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XComMission.ini

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Jan 7th, 2018
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  1. ;A configuration File
  2. [XComGame.XComTacticalMissionManager]
  3. +arrMissionTypeAliases=(KeyMissionType="RM_Terror_Defence", AltMissionTypes[0]="Terror", )
  4. +arrMissionTypeAliases=(KeyMissionType="RM_GuerillaOp_Neutralize", AltMissionTypes[0]="Hack", )
  5. +arrMissionTypeAliases=(KeyMissionType="RM_Council_RescueVIP", AltMissionTypes[0]="Rescue_AdventCell", )
  6. +arrMissionTypeAliases=(KeyMissionType="RM_Sabotage_Neutralize", AltMissionTypes[0]="NeutralizeTarget", AltMissionTypes[1]="Rescue_AdventCell", AltMissionTypes[2]="Sabotage" )
  7. +arrMissionTypeAliases=(KeyMissionType="RM_GuerillaOp_CouncilRecovery", AltMissionTypes[0]="Recover", AltMissionTypes[1]="Recover_ADV", AltMissionTypes[2]="Rescue_AdventCell" )
  8.  
  9. ;Mission Objective Spawn Info
  10. +arrObjectiveSpawnInfo=(sMissionType="RM_Terror_Defence", bUseObjectiveLocation=True, iMinObjectives=1, iMaxObjectives=1, iMinTilesBetweenObjectives=0, iMinTilesFromObjectiveCenter=0, iMaxTilesFromObjectiveCenter=10000, ArcToSpawn[0]=(ArchetypePath="XComInteractiveLevelActor'Mission_Assets.Archetypes.ARC_IA_GenericObjectiveMarker'"), bCanSpawnOutsideObjectiveParcel=True, bReplaceSwapActor=True)
  11.  
  12. +arrObjectiveSpawnInfo=(sMissionType="RM_GuerillaOp_Neutralize", bUseObjectiveLocation=True, \\
  13.                        iMinObjectives=1, iMaxObjectives=1, iMinTilesBetweenObjectives=0, \\
  14.                        iMinTilesFromObjectiveCenter=0, iMaxTilesFromObjectiveCenter=24, \\
  15.                        bCanSpawnOutsideObjectiveParcel=false, bReplaceSwapActor=True, \\
  16.                        DefaultVIPTemplate="HostileVIPCivilian")
  17.  
  18. +arrObjectiveSpawnInfo=(sMissionType="RM_Council_RescueVIP", bUseObjectiveLocation=True, \\
  19.                        iMinObjectives=1, iMaxObjectives=1, iMinTilesBetweenObjectives=0, \\
  20.                        iMinTilesFromObjectiveCenter=0, iMaxTilesFromObjectiveCenter=36, \\
  21.                        bCanSpawnOutsideObjectiveParcel=False, bReplaceSwapActor=True, \\
  22.                        DefaultVIPTemplate="FriendlyVIPCivilian")
  23.  
  24. +arrObjectiveSpawnInfo=(sMissionType="RM_Sabotage_Neutralize", bUseObjectiveLocation=True, \\
  25.                        iMinObjectives=1, iMaxObjectives=1, iMinTilesBetweenObjectives=0, \\
  26.                        iMinTilesFromObjectiveCenter=0, iMaxTilesFromObjectiveCenter=24, \\
  27.                        bCanSpawnOutsideObjectiveParcel=false, bReplaceSwapActor=True, \\
  28.                        DefaultVIPTemplate="HostileVIPCivilian")
  29.  
  30. +arrObjectiveSpawnInfo=(sMissionType="RM_GuerillaOp_CouncilRecovery", bUseObjectiveLocation=True, \\
  31.                        iMinObjectives=1, iMaxObjectives=1, iMinTilesBetweenObjectives=0, \\
  32.                        iMinTilesFromObjectiveCenter=0, iMaxTilesFromObjectiveCenter=24, \\
  33.                        ArcToSpawn[0]=(ArchetypePath="XComInteractiveLevelActor'AdventChestA.Archetypes.ARC_IA_AdventChestObjective'"), \\
  34.                        bCanSpawnOutsideObjectiveParcel=False, bReplaceSwapActor=True)
  35.  
  36.  
  37. ;Mission Data
  38. +arrMissions=(MissionName="RM_Terror_Defence", \\
  39.                 sType="RM_Terror_Defence", \\
  40.                 MissionFamily="TerrorDefence", \\
  41.                 MapNames[0]="RM_Obj_TerrorDefence",  \\
  42.                 RequiredPlotObjectiveTags[0]="Shanty", \\
  43.                 MissionObjectives[0]=(ObjectiveName="Defend", \\
  44.                 bIsTacticalObjective=false, bIsStrategyObjective=true, bIsTriadObjective=false), \\
  45.                 MissionObjectives[1]=(ObjectiveName="Sweep", \\
  46.                 bIsTacticalObjective=true, bIsStrategyObjective=false, bIsTriadObjective=false), \\
  47.                 MissionSchedules[0]="RM_D1_TerrorDefence_Light", \\
  48.                 MissionSchedules[1]="RM_D2_TerrorDefence_Light", \\
  49.                 MissionSchedules[2]="RM_D3_TerrorDefence_Light", \\
  50.                 MissionSchedules[3]="RM_D4_TerrorDefence_Light", \\
  51.                 MissionSchedules[4]="RM_D5_TerrorDefence_Light", \\
  52.                 MissionSchedules[5]="RM_D6_TerrorDefence_Light", \\
  53.                 MissionSchedules[6]="RM_D7_TerrorDefence_Light", \\
  54.                 MissionSchedules[7]="RM_D1_TerrorDefence", \\
  55.                 MissionSchedules[8]="RM_D2_TerrorDefence", \\
  56.                 MissionSchedules[9]="RM_D3_TerrorDefence", \\
  57.                 MissionSchedules[10]="RM_D4_TerrorDefence", \\
  58.                 MissionSchedules[11]="RM_D5_TerrorDefence", \\
  59.                 MissionSchedules[12]="RM_D6_TerrorDefence", \\
  60.                 MissionSchedules[13]="RM_D7_TerrorDefence", \\
  61.                 MinCivilianCount=0, \\
  62.                 AliensAlerted=true)
  63.  
  64. ;+arrMissions=(MissionName="RM_Sabotage_Neutralize", sType="RM_Sabotage_Neutralize", \\
  65. ;    MissionFamily="RM_Sabotage_Neutralize", \\
  66. ;    MapNames[0]="RM_Obj_NeutralizeSabotage", \\
  67. ;    RequiredPlotObjectiveTags[0]="Sabotage", \\
  68. ;    RequiredParcelObjectiveTags[0]="Sabotage", \\
  69. ;    MissionObjectives[0]=(ObjectiveName="Kill", \\
  70. ;    bIsTacticalObjective=false, bIsStrategyObjective=true, bIsTriadObjective=true), \\
  71. ;    MissionObjectives[1]=(ObjectiveName="Capture", \\
  72. ;    bIsTacticalObjective=false, bIsStrategyObjective=true, bIsTriadObjective=true), \\
  73. ;    MissionSchedules[0]="Sabotage_D3_Standard", \\
  74. ;    MissionSchedules[1]="Sabotage_D4_Standard", \\
  75. ;    MissionSchedules[2]="Sabotage_D5_Standard", \\
  76. ;    MissionSchedules[3]="Sabotage_D6_Standard", \\
  77. ;    MissionSchedules[4]="Sabotage_D7_Standard", \\
  78. ;    Difficulty=1)
  79.  
  80. ;+arrMissions=(MissionName="RM_GuerillaOp_CouncilRecovery", sType="RM_GuerillaOp_CouncilRecovery", \\
  81. ;    MissionFamily="RM_GuerillaOp_CouncilRecovery", \\
  82. ;    MapNames[0]="RM_Obj_RecoverItem", \\
  83. ;    MapNames[1]="SubSystem_ChanceBasedRNF", \\
  84. ;    RequiredPlotObjectiveTags[0]="CityCenter", \\
  85. ;    RequiredParcelObjectiveTags[0]="Rescue", \\
  86. ;    MissionObjectives[0]=(ObjectiveName="Sweep", \\
  87. ;    bIsTacticalObjective=true, bIsStrategyObjective=false, bIsTriadObjective=true), \\
  88. ;    MissionObjectives[1]=(ObjectiveName="Recover", \\
  89. ;    bIsTacticalObjective=false, bIsStrategyObjective=true, bIsTriadObjective=true), \\
  90. ;    MissionSchedules[0]="Guerilla_D1_Standard", \\
  91. ;    MissionSchedules[1]="Guerilla_D2_Standard", \\
  92. ;    MissionSchedules[2]="Guerilla_D3_Standard", \\
  93. ;    MissionSchedules[3]="Guerilla_D4_Standard", \\
  94. ;    MissionSchedules[4]="Guerilla_D5_Standard", \\
  95. ;    MissionSchedules[5]="Guerilla_D6_Standard", \\
  96. ;    MissionSchedules[6]="Guerilla_D7_Standard")
  97.  
  98. ;+arrMissions=(MissionName="RM_Council_RescueVIP", sType="RM_Council_RescueVIP", \\
  99. ;    MissionFamily="RM_Council_RescueVIP", \\
  100. ;    MapNames[0]="RM_Obj_RescueVIP", \\
  101. ;    RequiredPlotObjectiveTags[0]="CityCenter", \\
  102. ;    RequiredParcelObjectiveTags[0]="Rescue", \\
  103. ;    MissionObjectives[0]=(ObjectiveName="VIP", \\
  104. ;    bIsTacticalObjective=false, bIsStrategyObjective=true, bIsTriadObjective=true), \\
  105. ;    MissionSchedules[0]="Council_D1_Standard", \\
  106. ;    MissionSchedules[1]="Council_D2_Standard", \\
  107. ;    MissionSchedules[2]="Council_D3_Standard", \\
  108. ;    MissionSchedules[3]="Council_D4_Standard", \\
  109. ;    MissionSchedules[4]="Council_D5_Standard", \\
  110. ;    MissionSchedules[5]="Council_D6_Standard", \\
  111. ;    MissionSchedules[6]="Council_D7_Standard")
  112.  
  113.  
  114. ;by default the PR tour mission type uses the council mission schedules to ensure compatibility with mods like Additional Dark Events
  115. ;however if you want a more customized mission schedule provided by bornity, comment out the below arrmissions
  116. ;and scroll down to [Bornity's Schedules]
  117.  
  118. ;+arrMissions=(MissionName="RM_GuerillaOp_Neutralize", sType="RM_GuerillaOp_Neutralize", \\
  119. ;    MissionFamily="RM_GuerillaOp_Neutralize", \\
  120. ;    MapNames[0]="RM_Obj_NeutralizeVIP", \\
  121. ;    RequiredPlotObjectiveTags[0]="GuerillaOps", \\
  122. ;    RequiredParcelObjectiveTags[0]="Recover", \\
  123. ;    MissionObjectives[0]=(ObjectiveName="Kill", \\
  124. ;    bIsTacticalObjective=true, bIsStrategyObjective=true, bIsTriadObjective=true), \\
  125. ;    MissionObjectives[1]=(ObjectiveName="Capture", \\
  126. ;    bIsTacticalObjective=true, bIsStrategyObjective=true, bIsTriadObjective=true), \\
  127. ;    MissionSchedules[0]="Council_D1_Standard", \\
  128. ;    MissionSchedules[1]="Council_D2_Standard", \\
  129. ;    MissionSchedules[2]="Council_D3_Standard", \\
  130. ;    MissionSchedules[3]="Council_D4_Standard", \\
  131. ;    MissionSchedules[4]="Council_D5_Standard", \\
  132. ;    MissionSchedules[5]="Council_D6_Standard", \\
  133. ;    MissionSchedules[6]="Council_D7_Standard")
  134.  
  135. ;[FOR A BETTER ADVENT 2]
  136. ;If you want to use ABA2's mission schedules, you will need to comment out the vanilla arrMissions in this .ini (put a ; in front) for these four mission types, then uncomment the ones below
  137.  
  138. +arrMissions=(MissionName="RM_Council_RescueVIP", sType="RM_Council_RescueVIP",      MissionFamily="RM_Council_RescueVIP",      MapNames[0]="RM_Obj_RescueVIP",      RequiredPlotObjectiveTags[0]="CityCenter",      RequiredParcelObjectiveTags[0]="Rescue",      MissionObjectives[0]=(ObjectiveName="VIP",      bIsTacticalObjective=false, bIsStrategyObjective=true, bIsTriadObjective=true),      MissionSchedules[0]="Council_D1_Standard",      MissionSchedules[1]="Council_D2_Standard",      MissionSchedules[2]="Council_D3_Standard",      MissionSchedules[3]="Council_D4_Standard",      MissionSchedules[4]="Council_D5_Standard",      MissionSchedules[5]="Council_D6_Standard",      MissionSchedules[6]="Council_D7_Standard",      MissionSchedules[7]="Council_D1_Standard_1",      MissionSchedules[8]="Council_D2_Standard_1",      MissionSchedules[9]="Council_D3_Standard_1",      MissionSchedules[10]="Council_D4_Standard_1",      MissionSchedules[11]="Council_D5_Standard_1",      MissionSchedules[12]="Council_D6_Standard_1",      MissionSchedules[13]="Council_D7_Standard_1",      MissionSchedules[14]="Council_D1_Standard_2",      MissionSchedules[15]="Council_D2_Standard_2",      MissionSchedules[16]="Council_D3_Standard_2",      MissionSchedules[17]="Council_D4_Standard_2",      MissionSchedules[18]="Council_D5_Standard_2",      MissionSchedules[19]="Council_D6_Standard_2",      MissionSchedules[20]="Council_D7_Standard_2",      MissionSchedules[21]="Council_D1_Standard_3",      MissionSchedules[22]="Council_D2_Standard_3",      MissionSchedules[23]="Council_D3_Standard_3",      MissionSchedules[24]="Council_D4_Standard_3",      MissionSchedules[25]="Council_D5_Standard_3",      MissionSchedules[26]="Council_D6_Standard_3",      MissionSchedules[27]="Council_D7_Standard_3")
  139.  
  140.  
  141. +arrMissions=(MissionName="RM_GuerillaOp_Neutralize", sType="RM_GuerillaOp_Neutralize",      MissionFamily="RM_GuerillaOp_Neutralize",      MapNames[0]="RM_Obj_NeutralizeVIP",      RequiredPlotObjectiveTags[0]="GuerillaOps",      RequiredParcelObjectiveTags[0]="GuerillaOps",      MissionObjectives[0]=(ObjectiveName="Kill",      bIsTacticalObjective=true, bIsStrategyObjective=true, bIsTriadObjective=true),      MissionObjectives[1]=(ObjectiveName="Capture",      bIsTacticalObjective=true, bIsStrategyObjective=true, bIsTriadObjective=true),      MissionSchedules[0]="Council_D1_Standard",      MissionSchedules[1]="Council_D2_Standard",      MissionSchedules[2]="Council_D3_Standard",      MissionSchedules[3]="Council_D4_Standard",      MissionSchedules[4]="Council_D5_Standard",      MissionSchedules[5]="Council_D6_Standard",      MissionSchedules[6]="Council_D7_Standard",       MissionSchedules[7]="Council_D1_Standard_1",      MissionSchedules[8]="Council_D2_Standard_1",      MissionSchedules[9]="Council_D3_Standard_1",      MissionSchedules[10]="Council_D4_Standard_1",      MissionSchedules[11]="Council_D5_Standard_1",      MissionSchedules[12]="Council_D6_Standard_1",      MissionSchedules[13]="Council_D7_Standard_1",      MissionSchedules[14]="Council_D1_Standard_2",      MissionSchedules[15]="Council_D2_Standard_2",      MissionSchedules[16]="Council_D3_Standard_2",      MissionSchedules[17]="Council_D4_Standard_2",      MissionSchedules[18]="Council_D5_Standard_2",      MissionSchedules[19]="Council_D6_Standard_2",      MissionSchedules[20]="Council_D7_Standard_2",      MissionSchedules[21]="Council_D1_Standard_3",      MissionSchedules[22]="Council_D2_Standard_3",      MissionSchedules[23]="Council_D3_Standard_3",      MissionSchedules[24]="Council_D4_Standard_3",      MissionSchedules[25]="Council_D5_Standard_3",      MissionSchedules[26]="Council_D6_Standard_3",      MissionSchedules[27]="Council_D7_Standard_3")
  142.  
  143. +arrMissions=(MissionName="RM_GuerillaOp_CouncilRecovery", sType="RM_GuerillaOp_CouncilRecovery",      MissionFamily="RM_GuerillaOp_CouncilRecovery",      MapNames[0]="Obj_RecoverItem",      MapNames[1]="SubSystem_ChanceBasedRNF",      RequiredPlotObjectiveTags[0]="CityCenter",      RequiredParcelObjectiveTags[0]="Rescue",     MissionObjectives[0]=(ObjectiveName="Sweep",      bIsTacticalObjective=true, bIsStrategyObjective=false, bIsTriadObjective=false),      MissionObjectives[1]=(ObjectiveName="Recover",      bIsTacticalObjective=false, bIsStrategyObjective=true, bIsTriadObjective=true),      MissionSchedules[0]="Guerilla_D1_Standard",      MissionSchedules[1]="Guerilla_D2_Standard",      MissionSchedules[2]="Guerilla_D3_Standard",      MissionSchedules[3]="Guerilla_D4_Standard",      MissionSchedules[4]="Guerilla_D5_Standard",      MissionSchedules[5]="Guerilla_D6_Standard",      MissionSchedules[6]="Guerilla_D7_Standard",       MissionSchedules[7]="Guerilla_D1_Standard_1",      MissionSchedules[8]="Guerilla_D2_Standard_1",      MissionSchedules[9]="Guerilla_D3_Standard_1",      MissionSchedules[10]="Guerilla_D4_Standard_1",      MissionSchedules[11]="Guerilla_D5_Standard_1",      MissionSchedules[12]="Guerilla_D6_Standard_1",      MissionSchedules[13]="Guerilla_D7_Standard_1",      MissionSchedules[14]="Guerilla_D1_Standard_2",      MissionSchedules[15]="Guerilla_D2_Standard_2",      MissionSchedules[16]="Guerilla_D3_Standard_2",      MissionSchedules[17]="Guerilla_D4_Standard_2",      MissionSchedules[18]="Guerilla_D5_Standard_2",      MissionSchedules[19]="Guerilla_D6_Standard_2",      MissionSchedules[20]="Guerilla_D7_Standard_2",      MissionSchedules[21]="Guerilla_D1_Standard_3",      MissionSchedules[22]="Guerilla_D2_Standard_3",      MissionSchedules[23]="Guerilla_D3_Standard_3",      MissionSchedules[24]="Guerilla_D4_Standard_3",      MissionSchedules[25]="Guerilla_D5_Standard_3",      MissionSchedules[26]="Guerilla_D6_Standard_3",      MissionSchedules[27]="Guerilla_D7_Standard_3")
  144.  
  145. +arrMissions=(MissionName="RM_Sabotage_Neutralize", sType="RM_Sabotage_Neutralize",      MapNames[0]="RM_Obj_NeutralizeSabotage",      RequiredPlotObjectiveTags[0]="Sabotage",      RequiredParcelObjectiveTags[0]="Sabotage",      MissionObjectives[0]=(ObjectiveName="Kill",      bIsTacticalObjective=false, bIsStrategyObjective=true, bIsTriadObjective=true),      MissionObjectives[1]=(ObjectiveName="Capture",      bIsTacticalObjective=false, bIsStrategyObjective=true, bIsTriadObjective=true),      MissionSchedules[0]="Sabotage_D3_Standard",      MissionSchedules[1]="Sabotage_D4_Standard",      MissionSchedules[2]="Sabotage_D5_Standard",      MissionSchedules[3]="Sabotage_D6_Standard",      MissionSchedules[4]="Sabotage_D7_Standard",      MissionSchedules[5]="Sabotage_D3_Standard_1",      MissionSchedules[6]="Sabotage_D4_Standard_1",      MissionSchedules[7]="Sabotage_D5_Standard_1",      MissionSchedules[8]="Sabotage_D6_Standard_1",      MissionSchedules[9]="Sabotage_D7_Standard_1",      MissionSchedules[10]="Sabotage_D3_Standard_2",      MissionSchedules[11]="Sabotage_D4_Standard_2",      MissionSchedules[12]="Sabotage_D5_Standard_2",      MissionSchedules[13]="Sabotage_D6_Standard_2",      MissionSchedules[14]="Sabotage_D7_Standard_2",      MissionSchedules[15]="Sabotage_D3_Standard_3",      MissionSchedules[16]="Sabotage_D4_Standard_3",      MissionSchedules[17]="Sabotage_D5_Standard_3",      MissionSchedules[18]="Sabotage_D6_Standard_3",      MissionSchedules[19]="Sabotage_D7_Standard_3",      Difficulty=1)
  146.  
  147.  
  148.  
  149. ;Mission Schedules
  150. +MissionSchedules=(ScheduleID="RM_D1_TerrorDefence_Light", \\
  151.                     MinRequiredAlertLevel=1, MaxRequiredAlertLevel=1, \\
  152.                     MinRequiredForceLevel=1, MaxRequiredForceLevel=6, \\
  153.                     XComSquadStartsConcealed=false, \\
  154.                     IdealXComSpawnDistance=16, \\
  155.                     MinXComSpawnDistance=14, \\
  156.                     EncounterZonePatrolDepth=16.0,  \\
  157.                     PrePlacedEncounters[0]=(EncounterID="OPNx2_Weak", EncounterZoneOffsetAlongLOP=14.0, EncounterZoneWidth=24.0),  \\
  158.                     PrePlacedEncounters[1]=(EncounterID="ADVx2_Weak", EncounterZoneOffsetAlongLOP=-10.0, EncounterZoneWidth=24.0), \\
  159.                     )
  160.  
  161. +MissionSchedules=(ScheduleID="RM_D2_TerrorDefence_Light", \\
  162.                   MinRequiredAlertLevel=2, MaxRequiredAlertLevel=2, \\
  163.                   MinRequiredForceLevel=1, MaxRequiredForceLevel=6, \\
  164.                   XComSquadStartsConcealed=false, \\
  165.                   IdealXComSpawnDistance=30, \\
  166.                   MinXComSpawnDistance=20, \\
  167.                   EncounterZonePatrolDepth=16.0, \\
  168.                   PrePlacedEncounters[0]=(EncounterID="OPNx2_Weak", EncounterZoneOffsetAlongLOP=14.0, EncounterZoneWidth=24.0),  \\
  169.                   PrePlacedEncounters[1]=(EncounterID="ADVx2_Weak", EncounterZoneOffsetAlongLOP=-10.0, EncounterZoneWidth=24.0), \\
  170.                   )
  171.  
  172.  
  173. +MissionSchedules=(ScheduleID="RM_D3_TerrorDefence_Light", \\
  174.                   MinRequiredAlertLevel=3, MaxRequiredAlertLevel=3, \\
  175.                   MinRequiredForceLevel=1, MaxRequiredForceLevel=6, \\
  176.                   XComSquadStartsConcealed=false, \\
  177.                   IdealXComSpawnDistance=30, \\
  178.                   MinXComSpawnDistance=20, \\
  179.                   EncounterZonePatrolDepth=16.0, \\
  180.                   PrePlacedEncounters[0]=(EncounterID="OPNx2_Weak", EncounterZoneOffsetAlongLOP=14.0, EncounterZoneWidth=24.0),  \\
  181.                   PrePlacedEncounters[1]=(EncounterID="ADVx2_Weak", EncounterZoneOffsetAlongLOP=-10.0, EncounterZoneWidth=24.0), \\
  182.                   PrePlacedEncounters[2]=(EncounterID="ADVx2_Standard", EncounterZoneOffsetAlongLOP=4.0, EncounterZoneWidth=36.0), \\
  183.                   )
  184.  
  185. +MissionSchedules=(ScheduleID="RM_D4_TerrorDefence_Light", \\
  186.                   MinRequiredAlertLevel=4, MaxRequiredAlertLevel=4, \\
  187.                   MinRequiredForceLevel=1, MaxRequiredForceLevel=6, \\
  188.                   XComSquadStartsConcealed=false, \\
  189.                   IdealXComSpawnDistance=30, \\
  190.                   MinXComSpawnDistance=20, \\
  191.                   EncounterZonePatrolDepth=16.0, \\
  192.                   PrePlacedEncounters[0]=(EncounterID="OPNx2_Weak", EncounterZoneOffsetAlongLOP=14.0, EncounterZoneWidth=24.0),  \\
  193.                   PrePlacedEncounters[1]=(EncounterID="ADVx2_Weak", EncounterZoneOffsetAlongLOP=-10.0, EncounterZoneWidth=24.0), \\
  194.                   PrePlacedEncounters[2]=(EncounterID="ADVx2_Standard", EncounterZoneOffsetAlongLOP=4.0, EncounterZoneWidth=36.0), \\
  195.                   )
  196.                  
  197. +MissionSchedules=(ScheduleID="RM_D5_TerrorDefence_Light", \\
  198.                   MinRequiredAlertLevel=5, MaxRequiredAlertLevel=5, \\
  199.                   MinRequiredForceLevel=1, MaxRequiredForceLevel=6, \\
  200.                   XComSquadStartsConcealed=false, \\
  201.                   IdealXComSpawnDistance=30, \\
  202.                   MinXComSpawnDistance=20, \\
  203.                   EncounterZonePatrolDepth=16.0, \\
  204.                   PrePlacedEncounters[0]=(EncounterID="OPNx2_Weak", EncounterZoneOffsetAlongLOP=14.0, EncounterZoneWidth=24.0),  \\
  205.                   PrePlacedEncounters[1]=(EncounterID="ADVx2_Weak", EncounterZoneOffsetAlongLOP=-10.0, EncounterZoneWidth=24.0), \\
  206.                   PrePlacedEncounters[2]=(EncounterID="ADVx2_Standard", EncounterZoneOffsetAlongLOP=4.0, EncounterZoneWidth=36.0), \\
  207.                   PrePlacedEncounters[3]=(EncounterID="OPNx2_Standard", EncounterZoneOffsetAlongLOP=-17.0, EncounterZoneWidth=36.0), \\
  208.                   )
  209.                  
  210. +MissionSchedules=(ScheduleID="RM_D6_TerrorDefence_Light", \\
  211.                   MinRequiredAlertLevel=6, MaxRequiredAlertLevel=6, \\
  212.                   MinRequiredForceLevel=1, MaxRequiredForceLevel=6, \\
  213.                   XComSquadStartsConcealed=false, \\
  214.                   IdealXComSpawnDistance=30, \\
  215.                   MinXComSpawnDistance=20, \\
  216.                   EncounterZonePatrolDepth=16.0, \\
  217.                   PrePlacedEncounters[0]=(EncounterID="BOSSx3_Standard", EncounterZoneOffsetAlongLOP=14.0, EncounterZoneWidth=24.0),  \\
  218.                   PrePlacedEncounters[1]=(EncounterID="BOSSx3_FillStandard", EncounterZoneOffsetAlongLOP=-10.0, EncounterZoneWidth=24.0), \\
  219.                   PrePlacedEncounters[2]=(EncounterID="ADVx2_Standard", EncounterZoneOffsetAlongLOP=4.0, EncounterZoneWidth=36.0), \\
  220.                   PrePlacedEncounters[3]=(EncounterID="OPNx2_Standard", EncounterZoneOffsetAlongLOP=-17.0, EncounterZoneWidth=36.0), \\
  221.                   )
  222.                  
  223. +MissionSchedules=(ScheduleID="RM_D7_TerrorDefence_Light", \\
  224.                   MinRequiredAlertLevel=7, MaxRequiredAlertLevel=7, \\
  225.                   MinRequiredForceLevel=1, MaxRequiredForceLevel=6, \\
  226.                   XComSquadStartsConcealed=false, \\
  227.                   IdealXComSpawnDistance=30, \\
  228.                   MinXComSpawnDistance=20, \\
  229.                   EncounterZonePatrolDepth=16.0, \\
  230.                   PrePlacedEncounters[0]=(EncounterID="BOSSx3_Standard", EncounterZoneOffsetAlongLOP=14.0, EncounterZoneWidth=24.0),  \\
  231.                   PrePlacedEncounters[1]=(EncounterID="BOSSx3_FillStandard", EncounterZoneOffsetAlongLOP=-10.0, EncounterZoneWidth=24.0), \\
  232.                   PrePlacedEncounters[2]=(EncounterID="ADVx2_Standard", EncounterZoneOffsetAlongLOP=4.0, EncounterZoneWidth=36.0), \\
  233.                   PrePlacedEncounters[3]=(EncounterID="OPNx2_Standard", EncounterZoneOffsetAlongLOP=-17.0, EncounterZoneWidth=36.0), \\
  234.                   )
  235.  
  236. +MissionSchedules=(ScheduleID="RM_D1_TerrorDefence", \\
  237.                     MinRequiredAlertLevel=1, MaxRequiredAlertLevel=1, \\
  238.                     MinRequiredForceLevel=7, MaxRequiredForceLevel=20, \\
  239.                     XComSquadStartsConcealed=false, \\
  240.                     IdealXComSpawnDistance=16, \\
  241.                     MinXComSpawnDistance=14, \\
  242.                     EncounterZonePatrolDepth=16.0,  \\
  243.                     PrePlacedEncounters[0]=(EncounterID="OPNx2_Weak", EncounterZoneOffsetAlongLOP=-14.0, EncounterZoneWidth=24.0),  \\
  244.                     PrePlacedEncounters[1]=(EncounterID="ADVx2_Standard", EncounterZoneOffsetAlongLOP=-10.0, EncounterZoneWidth=24.0), \\
  245.                     PrePlacedEncounters[2]=(EncounterID="TERx2_TerrorOpen", EncounterZoneOffsetAlongLOP=-11.0, EncounterZoneWidth=24.0),  \\
  246.                     )
  247.  
  248. +MissionSchedules=(ScheduleID="RM_D2_TerrorDefence", \\
  249.                   MinRequiredAlertLevel=2, MaxRequiredAlertLevel=2, \\
  250.                   MinRequiredForceLevel=7, MaxRequiredForceLevel=20, \\
  251.                   XComSquadStartsConcealed=false, \\
  252.                   IdealXComSpawnDistance=30, \\
  253.                   MinXComSpawnDistance=20, \\
  254.                   EncounterZonePatrolDepth=16.0, \\
  255.                     PrePlacedEncounters[0]=(EncounterID="OPNx2_Weak", EncounterZoneOffsetAlongLOP=-14.0, EncounterZoneWidth=24.0),  \\
  256.                     PrePlacedEncounters[1]=(EncounterID="ADVx2_Standard", EncounterZoneOffsetAlongLOP=-10.0, EncounterZoneWidth=24.0), \\
  257.                     PrePlacedEncounters[2]=(EncounterID="TERx2_TerrorOpen", EncounterZoneOffsetAlongLOP=-11.0, EncounterZoneWidth=24.0),  \\
  258.                   )
  259.  
  260.  
  261. +MissionSchedules=(ScheduleID="RM_D3_TerrorDefence", \\
  262.                   MinRequiredAlertLevel=3, MaxRequiredAlertLevel=3, \\
  263.                   MinRequiredForceLevel=7, MaxRequiredForceLevel=20, \\
  264.                   XComSquadStartsConcealed=false, \\
  265.                   IdealXComSpawnDistance=30, \\
  266.                   MinXComSpawnDistance=20, \\
  267.                   EncounterZonePatrolDepth=16.0, \\
  268.                     PrePlacedEncounters[0]=(EncounterID="OPNx2_Standard", EncounterZoneOffsetAlongLOP=-14.0, EncounterZoneWidth=24.0),  \\
  269.                     PrePlacedEncounters[1]=(EncounterID="ADVx2_Standard", EncounterZoneOffsetAlongLOP=-10.0, EncounterZoneWidth=24.0), \\
  270.                     PrePlacedEncounters[2]=(EncounterID="TERx2_TerrorOpen", EncounterZoneOffsetAlongLOP=-11.0, EncounterZoneWidth=24.0),  \\
  271.                   )
  272.  
  273. +MissionSchedules=(ScheduleID="RM_D4_TerrorDefence", \\
  274.                   MinRequiredAlertLevel=4, MaxRequiredAlertLevel=4, \\
  275.                   MinRequiredForceLevel=7, MaxRequiredForceLevel=20, \\
  276.                   XComSquadStartsConcealed=false, \\
  277.                   IdealXComSpawnDistance=30, \\
  278.                   MinXComSpawnDistance=20, \\
  279.                   EncounterZonePatrolDepth=16.0, \\
  280.                     PrePlacedEncounters[0]=(EncounterID="OPNx2_Standard", EncounterZoneOffsetAlongLOP=-14.0, EncounterZoneWidth=24.0),  \\
  281.                     PrePlacedEncounters[1]=(EncounterID="ADVx2_Standard", EncounterZoneOffsetAlongLOP=-10.0, EncounterZoneWidth=24.0), \\
  282.                     PrePlacedEncounters[2]=(EncounterID="TERx3_TerrorOpen", EncounterZoneOffsetAlongLOP=-11.0, EncounterZoneWidth=24.0),  \\
  283.                   )
  284.                  
  285. +MissionSchedules=(ScheduleID="RM_D5_TerrorDefence", \\
  286.                   MinRequiredAlertLevel=5, MaxRequiredAlertLevel=5, \\
  287.                   MinRequiredForceLevel=7, MaxRequiredForceLevel=20, \\
  288.                   XComSquadStartsConcealed=false, \\
  289.                   IdealXComSpawnDistance=30, \\
  290.                   MinXComSpawnDistance=20, \\
  291.                   EncounterZonePatrolDepth=16.0, \\
  292.                     PrePlacedEncounters[0]=(EncounterID="OPNx2_Standard", EncounterZoneOffsetAlongLOP=-14.0, EncounterZoneWidth=24.0),  \\
  293.                     PrePlacedEncounters[1]=(EncounterID="ADVx3_Standard", EncounterZoneOffsetAlongLOP=-10.0, EncounterZoneWidth=24.0), \\
  294.                     PrePlacedEncounters[2]=(EncounterID="TERx3_TerrorOpen", EncounterZoneOffsetAlongLOP=-11.0, EncounterZoneWidth=24.0),  \\
  295.                   )
  296.                  
  297. +MissionSchedules=(ScheduleID="RM_D6_TerrorDefence", \\
  298.                   MinRequiredAlertLevel=6, MaxRequiredAlertLevel=6, \\
  299.                   MinRequiredForceLevel=7, MaxRequiredForceLevel=20, \\
  300.                   XComSquadStartsConcealed=false, \\
  301.                   IdealXComSpawnDistance=30, \\
  302.                   MinXComSpawnDistance=20, \\
  303.                   EncounterZonePatrolDepth=16.0, \\
  304.                   PrePlacedEncounters[0]=(EncounterID="OPNx3_Standard", EncounterZoneOffsetAlongLOP=-24.0, EncounterZoneWidth=36.0), \\
  305.                   PrePlacedEncounters[1]=(EncounterID="BOSSx3_Standard", EncounterZoneOffsetAlongLOP=10.0, EncounterZoneWidth=36.0), \\
  306.                   PrePlacedEncounters[2]=(EncounterID="BOSSx3_FillStandard", EncounterZoneOffsetAlongLOP=-10.0, EncounterZoneWidth=36.0), \\
  307.                   PrePlacedEncounters[3]=(EncounterID="TERx2_TerrorOpen", EncounterZoneOffsetAlongLOP=-17.0, EncounterZoneWidth=36.0), \\
  308.                   PrePlacedEncounters[4]=(EncounterID="TERx2_TerrorOpen", EncounterZoneOffsetAlongLOP=6.0, EncounterZoneWidth=36.0), \\
  309.                   )
  310.                  
  311. +MissionSchedules=(ScheduleID="RM_D7_TerrorDefence", \\
  312.                   MinRequiredAlertLevel=7, MaxRequiredAlertLevel=7, \\
  313.                   MinRequiredForceLevel=7, MaxRequiredForceLevel=20, \\
  314.                   XComSquadStartsConcealed=false, \\
  315.                   IdealXComSpawnDistance=30, \\
  316.                   MinXComSpawnDistance=20, \\
  317.                   EncounterZonePatrolDepth=16.0, \\
  318.                   PrePlacedEncounters[0]=(EncounterID="OPNx3_Weak", EncounterZoneOffsetAlongLOP=16.0, EncounterZoneWidth=36.0), \\
  319.                   PrePlacedEncounters[1]=(EncounterID="ADVx3_Standard", EncounterZoneOffsetAlongLOP=-10.0, EncounterZoneWidth=36.0), \\
  320.                   PrePlacedEncounters[2]=(EncounterID="BOSSx3_Standard", EncounterZoneOffsetAlongLOP=-10.0, EncounterZoneWidth=36.0), \\
  321.                   PrePlacedEncounters[3]=(EncounterID="BOSSx3_FillStandard", EncounterZoneOffsetAlongLOP=-4.0, EncounterZoneWidth=36.0), \\
  322.                   PrePlacedEncounters[4]=(EncounterID="TERx4_TerrorOpen", EncounterZoneOffsetAlongLOP=6.0, EncounterZoneWidth=36.0), \\
  323.                   )
  324.  
  325. ;[Bornity's Schedules]
  326. ;Mission Data
  327. ; you can uncomment everything from here...
  328. ;+arrMissions=(MissionName="RM_GuerillaOp_Neutralize", sType="RM_GuerillaOp_Neutralize", \\
  329. ;    MissionFamily="RM_GuerillaOp_Neutralize", \\
  330. ;    MapNames[0]="RM_Obj_NeutralizeVIP", \\
  331. ;    MapNames[1]="RM_SubSystem_RNF", \\
  332. ;    RequiredPlotObjectiveTags[0]="GuerillaOps", \\
  333. ;       RequiredParcelObjectiveTags[0]="Recover", \\
  334. ;    MissionObjectives[0]=(ObjectiveName="Kill", \\
  335. ;    bIsTacticalObjective=true, bIsStrategyObjective=true, bIsTriadObjective=true), \\
  336. ;    MissionObjectives[1]=(ObjectiveName="Capture", \\
  337. ;    bIsTacticalObjective=true, bIsStrategyObjective=true, bIsTriadObjective=true), \\
  338. ;    MissionSchedules[0]="RM_GuerillaOp_Neutralize_D1", \\
  339. ;    MissionSchedules[1]="RM_GuerillaOp_Neutralize_D2", \\
  340. ;    MissionSchedules[2]="RM_GuerillaOp_Neutralize_D3", \\
  341. ;    MissionSchedules[3]="RM_GuerillaOp_Neutralize_D4", \\
  342. ;    MissionSchedules[4]="RM_GuerillaOp_Neutralize_D5", \\
  343. ;    MissionSchedules[5]="RM_GuerillaOp_Neutralize_D6", \\
  344. ;    MissionSchedules[6]="RM_GuerillaOp_Neutralize_D7")
  345. ;
  346. ;
  347. ; (though skip this block of text)
  348. ;Mission Schedules
  349. ;-----------------------------------------------------------------
  350. ; Neutralize Advent VIP - Neutralize Advent VIP on PR Tour
  351. ; @bornity - 2016-0402
  352. ; Spawn & Encounter Breakdown (in order of appearance)
  353. ; 1st OPN_Standard      Pod on crossing patrol in front of VIP
  354. ; BOSS_Standard         Pod bodyguarding VIP
  355. ; BOSS_FillStandard     Pod behind VIP w/ reinforcing coverage
  356. ; 2nd OPN_Standard      Pod far out front roving patrol (big area)
  357. ; OPN_Weak              Pods on flanking patrols left&right of VIP
  358. ;-----------------------------------------------------------------
  359. ; (and resume uncommenting from here)
  360. ;MissionSchedules=(ScheduleID="RM_GuerillaOp_Neutralize_D1", \\
  361. ;                  MinRequiredAlertLevel=1, MaxRequiredAlertLevel=1, \\
  362. ;                  IdealXComSpawnDistance=32, \\
  363. ;                  MinXComSpawnDistance=28, \\
  364. ;                  EncounterZonePatrolDepth=10.0, \\
  365. ;                  PrePlacedEncounters[0]=(EncounterID="OPNx2_Standard", EncounterZoneOffsetAlongLOP=6.0, EncounterZoneWidth=48.0), \\
  366. ;                  PrePlacedEncounters[1]=(EncounterID="BOSSx2_Standard", EncounterZoneOffsetAlongLOP=1.0, EncounterZoneWidth=10.0, EncounterZoneDepthOverride=8.0), \\
  367. ;                  PrePlacedEncounters[2]=(EncounterID="BOSSx2_FillStandard", EncounterZoneOffsetAlongLOP=-8.0, EncounterZoneWidth=30.0, , EncounterZoneDepthOverride=20.0)), \\
  368. ;                  PrePlacedEncounters[3]=(EncounterID="DKVx2_FacelessAndCivilians", EncounterZoneOffsetAlongLOP=8.0, IncludeTacticalTag="DarkEvent_Infiltrator"), \\
  369. ;                  )
  370. ;
  371. ;MissionSchedules=(ScheduleID="RM_GuerillaOp_Neutralize_D2", \\
  372. ;                  MinRequiredAlertLevel=2, MaxRequiredAlertLevel=2, \\
  373. ;                  IdealXComSpawnDistance=40, \\
  374. ;                  MinXComSpawnDistance=36, \\
  375. ;                  EncounterZonePatrolDepth=11.0, \\
  376. ;                  PrePlacedEncounters[0]=(EncounterID="OPNx2_Standard", EncounterZoneOffsetAlongLOP=7.0, EncounterZoneWidth=48.0, EncounterZoneDepthOverride=10.0), \\
  377. ;                  PrePlacedEncounters[1]=(EncounterID="BOSSx2_Standard", EncounterZoneOffsetAlongLOP=1.0, EncounterZoneWidth=10.0, EncounterZoneDepthOverride=8.0), \\
  378. ;                  PrePlacedEncounters[2]=(EncounterID="BOSSx2_FillStandard", EncounterZoneOffsetAlongLOP=-7.0, EncounterZoneWidth=32.0, , EncounterZoneDepthOverride=18.0), \\
  379. ;                  PrePlacedEncounters[3]=(EncounterID="OPNx2_Standard", EncounterZoneOffsetAlongLOP=16.0, EncounterZoneWidth=48.0), \\
  380. ;                  PrePlacedEncounters[4]=(EncounterID="DKVx2_FacelessAndCivilians", EncounterZoneOffsetAlongLOP=4.0, IncludeTacticalTag="DarkEvent_Infiltrator"), \\
  381. ;                  )
  382. ;                
  383. ;
  384. ;MissionSchedules=(ScheduleID="RM_GuerillaOp_Neutralize_D3", \\
  385. ;                  MinRequiredAlertLevel=3, MaxRequiredAlertLevel=3, \\
  386. ;                  IdealXComSpawnDistance=42, \\
  387. ;                  MinXComSpawnDistance=38, \\
  388. ;                  EncounterZonePatrolDepth=12.0, \\
  389. ;                  PrePlacedEncounters[0]=(EncounterID="OPNx2_Standard", EncounterZoneOffsetAlongLOP=6.0, EncounterZoneWidth=50.0, EncounterZoneDepthOverride=10.0), \\
  390. ;                  PrePlacedEncounters[1]=(EncounterID="BOSSx3_Standard", EncounterZoneOffsetAlongLOP=1.0, EncounterZoneWidth=10.0, EncounterZoneDepthOverride=10.0), \\
  391. ;                  PrePlacedEncounters[2]=(EncounterID="BOSSx3_FillStandard", EncounterZoneOffsetAlongLOP=-7.0, EncounterZoneWidth=38.0, EncounterZoneDepthOverride=22.0), \\
  392. ;                  PrePlacedEncounters[3]=(EncounterID="OPNx3_Standard", EncounterZoneOffsetAlongLOP=16.0, EncounterZoneWidth=48.0), \\
  393. ;                  PrePlacedEncounters[4]=(EncounterID="DKVx2_FacelessAndCivilians", EncounterZoneOffsetAlongLOP=13.0, IncludeTacticalTag="DarkEvent_Infiltrator"), \\
  394. ;                  PrePlacedEncounters[5]=(EncounterID="DKVx2_FacelessAndCivilians", EncounterZoneOffsetAlongLOP=-8.0, IncludeTacticalTag="DarkEvent_Infiltrator"), \\
  395. ;                  )
  396. ;
  397. ;MissionSchedules=(ScheduleID="RM_GuerillaOp_Neutralize_D4", \\
  398. ;                  MinRequiredAlertLevel=4, MaxRequiredAlertLevel=4, \\
  399. ;                  IdealXComSpawnDistance=42, \\
  400. ;                  MinXComSpawnDistance=38, \\
  401. ;                  EncounterZonePatrolDepth=13.0, \\
  402. ;                  PrePlacedEncounters[0]=(EncounterID="OPNx3_Standard", EncounterZoneOffsetAlongLOP=5.0, EncounterZoneWidth=52.0, EncounterZoneDepthOverride=10.0), \\
  403. ;                  PrePlacedEncounters[1]=(EncounterID="BOSSx3_Standard", EncounterZoneOffsetAlongLOP=1.0, EncounterZoneWidth=12.0, EncounterZoneDepthOverride=8.0), \\
  404. ;                  PrePlacedEncounters[2]=(EncounterID="BOSSx3_FillStandard", EncounterZoneOffsetAlongLOP=-7.0, EncounterZoneWidth=34.0, EncounterZoneDepthOverride=20.0), \\
  405. ;                  PrePlacedEncounters[3]=(EncounterID="OPNx3_Standard", EncounterZoneOffsetAlongLOP=16.0, EncounterZoneWidth=48.0), \\
  406. ;                  PrePlacedEncounters[4]=(EncounterID="DKVx2_FacelessAndCivilians", EncounterZoneOffsetAlongLOP=13.0, IncludeTacticalTag="DarkEvent_Infiltrator"), \\
  407. ;                  PrePlacedEncounters[5]=(EncounterID="DKVx2_FacelessAndCivilians", EncounterZoneOffsetAlongLOP=-8.0, IncludeTacticalTag="DarkEvent_Infiltrator"), \\
  408. ;                  )
  409. ;                
  410. ;MissionSchedules=(ScheduleID="RM_GuerillaOp_Neutralize_D5", \\
  411. ;                  MinRequiredAlertLevel=5, MaxRequiredAlertLevel=5, \\
  412. ;                  IdealXComSpawnDistance=42, \\
  413. ;                  MinXComSpawnDistance=38, \\
  414. ;                  EncounterZonePatrolDepth=14.0, \\
  415. ;                  PrePlacedEncounters[0]=(EncounterID="OPNx3_Standard", EncounterZoneOffsetAlongLOP=6.0, EncounterZoneWidth=48.0, EncounterZoneDepthOverride=10.0), \\
  416. ;                  PrePlacedEncounters[1]=(EncounterID="BOSSx4_Standard", EncounterZoneOffsetAlongLOP=1.0, EncounterZoneWidth=12.0, EncounterZoneDepthOverride=10.0), \\
  417. ;                  PrePlacedEncounters[2]=(EncounterID="BOSSx4_FillStandard", EncounterZoneOffsetAlongLOP=-8.0, EncounterZoneWidth=36.0, EncounterZoneDepthOverride=18.0), \\
  418. ;                  PrePlacedEncounters[3]=(EncounterID="OPNx3_Standard", EncounterZoneOffsetAlongLOP=16.0, EncounterZoneWidth=52.0), \\
  419. ;                  PrePlacedEncounters[4]=(EncounterID="OPNx2_Weak", EncounterZoneOffsetAlongLOP=-12.0, EncounterZoneWidth=12.0, EncounterZoneOffsetFromLOP=10.0, EncounterZoneDepthOverride=52.0), \\
  420. ;                  PrePlacedEncounters[5]=(EncounterID="DKVx2_FacelessAndCivilians", EncounterZoneOffsetAlongLOP=13.0, IncludeTacticalTag="DarkEvent_Infiltrator"), \\
  421. ;                  PrePlacedEncounters[6]=(EncounterID="DKVx2_FacelessAndCivilians", EncounterZoneOffsetAlongLOP=-8.0, IncludeTacticalTag="DarkEvent_Infiltrator"), \\
  422. ;                  )
  423. ;                
  424. ;MissionSchedules=(ScheduleID="RM_GuerillaOp_Neutralize_D6", \\
  425. ;                  MinRequiredAlertLevel=6, MaxRequiredAlertLevel=6, \\
  426. ;                  IdealXComSpawnDistance=42, \\
  427. ;                  MinXComSpawnDistance=38, \\
  428. ;                  EncounterZonePatrolDepth=15.0, \\
  429. ;                  PrePlacedEncounters[0]=(EncounterID="OPNx2_Standard", EncounterZoneOffsetAlongLOP=7.0, EncounterZoneWidth=54.0, EncounterZoneDepthOverride=10.0), \\
  430. ;                  PrePlacedEncounters[1]=(EncounterID="BOSSx4_Standard", EncounterZoneOffsetAlongLOP=1.0, EncounterZoneWidth=12.0, EncounterZoneDepthOverride=8.0), \\
  431. ;                  PrePlacedEncounters[2]=(EncounterID="BOSSx4_FillStandard", EncounterZoneOffsetAlongLOP=-8.0, EncounterZoneWidth=38.0, EncounterZoneDepthOverride=20.0), \\
  432. ;                  PrePlacedEncounters[3]=(EncounterID="OPNx3_Standard", EncounterZoneOffsetAlongLOP=16.0, EncounterZoneWidth=52.0), \\
  433. ;                  PrePlacedEncounters[4]=(EncounterID="OPNx2_Weak", EncounterZoneOffsetAlongLOP=-12.0, EncounterZoneWidth=12.0, EncounterZoneOffsetFromLOP=10.0, EncounterZoneDepthOverride=48.0), \\
  434. ;                  PrePlacedEncounters[5]=(EncounterID="OPNx2_Weak", EncounterZoneOffsetAlongLOP=-12.0, EncounterZoneWidth=14.0, EncounterZoneOffsetFromLOP=-12.0, EncounterZoneDepthOverride=56.0), \\
  435. ;                  PrePlacedEncounters[6]=(EncounterID="DKVx2_FacelessAndCivilians", EncounterZoneOffsetAlongLOP=13.0, IncludeTacticalTag="DarkEvent_Infiltrator"), \\
  436. ;                  PrePlacedEncounters[7]=(EncounterID="DKVx2_FacelessAndCivilians", EncounterZoneOffsetAlongLOP=-8.0, IncludeTacticalTag="DarkEvent_Infiltrator"), \\
  437. ;                  )
  438. ;
  439. ;MissionSchedules=(ScheduleID="RM_GuerillaOp_Neutralize_D7", \\
  440. ;                  MinRequiredAlertLevel=7, MaxRequiredAlertLevel=1000, \\
  441. ;                  IdealXComSpawnDistance=42, \\
  442. ;                  MinXComSpawnDistance=38, \\
  443. ;                  EncounterZonePatrolDepth=16.0, \\
  444. ;                  PrePlacedEncounters[0]=(EncounterID="OPNx3_Standard", EncounterZoneOffsetAlongLOP=6.0, EncounterZoneWidth=50.0, EncounterZoneDepthOverride=10.0), \\
  445. ;                  PrePlacedEncounters[1]=(EncounterID="BOSSx4_Standard", EncounterZoneOffsetAlongLOP=1.0, EncounterZoneWidth=16.0, EncounterZoneDepthOverride=10.0), \\
  446. ;                  PrePlacedEncounters[2]=(EncounterID="BOSSx4_FillStandard", EncounterZoneOffsetAlongLOP=-9.0, EncounterZoneWidth=38.0, EncounterZoneDepthOverride=20.0), \\
  447. ;                  PrePlacedEncounters[3]=(EncounterID="OPNx4_Standard", EncounterZoneOffsetAlongLOP=16.0, EncounterZoneWidth=54.0), \\
  448. ;                  PrePlacedEncounters[4]=(EncounterID="OPNx2_Weak", EncounterZoneOffsetAlongLOP=-12.0, EncounterZoneWidth=14.0, EncounterZoneOffsetFromLOP=12.0, EncounterZoneDepthOverride=56.0), \\
  449. ;                  PrePlacedEncounters[5]=(EncounterID="OPNx2_Weak", EncounterZoneOffsetAlongLOP=-12.0, EncounterZoneWidth=14.0, EncounterZoneOffsetFromLOP=-12.0, EncounterZoneDepthOverride=56.0), \\
  450. ;                  PrePlacedEncounters[6]=(EncounterID="DKVx2_FacelessAndCivilians", EncounterZoneOffsetAlongLOP=13.0, IncludeTacticalTag="DarkEvent_Infiltrator"), \\
  451. ;                  PrePlacedEncounters[7]=(EncounterID="DKVx2_FacelessAndCivilians", EncounterZoneOffsetAlongLOP=-8.0, IncludeTacticalTag="DarkEvent_Infiltrator"), \\
  452. ;                  )
  453.  
  454.  
  455.  
  456. ;Mission Source/Reward Mapping
  457. +arrSourceRewardMissionTypes=(MissionSource="MissionSource_Retaliation", RewardType="Reward_None", MissionFamily="TerrorDefence")
  458. +arrSourceRewardMissionTypes=(MissionSource="MissionSource_Retaliation", RewardType="Reward_Rookie", MissionFamily="TerrorDefence")
  459. +arrSourceRewardMissionTypes=(MissionSource="MissionSource_Retaliation", RewardType="Reward_Rookie", MissionFamily="Terror")
  460. +arrSourceRewardMissionTypes=(MissionSource="MissionSource_Retaliation", RewardType="Reward_Soldier", MissionFamily="TerrorDefence")
  461. +arrSourceRewardMissionTypes=(MissionSource="MissionSource_Retaliation", RewardType="Reward_Soldier", MissionFamily="Terror")
  462.  
  463. +arrSourceRewardMissionTypes=(MissionSource="MissionSource_GuerillaOp", RewardType="Reward_Supplies", MissionFamily="RM_GuerillaOp_Neutralize")
  464. +arrSourceRewardMissionTypes=(MissionSource="MissionSource_GuerillaOp", RewardType="Reward_Intel", MissionFamily="RM_GuerillaOp_Neutralize")
  465. +arrSourceRewardMissionTypes=(MissionSource="MissionSource_GuerillaOp", RewardType="Reward_Soldier", MissionFamily="RM_GuerillaOp_Neutralize")
  466. +arrSourceRewardMissionTypes=(MissionSource="MissionSource_GuerillaOp", RewardType="Reward_Engineer", MissionFamily="RM_GuerillaOp_Neutralize")
  467. +arrSourceRewardMissionTypes=(MissionSource="MissionSource_GuerillaOp", RewardType="Reward_Scientist", MissionFamily="RM_GuerillaOp_Neutralize")
  468.  
  469.  
  470. +arrSourceRewardMissionTypes=(MissionSource="MissionSource_GuerillaOp", RewardType="Reward_Supplies", MissionFamily="RM_GuerillaOp_CouncilRecovery")
  471. +arrSourceRewardMissionTypes=(MissionSource="MissionSource_GuerillaOp", RewardType="Reward_Intel", MissionFamily="RM_GuerillaOp_CouncilRecovery")
  472. +arrSourceRewardMissionTypes=(MissionSource="MissionSource_GuerillaOp", RewardType="Reward_Soldier", MissionFamily="RM_GuerillaOp_CouncilRecovery")
  473. +arrSourceRewardMissionTypes=(MissionSource="MissionSource_GuerillaOp", RewardType="Reward_Engineer", MissionFamily="RM_GuerillaOp_CouncilRecovery")
  474. +arrSourceRewardMissionTypes=(MissionSource="MissionSource_GuerillaOp", RewardType="Reward_Scientist", MissionFamily="RM_GuerillaOp_CouncilRecovery")
  475.  
  476.  
  477. +arrSourceRewardMissionTypes=(MissionSource="MissionSource_Council", RewardType="Reward_Scientist", MissionFamily="RM_Council_RescueVIP")
  478. +arrSourceRewardMissionTypes=(MissionSource="MissionSource_Council", RewardType="Reward_Engineer", MissionFamily="RM_Council_RescueVIP")
  479. +arrSourceRewardMissionTypes=(MissionSource="MissionSource_Council", RewardType="Reward_SoldierCouncil", MissionFamily="RM_Council_RescueVIP")
  480.  
  481. +arrSourceRewardMissionTypes=(MissionSource="MissionSource_AlienNetwork", RewardType="Reward_None", MissionFamily="RM_Sabotage_Neutralize")
  482.  
  483. +VIPMissionFamilies="RM_Council_RescueVIP"
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