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7DtD Log

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Feb 5th, 2021
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  1. Preloaded 'libMagick.so'
  2. eac_server.so [x64] :: OnLoad()
  3. Preloaded 'libeac_server.so'
  4. Preloaded 'libgetrss.so'
  5. Preloaded 'libsteam_api.so'
  6. Preloaded 'steamclient.so'
  7. Unable to preload the following plugins:
  8.     libMouseLib.so
  9.     libeasyanticheat.so
  10. Initialize engine version: 2019.2.17f1 (8e603399ca02)
  11. [XR] Discovering subsystems at path /home/sdtdserver/serverfiles/7DaysToDieServer_Data/UnitySubsystems
  12. Forcing GfxDevice: Null
  13. GfxDevice: creating device client; threaded=0
  14. NullGfxDevice:
  15.     Version:  NULL 1.0 [1.0]
  16.     Renderer: Null Device
  17.     Vendor:   Unity Technologies
  18. Begin MonoManager ReloadAssembly
  19. - Completed reload, in  0.058 seconds
  20. UnloadTime: 0.294453 ms
  21. 2021-02-02T23:32:22 0.000 INF [GSM] Singleton Initialized...
  22. 2021-02-02T23:32:22 0.047 INF Awake IsFocused: True
  23. 2021-02-02T23:32:22 0.047 INF Awake
  24. 2021-02-02T23:32:22 0.161 INF Version: Alpha 19.3 (b6) Compatibility Version: Alpha 19.3, Build: Linux 64 Bit
  25. 2021-02-02T23:32:22 0.162 INF System information:
  26. 2021-02-02T23:32:22 0.188 INF    OS: Linux 4.15 Ubuntu 16.04 64bit
  27. 2021-02-02T23:32:22 0.189 INF    CPU: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz (cores: 12)
  28. 2021-02-02T23:32:22 0.189 INF    RAM: 64294 MB
  29. 2021-02-02T23:32:22 0.190 INF    GPU: Null Device (128 MB)
  30. 2021-02-02T23:32:22 0.190 INF    Graphics API: NULL 1.0 [1.0] (shader level 3.0)
  31. 2021-02-02T23:32:22 0.201 INF Last played version: Alpha 19.3
  32. 2021-02-02T23:32:22 0.202 INF Local UTC offset: 1 hours
  33. 2021-02-02T23:32:22 0.207 INF Command line arguments: ./7DaysToDieServer.x86_64 -quit -batchmode -nographics -dedicated -configfile=/home/sdtdserver/serverfiles/sdtdserver.xml
  34. 2021-02-02T23:32:22 0.209 INF Parsing server configfile: /home/sdtdserver/serverfiles/sdtdserver.xml
  35. 2021-02-02T23:32:22 0.304 INF Parsing server configfile successfully completed
  36. 2021-02-02T23:32:22 0.305 INF Starting dedicated server level=Navezgane game name=My Game
  37. 2021-02-02T23:32:22 0.305 INF Maximum allowed players: 69
  38. 2021-02-02T23:32:22 0.305 INF Game mode: GameModeSurvival
  39. 2021-02-02T23:32:22 0.305 INF Dedicated server only build
  40. 2021-02-02T23:32:22 0.306 INF Not running in Big Picture Mode, no on-screen keyboard available
  41. 2021-02-02T23:32:22 0.307 INF Starting PlayerInputManager...
  42. 2021-02-02T23:32:22 0.461 INF InControl (version 1.8.2 build 9357, native module = False, XInput = False)
  43. 2021-02-02T23:32:22 0.475 INF Starting UserProfileManager...
  44. 2021-02-02T23:32:22 0.527 INF Occlusion: Awake
  45. 2021-02-02T23:32:22 0.529 INF Texture quality is set to 3
  46. 2021-02-02T23:32:22 0.564 INF [MODS] Start loading
  47. 2021-02-02T23:32:22 0.568 INF [MODS] Trying to load from folder: CPPSMaxLevel
  48. 2021-02-02T23:32:22 0.575 INF [MODS] Loaded Mod: Custom Perks - Prestige Skills (1.0)
  49. 2021-02-02T23:32:22 0.575 INF [MODS] Trying to load from folder: FAWK-WANDERING-HORDES
  50. 2021-02-02T23:32:22 0.575 INF [MODS] Loaded Mod: FAWK-WANDERING-HORDES (1.00)
  51. 2021-02-02T23:32:22 0.575 INF [MODS] Trying to load from folder: HitBar
  52. 2021-02-02T23:32:22 0.575 INF [MODS] Loaded Mod: HitBar (1.00)
  53. 2021-02-02T23:32:22 0.576 INF [MODS] Trying to load from folder: Lam's Vehicle storage mod
  54. 2021-02-02T23:32:22 0.576 INF [MODS] Loaded Mod: Lam's Vehicle storage mod (19)
  55. 2021-02-02T23:32:22 0.576 INF [MODS] Trying to load from folder: Night vision mod
  56. 2021-02-02T23:32:22 0.576 INF [MODS] Loaded Mod: Night vision mod (19)
  57. 2021-02-02T23:32:22 0.576 INF [MODS] Trying to load from folder: No_Crosshair
  58. 2021-02-02T23:32:22 0.576 INF [MODS] Loaded Mod: No Crosshair (1.0)
  59. 2021-02-02T23:32:22 0.576 INF [MODS] Trying to load from folder: PhD Bigger Forge Input 1.0 (A19)
  60. 2021-02-02T23:32:22 0.577 INF [MODS] Loaded Mod: PhD Bigger Forge Input (1.0)
  61. 2021-02-02T23:32:22 0.577 INF [MODS] Trying to load from folder: Polyman_Better_Optics
  62. 2021-02-02T23:32:22 0.577 INF [MODS] Loaded Mod: Polyman_Better_Optics (1.0)
  63. 2021-02-02T23:32:22 0.577 INF [MODS] Trying to load from folder: Riles-HUDPlus1.07
  64. 2021-02-02T23:32:22 0.577 INF [MODS] Loaded Mod: Riles-HUDPlus (1.07)
  65. 2021-02-02T23:32:22 0.577 INF [MODS] Trying to load from folder: Riles-SeatingPlus
  66. 2021-02-02T23:32:22 0.577 INF [MODS] Loaded Mod: Riles-SeatingPlus (1.00)
  67. 2021-02-02T23:32:22 0.577 INF [MODS] Trying to load from folder: Trading Machine
  68. 2021-02-02T23:32:22 0.577 INF [MODS] Loaded Mod: Trading Machine (1.1)
  69. 2021-02-02T23:32:22 0.578 INF [MODS] Initializing mod code
  70. 2021-02-02T23:32:22 0.578 INF [MODS] Loading done
  71. 2021-02-02T23:32:22 0.578 INF [MODS] Loading localization from mod: Night vision mod
  72. 2021-02-02T23:32:22 0.579 INF [MODS] Loading localization from mod: Polyman_Better_Optics
  73. 2021-02-02T23:32:22 0.585 INF Loading permissions file at '/home/sdtdserver/.local/share/7DaysToDie/Saves/serveradmin.xml'
  74. 2021-02-02T23:32:22 0.597 INF Loading permissions file done.
  75. 2021-02-02T23:32:22 0.792 INF UMA Overlay loading took 89 ms
  76. 2021-02-02T23:32:22 0.794 INF UMA Slot loading took 1 ms
  77. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
  78. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
  79. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
  80. WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
  81. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  82. 2021-02-02T23:32:23 1.064 INF WorldStaticData.Init() needed 0.267s
  83. 2021-02-02T23:32:23 1.070 INF Started Telnet on 8081
  84. 2021-02-02T23:32:23 1.086 INF Awake done in 1039 ms
  85. Fallback handler could not load library /home/sdtdserver/serverfiles/7DaysToDieServer_Data/Mono/libKernel32
  86. Fallback handler could not load library /home/sdtdserver/serverfiles/7DaysToDieServer_Data/Mono/libKernel32.so
  87. Fallback handler could not load library /home/sdtdserver/serverfiles/7DaysToDieServer_Data/Mono/Kernel32
  88. Fallback handler could not load library /home/sdtdserver/serverfiles/7DaysToDieServer_Data/Mono/libKernel32
  89. Fallback handler could not load library /home/sdtdserver/serverfiles/7DaysToDieServer_Data/Mono/libKernel32.so
  90. Fallback handler could not load library /home/sdtdserver/serverfiles/7DaysToDieServer_Data/Mono/libKernel32
  91. 2021-02-02T23:32:24 2.697 INF [GSM] GameSparks Connected
  92. 2021-02-02T23:32:25 3.755 INF NET: Starting server protocols
  93. 2021-02-02T23:32:25 3.760 INF [NET] Disabling protocol: SteamNetworking
  94. 2021-02-02T23:32:25 3.779 INF NET: LiteNetLib server started
  95. 2021-02-02T23:32:25 3.783 INF StartGame
  96. 2021-02-02T23:32:25 3.784 INF NetPackageManager Init
  97. 2021-02-02T23:32:26 3.916 INF [GSM] Skipping me
  98. 2021-02-02T23:32:26 4.017 INF Persistent GamePrefs saved
  99. GamePref.AdminFileName = serveradmin.xml
  100. GamePref.AirDropFrequency = 12
  101. GamePref.AirDropMarker = True
  102. GamePref.AutopilotMode = 0
  103. GamePref.BedrollDeadZoneSize = 15
  104. GamePref.BedrollExpiryTime = 45
  105. GamePref.BlockDamageAI = 100
  106. GamePref.BlockDamageAIBM = 100
  107. GamePref.BlockDamagePlayer = 100
  108. GamePref.BloodMoonEnemyCount = 8
  109. GamePref.BloodMoonFrequency = 7
  110. GamePref.BloodMoonRange = 0
  111. GamePref.BloodMoonWarning = 8
  112. GamePref.BuildCreate = False
  113. GamePref.ConnectToServerIP = 127.0.0.1
  114. GamePref.ConnectToServerPort = 26900
  115. GamePref.ControlPanelEnabled = True
  116. GamePref.ControlPanelPort = 8080
  117. GamePref.CraftTimer =
  118. GamePref.CreateLevelDim = 8
  119. GamePref.CreateLevelName = My Level
  120. GamePref.CreativeMenuEnabled = False
  121. GamePref.DayCount = 3
  122. GamePref.DayLightLength = 18
  123. GamePref.DayNightLength = 120
  124. GamePref.DebugMenuEnabled = False
  125. GamePref.DebugMenuShowTasks = False
  126. GamePref.DebugStopEnemiesMoving = False
  127. GamePref.DropOnDeath = 3
  128. GamePref.DropOnQuit = 0
  129. GamePref.DynamicSpawner =
  130. GamePref.EACEnabled = True
  131. GamePref.EnemyDifficulty = 0
  132. GamePref.EnemySpawnMode = True
  133. GamePref.FavoriteServersList =
  134. GamePref.FragLimit = 20
  135. GamePref.GameDifficulty = 4
  136. GamePref.GameGuidClient =
  137. GamePref.GameMode = GameModeSurvival
  138. GamePref.GameName = My Game
  139. GamePref.GameNameClient = My Game
  140. GamePref.GameVersion = Alpha 19.3
  141. GamePref.GameWorld = Navezgane
  142. GamePref.HideCommandExecutionLog = 0
  143. GamePref.JoiningOptions = True
  144. GamePref.LandClaimCount = 2
  145. GamePref.LandClaimDeadZone = 40
  146. GamePref.LandClaimDecayMode = 2
  147. GamePref.LandClaimExpiryTime = 14
  148. GamePref.LandClaimOfflineDelay = 0
  149. GamePref.LandClaimOfflineDurabilityModifier = 40
  150. GamePref.LandClaimOnlineDurabilityModifier = 20
  151. GamePref.LandClaimSize = 80
  152. GamePref.LastGameResetRevision = 0
  153. GamePref.LastLoadedPrefab =
  154. GamePref.LastLoadedPrefabSize =
  155. GamePref.LastLoadingTipRead = -1
  156. GamePref.LootAbundance = 200
  157. GamePref.LootRespawnDays = 2
  158. GamePref.LootTimer =
  159. GamePref.MatchLength = 10
  160. GamePref.MaxSpawnedAnimals = 200
  161. GamePref.MaxSpawnedZombies = 65
  162. GamePref.MaxUncoveredMapChunksPerPlayer = 131072
  163. GamePref.NoGraphicsMode = True
  164. GamePref.OptionsAllowController = True
  165. GamePref.OptionsAmbientVolumeLevel = 1
  166. GamePref.OptionsAudioOcclusion = False
  167. GamePref.OptionsBackgroundGlobalOpacity = 0.75
  168. GamePref.OptionsControllerVibration = True
  169. GamePref.OptionsControlsResetRevision = 0
  170. GamePref.OptionsDisableChunkLODs = False
  171. GamePref.OptionsDynamicMusicDailyTime = 0.45
  172. GamePref.OptionsDynamicMusicEnabled = True
  173. GamePref.OptionsForegroundGlobalOpacity = 1
  174. GamePref.OptionsGfxAA = 1
  175. GamePref.OptionsGfxBloom = True
  176. GamePref.OptionsGfxBrightness = 0.5
  177. GamePref.OptionsGfxDOF = False
  178. GamePref.OptionsGfxDynamicMinFPS = 30
  179. GamePref.OptionsGfxDynamicMode = 0
  180. GamePref.OptionsGfxDynamicScale = 1
  181. GamePref.OptionsGfxFOV = 65
  182. GamePref.OptionsGfxGrassDistance = 1
  183. GamePref.OptionsGfxLODDistance = 0.5
  184. GamePref.OptionsGfxMotionBlur = 1
  185. GamePref.OptionsGfxObjQuality = 3
  186. GamePref.OptionsGfxOcclusion = True
  187. GamePref.OptionsGfxQualityPreset = 2
  188. GamePref.OptionsGfxReflectQuality = 1
  189. GamePref.OptionsGfxReflectShadows = False
  190. GamePref.OptionsGfxResetRevision = 0
  191. GamePref.OptionsGfxResolution = 0
  192. GamePref.OptionsGfxShadowDistance = 1
  193. GamePref.OptionsGfxSSAO = True
  194. GamePref.OptionsGfxSSReflections = 1
  195. GamePref.OptionsGfxStreamMipmaps = True
  196. GamePref.OptionsGfxSunShafts = True
  197. GamePref.OptionsGfxTerrainQuality = 3
  198. GamePref.OptionsGfxTexFilter = 1
  199. GamePref.OptionsGfxTexQuality = 1
  200. GamePref.OptionsGfxTreeDistance = 4
  201. GamePref.OptionsGfxUMATexQuality = 1
  202. GamePref.OptionsGfxViewDistance = 6
  203. GamePref.OptionsGfxVsync = 1
  204. GamePref.OptionsGfxWaterPtlLimiter = 0.5
  205. GamePref.OptionsGfxWaterQuality = 1
  206. GamePref.OptionsHudOpacity = 1
  207. GamePref.OptionsHudSize = 1
  208. GamePref.OptionsInterfaceSensitivity = 0.75
  209. GamePref.OptionsInvertMouse = False
  210. GamePref.OptionsJournalPopup = True
  211. GamePref.OptionsMenuMusicVolumeLevel = 0.7
  212. GamePref.OptionsMicVolumeLevel = 0.75
  213. GamePref.OptionsMouseSensitivity = 0.5
  214. GamePref.OptionsMusicVolumeLevel = 0.6
  215. GamePref.OptionsOverallAudioVolumeLevel = 1
  216. GamePref.OptionsPlayChanceFrequency = 3
  217. GamePref.OptionsPlayChanceProbability = 0.983
  218. GamePref.OptionsPlayerModel = playerMale
  219. GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
  220. GamePref.OptionsPOICulling = 1
  221. GamePref.OptionsScreenBoundsValue = 1
  222. GamePref.OptionsShowCompass = True
  223. GamePref.OptionsShowCrosshair = True
  224. GamePref.OptionsStabSpawnBlocksOnGround = True
  225. GamePref.OptionsTempCelsius = False
  226. GamePref.OptionsUiFpsScaling = 1
  227. GamePref.OptionsVoiceChatEnabled = True
  228. GamePref.OptionsVoiceVolumeLevel = 0.75
  229. GamePref.OptionsZoomMouseSensitivity = 0.5
  230. GamePref.PartySharedKillRange = 5000
  231. GamePref.PersistentPlayerProfiles = False
  232. GamePref.PlayerAutologin = False
  233. GamePref.PlayerId =
  234. GamePref.PlayerKillingMode = 2
  235. GamePref.PlayerName = Player
  236. GamePref.PlayerSafeZoneHours = 5
  237. GamePref.PlayerSafeZoneLevel = 5
  238. GamePref.PlayerToken =
  239. GamePref.RebuildMap = False
  240. GamePref.SaveGameFolder = /home/sdtdserver/.local/share/7DaysToDie/Saves
  241. GamePref.SelectionContextMode = 0
  242. GamePref.SelectionOperationMode = 0
  243. GamePref.ServerAdminSlots = 0
  244. GamePref.ServerAdminSlotsPermission = 0
  245. GamePref.ServerDescription = Welcome to **********eu! Server Release Date 01.02.2021! Come and join our Community! https://discord.gg/****
  246. GamePref.ServerDisabledNetworkProtocols = SteamNetworking
  247. GamePref.ServerIP =
  248. GamePref.ServerIsPublic = True
  249. GamePref.ServerLoginConfirmationText =
  250. GamePref.ServerMaxAllowedViewDistance = 12
  251. GamePref.ServerMaxPlayerCount = 69
  252. GamePref.ServerMaxWorldTransferSpeedKiBs = 1024
  253. GamePref.ServerName = [GER/EU] *************** [Exp300%|Loot200%]
  254. GamePref.ServerPort = 27015
  255. GamePref.ServerReservedSlots = 5
  256. GamePref.ServerReservedSlotsPermission = 100
  257. GamePref.ServerVisibility = 2
  258. GamePref.ServerWebsiteURL =
  259. GamePref.ShowFriendPlayerOnMap = True
  260. GamePref.TelnetEnabled = True
  261. GamePref.TelnetFailedLoginLimit = 10
  262. GamePref.TelnetFailedLoginsBlocktime = 10
  263. GamePref.TelnetPort = 8081
  264. GamePref.TerminalWindowEnabled = False
  265. GamePref.UNUSED_OptionsBloom =
  266. GamePref.UNUSED_OptionsDeferredLighting =
  267. GamePref.UNUSED_OptionsDOF =
  268. GamePref.UNUSED_OptionsFieldOfViewNew =
  269. GamePref.UNUSED_OptionsGamma =
  270. GamePref.UNUSED_OptionsImageEffects =
  271. GamePref.UNUSED_OptionsMotionBlur =
  272. GamePref.UNUSED_OptionsObjectBlur =
  273. GamePref.UNUSED_OptionsReflectionBounces =
  274. GamePref.UNUSED_OptionsReflectionCullList =
  275. GamePref.UNUSED_OptionsReflectionFarClip =
  276. GamePref.UNUSED_OptionsReflectionRefreshMode =
  277. GamePref.UNUSED_OptionsReflectionShadowDistance =
  278. GamePref.UNUSED_OptionsReflectionTimeSlicingMode =
  279. GamePref.UNUSED_OptionsSSAO =
  280. GamePref.UNUSED_OptionsStreamingMipmapsBudget =
  281. GamePref.UNUSED_OptionsSunShafts =
  282. GamePref.UserDataFolder = /home/sdtdserver/.local/share/7DaysToDie
  283. GamePref.WorldGenSeed = asdf
  284. GamePref.WorldGenSize = 4096
  285. GamePref.XPMultiplier = 300
  286. GamePref.ZombieBMMove = 3
  287. GamePref.ZombieFeralMove = 3
  288. GamePref.ZombieMove = 0
  289. GamePref.ZombieMoveNight = 2
  290. GamePref.ZombiePlayers = True
  291. GameStat.AirDropFrequency = 0
  292. GameStat.AirDropMarker = False
  293. GameStat.AllowedViewDistance = 12
  294. GameStat.AnimalCount = 0
  295. GameStat.AutoParty = False
  296. GameStat.BedrollExpiryTime = 45
  297. GameStat.BlockDamagePlayer = 100
  298. GameStat.BloodMoonDay = 0
  299. GameStat.BloodMoonEnemyCount = 8
  300. GameStat.BloodMoonWarning = 8
  301. GameStat.ChunkStabilityEnabled = True
  302. GameStat.CraftTimer =
  303. GameStat.CurrentRoundIx = 0
  304. GameStat.DayLightLength = 18
  305. GameStat.DayLimitActive = False
  306. GameStat.DayLimitThisRound = 0
  307. GameStat.DropOnDeath = 1
  308. GameStat.DropOnQuit = 0
  309. GameStat.EnemyCount = 0
  310. GameStat.EnemyDifficulty = Normal
  311. GameStat.EnemySpawnMode = True
  312. GameStat.FragLimitActive = False
  313. GameStat.FragLimitThisRound = 0
  314. GameStat.GameDifficulty = 2
  315. GameStat.GameDifficultyBonus = 1
  316. GameStat.GameModeId = 0
  317. GameStat.GameState = 0
  318. GameStat.GlobalMessageToShow =
  319. GameStat.IsCreativeMenuEnabled = False
  320. GameStat.IsFlyingEnabled = False
  321. GameStat.IsPlayerCollisionEnabled = True
  322. GameStat.IsPlayerDamageEnabled = True
  323. GameStat.IsResetMapOnRestart = False
  324. GameStat.IsSaveSupplyCrates = True
  325. GameStat.IsSpawnEnemies = True
  326. GameStat.IsSpawnNearOtherPlayer = False
  327. GameStat.IsTeleportEnabled = False
  328. GameStat.IsVersionCheckDone = False
  329. GameStat.LandClaimCount = 1
  330. GameStat.LandClaimDeadZone = 30
  331. GameStat.LandClaimDecayMode = 0
  332. GameStat.LandClaimExpiryTime = 3
  333. GameStat.LandClaimOfflineDelay = 0
  334. GameStat.LandClaimOfflineDurabilityModifier = 32
  335. GameStat.LandClaimOnlineDurabilityModifier = 32
  336. GameStat.LandClaimSize = 41
  337. GameStat.LoadScene =
  338. GameStat.LootTimer =
  339. GameStat.OptionsPOICulling = 0
  340. GameStat.PartySharedKillRange = 100
  341. GameStat.PlayerKillingMode = KillStrangersOnly
  342. GameStat.ScoreDiedMultiplier = -5
  343. GameStat.ScorePlayerKillMultiplier = 1
  344. GameStat.ScoreZombieKillMultiplier = 1
  345. GameStat.ShowAllPlayersOnMap = False
  346. GameStat.ShowFriendPlayerOnMap = True
  347. GameStat.ShowSpawnWindow = False
  348. GameStat.ShowWindow =
  349. GameStat.ShowZombieCounter = False
  350. GameStat.TimeLimitActive = False
  351. GameStat.TimeLimitThisRound = 0
  352. GameStat.TimeOfDayIncPerSec = 20
  353. GameStat.XPMultiplier = 100
  354. GameStat.ZombieHordeMeter = False
  355. 2021-02-02T23:32:26 4.119 INF StartAsServer
  356. WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
  357. WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
  358. WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
  359. WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
  360. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  361. WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
  362. WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
  363. WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
  364. WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
  365. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  366. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
  367. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
  368. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
  369. WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
  370. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  371. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
  372. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
  373. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
  374. WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
  375. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  376. WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
  377. WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
  378. WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
  379. WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
  380. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  381. WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'FORWARD' has no vertex shader
  382. WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'FORWARD_DELTA' has no vertex shader
  383. WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'ShadowCaster' has no vertex shader
  384. WARNING: Shader Unsupported: 'Game/Autodesk' - All passes removed
  385. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  386. WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
  387. WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
  388. WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
  389. WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
  390. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  391. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
  392. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
  393. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
  394. WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
  395. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  396. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
  397. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
  398. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
  399. WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
  400. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  401. WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'FORWARD' has no vertex shader
  402. WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'FORWARD' has no vertex shader
  403. WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'PREPASS' has no vertex shader
  404. WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'PREPASS' has no vertex shader
  405. WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'ShadowCaster' has no vertex shader
  406. WARNING: Shader Unsupported: 'Game/Cloth' - All passes removed
  407. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  408. 2021-02-02T23:32:30 7.930 INF Block IDs with mapping
  409. 2021-02-02T23:32:30 7.930 INF BlockIDs from Mapping
  410. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
  411. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
  412. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
  413. WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
  414. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  415. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
  416. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
  417. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
  418. WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
  419. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  420. 2021-02-02T23:32:34 12.158 INF Item IDs with mapping
  421. 2021-02-02T23:32:34 12.158 INF ItemIDs from Mapping
  422. WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
  423. WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
  424. WARNING: Shader Unsupported: 'Hidden/PostProcessing/CopyStdFromTexArray' - Pass '' has no vertex shader
  425. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/CopyStdFromTexArray' - Setting to default shader.
  426. WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Calculation' has no vertex shader
  427. WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Calculation' has no vertex shader
  428. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Setting to default shader.
  429. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader
  430. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
  431. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  432. WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader
  433. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader.
  434. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader
  435. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
  436. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader
  437. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.
  438. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  439. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  440. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader
  441. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
  442. WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader
  443. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader.
  444. HDR Render Texture not supported, disabling HDR on reflection probe.
  445.  
  446. (Filename: ./Runtime/Camera/ReflectionProbes.cpp Line: 276)
  447.  
  448. 2021-02-02T23:32:49 27.119 INF createWorld: Navezgane, My Game, GameModeSurvival
  449. 2021-02-02T23:32:49 27.121 INF Occlusion: Disabled
  450. 2021-02-02T23:32:49 27.195 INF Started thread ChunkRegeneration
  451. 2021-02-02T23:32:49 27.195 INF Started thread ChunkCalc
  452. 2021-02-02T23:32:49 27.275 INF World.Load: Navezgane
  453. 2021-02-02T23:32:49 27.289 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
  454. 2021-02-02T23:32:52 30.006 INF Started thread GenerateChunks
  455. 2021-02-02T23:32:53 31.076 INF Calculating world hashes took 972 ms (world size 177 MiB)
  456. 2021-02-02T23:32:53 31.255 INF Loading dtm raw file took 1198ms
  457. 2021-02-02T23:32:53 31.331 INF Biomes image size w= 3072, h = 3072
  458. 2021-02-02T23:32:53 31.595 INF Loading and creating biomes took 339ms
  459. 2021-02-02T23:32:54 32.402 INF Loading and creating shader control textures took 807ms
  460. 2021-02-02T23:32:55 33.257 INF Loading and parsing of generator took 854ms
  461. 2021-02-02T23:32:55 33.358 INF Started thread SaveChunks /home/sdtdserver/.local/share/7DaysToDie/Saves/Navezgane/My Game/Region
  462. 2021-02-02T23:32:57 35.115 INF [DECO] read 77448/
  463. 2021-02-02T23:32:57 35.252 INF AstarManager Init
  464. 2021-02-02T23:32:58 36.069 INF Weather Packages Created FROM BIOMES
  465. 2021-02-02T23:32:58 36.070 INF createWorld() done
  466. 2021-02-02T23:32:58 36.077 INF Loading players.xml
  467. 2021-02-02T23:32:58 36.149 INF Loaded player
  468. 2021-02-02T23:32:58 36.202 INF VehicleManager /home/sdtdserver/.local/share/7DaysToDie/Saves/Navezgane/My Game/vehicles.dat, loaded 0
  469. 2021-02-02T23:32:58 36.326 INF Setting for 'DayNightLength' does not match the default (server will go to the modded category): current = 120, default = 60
  470. 2021-02-02T23:32:58 36.326 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 3, default = 1
  471. 2021-02-02T23:32:58 36.326 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 2, default = 30
  472. 2021-02-02T23:32:58 36.326 INF Setting for 'LootAbundance' does not match the default (server will go to the modded category): current = 200, default = 100
  473. 2021-02-02T23:32:58 36.326 INF Setting for 'AirDropFrequency' does not match the default (server will go to the modded category): current = 12, default = 72
  474. 2021-02-02T23:32:58 36.326 INF Setting for 'XPMultiplier' does not match the default (server will go to the modded category): current = 300, default = 100
  475. 2021-02-02T23:32:59 36.870 INF [EAC] Starting EAC server
  476. 2021-02-02T23:32:59 36.882 INF [EAC] Log: [EAC Server]  [Info] [23:32:59][Linux][EAC Server] [Info][SetLogCallback] Procedure: 0x40be0d50 LogLevel: Verb.
  477. 2021-02-02T23:32:59 36.882 INF [EAC] Log: [EAC Server]  [Info] [23:32:59][Linux][EAC Server] [Info][Initialize] ServerName: '7 Days To Die' RegisterTimeout: 60.
  478. 2021-02-02T23:32:59 36.882 INF [EAC] Log: [EAC Server]  [Info] [23:32:59][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 1h EventName: 'game_round_start' Parameters: { map_name (string) }.
  479. 2021-02-02T23:32:59 36.882 INF [EAC] Log: [EAC Server]  [Info] [23:32:59][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 2h EventName: 'game_round_end' Parameters: { winning_team_id (uint32) }.
  480. 2021-02-02T23:32:59 36.883 INF [EAC] Log: [EAC Server]  [Info] [23:32:59][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 3h EventName: 'player_spawn' Parameters: { player (client), team_id (uint32), character_id (uint32) }.
  481. 2021-02-02T23:32:59 36.883 INF [EAC] Log: [EAC Server]  [Info] [23:32:59][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 4h EventName: 'player_despawn' Parameters: { player (client), player_death (uint32), player_killer (client) }.
  482. 2021-02-02T23:32:59 36.883 INF [EAC] Log: [EAC Server]  [Info] [23:32:59][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 5h EventName: 'player_revive' Parameters: { player_revived (client), player_reviving (client) }.
  483. 2021-02-02T23:32:59 36.883 INF [EAC] Log: [EAC Server]  [Info] [23:32:59][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 6h EventName: 'player_tick' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_health (uint32), player_tickflags (uint32) }.
  484. 2021-02-02T23:32:59 36.883 INF [EAC] Log: [EAC Server]  [Info] [23:32:59][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 7h EventName: 'player_useweapon' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_fov (uint32), weapon_id (uint32), melee_attack (uint32) }.
  485. 2021-02-02T23:32:59 36.883 INF [EAC] Log: [EAC Server]  [Info] [23:32:59][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 8h EventName: 'player_takedamage' Parameters: { player_victim (client), player_victim_position (vec3f), player_victim_viewrotation (quat), player_attacker (client), player_attacker_position (vec3f), player_attacker_viewrotation (quat), player_attacker_fov (uint32), weapon_id (uint32), hitbone_id (uint32), damage_taken (uint32), damage_flags (uint32) }.
  486. 2021-02-02T23:32:59 36.883 INF [EAC] Log: [EAC Server]  [Info] [23:32:59][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 9h EventName: 'player_downed' Parameters: { player_victim (client), player_attacker (client) }.
  487. 2021-02-02T23:32:59 36.883 INF [EAC] Log: [EAC Server]  [Info] [23:32:59][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Ah EventName: 'player_death' Parameters: { victim (client), victim_shots_fired (uint64), victim_shots_landed (uint64), attacker (client), attacker_shots_fired (uint64), attacker_shots_landed (uint64) }.
  488. 2021-02-02T23:32:59 36.883 INF [EAC] Log: [EAC Server]  [Info] [23:32:59][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Bh EventName: 'game_round_start_v2' Parameters: { map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }.
  489. 2021-02-02T23:32:59 36.883 INF [EAC] Log: [EAC Server]  [Info] [23:32:59][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Ch EventName: 'game_round_start_v3' Parameters: { gamesessionid (string), map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }.
  490. [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
  491. Setting breakpad minidump AppID = 251570
  492. 2021-02-02T23:32:59 37.029 INF StartGame done
  493. 2021-02-02T23:32:59 37.031 INF [Steamworks.NET] GameServer.Init successful
  494. 2021-02-02T23:32:59 37.032 INF [Steamworks.NET] Making server public
  495. 2021-02-02T23:32:59 37.435 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90142629605953536, public IP=15*.6*.7*.3*
  496. 2021-02-02T23:33:24 62.350 INF [DECO] written 77448, in 16ms
  497. 2021-02-02T23:33:24 62.378 INF [DECO] write thread 27ms
  498. 2021-02-02T23:37:53 331.629 INF Telnet connection from: 127.0.0.1:58842
  499. 2021-02-02T23:37:53 331.629 INF Started thread TelnetClient_127.0.0.1:58842
  500. 2021-02-02T23:37:53 331.693 INF Executing command 'shutdown' by Telnet from 127.0.0.1:58842
  501. 2021-02-02T23:37:53 331.743 INF Preparing quit
  502. 2021-02-02T23:37:53 331.744 INF Disconnect
  503. 2021-02-02T23:37:53 331.747 INF [NET] ServerShutdown
  504. 2021-02-02T23:37:53 331.748 INF NET: Stopping server protocols
  505. 2021-02-02T23:37:53 331.775 INF NET: LiteNetLib server stopped
  506. 2021-02-02T23:37:53 331.780 INF SaveAndCleanupWorld
  507. 2021-02-02T23:37:54 331.842 INF Saving 0 of chunks took 20ms
  508. 2021-02-02T23:37:54 331.848 INF [EAC] Stopping EAC server
  509. 2021-02-02T23:37:54 331.849 INF [EAC] Log: [EAC Server]  [Info] [23:37:54][Linux][EAC Server] [Info][Destroy] Called
  510. 2021-02-02T23:37:54 331.851 INF [EAC] Stopping EAC scout service
  511. 2021-02-02T23:37:54 331.854 INF [Steamworks.NET] Stopping server
  512. 2021-02-02T23:37:54 332.103 INF [Steamworks.NET] Exiting Lobby
  513. 2021-02-02T23:37:54 332.171 INF [MODS] Loading localization from mod: Night vision mod
  514. 2021-02-02T23:37:54 332.171 INF [MODS] Loading localization from mod: Polyman_Better_Optics
  515. 2021-02-02T23:37:54 332.172 INF AstarManager Cleanup
  516. 2021-02-02T23:37:54 332.175 INF World.Unload
  517. 2021-02-02T23:37:54 332.177 INF Exited thread GenerateChunks
  518. 2021-02-02T23:37:54 332.178 INF Exited thread SaveChunks /home/sdtdserver/.local/share/7DaysToDie/Saves/Navezgane/My Game/Region
  519. 2021-02-02T23:37:54 332.187 INF World.Cleanup
  520. 2021-02-02T23:37:54 332.191 INF Exited thread ChunkRegeneration
  521. 2021-02-02T23:37:54 332.196 INF Exited thread ChunkCalc
  522. 2021-02-02T23:37:54 332.201 INF VehicleManager saving 0 (0 / 0)
  523. 2021-02-02T23:37:54 332.238 INF Persistent GamePrefs saved
  524. 2021-02-02T23:37:54 332.256 INF Persistent GamePrefs saved
  525. 2021-02-02T23:37:54 332.257 INF Cleanup
  526. 2021-02-02T23:37:54 332.260 INF Telnet connection closed: 127.0.0.1:58842
  527. 2021-02-02T23:37:54 332.262 INF Exited thread TelnetClient_127.0.0.1:58842
  528. 2021-02-02T23:37:54 332.395 INF Terminating threads
  529. 2021-02-02T23:37:54 332.396 INF OnApplicationQuit
  530. 2021-02-02T23:37:54 332.397 INF Terminating threads
  531. 2021-02-02T23:37:54 332.397 INF OnApplicationQuit
  532. 2021-02-02T23:37:54 332.494 INF [GSM] GameSparks Disconnected
  533. 2021-02-02T23:37:55 332.993 INF Terminating threads
  534. 2021-02-02T23:37:55 332.993 INF OnApplicationQuit
  535. 2021-02-02T23:37:55 332.995 INF Terminating threads
  536. 2021-02-02T23:37:55 332.995 INF OnApplicationQuit
  537. Setting up 6 worker threads for Enlighten.
  538.   Thread -> id: 7f3838edc700 -> priority: 1
  539.   Thread -> id: 7f383eedd700 -> priority: 1
  540.   Thread -> id: 7f383e6dc700 -> priority: 1
  541.   Thread -> id: 7f383dedb700 -> priority: 1
  542.   Thread -> id: 7f382bfff700 -> priority: 1
  543.   Thread -> id: 7f382b7fe700 -> priority: 1
  544. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  545.  
  546. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  547.  
  548. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  549.  
  550. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  551.  
  552. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  553.  
  554. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  555.  
  556. eac_server.so [x64] :: OnUnload()
  557.  
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