome/save/corruptendgame
- * save /tmp/listsaves/tome/save/corruptortest
- * save /tmp/listsaves/tome/save/cultest
- * save /tmp/listsaves/tome/save/cultest2
- * save /tmp/listsaves/tome/save/cursed
- * save /tmp/listsaves/tome/save/cursedtest
- * save /tmp/listsaves/tome/save/curtest
- * save /tmp/listsaves/tome/save/dbvimtest
- * save /tmp/listsaves/tome/save/defilertest
- * save /tmp/listsaves/tome/save/disruption
- * save /tmp/listsaves/tome/save/doomedtest
- * save /tmp/listsaves/tome/save/dro
- * save /tmp/listsaves/tome/save/duplicatetest
- * save /tmp/listsaves/tome/save/dvtest
- * save /tmp/listsaves/tome/save/dwarfstance
- * save /tmp/listsaves/tome/save/dwarftest
- * save /tmp/listsaves/tome/save/dwarouge
- * save /tmp/listsaves/tome/save/endgameab
- * save /tmp/listsaves/tome/save/endgamebrawler
- * save /tmp/listsaves/tome/save/endgamecultist
- * save /tmp/listsaves/tome/save/endgamecursed
- * save /tmp/listsaves/tome/save/endgamemindslayer
- * save /tmp/listsaves/tome/save/endgameooze
- * save /tmp/listsaves/tome/save/endgamepaladin
- * save /tmp/listsaves/tome/save/endgamerogue
- * save /tmp/listsaves/tome/save/endgameshadowblade
- * save /tmp/listsaves/tome/save/endgameskirmisher
- * save /tmp/listsaves/tome/save/endgamesolipsist
- * save /tmp/listsaves/tome/save/endgamesummoner
- * save /tmp/listsaves/tome/save/endgamewo
- * save /tmp/listsaves/tome/save/fixedbosstest
- * save /tmp/listsaves/tome/save/forgerytest
- * save /tmp/listsaves/tome/save/fraudo
- * save /tmp/listsaves/tome/save/ghoulreaver
- * save /tmp/listsaves/tome/save/ghoultest
- * save /tmp/listsaves/tome/save/goer
- * save /tmp/listsaves/tome/save/gstest
- * save /tmp/listsaves/tome/save/hanrazi
- * save /tmp/listsaves/tome/save/hechda
- * save /tmp/listsaves/tome/save/hechda2
- * save /tmp/listsaves/tome/save/high_on_entropy
- * save /tmp/listsaves/tome/save/innocencetester
- * save /tmp/listsaves/tome/save/khorne
- * save /tmp/listsaves/tome/save/kinky
- * save /tmp/listsaves/tome/save/krog
- * save /tmp/listsaves/tome/save/krogtest
- * save /tmp/listsaves/tome/save/krogue
- * save /tmp/listsaves/tome/save/lagtest
- * save /tmp/listsaves/tome/save/madnesstest
- * save /tmp/listsaves/tome/save/malyrand
- * save /tmp/listsaves/tome/save/minmaycantstopme
- * save /tmp/listsaves/tome/save/mrshootythe4th
- * save /tmp/listsaves/tome/save/naturopathic
- * save /tmp/listsaves/tome/save/normalfixedboss
- * save /tmp/listsaves/tome/save/notcorreaver
- * save /tmp/listsaves/tome/save/oldbump
- * save /tmp/listsaves/tome/save/orangedoomed
- * save /tmp/listsaves/tome/save/osmosistest
- * save /tmp/listsaves/tome/save/pittest
- * save /tmp/listsaves/tome/save/player2
- * save /tmp/listsaves/tome/save/playererewrwrwerawe
- * save /tmp/listsaves/tome/save/playerrerawrwera
- * save /tmp/listsaves/tome/save/pmlogtest
- * save /tmp/listsaves/tome/save/powerisyeek
- * save /tmp/listsaves/tome/save/projectilenerf
- * save /tmp/listsaves/tome/save/projectiletest
- * save /tmp/listsaves/tome/save/reavertest
- * save /tmp/listsaves/tome/save/reavertest2
- * save /tmp/listsaves/tome/save/roguetest
- * save /tmp/listsaves/tome/save/rouge
- * save /tmp/listsaves/tome/save/rover
- * save /tmp/listsaves/tome/save/sbtest
- * save /tmp/listsaves/tome/save/shadowbug
- * save /tmp/listsaves/tome/save/shalogist
- * save /tmp/listsaves/tome/save/soliptest
- * save /tmp/listsaves/tome/save/speedtest
- * save /tmp/listsaves/tome/save/stealth
- * save /tmp/listsaves/tome/save/summonertest
- * save /tmp/listsaves/tome/save/swtest
- * save /tmp/listsaves/tome/save/toll - Copy
- * save /tmp/listsaves/tome/save/traps
- * save /tmp/listsaves/tome/save/twtest
- * save /tmp/listsaves/tome/save/twtest2
- * save /tmp/listsaves/tome/save/twtest3
- * save /tmp/listsaves/tome/save/ubertester
- * save /tmp/listsaves/tome/save/viewtest
- * save /tmp/listsaves/tome/save/weapontest
- * save /tmp/listsaves/tome/save/wogre
- * save /tmp/listsaves/tome/save/wotest
- * save /tmp/listsaves/tome/save/wyrmictest
- After fs.reset
- [1] = {
- [path] = C:\TOME Source\\game\engines\default\
- }
- Checking addon tome-ashes-urhrok :: (as dir) true :: (as teaa) nil
- Checking addon tome-cults.git :: (as dir) true :: (as teaa) nil
- Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17
- Checking addon tome-orcs.git :: (as dir) true :: (as teaa) nil
- Checking addon tome-possessors :: (as dir) true :: (as teaa) nil
- [ENGINE] Switching to turn based
- [SAVEFILE PIPE] force waiting
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [MAIN] rebooting lua state: te4 1.6.0 tome-1.6.0 corruptortest false
- [ENGINE] Switching to turn based
- Deleting shader 7 (is clone 0)
- Deleting shader 5 (is clone 0)
- Deleting shader 3 (is clone 0)
- Deleting shader 1 (is clone 0)
- NO SELFEXE: bootstrapping from CWD
- ===top 0
- Booting T-Engine from: C:\TOME Source\t-engine.exe
- SelfExe gave us app directory of: C:\TOME Source\
- LuaVM: LuaJIT 2.0.2 x86
- Destroying particle thread 0 (waiting for mutex)
- Destroying particle thread 0
- Destroying particle thread 0 (waiting for thread 3d4c318)
- Cleaning up particle thread 0
- Cleaned up particle thread 0
- Destroyed particle thread 0 (0)
- Destroying particle thread 1 (waiting for mutex)
- Destroying particle thread 1
- Destroying particle thread 1 (waiting for thread 3d4c640)
- Cleaning up particle thread 1
- Cleaned up particle thread 1
- Destroyed particle thread 1 (0)
- Destroying particle thread 2 (waiting for mutex)
- Destroying particle thread 2
- Destroying particle thread 2 (waiting for thread 3d4c9d0)
- Cleaning up particle thread 2
- Cleaned up particle thread 2
- Destroyed particle thread 2 (0)
- Creating particles thread 0
- Creating particles thread 1
- Creating particles thread 2
- Running lua loader code...
- LuaVM: LuaJIT 2.0.2 x86
- LuaVM: LuaJIT 2.0.2 x86
- LuaVM: LuaJIT 2.0.2 x86
- ===
- Reboot using te4 1.6.0 tome-1.6.0 corruptortest false
- [ENGINE LOADER] available from dir: te4-1.6.0
- [ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=6.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_dir"]="/engines/default/" , } , } __byname={["te4-1.6.0"]=true , }
- [ENGINE LOADER] looked in:
- C:\TOME Save\T-Engine\4.0
- C:\TOME Source\\game\thirdparty
- C:\TOME Source\\game
- [ENGINE LOADER] loading engine: 1 6 0 te4
- [ENGINE LOADER] using directory engine: /engines/default/
- Available resolutions: 1920x1080x32
- Available resolutions: 1680x1050x32
- Available resolutions: 1600x1024x32
- Available resolutions: 1600x900x32
- Available resolutions: 1440x900x32
- Available resolutions: 1366x768x32
- Available resolutions: 1360x768x32
- Available resolutions: 1280x1024x32
- Available resolutions: 1280x960x32
- Available resolutions: 1280x800x32
- Available resolutions: 1280x768x32
- Available resolutions: 1280x720x32
- Available resolutions: 1152x864x32
- Available resolutions: 1024x768x32
- Available resolutions: 800x600x32
- Available resolutions: 720x576x32
- Available resolutions: 720x480x32
- Available resolutions: 640x480x32
- 0==WRITEPATH==allowed== C:\TOME Source\game\addons\
- 1==WRITEPATH==allowed== C:\TOME Source\game\modules\
- 2==WRITEPATH==allowed== C:\TOME Save\T-Engine\4.0\
- 3==WRITEPATH==allowed== C:\TOME Source\game\addons\
- 4==WRITEPATH==allowed== C:\TOME Source\game\engines\default\modules\
- 0==READPATH==allowed== C:\TOME Source\game\
- 1==READPATH==allowed== C:\TOME Source\game\engines\
- 2==READPATH==allowed== C:\TOME Source\game\thirdparty\
- 3==READPATH==allowed== C:\TOME Source\game\addons\
- 4==READPATH==allowed== C:\TOME Source\game\modules\
- 5==READPATH==allowed== C:\TOME Save\T-Engine\4.0\
- 6==READPATH==allowed== C:\TOME Source\game\addons\
- 7==READPATH==allowed== C:\TOME Source\game\engines\default\modules\
- 8==READPATH==allowed== C:\TOME Source\game\engines\default\
- 9==READPATH==allowed== C:\TOME Source\game\thirdparty\
- 10==READPATH==allowed== C:\TOME Source\game\
- [KEYBINDER] Loaded keybinds: move
- [KEYBINDER] Loaded keybinds: hotkeys
- [KEYBINDER] Loaded keybinds: inventory
- [KEYBINDER] Loaded keybinds: actions
- [KEYBINDER] Loaded keybinds: interface
- [KEYBINDER] Loaded keybinds: debug
- Remapping RUN_LEFT table: 0x0a5bdd88
- Remapping DROP_FLOOR table: 0x0a5c7808
- Remapping HOTKEY_10 table: 0x0a5c7858
- Remapping HOTKEY_7 table: 0x0a5c7910
- Remapping SWITCH_PARTY table: 0x0a5c7960
- Remapping SHOW_MAP table: 0x0a5951c0
- Remapping HOTKEY_11 table: 0x0a595240
- Remapping MOVE_STAY table: 0x0a595290
- Remapping RUN_RIGHT_UP table: 0x0a5c1358
- Remapping RUN_UP table: 0x0a595330
- Remapping REST table: 0x0a5953b0
- Remapping HOTKEY_5 table: 0x0a5c78a8
- Remapping HOTKEY_SECOND_11 table: 0x0a5c79a8
- Remapping WEAR_ITEM table: 0x0a5c79f8
- Remapping HOTKEY_4 table: 0x0a595130
- Remapping HOTKEY_9 table: 0x0a5c2060
- Remapping RUN table: 0x0a5c20b0
- Remapping USERCHAT_SWITCH_CHANNEL table: 0x0a5c2100
- Remapping TOGGLE_BUMP_ATTACK table: 0x0a5c2148
- Remapping HOTKEY_SECOND_12 table: 0x0a5c2190
- Remapping SHOW_INVENTORY table: 0x0a5c1ed8
- Remapping HOTKEY_8 table: 0x0a5c1f28
- Remapping MOVE_LEFT table: 0x0a5c1f78
- Remapping HOTKEY_1 table: 0x0a5952e0
- Remapping HOTKEY_SECOND_7 table: 0x0a5c1130
- Remapping HOTKEY_SECOND_8 table: 0x0a5c7168
- Remapping HOTKEY_3 table: 0x0a5c7118
- Remapping HOTKEY_SECOND_10 table: 0x0a5c1208
- Remapping RUN_LEFT_DOWN table: 0x0a5c1258
- Remapping LOOK_AROUND table: 0x0a5c7098
- Remapping SCREENSHOT table: 0x0a5c1fc8
- Remapping MOVE_UP table: 0x0a5c13d8
- Remapping DEBUG_MODE table: 0x0a5c1428
- Remapping HOTKEY_2 table: 0x0a5bd940
- Remapping RUN_LEFT_UP table: 0x0a5bd990
- Remapping MOVE_DOWN table: 0x0a5bdbd0
- Remapping MOVE_RIGHT table: 0x0a5bda60
- Remapping SHOW_EQUIPMENT table: 0x0a5bdb00
- Remapping HOTKEY_SECOND_9 table: 0x0a5bdab0
- Remapping RUN_AUTO table: 0x0a5bdb80
- Remapping USE_ITEM table: 0x0a5bda10
- Remapping RUN_RIGHT_DOWN table: 0x0a5c7018
- Remapping TAKEOFF_ITEM table: 0x0a5c12d8
- Remapping QUICK_SWITCH_WEAPON table: 0x0a5c11b8
- Remapping RUN_DOWN table: 0x0a5c2018
- Remapping HOTKEY_12 table: 0x0a5c71b8
- Remapping RUN_RIGHT table: 0x0a5c7208
- setResolution: switching resolution to 1920x1017 Windowed 1920 1017 false false (forced)
- Setting resolution to 1920x1017 (windowed, with borders)
- [DO RESIZE] Requested: 1920x1017 (0, 0); zoom 100%
- [DO RESIZE] Got: 1920x1017 (0, 0)
- OpenGL max texture size: 32768
- setResolution: performing onResolutionChange...
- onResolutionChange: resolution changed to 1920 1017 from nil nil
- onResolutionChange: no game yet!
- [ONLINE PROFILE] fun facts nil
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [ONLINE PROFILE] auth
- [PROFILE] waiting for first auth
- [PROFILE] reusing login Shibari
- [ONLINE PROFILE] forwarding friends to client
- [PlayerProfile] eventConnected
- [PROFILE] Main thread got authed Shibari
- [ENGINE] Setting requested FPS to 60 (16 ms)
- [ENGINE] Switching to turn based
- [SAVEFILE PIPE] force waiting
- Creating module boot :: (as dir) true :: (as team) nil
- Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
- Loaded module definition for boot-1.0.0 using engine te4-1.0.1
- Creating module example :: (as dir) true :: (as team) nil
- Module mismatch engine version example-1.1.5 using engine te4-1.1.5
- Loaded module definition for example-1.1.5 using engine te4-1.1.5
- Creating module example_realtime :: (as dir) true :: (as team) nil
- Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
- Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
- Creating module tome :: (as dir) true :: (as team) nil
- Loaded module definition for tome-1.6.0 using engine te4-1.6.0
- * Module: tome
- ** 1.6.0
- * Module: boot
- ** 1.0.0
- * Module: example
- ** 1.1.5
- * Module: example_realtime
- ** 1.1.5
- After fs.reset
- [1] = {
- [path] = C:\TOME Source\\game\engines\default\
- }
- [MODULE] booting module version tome-1.6.0
- [ENGINE] Switching to turn based
- Loading savefile /save//
- Loading savefile /save/corruptortest/
- * save /save/corruptortest/
- Make wait background texture 2 : 0x1084096512 (0, 1083164672)
- [add_backgrounds] = {
- [1] = {
- [logo] = logo.png
- [name] = ashes1.png
- [chance] = 100
- }
- }
- [for_modules] = {
- [1] = boot
- [2] = tome
- }
- [add_backgrounds] = {
- [1] = {
- [logo] = logo.png
- [name] = cults1.png
- [chance] = 100
- }
- }
- [for_modules] = {
- [1] = boot
- [2] = tome
- }
- [add_backgrounds] = {
- [1] = {
- [logo] = logo.png
- [name] = orcs1.png
- [chance] = 100
- }
- }
- [for_modules] = {
- [1] = boot
- [2] = tome
- }
- table: 0x0a5d1e70 normal
- table: 0x0a5d1f00 normal
- Computing fun facts
- true
- Checking addon tome-ashes-urhrok :: (as dir) true :: (as teaa) nil
- Checking addon tome-cults.git :: (as dir) true :: (as teaa) nil
- Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17
- Checking addon tome-orcs.git :: (as dir) true :: (as teaa) nil
- Checking addon tome-possessors :: (as dir) true :: (as teaa) nil
- Binding addon Possessor Bonus Class nil tome-possessors-1.5.4
- * with data
- * with superload
- * with overload
- * with hooks
- Binding addon Items Vault /addons/tome-items-vault.teaa tome-items-vault-1.4.8
- * with data
- * with overload
- * with hooks
- Binding addon Ashes of Urh'Rok nil tome-ashes-urhrok-1.5.0
- * with data
- * with superload
- * with overload
- * with hooks
- Binding addon Forbidden Cults nil tome-cults-1.5.10
- * with data
- * with superload
- * with overload
- * with hooks
- Binding addon Embers of Rage nil tome-orcs-1.5.0
- * with data
- * with superload
- * with overload
- * with hooks
- Post-processing hooks.
- FROM /mod/addons/cults/superload/engine/Map.lua loading previous!
- [MODULE] All hashes validation: nil cheat mode active
- [PROFILE] mounted offline on /current-profile
- [PROFILE] filtering load of achievements from profile offline => allowed
- [PROFILE THREAD] batching CSETs
- [PROFILE] filtering load of allow_build from profile offline => allowed
- [PROFILE] filtering load of donations from profile offline => allowed
- [PROFILE] unmounted offline from /current-profile
- [PROFILE] mounted online on /current-profile
- [PROFILE] filtering load of achievements from profile online => allowed
- [PROFILE] filtering load of allow_build from profile online => allowed
- [PROFILE] filtering load of artifacts from profile online => allowed
- [PROFILE] Old non incremental data for artifacts: discarding
- [PROFILE] filtering load of characters from profile online => allowed
- [PROFILE] Old non incremental data for characters: discarding
- [PROFILE] filtering load of deaths from profile online => allowed
- [PROFILE] Old non incremental data for deaths: discarding
- [PROFILE] filtering load of escorts from profile online => allowed
- [PROFILE] Old non incremental data for escorts: discarding
- [PROFILE] filtering load of lore from profile online => allowed
- [PROFILE] filtering load of scores from profile online => allowed
- [PROFILE] filtering load of uniques from profile online => allowed
- [PROFILE] Old non incremental data for uniques: discarding
- [PROFILE] unmounted online from /current-profile
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [ONLINE PROFILE] current character game did not tell us
- [TOME] Loaded default settings
- table: 0x0a5d1f00 normal
- Using cached font /data/font/Salsa-Regular.ttf 16
- table: 0x0a5d1f90 normal
- Using cached font /data/font/Salsa-Regular.ttf 16
- table: 0x0a5d2020 normal
- [INVENTORY] define slot 1 In inventory
- FROM /mod/addons/cults/superload/engine/Birther.lua loading previous!
- [PROFILE THREAD] batching CSETs
- Made 44 last hope graveyard stones
- [KEYBINDER] Loaded keybinds: tome
- [KEYBINDER] Loaded keybinds: mtxn
- [INVENTORY] define slot 2 In main hand
- [INVENTORY] define slot 3 In off hand
- [INVENTORY] define slot 4 Psionic focus
- [INVENTORY] define slot 5 On fingers
- [INVENTORY] define slot 6 Around neck
- [INVENTORY] define slot 7 Light source
- [INVENTORY] define slot 8 Main armor
- [INVENTORY] define slot 9 Cloak
- [INVENTORY] define slot 10 On head
- [INVENTORY] define slot 11 Around waist
- [INVENTORY] define slot 12 On hands
- [INVENTORY] define slot 13 On feet
- [INVENTORY] define slot 14 Tool
- [INVENTORY] define slot 15 Quiver
- [INVENTORY] define slot 16 Socketed Gems
- [INVENTORY] define slot 17 Second weapon set: In main hand
- [INVENTORY] define slot 18 Second weapon set: In off hand
- [INVENTORY] define slot 19 Second weapon set: psionic focus
- [INVENTORY] define slot 20 Second weapon set: Quiver
- FROM /mod/addons/orcs/superload/mod/class/interface/Archery.lua loading previous!
- [Talents] Defined 50 ActorObjectUse Talents base_name: Activate Object
- FROM /mod/addons/orcs/superload/mod/class/Object.lua loading previous!
- FROM /mod/addons/cults/superload/mod/class/Object.lua loading previous!
- FROM /mod/addons/orcs/superload/mod/class/interface/Combat.lua loading previous!
- FROM /mod/addons/cults/superload/mod/class/interface/Combat.lua loading previous!
- FROM /mod/addons/ashes-urhrok/superload/mod/class/interface/Combat.lua loading previous!
- === magical LIGHT_BURST
- === magical GLYPH_OF_MOONLIGHT
- === physical SKIRMISHER_STUN_INCREASE
- === physical STONE_VINE
- === physical MAIM
- === mental MALIGNED
- === other AEONS_STASIS
- === other FLARE
- === other DEMI_GODMODE
- === other GODMODE
- [Resources] Defining Actor Resources
- [ActorResource] Defined Resource: air
- [ActorResource] Defined Resource: stamina
- [ActorResource] Defined Resource: mana
- [ActorResource] Defined Resource: equilibrium
- [ActorResource] Defined Resource: vim
- [ActorResource] Defined Resource: positive
- [ActorResource] Defined Resource: negative
- [ActorResource] Defined Resource: hate
- [ActorResource] Defined Resource: paradox
- [ActorResource] Defined Resource: psi
- [ActorResource] Defined Resource: soul
- Tileset file /data/gfx/ts-gfx-npc.lua does not exists.
- Tileset file /data/gfx/ts-gfx-object.lua does not exists.
- Tileset file /data/gfx/ts-gfx-trap.lua does not exists.
- Tileset file /data/gfx/ts-gfx-terrain.lua does not exists.
- Tileset file /data/gfx/ts-gfx-talents-effects.lua does not exists.
- [FACTION] tried to redefine Enemies
- [FACTION] added enemies Enemies
- [FACTION] added undead Undead
- [FACTION] added allied-kingdoms Allied Kingdoms
- [FACTION] added shalore Shalore
- [FACTION] added thalore Thalore
- [FACTION] added iron-throne Iron Throne
- [FACTION] added the-way The Way
- [FACTION] added angolwen Angolwen
- [FACTION] added keepers-of-reality Keepers of Reality
- [FACTION] added dreadfell Dreadfell
- [FACTION] added temple-of-creation Temple of Creation
- [FACTION] added water-lair Water lair
- [FACTION] added assassin-lair Assassin lair
- [FACTION] added rhalore Rhalore
- [FACTION] added zigur Zigur
- [FACTION] added vargh-republic Vargh Republic
- [FACTION] added sunwall Sunwall
- [FACTION] added orc-pride Orc Pride
- [FACTION] added sandworm-burrowers Sandworm Burrowers
- [FACTION] added victim Victim
- [FACTION] added slavers Slavers
- [FACTION] added sorcerers Sorcerers
- [FACTION] added fearscape Fearscape
- [FACTION] added sher'tul Sher'Tul
- [FACTION] added cosmic-fauna Cosmic Fauna
- [FACTION] added horrors Horrors
- FROM /mod/addons/orcs/superload/mod/class/Actor.lua loading previous!
- FROM /mod/addons/cults/superload/mod/class/Actor.lua loading previous!
- FROM /mod/addons/ashes-urhrok/superload/mod/class/Actor.lua loading previous!
- FROM /mod/addons/possessors/superload/mod/class/Actor.lua loading previous!
- Loading entities file from file /data/general/stores/basic.lua
- === other POSSESS
- === magical FIERY_TORMENT
- === magical ACIDIC_BATH
- === magical BLACKICE
- === magical BLACKICE_DET
- [ActorResource] Defined Resource: insanity
- === mental PERSISTANT_WILL
- Loading entities file from file /data-cults/general/stores/cults.lua
- Achievement with default image not found ORCS_DOUBLE_ANNIHILATOR /data/gfx/achievements/orcs_double_annihilator.png
- Achievement with default image not found NORMAL_ROGUELIKE_ORCS_DOUBLE_ANNIHILATOR /data/gfx/achievements/normal_roguelike_orcs_double_annihilator.png
- Achievement with default image not found EXPLORATION_ORCS_DOUBLE_ANNIHILATOR /data/gfx/achievements/exploration_orcs_double_annihilator.png
- Achievement with default image not found NIGHTMARE_ADVENTURE_ORCS_DOUBLE_ANNIHILATOR /data/gfx/achievements/nightmare_adventure_orcs_double_annihilator.png
- Achievement with default image not found NIGHTMARE_ORCS_DOUBLE_ANNIHILATOR /data/gfx/achievements/nightmare_orcs_double_annihilator.png
- Achievement with default image not found INSANE_ADVENTURE_ORCS_DOUBLE_ANNIHILATOR /data/gfx/achievements/insane_adventure_orcs_double_annihilator.png
- Achievement with default image not found INSANE_ORCS_DOUBLE_ANNIHILATOR /data/gfx/achievements/insane_orcs_double_annihilator.png
- Achievement with default image not found MADNESS_ADVENTURE_ORCS_DOUBLE_ANNIHILATOR /data/gfx/achievements/madness_adventure_orcs_double_annihilator.png
- Achievement with default image not found MADNESS_ORCS_DOUBLE_ANNIHILATOR /data/gfx/achievements/madness_orcs_double_annihilator.png
- Loading entities file from file /data-orcs/general/stores/orcs.lua
- === physical IRON_GRIP
- === physical LIGHTNING_WEB
- === physical SCORCHED
- === magical STARSCAPE
- === other OUTSIDE_THE_STARSCAPE
- === other CAPACITOR_DISCHARGE
- === other UPGRADE
- === other GUARDIAN_SHIELD
- === other AUTOMATED_REPAIR_SYSTEM
- [ActorResource] Defined Resource: steam
- [INVENTORY] define slot 21 Tail
- [AI_InitializeData] updating talent definitions and data for AIs
- [aiParseTalent] FAILED TO PARSE tactical table function for T_THERMAL_AURA nil nil
- [aiParseTalent] FAILED TO PARSE tactical table function for T_ROLL_WITH_IT nil nil
- [aiParseTalent] FAILED TO PARSE tactical table function for T_HYMN_OF_SHADOWS nil nil
- [aiParseTalent] FAILED TO PARSE tactical table function for T_CHARGED_AURA nil nil
- [aiParseTalent] FAILED TO PARSE tactical table function for T_SUN_BEAM nil nil
- [aiParseTalent] FAILED TO PARSE tactical table function for T_HIGHBORN_S_BLOOM nil nil
- [aiParseTalent] FAILED TO PARSE tactical table function for T_VENOMOUS_STRIKE nil nil
- [aiParseTalent] FAILED TO PARSE tactical table function for T_HYMN_OF_DETECTION nil nil
- [aiParseTalent] FAILED TO PARSE tactical table function for T_HIDDEN_RESOURCES nil nil
- [aiParseTalent] FAILED TO PARSE tactical table function for T_FRENZIED_FOCUS nil nil
- [aiParseTalent] FAILED TO PARSE tactical table function for T_KINETIC_AURA nil nil
- [aiParseTalent] FAILED TO PARSE tactical table function for T_HYMN_OF_PERSEVERANCE nil nil
- [AI_InitializeData] DETECTED TALENT TACTICS:
- TACTIC BENEFIT WANT CALCULATION
- * cure 1 AI auto
- * mana 1 AI auto
- * heal 1 AI auto
- * debuff -1 AI auto
- * special 1 AI auto
- * paradox 1 AI auto
- * protect 1 AI auto
- * hate 1 AI auto
- * ammo 1 AI auto
- * steam 1 AI auto
- * positive 1 AI auto
- * stamina 1 AI auto
- * areaattack -1 AI auto
- * closein -1 AI auto
- * close_in -1 AI auto
- * negative 1 AI auto
- * attack -1 AI auto
- * escape -1 AI auto
- * disable -1 AI auto
- * feedback 1 AI auto
- * psi 1 AI auto
- * defend 1 AI auto
- * annoy -1 AI auto
- * vim 1 AI auto
- * surrounded -1 AI auto
- * buff 1 AI auto
- * equilibrium 1 AI auto
- * __wt_cache_turns false AI auto
- * attackarea -1 AI auto
- [Tome:load] Updated AI tactics list:
- [cure] = 1
- [mana] = 1
- [paradox] = 1
- [attackarea] = -1
- [none] = 0
- [areaattack] = -1
- [psi] = 1
- [negative] = 1
- [insanity] = 1
- [vim] = 1
- [attackall] = -1
- [disable] = -1
- [heal] = 1
- [steam] = 1
- [special] = 1
- [feedback] = 1
- [protect] = 1
- [ammo] = 1
- [positive] = 1
- [stamina] = 1
- [closein] = -1
- [annoy] = -1
- [attack] = -1
- [escape] = -1
- [close_in] = -1
- [debuff] = -1
- [soul] = 1
- [defend] = 1
- [hate] = 1
- [air] = 1
- [surrounded] = -1
- [buff] = 1
- [equilibrium] = 1
- [__wt_cache_turns] = false
- [_no_tp_cache] = false
- FROM /mod/addons/orcs/superload/mod/class/Game.lua loading previous!
- FROM /mod/addons/cults/superload/mod/class/Game.lua loading previous!
- FROM /mod/addons/ashes-urhrok/superload/mod/class/Game.lua loading previous!
- FROM /mod/addons/orcs/superload/mod/dialogs/Birther.lua loading previous!
- FROM /mod/addons/cults/superload/mod/dialogs/Birther.lua loading previous!
- FROM /mod/addons/ashes-urhrok/superload/mod/dialogs/Birther.lua loading previous!
- FROM /mod/addons/orcs/superload/mod/class/NicerTiles.lua loading previous!
- FROM /mod/addons/cults/superload/mod/class/NicerTiles.lua loading previous!
- FROM /mod/addons/orcs/superload/mod/class/Party.lua loading previous!
- FROM /mod/addons/cults/superload/mod/class/Player.lua loading previous!
- FROM /mod/addons/ashes-urhrok/superload/mod/class/Player.lua loading previous!
- [MODULE LOADER] loading module Tales of Maj'Eyal: Age of Ascendancy [mod.load] :: nil nil
- [GAMMA] Not setting gamma correction yet, no fullscreen shader found 1
- FROM /mod/addons/orcs/superload/mod/class/interface/TooltipsData.lua loading previous!
- table: 0x0a5d1ad0 normal
- table: 0x0a5c3928 normal
- [Minimalist] resource ui: air gfx file /data/gfx/dark-ui/minimalist/resources/front_air.png found
- [Minimalist] resource ui: air gfx file /data/gfx/dark-ui/minimalist/resources/front_air_dark.png found
- [Minimalist] resource ui: stamina gfx file /data/gfx/dark-ui/minimalist/resources/front_stamina.png found
- [Minimalist] resource ui: stamina gfx file /data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png found
- [Minimalist] resource ui: mana gfx file /data/gfx/dark-ui/minimalist/resources/front_mana.png found
- [Minimalist] resource ui: mana gfx file /data/gfx/dark-ui/minimalist/resources/front_mana_dark.png found
- [Minimalist] resource ui: equilibrium gfx file /data/gfx/dark-ui/minimalist/resources/front_nature.png found
- [Minimalist] resource ui: equilibrium gfx file /data/gfx/dark-ui/minimalist/resources/front_nature_dark.png found
- [Minimalist] resource ui: vim gfx file /data/gfx/dark-ui/minimalist/resources/front_vim.png found
- [Minimalist] resource ui: vim gfx file /data/gfx/dark-ui/minimalist/resources/front_vim_dark.png found
- [Minimalist] resource ui: positive gfx file /data/gfx/dark-ui/minimalist/resources/front_positive.png found
- [Minimalist] resource ui: positive gfx file /data/gfx/dark-ui/minimalist/resources/front_positive_dark.png found
- [Minimalist] resource ui: negative gfx file /data/gfx/dark-ui/minimalist/resources/front_negative.png found
- [Minimalist] resource ui: negative gfx file /data/gfx/dark-ui/minimalist/resources/front_negative_dark.png found
- [Minimalist] resource ui: hate gfx file /data/gfx/dark-ui/minimalist/resources/front_hate.png found
- [Minimalist] resource ui: hate gfx file /data/gfx/dark-ui/minimalist/resources/front_hate_dark.png found
- [Minimalist] resource ui: paradox gfx file /data/gfx/dark-ui/minimalist/resources/front_paradox.png found
- [Minimalist] resource ui: paradox gfx file /data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png found
- [Minimalist] resource ui: psi gfx file /data/gfx/dark-ui/minimalist/resources/front_psi.png found
- [Minimalist] resource ui: psi gfx file /data/gfx/dark-ui/minimalist/resources/front_psi_dark.png found
- [Minimalist] resource ui: soul gfx file /data/gfx/dark-ui/minimalist/resources/front_souls.png found
- [Minimalist] resource ui: soul gfx file /data/gfx/dark-ui/minimalist/resources/front_souls_dark.png found
- [Minimalist] resource ui: insanity gfx file /data/gfx/dark-ui/minimalist/resources/front_insanity.png found
- [Minimalist] resource ui: insanity gfx file /data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png found
- [Minimalist] resource ui: steam gfx file /data/gfx/dark-ui/minimalist/resources/front_steam.png found
- [Minimalist] resource ui: steam gfx file /data/gfx/dark-ui/minimalist/resources/front_steam_dark.png found
- Using cached font /data/font/DroidSansMono.ttf 14
- Using cached font /data/font/DroidSansMono.ttf 14
- Using cached font /data/font/DroidSansMono.ttf 14
- Using cached font /data/font/DroidSansMono.ttf 14
- [DISPLAY MODE] Tileset: shockbolt
- [DISPLAY MODE] Size: 48x48
- Loading tileset attachements from /data/gfx/shockbolt/attachements.lua
- Loading tileset attachements from /data/gfx/shockbolt/attachements-orcs.lua
- Loading tileset facings from /data/gfx/shockbolt/facings.lua
- Loading tileset facings from /data/gfx/shockbolt/facings-orcs.lua
- [MAP] Reseting tiles caches
- Using cached font /data/font/DroidSansMono.ttf 51
- Using cached font /data/font/DroidSansMono.ttf 51
- Using cached font /data/font/DroidSansMono.ttf 51
- [SHADER] Loading from /data/gfx/shaders/cults_book.lua
- [SHADER] Loaded shader with totalname cults_book[]
- New GL Shader program 1
- New GL Shader 2 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/cults_book.frag
- *p 1: Uniform: 0: 8B5E booktex
- *p 1: Uniform: 1: 8B5E tex
- [SHADER] Loading from /data/gfx/shaders/cults_book_seens.lua
- [SHADER] Loaded shader with totalname cults_book_seens[]
- New GL Shader program 3
- New GL Shader 4 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/cults_book_seens.frag
- *p 3: Uniform: 0: 8B5E tex
- [GAME] Creating FBOs
- [SHADER] Loading from /data/gfx/shaders/main_fbo.lua
- [SHADER] Loaded shader with totalname main_fbo[]
- New GL Shader program 5
- New GL Shader 6 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
- *p 5: Uniform: 0: 1406 air_warning
- *p 5: Uniform: 1: 8B52 colorize
- *p 5: Uniform: 2: 1406 hp_warning
- *p 5: Uniform: 3: 8B52 intensify
- *p 5: Uniform: 4: 1406 solipsism_warning
- *p 5: Uniform: 5: 8B5E tex
- [SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
- [SHADER] Loaded shader with totalname main_fbo/wobbling[]
- New GL Shader program 7
- New GL Shader 8 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
- *p 7: Uniform: 0: 8B5E tex
- *p 7: Uniform: 1: 8B50 texSize
- *p 7: Uniform: 2: 1406 tick
- *p 7: Uniform: 3: 1406 wobbling
- [SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
- [SHADER] Loaded shader with totalname main_fbo/underwater[]
- New GL Shader program 9
- New GL Shader 10 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
- *p 9: Uniform: 0: 8B50 mapCoord
- *p 9: Uniform: 1: 8B5E tex
- *p 9: Uniform: 2: 8B50 texSize
- *p 9: Uniform: 3: 1406 tick
- [SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
- [SHADER] Loaded shader with totalname main_fbo/motionblur[]
- New GL Shader program 11
- New GL Shader 12 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
- *p 11: Uniform: 0: 1406 motionblur
- *p 11: Uniform: 1: 8B5E noisevol
- *p 11: Uniform: 2: 8B5E tex
- *p 11: Uniform: 3: 8B50 texSize
- *p 11: Uniform: 4: 1406 tick
- [SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
- [SHADER] Loaded shader with totalname main_fbo/blur[]
- New GL Shader program 13
- New GL Shader 14 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
- *p 13: Uniform: 0: 1406 blur
- *p 13: Uniform: 1: 8B5E tex
- *p 13: Uniform: 2: 8B50 texSize
- [SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua
- [SHADER] Loaded shader with totalname main_fbo/timestop[]
- New GL Shader program 15
- New GL Shader 16 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag
- *p 15: Uniform: 0: 1406 growSpeed
- *p 15: Uniform: 1: 1406 innerRadius
- *p 15: Uniform: 2: 1406 outerRadius
- *p 15: Uniform: 3: 8B50 playerPos
- *p 15: Uniform: 4: 8B5E tex
- *p 15: Uniform: 5: 8B50 texSize
- *p 15: Uniform: 6: 1406 tick_real
- *p 15: Uniform: 7: 1406 tick_start
- [SHADER] Loading from /data/gfx/shaders/main_fbo/line_grids.lua
- [SHADER] Loaded shader with totalname main_fbo/line_grids[]
- New GL Shader program 17
- New GL Shader 18 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/line_grids.frag
- *p 17: Uniform: 0: 8B5E tex
- [SHADER] Loading from /data/gfx/shaders/main_fbo/gestures.lua
- [SHADER] Loaded shader with totalname main_fbo/gestures[]
- New GL Shader program 19
- New GL Shader 20 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/gestures.frag
- *p 19: Uniform: 0: 1406 fade
- *p 19: Uniform: 1: 1406 intensity
- *p 19: Uniform: 2: 8B5E tex
- [SHADER] Loading from /data/gfx/shaders/main_fbo/sharpen.lua
- [SHADER] Loaded shader with totalname main_fbo/sharpen[]
- New GL Shader program 21
- New GL Shader 22 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/sharpen.frag
- *p 21: Uniform: 0: 1406 sharpen_power
- *p 21: Uniform: 1: 8B5E tex
- *p 21: Uniform: 2: 8B50 texSize
- [SHADER] Loading from /data/gfx/shaders/full_fbo.lua
- [SHADER] Loaded shader with totalname full_fbo[]
- New GL Shader program 23
- New GL Shader 24 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
- *p 23: Uniform: 0: 1406 gamma
- *p 23: Uniform: 1: 8B5E sceneBuffer
- [SHADER] Loading from /data/gfx/shaders/target_fbo.lua
- [SHADER] Loaded shader with totalname target_fbo[]
- New GL Shader program 25
- New GL Shader 26 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
- *p 25: Uniform: 0: 8B5E fboTex
- *p 25: Uniform: 1: 8B50 mapCoord
- *p 25: Uniform: 2: 8B50 scrollOffset
- *p 25: Uniform: 3: 8B5E targetSkin
- *p 25: Uniform: 4: 8B50 tileSize
- [GAMMA] Setting gamma correction using fullscreen shader 1
- [Minimalist] resource ui: air gfx file /data/gfx/dark-ui/minimalist/resources/front_air.png found
- [Minimalist] resource ui: air gfx file /data/gfx/dark-ui/minimalist/resources/front_air_dark.png found
- [Minimalist] resource ui: stamina gfx file /data/gfx/dark-ui/minimalist/resources/front_stamina.png found
- [Minimalist] resource ui: stamina gfx file /data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png found
- [Minimalist] resource ui: mana gfx file /data/gfx/dark-ui/minimalist/resources/front_mana.png found
- [Minimalist] resource ui: mana gfx file /data/gfx/dark-ui/minimalist/resources/front_mana_dark.png found
- [Minimalist] resource ui: equilibrium gfx file /data/gfx/dark-ui/minimalist/resources/front_nature.png found
- [Minimalist] resource ui: equilibrium gfx file /data/gfx/dark-ui/minimalist/resources/front_nature_dark.png found
- [Minimalist] resource ui: vim gfx file /data/gfx/dark-ui/minimalist/resources/front_vim.png found
- [Minimalist] resource ui: vim gfx file /data/gfx/dark-ui/minimalist/resources/front_vim_dark.png found
- [Minimalist] resource ui: positive gfx file /data/gfx/dark-ui/minimalist/resources/front_positive.png found
- [Minimalist] resource ui: positive gfx file /data/gfx/dark-ui/minimalist/resources/front_positive_dark.png found
- [Minimalist] resource ui: negative gfx file /data/gfx/dark-ui/minimalist/resources/front_negative.png found
- [Minimalist] resource ui: negative gfx file /data/gfx/dark-ui/minimalist/resources/front_negative_dark.png found
- [Minimalist] resource ui: hate gfx file /data/gfx/dark-ui/minimalist/resources/front_hate.png found
- [Minimalist] resource ui: hate gfx file /data/gfx/dark-ui/minimalist/resources/front_hate_dark.png found
- [Minimalist] resource ui: paradox gfx file /data/gfx/dark-ui/minimalist/resources/front_paradox.png found
- [Minimalist] resource ui: paradox gfx file /data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png found
- [Minimalist] resource ui: psi gfx file /data/gfx/dark-ui/minimalist/resources/front_psi.png found
- [Minimalist] resource ui: psi gfx file /data/gfx/dark-ui/minimalist/resources/front_psi_dark.png found
- [Minimalist] resource ui: soul gfx file /data/gfx/dark-ui/minimalist/resources/front_souls.png found
- [Minimalist] resource ui: soul gfx file /data/gfx/dark-ui/minimalist/resources/front_souls_dark.png found
- [Minimalist] resource ui: insanity gfx file /data/gfx/dark-ui/minimalist/resources/front_insanity.png found
- [Minimalist] resource ui: insanity gfx file /data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png found
- [Minimalist] resource ui: steam gfx file /data/gfx/dark-ui/minimalist/resources/front_steam.png found
- [Minimalist] resource ui: steam gfx file /data/gfx/dark-ui/minimalist/resources/front_steam_dark.png found
- Using cached font /data/font/DroidSansMono.ttf 51
- Using cached font /data/font/DroidSansMono.ttf 51
- Using cached font /data/font/DroidSansMono.ttf 51
- Using cached font /data/font/DroidSansMono.ttf 51
- [DISPLAY MODE] Tileset: shockbolt
- [DISPLAY MODE] Size: 48x48
- Loading tileset attachements from /data/gfx/shockbolt/attachements.lua
- Loading tileset attachements from /data/gfx/shockbolt/attachements-orcs.lua
- Loading tileset facings from /data/gfx/shockbolt/facings.lua
- Loading tileset facings from /data/gfx/shockbolt/facings-orcs.lua
- [GAME] Creating FBOs
- Loading savefile /save//
- [SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
- [SHADER] Loaded shader with totalname rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
- New GL Shader program 27
- New GL Shader 28 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/rotatingshield.frag
- *p 27: Uniform: 0: 1406 appearTime
- *p 27: Uniform: 1: 1406 cylinderHeight
- *p 27: Uniform: 2: 1406 cylinderRadius
- *p 27: Uniform: 3: 1406 cylinderRotationSpeed
- *p 27: Uniform: 4: 1406 cylinderVerticalPos
- *p 27: Uniform: 5: 1406 noup
- *p 27: Uniform: 6: 1406 repeatTimes
- *p 27: Uniform: 7: 8B5E tex
- *p 27: Uniform: 8: 1406 tick
- *p 27: Uniform: 9: 1406 tick_start
- *p 27: Uniform: 10: 1406 time_factor
- *p 27: Uniform: 11: 1406 unbalancedSize
- [SHADER] setting reset param tick_start 9929
- [SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
- [SHADER] Loaded shader with totalname rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
- New GL Shader program 29
- *p 29: Uniform: 0: 1406 appearTime
- *p 29: Uniform: 1: 1406 cylinderHeight
- *p 29: Uniform: 2: 1406 cylinderRadius
- *p 29: Uniform: 3: 1406 cylinderRotationSpeed
- *p 29: Uniform: 4: 1406 cylinderVerticalPos
- *p 29: Uniform: 5: 1406 noup
- *p 29: Uniform: 6: 1406 repeatTimes
- *p 29: Uniform: 7: 8B5E tex
- *p 29: Uniform: 8: 1406 tick
- *p 29: Uniform: 9: 1406 tick_start
- *p 29: Uniform: 10: 1406 time_factor
- *p 29: Uniform: 11: 1406 unbalancedSize
- [SHADER] setting reset param tick_start 9929
- [SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
- [SHADER] Loaded shader with totalname rotatingshield[appearTime=0.2,noup=1,time_factor=600]
- New GL Shader program 30
- *p 30: Uniform: 0: 1406 appearTime
- *p 30: Uniform: 1: 1406 cylinderHeight
- *p 30: Uniform: 2: 1406 cylinderRadius
- *p 30: Uniform: 3: 1406 cylinderRotationSpeed
- *p 30: Uniform: 4: 1406 cylinderVerticalPos
- *p 30: Uniform: 5: 1406 noup
- *p 30: Uniform: 6: 1406 repeatTimes
- *p 30: Uniform: 7: 8B5E tex
- *p 30: Uniform: 8: 1406 tick
- *p 30: Uniform: 9: 1406 tick_start
- *p 30: Uniform: 10: 1406 time_factor
- *p 30: Uniform: 11: 1406 unbalancedSize
- [SHADER] setting reset param tick_start 9929
- [SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
- [SHADER] Loaded shader with totalname rotatingshield[appearTime=0.2,noup=2,time_factor=600]
- New GL Shader program 31
- *p 31: Uniform: 0: 1406 appearTime
- *p 31: Uniform: 1: 1406 cylinderHeight
- *p 31: Uniform: 2: 1406 cylinderRadius
- *p 31: Uniform: 3: 1406 cylinderRotationSpeed
- *p 31: Uniform: 4: 1406 cylinderVerticalPos
- *p 31: Uniform: 5: 1406 noup
- *p 31: Uniform: 6: 1406 repeatTimes
- *p 31: Uniform: 7: 8B5E tex
- *p 31: Uniform: 8: 1406 tick
- *p 31: Uniform: 9: 1406 tick_start
- *p 31: Uniform: 10: 1406 time_factor
- *p 31: Uniform: 11: 1406 unbalancedSize
- [SHADER] setting reset param tick_start 9929
- [SHADER] Loading from /data/gfx/shaders/flamewings.lua
- [SHADER] Loaded shader with totalname flamewings[]
- New GL Shader program 32
- New GL Shader 33 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/flamewings.frag
- *p 32: Uniform: 0: 1406 deploy_factor
- *p 32: Uniform: 1: 1406 ellipsoidalFactor
- *p 32: Uniform: 2: 1406 flap
- *p 32: Uniform: 3: 8B5E tex
- *p 32: Uniform: 4: 1406 tick
- *p 32: Uniform: 5: 1406 tick_start
- *p 32: Uniform: 6: 1406 time_factor
- [SHADER] setting reset param tick_start 9929
- [QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
- [QUICK HOTKEYS] Successfully loaded quick hotkey settings.
- Loading savefile /save/corruptortest/
- [GAMMA] Not setting gamma correction yet, no fullscreen shader found 1
- [Minimalist] resource ui: air gfx file /data/gfx/dark-ui/minimalist/resources/front_air.png found
- [Minimalist] resource ui: air gfx file /data/gfx/dark-ui/minimalist/resources/front_air_dark.png found
- [Minimalist] resource ui: stamina gfx file /data/gfx/dark-ui/minimalist/resources/front_stamina.png found
- [Minimalist] resource ui: stamina gfx file /data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png found
- [Minimalist] resource ui: mana gfx file /data/gfx/dark-ui/minimalist/resources/front_mana.png found
- [Minimalist] resource ui: mana gfx file /data/gfx/dark-ui/minimalist/resources/front_mana_dark.png found
- [Minimalist] resource ui: equilibrium gfx file /data/gfx/dark-ui/minimalist/resources/front_nature.png found
- [Minimalist] resource ui: equilibrium gfx file /data/gfx/dark-ui/minimalist/resources/front_nature_dark.png found
- [Minimalist] resource ui: vim gfx file /data/gfx/dark-ui/minimalist/resources/front_vim.png found
- [Minimalist] resource ui: vim gfx file /data/gfx/dark-ui/minimalist/resources/front_vim_dark.png found
- [Minimalist] resource ui: positive gfx file /data/gfx/dark-ui/minimalist/resources/front_positive.png found
- [Minimalist] resource ui: positive gfx file /data/gfx/dark-ui/minimalist/resources/front_positive_dark.png found
- [Minimalist] resource ui: negative gfx file /data/gfx/dark-ui/minimalist/resources/front_negative.png found
- [Minimalist] resource ui: negative gfx file /data/gfx/dark-ui/minimalist/resources/front_negative_dark.png found
- [Minimalist] resource ui: hate gfx file /data/gfx/dark-ui/minimalist/resources/front_hate.png found
- [Minimalist] resource ui: hate gfx file /data/gfx/dark-ui/minimalist/resources/front_hate_dark.png found
- [Minimalist] resource ui: paradox gfx file /data/gfx/dark-ui/minimalist/resources/front_paradox.png found
- [Minimalist] resource ui: paradox gfx file /data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png found
- [Minimalist] resource ui: psi gfx file /data/gfx/dark-ui/minimalist/resources/front_psi.png found
- [Minimalist] resource ui: psi gfx file /data/gfx/dark-ui/minimalist/resources/front_psi_dark.png found
- [Minimalist] resource ui: soul gfx file /data/gfx/dark-ui/minimalist/resources/front_souls.png found
- [Minimalist] resource ui: soul gfx file /data/gfx/dark-ui/minimalist/resources/front_souls_dark.png found
- [Minimalist] resource ui: insanity gfx file /data/gfx/dark-ui/minimalist/resources/front_insanity.png found
- [Minimalist] resource ui: insanity gfx file /data/gfx/dark-ui/minimalist/resources/front_insanity_dark.png found
- [Minimalist] resource ui: steam gfx file /data/gfx/dark-ui/minimalist/resources/front_steam.png found
- [Minimalist] resource ui: steam gfx file /data/gfx/dark-ui/minimalist/resources/front_steam_dark.png found
- Using cached font /data/font/DroidSansMono.ttf 51
- Using cached font /data/font/DroidSansMono.ttf 51
- Using cached font /data/font/DroidSansMono.ttf 51
- Using cached font /data/font/DroidSansMono.ttf 51
- [DISPLAY MODE] Tileset: shockbolt
- [DISPLAY MODE] Size: 48x48
- Loading tileset attachements from /data/gfx/shockbolt/attachements.lua
- Loading tileset attachements from /data/gfx/shockbolt/attachements-orcs.lua
- Loading tileset facings from /data/gfx/shockbolt/facings.lua
- Loading tileset facings from /data/gfx/shockbolt/facings-orcs.lua
- [GAME] Creating FBOs
- C Map size 40:1 :: 40
- C Map seens texture: 194 (60x60)
- Loading tile terrain/granite_wall1.png
- Loading tile terrain/marble_floor.png
- Loading tile terrain/granite_door1.png
- Loading tile npc/humanoid_shalore_elven_tempest.png
- Loading tile invis.png
- Loading tile terrain/marble_floor.png
- Loading tile object/chest3.png
- Loading tile player/human_male/base_shadow_01.png
- Loading tile player/human_male/cloak_behind_07.png
- Loading tile player/human_male/base_01.png
- Loading tile player/human_male/feet_06.png
- Loading tile player/human_male/lower_body_01.png
- Loading tile player/human_male/special/iron_mail_of_bloodletting.png
- Loading tile player/human_male/cloak_shoulder_07.png
- Loading tile player/human_male/hair_cornac_01.png
- Loading tile player/human_male/head_21.png
- Loading tile player/human_male/special/sludgegrip.png
- Loading tile player/human_male/special/right_staff_kors_fall.png
- [SHADER] Loading from /data/gfx/shaders/boneshield.lua
- [SHADER] Loaded shader with totalname boneshield[chargesCount=1]
- New GL Shader program 34
- New GL Shader 35 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/boneshield.frag
- *p 34: Uniform: 0: 1406 chargesCount
- *p 34: Uniform: 1: 8B50 ellipsoidalFactor
- *p 34: Uniform: 2: 1406 scrollingSpeed
- *p 34: Uniform: 3: 1406 side
- *p 34: Uniform: 4: 8B5E tex
- *p 34: Uniform: 5: 1406 tick
- [SHADER] setting reset param chargesCount 1
- [SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
- [SHADER] Loaded shader with totalname rotatingshield[appearTime=0.4,noup=2]
- New GL Shader program 36
- *p 36: Uniform: 0: 1406 appearTime
- *p 36: Uniform: 1: 1406 cylinderHeight
- *p 36: Uniform: 2: 1406 cylinderRadius
- *p 36: Uniform: 3: 1406 cylinderRotationSpeed
- *p 36: Uniform: 4: 1406 cylinderVerticalPos
- *p 36: Uniform: 5: 1406 noup
- *p 36: Uniform: 6: 1406 repeatTimes
- *p 36: Uniform: 7: 8B5E tex
- *p 36: Uniform: 8: 1406 tick
- *p 36: Uniform: 9: 1406 tick_start
- *p 36: Uniform: 10: 1406 time_factor
- *p 36: Uniform: 11: 1406 unbalancedSize
- [SHADER] setting reset param tick_start 9929
- [SHADER] Loading from /data/gfx/shaders/shield.lua
- [SHADER] Loaded shader with totalname shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
- New GL Shader program 37
- New GL Shader 38 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/shield.frag
- *p 37: Uniform: 0: 1406 aadjust
- *p 37: Uniform: 1: 1406 antialiasingRadius
- *p 37: Uniform: 2: 8B51 color
- *p 37: Uniform: 3: 1406 ellipsoidalFactor
- *p 37: Uniform: 4: 1406 horizontalScrollingSpeed
- *p 37: Uniform: 5: 8B50 impact
- *p 37: Uniform: 6: 8B51 impact_color
- *p 37: Uniform: 7: 1406 impact_tick
- *p 37: Uniform: 8: 1406 impact_time
- *p 37: Uniform: 9: 1406 oscillationSpeed
- *p 37: Uniform: 10: 1406 shieldIntensity
- *p 37: Uniform: 11: 8B5E tex
- *p 37: Uniform: 12: 1406 tick
- *p 37: Uniform: 13: 1406 tick_start
- *p 37: Uniform: 14: 1406 time_factor
- *p 37: Uniform: 15: 1406 verticalScrollingSpeed
- *p 37: Uniform: 16: 1406 wobblingPower
- *p 37: Uniform: 17: 1406 wobblingSpeed
- [SHADER] setting reset param tick_start 9929
- [SHADER] Loading from /data/gfx/shaders/lightningshield.lua
- [SHADER] Loaded shader with totalname lightningshield[]
- New GL Shader program 39
- New GL Shader 40 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/lightningshield.frag
- *p 39: Uniform: 0: 8B50 ellipsoidalFactor
- *p 39: Uniform: 1: 8B5E tex
- *p 39: Uniform: 2: 1406 tick
- *p 39: Uniform: 3: 1406 time_factor
- [SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
- [SHADER] Loaded shader with totalname rotatingshield[appearTime=0.4,noup=1]
- New GL Shader program 41
- *p 41: Uniform: 0: 1406 appearTime
- *p 41: Uniform: 1: 1406 cylinderHeight
- *p 41: Uniform: 2: 1406 cylinderRadius
- *p 41: Uniform: 3: 1406 cylinderRotationSpeed
- *p 41: Uniform: 4: 1406 cylinderVerticalPos
- *p 41: Uniform: 5: 1406 noup
- *p 41: Uniform: 6: 1406 repeatTimes
- *p 41: Uniform: 7: 8B5E tex
- *p 41: Uniform: 8: 1406 tick
- *p 41: Uniform: 9: 1406 tick_start
- *p 41: Uniform: 10: 1406 time_factor
- *p 41: Uniform: 11: 1406 unbalancedSize
- [SHADER] setting reset param tick_start 9929
- Loading tile npc/humanoid_shalore_elven_warrior.png
- [SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
- [SHADER] Loaded shader with totalname volumetric_aura[]
- New GL Shader program 42
- New GL Shader 43 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/volumetric_aura.frag
- *p 42: Uniform: 0: 8B5E tex
- *p 42: Uniform: 1: 1406 tick
- Loading tile terrain/marble_floor.png
- Loading tile terrain/granite_door1_open_vert.png
- Loading tile terrain/granite_door1_open_vert_north.png
- Loading tile npc/humanoid_shalore_elven_guard.png
- Loading tile npc/immovable_molds_brown_mold.png
- Loading tile object/staff_elm.png
- Loading tile terrain/granite_door1_open.png
- Loading tile terrain/granite_wall3.png
- Loading tile object/scroll-lore.png
- Loading tile npc/humanoid_shalore_rhaloren_inquisitor.png
- Loading tile terrain/marble_floor.png
- Loading tile terrain/stair_up.png
- Loading tile object/wizardhat_linen.png
- Loading tile npc/humanoid_shalore_mean_looking_elven_guard.png
- Loading tile object/boots_rough.png
- [SHADER] Loading from /data/gfx/shaders/volumetric/conic_cylinder.lua
- [SHADER] Loaded shader with totalname volumetric/conic_cylinder[density=40,growSpeed=0.006,shininess=20]
- New GL Shader program 44
- New GL Shader 45 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/volumetric/volumetric.frag
- *p 44: Uniform: 0: 1406 coneAngle
- *p 44: Uniform: 1: 1406 cylinderHeight
- *p 44: Uniform: 2: 1406 cylinderRadius
- *p 44: Uniform: 3: 1406 density
- *p 44: Uniform: 4: 1406 growSpeed
- *p 44: Uniform: 5: 1406 isSphere
- *p 44: Uniform: 6: 1406 scrollingSpeed
- *p 44: Uniform: 7: 1406 shininess
- *p 44: Uniform: 8: 1406 side
- *p 44: Uniform: 9: 8B5E tex
- *p 44: Uniform: 10: 1406 tick
- *p 44: Uniform: 11: 1406 tick_start
- *p 44: Uniform: 12: 1406 topTransperency
- *p 44: Uniform: 13: 1406 twist
- [SHADER] setting reset param tick_start 9929
- Cloned shader 44
- [SHADER] setting reset param tick_start 9929
- Cloned shader 44
- [SHADER] setting reset param tick_start 9929
- Cloned shader 44
- [SHADER] setting reset param tick_start 9929
- Cloned shader 44
- [SHADER] setting reset param tick_start 9929
- Cloned shader 44
- [SHADER] setting reset param tick_start 9929
- Cloned shader 44
- [SHADER] setting reset param tick_start 9929
- [SHADER] Loading from /data/gfx/shaders/flames.lua
- [SHADER] Loaded shader with totalname flames[aam=0.1,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=4,time_factor=2000,zoom=7]
- New GL Shader program 46
- New GL Shader 47 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/sparks.frag
- *p 46: Uniform: 0: 1406 aam
- *p 46: Uniform: 1: 8B52 color1
- *p 46: Uniform: 2: 8B52 color2
- *p 46: Uniform: 3: 1406 hide_center
- *p 46: Uniform: 4: 1406 npow
- *p 46: Uniform: 5: 8B5E tex
- *p 46: Uniform: 6: 1406 tick
- *p 46: Uniform: 7: 1406 time_factor
- *p 46: Uniform: 8: 8B50 xy
- *p 46: Uniform: 9: 1406 zoom
- Loading entities file from file /data/zones/rhaloren-camp/npcs.lua
- Loading entities file from file /data/general/npcs/rodent.lua
- Loading entities file from file /data/general/npcs/vermin.lua
- Loading entities file from file /data/general/npcs/molds.lua
- Loading entities file from file /data/general/npcs/elven-warrior.lua
- Loading entities file from file /data/general/npcs/elven-caster.lua
- Loading entities file from file /data/general/npcs/all.lua
- Loading entities file from file /data/general/npcs/ant.lua
- Loading entities file from file /data/general/npcs/bear.lua
- Loading entities file from file /data/general/npcs/bird.lua
- Loading entities file from file /data/general/npcs/canine.lua
- Loading entities file from file /data/general/npcs/cold-drake.lua
- Loading entities file from file /data/general/npcs/fire-drake.lua
- Loading entities file from file /data/general/npcs/ghost.lua
- Loading entities file from file /data/general/npcs/ghoul.lua
- Loading entities file from file /data/general/npcs/horror.lua
- Loading entities file from file /data-cults/general/npcs/horror.lua
- [SHADER] Loading from /data/gfx/shaders/tentacles.lua
- [SHADER] Loaded shader with totalname tentacles[time_factor=500,wobblingType=1]
- New GL Shader program 48
- New GL Shader 49 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/tentacles.frag
- *p 48: Uniform: 0: 1406 appearTime
- *p 48: Uniform: 1: 1406 backgroundLayersCount
- *p 48: Uniform: 2: 1406 noup
- *p 48: Uniform: 3: 8B5E tex
- *p 48: Uniform: 4: 1406 tick
- *p 48: Uniform: 5: 1406 tick_start
- *p 48: Uniform: 6: 1406 time_factor
- *p 48: Uniform: 7: 1406 wobblingType
- [SHADER] setting reset param tick_start 9929
- [SHADER] Loading from /data/gfx/shaders/tentacles.lua
- [SHADER] Loaded shader with totalname tentacles[time_factor=2500,wobblingType=1]
- New GL Shader program 50
- *p 50: Uniform: 0: 1406 appearTime
- *p 50: Uniform: 1: 1406 backgroundLayersCount
- *p 50: Uniform: 2: 1406 noup
- *p 50: Uniform: 3: 8B5E tex
- *p 50: Uniform: 4: 1406 tick
- *p 50: Uniform: 5: 1406 tick_start
- *p 50: Uniform: 6: 1406 time_factor
- *p 50: Uniform: 7: 1406 wobblingType
- [SHADER] setting reset param tick_start 9929
- Loading entities file from file /data-orcs/general/npcs/horror.lua
- Loading entities file from file /data/general/npcs/horror_temporal.lua
- Loading entities file from file /data/general/npcs/jelly.lua
- Loading entities file from file /data/general/npcs/lich.lua
- Loading entities file from file /data/general/npcs/minor-demon.lua
- Loading entities file from file /data/general/npcs/major-demon.lua
- Loading entities file from file /data-ashes-urhrok/general/npcs/major-demon.lua
- Loading entities file from file /data/general/npcs/minotaur.lua
- Loading entities file from file /data/general/npcs/multihued-drake.lua
- Loading entities file from file /data/general/npcs/naga.lua
- Loading entities file from file /data/general/npcs/ooze.lua
- Loading entities file from file /data/general/npcs/orc-grushnak.lua
- Loading entities file from file /data/general/npcs/orc-gorbat.lua
- Loading entities file from file /data/general/npcs/orc.lua
- Loading entities file from file /data/general/npcs/orc-rak-shor.lua
- Loading entities file from file /data/general/npcs/orc-vor.lua
- Loading entities file from file /data/general/npcs/plant.lua
- Loading entities file from file /data/general/npcs/sandworm.lua
- Loading entities file from file /data/general/npcs/skeleton.lua
- Loading entities file from file /data/general/npcs/snake.lua
- Loading entities file from file /data/general/npcs/snow-giant.lua
- Loading entities file from file /data/general/npcs/spider.lua
- Loading entities file from file /data/general/npcs/storm-drake.lua
- Loading entities file from file /data/general/npcs/swarm.lua
- Loading entities file from file /data/general/npcs/thieve.lua
- Loading entities file from file /data/general/npcs/troll.lua
- Loading entities file from file /data/general/npcs/vampire.lua
- Loading entities file from file /data/general/npcs/venom-drake.lua
- Loading entities file from file /data/general/npcs/wight.lua
- Loading entities file from file /data/general/npcs/wild-drake.lua
- Loading entities file from file /data/general/npcs/xorn.lua
- Loading entities file from file /data/general/npcs/humanoid_random_boss.lua
- Loading entities file from file /data-cults/general/npcs/humanoid_random_boss.lua
- Loading entities file from file /data/zones/rhaloren-camp/grids.lua
- Loading entities file from file /data/general/grids/basic.lua
- Loading entities file from file /data/general/grids/forest.lua
- Loading entities file from file /data/zones/rhaloren-camp/objects.lua
- Loading entities file from file /data/general/objects/objects-maj-eyal.lua
- Loading entities file from file /data/general/objects/objects.lua
- Loading entities file from file /data/general/objects/money.lua
- Loading entities file from file /data/general/objects/gem.lua
- Loading entities file from file /data/general/objects/lites.lua
- Loading entities file from file /data/general/objects/potions.lua
- Loading entities file from file /data/general/objects/scrolls.lua
- Loading entities file from file /data/general/objects/rods.lua
- Loading entities file from file /data/general/objects/wands.lua
- Loading entities file from file /data/general/objects/totems.lua
- Loading entities file from file /data/general/objects/torques.lua
- Loading entities file from file /data/general/objects/digger.lua
- Loading entities file from file /data/general/objects/misc-tools.lua
- Loading entities file from file /data/general/objects/jewelry.lua
- Loading entities file from file /data/general/objects/staves.lua
- Loading entities file from file /data/general/objects/mindstars.lua
- Loading entities file from file /data/general/objects/knifes.lua
- Loading entities file from file /data/general/objects/whips.lua
- Loading entities file from file /data/general/objects/swords.lua
- Loading entities file from file /data/general/objects/2hswords.lua
- Loading entities file from file /data/general/objects/maces.lua
- Loading entities file from file /data/general/objects/2hmaces.lua
- Loading entities file from file /data/general/objects/axes.lua
- Loading entities file from file /data/general/objects/2haxes.lua
- Loading entities file from file /data/general/objects/2htridents.lua
- Loading entities file from file /data/general/objects/bows.lua
- Loading entities file from file /data/general/objects/slings.lua
- Loading entities file from file /data/general/objects/shields.lua
- Loading entities file from file /data/general/objects/cloth-armors.lua
- Loading entities file from file /data/general/objects/light-armors.lua
- Loading entities file from file /data/general/objects/heavy-armors.lua
- Loading entities file from file /data/general/objects/massive-armors.lua
- Loading entities file from file /data/general/objects/leather-caps.lua
- Loading entities file from file /data/general/objects/helms.lua
- Loading entities file from file /data/general/objects/wizard-hat.lua
- Loading entities file from file /data/general/objects/leather-boots.lua
- Loading entities file from file /data/general/objects/heavy-boots.lua
- Loading entities file from file /data/general/objects/gloves.lua
- Loading entities file from file /data/general/objects/gauntlets.lua
- Loading entities file from file /data/general/objects/cloak.lua
- Loading entities file from file /data/general/objects/leather-belt.lua
- Loading entities file from file /data/general/objects/world-artifacts.lua
- Importing Striketorrent the steel greatmaul into world artifacts
- Importing stralite dagger 'Beteranne' into world artifacts
- Importing dwarven-steel mace 'Galewyrd' into world artifacts
- Importing Fogstone the stralite greatmaul into world artifacts
- Importing elven-wood longbow 'Kekhad' into world artifacts
- Importing Glora the Shockrupture into world artifacts
- Importing Flashstinger the hardened leather gloves into world artifacts
- Importing Sleetwither into world artifacts
- Importing Amilathadar the Moldmark into world artifacts
- Importing Wildbraid into world artifacts
- Importing pair of dwarven-steel boots 'Toxinhash' into world artifacts
- Importing Porana into world artifacts
- Importing quiver of elven-wood arrows 'Eilinynne' into world artifacts
- Importing Isodata the Dourrip into world artifacts
- Importing Coalmight into world artifacts
- Importing Lightsear the steel waraxe into world artifacts
- Importing voratun mace 'Dazzlemonster' into world artifacts
- Importing Xywen into world artifacts
- Importing Ce'Nassra the Startouch into world artifacts
- Importing Blindslicer the voratun greatsword into world artifacts
- Importing voratun ring 'Dagurach' into world artifacts
- Importing Silydheletta into world artifacts
- Importing Anoroddadin the elven-silk robe into world artifacts
- Importing Dayoath into world artifacts
- Importing Siladhetha the Healwyrd into world artifacts
- Importing silk robe 'Hettigorn' into world artifacts
- Importing steel shield 'Arthyrafang' into world artifacts
- Importing Zubeyath the steel dagger into world artifacts
- Importing Stokebliss into world artifacts
- Importing Stormstinger into world artifacts
- Importing Hazeprophet the elven-silk cloak into world artifacts
- Importing Getiharatir the stralite longsword into world artifacts
- Importing stralite torque of gale force 'Cloudpeal' into world artifacts
- Importing stralite dagger 'Nuntir' into world artifacts
- Importing Ivyba the Infernosweeper into world artifacts
- Importing dwarven-steel dagger 'Dazzlequeller' into world artifacts
- Importing Duskgrit into world artifacts
- Importing Toxinspitter the elven-wood vilestaff into world artifacts
- Importing hardened leather armour 'Rotradiance' into world artifacts
- Importing Umbrafoe the voratun waraxe into world artifacts
- Importing pair of hardened leather boots 'Stormbringer' into world artifacts
- Importing Fulythel the cashmere cloak into world artifacts
- Importing Lorimarain into world artifacts
- Importing Flowervortex the elven-wood longbow into world artifacts
- Importing Haloran into world artifacts
- Importing Neretha the thorny mindstar into world artifacts
- Importing hardened leather belt 'Emeloyawe' into world artifacts
- Importing Beichik the hardened leather cap into world artifacts
- Importing Eilinatira into world artifacts
- Importing Shimmerdredge the dwarven-steel dagger into world artifacts
- Loading entities file from file /data/general/objects/boss-artifacts.lua
- Loading entities file from file /data/general/objects/quest-artifacts.lua
- Loading entities file from file /data/general/objects/special-artifacts.lua
- Loading entities file from memory /data/general/objects/staves.lua
- Loading entities file from file /data-ashes-urhrok/general/objects/world-artifacts.lua
- Loading entities file from file /data-cults/general/objects/world-artifacts.lua
- Loading entities file from file /data-cults/general/objects/forbidden-tomes-base.lua
- [UNIQUE MODDABLE] auto moddable failed for Spinal Cage
- [UNIQUE MODDABLE] auto moddable failed for Infused Cerebrum
- [UNIQUE MODDABLE] auto moddable failed for Staff of Bones
- [UNIQUE MODDABLE] auto moddable failed for Monolith Armour
- [UNIQUE MODDABLE] auto moddable failed for Perseverance
- [UNIQUE MODDABLE] auto moddable failed for Dedication
- [UNIQUE MODDABLE] auto moddable failed for Worm Nest
- [UNIQUE MODDABLE] auto moddable failed for Shoes of Moving Slowly
- [UNIQUE MODDABLE] auto moddable failed for Seeds of the Black Tree
- Loading entities file from file /data/general/objects/lore/spellhunt.lua
- Loading entities file from file /data/general/objects/lore/fun.lua
- Loading entities file from file /data/general/objects/lore/misc.lua
- Loading entities file from file /data/general/objects/lore/maj-eyal.lua
- Loading entities file from file /data-cults/general/objects/lore/eyal.lua
- Loading entities file from file /data/general/objects/world-artifacts-maj-eyal.lua
- Loading entities file from file /data/general/objects/boss-artifacts-maj-eyal.lua
- Loading entities file from file /data/zones/rhaloren-camp/traps.lua
- Loading entities file from file /data/general/traps/complex.lua
- C Map size 40:1 :: 40
- C Map seens texture: 133 (60x60)
- Loading tile terrain/grass.png
- Loading tile terrain/tree.png
- Loading tile terrain/grass.png
- Loading tile terrain/way_next_4.png
- Loading tile terrain/granite_door1_open.png
- Loading tile object/chestopen3.png
- Loading tile terrain/way_next_6.png
- Cloned shader 44
- [SHADER] setting reset param tick_start 9929
- C Map size 40:1 :: 40
- C Map seens texture: 142 (60x60)
- Loading tile terrain/grass.png
- Loading tile terrain/worldmap.png
- Cloned shader 44
- [SHADER] setting reset param tick_start 9929
- Cloned shader 44
- [SHADER] setting reset param tick_start 9929
- Cloned shader 44
- [SHADER] setting reset param tick_start 9929
- Cloned shader 44
- [SHADER] setting reset param tick_start 9929
- [SHADER] Loading from /data/gfx/shaders/textoutline.lua
- [SHADER] Loaded shader with totalname textoutline[]
- New GL Shader program 51
- New GL Shader 52 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
- *p 51: Uniform: 0: 1406 intensity
- *p 51: Uniform: 1: 8B52 outlineColor
- *p 51: Uniform: 2: 8B50 outlineSize
- *p 51: Uniform: 3: 8B5E tex
- *p 51: Uniform: 4: 8B50 textSize
- table: 0x0a5d1f00 normal
- table: 0x0a5d20b0 normal
- Using cached font /data/font/Salsa-Regular.ttf 16
- Using cached font /data/font/Salsa-Mono.ttf 14
- Using cached font /data/font/Salsa-Mono.ttf 14
- Using cached font /data/font/Salsa-Mono.ttf 14
- Using cached font /data/font/Salsa-Regular.ttf 16
- Using cached font /data/font/Salsa-Regular.ttf 16
- Using cached font /data/font/Salsa-Mono.ttf 14
- table: 0x0a5d1970 normal
- Using cached font /data/font/Salsa-Mono.ttf 14
- Using cached font /data/font/Salsa-Mono.ttf 14
- table: 0x0a5d1a70 normal
- [DISPLAY MODE] Tileset: shockbolt
- [DISPLAY MODE] Size: 48x48
- Loading tileset attachements from /data/gfx/shockbolt/attachements.lua
- Loading tileset attachements from /data/gfx/shockbolt/attachements-orcs.lua
- Loading tileset facings from /data/gfx/shockbolt/facings.lua
- Loading tileset facings from /data/gfx/shockbolt/facings-orcs.lua
- C Map size 40:20 :: 800
- C Map seens texture: 248 (60x60)
- [GAME] Creating FBOs
- Using cached font /data/font/DroidSans.ttf 12
- [SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
- [SHADER] Loaded shader with totalname objectsoutline[]
- New GL Shader program 53
- New GL Shader 54 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/objectsoutline.frag
- *p 53: Uniform: 0: 1406 intensity
- *p 53: Uniform: 1: 8B52 outlineColor
- *p 53: Uniform: 2: 8B50 outlineSize
- *p 53: Uniform: 3: 8B5E tex
- *p 53: Uniform: 4: 8B52 texCoord
- *p 53: Uniform: 5: 8B50 textSize
- table: 0x0a5d1a70 normal
- table: 0x0a5d1f00 normal
- Using cached font /data/font/Salsa-Regular.ttf 16
- Loading tile terrain/granite_wall1_4.png
- Loading tile terrain/granite_wall1_1.png
- Loading tile terrain/granite_wall1_2.png
- Loading tile terrain/granite_wall1_5.png
- Loading tile terrain/granite_wall1_3.png
- Loading tile terrain/granite_wall2.png
- Loading tile terrain/granite_wall_pillar_8.png
- Loading tile terrain/granite_wall2_5.png
- Loading tile terrain/granite_wall2_7.png
- Loading tile terrain/marble_floor.png
- Loading tile terrain/granite_wall_pillar_1.png
- Loading tile terrain/granite_wall_pillar_7.png
- Loading tile terrain/granite_wall_pillar_small.png
- Loading tile terrain/granite_wall_pillar_small_top.png
- Loading tile terrain/granite_wall_pillar_3.png
- Loading tile terrain/granite_wall_pillar_9.png
- Loading tile terrain/granite_wall_pillar_2.png
- Loading tile terrain/granite_wall2_6.png
- Loading tile terrain/marble_floor.png
- Loading tile terrain/granite_door1_vert.png
- Loading tile terrain/granite_door1_vert_north.png
- Loading tile terrain/granite_wall2_10.png
- Loading tile terrain/granite_wall2_13.png
- Loading tile terrain/granite_wall2_4.png
- Loading tile terrain/granite_wall2_14.png
- Loading tile terrain/granite_wall2_16.png
- Loading tile terrain/granite_wall2_12.png
- Loading tile terrain/granite_wall2_17.png
- Loading tile terrain/granite_wall2_2.png
- Loading tile terrain/granite_wall2_15.png
- Loading tile terrain/granite_wall2_9.png
- [KEYBINDER] Loaded keybinds: chat
- Joining selected channels
- [LOG] #LIGHT_RED#Online profile disabled(switching to offline profile) due to cheat mode active.
- [MODULE LOADER] done loading module Tales of Maj'Eyal: Age of Ascendancy
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- Wait finished, counted 4537, 9526 ticks
- Loading tile tactical_self.png
- Loading tile tactical_powerful.png
- Loading tile tactical_danger.png
- Loading tile tactical_enemy_strong.png
- Loading tile tactical_friend.png
- Loading tile tactical_enemy.png
- Loading tile tactical_neutral.png
- Loading tile npc/boss_indicators/unique_circle_back.png
- Loading tile npc/boss_indicators/unique_circle_front.png
- Updating zone name Rhaloren Camp (3)
- C Map minimap texture: 328 (50x50; 64x64)
- Shader delayed load running for resources
- [SHADER] Loading from /data/gfx/shaders/resources.lua
- [SHADER] Loaded shader with totalname resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
- New GL Shader program 55
- New GL Shader 56 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/resources.frag
- *p 55: Uniform: 0: 1406 a
- *p 55: Uniform: 1: 1406 amp
- *p 55: Uniform: 2: 8B51 color
- *p 55: Uniform: 3: 8B50 p2
- *p 55: Uniform: 4: 1406 speed
- *p 55: Uniform: 5: 8B5E tex
- *p 55: Uniform: 6: 1406 tick
- Shader delayed load running for resources
- [SHADER] Loading from /data/gfx/shaders/resources.lua
- [SHADER] Loaded shader with totalname resources[a=0.5,color=vec3(0.5,0.5,0.5),distort=vec2(0.5,0.5),require_shader=4,speed=5000]
- New GL Shader program 57
- *p 57: Uniform: 0: 1406 a
- *p 57: Uniform: 1: 1406 amp
- *p 57: Uniform: 2: 8B51 color
- *p 57: Uniform: 3: 8B50 p2
- *p 57: Uniform: 4: 1406 speed
- *p 57: Uniform: 5: 8B5E tex
- *p 57: Uniform: 6: 1406 tick
- Shader delayed load running for resources
- [SHADER] Loading from /data/gfx/shaders/resources.lua
- [SHADER] Loaded shader with totalname resources[color=vec3(0.56470588235294,0.25098039215686,0.062745098039216),distort=vec2(0.4,0.4),require_shader=4,speed=1000]
- New GL Shader program 58
- *p 58: Uniform: 0: 1406 a
- *p 58: Uniform: 1: 1406 amp
- *p 58: Uniform: 2: 8B51 color
- *p 58: Uniform: 3: 8B50 p2
- *p 58: Uniform: 4: 1406 speed
- *p 58: Uniform: 5: 8B5E tex
- *p 58: Uniform: 6: 1406 tick
- Loading tile talents/blood_vengeance.png
- Loading tile talents/overkill.png
- Loading tile talents/blood_fury.png
- Loading tile talents/bone_shield.png
- Loading tile talents/barrier.png
- Loading tile talents/blood_grasp.png
- Loading tile effects/rune_cooldown.png
- Loading tile effects/infusion_cooldown.png
- Loading tile effects/dazed.png
- Loading tile talents/cyst_burst.png
- Loading tile talents/drain.png
- Loading tile talents/infusion__wild.png
- Loading tile talents/infusion__healing.png
- Loading tile talents/infusion__regeneration.png
- Loading tile talents/warp_mine_away.png
- Loading tile talents/curse_of_defenselessness.png
- Loading tile talents/blood_boil.png
- Loading tile talents/bone_spear.png
- Loading tile talents/dark_portal.png
- Loading tile talents/soul_rot.png
- Loading tile talents/blood_spray.png
- Loading tile talents/corrupted_negation.png
- Loading tile talents/curse_of_death.png
- Loading tile talents/dark_ritual.png
- Loading tile talents/willful_tormenter.png
- Loading tile talents/bone_grab.png
- Loading tile talents/curse_of_impotence.png
- Loading tile object/wand_elm.png
- Loading tile talents/pacification_hex.png
- Loading tile talents/virulent_disease.png
- Loading tile talents/burning_hex.png
- Loading tile talents/blood_lock.png
- Loading tile talents/command_staff.png
- Loading tile talents/empathic_hex.png
- Loading tile object/chest4.png
- Loading tile object/artifact/rod_of_recall.png
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [PROFILE] filtering save of allow_build to profile offline
- [PROFILE] mounted offline on /current-profile
- [PROFILE] unmounted offline from /current-profile
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [PROFILE] filtering save of achievements to profile offline
- [PROFILE] mounted offline on /current-profile
- [PROFILE] unmounted offline from /current-profile
- [ENGINE] Setting requested FPS to 2 (500 ms)
- [ENGINE] Setting requested FPS to 60 (16 ms)
- [ONLINE PROFILE] current character CorruptorTest the level 15 Cornac Corruptor
- [Discord] updating state: "Rhaloren Camp (3)" / "Lvl 15 Cornac Corruptor" / default / corruptor
- [PROFILE THREAD] flushing CSETs
- [MUSIC] loading Broken.ogg sound "/data/music/Broken.ogg" : <static>
- [MUSIC] playing Broken.ogg sound "/data/music/Broken.ogg" : <static>
- [PROFILE THREAD] batching CSETs
- [PROFILE THREAD] flushing CSETs
- [PROFILE THREAD] flushing CSETs ignored, empty dataset
- [PROFILE THREAD] batching CSETs
- [PROFILE THREAD] flushing CSETs
- [PROFILE THREAD] flushing CSETs ignored, empty dataset
- [PROFILE THREAD] batching CSETs
- [PROFILE THREAD] flushing CSETs
- [PROFILE THREAD] flushing CSETs ignored, empty dataset
- [PROFILE THREAD] batching CSETs
- [PROFILE THREAD] flushing CSETs
- [PROFILE THREAD] flushing CSETs ignored, empty dataset
- [PROFILE THREAD] batching CSETs
- [PROFILE THREAD] flushing CSETs
- [PROFILE THREAD] flushing CSETs ignored, empty dataset
- [SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
- [PROFILE] filtering save of scores to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [GAMMA] Setting gamma correction using fullscreen shader 1
- [GAMMA] Setting gamma correction using fullscreen shader 1
- [COROUTINE] registering savefilepipe thread: 0x18ff1888
- [LOG] CorruptorTest deactivates #{bold}##ORANGE#Overkill#LAST#.
- [LOG] CorruptorTest deactivates #{bold}##ORANGE#Bone Shield#LAST#.
- [LOG] CorruptorTest deactivates #{bold}##ORANGE#Blood Vengeance#LAST#.
- [LOG] CorruptorTest is not dazed anymore.
- [LOG] The shield around CorruptorTest crumbles.
- [LOG] CorruptorTest deactivates #{bold}##ORANGE#Blood Fury#LAST#.
- Saving JSON true
- [LOG] Saving game...
- [SAVEFILE PIPE] force waiting
- Make wait background texture 388 : 0x1084096512 (0, 1083164672)
- [SAVEFILE PIPE] new save running in the pipe: CorruptorTest game :: game.teag :: table: 0x14d91c30 => table: 0x14aaef98 (7318)
- Loading savefile /save/corruptortest/
- [SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 0x14b09fb8 => table: 0x18ff1ad8 (811)
- Loading savefile /save//
- [SAVEFILE PIPE] unleashing save thread
- Saving zipname /save/corruptortest/game.teag.tmp
- Saved zipname /save/corruptortest/game.teag.tmp
- [SAVEFILE PIPE] Checking save CorruptorTest game /save/corruptortest/game.teag.tmp
- Loading savefile /save/corruptortest/
- Saved zipname /save//world.teaw.tmp
- [SAVEFILE] checked validity of type game => all fine
- [SAVEFILE PIPE] Checking save world /save//world.teaw.tmp
- Loading savefile /save//
- [SAVEFILE] checked validity of type world => all fine
- [LOG] Saving done.
- [SAVEFILE PIPE] on end saveGame_md5
- [SAVEFILE PIPE] on end saveWorld_md5
- [SAVEFILE PIPE] saving took 1 seconds
- Wait finished, counted 3580, 1008 ticks
- [ENGINE] Setting requested FPS to 2 (500 ms)
- stack traceback:
- [COROUTINE] error cannot resume dead coroutine
- [COROUTINE] dead savefilepipe
- Cleaning up!
- Terminating!
- [USERCHAT] channel serial data mikr123 tome 696
- Server latency 97
- [USERCHAT] channel achievement Miseriae tome Orbituary (Roguelike) false false
- [USERCHAT] channel achievement CirnoBaka tome Rescuer of the lost false false
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement