Advertisement
ArthurOudini

Jin Kazama defense notes S3

Sep 12th, 2019
145
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.97 KB | None | 0 0
  1. PUNCHES ----------------------------------------------------------------------------------------------------------------------------
  2.  
  3. 1,2,3 : +0 on block, can SWR the last hit
  4. 1,2,4 : -4 on block, can duck
  5.  
  6. 1,3 : -6 on block, high but jail
  7. 1,3,2,1,4 : ends low, -13 on block (bad string)
  8. note : you can hold DF as soon as recognise string, the hits jail so you won't drop gard and automaticaly low parry
  9.  
  10. 1,[3,3] : +6 on block, parry on reaction or SWR after jab
  11. 1,[3,3],df3 : -14 on block, can parry 2nd hit on reaction, can hard read SWR after the jab is blocked
  12. notes : parry on reaction seems like a good option when you see the faint kick. SWR after blocking jabs sounds like bad idea overall.
  13.  
  14. 1,d3 : low, -12 on block, -1 on hit, 16 startup frames, 7 damage
  15. 1,d3,4 : double low, -13 on block. Can block 2nd low even if 1st hits (only 7 damage)
  16. notes : I would choose to never duck after blocking jab. I'll eat 1,d3 everyday and try to block 2nd low. Avoids jab mixup since Jin has so many options after 1. Consider the low as 7 chip damage.
  17.  
  18. 2,1 :
  19. 2,1,4 : -9 on block, high-mid-mid, the string whiffs if SWR the first hit
  20. 2,1,[4,4] : low, -31 on block
  21. 2,4 : -9 on block, duck 2nd hit and launch
  22.  
  23.  
  24.  
  25.  
  26. KICKS ------------------------------------------------------------------------------------------------------------------------------
  27.  
  28.  
  29.  
  30. PUNCHES ----------------------------------------------------------------------------------------------------------------------------
  31.  
  32.  
  33.  
  34. PUNCHES ----------------------------------------------------------------------------------------------------------------------------
  35.  
  36.  
  37.  
  38. PUNCHES ----------------------------------------------------------------------------------------------------------------------------
  39.  
  40.  
  41.  
  42.  
  43.  
  44.  
  45.  
  46.  
  47.  
  48.  
  49.  
  50.  
  51.  
  52.  
  53.  
  54. ---------
  55.  
  56. Where are the lows :
  57.  
  58. 1,3,2,1,4 : low parry (can buffer in gard)
  59. 2,1,[2,2] : launch
  60. 3,1,4 : low parry (recognise 3,1)
  61. d3,3 : ...
  62. d4 : -11
  63. db4 :
  64. b1,stance4 : launch
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement