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FrostedWeFall

CombatLog

Oct 25th, 2017
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  1. options:
  2. Version: 1.0
  3. command /anticombatlog [<text>]:
  4. permission: anticombatlog.reload
  5. trigger:
  6. if arg 1 is "reload":
  7. broadcast "&9AntiCombatLog {@Version} is reloading.."
  8. make console execute command "/sk reload AntiCombatLog"
  9. wait 4 seconds
  10. broadcast "&bAntiCombatLog {@Version} has succesfully reloaded!"
  11. broadcast "&bPlease report any issues on the Spigot page!"
  12. else:
  13. send "&9Usage /anticombatlog reload"
  14. On damage:
  15. if victim is a player:
  16. if attacker is player:
  17. send "&9You are currently in combat, do not logout" to victim
  18. send "&9You combat tagged another player, do not logout" to attacker
  19. set {Combatlog.%attacker%} to 15
  20. set {Combatlog.%victim%} to 15
  21.  
  22.  
  23.  
  24. every second:
  25. loop all players:
  26. if {Combatlog.%loop-player%} is greater than 0:
  27. remove 1 from {Combatlog.%loop-player%}
  28.  
  29.  
  30. on command "/spawn":
  31. if {Combatlog.%player%} is greater than 0:
  32. cancel event
  33. Message "&9You may not execute this command in combat!"
  34.  
  35. on command "/espawn":
  36. if {Combatlog.%player%} is greater than 0:
  37. cancel event
  38. Message "&9You may not execute this command in combat!"
  39.  
  40.  
  41.  
  42.  
  43. on command "/essentials:spawn":
  44. if {Combatlog.%player%} is greater than 0:
  45. cancel event
  46. Message "&9You may not execute this command in combat!"
  47.  
  48.  
  49.  
  50. on command "/essentials:espawn":
  51. if {Combatlog.%player%} is greater than 0:
  52. cancel event
  53. Message "&9You may not execute this command in combat!"
  54. on quit:
  55. if {Combatlog.%player%} is greater than 0:
  56. kill player
  57. Broadcast "&9%player% Logged out during combat and has been killed!"
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