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- local e = require"event"
- while true do
- os.execute("draw /button/1.pic")
- local _,_,_,_,_,lol = e.pull("touch")
- if lol ~= nil
- then
- os.execute("draw /button/2.pic")
- os.execute("draw /button/3.pic")
- os.execute("draw /button/4.pic")
- os.execute("draw /button/5.pic")
- os.execute("draw /button/6.pic")
- os.execute("draw /button/7.pic")
- os.execute("draw /button/8.pic")
- os.execute("draw /button/9.pic")
- os.execute("draw /button/10.pic")
- os.execute("draw /button/11.pic")
- os.execute("draw /button/12.pic")
- end
- end
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