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- PUNCHES ----------------------------------------------------------------------------------------------------------------------------
- 1,2,3 : +0 on block, can SWR the last hit
- 1,2,4 : -4 on block, can duck
- 1,3 : -6 on block, high but jail
- 1,3,2,1,4 : ends low, -13 on block (bad string)
- note : you can hold DF as soon as recognise string, the hits jail so you won't drop gard and automaticaly low parry
- 1,[3,3] : +6 on block, parry on reaction or SWR after jab
- 1,[3,3],df3 : -14 on block, can parry 2nd hit on reaction, can hard read SWR after the jab is blocked
- notes : parry on reaction seems like a good option when you see the faint kick. SWR after blocking jabs sounds like bad idea overall.
- 1,d3 : low, -12 on block, -1 on hit, 16 startup frames, 7 damage
- 1,d3,4 : double low, -13 on block. Can block 2nd low even if 1st hits (only 7 damage)
- notes : I would choose to never duck after blocking jab. I'll eat 1,d3 everyday and try to block 2nd low. Avoids jab mixup since Jin has so many options after 1. Consider the low as 7 chip damage.
- 2,1 :
- 2,1,4 : -9 on block, high-mid-mid, the string whiffs if SWR the first hit
- 2,1,[4,4] : low, -31 on block
- 2,4 : -9 on block, duck 2nd hit and launch
- KICKS ------------------------------------------------------------------------------------------------------------------------------
- PUNCHES ----------------------------------------------------------------------------------------------------------------------------
- PUNCHES ----------------------------------------------------------------------------------------------------------------------------
- PUNCHES ----------------------------------------------------------------------------------------------------------------------------
- ---------
- Where are the lows :
- 1,3,2,1,4 : low parry (can buffer in gard)
- 2,1,[2,2] : launch
- 3,1,4 : low parry (recognise 3,1)
- d3,3 : ...
- d4 : -11
- db4 :
- b1,stance4 : launch
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