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Crash Log for CTD in Skyrim SE - Log Report

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Oct 30th, 2023
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  1. CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
  2. ---------------------------------------------------------------------------
  3. If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
  4. #####################################################################################
  5.  
  6. Crashlog Tool: CrashLoggerSSE v1-10-0-0 Sep 5 2023 01:25:07
  7. Game Version: 1.6.640
  8. Script Extender: 1.6.640
  9.  
  10.  
  11. ################################################################################
  12. RAM
  13. ################################################################################
  14. RAM Total: 15.93 GB
  15. RAM Used: 12.32 GB
  16. RAM Free: 3.61 GB
  17.  
  18. Analysis RAM (all good):
  19. It is absolute unlikely that the crash was due to RAM.
  20.  
  21.  
  22.  
  23. ################################################################################
  24. Mod Count:
  25. ################################################################################
  26. Light: 93 Regular: 193 Total: 286
  27.  
  28.  
  29. ################################################################################
  30. Header indicators:
  31. ################################################################################
  32. Memory: 0x7FF799BBF1C9 count: (2)
  33. File: SkyrimSE.exe count: (37)
  34. Address: 060F1C9 count: (2)
  35. Assembler: call [rax+0x08] count: (2)
  36.  
  37. [0] 0x7FF799BBF1C9 SkyrimSE.exe+060F1C9 -> 37348+0x1279 call [rax+0x08] -//- count: (1)
  38. [2] 0x7FF799CC6A3C SkyrimSE.exe+0716A3C -> 41369+0x2AC jmp 0x00007FF799CC6A53 -//- count: (1)
  39. [3] 0x7FF799CCC8BE SkyrimSE.exe+071C8BE -> 41448+0x2E add rsp, 0x28 -//- count: (1)
  40. [4] 0x7FF79A21C628 SkyrimSE.exe+0C6C628 -> 69378+0xD8 mov ecx, [rbx+0x0C] -//- count: (1)
  41. [5] 0x7FF79A21CBF1 SkyrimSE.exe+0C6CBF1 -> 69380+0x361 mov r15d, eax -//- count: (1)
  42. [6] 0x7FF79A21AF7A SkyrimSE.exe+0C6AF7A -> 69344+0x8A movzx eax, byte ptr [rbx+0xA74] -//- count: (1)
  43. [7] 0x7FF79A1F5E4D SkyrimSE.exe+0C45E4D -> 68445+0x3D mov rcx, [0x00007FF79C5B6898] -//- count: (1)
  44. [RSP+0 ] 0x7FF79ABEE500 (void* -> SkyrimSE.exe+163E500 ) -//- count: (1)
  45. [RSP+28 ] 0x7FF79A055AB6 (void* -> SkyrimSE.exe+0AA5AB6 mov rcx, rbx) -//- count: (1)
  46. [RSP+58 ] 0x7FF79A3B6627 (void* -> SkyrimSE.exe+0E06627 nop) -//- count: (1)
  47. [RSP+110] 0x7FF79C642648 (void* -> SkyrimSE.exe+3092648 add [rax], al) -//- count: (1)
  48. [RSP+118] 0x7FF79A1EE93F (void* -> SkyrimSE.exe+0C3E93F cmp [rdi], eax) -//- count: (1)
  49. [RSP+138] 0x7FF799C29E58 (void* -> SkyrimSE.exe+0679E58 jmp 0x00007FF799C2AAD2) -//- count: (1)
  50. [RSP+148] 0x7FF7996EAABF (void* -> SkyrimSE.exe+013AABF nop) -//- count: (1)
  51. [RSP+158] 0x7FF799BF9854 (void* -> SkyrimSE.exe+0649854 test al, al) -//- count: (1)
  52. [RSP+168] 0x7FF79A1EE93F (void* -> SkyrimSE.exe+0C3E93F cmp [rdi], eax) -//- count: (1)
  53. [RSP+178] 0x7FF79A1EE9C3 (void* -> SkyrimSE.exe+0C3E9C3 mov esi, eax) -//- count: (1)
  54. [RSP+1A8] 0x7FF7996D15CB (void* -> SkyrimSE.exe+01215CB nop) -//- count: (1)
  55. [RSP+208] 0x7FF79C642648 (void* -> SkyrimSE.exe+3092648 add [rax], al) -//- count: (1)
  56. [RSP+228] 0x7FF799BBDD07 (void* -> SkyrimSE.exe+060DD07 jmp 0x00007FF799BBDEF3) -//- count: (1)
  57. [RSP+2F8] 0x7FF799CC6A3C (void* -> SkyrimSE.exe+0716A3C jmp 0x00007FF799CC6A53) -//- count: (1)
  58. [RSP+350] 0x7FF79C642644 (void* -> SkyrimSE.exe+3092644 add [rax], al) -//- count: (1)
  59. [RSP+360] 0x7FF79C642640 (void* -> SkyrimSE.exe+3092640 add [rax], al) -//- count: (1)
  60. [RSP+368] 0x7FF79C642648 (void* -> SkyrimSE.exe+3092648 add [rax], al) -//- count: (1)
  61. [RSP+378] 0x7FF799CCC8BE (void* -> SkyrimSE.exe+071C8BE add rsp, 0x28) -//- count: (1)
  62. [RSP+380] 0x7FF79C6450C0 (void* -> SkyrimSE.exe+30950C0 ) -//- count: (1)
  63. [RSP+3A8] 0x7FF79A21C628 (void* -> SkyrimSE.exe+0C6C628 mov ecx, [rbx+0x0C]) -//- count: (1)
  64. [RSP+3B8] 0x7FF79C6450C0 (void* -> SkyrimSE.exe+30950C0 ) -//- count: (1)
  65. [RSP+3F0] 0x7FF79C658A00 (void* -> SkyrimSE.exe+30A8A00 jnp 0x00007FF79C65899C) -//- count: (1)
  66. [RSP+3F8] 0x7FF79A21CBF1 (void* -> SkyrimSE.exe+0C6CBF1 mov r15d, eax) -//- count: (1)
  67. [RSP+438] 0x7FF79B506F80 (void* -> SkyrimSE.exe+1F56F80 add [rax], al) -//- count: (1)
  68. [RSP+4C8] 0x7FF79A21AF7A (void* -> SkyrimSE.exe+0C6AF7A movzx eax, byte ptr [rbx+0xA74]) -//- count: (1)
  69. [RSP+4D0] 0x7FF79C645001 (void* -> SkyrimSE.exe+3095001 add [rax], al) -//- count: (1)
  70. [RSP+4F8] 0x7FF79A1F5E4D (void* -> SkyrimSE.exe+0C45E4D mov rcx, [0x00007FF79C5B6898]) -//- count: (1)
  71. [RSP+500] 0x7FF79C5B68F0 (void* -> SkyrimSE.exe+30068F0 add [rax], al) -//- count: (1)
  72. SkyrimSE.exe 0x7FF7995B0000 -//- count: (1)
  73.  
  74.  
  75.  
  76. ################################################################################
  77. Solutions
  78. ################################################################################
  79.  
  80. SkyrimSE.exe: count: (37)
  81. This file on its own is not the cause, however, we'll do further parsing...
  82.  
  83. Could not find any known issues related to SkyrimSE.exe.
  84. SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
  85. --------------------------------------------------------------------------------
  86.  
  87. Modified by: count: (2)
  88. These are only listed as additional hints for probably debugging. If you have no other indicators, this might be worth investigating.
  89. If you do have other indicators, try to solve those first!
  90. That said, it is common to have 2-4 mods listed in a row, however,
  91. lists of 5 or more _might_ cause issues by the sheer amount of what possibly could be overwritten several times.
  92.  
  93.  
  94. Chance: HIGH (11)
  95. Modified by: Skyrim.esm -> Unofficial Skyrim Special Edition Patch.esp -> Landscape and Water Fixes.esp -> RelightingSkyrim_SSE.esp -> AI Overhaul.esp -> Ambiance.esp -> BUVARP SE RE.esp -> JK's Palace of the Kings.esp -> Guards_Armor_Replacer.esp -> JKs Palace of the Kings - GAR Patch.esp -> JKs Palace of the Kings - Embers XD Patch.esp -> Alternate Start - Live Another Life.esp -//- count: (2)
  96.  
  97. --------------------------------------------------------------------------------
  98.  
  99. DynDOLOD.esm: count: (1)
  100. There is a chance that this might cause a CTD when changing locations.
  101. Specificly when passing a door of some sorts, can cause the game its AUTO-SAVE to be triggered, because the scripts were not done when its called and thus make the game stall.
  102. To avoid that, it is recomended to DISABLE Autosave in game settings.
  103.  
  104. If that does not help, please report to either:
  105. https://www.nexusmods.com/skyrimspecialedition/mods/32382
  106. <OR>
  107. https://stepmodifications.org/forum/forum/223-dyndolod-xlodgen/ for a more detailed investigation.
  108.  
  109. ################################################################################
  110. Success Statistic: (this has been detected/handled, does not mean it's the cause)
  111. ################################################################################
  112. Issues Found: 3
  113. Issues Solved: 3
  114.  
  115. ################################################################################
  116. DEBUG State:
  117. ################################################################################
  118. Culprit list content: (just a list)
  119. SkyrimSE.exe, Modified by, DynDOLOD.esm,
  120.  
  121. ################################################################################
  122. Random 'Fallback' Checks
  123. ################################################################################
  124.  
  125. How to read these results?
  126. - They are simple keywords that may appear when you have a lot of issues.
  127. - They do NOT have to mean anything.
  128. - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
  129.  
  130.  
  131. File: "Skyrim.esm" -//- count: (13)
  132. File: "Magic\RuneLightningProjectile01.nif" -//- count: (1)
  133. File: "Alternate Start - Live Another Life.esp" -//- count: (2)
  134.  
  135.  
  136. Name: "Windhelm Guard" -//- count: (12)
  137. Full Name: "" -//- count: (1)
  138. Name: "Palace of the Kings" -//- count: (3)
  139. GetFullName: "Palace of the Kings" -//- count: (1)
  140.  
  141.  
  142. FormID: 0x00045C11 -//- count: (12)
  143. FormID: 0xFF004BED -//- count: (6)
  144. FormID: 0x00073324 -//- count: (1)
  145. EditorID: "WindhelmPalaceoftheKings" -//- count: (2)
  146. FormID: 0x0001677C -//- count: (2)
  147.  
  148.  
  149. [ 5] ccBGSSSE001-Fish.esm -//- count: (1)
  150. [ 6] ccBGSSSE025-AdvDSGS.esm -//- count: (1)
  151. [FE: 1] ccBGSSSE037-Curios.esl -//- count: (1)
  152.  
  153.  
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