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- CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
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- If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
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- Crashlog Tool: CrashLoggerSSE v1-10-0-0 Sep 5 2023 01:25:07
- Game Version: 1.6.640
- Script Extender: 1.6.640
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- RAM
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- RAM Total: 15.93 GB
- RAM Used: 12.32 GB
- RAM Free: 3.61 GB
- Analysis RAM (all good):
- It is absolute unlikely that the crash was due to RAM.
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- Mod Count:
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- Light: 93 Regular: 193 Total: 286
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- Header indicators:
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- Memory: 0x7FF799BBF1C9 count: (2)
- File: SkyrimSE.exe count: (37)
- Address: 060F1C9 count: (2)
- Assembler: call [rax+0x08] count: (2)
- [0] 0x7FF799BBF1C9 SkyrimSE.exe+060F1C9 -> 37348+0x1279 call [rax+0x08] -//- count: (1)
- [2] 0x7FF799CC6A3C SkyrimSE.exe+0716A3C -> 41369+0x2AC jmp 0x00007FF799CC6A53 -//- count: (1)
- [3] 0x7FF799CCC8BE SkyrimSE.exe+071C8BE -> 41448+0x2E add rsp, 0x28 -//- count: (1)
- [4] 0x7FF79A21C628 SkyrimSE.exe+0C6C628 -> 69378+0xD8 mov ecx, [rbx+0x0C] -//- count: (1)
- [5] 0x7FF79A21CBF1 SkyrimSE.exe+0C6CBF1 -> 69380+0x361 mov r15d, eax -//- count: (1)
- [6] 0x7FF79A21AF7A SkyrimSE.exe+0C6AF7A -> 69344+0x8A movzx eax, byte ptr [rbx+0xA74] -//- count: (1)
- [7] 0x7FF79A1F5E4D SkyrimSE.exe+0C45E4D -> 68445+0x3D mov rcx, [0x00007FF79C5B6898] -//- count: (1)
- [RSP+0 ] 0x7FF79ABEE500 (void* -> SkyrimSE.exe+163E500 ) -//- count: (1)
- [RSP+28 ] 0x7FF79A055AB6 (void* -> SkyrimSE.exe+0AA5AB6 mov rcx, rbx) -//- count: (1)
- [RSP+58 ] 0x7FF79A3B6627 (void* -> SkyrimSE.exe+0E06627 nop) -//- count: (1)
- [RSP+110] 0x7FF79C642648 (void* -> SkyrimSE.exe+3092648 add [rax], al) -//- count: (1)
- [RSP+118] 0x7FF79A1EE93F (void* -> SkyrimSE.exe+0C3E93F cmp [rdi], eax) -//- count: (1)
- [RSP+138] 0x7FF799C29E58 (void* -> SkyrimSE.exe+0679E58 jmp 0x00007FF799C2AAD2) -//- count: (1)
- [RSP+148] 0x7FF7996EAABF (void* -> SkyrimSE.exe+013AABF nop) -//- count: (1)
- [RSP+158] 0x7FF799BF9854 (void* -> SkyrimSE.exe+0649854 test al, al) -//- count: (1)
- [RSP+168] 0x7FF79A1EE93F (void* -> SkyrimSE.exe+0C3E93F cmp [rdi], eax) -//- count: (1)
- [RSP+178] 0x7FF79A1EE9C3 (void* -> SkyrimSE.exe+0C3E9C3 mov esi, eax) -//- count: (1)
- [RSP+1A8] 0x7FF7996D15CB (void* -> SkyrimSE.exe+01215CB nop) -//- count: (1)
- [RSP+208] 0x7FF79C642648 (void* -> SkyrimSE.exe+3092648 add [rax], al) -//- count: (1)
- [RSP+228] 0x7FF799BBDD07 (void* -> SkyrimSE.exe+060DD07 jmp 0x00007FF799BBDEF3) -//- count: (1)
- [RSP+2F8] 0x7FF799CC6A3C (void* -> SkyrimSE.exe+0716A3C jmp 0x00007FF799CC6A53) -//- count: (1)
- [RSP+350] 0x7FF79C642644 (void* -> SkyrimSE.exe+3092644 add [rax], al) -//- count: (1)
- [RSP+360] 0x7FF79C642640 (void* -> SkyrimSE.exe+3092640 add [rax], al) -//- count: (1)
- [RSP+368] 0x7FF79C642648 (void* -> SkyrimSE.exe+3092648 add [rax], al) -//- count: (1)
- [RSP+378] 0x7FF799CCC8BE (void* -> SkyrimSE.exe+071C8BE add rsp, 0x28) -//- count: (1)
- [RSP+380] 0x7FF79C6450C0 (void* -> SkyrimSE.exe+30950C0 ) -//- count: (1)
- [RSP+3A8] 0x7FF79A21C628 (void* -> SkyrimSE.exe+0C6C628 mov ecx, [rbx+0x0C]) -//- count: (1)
- [RSP+3B8] 0x7FF79C6450C0 (void* -> SkyrimSE.exe+30950C0 ) -//- count: (1)
- [RSP+3F0] 0x7FF79C658A00 (void* -> SkyrimSE.exe+30A8A00 jnp 0x00007FF79C65899C) -//- count: (1)
- [RSP+3F8] 0x7FF79A21CBF1 (void* -> SkyrimSE.exe+0C6CBF1 mov r15d, eax) -//- count: (1)
- [RSP+438] 0x7FF79B506F80 (void* -> SkyrimSE.exe+1F56F80 add [rax], al) -//- count: (1)
- [RSP+4C8] 0x7FF79A21AF7A (void* -> SkyrimSE.exe+0C6AF7A movzx eax, byte ptr [rbx+0xA74]) -//- count: (1)
- [RSP+4D0] 0x7FF79C645001 (void* -> SkyrimSE.exe+3095001 add [rax], al) -//- count: (1)
- [RSP+4F8] 0x7FF79A1F5E4D (void* -> SkyrimSE.exe+0C45E4D mov rcx, [0x00007FF79C5B6898]) -//- count: (1)
- [RSP+500] 0x7FF79C5B68F0 (void* -> SkyrimSE.exe+30068F0 add [rax], al) -//- count: (1)
- SkyrimSE.exe 0x7FF7995B0000 -//- count: (1)
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- Solutions
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- SkyrimSE.exe: count: (37)
- This file on its own is not the cause, however, we'll do further parsing...
- Could not find any known issues related to SkyrimSE.exe.
- SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
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- Modified by: count: (2)
- These are only listed as additional hints for probably debugging. If you have no other indicators, this might be worth investigating.
- If you do have other indicators, try to solve those first!
- That said, it is common to have 2-4 mods listed in a row, however,
- lists of 5 or more _might_ cause issues by the sheer amount of what possibly could be overwritten several times.
- Chance: HIGH (11)
- Modified by: Skyrim.esm -> Unofficial Skyrim Special Edition Patch.esp -> Landscape and Water Fixes.esp -> RelightingSkyrim_SSE.esp -> AI Overhaul.esp -> Ambiance.esp -> BUVARP SE RE.esp -> JK's Palace of the Kings.esp -> Guards_Armor_Replacer.esp -> JKs Palace of the Kings - GAR Patch.esp -> JKs Palace of the Kings - Embers XD Patch.esp -> Alternate Start - Live Another Life.esp -//- count: (2)
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- DynDOLOD.esm: count: (1)
- There is a chance that this might cause a CTD when changing locations.
- Specificly when passing a door of some sorts, can cause the game its AUTO-SAVE to be triggered, because the scripts were not done when its called and thus make the game stall.
- To avoid that, it is recomended to DISABLE Autosave in game settings.
- If that does not help, please report to either:
- https://www.nexusmods.com/skyrimspecialedition/mods/32382
- <OR>
- https://stepmodifications.org/forum/forum/223-dyndolod-xlodgen/ for a more detailed investigation.
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- Success Statistic: (this has been detected/handled, does not mean it's the cause)
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- Issues Found: 3
- Issues Solved: 3
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- DEBUG State:
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- Culprit list content: (just a list)
- SkyrimSE.exe, Modified by, DynDOLOD.esm,
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- Random 'Fallback' Checks
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- How to read these results?
- - They are simple keywords that may appear when you have a lot of issues.
- - They do NOT have to mean anything.
- - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
- File: "Skyrim.esm" -//- count: (13)
- File: "Magic\RuneLightningProjectile01.nif" -//- count: (1)
- File: "Alternate Start - Live Another Life.esp" -//- count: (2)
- Name: "Windhelm Guard" -//- count: (12)
- Full Name: "" -//- count: (1)
- Name: "Palace of the Kings" -//- count: (3)
- GetFullName: "Palace of the Kings" -//- count: (1)
- FormID: 0x00045C11 -//- count: (12)
- FormID: 0xFF004BED -//- count: (6)
- FormID: 0x00073324 -//- count: (1)
- EditorID: "WindhelmPalaceoftheKings" -//- count: (2)
- FormID: 0x0001677C -//- count: (2)
- [ 5] ccBGSSSE001-Fish.esm -//- count: (1)
- [ 6] ccBGSSSE025-AdvDSGS.esm -//- count: (1)
- [FE: 1] ccBGSSSE037-Curios.esl -//- count: (1)
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