Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Preloaded 'libMagick.so'
- eac_server.so [x64] :: OnLoad()
- Preloaded 'libeac_server.so'
- Preloaded 'libgetrss.so'
- Preloaded 'libsteam_api.so'
- Preloaded 'steamclient.so'
- Unable to preload the following plugins:
- libMouseLib.so
- libeasyanticheat.so
- Initialize engine version: 2019.2.17f1 (8e603399ca02)
- [XR] Discovering subsystems at path /home/sdtdserver/serverfiles/7DaysToDieServer_Data/UnitySubsystems
- Forcing GfxDevice: Null
- GfxDevice: creating device client; threaded=0
- NullGfxDevice:
- Version: NULL 1.0 [1.0]
- Renderer: Null Device
- Vendor: Unity Technologies
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.058 seconds
- UnloadTime: 0.294453 ms
- 2021-02-02T23:32:22 0.000 INF [GSM] Singleton Initialized...
- 2021-02-02T23:32:22 0.047 INF Awake IsFocused: True
- 2021-02-02T23:32:22 0.047 INF Awake
- 2021-02-02T23:32:22 0.161 INF Version: Alpha 19.3 (b6) Compatibility Version: Alpha 19.3, Build: Linux 64 Bit
- 2021-02-02T23:32:22 0.162 INF System information:
- 2021-02-02T23:32:22 0.188 INF OS: Linux 4.15 Ubuntu 16.04 64bit
- 2021-02-02T23:32:22 0.189 INF CPU: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz (cores: 12)
- 2021-02-02T23:32:22 0.189 INF RAM: 64294 MB
- 2021-02-02T23:32:22 0.190 INF GPU: Null Device (128 MB)
- 2021-02-02T23:32:22 0.190 INF Graphics API: NULL 1.0 [1.0] (shader level 3.0)
- 2021-02-02T23:32:22 0.201 INF Last played version: Alpha 19.3
- 2021-02-02T23:32:22 0.202 INF Local UTC offset: 1 hours
- 2021-02-02T23:32:22 0.207 INF Command line arguments: ./7DaysToDieServer.x86_64 -quit -batchmode -nographics -dedicated -configfile=/home/sdtdserver/serverfiles/sdtdserver.xml
- 2021-02-02T23:32:22 0.209 INF Parsing server configfile: /home/sdtdserver/serverfiles/sdtdserver.xml
- 2021-02-02T23:32:22 0.304 INF Parsing server configfile successfully completed
- 2021-02-02T23:32:22 0.305 INF Starting dedicated server level=Navezgane game name=My Game
- 2021-02-02T23:32:22 0.305 INF Maximum allowed players: 69
- 2021-02-02T23:32:22 0.305 INF Game mode: GameModeSurvival
- 2021-02-02T23:32:22 0.305 INF Dedicated server only build
- 2021-02-02T23:32:22 0.306 INF Not running in Big Picture Mode, no on-screen keyboard available
- 2021-02-02T23:32:22 0.307 INF Starting PlayerInputManager...
- 2021-02-02T23:32:22 0.461 INF InControl (version 1.8.2 build 9357, native module = False, XInput = False)
- 2021-02-02T23:32:22 0.475 INF Starting UserProfileManager...
- 2021-02-02T23:32:22 0.527 INF Occlusion: Awake
- 2021-02-02T23:32:22 0.529 INF Texture quality is set to 3
- 2021-02-02T23:32:22 0.564 INF [MODS] Start loading
- 2021-02-02T23:32:22 0.568 INF [MODS] Trying to load from folder: CPPSMaxLevel
- 2021-02-02T23:32:22 0.575 INF [MODS] Loaded Mod: Custom Perks - Prestige Skills (1.0)
- 2021-02-02T23:32:22 0.575 INF [MODS] Trying to load from folder: FAWK-WANDERING-HORDES
- 2021-02-02T23:32:22 0.575 INF [MODS] Loaded Mod: FAWK-WANDERING-HORDES (1.00)
- 2021-02-02T23:32:22 0.575 INF [MODS] Trying to load from folder: HitBar
- 2021-02-02T23:32:22 0.575 INF [MODS] Loaded Mod: HitBar (1.00)
- 2021-02-02T23:32:22 0.576 INF [MODS] Trying to load from folder: Lam's Vehicle storage mod
- 2021-02-02T23:32:22 0.576 INF [MODS] Loaded Mod: Lam's Vehicle storage mod (19)
- 2021-02-02T23:32:22 0.576 INF [MODS] Trying to load from folder: Night vision mod
- 2021-02-02T23:32:22 0.576 INF [MODS] Loaded Mod: Night vision mod (19)
- 2021-02-02T23:32:22 0.576 INF [MODS] Trying to load from folder: No_Crosshair
- 2021-02-02T23:32:22 0.576 INF [MODS] Loaded Mod: No Crosshair (1.0)
- 2021-02-02T23:32:22 0.576 INF [MODS] Trying to load from folder: PhD Bigger Forge Input 1.0 (A19)
- 2021-02-02T23:32:22 0.577 INF [MODS] Loaded Mod: PhD Bigger Forge Input (1.0)
- 2021-02-02T23:32:22 0.577 INF [MODS] Trying to load from folder: Polyman_Better_Optics
- 2021-02-02T23:32:22 0.577 INF [MODS] Loaded Mod: Polyman_Better_Optics (1.0)
- 2021-02-02T23:32:22 0.577 INF [MODS] Trying to load from folder: Riles-HUDPlus1.07
- 2021-02-02T23:32:22 0.577 INF [MODS] Loaded Mod: Riles-HUDPlus (1.07)
- 2021-02-02T23:32:22 0.577 INF [MODS] Trying to load from folder: Riles-SeatingPlus
- 2021-02-02T23:32:22 0.577 INF [MODS] Loaded Mod: Riles-SeatingPlus (1.00)
- 2021-02-02T23:32:22 0.577 INF [MODS] Trying to load from folder: Trading Machine
- 2021-02-02T23:32:22 0.577 INF [MODS] Loaded Mod: Trading Machine (1.1)
- 2021-02-02T23:32:22 0.578 INF [MODS] Initializing mod code
- 2021-02-02T23:32:22 0.578 INF [MODS] Loading done
- 2021-02-02T23:32:22 0.578 INF [MODS] Loading localization from mod: Night vision mod
- 2021-02-02T23:32:22 0.579 INF [MODS] Loading localization from mod: Polyman_Better_Optics
- 2021-02-02T23:32:22 0.585 INF Loading permissions file at '/home/sdtdserver/.local/share/7DaysToDie/Saves/serveradmin.xml'
- 2021-02-02T23:32:22 0.597 INF Loading permissions file done.
- 2021-02-02T23:32:22 0.792 INF UMA Overlay loading took 89 ms
- 2021-02-02T23:32:22 0.794 INF UMA Slot loading took 1 ms
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- 2021-02-02T23:32:23 1.064 INF WorldStaticData.Init() needed 0.267s
- 2021-02-02T23:32:23 1.070 INF Started Telnet on 8081
- 2021-02-02T23:32:23 1.086 INF Awake done in 1039 ms
- Fallback handler could not load library /home/sdtdserver/serverfiles/7DaysToDieServer_Data/Mono/libKernel32
- Fallback handler could not load library /home/sdtdserver/serverfiles/7DaysToDieServer_Data/Mono/libKernel32.so
- Fallback handler could not load library /home/sdtdserver/serverfiles/7DaysToDieServer_Data/Mono/Kernel32
- Fallback handler could not load library /home/sdtdserver/serverfiles/7DaysToDieServer_Data/Mono/libKernel32
- Fallback handler could not load library /home/sdtdserver/serverfiles/7DaysToDieServer_Data/Mono/libKernel32.so
- Fallback handler could not load library /home/sdtdserver/serverfiles/7DaysToDieServer_Data/Mono/libKernel32
- 2021-02-02T23:32:24 2.697 INF [GSM] GameSparks Connected
- 2021-02-02T23:32:25 3.755 INF NET: Starting server protocols
- 2021-02-02T23:32:25 3.760 INF [NET] Disabling protocol: SteamNetworking
- 2021-02-02T23:32:25 3.779 INF NET: LiteNetLib server started
- 2021-02-02T23:32:25 3.783 INF StartGame
- 2021-02-02T23:32:25 3.784 INF NetPackageManager Init
- 2021-02-02T23:32:26 3.916 INF [GSM] Skipping me
- 2021-02-02T23:32:26 4.017 INF Persistent GamePrefs saved
- GamePref.AdminFileName = serveradmin.xml
- GamePref.AirDropFrequency = 12
- GamePref.AirDropMarker = True
- GamePref.AutopilotMode = 0
- GamePref.BedrollDeadZoneSize = 15
- GamePref.BedrollExpiryTime = 45
- GamePref.BlockDamageAI = 100
- GamePref.BlockDamageAIBM = 100
- GamePref.BlockDamagePlayer = 100
- GamePref.BloodMoonEnemyCount = 8
- GamePref.BloodMoonFrequency = 7
- GamePref.BloodMoonRange = 0
- GamePref.BloodMoonWarning = 8
- GamePref.BuildCreate = False
- GamePref.ConnectToServerIP = 127.0.0.1
- GamePref.ConnectToServerPort = 26900
- GamePref.ControlPanelEnabled = True
- GamePref.ControlPanelPort = 8080
- GamePref.CraftTimer =
- GamePref.CreateLevelDim = 8
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayLightLength = 18
- GamePref.DayNightLength = 120
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DropOnDeath = 3
- GamePref.DropOnQuit = 0
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = True
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySpawnMode = True
- GamePref.FavoriteServersList =
- GamePref.FragLimit = 20
- GamePref.GameDifficulty = 4
- GamePref.GameGuidClient =
- GamePref.GameMode = GameModeSurvival
- GamePref.GameName = My Game
- GamePref.GameNameClient = My Game
- GamePref.GameVersion = Alpha 19.3
- GamePref.GameWorld = Navezgane
- GamePref.HideCommandExecutionLog = 0
- GamePref.JoiningOptions = True
- GamePref.LandClaimCount = 2
- GamePref.LandClaimDeadZone = 40
- GamePref.LandClaimDecayMode = 2
- GamePref.LandClaimExpiryTime = 14
- GamePref.LandClaimOfflineDelay = 0
- GamePref.LandClaimOfflineDurabilityModifier = 40
- GamePref.LandClaimOnlineDurabilityModifier = 20
- GamePref.LandClaimSize = 80
- GamePref.LastGameResetRevision = 0
- GamePref.LastLoadedPrefab =
- GamePref.LastLoadedPrefabSize =
- GamePref.LastLoadingTipRead = -1
- GamePref.LootAbundance = 200
- GamePref.LootRespawnDays = 2
- GamePref.LootTimer =
- GamePref.MatchLength = 10
- GamePref.MaxSpawnedAnimals = 200
- GamePref.MaxSpawnedZombies = 65
- GamePref.MaxUncoveredMapChunksPerPlayer = 131072
- GamePref.NoGraphicsMode = True
- GamePref.OptionsAllowController = True
- GamePref.OptionsAmbientVolumeLevel = 1
- GamePref.OptionsAudioOcclusion = False
- GamePref.OptionsBackgroundGlobalOpacity = 0.75
- GamePref.OptionsControllerVibration = True
- GamePref.OptionsControlsResetRevision = 0
- GamePref.OptionsDisableChunkLODs = False
- GamePref.OptionsDynamicMusicDailyTime = 0.45
- GamePref.OptionsDynamicMusicEnabled = True
- GamePref.OptionsForegroundGlobalOpacity = 1
- GamePref.OptionsGfxAA = 1
- GamePref.OptionsGfxBloom = True
- GamePref.OptionsGfxBrightness = 0.5
- GamePref.OptionsGfxDOF = False
- GamePref.OptionsGfxDynamicMinFPS = 30
- GamePref.OptionsGfxDynamicMode = 0
- GamePref.OptionsGfxDynamicScale = 1
- GamePref.OptionsGfxFOV = 65
- GamePref.OptionsGfxGrassDistance = 1
- GamePref.OptionsGfxLODDistance = 0.5
- GamePref.OptionsGfxMotionBlur = 1
- GamePref.OptionsGfxObjQuality = 3
- GamePref.OptionsGfxOcclusion = True
- GamePref.OptionsGfxQualityPreset = 2
- GamePref.OptionsGfxReflectQuality = 1
- GamePref.OptionsGfxReflectShadows = False
- GamePref.OptionsGfxResetRevision = 0
- GamePref.OptionsGfxResolution = 0
- GamePref.OptionsGfxShadowDistance = 1
- GamePref.OptionsGfxSSAO = True
- GamePref.OptionsGfxSSReflections = 1
- GamePref.OptionsGfxStreamMipmaps = True
- GamePref.OptionsGfxSunShafts = True
- GamePref.OptionsGfxTerrainQuality = 3
- GamePref.OptionsGfxTexFilter = 1
- GamePref.OptionsGfxTexQuality = 1
- GamePref.OptionsGfxTreeDistance = 4
- GamePref.OptionsGfxUMATexQuality = 1
- GamePref.OptionsGfxViewDistance = 6
- GamePref.OptionsGfxVsync = 1
- GamePref.OptionsGfxWaterPtlLimiter = 0.5
- GamePref.OptionsGfxWaterQuality = 1
- GamePref.OptionsHudOpacity = 1
- GamePref.OptionsHudSize = 1
- GamePref.OptionsInterfaceSensitivity = 0.75
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsJournalPopup = True
- GamePref.OptionsMenuMusicVolumeLevel = 0.7
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMouseSensitivity = 0.5
- GamePref.OptionsMusicVolumeLevel = 0.6
- GamePref.OptionsOverallAudioVolumeLevel = 1
- GamePref.OptionsPlayChanceFrequency = 3
- GamePref.OptionsPlayChanceProbability = 0.983
- GamePref.OptionsPlayerModel = playerMale
- GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- GamePref.OptionsPOICulling = 1
- GamePref.OptionsScreenBoundsValue = 1
- GamePref.OptionsShowCompass = True
- GamePref.OptionsShowCrosshair = True
- GamePref.OptionsStabSpawnBlocksOnGround = True
- GamePref.OptionsTempCelsius = False
- GamePref.OptionsUiFpsScaling = 1
- GamePref.OptionsVoiceChatEnabled = True
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.OptionsZoomMouseSensitivity = 0.5
- GamePref.PartySharedKillRange = 5000
- GamePref.PersistentPlayerProfiles = False
- GamePref.PlayerAutologin = False
- GamePref.PlayerId =
- GamePref.PlayerKillingMode = 2
- GamePref.PlayerName = Player
- GamePref.PlayerSafeZoneHours = 5
- GamePref.PlayerSafeZoneLevel = 5
- GamePref.PlayerToken =
- GamePref.RebuildMap = False
- GamePref.SaveGameFolder = /home/sdtdserver/.local/share/7DaysToDie/Saves
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerAdminSlots = 0
- GamePref.ServerAdminSlotsPermission = 0
- GamePref.ServerDescription = Welcome to **********eu! Server Release Date 01.02.2021! Come and join our Community! https://discord.gg/****
- GamePref.ServerDisabledNetworkProtocols = SteamNetworking
- GamePref.ServerIP =
- GamePref.ServerIsPublic = True
- GamePref.ServerLoginConfirmationText =
- GamePref.ServerMaxAllowedViewDistance = 12
- GamePref.ServerMaxPlayerCount = 69
- GamePref.ServerMaxWorldTransferSpeedKiBs = 1024
- GamePref.ServerName = [GER/EU] *************** [Exp300%|Loot200%]
- GamePref.ServerPort = 27015
- GamePref.ServerReservedSlots = 5
- GamePref.ServerReservedSlotsPermission = 100
- GamePref.ServerVisibility = 2
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = True
- GamePref.TelnetFailedLoginLimit = 10
- GamePref.TelnetFailedLoginsBlocktime = 10
- GamePref.TelnetPort = 8081
- GamePref.TerminalWindowEnabled = False
- GamePref.UNUSED_OptionsBloom =
- GamePref.UNUSED_OptionsDeferredLighting =
- GamePref.UNUSED_OptionsDOF =
- GamePref.UNUSED_OptionsFieldOfViewNew =
- GamePref.UNUSED_OptionsGamma =
- GamePref.UNUSED_OptionsImageEffects =
- GamePref.UNUSED_OptionsMotionBlur =
- GamePref.UNUSED_OptionsObjectBlur =
- GamePref.UNUSED_OptionsReflectionBounces =
- GamePref.UNUSED_OptionsReflectionCullList =
- GamePref.UNUSED_OptionsReflectionFarClip =
- GamePref.UNUSED_OptionsReflectionRefreshMode =
- GamePref.UNUSED_OptionsReflectionShadowDistance =
- GamePref.UNUSED_OptionsReflectionTimeSlicingMode =
- GamePref.UNUSED_OptionsSSAO =
- GamePref.UNUSED_OptionsStreamingMipmapsBudget =
- GamePref.UNUSED_OptionsSunShafts =
- GamePref.UserDataFolder = /home/sdtdserver/.local/share/7DaysToDie
- GamePref.WorldGenSeed = asdf
- GamePref.WorldGenSize = 4096
- GamePref.XPMultiplier = 300
- GamePref.ZombieBMMove = 3
- GamePref.ZombieFeralMove = 3
- GamePref.ZombieMove = 0
- GamePref.ZombieMoveNight = 2
- GamePref.ZombiePlayers = True
- GameStat.AirDropFrequency = 0
- GameStat.AirDropMarker = False
- GameStat.AllowedViewDistance = 12
- GameStat.AnimalCount = 0
- GameStat.AutoParty = False
- GameStat.BedrollExpiryTime = 45
- GameStat.BlockDamagePlayer = 100
- GameStat.BloodMoonDay = 0
- GameStat.BloodMoonEnemyCount = 8
- GameStat.BloodMoonWarning = 8
- GameStat.ChunkStabilityEnabled = True
- GameStat.CraftTimer =
- GameStat.CurrentRoundIx = 0
- GameStat.DayLightLength = 18
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.DropOnDeath = 1
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 0
- GameStat.EnemyDifficulty = Normal
- GameStat.EnemySpawnMode = True
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 2
- GameStat.GameDifficultyBonus = 1
- GameStat.GameModeId = 0
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = False
- GameStat.LandClaimCount = 1
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 3
- GameStat.LandClaimOfflineDelay = 0
- GameStat.LandClaimOfflineDurabilityModifier = 32
- GameStat.LandClaimOnlineDurabilityModifier = 32
- GameStat.LandClaimSize = 41
- GameStat.LoadScene =
- GameStat.LootTimer =
- GameStat.OptionsPOICulling = 0
- GameStat.PartySharedKillRange = 100
- GameStat.PlayerKillingMode = KillStrangersOnly
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 1
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.ShowZombieCounter = False
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 20
- GameStat.XPMultiplier = 100
- GameStat.ZombieHordeMeter = False
- 2021-02-02T23:32:26 4.119 INF StartAsServer
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Cloth' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- 2021-02-02T23:32:30 7.930 INF Block IDs with mapping
- 2021-02-02T23:32:30 7.930 INF BlockIDs from Mapping
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- 2021-02-02T23:32:34 12.158 INF Item IDs with mapping
- 2021-02-02T23:32:34 12.158 INF ItemIDs from Mapping
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/CopyStdFromTexArray' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/CopyStdFromTexArray' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Calculation' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Calculation' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader.
- HDR Render Texture not supported, disabling HDR on reflection probe.
- (Filename: ./Runtime/Camera/ReflectionProbes.cpp Line: 276)
- 2021-02-02T23:32:49 27.119 INF createWorld: Navezgane, My Game, GameModeSurvival
- 2021-02-02T23:32:49 27.121 INF Occlusion: Disabled
- 2021-02-02T23:32:49 27.195 INF Started thread ChunkRegeneration
- 2021-02-02T23:32:49 27.195 INF Started thread ChunkCalc
- 2021-02-02T23:32:49 27.275 INF World.Load: Navezgane
- 2021-02-02T23:32:49 27.289 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
- 2021-02-02T23:32:52 30.006 INF Started thread GenerateChunks
- 2021-02-02T23:32:53 31.076 INF Calculating world hashes took 972 ms (world size 177 MiB)
- 2021-02-02T23:32:53 31.255 INF Loading dtm raw file took 1198ms
- 2021-02-02T23:32:53 31.331 INF Biomes image size w= 3072, h = 3072
- 2021-02-02T23:32:53 31.595 INF Loading and creating biomes took 339ms
- 2021-02-02T23:32:54 32.402 INF Loading and creating shader control textures took 807ms
- 2021-02-02T23:32:55 33.257 INF Loading and parsing of generator took 854ms
- 2021-02-02T23:32:55 33.358 INF Started thread SaveChunks /home/sdtdserver/.local/share/7DaysToDie/Saves/Navezgane/My Game/Region
- 2021-02-02T23:32:57 35.115 INF [DECO] read 77448/
- 2021-02-02T23:32:57 35.252 INF AstarManager Init
- 2021-02-02T23:32:58 36.069 INF Weather Packages Created FROM BIOMES
- 2021-02-02T23:32:58 36.070 INF createWorld() done
- 2021-02-02T23:32:58 36.077 INF Loading players.xml
- 2021-02-02T23:32:58 36.149 INF Loaded player
- 2021-02-02T23:32:58 36.202 INF VehicleManager /home/sdtdserver/.local/share/7DaysToDie/Saves/Navezgane/My Game/vehicles.dat, loaded 0
- 2021-02-02T23:32:58 36.326 INF Setting for 'DayNightLength' does not match the default (server will go to the modded category): current = 120, default = 60
- 2021-02-02T23:32:58 36.326 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 3, default = 1
- 2021-02-02T23:32:58 36.326 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 2, default = 30
- 2021-02-02T23:32:58 36.326 INF Setting for 'LootAbundance' does not match the default (server will go to the modded category): current = 200, default = 100
- 2021-02-02T23:32:58 36.326 INF Setting for 'AirDropFrequency' does not match the default (server will go to the modded category): current = 12, default = 72
- 2021-02-02T23:32:58 36.326 INF Setting for 'XPMultiplier' does not match the default (server will go to the modded category): current = 300, default = 100
- 2021-02-02T23:32:59 36.870 INF [EAC] Starting EAC server
- 2021-02-02T23:32:59 36.882 INF [EAC] Log: [EAC Server] [Info] [23:32:59][Linux][EAC Server] [Info][SetLogCallback] Procedure: 0x40be0d50 LogLevel: Verb.
- 2021-02-02T23:32:59 36.882 INF [EAC] Log: [EAC Server] [Info] [23:32:59][Linux][EAC Server] [Info][Initialize] ServerName: '7 Days To Die' RegisterTimeout: 60.
- 2021-02-02T23:32:59 36.882 INF [EAC] Log: [EAC Server] [Info] [23:32:59][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 1h EventName: 'game_round_start' Parameters: { map_name (string) }.
- 2021-02-02T23:32:59 36.882 INF [EAC] Log: [EAC Server] [Info] [23:32:59][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 2h EventName: 'game_round_end' Parameters: { winning_team_id (uint32) }.
- 2021-02-02T23:32:59 36.883 INF [EAC] Log: [EAC Server] [Info] [23:32:59][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 3h EventName: 'player_spawn' Parameters: { player (client), team_id (uint32), character_id (uint32) }.
- 2021-02-02T23:32:59 36.883 INF [EAC] Log: [EAC Server] [Info] [23:32:59][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 4h EventName: 'player_despawn' Parameters: { player (client), player_death (uint32), player_killer (client) }.
- 2021-02-02T23:32:59 36.883 INF [EAC] Log: [EAC Server] [Info] [23:32:59][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 5h EventName: 'player_revive' Parameters: { player_revived (client), player_reviving (client) }.
- 2021-02-02T23:32:59 36.883 INF [EAC] Log: [EAC Server] [Info] [23:32:59][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 6h EventName: 'player_tick' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_health (uint32), player_tickflags (uint32) }.
- 2021-02-02T23:32:59 36.883 INF [EAC] Log: [EAC Server] [Info] [23:32:59][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 7h EventName: 'player_useweapon' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_fov (uint32), weapon_id (uint32), melee_attack (uint32) }.
- 2021-02-02T23:32:59 36.883 INF [EAC] Log: [EAC Server] [Info] [23:32:59][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 8h EventName: 'player_takedamage' Parameters: { player_victim (client), player_victim_position (vec3f), player_victim_viewrotation (quat), player_attacker (client), player_attacker_position (vec3f), player_attacker_viewrotation (quat), player_attacker_fov (uint32), weapon_id (uint32), hitbone_id (uint32), damage_taken (uint32), damage_flags (uint32) }.
- 2021-02-02T23:32:59 36.883 INF [EAC] Log: [EAC Server] [Info] [23:32:59][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 9h EventName: 'player_downed' Parameters: { player_victim (client), player_attacker (client) }.
- 2021-02-02T23:32:59 36.883 INF [EAC] Log: [EAC Server] [Info] [23:32:59][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Ah EventName: 'player_death' Parameters: { victim (client), victim_shots_fired (uint64), victim_shots_landed (uint64), attacker (client), attacker_shots_fired (uint64), attacker_shots_landed (uint64) }.
- 2021-02-02T23:32:59 36.883 INF [EAC] Log: [EAC Server] [Info] [23:32:59][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Bh EventName: 'game_round_start_v2' Parameters: { map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }.
- 2021-02-02T23:32:59 36.883 INF [EAC] Log: [EAC Server] [Info] [23:32:59][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Ch EventName: 'game_round_start_v3' Parameters: { gamesessionid (string), map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }.
- [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
- Setting breakpad minidump AppID = 251570
- 2021-02-02T23:32:59 37.029 INF StartGame done
- 2021-02-02T23:32:59 37.031 INF [Steamworks.NET] GameServer.Init successful
- 2021-02-02T23:32:59 37.032 INF [Steamworks.NET] Making server public
- 2021-02-02T23:32:59 37.435 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90142629605953536, public IP=15*.6*.7*.3*
- 2021-02-02T23:33:24 62.350 INF [DECO] written 77448, in 16ms
- 2021-02-02T23:33:24 62.378 INF [DECO] write thread 27ms
- 2021-02-02T23:37:53 331.629 INF Telnet connection from: 127.0.0.1:58842
- 2021-02-02T23:37:53 331.629 INF Started thread TelnetClient_127.0.0.1:58842
- 2021-02-02T23:37:53 331.693 INF Executing command 'shutdown' by Telnet from 127.0.0.1:58842
- 2021-02-02T23:37:53 331.743 INF Preparing quit
- 2021-02-02T23:37:53 331.744 INF Disconnect
- 2021-02-02T23:37:53 331.747 INF [NET] ServerShutdown
- 2021-02-02T23:37:53 331.748 INF NET: Stopping server protocols
- 2021-02-02T23:37:53 331.775 INF NET: LiteNetLib server stopped
- 2021-02-02T23:37:53 331.780 INF SaveAndCleanupWorld
- 2021-02-02T23:37:54 331.842 INF Saving 0 of chunks took 20ms
- 2021-02-02T23:37:54 331.848 INF [EAC] Stopping EAC server
- 2021-02-02T23:37:54 331.849 INF [EAC] Log: [EAC Server] [Info] [23:37:54][Linux][EAC Server] [Info][Destroy] Called
- 2021-02-02T23:37:54 331.851 INF [EAC] Stopping EAC scout service
- 2021-02-02T23:37:54 331.854 INF [Steamworks.NET] Stopping server
- 2021-02-02T23:37:54 332.103 INF [Steamworks.NET] Exiting Lobby
- 2021-02-02T23:37:54 332.171 INF [MODS] Loading localization from mod: Night vision mod
- 2021-02-02T23:37:54 332.171 INF [MODS] Loading localization from mod: Polyman_Better_Optics
- 2021-02-02T23:37:54 332.172 INF AstarManager Cleanup
- 2021-02-02T23:37:54 332.175 INF World.Unload
- 2021-02-02T23:37:54 332.177 INF Exited thread GenerateChunks
- 2021-02-02T23:37:54 332.178 INF Exited thread SaveChunks /home/sdtdserver/.local/share/7DaysToDie/Saves/Navezgane/My Game/Region
- 2021-02-02T23:37:54 332.187 INF World.Cleanup
- 2021-02-02T23:37:54 332.191 INF Exited thread ChunkRegeneration
- 2021-02-02T23:37:54 332.196 INF Exited thread ChunkCalc
- 2021-02-02T23:37:54 332.201 INF VehicleManager saving 0 (0 / 0)
- 2021-02-02T23:37:54 332.238 INF Persistent GamePrefs saved
- 2021-02-02T23:37:54 332.256 INF Persistent GamePrefs saved
- 2021-02-02T23:37:54 332.257 INF Cleanup
- 2021-02-02T23:37:54 332.260 INF Telnet connection closed: 127.0.0.1:58842
- 2021-02-02T23:37:54 332.262 INF Exited thread TelnetClient_127.0.0.1:58842
- 2021-02-02T23:37:54 332.395 INF Terminating threads
- 2021-02-02T23:37:54 332.396 INF OnApplicationQuit
- 2021-02-02T23:37:54 332.397 INF Terminating threads
- 2021-02-02T23:37:54 332.397 INF OnApplicationQuit
- 2021-02-02T23:37:54 332.494 INF [GSM] GameSparks Disconnected
- 2021-02-02T23:37:55 332.993 INF Terminating threads
- 2021-02-02T23:37:55 332.993 INF OnApplicationQuit
- 2021-02-02T23:37:55 332.995 INF Terminating threads
- 2021-02-02T23:37:55 332.995 INF OnApplicationQuit
- Setting up 6 worker threads for Enlighten.
- Thread -> id: 7f3838edc700 -> priority: 1
- Thread -> id: 7f383eedd700 -> priority: 1
- Thread -> id: 7f383e6dc700 -> priority: 1
- Thread -> id: 7f383dedb700 -> priority: 1
- Thread -> id: 7f382bfff700 -> priority: 1
- Thread -> id: 7f382b7fe700 -> priority: 1
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- eac_server.so [x64] :: OnUnload()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement