Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ################################################################
- #
- # Hard-coded stats
- #
- ################################################################
- ATTACK_DAMAGE:
- Enabled: true
- AlwaysActive: false
- Display: "Damage"
- Tooltips:
- Additive: "+<value> Damage"
- Multiply: "+<value> Damage"
- Compound: "x<value> Damage"
- BaseValue: 1
- ATTACK_SPEED:
- Enabled: true
- Display: "Attack Speed"
- Tooltips:
- Additive: "+<value> Attack Speed"
- Multiply: "+<value> Attack Speed"
- Compound: "x<value> Attack Speed"
- BaseValue: 4.0
- BONUS_DAMAGE:
- Enabled: false
- Display: "Bonus Damage"
- Tooltips:
- Additive: "+<value> Bonus Damage"
- Multiply: "+<value> Bonus Damage"
- Compound: "x<value> Bonus Damage"
- BaseValue: 0
- CRITICAL_STRIKE_CHANCE:
- Enabled: true
- Display: "Critical Strike"
- Tooltips:
- Additive: "+<value> Critical Strike"
- Multiply: "+<value> Critical Strike"
- Compound: "x<value> Critical Strike"
- BaseValue: 0
- MinValue: 0
- Skills:
- - particles{p=crit;a=50;hS=1;y=1;s=1} @trigger
- CRITICAL_STRIKE_DAMAGE:
- Enabled: true
- Display: "Critical Damage"
- Tooltips:
- Additive: "+<value> Critical Damage"
- Multiply: "+<value> Critical Damage"
- Compound: "x<value> Critical Damage"
- BaseValue: 1
- CRITICAL_STRIKE_RESILIENCE:
- Enabled: false
- Display: "Resilience"
- Tooltips:
- Additive: "+<value> Resilience"
- Multiply: "+<value> Resilience"
- Compound: "x<value> Resilience"
- BaseValue: 0
- DAMAGE_REDUCTION:
- Enabled: false
- Display: "Damage Reduction"
- Tooltips:
- Additive: "+<value> Damage Reduction"
- Multiply: "+<value> Damage Reduction"
- Compound: "x<value> Damage Reduction"
- BaseValue: 0
- DEFENSE:
- Enabled: false
- Display: "Defense"
- Tooltips:
- Additive: "+<value> Defense"
- Multiply: "+<value> Defense"
- Compound: "x<value> Defense"
- BaseValue: 0
- DODGE_CHANCE:
- Enabled: false
- Display: "Dodge"
- Tooltips:
- Additive: "+<value> Dodge Chance"
- Multiply: "+<value> Dodge Chance"
- Compound: "x<value> Dodge Chance"
- BaseValue: 0
- Skills: []
- DODGE_NEGATION:
- Enabled: false
- Display: "Accuracy"
- Tooltips:
- Additive: "+<value> Accuracy"
- Multiply: "+<value> Accuracy"
- Compound: "x<value> Accuracy"
- BaseValue: 0
- HEALTH:
- Enabled: false
- Display: "Health"
- Tooltips:
- Additive: "+<value> Health"
- Multiply: "+<value> Health"
- Compound: "x<value> Health"
- BaseValue: 20
- MinValue: 1
- HEALTH_REGENERATION:
- Enabled: false
- Display: "Health Regeneration"
- Tooltips:
- Additive: "+<value> Regeneration"
- Multiply: "+<value> Regeneration"
- Compound: "x<value> Regeneration"
- BaseValue: 0
- MaxValue: 1000000
- MinValue: 0
- Frequency: 60
- LIFESTEAL_CHANCE:
- Enabled: false
- Display: "Lifesteal Chance"
- Tooltips:
- Additive: "+<value> Lifesteal Chance"
- Multiply: "+<value> Lifesteal Chance"
- Compound: "x<value> Lifesteal Chance"
- BaseValue: 0
- LIFESTEAL_POWER:
- Enabled: true
- Display: "Lifesteal Power"
- Tooltips:
- Additive: "+<value> Lifesteal Power"
- Multiply: "+<value> Lifesteal Power"
- Compound: "x<value> Lifesteal Power"
- BaseValue: 0.1
- MOVEMENT_SPEED:
- Enabled: false
- Display: "Movement Speed"
- Tooltips:
- Additive: "+<value> Movement Speed"
- Multiply: "+<value>% Movement Speed"
- Compound: "x<value>% Movement Speed"
- ParentStats:
- - SPEED
- Formula: "0.2 + (0.2 / (1 + e^(-0.005 * (SPD - 1000))))"
- PARRY_CHANCE:
- Enabled: true
- Display: "Parry Chance"
- BaseValue: 0
- Priority: 0
- Tooltips:
- Additive: "+<value> Parry Chance"
- Multiply: "+<value> Parry Chance"
- Compound: "x<value> Parry Chance"
- FrontAngle: 180
- UsableMaterials:
- - WOODEN_SWORD
- - STONE_SWORD
- - GOLDEN_SWORD
- - IRON_SWORD
- - DIAMOND_SWORD
- - NETHERITE_SWORD
- Skills:
- - skill:Parry
- PARRY_NEGATION:
- Enabled: true
- Display: "Expertise"
- Tooltips:
- Additive: "+<value> Expertise"
- Multiply: "+<value> Expertise"
- Compound: "x<value> Expertise"
- BaseValue: 0
- PARRY_POWER:
- Enabled: false
- Display: "Parry Power"
- BaseValue: 0.5
- Tooltips:
- Additive: "+<value> Parry Power"
- Multiply: "+<value> Parry Power"
- Compound: "x<value> Parry Power"
- PARRY_COUNTERATTACK:
- Enabled: false
- Display: "Parry Counterattack"
- BaseValue: 1
- Tooltips:
- Additive: "+<value> Parry Counterattack"
- Multiply: "+<value> Parry Counterattack"
- Compound: "x<value> Parry Counterattack"
- ################################################################
- #
- # Example Custom Stats
- #
- ################################################################
- ARMOR_GENERIC:
- Enabled: false
- Type: DAMAGE_MODIFIER
- Triggers:
- - DAMAGED
- ExecutionPoint: PRE
- Display: "Generic Armor"
- DamageFormula: "d - v"
- BaseValue: 0
- Tooltips:
- Additive: "+<value> Generic Armor"
- Multiply: "+<value> Generic Armor"
- Compound: "x<value> Generic Armor"
- ARMOR_BLUNT:
- Enabled: false
- Type: DAMAGE_MODIFIER
- Triggers:
- - DAMAGED
- ExecutionPoint: PRE
- Display: "Blunt Armor"
- DamageType: BLUNT
- DamageFormula: "d - v"
- BaseValue: 0
- Tooltips:
- Additive: "+<value> Blunt Armor"
- Multiply: "+<value> Blunt Armor"
- Compound: "x<value> Blunt Armor"
- ARMOR_SHARP:
- Enabled: false
- Type: DAMAGE_MODIFIER
- Triggers:
- - DAMAGED
- ExecutionPoint: PRE
- Display: "Sharp Armor"
- DamageType: SHARP
- DamageFormula: "d - v"
- BaseValue: 0
- Tooltips:
- Additive: "+<value> Sharp Armor"
- Multiply: "+<value> Sharp Armor"
- Compound: "x<value> Sharp Armor"
- DAMAGE_BLUNT:
- Enabled: false
- Type: DAMAGE_BONUS
- Priority: 1
- Triggers:
- - ATTACK
- ExecutionPoint: PRE
- Display: "Blunt Damage"
- DamageType: BLUNT
- BaseValue: 0
- Tooltips:
- Additive: "+<value> Blunt Damage"
- Multiply: "+<value> Blunt Damage"
- Compound: "x<value> Blunt Damage"
- DAMAGE_SHARP:
- Enabled: false
- Type: DAMAGE_BONUS
- Priority: 2
- Triggers:
- - ATTACK
- ExecutionPoint: PRE
- Display: "Sharp Damage"
- DamageType: SHARP
- BaseValue: 0
- Tooltips:
- Additive: "+<value> Sharp Damage"
- Multiply: "+<value> Sharp Damage"
- Compound: "x<value> Sharp Damage"
- FIRE_RESISTANCE:
- Enabled: false
- Display: "Fire Resistance"
- Tooltips:
- Additive: "+<value> Fire Resistance"
- Multiply: "+<value> Fire Resistance"
- Compound: "x<value> Fire Resistance"
- Type: DAMAGE_MODIFIER
- Triggers:
- - DAMAGED
- Conditions:
- - (damageCause FIRE || damageCause FIRE_TICK)
- ExecutionPoint: PRE
- DamageFormula: "d * (1 - v)"
- MaxValue: 1
- MinValue: 0
- SPEED:
- Enabled: false
- AlwaysActive: false
- Type: STATIC
- FormulaKey: "SPD"
- Tooltips:
- Additive: "+<value> Speed"
- Multiply: "+<value>% Speed"
- Compound: "x<value>% Speed"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement