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- Log started at 15.9.2024 5.50.17 (2024-09-15T02:50:17Z)
- Starting AutomationTool...
- Parsing command line: -ScriptsForProject="D:/SourceControl/Project-VR/PuffyVR - Copy/PuffyVR.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50726 -project="D:/SourceControl/Project-VR/PuffyVR - Copy/PuffyVR.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="D:/SourceControl/Project-VR/PuffyVR - Copy/PuffyVR.uproject" -unrealexe="D:\Games\Unreal Store\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -SkipCookingEditorContent -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory="D:/Temp/vr test" -clientconfig=Development -nocompile -nocompileuat
- Found project file: D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject
- Found 2 scripts to execute:
- Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=50726, project=D:/SourceControl/Project-VR/PuffyVR - Copy/PuffyVR.uproject)
- BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=D:/SourceControl/Project-VR/PuffyVR - Copy/PuffyVR.uproject, unrealexe=D:\Games\Unreal Store\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, SkipCookingEditorContent, installed, stage, archive, package, build, pak, iostore, compressed, prereqs, archivedirectory=D:/Temp/vr test, clientconfig=Development, nocompile)
- Adding event matcher: CompileEventMatcher
- Adding event matcher: LinkEventMatcher
- Adding event matcher: MicrosoftEventMatcher
- Adding event matcher: XoreaxEventMatcher
- Running on Windows as a 64-bit process.
- CWD=D:\Games\Unreal Store\UE_5.4
- UnrealEngine ver. 5.0.0
- Initializing script modules...
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\Android.Automation.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\Apple.Automation.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Build.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Core.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Oodle.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.ProjectStore.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.UBA.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\IOS.Automation.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\Linux.Automation.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\Localization.Automation.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\Mac.Automation.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\TVOS.Automation.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\Win.Automation.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
- Found project D:\Games\Unreal Store\UE_5.4\Engine\Platforms\VisionOS\Source\Programs\AutomationTool\VisionOS.Automation.csproj with no existing build record
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\Android.Automation.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\Apple.Automation.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Build.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Core.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Oodle.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.ProjectStore.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.UBA.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\IOS.Automation.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\Linux.Automation.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\Localization.Automation.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\Mac.Automation.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\TVOS.Automation.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\Win.Automation.json
- Loaded script module build record D:\Games\Unreal Store\UE_5.4\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
- Total script module initialization time: 0.31 s.
- IsBuildMachine=False
- Adding event matcher: ContentEventMatcher
- Adding event matcher: CrashEventMatcher
- Adding event matcher: DockerEventMatcher
- Adding event matcher: ExceptionEventMatcher
- Adding event matcher: ExitCodeEventMatcher
- Adding event matcher: GenericEventMatcher
- Adding event matcher: GradleEventMatcher
- Adding event matcher: LocalizationEventMatcher
- Adding event matcher: LogChannelEventMatcher
- Adding event matcher: MsTestEventMatcher
- Adding event matcher: ShaderEventMatcher
- Adding event matcher: SourceFileLineEventMatcher
- Adding event matcher: SystemicEventMatcher
- Adding event matcher: UnsecureHttpMatcher
- Adding event matcher: CompileEventMatcher
- Adding event matcher: LinkEventMatcher
- Adding event matcher: MicrosoftEventMatcher
- Adding event matcher: XoreaxEventMatcher
- ShouldKillProcesses=True
- Setting up command environment.
- SafeFileExists D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True
- GetEnvironmentVariable uebp_LOCAL_ROOT=
- GetEnvironmentVariable uebp_LOCAL_ROOT=
- GetEnvironmentVariable uebp_EngineSavedFolder=
- SetEnvVar uebp_EngineSavedFolder=D:/Games/Unreal Store/UE_5.4/Engine/Programs/AutomationTool/Saved
- GetEnvironmentVariable uebp_EngineSavedFolder=D:/Games/Unreal Store/UE_5.4/Engine/Programs/AutomationTool/Saved
- GetEnvironmentVariable uebp_CSVFile=
- GetEnvironmentVariable uebp_LogFolder=
- GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Games/Unreal Store/UE_5.4
- SetEnvVar uebp_LogFolder=C:/Users/Detocroix/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Games+Unreal+Store+UE_5.4
- DeleteDirectoryContents(C:/Users/Detocroix/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Games+Unreal+Store+UE_5.4)
- SafeDeleteFile C:\Users\Detocroix\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+Unreal+Store+UE_5.4\Cook-2024.09.15-05.41.40.txt
- SafeDeleteFile C:\Users\Detocroix\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+Unreal+Store+UE_5.4\Log.json
- SafeDeleteFile C:\Users\Detocroix\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+Unreal+Store+UE_5.4\Log.txt
- SafeDeleteFile C:\Users\Detocroix\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+Unreal+Store+UE_5.4\UBA-PuffyVR-Win64-Development.json
- SafeDeleteFile C:\Users\Detocroix\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+Unreal+Store+UE_5.4\UBA-PuffyVR-Win64-Development.txt
- GetEnvironmentVariable uebp_FinalLogFolder=
- SetEnvVar uebp_FinalLogFolder=C:/Users/Detocroix/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Games+Unreal+Store+UE_5.4
- SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
- SafeFileExists C:\WINDOWS\system32\mount.exe=False
- SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
- SafeFileExists C:\WINDOWS\system32\cmd.exe=True
- SetEnvVar MallocNanoZone=0
- GetEnvironmentVariable uebp_UATChildInstance=0
- Found VisualStudio2022 installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.7.34031.279)
- Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
- CompilationEvironment.HasCapabilityToCompile=True
- CompilationEvironment.FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
- CompilationEvironment.DotnetMsbuildExe=D:\Games\Unreal Store\UE_5.4\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe
- Command Environment settings:
- CmdExe=C:\WINDOWS\system32\cmd.exe
- EngineSavedFolder=D:/Games/Unreal Store/UE_5.4/Engine/Programs/AutomationTool/Saved
- HasCapabilityToCompile=True
- LocalRoot=D:/Games/Unreal Store/UE_5.4
- LogFolder=C:/Users/Detocroix/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Games+Unreal+Store+UE_5.4
- MountExe=C:\WINDOWS\system32\mount.exe
- FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
- DotnetMsbuildExe=D:\Games\Unreal Store\UE_5.4\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe
- RobocopyExe=C:\WINDOWS\system32\robocopy.exe
- TimestampAsString=2024-09-15_05.50.18
- AutomationToolDll=D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll
- No config file at C:\ProgramData\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
- No config file at C:\Users\Detocroix\AppData\Local\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
- No config file at C:\Users\Detocroix\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
- Configuration will be read from:
- C:\Users\Detocroix\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
- Registering build platform: UnrealBuildTool.AndroidPlatformFactory
- Registering build platform: Android - buildable: False
- Registering build platform: UnrealBuildTool.IOSPlatformFactory
- Registering build platform: IOS - buildable: False
- Registering build platform: UnrealBuildTool.LinuxPlatformFactory
- Registering build platform: Linux - buildable: False
- Registering build platform: LinuxArm64 - buildable: False
- Registering build platform: UnrealBuildTool.MacPlatformFactory
- Registering build platform: UnrealBuildTool.TVOSPlatformFactory
- Registering build platform: UnrealBuildTool.WindowsPlatformFactory
- Found Windows 10 SDK root at C:\Program Files\Windows Kits\10 (1)
- Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
- Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
- Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
- Win64 Installed SDK(s): MinVersion_Sdk=10.0.18362.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.19041.0, CurrentVersion_AutoSdk=
- Registering build platform: Win64 - buildable: True
- Registering build platform: UnrealBuildTool.VisionOSPlatformFactory
- Cleaning up project rules folder
- DeleteDirectoryContents(C:\Users\Detocroix\AppData\Local\Temp\UAT\D+Games+Unreal+Store+UE_5.4\Rules)
- SafeDeleteFile C:\Users\Detocroix\AppData\Local\Temp\UAT\D+Games+Unreal+Store+UE_5.4\Rules\UATRules-d87129c8d3f0a216db0fd2466bb01269.dll
- SafeDeleteFile C:\Users\Detocroix\AppData\Local\Temp\UAT\D+Games+Unreal+Store+UE_5.4\Rules\UATRules-d87129c8d3f0a216db0fd2466bb01269.pdb
- SafeDeleteFile C:\Users\Detocroix\AppData\Local\Temp\UAT\D+Games+Unreal+Store+UE_5.4\Rules\UATRules-d87129c8d3f0a216db0fd2466bb01269Manifest.json
- Loading script DLL: D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
- Loading script DLL: D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\Apple.Automation.dll
- Loading script DLL: D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
- Loading script DLL: D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
- Loading script DLL: D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
- Loading script DLL: D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
- Loading script DLL: D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
- Loading script DLL: D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
- Loading script DLL: D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
- Loading script DLL: D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
- Loading script DLL: D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
- Loading script DLL: D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
- Loading script DLL: D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
- Loading script DLL: D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
- Loading script DLL: D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
- Loading script DLL: D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll
- Loading script DLL: D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
- Loading script DLL: D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
- Loading script DLL: D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
- Loading script DLL: D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
- Creating platforms.
- Looking for platforms in D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
- Creating platform AndroidPlatform from D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
- Creating platform AndroidPlatformMulti from D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
- Creating platform AndroidPlatformDXT from D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
- Creating platform AndroidPlatformETC2 from D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
- Creating platform AndroidPlatformASTC from D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
- Looking for platforms in D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\Apple.Automation.dll
- Looking for platforms in D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
- Looking for platforms in D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
- Looking for platforms in D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
- Looking for platforms in D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
- Creating platform WindowsCookedEditor from D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
- Creating platform LinuxCookedEditor from D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
- Creating platform MacCookedEditor from D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
- Creating platform WindowsCookedCooker from D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
- Creating platform LinuxCookedCooker from D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
- Creating platform MacCookedCooker from D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
- Looking for platforms in D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
- Looking for platforms in D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
- Looking for platforms in D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
- Creating platform IOSPlatform from D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll.
- Looking for platforms in D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
- Creating platform GenericLinuxPlatform from D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll.
- Creating platform GenericLinuxPlatformArm64 from D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll.
- Looking for platforms in D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
- Looking for platforms in D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
- Looking for platforms in D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
- Creating platform MacPlatform from D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll.
- Looking for platforms in D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
- Looking for platforms in D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
- Looking for platforms in D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\SteamDeck.Automation.dll
- Looking for platforms in D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
- Looking for platforms in D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
- Creating platform TVOSPlatform from D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll.
- Looking for platforms in D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
- Creating platform Win64Platform from D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll.
- Looking for platforms in D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
- Creating placeholder platform for target: VisionOS
- Initializing AllowSubmit.
- AllowSubmit=False
- Initializing P4Enabled.
- P4Enabled=False
- P4CLRequired=False
- Executing commands...
- Attempting to execute Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=50726, project=D:/SourceControl/Project-VR/PuffyVR - Copy/PuffyVR.uproject)
- BUILD SUCCESSFUL
- Attempting to execute BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=D:/SourceControl/Project-VR/PuffyVR - Copy/PuffyVR.uproject, unrealexe=D:\Games\Unreal Store\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, SkipCookingEditorContent, installed, stage, archive, package, build, pak, iostore, compressed, prereqs, archivedirectory=D:/Temp/vr test, clientconfig=Development, nocompile)
- SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject=True
- SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject=True
- Setting up ProjectParams for D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject
- Ignoring plugin 'AndroidDeviceProfileSelector' for platform/configuration
- Ignoring plugin 'AndroidMedia' for platform/configuration
- Ignoring plugin 'AndroidMoviePlayer' for platform/configuration
- Ignoring plugin 'OnlineSubsystemGooglePlay' for platform/configuration
- Ignoring plugin 'AndroidPermission' for platform/configuration
- Ignoring plugin 'AndroidFileServer' for platform/configuration
- Ignoring plugin 'GooglePAD' for platform/configuration
- Ignoring plugin 'PythonScriptPlugin' for platform/configuration
- Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
- Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
- Ignoring plugin 'MeshModelingToolset' for platform/configuration
- Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
- Ignoring plugin 'PlanarCut' for platform/configuration
- Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
- Ignoring plugin 'BaseCharacterFXEditor' for platform/configuration
- Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
- Ignoring plugin 'MediaPlayerEditor' for platform/configuration
- Ignoring plugin 'MediaPlayerEditor' for platform/configuration
- Ignoring plugin 'MeshModelingToolset' for platform/configuration
- Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
- Ignoring plugin 'PythonScriptPlugin' for platform/configuration
- Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
- Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
- Ignoring plugin 'MeshModelingToolset' for platform/configuration
- Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
- Ignoring plugin 'PlanarCut' for platform/configuration
- Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
- Ignoring plugin 'BaseCharacterFXEditor' for platform/configuration
- Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
- Ignoring plugin 'MediaPlayerEditor' for platform/configuration
- Ignoring plugin 'MediaPlayerEditor' for platform/configuration
- Ignoring plugin 'MeshModelingToolset' for platform/configuration
- Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor
- Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
- Looking for targets for project D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject
- Searching for target rule files in D:/SourceControl/Project-VR/PuffyVR - Copy
- Found 8 target rule files:
- D:\SourceControl\Project-VR\PuffyVR - Copy\Intermediate\Source\PuffyVR.Target.cs
- D:\SourceControl\Project-VR\PuffyVR - Copy\Intermediate\Source\PuffyVRClient.Target.cs
- D:\SourceControl\Project-VR\PuffyVR - Copy\Intermediate\Source\PuffyVREditor.Target.cs
- D:\SourceControl\Project-VR\PuffyVR - Copy\Intermediate\Source\PuffyVRServer.Target.cs
- D:\SourceControl\Project-VR\PuffyVR - Copy\Intermediate\Source\PuffyVR.Target.cs
- D:\SourceControl\Project-VR\PuffyVR - Copy\Intermediate\Source\PuffyVRClient.Target.cs
- D:\SourceControl\Project-VR\PuffyVR - Copy\Intermediate\Source\PuffyVREditor.Target.cs
- D:\SourceControl\Project-VR\PuffyVR - Copy\Intermediate\Source\PuffyVRServer.Target.cs
- SafeFileExists C:\Users\Detocroix\AppData\Local\Temp\UAT\D+Games+Unreal+Store+UE_5.4\Rules\UATRules-d87129c8d3f0a216db0fd2466bb01269.dll=False
- Compiling targets DLL: C:\Users\Detocroix\AppData\Local\Temp\UAT\D+Games+Unreal+Store+UE_5.4\Rules\UATRules-d87129c8d3f0a216db0fd2466bb01269.dll
- Compiling C:\Users\Detocroix\AppData\Local\Temp\UAT\D+Games+Unreal+Store+UE_5.4\Rules\UATRules-d87129c8d3f0a216db0fd2466bb01269.dll: Assembly does not exist
- Adding event matcher: CompileEventMatcher
- Adding event matcher: LinkEventMatcher
- Adding event matcher: MicrosoftEventMatcher
- Adding event matcher: XoreaxEventMatcher
- Creating target rules object: PuffyVRTarget
- Adding target: PuffyVRTarget (Game)
- Creating target rules object: PuffyVRClientTarget
- Adding target: PuffyVRClientTarget (Client)
- Creating target rules object: PuffyVREditorTarget
- Adding target: PuffyVREditorTarget (Editor)
- Creating target rules object: PuffyVRServerTarget
- Adding target: PuffyVRServerTarget (Server)
- Loading ini files for D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject
- Project Params **************
- AdditionalServerMapParams=
- Archive=True
- ArchiveMetaData=False
- CreateAppBundle=True
- BaseArchiveDirectory=D:\Temp\vr test
- BaseStageDirectory=D:\SourceControl\Project-VR\PuffyVR - Copy\Saved\StagedBuilds
- ConfigOverrideParams=-
- Build=True
- SkipBuildClient=False
- SkipBuildEditor=True
- Cook=True
- Clean=(null)
- Client=False
- ClientConfigsToBuild=Development
- ClientCookedTargets=PuffyVR
- ClientTargetPlatform=Win64
- Compressed=True
- ForceUncompressed=False
- AdditionalPakOptions=
- AdditionalIoStoreOptions=
- ForceOodleDllVersion=
- CookOnTheFly=False
- CookOnTheFlyStreaming=False
- UnversionedCookedContent=True
- OptionalContent=False
- SkipCookingEditorContent=True
- GeneratePatch=False
- AddPatchLevel=False
- StageBaseReleasePaks=False
- DiscVersion=
- CreateReleaseVersion=
- BasedOnReleaseVersion=
- OriginalReleaseVersion=
- DLCFile=(null)
- DLCIncludeEngineContent=False
- DLCPakPluginFile=False
- DLCOverrideCookedSubDir=(null)
- DLCOverrideStagedSubDir=(null)
- DiffCookedContentPath=
- AdditionalCookerOptions=
- DedicatedServer=False
- DirectoriesToCook=
- DDCGraph=
- CulturesToCook=<Not Specified> (Use Defaults)
- EditorTargets=PuffyVREditor
- Foreign=False
- IsCodeBasedProject=True
- IsProgramTarget=False
- IterativeCooking=False
- IterateSharedCookedBuild=
- IterateSharedBuildUsePrecompiledExe=False
- CookAll=False
- CookPartialGC=False
- CookInEditor=False
- CookMapsOnly=False
- Deploy=False
- IterativeDeploy=False
- FastCook=False
- LogWindow=False
- Manifests=False
- MapToRun=
- NoClient=False
- NumClients=0
- NoDebugInfo=False
- SeparateDebugInfo=False
- MapFile=False
- NoCleanStage=False
- NoXGE=False
- MapsToCook=
- MapIniSectionsToCook=
- Pak=True
- IgnorePaksFromDifferentCookSource=False
- IoStore=True
- SkipIoStore=False
- ZenStore=False
- NoZenAutoLaunch=
- SkipEncryption=False
- GenerateOptimizationData=False
- SkipPackage=False
- NeverPackage=False
- Package=True
- ForcePackageData=False
- NullRHI=False
- WriteBackMetadataToAssetRegistry=
- FakeClient=False
- EditorTest=False
- RunAutomationTests=False
- RunAutomationTest=
- RunTimeoutSeconds=0
- CrashIndex=0
- ProgramTargets=
- ProjectPlatformBinariesPaths=[Win64, D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64]
- ProjectExePaths=[Win64, D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\PuffyVR.exe]
- Distribution=False
- PackageEncryptionKeyFile=(null)
- Prebuilt=False
- Prereqs=True
- AppLocalDirectory=
- NoBootstrapExe=False
- RawProjectPath=D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject
- Run=False
- ServerConfigsToBuild=Development
- ServerCookedTargets=
- ServerTargetPlatform=Win64
- ShortProjectName=PuffyVR
- SignedPak=False
- SignPak=(null)
- SkipCook=False
- SkipCookOnTheFly=False
- SkipPak=False
- PrePak=False
- SkipStage=False
- Stage=True
- RehydrateAssets=False
- bTreatNonShippingBinariesAsDebugFiles=False
- bUseExtraFlavor=False
- StageDirectoryParam=
- AdditionalPackageOptions=
- Trace=(null)
- TraceHost=(null)
- TraceFile=(null)
- Project Params **************
- SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject=True
- SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject=True
- SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject=True
- ********** BUILD COMMAND STARTED **********
- ************************* UnrealBuild:
- ************************* UseXGE: False
- SafeDeleteFile D:\SourceControl\Project-VR\PuffyVR - Copy\Intermediate\Build\Manifest.xml
- Running: D:\Games\Unreal Store\UE_5.4\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "D:\Games\Unreal Store\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" PuffyVR Win64 Development -Project="D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject" -Manifest="D:\SourceControl\Project-VR\PuffyVR - Copy\Intermediate\Build\Manifest.xml" -remoteini="D:\SourceControl\Project-VR\PuffyVR - Copy" -skipdeploy -log="C:\Users\Detocroix\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+Unreal+Store+UE_5.4\UBA-PuffyVR-Win64-Development.txt"
- Log file: C:\Users\Detocroix\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+Unreal+Store+UE_5.4\UBA-PuffyVR-Win64-Development.txt
- Using 'git status' to determine working set for adaptive non-unity build (D:\SourceControl\Project-VR).
- Creating makefile for PuffyVR (manifest 'D:\SourceControl\Project-VR\PuffyVR - Copy\Intermediate\Build\Manifest.xml' not found)
- Writing manifest to D:\SourceControl\Project-VR\PuffyVR - Copy\Intermediate\Build\Manifest.xml
- Target is up to date
- Total execution time: 2.84 seconds
- Took 3,02s to run dotnet.exe, ExitCode=0
- SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\D3D12\D3D12Core.dll=True
- SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\D3D12\D3D12Core.dll=True
- SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
- SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
- SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\OpenImageDenoise.dll=True
- SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\OpenImageDenoise.dll=True
- SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\PuffyVR.exe=True
- SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\PuffyVR.exe=True
- SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\PuffyVR.pdb=True
- SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\PuffyVR.pdb=True
- SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\PuffyVR.target=True
- SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\PuffyVR.target=True
- SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbb.dll=True
- SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbb.dll=True
- SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbb.pdb=True
- SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbb.pdb=True
- SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbb12.dll=True
- SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbb12.dll=True
- SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbbmalloc.dll=True
- SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbbmalloc.dll=True
- SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbbmalloc.pdb=True
- SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbbmalloc.pdb=True
- SafeDeleteFile D:\SourceControl\Project-VR\PuffyVR - Copy\Intermediate\Build\Manifest.xml
- Build products *******
- SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\D3D12\D3D12Core.dll=True
- D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\D3D12\D3D12Core.dll
- SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
- D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\D3D12\d3d12SDKLayers.dll
- SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\OpenImageDenoise.dll=True
- D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\OpenImageDenoise.dll
- SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\PuffyVR.exe=True
- D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\PuffyVR.exe
- SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\PuffyVR.pdb=True
- D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\PuffyVR.pdb
- SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\PuffyVR.target=True
- D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\PuffyVR.target
- SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbb.dll=True
- D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbb.dll
- SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbb.pdb=True
- D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbb.pdb
- SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbb12.dll=True
- D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbb12.dll
- SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbbmalloc.dll=True
- D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbbmalloc.dll
- SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbbmalloc.pdb=True
- D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbbmalloc.pdb
- End Build products *******
- Build command time: 3.07 s
- ********** BUILD COMMAND COMPLETED **********
- SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject=True
- ********** COOK COMMAND STARTED **********
- SafeFileExists D:\Games\Unreal Store\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
- Running UnrealEditor Cook for project D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject
- Commandlet log file is D:\Games\Unreal Store\UE_5.4\Engine\Programs\AutomationTool\Saved\Cook-2024.09.15-05.50.24.txt
- SafeFileExists D:\Games\Unreal Store\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
- Running: D:\Games\Unreal Store\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe "D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject" -run=Cook -TargetPlatform=Windows -unversioned -skipeditorcontent -fileopenlog -abslog="D:\Games\Unreal Store\UE_5.4\Engine\Programs\AutomationTool\Saved\Cook-2024.09.15-05.50.24.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
- LogInit: Display: Running engine for game: PuffyVR
- LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
- LogCsvProfiler: Display: Metadata set : platform="Windows"
- LogCsvProfiler: Display: Metadata set : config="Development"
- LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.4-CL-35576357"
- LogCsvProfiler: Display: Metadata set : engineversion="5.4.4-35576357+++UE5+Release-5.4"
- LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.4780] "
- LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 1600X Six-Core Processor"
- LogCsvProfiler: Display: Metadata set : pgoenabled="0"
- LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
- LogCsvProfiler: Display: Metadata set : ltoenabled="0"
- LogCsvProfiler: Display: Metadata set : asan="0"
- LogCsvProfiler: Display: Metadata set : commandline="" "D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject" -run=Cook -TargetPlatform=Windows -unversioned -skipeditorcontent -fileopenlog -abslog="D:\Games\Unreal Store\UE_5.4\Engine\Programs\AutomationTool\Saved\Cook-2024.09.15-05.50.24.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
- LogCsvProfiler: Display: Metadata set : loginid="efa20be442abba19a7c01eb3eaf18ca0"
- LogCsvProfiler: Display: Metadata set : llm="0"
- LogConfig: Display: Loading Mac ini files took 0.07 seconds
- LogAssetRegistry: Display: Asset registry cache read as 24.9 MiB from ../../../../../../SourceControl/Project-VR/PuffyVR - Copy/Intermediate/CachedAssetRegistry_0.bin
- LogConfig: Display: Loading Android ini files took 0.07 seconds
- LogConfig: Display: Loading IOS ini files took 0.08 seconds
- LogConfig: Display: Loading VulkanPC ini files took 0.08 seconds
- LogConfig: Display: Loading Unix ini files took 0.09 seconds
- LogConfig: Display: Loading TVOS ini files took 0.09 seconds
- LogConfig: Display: Loading LinuxArm64 ini files took 0.10 seconds
- LogConfig: Display: Loading Linux ini files took 0.11 seconds
- LogConfig: Display: Loading Windows ini files took 0.06 seconds
- LogConfig: Display: Loading VisionOS ini files took 0.06 seconds
- LogStudioTelemetry: Display: Starting StudioTelemetry Module
- LogStudioTelemetry: Display: Created an analytics provider LogAnalytics from module AnalyticsLog configuration Engine [StudioTelemetry.Log]
- RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
- LogHAL: Display: Platform has ~ 32 GB [34284228608 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
- LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
- LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
- LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
- LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
- LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
- LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
- LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
- LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
- LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
- LogTargetPlatformManager: Display: Building Assets For Windows
- LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
- xrNegotiateLoaderRuntimeInterface bRunningInAppContainer: 0
- [2024-09-15 05:50:27.480] [info] [Config.cpp:59] API layer configuration file does not exist, skipping
- Error [GENERAL | xrCreateInstance | OpenXR-Loader] : LoaderInstance::CreateInstance chained CreateInstance call failed
- Took 4,20s to run UnrealEditor-Cmd.exe, ExitCode=-1073740940
- SafeDeleteFile C:\Users\Detocroix\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+Unreal+Store+UE_5.4\Cook-2024.09.15-05.50.28.txt
- SafeCopyFile D:\Games\Unreal Store\UE_5.4\Engine\Programs\AutomationTool\Saved\Cook-2024.09.15-05.50.24.txt C:\Users\Detocroix\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+Unreal+Store+UE_5.4\Cook-2024.09.15-05.50.28.txt
- SafeDeleteFile D:\Games\Unreal Store\UE_5.4\Engine\Programs\AutomationTool\Saved\Cook-2024.09.15-05.50.24.txt
- ==============================================================================
- Cook failed.
- (see C:\Users\Detocroix\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+Unreal+Store+UE_5.4\Log.txt for full exception trace)
- CommandletException: Editor terminated with exit code -1073740940 while running Cook for D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject; see log C:\Users\Detocroix\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+Unreal+Store+UE_5.4\Cook-2024.09.15-05.50.28.txt
- at AutomationTool.CommandUtils.FinishRunCommandlet(FileReference ProjectName, String Commandlet, DateTime StartTime, IProcessResult RunResult, String LocalLogFile, String& DestLogFile, UInt32 ErrorLevel) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 472
- at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UnrealExe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 93
- at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 295Wrapped by AutomationException: Cook failed.
- at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 305
- at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 235
- at BuildCookRun.ExecuteBuild() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
- at AutomationTool.BuildCommand.Execute() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 345
- at AutomationTool.BuildCommand.ExecuteAsync() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 354
- at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 270
- at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 164
- ==============================================================================
- AutomationTool executed for 0h 0m 11s
- AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
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